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Officer ruined

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Also did they change it so the health takes longer to regen.

And further the heavy should not be stronger than a Wookiee.

Why has the heavy not been addressed. Shield, extra health and explosive? Come on.

Dice is determined to ruin this game.

Replies

  • How is the best class in the game ruined, care to explain ?
  • Can we get a confirmation of the issues against the Heavy?

    @t3hBar0n
  • Might get a dev response to this thread. They luv dem some nerfs.
  • I still see plenty of Officers on the EOR summary. I play Officer and haven't noticed much difference, it's still very effective.
  • Can't tell if trolling or not
  • HeavyTeemu wrote: »
    Officer is still the most powerful class. With his self heal, stun grenades, blurg he can destroy anyone even a hero.

    Heavy is one of the most easily counterable classes.

    Heavy has a shield?
    - Use assaults ION grenade which turns to more powerful impact grenade if shield is active. It destroys the shield and damages the player using it.
    - Shoot him with ION upgraded weapon. Specialists burst ION weapon is the best as one burst destroys even fully upgraded shield. (I've received hate mail for doing this from the Heavies playing blast)

    Heavy has explosives?
    - The best class Officer can use defuser to counter any explosive spam while spamming his own flash grenade.

    Heavies HP is a little bit higher yes but it also takes longer to begin regenerating which leaves them more vulnerable.

    This. Specially the bolded part. It's so funny to run around with the A280-CFE melting shields from mid-range. Most of them don't even see it coming.
    May your heart be your guiding key.
  • t3hBar0n wrote: »
    Can we get a confirmation of the issues against the Heavy?

    @t3hBar0n

    Absolutely, ABSOLUTELY! As I have discussed ad nauseam in my seminal work regarding Heavy balancing... the Heavy is atrociously OP!!!

    https://battlefront-forums.ea.com/discussion/122254/enough-is-enough-nerf-the-heavy/p1

    Heavy, Battlefront 2018 (post officer nerfs) colourised

    61tgj36mc1n9.png

    Founding member and commissar in chief of the Church of Janina. PSN: HanGerrelShot1st
  • Also did they change it so the health takes longer to regen.

    And further the heavy should not be stronger than a Wookiee.

    Why has the heavy not been addressed. Shield, extra health and explosive? Come on.

    Dice is determined to ruin this game.

    the officer is not ruined, its balanced now. only bad players say, its ruined. the heavy shield can be countered easyy with an assault iongrenade that often not only destroys the heavies shield but also kills the heavy, so there is no reason to balance this. and the heavies extra health is balanced through his longer regeneraion time. so it is obvious, you dont have any arguments. mods, please close this thread.
  • When heavy use shields I just shoot them in the feet
  • t3hBar0n wrote: »
    Can we get a confirmation of the issues against the Heavy?

    @t3hBar0n

    Absolutely, ABSOLUTELY! As I have discussed ad nauseam in my seminal work regarding Heavy balancing... the Heavy is atrociously OP!!!

    https://battlefront-forums.ea.com/discussion/122254/enough-is-enough-nerf-the-heavy/p1

    Hahahaaaah!

    You were right! It has begun!
  • OcDoc
    1283 posts Member
    avmav wrote: »
    When heavy use shields I just shoot them in the feet

    Even as a skilled player, I can say that isn’t easy.

    Mostly this thread is proving the OPs notion that the officer has no good counter for the heavy shield.

  • OcDoc wrote: »
    avmav wrote: »
    When heavy use shields I just shoot them in the feet

    Even as a skilled player, I can say that isn’t easy.

    Mostly this thread is proving the OPs notion that the officer has no good counter for the heavy shield.

    of course he has.
  • They just need to set start-of-match positioning so that the Officer can get over 500 points every single time by buffing almost all of his teammates. Sometimes I have to turn left or right to do this, and it's cumbersome.
  • t3hBar0n wrote: »
    Can we get a confirmation of the issues against the Heavy?

    @t3hBar0n

    Absolutely, ABSOLUTELY! As I have discussed ad nauseam in my seminal work regarding Heavy balancing... the Heavy is atrociously OP!!!

    https://battlefront-forums.ea.com/discussion/122254/enough-is-enough-nerf-the-heavy/p1

    I was about to tag you.
  • HeavyTeemu wrote: »
    Officer is still the most powerful class. With his self heal, stun grenades, blurg he can destroy anyone even a hero.

    Heavy is one of the most easily counterable classes.

    Heavy has a shield?
    - Use assaults ION grenade which turns to more powerful impact grenade if shield is active. It destroys the shield and damages the player using it.
    - Shoot him with ION upgraded weapon. Specialists burst ION weapon is the best as one burst destroys even fully upgraded shield. (I've received hate mail for doing this from the Heavies playing blast)

    Heavy has explosives?
    - The best class Officer can use defuser to counter any explosive spam while spamming his own flash grenade.

    Heavies HP is a little bit higher yes but it also takes longer to begin regenerating which leaves them more vulnerable.

    Nah, if you let a Officer destroy you as a hero you deserved it.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • gospa55350
    210 posts Member
    edited December 2018
    OcDoc wrote: »
    avmav wrote: »
    When heavy use shields I just shoot them in the feet

    Even as a skilled player, I can say that isn’t easy.

    Mostly this thread is proving the OPs notion that the officer has no good counter for the heavy shield.

    When Heavy Class player deploys its shield, just roll over right and left until you see he is not directly pointing at you, then you shot him, easy kill. It does require some practice but totally rewarding.I know this because I have do it. Chance of success 80%.
  • Also, the Officer has at least one weapon with ion shot. Just like everyone else.
  • t3hBar0n
    5000 posts Member
    edited December 2018
    gospa55350 wrote: »
    OcDoc wrote: »
    avmav wrote: »
    When heavy use shields I just shoot them in the feet

    Even as a skilled player, I can say that isn’t easy.

    Mostly this thread is proving the OPs notion that the officer has no good counter for the heavy shield.

    When Heavy Class player deploys its shield, just roll over right and left until you see he is not directly pointing at you, then you shot him, easy kill. It does require some practice but totally rewarding.I know this because I have do it. Chance of success 80%.

    Yes... as a Heavy player I advise everyone I encounter to start rolling around back and forth rather than fighting back... it is a sure recipe for success! Forget shooting at me, just roll baby!!!
  • OcDoc
    1283 posts Member
    gospa55350 wrote: »
    OcDoc wrote: »
    avmav wrote: »
    When heavy use shields I just shoot them in the feet

    Even as a skilled player, I can say that isn’t easy.

    Mostly this thread is proving the OPs notion that the officer has no good counter for the heavy shield.

    When Heavy Class player deploys its shield, just roll over right and left until you see he is not directly pointing at you, then you shot him, easy kill. It does require some practice but totally rewarding.I know this because I have do it. Chance of success 80%.


    I agree shooting them on the side or back is optimal, but you can’t just roll and get there unless you are very close.

    I do wonder if disruption turns off the shield, anyone know? I guess you could say the flash grenade is a partial counter.

    But I am telling you, the Blurrg takes an unreasonable amount of time to break through the shield. I am not complaining but I can understand where the OPs complaint was coming from.
  • They ruined the S5 more like.

    With its recoil and slow rate of fire this nerf was absolutely uncalled for and needs to be reverted.

    Stoooopid!
  • TheScape
    2029 posts Member
    edited December 2018
    OcDoc wrote: »
    gospa55350 wrote: »
    OcDoc wrote: »
    avmav wrote: »
    When heavy use shields I just shoot them in the feet

    Even as a skilled player, I can say that isn’t easy.

    Mostly this thread is proving the OPs notion that the officer has no good counter for the heavy shield.

    When Heavy Class player deploys its shield, just roll over right and left until you see he is not directly pointing at you, then you shot him, easy kill. It does require some practice but totally rewarding.I know this because I have do it. Chance of success 80%.


    I agree shooting them on the side or back is optimal, but you can’t just roll and get there unless you are very close.

    I do wonder if disruption turns off the shield, anyone know? I guess you could say the flash grenade is a partial counter.

    But I am telling you, the Blurrg takes an unreasonable amount of time to break through the shield. I am not complaining but I can understand where the OPs complaint was coming from.

    From what I remember Disruption doesn't turn it off. It only works on weapons (which also means some abilities). The shield is not a weapon. The only things that work effectively against them are ion mods/weapons, and of course regular blaster bolts (but good luck beating a Heavy that way).
    May your heart be your guiding key.
  • Versatti wrote: »
    They ruined the S5 more like.

    With its recoil and slow rate of fire this nerf was absolutely uncalled for and needs to be reverted.

    Stoooopid!

    Very, plus it now takes 6 headshots at range definitely needs to be reverted.
  • ]
    Versatti wrote: »
    They ruined the S5 more like.

    With its recoil and slow rate of fire this nerf was absolutely uncalled for and needs to be reverted.

    Stoooopid!

    Very, plus it now takes 6 headshots at range definitely needs to be reverted.
    I agree and why did they change the cross hairs and it’s not in the patch notes

  • I unloaded a whole round into a heavy yesterday until my upgraded sc44 ran out of ammo. Every hit landed and he ended up killing me and stil had 3 points left on his health bar. That's ridiculous.
  • OcDoc wrote: »
    I still use the Officer plenty. I know you are trying to get the point across that you don’t like the recent nerf, but you don’t have to go overboard.

    I do think that it is pretty hard to get through the heavy shield with the Blurrg at this point, so perhaps that was driving some of the more extreme nature of your comments.

    Don't use blurrg anymore. Sc44.
    Yeah compared to a few weeks ago he is ruined. Dice is trying to force him into support class from the rear instead of front lines. He has my favorite guns for close range combat so the nerfs have ruined him. I didn't say he wasn't still playable but for balance sake the heavy needs to be addressed.
  • OcDoc wrote: »
    gospa55350 wrote: »
    OcDoc wrote: »
    avmav wrote: »
    When heavy use shields I just shoot them in the feet

    Even as a skilled player, I can say that isn’t easy.

    Mostly this thread is proving the OPs notion that the officer has no good counter for the heavy shield.

    When Heavy Class player deploys its shield, just roll over right and left until you see he is not directly pointing at you, then you shot him, easy kill. It does require some practice but totally rewarding.I know this because I have do it. Chance of success 80%.


    I agree shooting them on the side or back is optimal, but you can’t just roll and get there unless you are very close.

    I do wonder if disruption turns off the shield, anyone know? I guess you could say the flash grenade is a partial counter.

    But I am telling you, the Blurrg takes an unreasonable amount of time to break through the shield. I am not complaining but I can understand where the OPs complaint was coming from.
    S_Markt wrote: »
    OcDoc wrote: »
    avmav wrote: »
    When heavy use shields I just shoot them in the feet

    Even as a skilled player, I can say that isn’t easy.

    Mostly this thread is proving the OPs notion that the officer has no good counter for the heavy shield.

    of course he has.
    No but the heavy is now ridiculously in need of balance.
  • HeavyTeemu wrote: »
    Officer is still the most powerful class. With his self heal, stun grenades, blurg he can destroy anyone even a hero.

    Heavy is one of the most easily counterable classes.

    Heavy has a shield?
    - Use assaults ION grenade which turns to more powerful impact grenade if shield is active. It destroys the shield and damages the player using it.
    - Shoot him with ION upgraded weapon. Specialists burst ION weapon is the best as one burst destroys even fully upgraded shield. (I've received hate mail for doing this from the Heavies playing blast)

    Heavy has explosives?
    - The best class Officer can use defuser to counter any explosive spam while spamming his own flash grenade.

    Heavies HP is a little bit higher yes but it also takes longer to begin regenerating which leaves them more vulnerable.

    Lol heavy user with heavy in his name trying to defend heavy as being balanced.
  • t3hBar0n
    5000 posts Member
    edited December 2018
    I unloaded a whole round into a heavy yesterday until my upgraded sc44 ran out of ammo. Every hit landed and he ended up killing me and stil had 3 points left on his health bar. That's ridiculous.
    Ya, that didn't happen. You did NOT land every shot of a SC44 on the heavy until it overheated and still did not kill him... that is an absolutely preposterous claim lol.

    At close range the sc44 does 31 damage per shot... 15 damage per shot at long ranges... not counting headshot modifiers. If you claim you landed every shot (highly improbable), that would imply that you were in close range (where this is slightly more plausable) as even at close range I don't believe you would be capable of hitting every shot until overheat without a miss... not only that but if you have the aiming ability to land every shot until overheat, you would have the ability to be landing headshots with ease... your scenario strains credulity to say the least.
  • Look at all of these salty officer players, lol.

    Officer and their weapons still play fine, you just need to get closer to the action and actually have to be good now which separates those that aren't skilled to the rest.

    Blaster pistols shouldn't have op range, so the fixes were required and definitely shouldn't be reverted. That includes the S-5, as it's a pistol. Not a rifle. Camping by your little turret and picking players off at range with a pistol, that shouldn't act as a rifle, isn't the way to go. These changes are more than welcome. Players simply need to adapt and improve.

    Flashbang is fine now as even when you're blind you can still move around freely instead of previously having your movement slowed and jumping negated, so it does what it's supposed to do.

    And what's with the crying about Heavy needing a nerf / being the strongest, haha? More hp and a shield doesn't make the class op / need a nerf lol. Ironically, it makes the class easier to kill.

    Though I don't consider any class to be bad, Heavy is definitely the "weakest" class as, compared to the rest, it's slower, bulkier, and the weapons aren't as effective (Assault, Officer and Specialist are just so much better). TL-50 is only good / a threat up close, basically shoots marshmellows outside of that (Iden's is much better). The moment Heavy goes into sentry mode it's impossible not to kill them. As for shield, either shoot at their feet or the tip of their head, throw a grenade at their feet or behind them, or quickly manouver around them to an easy kill as they slowed down even more. The trick is to expect that they're gonna throw up a shield, then it's basically a guaranteed kill lol. I love Heavy players.

    Heavy are the best when it comes to anti-vehicle and spamming grenades down tight corridors though, and the class looks boss. But they just don't stand a chance against the other three classes played by players that know what they're doing, which is why they deserve a shield and a little extra hp.

    I just hope we get new weapons for each class soon, the game needs it.

    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Look at all of these salty officer players, lol.

    Officer and their weapons still play fine, you just need to get closer to the action and actually have to be good now which separates those that aren't skilled to the rest.

    Blaster pistols shouldn't have op range, so the fixes were required and definitely shouldn't be reverted. That includes the S-5, as it's a pistol. Not a rifle. Camping by your little turret and picking players off at range with a pistol, that shouldn't act as a rifle, isn't the way to go. These changes are more than welcome. Players simply need to adapt and improve.

    Flashbang is fine now as even when you're blind you can still move around freely instead of previously having your movement slowed and jumping negated, so it does what it's supposed to do.

    And what's with the crying about Heavy needing a nerf / being the strongest, haha? More hp and a shield doesn't make the class op / need a nerf lol. Ironically, it makes the class easier to kill.

    Though I don't consider any class to be bad, Heavy is definitely the "weakest" class as, compared to the rest, it's slower, bulkier, and the weapons aren't as effective (Assault, Officer and Specialist are just so much better). TL-50 is only good / a threat up close, basically shoots marshmellows outside of that (Iden's is much better). The moment Heavy goes into sentry mode it's impossible not to kill them. As for shield, either shoot at their feet or the tip of their head, throw a grenade at their feet or behind them, or quickly manouver around them to an easy kill as they slowed down even more. The trick is to expect that they're gonna throw up a shield, then it's basically a guaranteed kill lol. I love Heavy players.

    Heavy are the best when it comes to anti-vehicle and spamming grenades down tight corridors though, and the class looks boss. But they just don't stand a chance against the other three classes played by players that know what they're doing, which is why they deserve a shield and a little extra hp.

    I just hope we get new weapons for each class soon, the game needs it.

    Your assessment of the Heavy may be correct for console, but it is not correct at all for PC. I can shred with the TL50 out to medium ranges without difficulty, and there is no difference in the ability of the Heavy to track targets over anyone else. On PC though you can use whatever reticles you want, and can also adjust sensitivity to eliminate any "slowness" in the ability of the heavy to track targets. On PC, the Heavy will not lose 1v1 fights in close to medium ranges unless they screw up.
  • t3hBar0n wrote: »
    Look at all of these salty officer players, lol.

    Officer and their weapons still play fine, you just need to get closer to the action and actually have to be good now which separates those that aren't skilled to the rest.

    Blaster pistols shouldn't have op range, so the fixes were required and definitely shouldn't be reverted. That includes the S-5, as it's a pistol. Not a rifle. Camping by your little turret and picking players off at range with a pistol, that shouldn't act as a rifle, isn't the way to go. These changes are more than welcome. Players simply need to adapt and improve.

    Flashbang is fine now as even when you're blind you can still move around freely instead of previously having your movement slowed and jumping negated, so it does what it's supposed to do.

    And what's with the crying about Heavy needing a nerf / being the strongest, haha? More hp and a shield doesn't make the class op / need a nerf lol. Ironically, it makes the class easier to kill.

    Though I don't consider any class to be bad, Heavy is definitely the "weakest" class as, compared to the rest, it's slower, bulkier, and the weapons aren't as effective (Assault, Officer and Specialist are just so much better). TL-50 is only good / a threat up close, basically shoots marshmellows outside of that (Iden's is much better). The moment Heavy goes into sentry mode it's impossible not to kill them. As for shield, either shoot at their feet or the tip of their head, throw a grenade at their feet or behind them, or quickly manouver around them to an easy kill as they slowed down even more. The trick is to expect that they're gonna throw up a shield, then it's basically a guaranteed kill lol. I love Heavy players.

    Heavy are the best when it comes to anti-vehicle and spamming grenades down tight corridors though, and the class looks boss. But they just don't stand a chance against the other three classes played by players that know what they're doing, which is why they deserve a shield and a little extra hp.

    I just hope we get new weapons for each class soon, the game needs it.

    Your assessment of the Heavy may be correct for console, but it is not correct at all for PC. I can shred with the TL50 out to medium ranges without difficulty, and there is no difference in the ability of the Heavy to track targets over anyone else. On PC though you can use whatever reticles you want, and can also adjust sensitivity to eliminate any "slowness" in the ability of the heavy to track targets. On PC, the Heavy will not lose 1v1 fights in close to medium ranges unless they screw up.

    No even on consoles, I can do the same it's way better than the nerfed cr2 that's for sure.
  • t3hBar0n wrote: »
    Look at all of these salty officer players, lol.

    Officer and their weapons still play fine, you just need to get closer to the action and actually have to be good now which separates those that aren't skilled to the rest.

    Blaster pistols shouldn't have op range, so the fixes were required and definitely shouldn't be reverted. That includes the S-5, as it's a pistol. Not a rifle. Camping by your little turret and picking players off at range with a pistol, that shouldn't act as a rifle, isn't the way to go. These changes are more than welcome. Players simply need to adapt and improve.

    Flashbang is fine now as even when you're blind you can still move around freely instead of previously having your movement slowed and jumping negated, so it does what it's supposed to do.

    And what's with the crying about Heavy needing a nerf / being the strongest, haha? More hp and a shield doesn't make the class op / need a nerf lol. Ironically, it makes the class easier to kill.

    Though I don't consider any class to be bad, Heavy is definitely the "weakest" class as, compared to the rest, it's slower, bulkier, and the weapons aren't as effective (Assault, Officer and Specialist are just so much better). TL-50 is only good / a threat up close, basically shoots marshmellows outside of that (Iden's is much better). The moment Heavy goes into sentry mode it's impossible not to kill them. As for shield, either shoot at their feet or the tip of their head, throw a grenade at their feet or behind them, or quickly manouver around them to an easy kill as they slowed down even more. The trick is to expect that they're gonna throw up a shield, then it's basically a guaranteed kill lol. I love Heavy players.

    Heavy are the best when it comes to anti-vehicle and spamming grenades down tight corridors though, and the class looks boss. But they just don't stand a chance against the other three classes played by players that know what they're doing, which is why they deserve a shield and a little extra hp.

    I just hope we get new weapons for each class soon, the game needs it.

    Your assessment of the Heavy may be correct for console, but it is not correct at all for PC. I can shred with the TL50 out to medium ranges without difficulty, and there is no difference in the ability of the Heavy to track targets over anyone else. On PC though you can use whatever reticles you want, and can also adjust sensitivity to eliminate any "slowness" in the ability of the heavy to track targets. On PC, the Heavy will not lose 1v1 fights in close to medium ranges unless they screw up.

    No even on consoles, I can do the same it's way better than the nerfed cr2 that's for sure.

    Nah no way man, CR-2 and SE are so much better than TL, love using the CR.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Tommytj2310
    1488 posts Member
    edited December 2018
    t3hBar0n wrote: »
    Look at all of these salty officer players, lol.

    Officer and their weapons still play fine, you just need to get closer to the action and actually have to be good now which separates those that aren't skilled to the rest.

    Blaster pistols shouldn't have op range, so the fixes were required and definitely shouldn't be reverted. That includes the S-5, as it's a pistol. Not a rifle. Camping by your little turret and picking players off at range with a pistol, that shouldn't act as a rifle, isn't the way to go. These changes are more than welcome. Players simply need to adapt and improve.

    Flashbang is fine now as even when you're blind you can still move around freely instead of previously having your movement slowed and jumping negated, so it does what it's supposed to do.

    And what's with the crying about Heavy needing a nerf / being the strongest, haha? More hp and a shield doesn't make the class op / need a nerf lol. Ironically, it makes the class easier to kill.

    Though I don't consider any class to be bad, Heavy is definitely the "weakest" class as, compared to the rest, it's slower, bulkier, and the weapons aren't as effective (Assault, Officer and Specialist are just so much better). TL-50 is only good / a threat up close, basically shoots marshmellows outside of that (Iden's is much better). The moment Heavy goes into sentry mode it's impossible not to kill them. As for shield, either shoot at their feet or the tip of their head, throw a grenade at their feet or behind them, or quickly manouver around them to an easy kill as they slowed down even more. The trick is to expect that they're gonna throw up a shield, then it's basically a guaranteed kill lol. I love Heavy players.

    Heavy are the best when it comes to anti-vehicle and spamming grenades down tight corridors though, and the class looks boss. But they just don't stand a chance against the other three classes played by players that know what they're doing, which is why they deserve a shield and a little extra hp.

    I just hope we get new weapons for each class soon, the game needs it.

    Your assessment of the Heavy may be correct for console, but it is not correct at all for PC. I can shred with the TL50 out to medium ranges without difficulty, and there is no difference in the ability of the Heavy to track targets over anyone else. On PC though you can use whatever reticles you want, and can also adjust sensitivity to eliminate any "slowness" in the ability of the heavy to track targets. On PC, the Heavy will not lose 1v1 fights in close to medium ranges unless they screw up.

    No even on consoles, I can do the same it's way better than the nerfed cr2 that's for sure.

    Nah no way man, CR-2 and SE are so much better than TL, love using the CR.

    Nope, I've melted those users. SE only used to be able to compete pre nerf. Now it doesn't.
  • n16a4o5sbi0n.jpg
    I wonder... which character in this picture makes more sense?
    gott flash banged and shot last night.... turned the corner and gott shredded by a Heavy Gatlin... then Kenobi pushed/choked/brain damaged me. Not sure which direction the Nerf was coming from....
  • OcDoc
    1283 posts Member
    I really don’t think the heavy should be nerfed. Due they win a one on one pretty much 100% of the time if they pop a shield against an officer? Yes. But the shield has a pretty long recharge and makes you immobile, so it has to be used correctly.

    The officer has it’s own set of perks.

    I say let it be as is.
  • t3hBar0n wrote: »
    Look at all of these salty officer players, lol.

    Officer and their weapons still play fine, you just need to get closer to the action and actually have to be good now which separates those that aren't skilled to the rest.

    Blaster pistols shouldn't have op range, so the fixes were required and definitely shouldn't be reverted. That includes the S-5, as it's a pistol. Not a rifle. Camping by your little turret and picking players off at range with a pistol, that shouldn't act as a rifle, isn't the way to go. These changes are more than welcome. Players simply need to adapt and improve.

    Flashbang is fine now as even when you're blind you can still move around freely instead of previously having your movement slowed and jumping negated, so it does what it's supposed to do.

    And what's with the crying about Heavy needing a nerf / being the strongest, haha? More hp and a shield doesn't make the class op / need a nerf lol. Ironically, it makes the class easier to kill.

    Though I don't consider any class to be bad, Heavy is definitely the "weakest" class as, compared to the rest, it's slower, bulkier, and the weapons aren't as effective (Assault, Officer and Specialist are just so much better). TL-50 is only good / a threat up close, basically shoots marshmellows outside of that (Iden's is much better). The moment Heavy goes into sentry mode it's impossible not to kill them. As for shield, either shoot at their feet or the tip of their head, throw a grenade at their feet or behind them, or quickly manouver around them to an easy kill as they slowed down even more. The trick is to expect that they're gonna throw up a shield, then it's basically a guaranteed kill lol. I love Heavy players.

    Heavy are the best when it comes to anti-vehicle and spamming grenades down tight corridors though, and the class looks boss. But they just don't stand a chance against the other three classes played by players that know what they're doing, which is why they deserve a shield and a little extra hp.

    I just hope we get new weapons for each class soon, the game needs it.

    Your assessment of the Heavy may be correct for console, but it is not correct at all for PC. I can shred with the TL50 out to medium ranges without difficulty, and there is no difference in the ability of the Heavy to track targets over anyone else. On PC though you can use whatever reticles you want, and can also adjust sensitivity to eliminate any "slowness" in the ability of the heavy to track targets. On PC, the Heavy will not lose 1v1 fights in close to medium ranges unless they screw up.

    I'm on PS4. If it were as good as Iden's TL then I'd use the class more, just don't find it as effective as the CR or SE for Assualt and Officer.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • t3hBar0n wrote: »
    Look at all of these salty officer players, lol.

    Officer and their weapons still play fine, you just need to get closer to the action and actually have to be good now which separates those that aren't skilled to the rest.

    Blaster pistols shouldn't have op range, so the fixes were required and definitely shouldn't be reverted. That includes the S-5, as it's a pistol. Not a rifle. Camping by your little turret and picking players off at range with a pistol, that shouldn't act as a rifle, isn't the way to go. These changes are more than welcome. Players simply need to adapt and improve.

    Flashbang is fine now as even when you're blind you can still move around freely instead of previously having your movement slowed and jumping negated, so it does what it's supposed to do.

    And what's with the crying about Heavy needing a nerf / being the strongest, haha? More hp and a shield doesn't make the class op / need a nerf lol. Ironically, it makes the class easier to kill.

    Though I don't consider any class to be bad, Heavy is definitely the "weakest" class as, compared to the rest, it's slower, bulkier, and the weapons aren't as effective (Assault, Officer and Specialist are just so much better). TL-50 is only good / a threat up close, basically shoots marshmellows outside of that (Iden's is much better). The moment Heavy goes into sentry mode it's impossible not to kill them. As for shield, either shoot at their feet or the tip of their head, throw a grenade at their feet or behind them, or quickly manouver around them to an easy kill as they slowed down even more. The trick is to expect that they're gonna throw up a shield, then it's basically a guaranteed kill lol. I love Heavy players.

    Heavy are the best when it comes to anti-vehicle and spamming grenades down tight corridors though, and the class looks boss. But they just don't stand a chance against the other three classes played by players that know what they're doing, which is why they deserve a shield and a little extra hp.

    I just hope we get new weapons for each class soon, the game needs it.

    Your assessment of the Heavy may be correct for console, but it is not correct at all for PC. I can shred with the TL50 out to medium ranges without difficulty, and there is no difference in the ability of the Heavy to track targets over anyone else. On PC though you can use whatever reticles you want, and can also adjust sensitivity to eliminate any "slowness" in the ability of the heavy to track targets. On PC, the Heavy will not lose 1v1 fights in close to medium ranges unless they screw up.

    No even on consoles, I can do the same it's way better than the nerfed cr2 that's for sure.

    Nah no way man, CR-2 and SE are so much better than TL, love using the CR.

    Nope, I've melted those users. SE only used to be able to compete pre nerf. Now it doesn't.

    That doesn't mean anything dude, it's all about how good a player is. CR and SE not only rip up close, but have better accuracy and better range than TL, which is only good up close. That's just my opiniom anyway. And SE is still great, people are really overexaggerating about the officer weapons lol.
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  • I still do fine as officer. If anything I'd complain about the firecracker that was substituted for the grenade, but not a big deal. Is anyone still running officers presence? Just curious.
  • I still do fine as officer. If anything I'd complain about the firecracker that was substituted for the grenade, but not a big deal. Is anyone still running officers presence? Just curious.

    What grenade?
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  • OOM19
    2831 posts Member
    Class balancing is a total mess now lol
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  • I still do fine as officer. If anything I'd complain about the firecracker that was substituted for the grenade, but not a big deal. Is anyone still running officers presence? Just curious.

    What grenade?

    Exactly.
  • gospa55350 wrote: »
    OcDoc wrote: »
    avmav wrote: »
    When heavy use shields I just shoot them in the feet

    Even as a skilled player, I can say that isn’t easy.

    Mostly this thread is proving the OPs notion that the officer has no good counter for the heavy shield.

    When Heavy Class player deploys its shield, just roll over right and left until you see he is not directly pointing at you, then you shot him, easy kill. It does require some practice but totally rewarding.I know this because I have do it. Chance of success 80%.

    Good luck with that in a confined space and crouching heavy..Many Heavy players are not that inexperienced.
  • OOM19 wrote: »
    Class balancing is a total mess now lol

    .....but but but when I said in BF15 that introducing classes would bring more balance so many said nah classes balance easier .Tosh!
  • t3hBar0n wrote: »
    Look at all of these salty officer players, lol.

    Officer and their weapons still play fine, you just need to get closer to the action and actually have to be good now which separates those that aren't skilled to the rest.

    Blaster pistols shouldn't have op range, so the fixes were required and definitely shouldn't be reverted. That includes the S-5, as it's a pistol. Not a rifle. Camping by your little turret and picking players off at range with a pistol, that shouldn't act as a rifle, isn't the way to go. These changes are more than welcome. Players simply need to adapt and improve.

    Flashbang is fine now as even when you're blind you can still move around freely instead of previously having your movement slowed and jumping negated, so it does what it's supposed to do.

    And what's with the crying about Heavy needing a nerf / being the strongest, haha? More hp and a shield doesn't make the class op / need a nerf lol. Ironically, it makes the class easier to kill.

    Though I don't consider any class to be bad, Heavy is definitely the "weakest" class as, compared to the rest, it's slower, bulkier, and the weapons aren't as effective (Assault, Officer and Specialist are just so much better). TL-50 is only good / a threat up close, basically shoots marshmellows outside of that (Iden's is much better). The moment Heavy goes into sentry mode it's impossible not to kill them. As for shield, either shoot at their feet or the tip of their head, throw a grenade at their feet or behind them, or quickly manouver around them to an easy kill as they slowed down even more. The trick is to expect that they're gonna throw up a shield, then it's basically a guaranteed kill lol. I love Heavy players.

    Heavy are the best when it comes to anti-vehicle and spamming grenades down tight corridors though, and the class looks boss. But they just don't stand a chance against the other three classes played by players that know what they're doing, which is why they deserve a shield and a little extra hp.

    I just hope we get new weapons for each class soon, the game needs it.

    Your assessment of the Heavy may be correct for console, but it is not correct at all for PC. I can shred with the TL50 out to medium ranges without difficulty, and there is no difference in the ability of the Heavy to track targets over anyone else. On PC though you can use whatever reticles you want, and can also adjust sensitivity to eliminate any "slowness" in the ability of the heavy to track targets. On PC, the Heavy will not lose 1v1 fights in close to medium ranges unless they screw up.

    No even on consoles, I can do the same it's way better than the nerfed cr2 that's for sure.

    Nah no way man, CR-2 and SE are so much better than TL, love using the CR.

    Nope, I've melted those users. SE only used to be able to compete pre nerf. Now it doesn't.

    That doesn't mean anything dude, it's all about how good a player is. CR and SE not only rip up close, but have better accuracy and better range than TL, which is only good up close. That's just my opiniom anyway. And SE is still great, people are really overexaggerating about the officer weapons lol.

    It's not an overexaggeration. It doesn't compete with a good TL50 user like me.
  • t3hBar0n wrote: »
    Look at all of these salty officer players, lol.

    Officer and their weapons still play fine, you just need to get closer to the action and actually have to be good now which separates those that aren't skilled to the rest.

    Blaster pistols shouldn't have op range, so the fixes were required and definitely shouldn't be reverted. That includes the S-5, as it's a pistol. Not a rifle. Camping by your little turret and picking players off at range with a pistol, that shouldn't act as a rifle, isn't the way to go. These changes are more than welcome. Players simply need to adapt and improve.

    Flashbang is fine now as even when you're blind you can still move around freely instead of previously having your movement slowed and jumping negated, so it does what it's supposed to do.

    And what's with the crying about Heavy needing a nerf / being the strongest, haha? More hp and a shield doesn't make the class op / need a nerf lol. Ironically, it makes the class easier to kill.

    Though I don't consider any class to be bad, Heavy is definitely the "weakest" class as, compared to the rest, it's slower, bulkier, and the weapons aren't as effective (Assault, Officer and Specialist are just so much better). TL-50 is only good / a threat up close, basically shoots marshmellows outside of that (Iden's is much better). The moment Heavy goes into sentry mode it's impossible not to kill them. As for shield, either shoot at their feet or the tip of their head, throw a grenade at their feet or behind them, or quickly manouver around them to an easy kill as they slowed down even more. The trick is to expect that they're gonna throw up a shield, then it's basically a guaranteed kill lol. I love Heavy players.

    Heavy are the best when it comes to anti-vehicle and spamming grenades down tight corridors though, and the class looks boss. But they just don't stand a chance against the other three classes played by players that know what they're doing, which is why they deserve a shield and a little extra hp.

    I just hope we get new weapons for each class soon, the game needs it.

    Your assessment of the Heavy may be correct for console, but it is not correct at all for PC. I can shred with the TL50 out to medium ranges without difficulty, and there is no difference in the ability of the Heavy to track targets over anyone else. On PC though you can use whatever reticles you want, and can also adjust sensitivity to eliminate any "slowness" in the ability of the heavy to track targets. On PC, the Heavy will not lose 1v1 fights in close to medium ranges unless they screw up.

    No even on consoles, I can do the same it's way better than the nerfed cr2 that's for sure.

    Nah no way man, CR-2 and SE are so much better than TL, love using the CR.

    Nope, I've melted those users. SE only used to be able to compete pre nerf. Now it doesn't.

    That doesn't mean anything dude, it's all about how good a player is. CR and SE not only rip up close, but have better accuracy and better range than TL, which is only good up close. That's just my opiniom anyway. And SE is still great, people are really overexaggerating about the officer weapons lol.

    It's not an overexaggeration. It doesn't compete with a good TL50 user like me.

    Very subjective since it is solely player dependent. Would I lose to TL50 user, 9/10 times no, but my aim is well above average. Conversely, would I lose with a TL50 to any other weapon if using it, 9/10 times no. See the trend here?
  • If you were using se-44c before the update, the officer nerf did literally nothing. Only notable change was the trashing of the bluurg, SE handgun is honestly overrated, 3 shot kill on whats support to be a hand cannon? Garbage. Only hurting your damage output. Flash bang nerf was necessary, it made lightsaber Heroes way too easy to kill.
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