criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube

No More Heroes After Anakin

At least until the rest of the game gets a major update with new weapons for all classes and porting over BF1 WA maps. Outside of getting a new Hero the game has nothing to excite me to make me want to play this game. It's still the same launch game with a quick fresh coat of paint.

Replies

  • agree. i want 2 more maps (and the big new gamemode), after that there should be new heroes like mace windu or qui gonn
  • +1000

    New weapons
    New enforcers (droidekas, ARC troopers, etc)
    New maps
    New skins (many more)
    New vehicules (playables)

    1bfioawlu399.png
  • I REALLY don't care about new weapons... There's a lot actually, I don't want to see the DL-44 back in the hands of soldiers... The only things I want are new maps, new heroes, new vehicles and new reinforcements. Skin ? Don't care. Weapons ? Don't care.
  • ... I care. (Luke, ep. IV)
  • and Luke Ep. V skin.
  • Ultrastar
    62 posts Member
    edited February 19
    DICE is working on improving the lightsaber combat system and bringing the new Titan mode so it won't be the same launch game. Rome wasn't built in a day.

    Jango Fett and Padme should be easy to make since they are basically clones of Boba Fett and Leia.
  • Ultrastar wrote: »

    Jango Fett and Padme should be easy to make since they are basically clones of Boba Fett and Leia.

    God I hope not, Jango should be similar only in having a jetpack, weapons are different and abilities... Well I'm sure they can make them different, a single wrist rocket, a flamethrower, and maybe the grappling hook which could pull an enemy to you(just some ideas not saying they are actually good), and Padme the same, should be nothing like Leia apart from having a blaster.
  • I hope they keep doing more heroes/villians and more maps. I think that once they release the lightsaber combat changes, then those people that worked on that can create new weapons.

    I don't think it should take them that long as there are already a lot of guns in single player game that aren't used in this multiplayer. Then look at all the hero weapons that we can't use either that are already in multiplayer. I don't think that adding more guns will take them that long. Maybe one person can do it in a couple of weeks or we can get several new guns once a month. I mean we can't use Han's DL-44, Leia's pistol, Bossk's Relby, Boba's EE-3, Lando's nightsniper, Phasma's gun(but maybe that should be just for her...up for debate)....then all the other guns from BF1 that we got, plus all other blasters in Star Wars. They could also give attachments to the standard weapons of each class to make them a more viable option. In addition, Heavy class should be able to use DLT-19 blaster that Deathtrooper gets and the jetpack troopers should be able to switch between long distance and CQC weapons , like you could in Jetpack Cargo.

    Most of the people that are working on the Lightsaber combat changes should be moved to porting BF1 maps to BF2, while that one person works on making tweaks to the game to get us more guns every couple of weeks or once a month.
  • ZephanUnbound
    2099 posts Member
    edited February 19
    The end of hero/villain releases would spell the end of the game for me personally, since I mainly play HvV. Nothing against new maps, but there are currently 15 maps in HvV, so there would only be a 1/16 chance of playing on a new HvV map, whereas with new heroes/villains you see them or play as them almost every game. So I don't have a problem with them making new maps, and would personally love to see the Lava Processing Facility on Mustafar and the Jedi Temple on Coruscant as HvV and Blast maps, but hero and villain releases need to continue alongside maps right up until the end of DLC support for Battlefront 2 imo.
  • Ultrastar wrote: »
    Rome wasn't built in a day.

    At least Romulus and Remus didn't delay Rome every other month :)
    23rkcd2mgahf.jpg
  • i think i would like to see jedi/sith heroes have forms for light saber dueling and be able to switch to a different form for conquest.

    for infantry i would like to see them do something more in dept with their squad system. like while the sniper uses the thermal binoculars, everyone in his squad would also be able to see it but only while is active. i think this would make squads more united and try to help one another.

    i would also like to see ammo count and maybe a medic class.
  • I would like more heroes after Anakin. Still want Jyn in the game.
  • masontcarr wrote: »
    I would like more heroes after Anakin. Still want Jyn in the game.

    i think everyone wants more heroes but i do admit that i would like them to fix the fighting system for heroes before they add more. the fighting system is too simple and makes all duels essentially the same with the exception of maul yoda and palpatine who can't block. abilities dont have much variation and would make jyn feel bad specially since he didnt get much time to shine. Jyn was an excellent jedi master but was kept as a knight cause he tend to defy (challenge/not listen) the councils orders.
  • bfloo
    14785 posts Member
    They need to focus on game play, infantry, and the new mode for a bit, plus do something to beef up extraction and hunt.

    Then go back to heroes.

    Heroes are fun and all, but the 4 they have released have not done anything to make this game better. The rest of the game is suffering from the hero focus.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Hero production should continue as well as more cosmetics overall.
    This is how you teach scrubs:
    xnvLDB.gif
  • yes, there is much work to be done

    i have to admit though the new patch for yoda sound awesome. i can't wait to try it out
  • Would have much rather had them give us Ventress and Ashoka than Dooku and Whinykin. Even my wife agrees, those two were two of the coolest characters, would be great to see them added at some point.
    "I am one with the Force and the Force is with me. I am one with the Force, and the Force is with me, aaaand now I have a lightsaber!"
  • i wouldn't mind new heroes, just after we get new weapons and maps. it's what the game is really lacking atm.
  • Heroes are the only reason my friends and I play this game. we need more HVV game modes, way more.
  • BloodMoney wrote: »
    Heroes are the only reason my friends and I play this game. we need more HVV game modes, way more.

    Lol. You're playing the weakest, most unbalanced part of the game.
  • BloodMoney wrote: »
    Heroes are the only reason my friends and I play this game. we need more HVV game modes, way more.

    They just need to create more unique game rules that are rotated between when traveling to the next map.
    1. Hero Elimination
    2. Hero Blast
    3. Hero Target (current system just needs fixes to the spawning and target selection)
    4. Hero Royal......target mode, but everyone has a certain target they have to kill to get their team a point.
    5. Any other ideas welcome
    6. They also need to create HvV maps using different phases of the same maps we have presently....I'd love to play 2nd, 3rd, 4th phase Yavin. Second phase Hoth, 1st phase Naboo, 3rd phase Kashyyk, 3rd phase Kamino, etc

    This is what they did with SWBF2015....you used the same maps but changed up the game rules. Lots of people still playing that game today and everyone thought it would be dead after Battlefront 2 came out and so on.
  • CeymalRen wrote: »
    BloodMoney wrote: »
    Heroes are the only reason my friends and I play this game. we need more HVV game modes, way more.

    Lol. You're playing the weakest, most unbalanced part of the game.

    that is true but when you play a star wars game, that is supposed to be the best part "thats what separates this game from other games" i agree with what you are saying but blood money has a point, otherwise you might as well play battle field and that game has a better feel to the war gameplay
  • Cyro
    78 posts Member
    MORE BLASTERS! BLASTERS! BLASTERS!!! -.- thats what we use like 90% of the time!!! so we need more of them!! no more heroes we only use like 2% of the time!
  • I'd like to see more maps, because Galactic and Starfighter Assault are both so linear their maps get worn out fast. There's a very limited number of ways matches can develop and a very limited number of ways to approach objectives and environments, especially when you are forced to stay in one section of a map.
    I don't know why Dice didn't implement a more free mode like Conquest from Battlefield with command posts to take over and whole maps to move through freely with vehicles and such.
    On the hero front I'd still like to see Jyn, Krennic, Ahsoka and Ventress all in the game. Jango and Mace Windu would be awesome too but they'd really need to change the way the Fett jetpacks work, a Boba player can really ruin a HvV game.
  • ID_8615
    606 posts Member
    I don't mind if Heroes and Villains run amuck in HvV matches.

    I do mind that DICE / EA throw grunts under the force-bus though, even when 85% of us are playing the grunt ground game in Galactic Assault. Along comes some Hero or Villain (Rey or Bossk or Emporer ... pick yer poison) and just wrecks everything the grunt forces are trying to accomplish ... and we're all sitting around looking at a timer to get back in the game.

    Galactic Assault should be about the grunts. Not the heroes who have little to fear from grunts. How many of us have been picked off by Leia on Crait, just gunning down any First Order trooper unlucky enough to be above ground trying to get to the next tunnel chunk? How heroic is that Leia player? Yeah, she's not leading the charge on Crait... ever. Never once have I seen Leia lead a charge. Ditto for Bossk. All blaster heroes sit back and launch from zones of impunity. Only in the last stages of Galactic Assaults do you ever see these guys come forward... and then, if they get damaged, they run, hide, heal up, and come back to wreck more havoc on grunts. Some like to spawn-kill: think Endor.

    Heroes & Villains need to have their roles in Galactic Assault dialed back tremendously. They are not the heroes. How hard is it for Bossk to lob in dioxis grenades into a crowded, contested zone from afar? Yavin 4, Tatooine, Kashyyyk, Hoth, Naboo, ... and so on. You never see him, you can't retaliate on him, but he can kill you all-the-same. Some hero.

    Galactic Assault needs to revitalize the importance of the 85~90% of players playing the ground game. The grunts who get things done with team work, strategy, and skill.
  • thats because EA is turning heroes into tankier versions of infantry. i don't mind their attacks as they are right now but their health should be lower and there should be a limit on how many explosives you can carry. they also have to allow jedi or sith to be able to deflect some of the blaster fire without losing all of their stamina that way blaster heroes would have a harder time camping and allow infantry to properly engage their enemies. DMG reduction should be removed while they are using force skills (tanks) that should be the best time for infantry to shoot them (most force abilities should work like kenobi's push, the longer you hold it the further it goes, otherwise the range is short) that would give infantry time to kill and make heroes more aware of their surroundings and not just tank their way into battle
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!