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Since inaccurate heroes are apparently here to stay

How about a visual option toggle?

In the settings, you indicate whether you want Accurate or Inaccurate.

If you choose Inaccurate, you get the game as it is.

Kylo Ren on Geonosis. Grievous on the Death Star. Darth Vader fighting clones. Darth Maul leading Stormtrooper armies.

If you choose Accurate, you get appearances and names altered to actually fit Star Wars.

In Clone Wars battles, Luke looks like Mace Windu. Finn is Captain Rex. Iden is Aurra Sing. Boba is Jango. Etc. In GCW maps, Obi-Wan is Old Ben. Rey is Fulcrum Ahsoka. Darth Maul is Seventh Sister. Finn is Wedge Antilles. Etc. In the FOW, Luke is Old Luke, Han is Old Han, Maul and Grievous are Knights of Ren, etc.

Altered heroes would have their voice-lines muted, because asking for new voice lines would be asking for actual work.

That way you people who don't care if it feels like Star Wars can have it your way, and those of us who do can at least not be forced to see this inane hodgepodge of random characters, this Star Wars Salad.

Replies

  • Troopper_FoFo
    1055 posts Member
    edited January 22
    For Grevious in the Og trilogy era just give him a fish head. Bam now he is Karbin. Not sure what to do for the Sequals since karbin died in the og trilogy era.

    Rey with white hair = Jocasta Nu.

    Finn can be made into Saw Gerrera. For both previous eras.

    Luke to Roan Shryne. for the prequals.

    I eventually think of more.

    Youtube Channel https://www.youtube.com/user/TroopperFoFo/ .
    Battlefront 2 , Battlefield and more.
  • Alright I got more.

    Captain Phasma og trilogy Seyn Marana - The 4th Inferno squad member that died before the campaign of this game.

    Kylo for og trilogy Lord momin



    Youtube Channel https://www.youtube.com/user/TroopperFoFo/ .
    Battlefront 2 , Battlefield and more.
  • Prof_Moriarty
    1366 posts Member
    edited January 22
    t3hBar0n wrote: »
    JackTHorn wrote: »
    How about a visual option toggle?

    In the settings, you indicate whether you want Accurate or Inaccurate.

    If you choose Inaccurate, you get the game as it is.

    Kylo Ren on Geonosis. Grievous on the Death Star. Darth Vader fighting clones. Darth Maul leading Stormtrooper armies.

    If you choose Accurate, you get appearances and names altered to actually fit Star Wars.

    In Clone Wars battles, Luke looks like Mace Windu. Finn is Captain Rex. Iden is Aurra Sing. Boba is Jango. Etc. In GCW maps, Obi-Wan is Old Ben. Rey is Fulcrum Ahsoka. Darth Maul is Seventh Sister. Finn is Wedge Antilles. Etc. In the FOW, Luke is Old Luke, Han is Old Han, Maul and Grievous are Knights of Ren, etc.

    Altered heroes would have their voice-lines muted, because asking for new voice lines would be asking for actual work.

    That way you people who don't care if it feels like Star Wars can have it your way, and those of us who do can at least not be forced to see this inane hodgepodge of random characters, this Star Wars Salad.

    I don't see them developing say a Mace Windu model and then not giving him his own unique move set.

    So many characters that’ll never make it into this game (yeah, I’m guessing but I bet I’m spot on). Better they are added as a skin than not added at all. Why would Jango Fett need a unique move set for example?
  • On paper, it's a good solution. But DICE would obviously never do this.
    Army or not, you must realize....you are doomed.
    tumblr_m83kl8wd161rv3w3po2_500.gif
  • Wallofman wrote: »
    We cannot even get old Outer Rim maps ported over for extraction! You think they will spend time on this?

    Bingo
  • This is pure weakness, and worthy of 1000 LOLs.
    moenr1cb9t4w.jpg
  • Prof_Moriarty
    1366 posts Member
    edited January 23
    JimmyAky wrote: »
    I'm a massive star wars fan and I can never understand the effort people put into cross era hatred. It's a game at the end of the day

    And I can never understand the effort people put into posts about bugs that occur once in a while or that that is OP, this is OP, he is OP, she is OP. I got shot at by a turret, wall hack! Nerf this! Nerf that! As you say, it’s just a bloody game.

    Still, perhaps we just have to accept that whether we understand it or not, people view things differently. Right?
  • We can barely get skins as is, and you want to make some for free? DICE isn’t going to be doing that, if we’re being realistic.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
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  • I'm still curious why immersion and accuracy are more important to gameplay than actual gameplay.

    Gameplay is what makes me play the game first, immersion and accuracy are what keep me invested in a game (especially when there is customisation).
    442nd And 332nd are the BEST
  • JackTHorn wrote: »
    How about a visual option toggle?

    In the settings, you indicate whether you want Accurate or Inaccurate.

    If you choose Inaccurate, you get the game as it is.

    Kylo Ren on Geonosis. Grievous on the Death Star. Darth Vader fighting clones. Darth Maul leading Stormtrooper armies.

    If you choose Accurate, you get appearances and names altered to actually fit Star Wars.

    In Clone Wars battles, Luke looks like Mace Windu. Finn is Captain Rex. Iden is Aurra Sing. Boba is Jango. Etc. In GCW maps, Obi-Wan is Old Ben. Rey is Fulcrum Ahsoka. Darth Maul is Seventh Sister. Finn is Wedge Antilles. Etc. In the FOW, Luke is Old Luke, Han is Old Han, Maul and Grievous are Knights of Ren, etc.

    Altered heroes would have their voice-lines muted, because asking for new voice lines would be asking for actual work.

    That way you people who don't care if it feels like Star Wars can have it your way, and those of us who do can at least not be forced to see this inane hodgepodge of random characters, this Star Wars Salad.

    There will be other Star Wars games man. Star Wars battlefront was NEVER completely meant as an era locked game but as a fun Star Wars game generally. Which this one definitely satisfies, especially as they continue to bug fix and release new heroes and updates.

  • JackTHorn wrote: »
    How about a visual option toggle?

    In the settings, you indicate whether you want Accurate or Inaccurate.

    If you choose Inaccurate, you get the game as it is.

    Kylo Ren on Geonosis. Grievous on the Death Star. Darth Vader fighting clones. Darth Maul leading Stormtrooper armies.

    If you choose Accurate, you get appearances and names altered to actually fit Star Wars.

    In Clone Wars battles, Luke looks like Mace Windu. Finn is Captain Rex. Iden is Aurra Sing. Boba is Jango. Etc. In GCW maps, Obi-Wan is Old Ben. Rey is Fulcrum Ahsoka. Darth Maul is Seventh Sister. Finn is Wedge Antilles. Etc. In the FOW, Luke is Old Luke, Han is Old Han, Maul and Grievous are Knights of Ren, etc.

    Altered heroes would have their voice-lines muted, because asking for new voice lines would be asking for actual work.

    That way you people who don't care if it feels like Star Wars can have it your way, and those of us who do can at least not be forced to see this inane hodgepodge of random characters, this Star Wars Salad.

    There will be other Star Wars games man. Star Wars battlefront was NEVER completely meant as an era locked game but as a fun Star Wars game generally. Which this one definitely satisfies, especially as they continue to bug fix and release new heroes and updates.

    And as always, completely era-locked has hardly ever been the request. Just the option to play a game mode with era-accurate heroes. That some instance of the game had era-locked heroes.

    And for many of us who prefer infantry play over heroes, it’s rarely a particularly fun game.
  • There's just no way the devs will do all of that.

    That’s the case with like 90% of the requests on these forums though...
  • Admiral_Xen
    2628 posts Member
    edited January 23
    What you're asking is probably more work than simply making the actual hero versions of those characters.

    Have you seen how detailed the models in this game are? That basically is the "work" part of heroes. Coding some tweaked versions of trooper/ already existing hero abilities is probably the easy part of making them (esp. considering they don't seem to care overmuch if those abilities even work properly)

    You may retort to just put less work into them, but I doubt Disney is going to licence some crappy looking, completely silent, often using the wrong abilites/equipment (you really think "Jango" is going to get a new dual pistol animation suite or lazily given an EE-3, will "Aurra" get a completely out of era TL-50 or a new CW era weapon with a different sound?) low res versions of its characters that would stand out from everything else in the game

    Then you have to redo the UI entirely to add the toggle, as well as put different names for the "X is defeated".

    It's totally not worth it unless every one of you immersion types wants to pay real $$ for it, which I very much doubt.
    61tgj36mc1n9.png

    Founding member and commissar in chief of the Church of Janina. PSN: HanGerrelShot1st
  • There's just no way the devs will do all of that.

    That’s the case with like 90% of the requests on these forums though...

    We know.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • What a waste of time.
  • It's totally not worth it unless every one of you immersion types wants to pay real $$ for it, which I very much doubt.

    ”You immersion types”... Wasn’t it you who just posted a long post on how to turn some planet from the campaign into a multiplayer map with quite the attention to SW authenticity and ”immersion”?
  • It's totally not worth it unless every one of you immersion types wants to pay real $$ for it, which I very much doubt.

    ”You immersion types”... Wasn’t it you who just posted a long post on how to turn some planet from the campaign into a multiplayer map with quite the attention to SW authenticity and ”immersion”?

    quote in my thread where I use the words authenticity or immersion. I'll wait

    IIRC said I would prefer hero selection like the 2015 game for balance reasons, not because I care about this inane crap
    61tgj36mc1n9.png

    Founding member and commissar in chief of the Church of Janina. PSN: HanGerrelShot1st
  • It's totally not worth it unless every one of you immersion types wants to pay real $$ for it, which I very much doubt.

    ”You immersion types”... Wasn’t it you who just posted a long post on how to turn some planet from the campaign into a multiplayer map with quite the attention to SW authenticity and ”immersion”?

    quote in my thread where I use the words authenticity or immersion. I'll wait

    IIRC said I would prefer hero selection like the 2015 game for balance reasons, not because I care about this inane crap

    You don’t need to use the words. Reading the scenarios is enough to see that you want to establish some sort of authentic Star Wars feel. It didn’t seem like it was inane crap to you atleast... It’s not a bad thing man, I enjoyed reading it. But ”immersion” goes beyond hero-accuracy.
  • What you're asking is probably more work than simply making the actual hero versions of those characters.

    Have you seen how detailed the models in this game are? That basically is the "work" part of heroes. Coding some tweaked versions of trooper/ already existing hero abilities is probably the easy part of making them (esp. considering they don't seem to care overmuch if those abilities even work properly)

    You may retort to just put less work into them, but I doubt Disney is going to licence some crappy looking, completely silent, often using the wrong abilites/equipment (you really think "Jango" is going to get a new dual pistol animation suite or lazily given an EE-3, will "Aurra" get a completely out of era TL-50 or a new CW era weapon with a different sound?) low res versions of its characters that would stand out from everything else in the game

    Then you have to redo the UI entirely to add the toggle, as well as put different names for the "X is defeated".

    It's totally not worth it unless every one of you immersion types wants to pay real $$ for it, which I very much doubt.

    Creating a new model is relatively easy.

    For example The isle Devs have constantly thrown out old models because they don't feel right or because they want to add an animation that wouldn't work on an old model.

    An example they are throwing out this older Mutant T Rex model because it lacks the ability to split its jaws open compared to newer mutant Giga model or mutant spino model.


    qntqkm5i9szu.png


    Also I would pay for the ability to have a more authentic skin.
    Youtube Channel https://www.youtube.com/user/TroopperFoFo/ .
    Battlefront 2 , Battlefield and more.
  • It's totally not worth it unless every one of you immersion types wants to pay real $$ for it, which I very much doubt.

    ”You immersion types”... Wasn’t it you who just posted a long post on how to turn some planet from the campaign into a multiplayer map with quite the attention to SW authenticity and ”immersion”?

    quote in my thread where I use the words authenticity or immersion. I'll wait

    IIRC said I would prefer hero selection like the 2015 game for balance reasons, not because I care about this inane crap

    You don’t need to use the words. Reading the scenarios is enough to see that you want to establish some sort of authentic Star Wars feel. It didn’t seem like it was inane crap to you atleast... It’s not a bad thing man, I enjoyed reading it. But ”immersion” goes beyond hero-accuracy.

    not concerned with that at all as we'll still have Stormtroopers with Clown and Donald Duck trooper blasters everywhere, which is fine as I've no interest in locking people to just use E-11/A280c or whatever, as that's not very interesting gameplay dynamic and would probably turn more players off than anything.

    They could put out of era heroes as long as it was 1 per phase max that didn't respawn. I made my selections on the basis of map design and which ones would most suit making a competitive round. Iden/Bossk are good at clearing the chokepoints in the beginning, Boba's flying/map control would help clear out Ion users in the AT-AT phase while Vader is quite limited in the open areas at the end (and Han is the best at countering him).
    61tgj36mc1n9.png

    Founding member and commissar in chief of the Church of Janina. PSN: HanGerrelShot1st
  • JackTHorn
    3549 posts Member
    edited January 23
    I'd pay the price of this game all over again, if it meant at least ONE large objective mode with accurate heroes and a limit of 1-2 on Heroes and reinforcements.

    I'd pay it a third time if it meant a decent selection of skins without ignorant junk like Hoth skins anywhere but Hoth, rainbow legions that aren't even accurate, sloppy Zabrak necks, etc.
  • It won’t happen with the short staffed devs, i don’t think you understand how much work you want done

    Also whats the issue with different clone legions?
  • bfloo
    14084 posts Member
    AuraStorm wrote: »
    It won’t happen with the short staffed devs, i don’t think you understand how much work you want done

    Also whats the issue with different clone legions?

    It looks silly when my cloan squad are each a different legion
    The Knights of Gareth are Eternal

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