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After February, "Operation health"

After Anakin and conquest there needs to be a break from content for a few months. Piling new content on top of a broken game fixes nothing and makes the game worse.


So for example, lets say from march-may dice spends those months fixing the game and all the bugs and problems with the game. Like an operation health season.
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Replies

  • Haha siege ref +10
  • Devlin21 wrote: »
    After Anakin and conquest there needs to be a break from content for a few months. Piling new content on top of a broken game fixes nothing and makes the game worse.


    So for example, lets say from march-may dice spends those months fixing the game and all the bugs and problems with the game. Like an operation health season.

    Nah

    I want more bugs
    I want a bug where Lando's gun destroys the AT-AT of 1 shot and the Rebels win in Hoth in the first phase.
    or imagine that you are playing on Yavin and for an unexpected bug you reappear at Endor! I want this!
    JEFF GOLDBLUM A GOD

  • You know, I think that the patches are just going to increase the amount of bugs.
    You guys are gonna make me rich......
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    XJO461
    That Specialist rework was disappointing.
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  • Yeah, enough with all this new content already. Please fix the maps modes and weapons I've played and used a thousand times.
  • Yes please, imo it should be the biggest priority
    Army or not, you must realize....you are doomed.
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  • Sucks we have to hope they set aside time to really iron out the major issues that still plague this game... at the expense of keeping this game rolling with fresh content.

    Would be nice, after a year in, if there was a variety of content coming in cycles with bug and glitch fixes all along the way.

    Knights of Gareth
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  • I agree, or at least restrict it to a few skins and such.

    I think they can come back to new content in the Summer and Fall with new characters and maps etc.
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    ∆^∆
  • The_Count
    50 posts Member
    edited January 11
    Honestly this is going to sound very unpopular but just add more maps and content first and then fix the bugs, here’s why, if they add new content and their is bugs in it, then they can just fix them all at the same time instead of fixing all the bugs, then adding new content, then fixing more bugs.

    Also while some bugs exist, I don’t think many of them are absolutely gamebreaking. That said the major bugs should get looked as they make new content, but the minor ones should just be ignored for new content so they can patch them later with the possible bugs in the new content.
  • @The_Count
    I think you don't know how the BUG cycle works on this game. If we were to follow your idea, which is what DICE has been doing all along (when they're not working on another game at SWBF's expense), we would keep the status quo: More BUGs each patch, more BUG fixing that actually fixes nothing, more BUG fixes that actually break the game even more, and more BUGs that fortunately got fixed, but unfortunately got "unfixed" and resurfaced to haunt us again.

    100 BUGs is a small number to quantify the amount of BUGs that haunt this game.

    My latest Rey HvV killstreak World Record, a 41 Killstreak, was a 40 minutes match that I used as an example for 12 different types of BUGs that happened during it. Half Effects BUGs (Freeze, Choke, and Choke Hold), Choke Hold throwing people at random directions, Disabled Block BUG, Dash Strike's Visual BUG, All-Out Push's Sound Stuck BUG, scoreboard killstreak counter desync bug, thrust surge far hit bug, Corpse Attacking BUG, Dash Strike's Orientation BUG, shaky camera during forced movement BUG.

    And there are so many more out there. Just Vader's Choke has 4 BUGs associated with it. Almost every Hero has at least one bugged star card. Bad collision spots, the new dodge stuck bug, being able to unreliably do stuff while falling (previously only a few select things could be performed while falling, and it was consistent), shooting & blocking while fallen on the ground, sound bugs, stuck phase markers bug, multiplication of capped classes bug, squad teleportation bug, going behind walls, ceilings, floors, environmental damage bug, visually disabled block bug (but not really), ragdoll bug, and the list goes on, and on, and on, and on.........

    If they don't focus on fixing the bugs first, this game will fall apart. When they messed with palpatine so badly that his chain lightning stopped working at all in a previous patch (JUST because guillaume tried to not allow palpatine's chain lightning to kill the AT-AT pilot on Endor GA 2nd Phase), I thought they wouldn't recover from that, but they did. Then they messed Palpatine again so badly, that he became a deity, and thus was killswitched, and I thought that was the last drop before the game would fall apart, but miraculously they fixed it and things became more stable again.
    Tired of BUGs?
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    Visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)
  • Devlin21
    8241 posts Member
    edited January 11
    Referring to RogueZeroRendar's post.
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    .........
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  • DarthJ
    5257 posts Member
    I get what you are saying Devlin.....but, devils advocate......stopping content will only drain the playerbase further when other games release DLC/new games come out. A couple of months is a long time in the gaming world. I can almost guarantee that if nothing new came for a couple to a few months, this game would be in a certain creek without a paddle. No amount of advertising new content would bring hordes back after a year+ release and no new content for a few months.

    Whilst I would love to see all the bugs fixed, doing this will impact on the playerbase, other than the diehards here. And its worth remembering that this forum probably only represents like 0.5% of the playerbase (don't quote me on that @t3hBar0n I made it up! As I know you love correct statistics). But yeah, I think it would harm the game in the long run.

    What SHOULD have happened is more consistent fixes from the off. Bugs pounced on and dealt with quicker, like other games do. Some games I have had you see multiple patches in a month, compared to 1 if we are lucky at times here. I obviously know next to nothing on bug fixing, but surely if other developers can do it quicker for both online and offline games, DICE can? I appreciate some bugs may be harder to sort than others though.
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  • Drfeelbad
    134 posts Member
    edited January 11
    Operation Health is a 4 month period of time where we are fixing and repairing the game.
    Would love to see this happen though.
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    “Pessimism never won any battle.”
    -Dwight D. Eisenhower

    “Heroes may not be braver than anyone else. They’re just braver five minutes longer.”
    -Ronald Reagan
  • @RogueZeroRendar

    Your first paragraph proves my point. You say that with every patch they make to address something they mess something else up. Since they’re not the best at addressing the problem why not add MORE content so we can at least get something in each of these patches. I am with you on fixing force abilities but Ben Walke already said in Reddit and Twitter they’re gonna address that in February. They’re are some minor bugs besides the Heroes but they can fix them while adding new maps. This game must capitalize on the Clone Wars hype if the games continuation is to exist, otherwise even if bugs are all addressed, if they’re is nothing new, people will leave and the game will go with it.
  • The_Count wrote: »
    Honestly this is going to sound very unpopular but just add more maps and content first and then fix the bugs, here’s why, if they add new content and their is bugs in it, then they can just fix them all at the same time instead of fixing all the bugs, then adding new content, then fixing more bugs.

    Also while some bugs exist, I don’t think many of them are absolutely gamebreaking. That said the major bugs should get looked as they make new content, but the minor ones should just be ignored for new content so they can patch them later with the possible bugs in the new content.

    100% agree. Yes there are bugs, which sucks for a AAA game but more content is needed bad.
  • Devlin21 wrote: »
    After Anakin and conquest there needs to be a break from content for a few months. Piling new content on top of a broken game fixes nothing and makes the game worse.


    So for example, lets say from march-may dice spends those months fixing the game and all the bugs and problems with the game. Like an operation health season.

    Yes! The game really needs a bug-fixing therapy month
  • The_Count wrote: »
    @RogueZeroRendar

    Your first paragraph proves my point. You say that with every patch they make to address something they mess something else up. Since they’re not the best at addressing the problem why not add MORE content so we can at least get something in each of these patches. I am with you on fixing force abilities but Ben Walke already said in Reddit and Twitter they’re gonna address that in February. They’re are some minor bugs besides the Heroes but they can fix them while adding new maps. This game must capitalize on the Clone Wars hype if the games continuation is to exist, otherwise even if bugs are all addressed, if they’re is nothing new, people will leave and the game will go with it.

    They indeed aren't good at patching stuff, but no I don't prove your point. When they add more content they add even more bugs (e.g. grievous and obi came full of bugs, bespin map came with 3 out of bounds places found on day 1), old bugs resurface more (e.g. getting stuck on paralyzing ability), previously controlled bugs start to happen a lot more (e.g. disabled block bug).

    It's not like the amount of bugs will stay the same independently from new content drops or not. New content drops not only remove them from trying to fix bugs (they already fixed some, they do succeed from time to time), but also do all things I mentioned before that increase the amount of active bugs.

    I understand they must bring new content to the game from time to time, but they already decided to hold content for this game in order to release that disappointing Battlefield V. It almost killed this game, because bugs weren't being adressed, nor new content was being released (only mediocre bug fixing and mediocre content drop happened during this time). And they got what they deserved from the decision to move the emnployees to that poorly designed/developed game.

    Another recent example: They added a new content: Squad Play. It came with a BUG: Infinite Score Glitch. People could get over a million score in a match, thousands of credits each mach they did that, and a load of xp for any non vehicle class. I also thought this would tear the game apart, but it seems things are stable for now, although they didn't properly fix it yet, they just killswitched the score gain from respawning on a squad mate.
    Tired of BUGs?
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    Visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)
  • So wait another 9 months without new maps? No thanks.
    It does appear that most or almost all of the bugs are related to heroes and not maps, troopers and weapons. Why not add content that is trooper only like new maps for Extraction, Strike and Blast, Imperial and Rebel skins and new blasters/weapons for troopers as they don't break the game like hero bugs do? Having a company that could fix previous hero bugs while adding new content for troopers in a timely manner at the same time would be ideal but how many game companies do that? It would require a well funded company, like EA, to properly develop and support a game about an item as iconic as SW.
    Lets put the much requested emote wheel on hold and get some new maps, blasters/weapons, and skins for troopers then go from there as many of us are tired of the same maps, same blasters/weapons and the same skins. That would be the healthy alternative to yet even more time (Months) without new content.

  • if they are done with the clone wars i would agree with this. if not then wait till its over
    cause everything you read on the internet is true...
  • @Jett_Fett_91166
    I understand why you'd think most bugs are related to heroes, I almost only play HvV, so most bugs I complain about are related to heroes. And there are the HvV veterans around here showing all sorts of bugs they find while playing as heroes.

    However many of these bugs also apply to other classes, and there are many class specific bugs, map specific bugs and mode specific bugs. So it won't make any difference focusing on non-hero content, the bug cycle will continue the same.

    What I think should be top priority in the content area are skins. There are many simple skins they can make and it'll pass as new content. It'll also be the only new content they can get any extra money from people who already own the game. I'm sure skins can be made while bugfixing is a priority, but maybe creating Padmé won't, or porting Sullust from SWBF2015, or bringing Vardos from the campaign.

    But if they keep doing a poor job at bugfixing and bring loads of new content, the game will fall apart. It's almost there, and it almost did a few times already.
    Tired of BUGs?
    giphy.gif
    Visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)
  • @Jett_Fett_91166
    I understand why you'd think most bugs are related to heroes, I almost only play HvV, so most bugs I complain about are related to heroes. And there are the HvV veterans around here showing all sorts of bugs they find while playing as heroes.

    However many of these bugs also apply to other classes, and there are many class specific bugs, map specific bugs and mode specific bugs. So it won't make any difference focusing on non-hero content, the bug cycle will continue the same.

    What I think should be top priority in the content area are skins. There are many simple skins they can make and it'll pass as new content. It'll also be the only new content they can get any extra money from people who already own the game. I'm sure skins can be made while bugfixing is a priority, but maybe creating Padmé won't, or porting Sullust from SWBF2015, or bringing Vardos from the campaign.

    But if they keep doing a poor job at bugfixing and bring loads of new content, the game will fall apart. It's almost there, and it almost did a few times already.

    Skins aren’t enough, people desperately want maps, maps are critical to the continuation of the game, taking months to fix bugs will kill this game, people are toughening it out because they see new game modes and content on the horizon. They’re bugs that need fixing no doubt and I don’t see why DICE can fix bugs which keeps simulatiously making new maps. By now in BF 2015 their were loads of new maps and game modes. They need to add maps to every game mode especially GA and Extraction since there is only 2 maps.

    The release of new maps isn’t going to add bugs to Heroes, it may add bugs to smaller modes but their not the major bugs like heroes. Also DICE said in February and this Tyrannus patch they’re addressing the hero bugs.
  • TastyNoob wrote: »
    Haha siege ref +10

    YESSSSSSSS

    Man I was so mad at Operation Health, but this game really needs it.
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    (Sort of an atypical/joke song, all their other songs are way better)

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  • Disagree... there will always be bugs. Give us new maps and they can fix other bugs as well along the way. Shouldn’t be that hard...
  • the devs are like the attackers on kashyyyk and the defenders is the game and the devs are trying to get in a turbo tank. operation health could give the devs the thing they need to plant the bomb and watch it blow
    cause everything you read on the internet is true...
  • @RogueZeroRendar

    When they have failed to fill a hole in the wall on Yavin on the first try, you aren't going to convince me that they'll be able to make the rest of the game work in a reasonable amount of time.

    I deal with bugs when I play, but nothing that I would qualify as completely unplayable. I play my fair share of heroes too, and even with the more prominent bugs there, I still don't feel like the game is on the brink of collapse in terms of functionality. I'm more inclined to agree with @Jett_Fett_91166 , what's killing the experience for me is the monotony of selecting from four different blasters per class, having an underwhelming amount of trooper customization, things like that.

    Also it's convenient for some hero players (not necessarily you) to call for a halt on the already underwhelming flow of content when so many of the new additions have been in their favor.

    Sure there are hero players who would trade the four new heroes for smoother gameplay, but how much longer do the rest of us, who are still waiting for our turn on the content train, need to keep waiting due to hero focus? And I'm calling this rally for "fixes-first" a "hero focus" because as a trooper player I have not once encountered a bug that made me think "they need to stop working on any new content and fix this right away."

    Another thing I think is worth considering as well is that by their nature, heroes may be more prone to bugs due to how much more complex of an addition they are, than something like a blaster. Of course it's not like we'd know because after more than a year they haven't added any new blasters.

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    FORUM JESTER
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  • +1 to Operation Health dlc :)
  • This depends on your perspective of "health".

    I would agree except this game needs to grow it's player base. It has started to do that with the Geonosis DLC, and the new large game mode should be a nice draw as well. They are going to want to follow this up with more content, not months of "bug fixes". The last thing they need is to go on a new content dry spell like in 2018.

    Most games that fancy themselves "live services" like this game have lingering bugs. It's the unfortunate reality of trying to keep a healthy player base. At the end of the day, new content keeps players involved and coming back.

    Game breaking bugs should and usually are fixed of course, and are the exception.
  • @Jett_Fett_91166
    I understand why you'd think most bugs are related to heroes, I almost only play HvV, so most bugs I complain about are related to heroes. And there are the HvV veterans around here showing all sorts of bugs they find while playing as heroes.

    However many of these bugs also apply to other classes, and there are many class specific bugs, map specific bugs and mode specific bugs. So it won't make any difference focusing on non-hero content, the bug cycle will continue the same.

    What I think should be top priority in the content area are skins. There are many simple skins they can make and it'll pass as new content. It'll also be the only new content they can get any extra money from people who already own the game. I'm sure skins can be made while bugfixing is a priority, but maybe creating Padmé won't, or porting Sullust from SWBF2015, or bringing Vardos from the campaign.

    But if they keep doing a poor job at bugfixing and bring loads of new content, the game will fall apart. It's almost there, and it almost did a few times already.

    From my experience on the forums many of the bug threads on here are about broken hero abilities and hero balance and not about broken maps, broken blasters, broken trooper abilities and broken skins. DICE had to kill switch Palps for how long? I see more feedback about broken hero abilities and how bad the HvV mode is. I agree that there are some non hero bugs like the AT-AT OS glitch, Scan dart being iffy at times and yes the Yavin and Takodana map exploits still exists but these along with the many broken heroes are not sufficient reason delaying new content in a game that has great difficulty in releasing any new content in a timely manner. The maps, troopers, blaster/weapons, star fighters and vehicles in this game are working as intended for the most part.
    Why are these bugs not found by game testers? How long do game testers get to test whatever new item is being added? The important question is why can't EA/DICE accomplish releasing new content and making fixes for bugs and exploits in a timely manner?
    Skins are a nice cosmetic feature and yes I'd like a Luke Rebel pilot skin, Shock Trooper skin and Shadow Trooper skin but skins should not be a priority over new maps, blasters/weapons and bug fixes.
  • I would rather hope that they're working on fixes as well as the new content for feb etc.

    pH
  • I would compromise by saying that they could still add new skins for existing heroes and troopers, while then focusing on the fixing of bugs.
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  • @The_Count
    The addition of new maps will bring new BUGs that are tied to the maps: Bad Collision Spots, Holes in Walls, Floors, Ceilings that lead to Out of Bound areas, and other things that are related to the maps. But then, these are usually more of an issue in HvV then GA, especially holes to out of bounds areas, where exploiters can hide as targets to mock the enemy team.

    @Relmets
    You mention hero players are more ok to halt content then the others for the amount of content we're getting. We got 2 bugged and unbalanced heroes so far. If you consider hero hoggers of GA, I understand, but for us HvV players there's no Geonosis yet. And then you'll get a brand new huge mode to play next month, and we hvv players will have 4 bugged heroes and 1 bugged map (I don't know of any bugs in geonosis yet, but dice failed to deliver a single map without bugs so far). But then this is irrelevant as I'm one of those you mentioned that would gladly postpone these 4 heroes for bugfixing efforts.

    So to what matters: I understand heroes have many bugs, but enemy revealing skills not working, the new dodge stuck BUG, the ragdoll BUG, these are top priority bugs to fix IMO which affect any class (heroes and not heroes alike). The PC Sound BUG, which has finally been fixed recently, was a GA only BUG, and the community was going nuts because of it. If you don't find these things game breaking, try getting better at the game (not saying you aren't, but follow my thoughts here, it'll make sense), and you'll see the better you get, the more annoying and gamebreaking these bugs become. As an example, when I was still learning basic hero combat, up to a somewhat decent level of gameplay, I'd die without being able to block with my lightsaber and guess it was ok, that I didn't know the cause of it. Now that I've been training for more then a year and have achieved a hero play level that is much more precise and full of gameplay knowledge, I discovered most of the times this happens is due to a bug, which happens more to heroes that face combat and win or leave alive, something I've became much better at. So now, every match I use a lightsaber hero in HvV I'll experience the Disabled Block BUG at least once. Together with all other bugs that still happen very frequently, HvV is actually 50% BUG Avoiding and 50% Normal Gameplay. I could go on with the bugs list here, but I'll save this for another post.

    To finish here, just remember the Infinite Score Glitch. A youtube channel managed to show this BUG to thousands of people when ti was still active. Imagine if dice didn't get rid of the score gain when you spawned on a squad mate? No one would like to play squad modes anymore because many people would farm xp and credits with this bug instead of playing. And it took them a fair while to act on this. Streamer whaddaweirdo showed this to us battlefrontstats users and said he reported to F8RGE to get rid of it before it spread. Of course they failed to act in time.

    @Jett_Fett_91166
    You see this here, but you should search for bugs on Answers HQ: https://answers.ea.com/t5/Bug-Reports/bd-p/star-wars-battlefront-ii-bug-reports-en. As I said, here we have me, who mostly focus on hero bugs, and the HvV veterans (you know who I'm referring to) who love to expose all the bugs they encounter. But there there are many other users who get many bugs that aren't related to HvV or heroes, but to other modes and to trooper and vehicle classes as well.

    And to adress what many have been complaining about here: It makes no sense that DICE can't work on new content and bug fixing at the same time. Well, they don't get more money from those, like they did for content on SWBF2015. So they certainly have much less interest in doing this here, then say developng a new battlefield, or working on other projects for sale. And EA is much less willing to spend more money with them for a game that can't make much more money, like they are willing with the FIFA franchise they launch a new one each year, or The Sims which if you add the cost of everything they deliver, it's like 10 times the value of SWBFII when it launched.

    This is another reason I think they should deliver a TON of Skins, mostly simple ones so they can do them fast and with low cost. If people start buying them for real money, maybe this will allow them to hire more employees and become able to make content and fix bugs.
    Tired of BUGs?
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    Visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)
  • @RogueZeroRendar
    I wouldn't say I'M, as in trooper players, are getting that new big mode in February. The same way it's not a hero mode for players who prefer HvV I don't think it qualifies as a trooper mode either, assuming it will be all inclusive like GA. Unless that's not what you meant in which case disregard this.

    I do think you make some good points and I do see how at higher level play bugs become much more of an issue, but it's not that I don't think bugs should be tended to. I just don't support this idea that the rest of the game needs to be put on hold any longer solely for the bugs. I suppose at this point it's more opinion based: I personally would rather deal with the same bugs I deal with when I play and get some new trooper content, than have them patched but go another year with the same old stuff. Now I mainly play blast and extraction with a few rounds of HvV in between, so probably someone who plays more GA and HvV or HvV exclusively will have a different take.

    Bug fixing should not even be spoken of on the same terms that content drops are anyways, constant monitoring of bugs and quick fixes should be a given. It's funny we all have to have this conversation about what takes priority, because fixing bugs should not be getting in the way of content at all.

    Another testament to the sorry state of this game I guess.
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  • Alex64
    5385 posts Member
    They need to fix the game 'cause is dying.
    This song is dedicated to you...
  • A break from content? We’ve hardly gotten any content all year. Clone skins, one map, and two heroes is nothing.
  • A break from content? We’ve hardly gotten any content all year. Clone skins, one map, and two heroes is nothing.

    Well said, 100% agree, they need to push more maps and weapons ASAP to continue to keep players otherwise this game dies and hasn’t even reached a 10th of its potential.
  • in theory if there are enough bugs, the game should balance out over time. some bugs cancel other bugs. eventually it will be balanced....
  • stevenomes wrote: »
    in theory if there are enough bugs, the game should balance out over time. some bugs cancel other bugs. eventually it will be balanced....

    this is not how bugs usually interact with one another

    they usually create an even more unstable and unpredictable situation

    want an example? they crippled palpatine when trying to fix his chain lightning hitting the at-at's driver
    the skill stopped working at all on that patch, but it didn't actually... it had a weird behavior that it would first track a target, and then when released again it would get that target no matter where he was in the map:



    I fear how more unstable the game can get, the more bugs they introduce

    Even Rey has a nice chain of bugs: First let vader choke you and trigger the Vader's Choke Half Effect BUG (https://answers.ea.com/t5/Bug-Reports/Half-Effect-BUG-Maul-s-Choke-Hold-Kylo-s-Freeze-Vader-s-Choke/m-p/7288947#M20762), then try to dash in a precise time to cancel the secondary effects of Vader's Choke Half Effect BUG. This has triggered the Disabled Block BUG (https://answers.ea.com/t5/Bug-Reports/Disabled-Block-BUG/m-p/6762835#M13381). Now get Rey to perform a Dash Strike, and 90% chance it'll trigger the Rey's Dash Strike Visual BUG (https://answers.ea.com/t5/Bug-Reports/Rey-s-Dash-Strike-Visual-BUG/m-p/7288862#M20756). The interesting part is that it's possible to trigger the disabled block bug and rey's dashs trike visual bug by other means, but this is a chain I'm sure of, every month I play this game since March I did that at least once.
    Tired of BUGs?
    giphy.gif
    Visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)
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