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Pro and Veteran Players who use Saber/Force users: How are you dealing with the new Stamina BAR?

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I'd like to open this question as the subject hasn't been popping much lately, so in DICE's eyes this certainly means they nailed it with the best way to display stamina.

So my question is simple:
When using a character who has to manage stamina, how are you dealing with the Stamina Bar? Have you gotten used to it enough so it feels as good or even better then the Stamina Wheel? Or have you become better at managing your stamina without checking the stamina bar for most of the time?
In my case, I competely ignore the Stamina Bar for most of the time, timing my attacks(palpatine) and blocks by feeling when the Stamina will deplete.

The idea here is not to bring back the Stamina Wheel, so please answer truthfully. I think the best solution would be to put the Stamina Bar in the same place on screen where the Overheat Bar is for blaster heroes.
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Replies

  • What bar

    This. Something changed with the Genesis update?
  • I rarely check it. It's too small and way down. It doesn't help that saber heroes don't really get much of a penalty unless you love to spam block. For Palpatine I might check it a bit more, but as you do with him, I time it by feeling. I think the initial wheel was better. We'll see how it goes with the changes to saber combat.
    May your heart be your guiding key.
  • Does not really influence me since I almost never spam light sabers.

    -it’s a slight attempt to fix a problem of noobs spamming sabers. But the easy part is it only takes 4 saber hits to kill, unless it’s tank with extra health cards then 6.

  • Well, I'm already used to all force characters and I instinctly know where their stamina levels are without having to be constantly looking. So in a way I prefer it because of having a cleaner screen. But I believe the stamina circle is way better for new players. The stamina bar is just OK.
  • Oidmetala wrote: »
    For me the stamina circle was a smart idea, because the important information was in the center.
    The stamina bar is fine, but i don't realy watch on it often. For me it's more like that i preditct when i will run out of stamina, because i played the game for so long now.
    For new players i realy think the old stamina cirlce would be clearly better.

    Yeah pretty much this. I know when i'm about to be low on stamina and I check it occasionaly to have a general idea of how much I have left. It's gonna take getting used to for sure.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
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  • It's fine to me. Probably cause I watch anime with English subtitles
  • bfloo
    14748 posts Member
    I preferred the circle, I mostly ignore the bar.

    Since blocking only works half the time, it doesn't really matter.
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  • I think it should be more towards the center because I now barely look at it
    yes I know the feel and basically don't need to see it, but the point of it is to be useful, and I don't think it's really functional where it is

    I think the original was fine but that it could be made a bit smaller, or more transparent, or more like the overheat of blasters

    I think the most recent previous iteration, where it would start full was annoying - I liked it filling more than depleting
  • Cadoth
    1004 posts Member
    Oidmetala wrote: »
    For me the stamina circle was a smart idea, because the important information was in the center.
    The stamina bar is fine, but i don't realy watch on it often. For me it's more like that i preditct when i will run out of stamina, because i played the game for so long now.
    For new players i realy think the old stamina cirlce would be clearly better.

    Yeah pretty much this. I know when i'm about to be low on stamina and I check it occasionaly to have a general idea of how much I have left. It's gonna take getting used to for sure.

    Same, I don’t really mind it but I think the circle bar was more unique and cooler than that bar we have
  • I don't rely on it, but do check it if when I'm in an extended engagement, but mostly it's a 'feel' thing. For me the stamina bar was working as of last night.
  • The bar is better. It easier to see than the cool downs in the corner and now there is zero visibility impairment. They actually got this right.
  • i am certainly not a pro/veteran but i will say that to me personally is not a problem (but good luck to those saber spammers ;) )
    cause everything you read on the internet is true...
  • I check periodically, but mostly play by feel. If you play the same saber characters, you get used to it. Knowing when you're free to drop guard for a moment helps being depleted a non-issue.
    PSN: Atreus-213
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  • Don't like the bar, the wheel was better but only when it filled up as opposed to starting full. I think the wheel should come back or at least give us the option to switch between them. The wheel could be a little smaller though.
  • I think it’s an unnecessary not asked for change that had no place. And I don’t like it.
  • Atreus213 wrote: »
    I check periodically, but mostly play by feel. If you play the same saber characters, you get used to it. Knowing when you're free to drop guard for a moment helps being depleted a non-issue.

    This.
  • It pretty much is worse imo, but I got used to it by just judging how many swings I usually have with a character.
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  • The first version was the best. It only appeared if you had to worry about it - perfection~.
  • I'd like to open this question as the subject hasn't been popping much lately, so in DICE's eyes this certainly means they nailed it with the best way to display stamina.

    So my question is simple:
    When using a character who has to manage stamina, how are you dealing with the Stamina Bar? Have you gotten used to it enough so it feels as good or even better then the Stamina Wheel? Or have you become better at managing your stamina without checking the stamina bar for most of the time?
    In my case, I competely ignore the Stamina Bar for most of the time, timing my attacks(palpatine) and blocks by feeling when the Stamina will deplete.

    The idea here is not to bring back the Stamina Wheel, so please answer truthfully. I think the best solution would be to put the Stamina Bar in the same place on screen where the Overheat Bar is for blaster heroes.

    Did you edit this I don't think I seen that question. Anyways I got used it. Yes, it was bothersome the first 2 days but now i like it better than the old one. As I said earlier it wasn't that big of a deal to me cause I watch Japanese anime & I constantly look at the subtitles & the action so it didn't take long to get used to it. After playing with all the saber users ik when I'm about to run out & how fast it comes back. I play the same way I did now as when the circle bar was here.
  • They should give us the option choose how we want it.
  • it was better the way it was but I have just gotten slightly better at making sure I dont run out and ill look down every now and then to check it.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • They should give us the option choose how we want it.

    Thats also good idea.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • I had totally forgotten about it.
  • @F8RGE
    Could you please tell us you have something in mind for this? Only a minority here said it was ok, no problems at all (and I honestly doubt who said that is either a pro or veteran with saber/force users, unless they have robot eyes to switch focus and come back in split seconds). The rest made it clear they either prefered the stamina wheel, or they think the stamina bar is badly positioned.

    As NOBODY ever complained about where the Overheat Bar is for Blaster Heroes, I suggested moving the stamina bar to the same place as the overheat bar. As there are no Blaster & Saber/Force users at the same time, their overlapping will never be an issue.

    There's also the suggestion to allow us to choose in the options menu what suits us the most: the wheel or the bar (and if you implement that, please use the original wheel, not november's inverted wheel).
    Tired of BUGs?
    giphy.gif
    Well, they'll still exist.
    But visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)
  • @F8RGE
    Could you please tell us you have something in mind for this? Only a minority here said it was ok, no problems at all (and I honestly doubt who said that is either a pro or veteran with saber/force users, unless they have robot eyes to switch focus and come back in split seconds). The rest made it clear they either prefered the stamina wheel, or they think the stamina bar is badly positioned.

    As NOBODY ever complained about where the Overheat Bar is for Blaster Heroes, I suggested moving the stamina bar to the same place as the overheat bar. As there are no Blaster & Saber/Force users at the same time, their overlapping will never be an issue.

    There's also the suggestion to allow us to choose in the options menu what suits us the most: the wheel or the bar (and if you implement that, please use the original wheel, not november's inverted wheel).

    I am a pro saber user & I think it's fine lol. I'm telling you watching anime with subtitles trained me for this
  • @F8RGE
    Could you please tell us you have something in mind for this? Only a minority here said it was ok, no problems at all (and I honestly doubt who said that is either a pro or veteran with saber/force users, unless they have robot eyes to switch focus and come back in split seconds). The rest made it clear they either prefered the stamina wheel, or they think the stamina bar is badly positioned.

    As NOBODY ever complained about where the Overheat Bar is for Blaster Heroes, I suggested moving the stamina bar to the same place as the overheat bar. As there are no Blaster & Saber/Force users at the same time, their overlapping will never be an issue.

    There's also the suggestion to allow us to choose in the options menu what suits us the most: the wheel or the bar (and if you implement that, please use the original wheel, not november's inverted wheel).

    I am a pro saber user & I think it's fine lol. I'm telling you watching anime with subtitles trained me for this

    I agree that it’s fine. And I did complain about the stamina wheel obscuring vision. It could be where the blaster over heat bar is and that would be fine too.
  • RogueZeroRendar
    906 posts Member
    edited January 18
    @F8RGE
    Could you please tell us you have something in mind for this? Only a minority here said it was ok, no problems at all (and I honestly doubt who said that is either a pro or veteran with saber/force users, unless they have robot eyes to switch focus and come back in split seconds). The rest made it clear they either prefered the stamina wheel, or they think the stamina bar is badly positioned.

    As NOBODY ever complained about where the Overheat Bar is for Blaster Heroes, I suggested moving the stamina bar to the same place as the overheat bar. As there are no Blaster & Saber/Force users at the same time, their overlapping will never be an issue.

    There's also the suggestion to allow us to choose in the options menu what suits us the most: the wheel or the bar (and if you implement that, please use the original wheel, not november's inverted wheel).

    I am a pro saber user & I think it's fine lol. I'm telling you watching anime with subtitles trained me for this

    If you believe you are a pro, then you have robot eyes. However, as I'm not used to Galactic Assault at all, and I rarely play Hero Showdown, I may be overstreching an issue that's actually much more prevalent in HvV then in any other mode. Being a Pro or Veteran in saber fighting on HvV means dealing with multiple villains on you at the same time while you're alone. I am used to time my dodges and blocks as Rey against Vader and Maul, while focusing on not letting Phasma land her shots. This means splitting my attention in 3, all of which are in the mid upper region of the screen. If I also have to look straight to the bottom to check my stamina, this split second time lost may be enough to make vader land an attack, and that's usually death, as the stagger allows maul to come and hit me too, vader will spam attacks to which I won't be able to flee, and phasma will be landing many shots as I'll be almost stuck in place while vader and maul stagger me.

    In GA there are rarely multiple villains on you alone at the same time. Troopers usually fear saber users when they are near, and when they are far you have time to think on your stamina and possible covers to refill it. In Hero Showdown there can only be 2 enemies at once, so there this is impossible.
    Tired of BUGs?
    giphy.gif
    Well, they'll still exist.
    But visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)
  • quenaelin
    852 posts Member
    edited January 18
    What bar

    Yes, what bar. I rarely watch it, after next saber update devs are forcing to look at it, I don't like it. Filling circle was good, I would prefer animation changing to very slow or heavy breathing or something more than HUD bar, even screen dimming when you are out of stamina would be better.
  • @F8RGE
    Could you please tell us you have something in mind for this? Only a minority here said it was ok, no problems at all (and I honestly doubt who said that is either a pro or veteran with saber/force users, unless they have robot eyes to switch focus and come back in split seconds). The rest made it clear they either prefered the stamina wheel, or they think the stamina bar is badly positioned.

    As NOBODY ever complained about where the Overheat Bar is for Blaster Heroes, I suggested moving the stamina bar to the same place as the overheat bar. As there are no Blaster & Saber/Force users at the same time, their overlapping will never be an issue.

    There's also the suggestion to allow us to choose in the options menu what suits us the most: the wheel or the bar (and if you implement that, please use the original wheel, not november's inverted wheel).

    I am a pro saber user & I think it's fine lol. I'm telling you watching anime with subtitles trained me for this

    If you believe you are a pro, then you have robot eyes. However, as I'm not used to Galactic Assault at all, and I rarely play Hero Showdown, I may be overstreching an issue that's actually much more prevalent in HvV then in any other mode. Being a Pro or Veteran in saber fighting on HvV means dealing with multiple villains on you at the same time while you're alone. I am used to time my dodges and blocks as Rey against Vader and Maul, while focusing on not letting Phasma land her shots. This means splitting my attention in 3, all of which are in the mid upper region of the screen. If I also have to look straight to the bottom to check my stamina, this split second time lost may be enough to make vader land an attack, and that's usually death, as the stagger allows maul to come and hit me too, vader will spam attacks to which I won't be able to flee, and phasma will be landing many shots as I'll be almost stuck in place while vader and maul stagger me.

    In GA there are rarely multiple villains on you alone at the same time. Troopers usually fear saber users when they are near, and when they are far you have time to think on your stamina and possible covers to refill it. In Hero Showdown there can only be 2 enemies at once, so there this is impossible.

    Anime man, anime. Can't say this enough
  • Just give us the option to put it where we want & you make everyone happy
  • I prefer the
    Just give us the option to put it where we want & you make everyone happy
    Just give us the option to put it where we want & you make everyone happy

    Or an option where you can choose which one you would like to see in the HUD.
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  • Personally I do not think the bar was a good idea, the circle was better and more user friendly
  • I totally forget it's there. Not necessarily sure it's because I'm used to each character....but it was definitely easier to be aware of when it was in the middle and filled UP. It seems counter intuitive but it filling UP made it feel like the exhaustion was more impending. The red blinking really added to the intensity of "oops I over-did it" if you held it until full.

    In any case, I don't think the change to the bar made a noticeable difference in my gameplay. Don't really spam block. If I do ever find myself spam blocking it's probably because I'm just futily delaying the inevitable. Most of the time I'm having to be offensive to make up for the crap team mates.
  • New bar is worse. Revert back or relocate to blaster heat height.
  • It’s better than the other stamina things but overall, I care about it almost as much as what shade my boots are.


    giphy.gif
  • Definitely preferred the old system when it went down instead of up (so...second iteration stamina wheel). It'd be great to have a display option for people who want it as a bar, or to remove it completely, but in my opinion the wheel was the best option for being visible and comprehensible without being obnoxious or useless/unnoticeable.

    But yes we'll see how everything feels after the rework. I'm hoping everything is going to be a lot cleaner and more defined, as right now it's pretty messy and unpredictable...
  • You know the other annoying thing about this stamina bar is it works in reverse of how blaster heat works. When you overheat the blaster your WHOLE BAR turns red. When you delplete saber stamina you have two tiny slits that appear red with emptiness in the middle.

    It should be reverted to the original stamina wheel.
  • You know the other annoying thing about this stamina bar is it works in reverse of how blaster heat works. When you overheat the blaster your WHOLE BAR turns red. When you delplete saber stamina you have two tiny slits that appear red with emptiness in the middle.

    It should be reverted to the original stamina wheel.

    No. Just give us the option to choose which one we want.
  • @IronSoldier
    Thanks for giving your opinion.
    But do you have any idea how to make this topic get noticed? This stamina issue is bothering most of the community, either because they didn't like the change at all and would stay with what we had, or because the new implementation was badly applied (by moving an important factor of combat out of the combat zone of the screen), and should be tweaked to properly replace the old method.

    Yet neither F8RGE nor another EA employee came to address it.
    Tired of BUGs?
    giphy.gif
    Well, they'll still exist.
    But visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)
  • Admiral_Xen
    2727 posts Member
    edited January 20
    Fine with it. Barely even notice the difference.

    If I manage to deplete THE SENATE's stamina before I fry a pathetic Jedi I just do a couple Sheev spins and it's all back.
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    Founding member and commissar in chief of the Church of Janina. PSN: HanGerrelShot1st
  • I don't like it and would much rather they bring back the old circular bar. The new one is out of the way where you can't see it during heavy action, not a good thing.
  • Fine with it. Barely even notice the difference.

    If I manage to deplete THE SENATE's stamina before I fry a pathetic Jedi I just do a couple Sheev spins and it's all back.

    Exactly lol
  • Who cares?


    giphy.gif
  • bfloo
    14748 posts Member
    Just give us the option to put it where we want & you make everyone happy

    This would be the best solution, the hud gets crowded as it is with everything flashing all over the place.
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  • does not bother me tbh

    would prefer DICE to place their focus on creating new content like New Maps in 2019..
  • I never look at it. I adapt my fighting style to the amount of stamina available though. Usually goes something like block-atrack-attack-dodge-dodge-repeat. Melee combat in this game isn't that hard to master imo lol.
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