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Heroes are no longer the priority. Add content for troopers.

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Replies

  • What a real Hero looks like.

    No health buff, Infantry need no such crutch. Armed with only a big stick special abilities would include courage, honour and loyalty. None of this flouncing around with OP lightning flying out of his fingers.

    Make this magnificent specimen and add him to HvV at once Dice. The only hero I would ever be willing to play as.

    r1vfyeqr581w.jpeg


  • AdnamaAviv wrote: »
    Shut up already....The Heroes and Villains are the only reason most people play this game, and it’s what sells in terms of the game being kept alive especially now in 2019 when the final Star Wars Film “Episode 9” is released.

    I couldn't give a toss about heroes, it's why my favourite SW book is Lost Stars, a good look into the average Imperial and Rebel. It's why my (second) favourite SW film is Rogue One, a good look into the average Imperial and Rebel. It's why my favourite SW TV show arcs are the Umbara episodes, a good look into the average Clone Trooper. It's why my favourite SW game is the original Battlefronts, a good look into the average Clone Trooper and Imperial.
    Getting the picture yet?

    Are you me? Haha! I also love all those for the exact reasons you listed. And I also love Battlefront: Twilight Company. And the Republic Commando novels. And game. Rookies is by far my favorite TCW episode.
  • WodiQuix wrote: »
    AdnamaAviv wrote: »
    Shut up already....The Heroes and Villains are the only reason most people play this game, and it’s what sells in terms of the game being kept alive especially now in 2019 when the final Star Wars Film “Episode 9” is released.

    I couldn't give a toss about heroes, it's why my favourite SW book is Lost Stars, a good look into the average Imperial and Rebel. It's why my (second) favourite SW film is Rogue One, a good look into the average Imperial and Rebel. It's why my favourite SW TV show arcs are the Umbara episodes, a good look into the average Clone Trooper. It's why my favourite SW game is the original Battlefronts, a good look into the average Clone Trooper and Imperial.
    Getting the picture yet?

    Are you me? Haha! I also love all those for the exact reasons you listed. And I also love Battlefront: Twilight Company. And the Republic Commando novels. And game. Rookies is by far my favorite TCW episode.

    Hahaha, I thought I'd keep it simple and only list 1 of each. I would add the RC books as well (I need to read Twilight Company), I'd also add Rookies, Clone Cadets, ARC Troopers, Landing at Point Rain, The Hidden Enemy and the Deserter. I think you get it...
    442nd And 332nd are the BEST
  • WodiQuix
    4252 posts Member
    edited January 24
    WodiQuix wrote: »
    AdnamaAviv wrote: »
    Shut up already....The Heroes and Villains are the only reason most people play this game, and it’s what sells in terms of the game being kept alive especially now in 2019 when the final Star Wars Film “Episode 9” is released.

    I couldn't give a toss about heroes, it's why my favourite SW book is Lost Stars, a good look into the average Imperial and Rebel. It's why my (second) favourite SW film is Rogue One, a good look into the average Imperial and Rebel. It's why my favourite SW TV show arcs are the Umbara episodes, a good look into the average Clone Trooper. It's why my favourite SW game is the original Battlefronts, a good look into the average Clone Trooper and Imperial.
    Getting the picture yet?

    Are you me? Haha! I also love all those for the exact reasons you listed. And I also love Battlefront: Twilight Company. And the Republic Commando novels. And game. Rookies is by far my favorite TCW episode.

    Hahaha, I thought I'd keep it simple and only list 1 of each. I would add the RC books as well (I need to read Twilight Company), I'd also add Rookies, Clone Cadets, ARC Troopers, Landing at Point Rain, The Hidden Enemy and the Deserter. I think you get it...

    Agreed. And yep, I definitely do!
  • This game needs new maps for all eras.
  • Clone trooper Legion/Battalion/Corps skins, no matter how cool they look (and despite the time it is taking the devs to correct them), do not count as meaningful Trooper content. The customization we have received thus far for other factions besides the Galactic Republic is paltry, to say the least. Where are all the other human and alien heads we had in the last Battlefront game that could be equipped on any body? Where are the other Officer and stormtrooper types and ranks? Where are the female stormtroopers and male First Order Heavy stormtroopers, and Quarren Rebel Officers and male scout troopers, etc.? Where are the blasters? Each class only has 4, out of the plethora of iconic blasters seen in the movies and comics. Where are the starfighter paint jobs? Where is the B-wing and TIE Defender? Where are the V-19 Torrent starfighters? Where are the new maps for modes such as Extraction, Strike, Blast, SA, GA? (Geonosis arrived for some of the smaller modes, which is a good plus).

    With each update, the vast majority of fixes and tweaks have been centered around Heroes. It has been, for the most part, entirely one-sided, save for, as I mentioned previously, a handful of trooper skins (which all existed in the campaign of this game, I might add, aside from the clone skins). In February, we'll be getting the fixed clone skins, the clone Officer in his armor, and the Coruscant Guard shock troopers. That's all well and good, but what about the other stuff?

    With each update, content should be spread evenly between all facets of the game. Here's the new Hero, along with 2-4 new blasters, maps for modes, and skins for Heroes, Troopers, and starfighters. In this way, all players of the game are getting something meaningful in terms of content based on what they like to play the most. But this isn't the case.
  • Eddie7417 wrote: »
    Empire_TW wrote: »
    Eddie7417 wrote: »
    lerodemmy wrote: »
    I just have to say something:

    In my experience, most GA players are really bad at everything else, specifically hero vs. hero combat. You get them one-on-one in a saber fight and they stand no chance.

    Most players apparently are GA players, and in my opinion that’s why they want the focus to be on troopers. They don’t care that HvV has been a neglected, unbalanced disaster of a mode, riddled with bugs and exploits for over a year. They don’t care because they won’t play HvV. They won’t play HvV because they know they’ll get slaughtered.

    I’ve seen so many comments suggesting HvV players play HvV because they’re not good enough to play GA, but it’s the other way around. HvV players are some of the best and most versatile players of this game, and they tend to perform well in all modes. Blast players are generally only good as troopers. SFA players are generally only good in starfighters.

    I stand by my assertion that heroes are far more important to Star Wars than troopers, and that heroes should always be the priority.

    Go ahead, click “LOL.” It’s your way of telling me you know I’m right.

    Haha i think the opposite of what your saying. In my opinion HvV are for the trash players who still cant get a hero in GA when the heroes are 4500pts.

    I used to play HvV mode main but got tired of button smashing noobs playing as Vader or Rey. As soon as they pick Han or Lando they can't hit anyone point blank.

    Four new heroes and no new trooper weapons or customizations later. These hero's and modes have been changed enough and it's time to get to what 'Battlefront' is all about and that is the troopers and trooper weapons.


    I play with Lero and on the very rare occasions, he does play GA he is always the first or second to get a hero.
    One of the biggest reasons he hates trooper play in this game is because how inferior it is to other games that do infantry play well like battlefield. He doesn't like classes being based around gimmicks, he doesn't like things like vanguard where you run at the speed of light and can one-shot someone, abilities like disruption where you can run up to someone and disable their gun.

    He doesn't like that hero combat has dwelled into button mashing, it is something he wants them to fix/change, hero combat has deteriorated into absolute trash and is a prime example on why heroes haven't taken priority. Them adding 4 heroes, 2 of which were most likely done before launch, one which is mostly recycled, and One (Grievous) who also seems to have seen work prior to launch. Doughku and Anakin are also showing signs of recycling.

    Also a reminder that Battlefront has been "all about" trooper play since 2004.

    Doesn't matter if they were done before launch or not. You have 4 new heroes in the last 3 months... how many Enforcers, weapons, trooper customization stuff has happened since launch? Almost nothing.

    Now i know hero stuff is a mess but it should not take priority over new content! Especially since it has since launch. With all these changes to heroes buffs/nerfs has stalled upcoming content not just for troopers but other modes and maps.

    People have been asking for these things, but not as many people as the people asking for Clone Wars characters and planets to be added. It isn't the hero player's fault that the weapon designer for this game is still "working" on this game but doesn't appear to be doing anything at all.
    Janina Gavankar is my Queen, to her I will always be true and faithful and love all which she loves and shun all which she shuns.
    ige1ne4fsk9m.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • My only reason to play this game is my hope that one day i'll be able to play as wampas
  • AdnamaAviv wrote: »
    Shut up already....The Heroes and Villains are the only reason most people play this game, and it’s what sells in terms of the game being kept alive especially now in 2019 when the final Star Wars Film “Episode 9” is released.

    I couldn't give a toss about heroes, it's why my favourite SW book is Lost Stars, a good look into the average Imperial and Rebel. It's why my (second) favourite SW film is Rogue One, a good look into the average Imperial and Rebel. It's why my favourite SW TV show arcs are the Umbara episodes, a good look into the average Clone Trooper. It's why my favourite SW game is the original Battlefronts, a good look into the average Clone Trooper and Imperial.
    Getting the picture yet?

    My favourite SW books are the following four. Obscure background characters take the cake 10/10 times for me. It’s the reason I love Star Wars.

    kcekdkfnf87s.jpeg
    zmfog1qsrjh3.png
    PSN: BucksawBoushh
  • In reality what we all need are more hunt mode variations.
  • Empire_TW wrote: »

    People have been asking for these things, but not as many people as the people asking for Clone Wars characters and planets to be added. It isn't the hero player's fault that the weapon designer for this game is still "working" on this game but doesn't appear to be doing anything at all.

    I think dice has one weapon designer to work on this and battlefield.
    Youtube Channel https://www.youtube.com/user/TroopperFoFo/ .
    Battlefront 2 , Battlefield and more.
  • Empire_TW wrote: »

    People have been asking for these things, but not as many people as the people asking for Clone Wars characters and planets to be added. It isn't the hero player's fault that the weapon designer for this game is still "working" on this game but doesn't appear to be doing anything at all.

    I think dice has one weapon designer to work on this and battlefield.

    I just assumed there wasn't even a weapons designer designated to BF2 at the moment. There can't be.
    PSN: BucksawBoushh
  • Empire_TW wrote: »

    People have been asking for these things, but not as many people as the people asking for Clone Wars characters and planets to be added. It isn't the hero player's fault that the weapon designer for this game is still "working" on this game but doesn't appear to be doing anything at all.

    I think dice has one weapon designer to work on this and battlefield.

    I just assumed there wasn't even a weapons designer designated to BF2 at the moment. There can't be.

    Of course not lol. BF2 just borrowed the other one before BFV caught on and stole him back.
    You guys are gonna make me rich......
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    XJO461
    That Specialist rework was disappointing.
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  • Given that the future for troops is looking grim, I am forced to deploy contingency plan number one.
    Linking this thread for relevance
    https://battlefront-forums.ea.com/discussion/129161/remove-reinforcements-from-blast-and-other-changes-too#latest
    Jurassic times call for jurassic measures.
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    FORUM JESTER
    KOG
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  • Get er done son.
  • bfloo wrote: »
    lerodemmy wrote: »
    No, please don't do this. Heroes are Star Wars. Heroes should ALWAYS be the priority.

    You need a game dedicated to heroes.

    Are you basiclly suggesting a star wars overwatch XD
  • @WodiQuix Powerful
    What a real Hero looks like.

    No health buff, Infantry need no such crutch. Armed with only a big stick special abilities would include courage, honour and loyalty. None of this flouncing around with OP lightning flying out of his fingers.

    Make this magnificent specimen and add him to HvV at once Dice. The only hero I would ever be willing to play as.

    r1vfyeqr581w.jpeg


    Nines would be the best addition yet, scrap all forthcoming lightsabers for this beast
    FORUM JESTER
    KOG
    Dbeh6cI.gif
  • Relmets wrote: »
    At least give us some solid trooper customization for all factions for the love of God
    And the faction default weapons
    Just do the barebones stuff
    tumblr_ouqywnF9CJ1rjnsqio8_400.gif


    j5s199f9i3yn.gif
    PSN: BucksawBoushh
  • nah, stuff from Howard the Duck needs to take priority now, it's a George Lucas product.
    Janina Gavankar is my Queen, to her I will always be true and faithful and love all which she loves and shun all which she shuns.
    ige1ne4fsk9m.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Relmets wrote: »
    At least give us some solid trooper customization for all factions for the love of God
    And the faction default weapons
    Just do the barebones stuff
    tumblr_ouqywnF9CJ1rjnsqio8_400.gif


    j5s199f9i3yn.gif

    giphy.gif
    Empire_TW wrote: »
    nah, stuff from Howard the Duck needs to take priority now, it's a George Lucas product.

    HsFev9u.gif
    FORUM JESTER
    KOG
    Dbeh6cI.gif
  • Relmets wrote: »
    Relmets wrote: »
    At least give us some solid trooper customization for all factions for the love of God
    And the faction default weapons
    Just do the barebones stuff
    tumblr_ouqywnF9CJ1rjnsqio8_400.gif


    j5s199f9i3yn.gif

    giphy.gif
    Empire_TW wrote: »
    nah, stuff from Howard the Duck needs to take priority now, it's a George Lucas product.

    HsFev9u.gif

    Howard the Duck Season
    29m741eivyrc.gif
    Janina Gavankar is my Queen, to her I will always be true and faithful and love all which she loves and shun all which she shuns.
    ige1ne4fsk9m.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Relmets wrote: »
    At least give us some solid trooper customization for all factions for the love of God
    And the faction default weapons
    Just do the barebones stuff
    tumblr_ouqywnF9CJ1rjnsqio8_400.gif


    That's probably being too optimistic, but if they really took the time to improve clone customization... They can clearly take their time to do the same for the other factions... Right?

    tenor.gif?itemid=5963683
    May your heart be your guiding key.
  • bfloo wrote: »
    Just unlocking the faction restriction adds 24 blasters to the game.

    Reinforcements and Aerials need to be taken out of Blast and an objective mode needs to be added without them.

    Precisely why the class system never even needed to happen. Restriction, restriction, and more restriction.

    The EE3 is only usable by Boba, yet it was one of the most popular weapons in BF2015. And my favorite weapon, the T-21 isn't even in the game at all.

    Idk how they ever thought it was a good idea to limit the amount of time you get to play with your favorite weapons or skins.

    I love the class system
    442nd And 332nd are the BEST
  • bfloo
    13345 posts Member
    bfloo wrote: »
    Just unlocking the faction restriction adds 24 blasters to the game.

    Reinforcements and Aerials need to be taken out of Blast and an objective mode needs to be added without them.

    Precisely why the class system never even needed to happen. Restriction, restriction, and more restriction.

    The EE3 is only usable by Boba, yet it was one of the most popular weapons in BF2015. And my favorite weapon, the T-21 isn't even in the game at all.

    Idk how they ever thought it was a good idea to limit the amount of time you get to play with your favorite weapons or skins.

    I love the class system

    I usually like class systems, but all the classes can do everything in this game, except support, so I don't see the point.

    I never thought I'd miss the star card system from the last game, but it allowed such great trolling possibilities. There were also occasional creative card combos, so many able to just destroy the jump packing bacta guard 'meta'.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • Don't worry. I'm sure the game will come out of Beta "someday".

    If we could get Inferno Squad skins for Imperials, that'd be great.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

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  • bfloo wrote: »
    bfloo wrote: »
    Just unlocking the faction restriction adds 24 blasters to the game.

    Reinforcements and Aerials need to be taken out of Blast and an objective mode needs to be added without them.

    Precisely why the class system never even needed to happen. Restriction, restriction, and more restriction.

    The EE3 is only usable by Boba, yet it was one of the most popular weapons in BF2015. And my favorite weapon, the T-21 isn't even in the game at all.

    Idk how they ever thought it was a good idea to limit the amount of time you get to play with your favorite weapons or skins.

    I love the class system

    I usually like class systems, but all the classes can do everything in this game, except support, so I don't see the point.

    I never thought I'd miss the star card system from the last game, but it allowed such great trolling possibilities. There were also occasional creative card combos, so many able to just destroy the jump packing bacta guard 'meta'.

    I do agree that each class is able to do more than it should however, I would never ever, like to go back to the Star Card system
    442nd And 332nd are the BEST
  • bfloo wrote: »
    Just unlocking the faction restriction adds 24 blasters to the game.

    Reinforcements and Aerials need to be taken out of Blast and an objective mode needs to be added without them.

    Precisely why the class system never even needed to happen. Restriction, restriction, and more restriction.

    The EE3 is only usable by Boba, yet it was one of the most popular weapons in BF2015. And my favorite weapon, the T-21 isn't even in the game at all.

    Idk how they ever thought it was a good idea to limit the amount of time you get to play with your favorite weapons or skins.

    I love the class system

    this is hardly a class system, it's just a restriction system. Restricting your weapons, skins, and abilities. Even some of the most iconic weapons like the EE3 and DL44 are limited to only heroes; stupid and pointless.

    BF2015 you could create whatever class you want and use whatever weapon you want with whatever skin you wanted to wear.

    BF2017 is proof that the class system is dated and pointless.

    What you gonna tell someone who's favorite weapon is the A280C, favorite skin is the Twi lek, and favorite star cards are the flash grenade and impact grenade?

    I'd tell them to play the better game that actually gives you freedom to enjoy everything you want.
  • bfloo wrote: »
    Just unlocking the faction restriction adds 24 blasters to the game.

    Reinforcements and Aerials need to be taken out of Blast and an objective mode needs to be added without them.

    Precisely why the class system never even needed to happen. Restriction, restriction, and more restriction.

    The EE3 is only usable by Boba, yet it was one of the most popular weapons in BF2015. And my favorite weapon, the T-21 isn't even in the game at all.

    Idk how they ever thought it was a good idea to limit the amount of time you get to play with your favorite weapons or skins.

    I love the class system

    this is hardly a class system, it's just a restriction system. Restricting your weapons, skins, and abilities. Even some of the most iconic weapons like the EE3 and DL44 are limited to only heroes; stupid and pointless.

    BF2015 you could create whatever class you want and use whatever weapon you want with whatever skin you wanted to wear.

    BF2017 is proof that the class system is dated and pointless.

    What you gonna tell someone who's favorite weapon is the A280C, favorite skin is the Twi lek, and favorite star cards are the flash grenade and impact grenade?

    I'd tell them to play the better game that actually gives you freedom to enjoy everything you want.

    I do agree, that this is a poorly done class system with the classes not having distinct roles. However, the EE3 and DL44 aren't available to any class and this isn't the fault of the classes.

    In BF2015 , yes you could create your own 'class' but it always boiled down to a few metas which most people would use resulting essentially in a class system.

    BF2017 proves nothing except it was poorly done in this game and this game only.

    I would tell them "tough" but I also agree that skins should not be limited to classes. As a quick thing, having both the impact and flash grenade is pretty OP, hence they aren't together in any class
    442nd And 332nd are the BEST
  • B-but i want Mace and Ashoka
  • Ppong_Man12
    1628 posts Member
    edited February 7
    Terranova4 wrote: »
    B-but i want Mace and Ashoka

    And Cad Bane and Padme’
  • While we‘re at it: I want Admiral Holdo
  • Meta is not different in this game than the last. Everyone basically runs the same few weapons, Officer was for the longest time the meta imo. Infantry play is 2nd rate in this game compared to the last imo and nothing more than a means to an end, end being getting a hero. That’s why we have a lack of guys caring about infantry modes, modes like cargo or dropzone, or the lack of blaster threads.

    This game is all about the heroes, its the backbone and the reason most play bf2 imo. My questing is why mess up a good thing for many of us that liked the fast competitive infantry play of the last game. I don’t want hero guys telling me what infantry should be or how it should be played anymore than I tell the heroes guys how they should play.

    No doubt, completely agree, and to me thats no fault of the classes, just how they are implemented into HeroFront
    442nd And 332nd are the BEST
  • bfloo wrote: »
    Just unlocking the faction restriction adds 24 blasters to the game.

    Reinforcements and Aerials need to be taken out of Blast and an objective mode needs to be added without them.

    Precisely why the class system never even needed to happen. Restriction, restriction, and more restriction.

    The EE3 is only usable by Boba, yet it was one of the most popular weapons in BF2015. And my favorite weapon, the T-21 isn't even in the game at all.

    Idk how they ever thought it was a good idea to limit the amount of time you get to play with your favorite weapons or skins.

    I love the class system

    this is hardly a class system, it's just a restriction system. Restricting your weapons, skins, and abilities. Even some of the most iconic weapons like the EE3 and DL44 are limited to only heroes; stupid and pointless.

    BF2015 you could create whatever class you want and use whatever weapon you want with whatever skin you wanted to wear.

    BF2017 is proof that the class system is dated and pointless.

    What you gonna tell someone who's favorite weapon is the A280C, favorite skin is the Twi lek, and favorite star cards are the flash grenade and impact grenade?

    I'd tell them to play the better game that actually gives you freedom to enjoy everything you want.

    I do agree, that this is a poorly done class system with the classes not having distinct roles. However, the EE3 and DL44 aren't available to any class and this isn't the fault of the classes.

    In BF2015 , yes you could create your own 'class' but it always boiled down to a few metas which most people would use resulting essentially in a class system.

    BF2017 proves nothing except it was poorly done in this game and this game only.

    I would tell them "tough" but I also agree that skins should not be limited to classes. As a quick thing, having both the impact and flash grenade is pretty OP, hence they aren't together in any class

    well that's just my point, the class system was poorly done in BF2, so they should have just stuck with what they had in BF1 and improved upon it. Nothing is worse than a developer completely switching gears on something they're good at and completely changing it just because fans think they want it. I honestly don't know who was begging for the return of the 2005 style class system, because I certainly didn't miss it and I really enjoyed personalizing my two soldiers in BF2015 a helluva lot more than just picking some set in stone "class."

    nothing is OP as long as everyone has equal opportunity to attain it, hence why BF2015 had much more interesting matches. Sure, you had to unlock good stuff with credits, but the game was pretty generous with credits, albeit it could have been a bit more generous, but anything is better than the progression system of BF2017

    I agree about the meta of the EE3/jumppack being the almighty, however it still had its drawbacks and there were superior loadouts for different game modes, such as the dioxis grenade for extraction, and sonic imploder and flash grenade for heroes vs villains, and so forth. EE3/jumpack is mainly OP in Cargo.

    I personally stick to two different loadouts mainly: dioxis and thermal det, or the flash and sonic imploder; all of which I had the enjoyment of completing specific challenges to get, not just play the game for hours upon hours like in BF2017.

    BF2015 only needed a few tweaks and then it would have been an almost perfect game: nerf the EE3 firing rate, nerf the effectiveness of Berserker and Bodyguard, and increase the refuel time of the jet pack. I think that would be a good start.

    Also, block access the top of the freaking Jawa and Rebel transport. God I hate that shish so much.
  • Meta is not different in this game than the last. Everyone basically runs the same few weapons, Officer was for the longest time the meta imo. Infantry play is 2nd rate in this game compared to the last imo and nothing more than a means to an end, end being getting a hero. That’s why we have a lack of guys caring about infantry modes, modes like cargo or dropzone, or the lack of blaster threads.

    This game is all about the heroes, its the backbone and the reason most play bf2 imo. My questing is why mess up a good thing for many of us that liked the fast competitive infantry play of the last game. I don’t want hero guys telling me what infantry should be or how it should be played anymore than I tell the heroes guys how they should play.

    true that. I've said before, and I will always believe that BF2 having such a strong emphasis on heroes was it's biggest mistake. All of the best skins, best weapons, best everything goes to the heroes in this game, and all of the attention of the devs is always focused on the heroes, and they practically use them to sell the game and seasons.

    this is such a backwards concept because the amount of time you'll get to play a hero is so low that it's irrelevant, especially for the younger kids who aren't as good at the game and will probably never get to play as them in GA. Horrible design and philosophy.

    at this point, it's safe to say that they should have just given heroes of Star Wars their own game if people want them so badly. That way the entire game can revolve around them with justification and the mechanics of the jedi and so forth can actually be an enjoyable experience, not just "press R to win" nonsense in Battlefront.

    Battlefront 1 proved that DICE was good at making a soldier based Star Wars Battlefront. It was seriously the perfect formula, and even the heroes were better in that game because they were not nearly unstoppable like they can be in BF2017, mainly due to regenerating health and star cards.
  • bfloo wrote: »
    Just unlocking the faction restriction adds 24 blasters to the game.

    Reinforcements and Aerials need to be taken out of Blast and an objective mode needs to be added without them.

    Precisely why the class system never even needed to happen. Restriction, restriction, and more restriction.

    The EE3 is only usable by Boba, yet it was one of the most popular weapons in BF2015. And my favorite weapon, the T-21 isn't even in the game at all.

    Idk how they ever thought it was a good idea to limit the amount of time you get to play with your favorite weapons or skins.

    I love the class system

    this is hardly a class system, it's just a restriction system. Restricting your weapons, skins, and abilities. Even some of the most iconic weapons like the EE3 and DL44 are limited to only heroes; stupid and pointless.

    BF2015 you could create whatever class you want and use whatever weapon you want with whatever skin you wanted to wear.

    BF2017 is proof that the class system is dated and pointless.

    What you gonna tell someone who's favorite weapon is the A280C, favorite skin is the Twi lek, and favorite star cards are the flash grenade and impact grenade?

    I'd tell them to play the better game that actually gives you freedom to enjoy everything you want.

    I do agree, that this is a poorly done class system with the classes not having distinct roles. However, the EE3 and DL44 aren't available to any class and this isn't the fault of the classes.

    In BF2015 , yes you could create your own 'class' but it always boiled down to a few metas which most people would use resulting essentially in a class system.

    BF2017 proves nothing except it was poorly done in this game and this game only.

    I would tell them "tough" but I also agree that skins should not be limited to classes. As a quick thing, having both the impact and flash grenade is pretty OP, hence they aren't together in any class

    well that's just my point, the class system was poorly done in BF2, so they should have just stuck with what they had in BF1 and improved upon it. Nothing is worse than a developer completely switching gears on something they're good at and completely changing it just because fans think they want it. I honestly don't know who was begging for the return of the 2005 style class system, because I certainly didn't miss it and I really enjoyed personalizing my two soldiers in BF2015 a helluva lot more than just picking some set in stone "class."

    nothing is OP as long as everyone has equal opportunity to attain it, hence why BF2015 had much more interesting matches. Sure, you had to unlock good stuff with credits, but the game was pretty generous with credits, albeit it could have been a bit more generous, but anything is better than the progression system of BF2017

    I agree about the meta of the EE3/jumppack being the almighty, however it still had its drawbacks and there were superior loadouts for different game modes, such as the dioxis grenade for extraction, and sonic imploder and flash grenade for heroes vs villains, and so forth. EE3/jumpack is mainly OP in Cargo.

    I personally stick to two different loadouts mainly: dioxis and thermal det, or the flash and sonic imploder; all of which I had the enjoyment of completing specific challenges to get, not just play the game for hours upon hours like in BF2017.

    BF2015 only needed a few tweaks and then it would have been an almost perfect game: nerf the EE3 firing rate, nerf the effectiveness of Berserker and Bodyguard, and increase the refuel time of the jet pack. I think that would be a good start.

    Also, block access the top of the freaking Jawa and Rebel transport. God I hate that shish so much.

    I remember seeing huge requests for the return of the class system, not only because it was in the original Battlefronts, but because it was what DICE was known for in their Battlefield franchise, where classes were top notch.
    442nd And 332nd are the BEST
  • ohf1eghrxz5i.gif
    The real hero
  • bfloo wrote: »
    Just unlocking the faction restriction adds 24 blasters to the game.

    Reinforcements and Aerials need to be taken out of Blast and an objective mode needs to be added without them.

    Precisely why the class system never even needed to happen. Restriction, restriction, and more restriction.

    The EE3 is only usable by Boba, yet it was one of the most popular weapons in BF2015. And my favorite weapon, the T-21 isn't even in the game at all.

    Idk how they ever thought it was a good idea to limit the amount of time you get to play with your favorite weapons or skins.

    I love the class system

    this is hardly a class system, it's just a restriction system. Restricting your weapons, skins, and abilities. Even some of the most iconic weapons like the EE3 and DL44 are limited to only heroes; stupid and pointless.

    BF2015 you could create whatever class you want and use whatever weapon you want with whatever skin you wanted to wear.

    BF2017 is proof that the class system is dated and pointless.

    What you gonna tell someone who's favorite weapon is the A280C, favorite skin is the Twi lek, and favorite star cards are the flash grenade and impact grenade?

    I'd tell them to play the better game that actually gives you freedom to enjoy everything you want.

    I do agree, that this is a poorly done class system with the classes not having distinct roles. However, the EE3 and DL44 aren't available to any class and this isn't the fault of the classes.

    In BF2015 , yes you could create your own 'class' but it always boiled down to a few metas which most people would use resulting essentially in a class system.

    BF2017 proves nothing except it was poorly done in this game and this game only.

    I would tell them "tough" but I also agree that skins should not be limited to classes. As a quick thing, having both the impact and flash grenade is pretty OP, hence they aren't together in any class

    well that's just my point, the class system was poorly done in BF2, so they should have just stuck with what they had in BF1 and improved upon it. Nothing is worse than a developer completely switching gears on something they're good at and completely changing it just because fans think they want it. I honestly don't know who was begging for the return of the 2005 style class system, because I certainly didn't miss it and I really enjoyed personalizing my two soldiers in BF2015 a helluva lot more than just picking some set in stone "class."

    nothing is OP as long as everyone has equal opportunity to attain it, hence why BF2015 had much more interesting matches. Sure, you had to unlock good stuff with credits, but the game was pretty generous with credits, albeit it could have been a bit more generous, but anything is better than the progression system of BF2017

    I agree about the meta of the EE3/jumppack being the almighty, however it still had its drawbacks and there were superior loadouts for different game modes, such as the dioxis grenade for extraction, and sonic imploder and flash grenade for heroes vs villains, and so forth. EE3/jumpack is mainly OP in Cargo.

    I personally stick to two different loadouts mainly: dioxis and thermal det, or the flash and sonic imploder; all of which I had the enjoyment of completing specific challenges to get, not just play the game for hours upon hours like in BF2017.

    BF2015 only needed a few tweaks and then it would have been an almost perfect game: nerf the EE3 firing rate, nerf the effectiveness of Berserker and Bodyguard, and increase the refuel time of the jet pack. I think that would be a good start.

    Also, block access the top of the freaking Jawa and Rebel transport. God I hate that shish so much.

    Yeah i really miss BF1's system, i felt like i had way more tactical flexibility, i could run smoke and flash to help give my team cover as we push onto the objective, or on bespin, i would run smoke and dioxis and use them both on a doorway, so if the enemy tried to push they wouldnt see us, and would take damage, i just miss being able to run smoke and throw it out as we advance so the enemy wouldnt know where we were, and i miss being able to use whatever weapon i wanted
  • ohf1eghrxz5i.gif
    The real hero

    who are you
    FORUM JESTER
    KOG
    Dbeh6cI.gif
  • rollind24
    4844 posts Member
    edited February 11
    Any new infantry stuff or are we still focused on PvP online arcade and whack a mole counters?
    #infantrylivesmatter
  • Relmets wrote: »
    ohf1eghrxz5i.gif
    The real hero

    who are you

    that's just one of the many skins that the droids could have. Add yellow, how hard could it be?
  • Relmets wrote: »
    ohf1eghrxz5i.gif
    The real hero
    who are you
    that's just one of the many skins that the droids could have. Add yellow, how hard could it be?
    That's the skin that is currently in game for the Droid Officer.

    But yeah, there's lots that could be done. Officer markings in red, for Citadel Security Captain. In blue for Ship Crew Commander. Green markings of various thicknesses and designs for Droid Marines. Maybe Aqualish and Quarren Officers. All canon. And there's lots more.
  • H
    Relmets wrote: »
    original.gif

    No more heroes after Anakin. Not for a while, at least. Trooper gameplay needs to be revitalized, and content needs to be rounded out. Heroes will have received 4 new additions as of February. At the rate content is being delivered, if the focus for 2019 is another set of heroes then infantry players will have been kicked to the curb AGAIN.
    NECESSARY:
    - Unlock the faction restriction for all of the default blasters. Cross era weapons are already a thing, there is no point in maintaining a faction correlation only for the defaults. This is an easy way to "add" plenty of blasters without too much effort. Even if they are different only cosmetically it will still create the illusion of more choice.
    - NEW weapons, maybe including cross-class weapons as well, (think PDWs in battlefield)
    - More trooper equipment/abilities
    - More trooper customization (Look around, plenty of threads)
    - A true troopers only mode. NO, none of the modes so far are trooper modes so long as they have tiered units (enforcers/aerials). Cargo has potential, but whatever the mode is, the options should be Assault, Heavy, Officer, or Specialist. Nothing else.
    _____________________________________________________________________________________________________________________
    ANOTHER THING TO CONSIDER:
    How you have fun playing this game is subjective, but there are ways in which the content above is OBJECTIVELY better than a single hero per month. You don't need to race with other players to be the first to use a weapon, trooper ability, or a trooper skin, like you do with a hero (whether farming BP in GA or scrolling across the HvV selection menu). You don't need to hope to be on the right team in the first place either (except for skins). People won't leave games en masse because they weren't quick enough to get to try the new content like they do in HvV.

    After trooper content is accounted for the logical next step would be to add maps, but we'll see if the herolords can tolerate not having Ahsoka or Padme or whoever.
    tumblr_pfnza1aevg1tlp2zeo1_500.gif

    No hero content wanted
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