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Ehm.. 1000+ points with the officer at start of the game (only a matter of battlepoints)

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DarthCapa2
2066 posts Member
edited December 4
I got 1000+ battlepoints with the officer just at the start of the game. I buff my team at start on Naboo for 500+ points then I got severals assist kill from them and BAM 1000+ points.
They still can generate a lot more battlepoints then the others classes.

EDIT: this is NOT a thread for nerf the officer, i never asked nerfs for him for example. This only a matter of battlepoints generation
Post edited by DarthCapa2 on

Replies

  • I have a solution! The Blurrg needs to be nerfed again :D

    Dice should hire you!
  • Well, I would have no problem with a support class that can generate a lot of BP. Is it too high atm, yeah I think it is, BUT, if you nerf their killing power into the ground, they should have HIGH BP gains.

    But then again, it will still be used to farm for BP, so yeah, i guess you kind of have to nerf the BP gains into the ground.
    "I play Star Wars like real life, I try not to die if possible."

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  • bfloo
    12458 posts Member
    I have a solution! The Blurrg needs to be nerfed again :D

    Don't forget the SE-44c and S-5 ;)
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  • This means other class should "git good" and stop being bad.
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    “Pessimism never won any battle.”
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    “Heroes may not be braver than anyone else. They’re just braver five minutes longer.”
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  • I have a solution! The Blurrg needs to be nerfed again :D

    Yeah, that's definitely going to happen tbh.
    You guys are gonna make me rich......
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  • DarthCapa2 wrote: »
    I got 1000+ battlepoints with the officer just at the start of the game. I buff my team at start on Naboo for 500+ points then I got severals assist kill from them and BAM 1000+ points.
    They still can generate a lot more battlepoints then the others classes.

    Wrong.
    In the first minute yes, on a complete game no...
  • We speak of battlepoints generation. Not of nerfs. Officer don't need other nerfs, but the battlepoints generations is still too high compared to other classes
  • Yep. Nerf the officers weapons again.
    Ace speeder pilot.
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  • Just make Officer C3-PO. Whiny and defenseless. Just like the lot of you requesting nerfs every 5 seconds.
  • Evo911 wrote: »
    DarthCapa2 wrote: »
    I got 1000+ battlepoints with the officer just at the start of the game. I buff my team at start on Naboo for 500+ points then I got severals assist kill from them and BAM 1000+ points.
    They still can generate a lot more battlepoints then the others classes.

    Wrong.
    In the first minute yes, on a complete game no...

    Wrong what? Is what it's happened. Just buff your team on naboo at the start of the game, you can get 400/500 for the command and then the assists. All the times I can can 500+ battlepoints from the start of the game is a big advantage over the other classes.
  • dirgerex wrote: »
    Just make Officer C3-PO. Whiny and defenseless. Just like the lot of you requesting nerfs every 5 seconds.

    No nerf request here. Only a matter of battlepoints generation
  • The nerf to the officer weapons has had the adverse affect they wanted. Now, people who want to play the officer are forced to focus more on battle command if they want to be effective, whereas before one could go and play more of a dps role rather than support. The battle command spamming support role is what generates the most bp, not guns, and unless Dice want to make the officer completely useless the bp gain will probably stay the same. If Dice want the officer to remain a support role character, then BP gain will always be a problem. If they don't want a bp problem, then officers need to be able to play a different role and have their guns buffed back to where they were. Dice needs to pick a lane and decide what they want from this class. I don't think you can have both. Either pistol wielding dps or bp gain machine.
  • Nerf the S-5!
    jexdw69dwod3.png
  • Kenobi_Dude
    1269 posts Member
    edited December 3
    GenxDarchi wrote: »
    I have a solution! The Blurrg needs to be nerfed again :D

    Yeah, that's definitely going to happen tbh.

    I hope not.. the blurrg is still fun to play with but if they Nerf it again, I will be very disappointed. Nerfing weapons that make the game more fun is not the solution :disappointed:
  • GenxDarchi wrote: »
    I have a solution! The Blurrg needs to be nerfed again :D

    Yeah, that's definitely going to happen tbh.

    I hope not.. the blurrg is still fun to play with but if they Nerf it again, I will be very disappointed. Nerfing weapons that make the game more fun is not the solution :disappointed:

    No its not the solution. The officer weapons should never be touched again!
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
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  • Officer has been nerfed enough
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  • bfloo
    12458 posts Member
    GenxDarchi wrote: »
    I have a solution! The Blurrg needs to be nerfed again :D

    Yeah, that's definitely going to happen tbh.

    I hope not.. the blurrg is still fun to play with but if they Nerf it again, I will be very disappointed. Nerfing weapons that make the game more fun is not the solution :disappointed:

    No its not the solution. The officer weapons should never be touched again!

    They shouldn't have been touched in the last patch either.
    The Knights of Gareth are Eternal

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  • Officer has been nerfed enough

    No nerfs are required here. Can you read please before resp?
  • bfloo wrote: »
    GenxDarchi wrote: »
    I have a solution! The Blurrg needs to be nerfed again :D

    Yeah, that's definitely going to happen tbh.

    I hope not.. the blurrg is still fun to play with but if they Nerf it again, I will be very disappointed. Nerfing weapons that make the game more fun is not the solution :disappointed:

    No its not the solution. The officer weapons should never be touched again!

    They shouldn't have been touched in the last patch either.

    I agree, in fact here we discuss only about battlepoints
  • If I don't average 1k BP in my first life on a CW map with each class i'm having a bad game.

    Officer, Specialist and Heavy can easily get 1k BP quickly whether by the officer buff, spotting, or sentry modeing at the MTT. Its not just exclusive to the officer any more.

    TCW maps tend to be easier to get BP on for me anyway?
  • DaveTrayus wrote: »
    If I don't average 1k BP in my first life on a CW map with each class i'm having a bad game.

    Officer, Specialist and Heavy can easily get 1k BP quickly whether by the officer buff, spotting, or sentry modeing at the MTT. Its not just exclusive to the officer any more.

    TCW maps tend to be easier to get BP on for me anyway?

    Not just at the start of the game as the officer. No one can generate 800/1000 battlepoints just at the spawn start as the officer can.
  • And then he can practically never get bursts like that again. It's a non-issue tbh. Always has been, always will be. He'll always be dependent on his team, or himself, performing well.

    Also worth noting is that you sometimes get a random 300-400 BP when a match starts. No clue what that's all about, but it's there.
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    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

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  • This happens when you're on a good team. The other day I was trying specialist Shield and Melee, I did bad but was on a good team and I got the chance to play as hero within 5-6 minutes. I literally killed like 3 but the team was doing good.
  • KresusFIN wrote: »
    And then he can practically never get bursts like that again. It's a non-issue tbh. Always has been, always will be. He'll always be dependent on his team, or himself, performing well.

    Also worth noting is that you sometimes get a random 300-400 BP when a match starts. No clue what that's all about, but it's there.

    Your squad has a designated "starting player" and everyone spawns on him. That's the 300 extra BP from your 3 squadmates. They probably decided to spawn squads together to enforce teamplay (since you'll be next to your squadmates), but they probably forgot that when they added the spawn on squadmate score.
  • once got 1, 215 bp at the very start due to battle command then got recharge commanded :D
    officer weapons should not be touched again...just give them 100 health and we'll be good (i hope :( )
  • t3hBar0n
    4355 posts Member
    edited December 4
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.
  • It’s not just BP, but also Score. As is the disparity inflates both.
  • Jaku
    159 posts Member
    I have a solution! The Blurrg needs to be nerfed again :D

    Should probably lower the range on the S-5 as well just to be safe
  • I thought the devs work was well done, wookies were nerfed the OP said!
  • t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.
  • DarthCapa2
    2066 posts Member
    edited December 5
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.
    jexdw69dwod3.png
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    exactly
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    YES!!!!!!! THANK YOU!!!!!!!!!!
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    especially after your VERY successful heavy nerf thread
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    It's fine. I can get heroes routinely as the Heavy in similar timeframes as the Officer. It is simply done in different ways by leveraging the strengths of the specific classes. It doesn't matter that the Officer can generate more passive BP than the Heavy, because the Heavy can generate more raw combat BP than the Officer. At high levels of gameplay, they are pretty balanced. At lower levels of gameplay, Officer is more forgiving... this isn't a problem as it helps players less skilled at combat help their team and still gain good BP.
  • t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    Then lower the BP gain and revert their guns to what they were before.
    jexdw69dwod3.png
  • t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    Then lower the BP gain and revert their guns to what they were before.

    I'm not really into proposing solutions for a problem which I didn't think existed in the first place, and I don't think exists now. My main point is that you cannot only consider primary attributes when talking about buffing/nerfing classes.

    Here is a good example of that... when they nerfed the Jedi ability to sustain lightsaber block by increasing the stamina cost... this was functionally a buff for Palpatine as much as it was a nerf for Jedi characters as it increased his power against them. These types of tertiary effects must be considered when making balance changes.
  • BP generation for the officer isn’t much better than the other classes
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    It's fine. I can get heroes routinely as the Heavy in similar timeframes as the Officer. It is simply done in different ways by leveraging the strengths of the specific classes. It doesn't matter that the Officer can generate more passive BP than the Heavy, because the Heavy can generate more raw combat BP than the Officer. At high levels of gameplay, they are pretty balanced. At lower levels of gameplay, Officer is more forgiving... this isn't a problem as it helps players less skilled at combat help their team and still gain good BP.

    You’ve made excellent points on this issue, as always; nevertheless, I have a couple to contend with. I’ll argue that it does matter that the Officer can generate more passive BP than other classes. I’ll even accept for the sake of this discussion that the other classes can generate more raw combat BP than the Officer. The difference is scale. The passive BP gain is of a much higher order than any combat advantage of other classes. And the high points provided by these passives are much less dependent on gameplay/skill. Therefore, the higher degree of skill applied to this class, the more egregious the disparate gain. And let’s be honest, it’s not just BP, but overall Score as well.

    I submit that if you, I, or anyone plays all four classes on a map; takes the same path; activates the same objectives; kills the same number of enemies; and activates the same abilities at the same time with the same success, either moderate or maximized; with just a few card selections the Officer will always gain more Score and BP’s.

    You say the Officer is more forgiving. That’s actually fair but not the best descriptor. A better one is advantageous. Replacing forgiving with advantageous and all such statements are still true, yet much more accurate.

    Another common idea is that the Officer is designed to help less skilled players attain success. This doesn’t matter either. In my experience, the class is mostly populated with pro players of higher than average skill. The force multiplier mechanics of this game, and it’s inherent limited access, is the draw. It’s the higher skilled players wanting to main heroes are who are benefiting from this mechanic, not the newer players or less skilled ones.

    Lastly, and I’ve pointed this out before. You cannot use what you can accomplish as a standard of comparison. I’ve seen your videos, as have many others I suspect, and some of the things you do are borderline savant level, man. Credit where it’s due. One doesn’t compare a career as a composer to what Beethoven or Bach did. Similarly, the success of military campaigns aren’t measured against Alexander the Great. I could go on but you understand.

    I understand your force multiplier argument and now agree. BP mitigation is in fact a nerf for the Officer. But I still stand by my premise that the disparity is way too high and is the single most imbalanced thing in the game. If it were up to me, no cards would generate bonus score, in and of themselves. As it stands, it still needs addressing. The recent update accomplished virtually nothing.
  • t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.
  • Darth_Vapor3
    1965 posts Member
    edited December 5
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Yeah man, the “Nerf the Heavy” thread was pure satire, and well done too. And I’m sorry but no, you wouldn’t be beating him to a hero, particularly on a console. I mean, I’m with you on this discussion, but I’m also about keeping it real.
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Yeah man, the “Nerf the Heavy” thread was pure satire, and well done too. And I’m sorry but no, you wouldn’t be beating him to a hero. I mean, I’m with you on this discussion, but I’m also about keeping it real.

    If you are with me why you think I can't beat him gaining battlepoints faster? If him use the heavy and I use the officer in a map without an ATAT or a MPT he can't get the hero before me, guarantee. The officer battlepoints generation is still the better at normal conditions.
  • DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Yeah man, the “Nerf the Heavy” thread was pure satire, and well done too. And I’m sorry but no, you wouldn’t be beating him to a hero. I mean, I’m with you on this discussion, but I’m also about keeping it real.

    If you are with me why you think I can't beat him gaining battlepoints faster? If him use the heavy and I use the officer in a map without an ATAT or a MPT he can't get the hero before me, guarantee. The officer battlepoints generation is still the better at normal conditions.

    Because I’ve seen many of his videos, and I used to be a PC player myself. There is a certain skill threshold with a keyboard and mouse that is simply, frankly, and utterly unachievable with a controller. But that has nothing to do with the Officer issue.
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