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Ehm.. 1000+ points with the officer at start of the game (only a matter of battlepoints)

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Replies

  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    It's fine. I can get heroes routinely as the Heavy in similar timeframes as the Officer. It is simply done in different ways by leveraging the strengths of the specific classes. It doesn't matter that the Officer can generate more passive BP than the Heavy, because the Heavy can generate more raw combat BP than the Officer. At high levels of gameplay, they are pretty balanced. At lower levels of gameplay, Officer is more forgiving... this isn't a problem as it helps players less skilled at combat help their team and still gain good BP.

    You’ve made excellent points on this issue, as always; nevertheless, I have a couple to contend with. I’ll argue that it does matter that the Officer can generate more passive BP than other classes. I’ll even accept for the sake of this discussion that the other classes can generate more raw combat BP than the Officer. The difference is scale. The passive BP gain is of a much higher order than any combat advantage of other classes. And the high points provided by these passives are much less dependent on gameplay/skill. Therefore, the higher degree of skill applied to this class, the more egregious the disparate gain. And let’s be honest, it’s not just BP, but overall Score as well.

    As I have noted previously, this phenomenon appears to be more related to the mid/lower ranges of the skill curve. At the highest ranges of the skill curve, the differences are not really noticeable. My ability to rack up kills quickly with the Heavy is greater than that of the Officer, because of the Heavy having a weapon which reloads much faster and having more health + the option to use the shield... this means I can keep pushing and killing in positions where an Officer would need to slow down to avoid overextending.


    I submit that if you, I, or anyone plays all four classes on a map; takes the same path; activates the same objectives; kills the same number of enemies; and activates the same abilities at the same time with the same success, either moderate or maximized; with just a few card selections the Officer will always gain more Score and BP’s.
    Correct, but this is assuming the same pace of play as well... as noted above, my pace of play and speed at which I can continually engage in combat are greater with the Heavy than with the Officer due to the TL50, the larger health pool and the shield. If constrained to the same pace of combat, the Officer will generate more.
    You say the Officer is more forgiving. That’s actually fair but not the best descriptor. A better one is advantageous. Replacing forgiving with advantageous and all such statements are still true, yet much more accurate.
    Ehh I don't really agree... it depends on the situation and playstyle... as I have noted above, my playstyle the Officer is not really more advantageous to me than the Heavy is.
    Another common idea is that the Officer is designed to help less skilled players attain success. This doesn’t matter either. In my experience, the class is mostly populated with pro players of higher than average skill. The force multiplier mechanics of this game, and it’s inherent limited access, is the draw. It’s the higher skilled players wanting to main heroes are who are benefiting from this mechanic, not the newer players or less skilled ones.

    Ehh, I don't entirely agree with this either... for every Officer I see at the top of the scoreboard with me, I see another who is languishing.
    Lastly, and I’ve pointed this out before. You cannot use what you can accomplish as a standard of comparison. I’ve seen your videos, as have many others I suspect, and some of the things you do are borderline savant level, man. Credit where it’s due. One doesn’t compare a career as a composer to what Beethoven or Bach did. Similarly, the success of military campaigns aren’t measured against Alexander the Great. I could go on but you understand.

    I argue for balance based upon my perspective... I was not great at this game when I started, and I studied and improved to the point where I don't really notice differences between the classes in terms of their BP generation... and anyone can do the same thing. I appreciate the comparison to Bach (my favorite btw!). I have found that it is in the best interest of average players for the developers to balance around the extreme ends of the skill curve, because if they balance around the median, then the outliers will just be completely out of hand in relation to the median population, so that is the perspective I argue from. Lets say for example that most players struggle with Heavy despite a few good players dominating with it... so DICE buffs the Heavy to make it better for average players... this will lead to the elite players just completely curb-stomping with the class.
    I understand your force multiplier argument and now agree. BP mitigation is in fact a nerf for the Officer. But I still stand by my premise that the disparity is way too high and is the single most imbalanced thing in the game. If it were up to me, no cards would generate bonus score, in and of themselves. As it stands, it still needs addressing. The recent update accomplished virtually nothing.

    /shrug, we just disagree. As I have noted, when I play I don't notice a meaningful difference even when playing with excellent Officer players... that perspective will change depending on where you are in the relative skill curve distribution.

  • DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.
  • d0kRX
    1144 posts Member
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.
    PSN: d0kRX
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Its not that much objectively speaking
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..
  • DarthCapa2 wrote: »
    I got 1000+ battlepoints with the officer just at the start of the game. I buff my team at start on Naboo for 500+ points then I got severals assist kill from them and BAM 1000+ points.
    They still can generate a lot more battlepoints then the others classes.

    EDIT: this is NOT a thread for nerf the officer, i never asked nerfs for him for example. This only a matter of battlepoints generation

    62dz1v0z37k8.gif
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.
  • If you want to make the game harder for less skilled players I'm all for it, it will only make me gain hero's faster as the less skilled players have to work harder and not taking up my points, I would say though a buff or to every class over a single officer nerf is the way it should be, build up not bring down
  • If you want to make the game harder for less skilled players I'm all for it, it will only make me gain hero's faster as the less skilled players have to work harder and not taking up my points, I would say though a buff or to every class over a single officer nerf is the way it should be, build up not bring down

    c3hccnv42g7b.gif
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.

    It is through an ability that at the first spawn of the game don't bring any benefit to the team but only to the player that use the officer. So yes basically is like if every officer at the start of the game have extra points by default.
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.

    It is through an ability that at the first spawn of the game don't bring any benefit to the team but only to the player that use the officer. So yes basically is like if every officer at the start of the game have extra points by default.

    Apparently you have never played Theed.
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.

    It is through an ability that at the first spawn of the game don't bring any benefit to the team but only to the player that use the officer. So yes basically is like if every officer at the start of the game have extra points by default.

    Apparently you have never played Theed.

    Ironically the easiest map for Specialist, not Officer (that'd be Kamino)

    The "muh 1000 BP round start" can be accomplished by getting 3 sniper kills from where you spawn. It isn't hard. In fact you can usually get a half dozen or so if you don't have the ion mod and aim for heads.

    Look up and find an LAAT and that's 2000+ more. Few more kills and there's your hero. Is doable in under a minute.
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    tm22kc3l1w1i.jpeg
  • t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.

    It is through an ability that at the first spawn of the game don't bring any benefit to the team but only to the player that use the officer. So yes basically is like if every officer at the start of the game have extra points by default.

    Apparently you have never played Theed.

    Come on, buff your team for 3 seconds just at the start of theed is considered bring a benefit to you team? It is a real benefit only for the officer. Honestly I don't understand why you are so strongly against to reduce the initial points gained by them. Just put the battle command in cool down at the start of every new game. Problem solved.
  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.

    It is through an ability that at the first spawn of the game don't bring any benefit to the team but only to the player that use the officer. So yes basically is like if every officer at the start of the game have extra points by default.

    Apparently you have never played Theed.

    Come on, buff your team for 3 seconds just at the start of theed is considered bring a benefit to you team? It is a real benefit only for the officer. Honestly I don't understand why you are so strongly against to reduce the initial points gained by them. Just put the battle command in cool down at the start of every new game. Problem solved.

    Nah, it really isn't needed. Good players will always be getting heroes first, and besides, other classes need improvements instead of DICE continually hammering Officer.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.

    It is through an ability that at the first spawn of the game don't bring any benefit to the team but only to the player that use the officer. So yes basically is like if every officer at the start of the game have extra points by default.

    Apparently you have never played Theed.

    Come on, buff your team for 3 seconds just at the start of theed is considered bring a benefit to you team? It is a real benefit only for the officer. Honestly I don't understand why you are so strongly against to reduce the initial points gained by them. Just put the battle command in cool down at the start of every new game. Problem solved.

    That’s just a bandaid. Initial BP is an issue, but a small one and putting abilities on cooldown at the start won’t change anything. I’m beating people by thousands of BP, not hundreds.
  • jonci
    555 posts Member
    Remove all the officers from game and put them in Ewok hunt, let them buff each other and get their battle points. Though no doubt the Ewoks will moan.
    Rebellions are built on hope.
  • GenxDarchi wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.

    It is through an ability that at the first spawn of the game don't bring any benefit to the team but only to the player that use the officer. So yes basically is like if every officer at the start of the game have extra points by default.

    Apparently you have never played Theed.

    Come on, buff your team for 3 seconds just at the start of theed is considered bring a benefit to you team? It is a real benefit only for the officer. Honestly I don't understand why you are so strongly against to reduce the initial points gained by them. Just put the battle command in cool down at the start of every new game. Problem solved.

    Nah, it really isn't needed. Good players will always be getting heroes first, and besides, other classes need improvements instead of DICE continually hammering Officer.

    I'm in the 90% of cases the first player to spawn as a hero, so I know this. But for this reason, I know that using the officer can give me the hero even faster. I'm the first or the second even if I pick the heavy, but as the officer I can arrive to 4500 even faster, so I know what I'm talking about. Maybe it's just me, maybe I'm particularly good with the officer but this is my feeling.
  • DarthCapa2 wrote: »
    GenxDarchi wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.

    It is through an ability that at the first spawn of the game don't bring any benefit to the team but only to the player that use the officer. So yes basically is like if every officer at the start of the game have extra points by default.

    Apparently you have never played Theed.

    Come on, buff your team for 3 seconds just at the start of theed is considered bring a benefit to you team? It is a real benefit only for the officer. Honestly I don't understand why you are so strongly against to reduce the initial points gained by them. Just put the battle command in cool down at the start of every new game. Problem solved.

    Nah, it really isn't needed. Good players will always be getting heroes first, and besides, other classes need improvements instead of DICE continually hammering Officer.

    I'm in the 90% of cases the first player to spawn as a hero, so I know this. But for this reason, I know that using the officer can give me the hero even faster. I'm the first or the second even if I pick the heavy, but as the officer I can arrive to 4500 even faster, so I know what I'm talking about. Maybe it's just me, maybe I'm particularly good with the officer but this is my feeling.

    I could say that I get heroes first with Officer, but I honestly feel I get them faster using Heavy simply because of combat effectiveness and arming Objecitves. I feel like the Officer gives the feeling of getting higher points, because you get more killstreaks, but to be honest Heavy gets more points simply for killing. As long as you kill people then you usually get heroes faster. I honestly think the classes are pretty balanced, you just might be better with Officer. I might be better with Heavy. Doesn't really matter. I play Heavy when I want to get heroes fast.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • DarthCapa2 wrote: »
    GenxDarchi wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.

    It is through an ability that at the first spawn of the game don't bring any benefit to the team but only to the player that use the officer. So yes basically is like if every officer at the start of the game have extra points by default.

    Apparently you have never played Theed.

    Come on, buff your team for 3 seconds just at the start of theed is considered bring a benefit to you team? It is a real benefit only for the officer. Honestly I don't understand why you are so strongly against to reduce the initial points gained by them. Just put the battle command in cool down at the start of every new game. Problem solved.

    Nah, it really isn't needed. Good players will always be getting heroes first, and besides, other classes need improvements instead of DICE continually hammering Officer.

    I'm in the 90% of cases the first player to spawn as a hero, so I know this. But for this reason, I know that using the officer can give me the hero even faster. I'm the first or the second even if I pick the heavy, but as the officer I can arrive to 4500 even faster, so I know what I'm talking about. Maybe it's just me, maybe I'm particularly good with the officer but this is my feeling.

    Yeah this is what most decent to good players will do. If you guys don’t want it to be so easy just play the whole Match all infantry and see where you come in on the scoreboard
  • Xerogon wrote: »
    DarthCapa2 wrote: »
    GenxDarchi wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.

    It is through an ability that at the first spawn of the game don't bring any benefit to the team but only to the player that use the officer. So yes basically is like if every officer at the start of the game have extra points by default.

    Apparently you have never played Theed.

    Come on, buff your team for 3 seconds just at the start of theed is considered bring a benefit to you team? It is a real benefit only for the officer. Honestly I don't understand why you are so strongly against to reduce the initial points gained by them. Just put the battle command in cool down at the start of every new game. Problem solved.

    Nah, it really isn't needed. Good players will always be getting heroes first, and besides, other classes need improvements instead of DICE continually hammering Officer.

    I'm in the 90% of cases the first player to spawn as a hero, so I know this. But for this reason, I know that using the officer can give me the hero even faster. I'm the first or the second even if I pick the heavy, but as the officer I can arrive to 4500 even faster, so I know what I'm talking about. Maybe it's just me, maybe I'm particularly good with the officer but this is my feeling.

    Yeah this is what most decent to good players will do. If you guys don’t want it to be so easy just play the whole Match all infantry and see where you come in on the scoreboard

    i can avoid to play as hero if i want, but i'm saying this only for a matter of balance. To me is unbalanced the fact that officer can spawn basically with extra points. Then maybe i'm wrong, just my opinion, for me don't change nothing at this point.
  • DarthCapa2 wrote: »
    Xerogon wrote: »
    DarthCapa2 wrote: »
    GenxDarchi wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    What he means is that it has nothing to do with the power of the officer vs other classes, just their BP gain.

    I know exactly what he means... and he is wrong that it would not be a nerf...

    Why are we even having this conversation? It is because the OP obviously feels that the Officer has an advantage at acquiring a force multiplier in the game through the use of BP. Just because he is requesting nerf to a secondary & tertiary benefit of playing the Officer rather than a primary one does not make it any less of a nerf. If we buffed/nerfed classes strictly based on primary combat ability only then the Officer is arguably sub par to the Heavy... but clearly this is not what DICE is doing (nor should they) as the secondary and tertiary benefits of playing a class also influence its relative power in the game.

    The OP has an incredibly myopic view of what constitutes a nerf which ignores significant mechanics in the game which influence relative power of classes... the ability to access heroes/vehicles is related to the power of the class, and reducing ability to access said heroes/vehicles is a "nerf" to that class whether it is a "primary" nerf or not.

    You are here to contest a simple thing when you ask hard to nerf the heavy in a prima way. You can say what you want but you are the one to have a myopic view if for you generate 1000 battlepoints just AT THE START of a game it is normal. I can't see how you can belive to have the reason on this. Sure, I know that other classes especially heavy and specialist have strong ways to earn battlepoints, but NO ONE can get 1000 battlepoints immediately after the initial spawn. Anyway I don't want create a polemic about this, for you is ok? Perfect, pray to don't play in my lobby or you will never able to get a hero if I use the officer.

    Lol I would love to see that challenge. I would still put my money on Baron to get it faster with Heavy more that 80% of the time.

    He can have a chance if the map have some ATAT or MTP and he is on the right side. Otherwise he don't have a chance, officer battlepoints generation is still the better in the game at normal conditions.

    I have posted mountains of footage over time of just how quickly and efficiently i can get heroes, so ya.

    Secondly I am playing on PC and you are playing on a console... so I would have a massive advantage in resolution, FOV, FPS, precision, accuracy, and speed. I am able to get heroes in comparable times to top Officer players on PC while i'm playing Heavy (not counting maps with vehicles to destroy where it is possible to get sub 1 minute heroes as Heavy)... so if you think a console officer player is going to be = to a PC officer player... I wholeheartedly disagree lol.

    Wow, what I see here is only you buffing your ego and speak about how good you are lol
    d0kRX wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    DarthCapa2 wrote: »
    t3hBar0n wrote: »
    Hahaha, seeing this thread after the Officer "nerf" makes me so happy.

    Don't understand why you suppose that this is a thread nerf. It isn't. Battlepoints have nothing to do with nerfs and buffs.

    AuraStorm wrote: »
    I thought the devs work was well done, wookies were nerfed the OP said!

    Lol again you think at wookiees? :D ahah

    Of course it is a nerf request... what does BP give you access to?... that is right, force multipliers. If you nerf BP generation you are directly nerfing access to force multipliers for that particular class... it blows my mind that apparently you think reducing the generation of a resource which allows access to force multipliers is somehow NOT a nerf.

    Be honest. Is not a nerf. And be honest, the officer still have an advantage over the other classes in terms of battlepoints. You know, I know this game, and I can't say that officer battlepoints generation is equal to the others. Sure, I can get the hero with other classes, but not fast as with officer at pair skill. Only the officer is able to start a game and get 1000+ battlepoints just after the starting spawn, I think you can't negate this, and how is this balanced?

    There is nothing more to say except yes, it is. A nerf is a reduction in the effectiveness of something. Reducing BP generation is reducing the effectiveness of the Officer at gaining access to force multipliers. It is objectively a nerf to reduce the BP generation of any class unless BP somehow became useless... which I doubt is the case.

    I will tell you what, I will agree that reducing BP generation is not a nerf when you will agree that decreasing weapon damage is not a nerf... until then, they are both nerfs as they both reduce the effectiveness of the class in question.

    I disagree. And anyway, you don't resp to my question. Can you honestly say that officer battlepoints generation is not better than the others classes? Because you say it isn't better, sorry but you aren't honest on this point. The problem with battlepoints of the officer is the commands + assists combo. It is extremely unbalanced that a class can generate 500, 700, 1000+ points just at the beginning of the match.
    A solution for this can be put in cool down commands abilities at the first spawn at the start of the game.

    The points at the beginning of that match aren't even a realistic thing! You just cannot consistently get that much battle points every single start of every single match, it's not possible unless you're lucky. This thread is therefore pretty pointless.

    So you want say that start the game with 500+ points more than your team mates isn't unbalanced?
    Severals times officer can get around 1000 points just starting the game, but when the points are not 1000, they can be 500, 600.. And you want say that this is not an advantage over the rest of your team? Ah well..

    Absolutely... pointing out that I have posted hours of video evidence of me doing exactly what I say I do... and pointing out objectively measurable differences in things like FOV, FPS between PC and console, is certainly buffing my ego. Oh man, my 165fps and 90 degree FOV is really buffing my ego right now... afk.

    Listen, I know that others classes have their ways to get high points, the heavy is near to the officer, specialist is great in some situations, and Assault too. I'm a good player too, what I find unbalanced is the fact that officer can start the game with a advantage over the others. The other 3 classes can't farm 500+ points just 1 second after the initial spawn, sorry but you can't nothing about this.

    Ok... what's your point? No other class has a 300 point shield. No other class has Vanguard. No other class has Infiltration... /shrug

    These are abilities, it is a completely different story. How you can't understand thus? Start the game with more points is an advantage over the others to have access to heroes, enforcers etc and on this all the classes should be on the same level.

    So are you saying the Officer by default starts the map with extra points... or is it in fact through the use of an ability that they gain said points?

    Entering into combat with a 300 point shield is an advantage over others which allows for longer sustained combat/survival and point generation and this is an advantage over others to have access to heroes, enforcers etc and on this all classes should be on the same level.

    It is through an ability that at the first spawn of the game don't bring any benefit to the team but only to the player that use the officer. So yes basically is like if every officer at the start of the game have extra points by default.

    Apparently you have never played Theed.

    Come on, buff your team for 3 seconds just at the start of theed is considered bring a benefit to you team? It is a real benefit only for the officer. Honestly I don't understand why you are so strongly against to reduce the initial points gained by them. Just put the battle command in cool down at the start of every new game. Problem solved.

    Nah, it really isn't needed. Good players will always be getting heroes first, and besides, other classes need improvements instead of DICE continually hammering Officer.

    I'm in the 90% of cases the first player to spawn as a hero, so I know this. But for this reason, I know that using the officer can give me the hero even faster. I'm the first or the second even if I pick the heavy, but as the officer I can arrive to 4500 even faster, so I know what I'm talking about. Maybe it's just me, maybe I'm particularly good with the officer but this is my feeling.

    Yeah this is what most decent to good players will do. If you guys don’t want it to be so easy just play the whole Match all infantry and see where you come in on the scoreboard

    i can avoid to play as hero if i want, but i'm saying this only for a matter of balance. To me is unbalanced the fact that officer can spawn basically with extra points. Then maybe i'm wrong, just my opinion, for me don't change nothing at this point.

    Yeah I agree but this is a hero based game and everyone is in a race to see who can get the hero/reinforcement/vehicle first. And until DICE changes the unbalanced battle point spam, most people are gonna use it
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