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New Star Cards Suggestions

I think just like @JediPacoElFlaco made a great post about new blasters since our arsenal is quite tiny, our star cards also need some bolstering up. Most load outs are pretty predictable, and I rarely change mine since you just kind of hit the optimum setup.
Here’s some ideas I had in mind:

Assault
  • Bacta Bomb: Yeah I know, gross. But this time it does not add bonus health, and takes the place of the Thermal Detonator in the left hand slot. Effectively begins healing for 100 HP to anyone in the radius. Heroes in the radius only keep the health temporarily. Upgrades increase radius.
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  • Scramble Dart: Using the dart launcher, it launches a projectile that instead of revealing enemies blocks enemy radar in its radius. Enemies killed in the radius give assist points. Upgrades increase duration. Right ability
  • Heavy Vanguard: Vastly increases spread and moderately increases damage to the vanguard shotgun at the large expense of fewer shots. Reduces it to 2-3 shots. Upgrades reduce cooldown. Middle ability
  • Stimpack: Increases Sprint speed and roll regen during time active. Stacks minorly with vanguard speed. Upgrades reduce recharge time. Right ability
Heavy
  • Plasma Grenade: A timed incendiary device on a smaller scale to the incendiary imploder. Explodes in a moderate radius with light damage and burns with a moderate radius. Enemies continue burning for 2 seconds after leaving the radius. Upgrades increase burn time. Left ability.
  • Grenade Turret: Deploys Rocket turret, lobs 2 micro grenades in a locked on direction of an enemy which explode on short delay. Upgrades reduce recharge time. Right Ability
  • Ion Sentry: Deploys Sentry, fires an ionized version of the default Gatling for a brutal burst of vehicle or shield damage. Upgrades reduce recharge time. Middle ability
  • Barricade Shield: Forces crouch, deploys a wide low shield for a mobile barricade to fire behind. Where the default shield protects your torso, the barricade shield protects your lower half and is wide enough for a second player to crouch beside you. Upgrades increase shield health. Right ability.
Officer
  • Sniper Turret: Deploys a turret, locks on a much higher distance for a heavy 2 shot burst. Lock-on time at closer ranges take considerably longer. Upgrades decrease recharge time. Right ability.
  • Chaff Grenade: An air burst capable grenade that does minor damage on explosion and mildly increases ability recharge to anyone hit by cloud of white flashing smoke. Decreases movement speed within the cloud. Upgrades increase duration. Left ability.
  • Designate Battle Command: A battle command that increases damage to any enemy caught in the radius. Upgrades increase radius. Middle ability
  • Ray Shield: Deploys a vertical shield wall with higher health than the dome shield, but only protects a hallway sized area. Rectangular shield shape, think Naboo palace hallway. Upgrades increase health. Right ability.
Specialist
  • Hold-out Blaster: Draws a secondary blaster pistol with very short range, but high damage and moderate fire rate. No cooldown. Upgrades increase aim assist minorly. Right Ability
    qvxy85xdnmra.jpeg
  • Precision Infiltration: Draws an EE-3 instead of an EE-4 for a more precise attack. Upgrades decrease cooldown. Middle ability
  • Shock Mine: A trip mine that stuns you in place for a few seconds with minor damage. Upgrades reduce cooldown. Right Ability
  • Sonic Charge: Sticky grenade that attaches where thrown and detonates on a timer or proximity for moderate damage. Players hit are vulnerable to increased damage for a short time. Upgrades increase timer. Left Ability
Just some ideas. Any more are welcome!
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Replies

  • Cadoth
    814 posts Member
    edited January 3
    Good post I like it! And also one new card for each hero to take their star cards number from 9 to 10 wouldn’t be a bad thing though
  • Some good concepts here, as I main Officer I’ll just provide feedback on its abilities.

    Sniper Turret
    Not sure how I feel about this one as it’s no doubt going to be a problem on open maps. Assuming 2 direct shots and you’re dead, I can envisage the tears of my enemies now. Ultimately the range on regular turrets is fearce so I’d give it a month before this version is nerfed into uselessness.

    Chaff Grenade
    If I’m honest I’d probably stick with Improved Flash Grenade as it has the ability to kill on detonation. Whilst it sounds tasty, I think Chaff Grenade would need to add some kind of DOT in order for me to consider it as Flash’s replacement.

    Designate Battle Command
    Sounds interesting, however I’d have concerns about boosting Officer’s own damage during CQC and can imagine the screams on the forums about being one hit killed. For this to work I feel like it’d have to be an ally damage buff only (no benefit to Officer) and therefore shouldn’t function as an enemy debuff.

    Ray Shield
    Lots of potential use for this, especially the new game mode if we’re fighting on capital ships. I like it. Assuming it would be vulnerable to Ion weapon as all other shields are?
  • Relmets
    1497 posts Member
    I really dig the stimpack, designate command, and precision EE-3tration

    Good stuff
    Add weapons or bad things are going to happen
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  • Versatti wrote: »
    Some good concepts here, as I main Officer I’ll just provide feedback on its abilities.

    Sniper Turret
    Not sure how I feel about this one as it’s no doubt going to be a problem on open maps. Assuming 2 direct shots and you’re dead, I can envisage the tears of my enemies now. Ultimately the range on regular turrets is fearce so I’d give it a month before this version is nerfed into uselessness.

    Chaff Grenade
    If I’m honest I’d probably stick with Improved Flash Grenade as it has the ability to kill on detonation. Whilst it sounds tasty, I think Chaff Grenade would need to add some kind of DOT in order for me to consider it as Flash’s replacement.

    Designate Battle Command
    Sounds interesting, however I’d have concerns about boosting Officer’s own damage during CQC and can imagine the screams on the forums about being one hit killed. For this to work I feel like it’d have to be an ally damage buff only (no benefit to Officer) and therefore shouldn’t function as an enemy debuff.

    Ray Shield
    Lots of potential use for this, especially the new game mode if we’re fighting on capital ships. I like it. Assuming it would be vulnerable to Ion weapon as all other shields are?

    Thanks for the insight. I’m a specialist main so I rarely if ever play officer so input from another main helps.
    For the turret I think a 1 burst kill would get nerfed in no time your absolutely right. I was thinking on maps like geonosis, Crait, and Hoth that it would keep people pinned down hard at range to counter those pesky snipers that don’t budge the whole game. While it might not net the kill on its own I think if paired with an S-5 or a teammate with another sniper turret you could mop up peakers nicely.
    The direction I went with the Chaff grenade was to impair nuisance heroes, it’d be a death sentence on a maul waiting longer on his rush or Han on his detonite. Flash would definitely be superior against troops, but the disorientation and delays might give you the one up on hero hunting. It’d be mostly situational I’d imagine, something I’d probably run mid-late game in those cramped phase 3/4’s
    You’re probably right with designate command. I think even with the risk involved to calling the command in the face of enemy troops to mark them it’s probably better to go directly to the teammates. That way a new salt festival wouldn’t be on the way lol
    And yes you are correct, Ray Shield would be just as vulnerable to ion weapons. Definitely a tool that could make a difference in a defense on a Capital ship.
    jar-jar-binks-dancing-gif-3.gif
  • WildSpace wrote: »
    Versatti wrote: »
    Some good concepts here, as I main Officer I’ll just provide feedback on its abilities.

    Sniper Turret
    Not sure how I feel about this one as it’s no doubt going to be a problem on open maps. Assuming 2 direct shots and you’re dead, I can envisage the tears of my enemies now. Ultimately the range on regular turrets is fearce so I’d give it a month before this version is nerfed into uselessness.

    Chaff Grenade
    If I’m honest I’d probably stick with Improved Flash Grenade as it has the ability to kill on detonation. Whilst it sounds tasty, I think Chaff Grenade would need to add some kind of DOT in order for me to consider it as Flash’s replacement.

    Designate Battle Command
    Sounds interesting, however I’d have concerns about boosting Officer’s own damage during CQC and can imagine the screams on the forums about being one hit killed. For this to work I feel like it’d have to be an ally damage buff only (no benefit to Officer) and therefore shouldn’t function as an enemy debuff.

    Ray Shield
    Lots of potential use for this, especially the new game mode if we’re fighting on capital ships. I like it. Assuming it would be vulnerable to Ion weapon as all other shields are?

    Thanks for the insight. I’m a specialist main so I rarely if ever play officer so input from another main helps.
    For the turret I think a 1 burst kill would get nerfed in no time your absolutely right. I was thinking on maps like geonosis, Crait, and Hoth that it would keep people pinned down hard at range to counter those pesky snipers that don’t budge the whole game. While it might not net the kill on its own I think if paired with an S-5 or a teammate with another sniper turret you could mop up peakers nicely.
    The direction I went with the Chaff grenade was to impair nuisance heroes, it’d be a death sentence on a maul waiting longer on his rush or Han on his detonite. Flash would definitely be superior against troops, but the disorientation and delays might give you the one up on hero hunting. It’d be mostly situational I’d imagine, something I’d probably run mid-late game in those cramped phase 3/4’s
    You’re probably right with designate command. I think even with the risk involved to calling the command in the face of enemy troops to mark them it’s probably better to go directly to the teammates. That way a new salt festival wouldn’t be on the way lol
    And yes you are correct, Ray Shield would be just as vulnerable to ion weapons. Definitely a tool that could make a difference in a defense on a Capital ship.

    The Sniper Turret would be formidable, but could be balanced by restricting its lock on to distance targets only.

    Didn’t consider the effect Chaff would have on heroes. That does change my opinion slightly, as I guess it would give me a reason to run recharge command.
  • Good post. Although I would love EE3 as a main blaster for the Assault class.
    PSN: BucksawBoushh
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