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Revert Vader's Choke

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BucksawBoushh
4734 posts Member
edited December 2018
As I'm sure some of you may have noticed, with this last patch you can no longer move your enemies as you choke them. I've read a handful of times that this was the fix to visual choke glitch where your screen would spazz out. Now, I personally thought that picking up, dragging and dropping enemies was one of the coolest ways to get kills in the game. Immersive and extremely satisfying. Anybody else?

Is there any chance of the this being reverted back? I mentioned this in another thread and one of the responses was "It's OP. You can't do anything to stop it". It wasn't OP. Blaster hero? Keep distance. Saber hero? Block. If you get flanked then you got flanked.

Fix Vader's choke to how it was before this last patch. Of course, without the glitch. I'm hoping this is simply a quick fix and that they're working on bringing the movement part of the ability back. The load screen even still has a little "tips" section that explains how you're able to drag and drop. It was also a refreshing break from the usual saber mashing Vader's we see time and time again.

koc9c5ockq26.jpg

Please. Make Vader's choke great again.
PSN: BucksawBoushh

Replies

  • Sure, I would gladly welcome this back with open arms.

    But only if they make it so I could dodge his Choke.

    It's absolutely ridiculous how you can't avoid it when he catches you.

    Fix that & he's all good. :sunglasses:

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  • BucksawBoushh
    4734 posts Member
    edited December 2018
    Agree. You should be able to dodge it with a nicely timed roll.
    PSN: BucksawBoushh
  • Where you read that it's to fix the visual glitch. The game developer told me in my post it's a glitch & he logged it in his book
  • No it's fine now and much better please don't fix!

    Fix it and make it more easily rolled.
    You guys are gonna make me rich......
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  • GenxDarchi wrote: »
    No it's fine now and much better please don't fix!

    Fix it and make it more easily rolled.

    That's fine too.
  • be able to dodge it by rolling and make him be able to move his victims
    cause everything you read on the internet is true...
  • No it's fine now and much better please don't fix!

    It’s kind of your own fault if you get killed by a choke and drop. It needs to be the way it was but dodgeable for blaster heroes.
    PSN: BucksawBoushh
  • MC_XIX
    1615 posts Member
    If Vader's Choke could be dodged by rolling or dodging, I can safely say I'd never get hit by him. Not ever.

    I can already roll for days around Kylo Ren and Darth Maul and they can't do anything about it. Their abilities are easily countered by rolling. What makes Grievous and Vader stand apart is their Claw Rush and Choke respectively. Those abilities cannot be dodged.

    So I would much prefer Choke to stay as it is. Luke's Rush can't be dodged by rolling, neither can Yoda's Dash. Every saber character should have an ability which ignores roll invincibility frames.
  • MC_XIX wrote: »
    If Vader's Choke could be dodged by rolling or dodging, I can safely say I'd never get hit by him. Not ever.

    I can already roll for days around Kylo Ren and Darth Maul and they can't do anything about it. Their abilities are easily countered by rolling. What makes Grievous and Vader stand apart is their Claw Rush and Choke respectively. Those abilities cannot be dodged.

    So I would much prefer Choke to stay as it is. Luke's Rush can't be dodged by rolling, neither can Yoda's Dash. Every saber character should have an ability which ignores roll invincibility frames.

    So, you think he should or shouldn’t be able to move enemies while choking?
    PSN: BucksawBoushh
  • Either don't revert back the change OR give back his choke but can be dodge by roll.
  • Axone wrote: »
    Either don't revert back the change OR give back his choke but can be dodge by roll.

  • No it's fine now and much better please don't fix!

    It’s kind of your own fault if you get killed by a choke and drop. It needs to be the way it was but dodgeable for blaster heroes.

    Not really. What can blaster heroes do if Vader just chokes them and then throws his saber? This way Vader can only hit one hero with his combo, not all of them.
  • No it's fine now and much better please don't fix!

    It’s kind of your own fault if you get killed by a choke and drop. It needs to be the way it was but dodgeable for blaster heroes.

    Not really. What can blaster heroes do if Vader just chokes them and then throws his saber? This way Vader can only hit one hero with his combo, not all of them.

    Nooooooooo. His choke is fine just be able to dodge It & it's perfect
  • No it's fine now and much better please don't fix!

    It’s kind of your own fault if you get killed by a choke and drop. It needs to be the way it was but dodgeable for blaster heroes.

    Not really. What can blaster heroes do if Vader just chokes them and then throws his saber? This way Vader can only hit one hero with his combo, not all of them.

    Maybe don’t get within range of his choke? If you get that close and he does choke you then oh well.
    PSN: BucksawBoushh
  • The problem,

    Choke it'self isn't OP.

    Saber throw It'self isn't OP.

    It's the combo of the two that has the chance to do MASSIVE damage.

    Sometimes you avoid the return of the throw and sometimes you don't.


    They could do what they did with Greavious. Which makes not sense that they built in a mechanic to stop combos.

    Greavious can't swing for 1.5 seconds after her thrust surges someone. Why not make it so vader can't saber throw for 1.5 seconds after they come out of choke.

    Problem fixed!
    "I play Star Wars like real life, I try not to die if possible."

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  • The problem,

    Choke it'self isn't OP.

    Saber throw It'self isn't OP.

    It's the combo of the two that has the chance to do MASSIVE damage.

    Sometimes you avoid the return of the throw and sometimes you don't.


    They could do what they did with Greavious. Which makes not sense that they built in a mechanic to stop combos.

    Greavious can't swing for 1.5 seconds after her thrust surges someone. Why not make it so vader can't saber throw for 1.5 seconds after they come out of choke.

    Problem fixed!

    I would be fine with a small time penalty (similar or the same as Grievous after his TS).

    But what about being able to move enemies whilst choking?
    PSN: BucksawBoushh
  • The problem,

    Choke it'self isn't OP.

    Saber throw It'self isn't OP.

    It's the combo of the two that has the chance to do MASSIVE damage.

    Sometimes you avoid the return of the throw and sometimes you don't.


    They could do what they did with Greavious. Which makes not sense that they built in a mechanic to stop combos.

    Greavious can't swing for 1.5 seconds after her thrust surges someone. Why not make it so vader can't saber throw for 1.5 seconds after they come out of choke.

    Problem fixed!

    Pretty sure that's not intended
  • The problem,

    Choke it'self isn't OP.

    Saber throw It'self isn't OP.

    It's the combo of the two that has the chance to do MASSIVE damage.

    Sometimes you avoid the return of the throw and sometimes you don't.


    They could do what they did with Greavious. Which makes not sense that they built in a mechanic to stop combos.

    Greavious can't swing for 1.5 seconds after her thrust surges someone. Why not make it so vader can't saber throw for 1.5 seconds after they come out of choke.

    Problem fixed!

    I would be fine with a small time penalty (similar or the same as Grievous after his TS).

    But what about being able to move enemies whilst choking?

    Ohh yeah, let him move people. But from my understanding they have already said they are fixing that.
    "I play Star Wars like real life, I try not to die if possible."

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    PS4 EventHorizonOH
  • No it's fine now and much better please don't fix!

    It’s kind of your own fault if you get killed by a choke and drop. It needs to be the way it was but dodgeable for blaster heroes.

    Not really. What can blaster heroes do if Vader just chokes them and then throws his saber? This way Vader can only hit one hero with his combo, not all of them.

    Maybe don’t get within range of his choke? If you get that close and he does choke you then oh well.

    You're not gonna stay away from a good vader player.
  • The problem,

    Choke it'self isn't OP.

    Saber throw It'self isn't OP.

    It's the combo of the two that has the chance to do MASSIVE damage.

    Sometimes you avoid the return of the throw and sometimes you don't.


    They could do what they did with Greavious. Which makes not sense that they built in a mechanic to stop combos.

    Greavious can't swing for 1.5 seconds after her thrust surges someone. Why not make it so vader can't saber throw for 1.5 seconds after they come out of choke.

    Problem fixed!

    I would be fine with a small time penalty (similar or the same as Grievous after his TS).

    But what about being able to move enemies whilst choking?

    Ohh yeah, let him move people. But from my understanding they have already said they are fixing that.

    I had missed them saying this. But if so, that’s great news.
    No it's fine now and much better please don't fix!

    It’s kind of your own fault if you get killed by a choke and drop. It needs to be the way it was but dodgeable for blaster heroes.

    Not really. What can blaster heroes do if Vader just chokes them and then throws his saber? This way Vader can only hit one hero with his combo, not all of them.

    Maybe don’t get within range of his choke? If you get that close and he does choke you then oh well.

    You're not gonna stay away from a good vader player.

    If they’re a good player then they’ll get you regardless. I play against terrible Vader’s all the time and they’re not a threat despite his abilities and how tanky he is.

    #buffsovernerfs
    PSN: BucksawBoushh
  • Please fix Vader's choke back to how it was. Moving people over the edge and dropping them was great.

    Thank you.
  • Raices
    1138 posts Member
    Rolling out of the force choke would be a big nerf for Vader in GA, so no.
  • Raices wrote: »
    Rolling out of the force choke would be a big nerf for Vader in GA, so no.

    Well of course Force Powers should ALWAYS catch infantry, no matter what.

    Infantry rolling out of force abilities was just abysmal from the start. I don't know WHY they changed it so they can roll out of every force attack.

    Rolling out of force powers should ONLY be for heroes, NOT for soldiers.

    Because Heroes should have a chance to take down another Villain, always.

    Infantry however, shouldn't be rolling out of abilities when there are dozens of them surrounding a hero at a time.


    In short, Vader's choke should only catch Infantry 100% of the time, but not heroes since that's incredibly unfair for every other jedi that has dodgeable force powers.
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  • Raices wrote: »
    Rolling out of the force choke would be a big nerf for Vader in GA, so no.

    Rolling out of the force abilities is ridiculous and non canonical, it's Star Wars and not Battlefield. The Force is essential in the Star Wars univers. I have never ever seen someone dodging force abilities and particularly non force users!!!
  • Raices
    1138 posts Member
    Elusive_DJ wrote: »
    Raices wrote: »
    Rolling out of the force choke would be a big nerf for Vader in GA, so no.

    Well of course Force Powers should ALWAYS catch infantry, no matter what.

    Infantry rolling out of force abilities was just abysmal from the start. I don't know WHY they changed it so they can roll out of every force attack.

    Rolling out of force powers should ONLY be for heroes, NOT for soldiers.

    Because Heroes should have a chance to take down another Villain, always.

    Infantry however, shouldn't be rolling out of abilities when there are dozens of them surrounding a hero at a time.


    In short, Vader's choke should only catch Infantry 100% of the time, but not heroes since that's incredibly unfair for every other jedi that has dodgeable force powers.

    True
  • MC_XIX wrote: »
    If Vader's Choke could be dodged by rolling or dodging, I can safely say I'd never get hit by him. Not ever.

    I can already roll for days around Kylo Ren and Darth Maul and they can't do anything about it. Their abilities are easily countered by rolling. What makes Grievous and Vader stand apart is their Claw Rush and Choke respectively. Those abilities cannot be dodged.

    So I would much prefer Choke to stay as it is. Luke's Rush can't be dodged by rolling, neither can Yoda's Dash. Every saber character should have an ability which ignores roll invincibility frames.

    I would agree to that last part if every blaster hero had an ability that could damage through block, as well. Han has detonite charge, Chewbacca has explosive damage, Leia and Iden have their secondaries, Bossk has a lot of stuff and I guess Phasma and Lando can rely on stuns... So... Only Finn left I guess. Poor Finn.
    May your heart be your guiding key.
  • Bring back the choke drop! Vader was sad he didn’t get to play ledge ball during the PT rotation in HvV. :'( :'(
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  • Piscettios wrote: »
    Bring back the choke drop! Vader was sad he didn’t get to play ledge ball during the PT rotation in HvV. :'( :'(

    This. Make choke how it used to be. Choking and dropping off ledges was one of the most satisfying things in the game.
  • MC_XIX wrote: »
    If Vader's Choke could be dodged by rolling or dodging, I can safely say I'd never get hit by him. Not ever.

    I can already roll for days around Kylo Ren and Darth Maul and they can't do anything about it. Their abilities are easily countered by rolling. What makes Grievous and Vader stand apart is their Claw Rush and Choke respectively. Those abilities cannot be dodged.

    So I would much prefer Choke to stay as it is. Luke's Rush can't be dodged by rolling, neither can Yoda's Dash. Every saber character should have an ability which ignores roll invincibility frames.

    One, if Ren and Maul are being rolled on, they are spamming and not timing their swings. Bad players.

    Luke and Yoda's rush/dash ability does not setup a up to 600+ damage combo. Nice try. Not the same.
    If I were the vader and you rolled, I would just wait for your roll to be almost over and choke you. Simple. Just puts a bit of skill into a very skill-less ability.
    "I play Star Wars like real life, I try not to die if possible."

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  • MC_XIX wrote: »
    If Vader's Choke could be dodged by rolling or dodging, I can safely say I'd never get hit by him. Not ever.

    I can already roll for days around Kylo Ren and Darth Maul and they can't do anything about it. Their abilities are easily countered by rolling. What makes Grievous and Vader stand apart is their Claw Rush and Choke respectively. Those abilities cannot be dodged.

    So I would much prefer Choke to stay as it is. Luke's Rush can't be dodged by rolling, neither can Yoda's Dash. Every saber character should have an ability which ignores roll invincibility frames.

    One, if Ren and Maul are being rolled on, they are spamming and not timing their swings. Bad players.

    Luke and Yoda's rush/dash ability does not setup a up to 600+ damage combo. Nice try. Not the same.
    If I were the vader and you rolled, I would just wait for your roll to be almost over and choke you. Simple. Just puts a bit of skill into a very skill-less ability.

    I agree with this 100%. The LS can't kill four heroes at the same time with one ability, but tons of DS characters have abilities that kill more than one hero with ease (Boba's barrage, Vader's choke, Kylo's freeze).
  • I do think it's funny that the description of Vader's choke specifically mentions moving people. Clearly that part needs to be fixed, at very least. I've heard at least one person mention blocking the choke, but I don't think that's possible, or they broke that too.
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  • Billkwando wrote: »
    I do think it's funny that the description of Vader's choke specifically mentions moving people. Clearly that part needs to be fixed, at very least. I've heard at least one person mention blocking the choke, but I don't think that's possible, or they broke that too.

    It's bugged
  • MC_XIX wrote: »
    If Vader's Choke could be dodged by rolling or dodging, I can safely say I'd never get hit by him. Not ever.

    I can already roll for days around Kylo Ren and Darth Maul and they can't do anything about it. Their abilities are easily countered by rolling. What makes Grievous and Vader stand apart is their Claw Rush and Choke respectively. Those abilities cannot be dodged.

    So I would much prefer Choke to stay as it is. Luke's Rush can't be dodged by rolling, neither can Yoda's Dash. Every saber character should have an ability which ignores roll invincibility frames.

    One, if Ren and Maul are being rolled on, they are spamming and not timing their swings. Bad players.

    Luke and Yoda's rush/dash ability does not setup a up to 600+ damage combo. Nice try. Not the same.
    If I were the vader and you rolled, I would just wait for your roll to be almost over and choke you. Simple. Just puts a bit of skill into a very skill-less ability.

    True if you can roll around someone for days they're probably bad players. Also you could argue most of the abilities in the game are skill-less. Stuns, push, chain, vaders, saber throw. Every ability can't be skill based
  • Welp. No change to Vader’s choke movement in this patch.

    Weak, DICE.
    PSN: BucksawBoushh
  • Welp. No change to Vader’s choke movement in this patch.

    Weak, DICE.

    Ik right smh
  • MC_XIX wrote: »
    If Vader's Choke could be dodged by rolling or dodging, I can safely say I'd never get hit by him. Not ever.

    I can already roll for days around Kylo Ren and Darth Maul and they can't do anything about it. Their abilities are easily countered by rolling. What makes Grievous and Vader stand apart is their Claw Rush and Choke respectively. Those abilities cannot be dodged.

    So I would much prefer Choke to stay as it is. Luke's Rush can't be dodged by rolling, neither can Yoda's Dash. Every saber character should have an ability which ignores roll invincibility frames.

    One, if Ren and Maul are being rolled on, they are spamming and not timing their swings. Bad players.

    Luke and Yoda's rush/dash ability does not setup a up to 600+ damage combo. Nice try. Not the same.
    If I were the vader and you rolled, I would just wait for your roll to be almost over and choke you. Simple. Just puts a bit of skill into a very skill-less ability.

    Settle down lol. Combat roll counters sabers too easily. Luke, Maul, Kylo...All too easy to roll around.

    I can roll forever around Kylo Ren and Maul. Never before have a lost a 1v1 against Kylo or Maul when I'm using Han, Lando or Leia. And that's all because of the roll. It's too good against them.
  • MC_XIX wrote: »
    MC_XIX wrote: »
    If Vader's Choke could be dodged by rolling or dodging, I can safely say I'd never get hit by him. Not ever.

    I can already roll for days around Kylo Ren and Darth Maul and they can't do anything about it. Their abilities are easily countered by rolling. What makes Grievous and Vader stand apart is their Claw Rush and Choke respectively. Those abilities cannot be dodged.

    So I would much prefer Choke to stay as it is. Luke's Rush can't be dodged by rolling, neither can Yoda's Dash. Every saber character should have an ability which ignores roll invincibility frames.

    One, if Ren and Maul are being rolled on, they are spamming and not timing their swings. Bad players.

    Luke and Yoda's rush/dash ability does not setup a up to 600+ damage combo. Nice try. Not the same.
    If I were the vader and you rolled, I would just wait for your roll to be almost over and choke you. Simple. Just puts a bit of skill into a very skill-less ability.

    Settle down lol. Combat roll counters sabers too easily. Luke, Maul, Kylo...All too easy to roll around.

    I can roll forever around Kylo Ren and Maul. Never before have a lost a 1v1 against Kylo or Maul when I'm using Han, Lando or Leia. And that's all because of the roll. It's too good against them.

    Combat roll counters spammers & if you were to run up against horizon & or me people who don't spam swing you'll get destroyed. Rolling cannot counter someone who doesn't spam swing.
  • MC_XIX wrote: »
    MC_XIX wrote: »
    If Vader's Choke could be dodged by rolling or dodging, I can safely say I'd never get hit by him. Not ever.

    I can already roll for days around Kylo Ren and Darth Maul and they can't do anything about it. Their abilities are easily countered by rolling. What makes Grievous and Vader stand apart is their Claw Rush and Choke respectively. Those abilities cannot be dodged.

    So I would much prefer Choke to stay as it is. Luke's Rush can't be dodged by rolling, neither can Yoda's Dash. Every saber character should have an ability which ignores roll invincibility frames.

    One, if Ren and Maul are being rolled on, they are spamming and not timing their swings. Bad players.

    Luke and Yoda's rush/dash ability does not setup a up to 600+ damage combo. Nice try. Not the same.
    If I were the vader and you rolled, I would just wait for your roll to be almost over and choke you. Simple. Just puts a bit of skill into a very skill-less ability.

    Settle down lol. Combat roll counters sabers too easily. Luke, Maul, Kylo...All too easy to roll around.

    I can roll forever around Kylo Ren and Maul. Never before have a lost a 1v1 against Kylo or Maul when I'm using Han, Lando or Leia. And that's all because of the roll. It's too good against them.

    Then you aren't facing good players.
  • Landeaux2 wrote: »
    It’s already more than great. It’s essily the best force power in the game. It’s overpowered. It needs to be dodgeable. There’s nothing unique about all but guaranteeing the ability grasps someone within its radius even in mid-roll or dodge. It’s detrimental to the enemy because it guarantees that he will hit his saber throw at least once. Fix the bug? Sure. But not before it becomes dodgeable and they nerf its ridiculous damage.

    in HvV it's overpowered but it's a liability in GA. IMO they should:

    Make it dodgeable
    Disable the throw after the choke
    Give Vader damage reduction while using it (like 50%).
  • Landeaux2
    3110 posts Member
    edited December 2018
    Landeaux2 wrote: »
    It’s already more than great. It’s essily the best force power in the game. It’s overpowered. It needs to be dodgeable. There’s nothing unique about all but guaranteeing the ability grasps someone within its radius even in mid-roll or dodge. It’s detrimental to the enemy because it guarantees that he will hit his saber throw at least once. Fix the bug? Sure. But not before it becomes dodgeable and they nerf its ridiculous damage.

    in HvV it's overpowered but it's a liability in GA. IMO they should:

    Make it dodgeable
    Disable the throw after the choke
    Give Vader damage reduction while using it (like 50%).

    50% damage reduction while in choke would make him an unstoppable god. Being able to shoot him while he’s in his choking animation is one of few ways to punish Vader for potential bad play.

    There are other abilities that have extremely exaggerated animations that don’t grant damage reduction. Vader has more than enough.
  • Landeaux2 wrote: »
    Landeaux2 wrote: »
    It’s already more than great. It’s essily the best force power in the game. It’s overpowered. It needs to be dodgeable. There’s nothing unique about all but guaranteeing the ability grasps someone within its radius even in mid-roll or dodge. It’s detrimental to the enemy because it guarantees that he will hit his saber throw at least once. Fix the bug? Sure. But not before it becomes dodgeable and they nerf its ridiculous damage.

    in HvV it's overpowered but it's a liability in GA. IMO they should:

    Make it dodgeable
    Disable the throw after the choke
    Give Vader damage reduction while using it (like 50%).

    50% damage reduction while in choke would make him an unstoppable god. Being able to shoot him while he’s in his choking animation is one of few ways to punish Vader for potential bad play.

    It's just unfair to him in GA though. He can go from 950 health to like 300 during his choke if there are a few troopers around.
  • bfloo
    14775 posts Member
    Landeaux2 wrote: »
    Landeaux2 wrote: »
    It’s already more than great. It’s essily the best force power in the game. It’s overpowered. It needs to be dodgeable. There’s nothing unique about all but guaranteeing the ability grasps someone within its radius even in mid-roll or dodge. It’s detrimental to the enemy because it guarantees that he will hit his saber throw at least once. Fix the bug? Sure. But not before it becomes dodgeable and they nerf its ridiculous damage.

    in HvV it's overpowered but it's a liability in GA. IMO they should:

    Make it dodgeable
    Disable the throw after the choke
    Give Vader damage reduction while using it (like 50%).

    50% damage reduction while in choke would make him an unstoppable god. Being able to shoot him while he’s in his choking animation is one of few ways to punish Vader for potential bad play.

    It's just unfair to him in GA though. He can go from 950 health to like 300 during his choke if there are a few troopers around.

    It isn't unfair, it is a bad decision on Vader's part to use choke if there are enough around you to do 650 damage.
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  • Landeaux2 wrote: »
    Landeaux2 wrote: »
    It’s already more than great. It’s essily the best force power in the game. It’s overpowered. It needs to be dodgeable. There’s nothing unique about all but guaranteeing the ability grasps someone within its radius even in mid-roll or dodge. It’s detrimental to the enemy because it guarantees that he will hit his saber throw at least once. Fix the bug? Sure. But not before it becomes dodgeable and they nerf its ridiculous damage.

    in HvV it's overpowered but it's a liability in GA. IMO they should:

    Make it dodgeable
    Disable the throw after the choke
    Give Vader damage reduction while using it (like 50%).

    50% damage reduction while in choke would make him an unstoppable god. Being able to shoot him while he’s in his choking animation is one of few ways to punish Vader for potential bad play.

    It's just unfair to him in GA though. He can go from 950 health to like 300 during his choke if there are a few troopers around.

    It’s situational in GA and the best there is in HvV. Other animations like Mind Trick and All Out Push are a detriment to the users but they don’t have damage reduction.
  • Landeaux2 wrote: »
    Landeaux2 wrote: »
    It’s already more than great. It’s essily the best force power in the game. It’s overpowered. It needs to be dodgeable. There’s nothing unique about all but guaranteeing the ability grasps someone within its radius even in mid-roll or dodge. It’s detrimental to the enemy because it guarantees that he will hit his saber throw at least once. Fix the bug? Sure. But not before it becomes dodgeable and they nerf its ridiculous damage.

    in HvV it's overpowered but it's a liability in GA. IMO they should:

    Make it dodgeable
    Disable the throw after the choke
    Give Vader damage reduction while using it (like 50%).

    50% damage reduction while in choke would make him an unstoppable god. Being able to shoot him while he’s in his choking animation is one of few ways to punish Vader for potential bad play.

    There are other abilities that have extremely exaggerated animations that don’t grant damage reduction. Vader has more than enough.

    Bad play? Vader’s choke makes him vulnerable and most likely to take damage in GA about 80% of the time. So I agree with @MyLittleGreenFriend that it’s a liability in GA and he should have some sort of damage reduction card or something.
  • bfloo
    14775 posts Member
    Xerogon wrote: »
    Landeaux2 wrote: »
    Landeaux2 wrote: »
    It’s already more than great. It’s essily the best force power in the game. It’s overpowered. It needs to be dodgeable. There’s nothing unique about all but guaranteeing the ability grasps someone within its radius even in mid-roll or dodge. It’s detrimental to the enemy because it guarantees that he will hit his saber throw at least once. Fix the bug? Sure. But not before it becomes dodgeable and they nerf its ridiculous damage.

    in HvV it's overpowered but it's a liability in GA. IMO they should:

    Make it dodgeable
    Disable the throw after the choke
    Give Vader damage reduction while using it (like 50%).

    50% damage reduction while in choke would make him an unstoppable god. Being able to shoot him while he’s in his choking animation is one of few ways to punish Vader for potential bad play.

    There are other abilities that have extremely exaggerated animations that don’t grant damage reduction. Vader has more than enough.

    Bad play? Vader’s choke makes him vulnerable and most likely to take damage in GA about 80% of the time. So I agree with @MyLittleGreenFriend that it’s a liability in GA and he should have some sort of damage reduction card or something.

    It is a bad play, if you use choke in the open surrounded by enemies, you deserve the beating you are about to take. Is it a liability, sure, but you choose to use it instead of waiting for an opportune time.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • bfloo wrote: »
    Xerogon wrote: »
    Landeaux2 wrote: »
    Landeaux2 wrote: »
    It’s already more than great. It’s essily the best force power in the game. It’s overpowered. It needs to be dodgeable. There’s nothing unique about all but guaranteeing the ability grasps someone within its radius even in mid-roll or dodge. It’s detrimental to the enemy because it guarantees that he will hit his saber throw at least once. Fix the bug? Sure. But not before it becomes dodgeable and they nerf its ridiculous damage.

    in HvV it's overpowered but it's a liability in GA. IMO they should:

    Make it dodgeable
    Disable the throw after the choke
    Give Vader damage reduction while using it (like 50%).

    50% damage reduction while in choke would make him an unstoppable god. Being able to shoot him while he’s in his choking animation is one of few ways to punish Vader for potential bad play.

    There are other abilities that have extremely exaggerated animations that don’t grant damage reduction. Vader has more than enough.

    Bad play? Vader’s choke makes him vulnerable and most likely to take damage in GA about 80% of the time. So I agree with @MyLittleGreenFriend that it’s a liability in GA and he should have some sort of damage reduction card or something.

    It is a bad play, if you use choke in the open surrounded by enemies, you deserve the beating you are about to take. Is it a liability, sure, but you choose to use it instead of waiting for an opportune time.

    But i'm saying if you choke someone in GA with nobody nearby, and one assault with a vanguard comes around the corner he can kill you before your choke is over.
  • Xerogon wrote: »
    Landeaux2 wrote: »
    Landeaux2 wrote: »
    It’s already more than great. It’s essily the best force power in the game. It’s overpowered. It needs to be dodgeable. There’s nothing unique about all but guaranteeing the ability grasps someone within its radius even in mid-roll or dodge. It’s detrimental to the enemy because it guarantees that he will hit his saber throw at least once. Fix the bug? Sure. But not before it becomes dodgeable and they nerf its ridiculous damage.

    in HvV it's overpowered but it's a liability in GA. IMO they should:

    Make it dodgeable
    Disable the throw after the choke
    Give Vader damage reduction while using it (like 50%).

    50% damage reduction while in choke would make him an unstoppable god. Being able to shoot him while he’s in his choking animation is one of few ways to punish Vader for potential bad play.

    There are other abilities that have extremely exaggerated animations that don’t grant damage reduction. Vader has more than enough.

    Bad play? Vader’s choke makes him vulnerable and most likely to take damage in GA about 80% of the time. So I agree with @MyLittleGreenFriend that it’s a liability in GA and he should have some sort of damage reduction card or something.

    Yes, if you use the ability in the open and there’s other people looking at you to shoot you, it’s a bad idea and play. Have I done it before? Yes. And it was a bad idea. But I try to be conscience about when to use it.

    Again, other abilities like Mind Trick put the hero in considerable danger because it opens their body up to be shot, too. They don’t get damage reduction while casting the ability. They cannot cancel their ability, either.

    Darth Vader has more than enough. He doesn’t need more.
  • bfloo wrote: »
    Xerogon wrote: »
    Landeaux2 wrote: »
    Landeaux2 wrote: »
    It’s already more than great. It’s essily the best force power in the game. It’s overpowered. It needs to be dodgeable. There’s nothing unique about all but guaranteeing the ability grasps someone within its radius even in mid-roll or dodge. It’s detrimental to the enemy because it guarantees that he will hit his saber throw at least once. Fix the bug? Sure. But not before it becomes dodgeable and they nerf its ridiculous damage.

    in HvV it's overpowered but it's a liability in GA. IMO they should:

    Make it dodgeable
    Disable the throw after the choke
    Give Vader damage reduction while using it (like 50%).

    50% damage reduction while in choke would make him an unstoppable god. Being able to shoot him while he’s in his choking animation is one of few ways to punish Vader for potential bad play.

    There are other abilities that have extremely exaggerated animations that don’t grant damage reduction. Vader has more than enough.

    Bad play? Vader’s choke makes him vulnerable and most likely to take damage in GA about 80% of the time. So I agree with @MyLittleGreenFriend that it’s a liability in GA and he should have some sort of damage reduction card or something.

    It is a bad play, if you use choke in the open surrounded by enemies, you deserve the beating you are about to take. Is it a liability, sure, but you choose to use it instead of waiting for an opportune time.

    Ok so tell me, how often do you use the choke in GA and you don’t take a beating for using it? Usually if you’re using it, it’s because there is usually a lot guys in the area, which also mean there’s probably more people in the area who you didn’t choke. I mean you’re not gonna use the choke on a solo guy at the back of the map bc you can kill him way faster by just slashing him. Choke is a major liability in GA and there’s not really an opportune time to use it unless you’re using in on a few solos who pushed towards your team’s spawn
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