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Devs comments on new weapons, and why we don't have them

rq7mrzlw7ab6.jpg

As you can see weapons are a low priority, which I believe to be an absurd comment. I will list why they should be a top priority down below.

1. Every player has access to them. Unlike heroes, especially new heroes released can only be accessed by the top 10% in Galactic Assault, or whoever has the fasted connection and who slides along the hero selector the quickest before a match starts. New heroes are great, however they it's usually only the elite who get to play as them within the first month in which they arrive, whereas blasters can be picked up by anyone no matter what the skill level, allowing more of the player base to have access to this new content.
2. They don't appear once in a rotation of 13 maps. New maps are nice as well, however having only 1 new map for GA within a year gets stale pretty fast, and the likelyhood of getting the map in the rotation is pretty low, unless you stop and start the map search to get as close as possible which is a bit of a faff. Blasters on the other hand, add new life to old maps, allowing you to experiment how to play on old maps to suit the new blaster which would bring freshness and change up the gameplay.
3. The game is stale with no new blasters. As much fun as new maps are, the gameplay is the same because there is no variation in blasters. Getting to use new heroes in GA is also fun, however it is incredibly tiresome to use the same a280 everytime to get enough battlepoints to achieve the hero.

New weapons are needed to keep the game alive and kicking, everyone can use them which overall feels like more new content than one hero a month because there isn't a rat race to be the first to test them out and level them up, when all you have to do is select the new blaster you want to use. What's everyone else's thoughts on this?

Replies

  • Forgot to mention it was Ben who made this comment
  • I guess the progression fix is still a valid excuse on their end.

    What I want to know is what else the weapons designer would be working on that takes them off weapons?
    PSN: BucksawBoushh
  • I guess the progression fix is still a valid excuse on their end.

    What I want to know is what else the weapons designer would be working on that takes them off weapons?

    Wasn’t it obvious?

    Other games.
  • TheNastyBlob
    41 posts Member
    edited February 8


    Most likely Battlefield V, which is probably why we have only had saber heroes so far
    Omniscient wrote: »
    I guess the progression fix is still a valid excuse on their end.

    What I want to know is what else the weapons designer would be working on that takes them off weapons?

    Wasn’t it obvious?

    Other games.

  • Omniscient wrote: »
    I guess the progression fix is still a valid excuse on their end.

    What I want to know is what else the weapons designer would be working on that takes them off weapons?

    Wasn’t it obvious?

    Other games.

    Ah, had missed that last line. That was always my guess. There simply weren’t weapons designers even on the BF2 development team.
    PSN: BucksawBoushh
  • Omniscient wrote: »
    I guess the progression fix is still a valid excuse on their end.

    What I want to know is what else the weapons designer would be working on that takes them off weapons?

    Wasn’t it obvious?

    Other games.

    Ah, had missed that last line. That was always my guess. There simply weren’t weapons designers even on the BF2 development team.

    And they had to "focus on other things"....like heros, heros and heros. They decided to forget their game had a shooter aspect going on with it. So that's it I suppose on weapons....the locked down class choices from launch will remain the only selection for the remainder of the game.

    This whole "not going to do anything but we're listening" and "no plans but we're looking at it" has officially worn out on me. Not even Jynn Erso could pump any "hope" into these replies.
  • basically we didn't get new weapons because so many **** went and overreacted to lootboxes yay for more reasons for me to hate this community.
  • I miss the EE-3 from BF 2015. High power, but required skill too.
  • BucksawBoushh
    3904 posts Member
    edited February 8
    unit900000 wrote: »
    basically we didn't get new weapons because so many **** went and overreacted to lootboxes yay for more reasons for me to hate this community.

    I’m of this same mindset. I would take the initial progression system if it meant we got a ton of consistent content. It’s speculative, but I’m confident the landscape would be looking A LOT different had they kept loot boxes. Once they saw that the game wouldn’t be a money maker for them they straight pulled the plug. Put as little funding as possible into the game (pulling developers) and stretch content as far as you can to prolong what little life BF2 has left.

    I couldn’t care less if some lazy kid has the option to buy a bunch of loot boxes or pay to upgrade a few cards to epic. No skin off my back. I know some gamers will say forcing them to change that system was a win but it’s the reason this game is the way it is. The focus is on heroes because Guillarioumonin (sp) is the only developer they have left :D
    PSN: BucksawBoushh
  • unit900000 wrote: »
    basically we didn't get new weapons because so many **** went and overreacted to lootboxes yay for more reasons for me to hate this community.

    To be fair it was a pretty terrible design, however Dice shouldn't hold it over us that we get less content because we complained about a terrible progression system with the view of making more money. It's almost like we're being blamed for a lack of content because we complained about a poor system.

    the problem is that it would of been fine if it stayed and we could of had new weapons among other things I never had a problem with it if your a good player then you didn't need to pay for loot boxes but im sure most of us know by now the skill level of the player base...

    problem these days is it seems gamers are whiny and entitled now and they want everything to be simple and easy just like on fortnite with the planes they are extremely easy to shoot down yet tons of people wanted them nerfed and epic sadly gave in and nerfed something that didn't even need a nerf.

    please people stop the whiny nonsense just play the game and quit asking for senseless nerfs on things that dont need it and please stop overreacting to stuff like lootboxes.
  • Omniscient wrote: »
    I guess the progression fix is still a valid excuse on their end.

    What I want to know is what else the weapons designer would be working on that takes them off weapons?

    Wasn’t it obvious?

    Other games.

    Ah, had missed that last line. That was always my guess. There simply weren’t weapons designers even on the BF2 development team.

    And they had to "focus on other things"....like heros, heros and heros. They decided to forget their game had a shooter aspect going on with it. So that's it I suppose on weapons....the locked down class choices from launch will remain the only selection for the remainder of the game.

    This whole "not going to do anything but we're listening" and "no plans but we're looking at it" has officially worn out on me. Not even Jynn Erso could pump any "hope" into these replies.

    Yeah I’m so over it. Same old fluff from their end. The game isn’t making them money, they don’t put resources into it. Pretty simple logic. Nothing is going to change.
    PSN: BucksawBoushh
  • Jakeman
    87 posts Member
    edited February 8
    How add to BF2's existing weapons...


    New weapons just sitting in the files...
  • Jakeman wrote: »

    Some good ideas, I remember watching these recently. There would be 24 new blasters If they varied the stats for the era only weapons and added attachments.
  • BucksawBoushh
    3904 posts Member
    edited February 8
    Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.
    PSN: BucksawBoushh
  • Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.
  • Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.
    PSN: BucksawBoushh
  • Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    No definatly not, getting rid of era locks on the associated class would be better
  • Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    No definatly not, getting rid of era locks on the associated class would be better

    Maybe I’m not understanding, but doesn’t that only give us access to more useless default blasters?
    PSN: BucksawBoushh
  • Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    No definatly not, getting rid of era locks on the associated class would be better

    Maybe I’m not understanding, but doesn’t that only give us access to more useless default blasters?
    Better than nothing though lol
    zzwptdfip6uv.gif


    I'm the arbiter of consumer satisfaction
  • Lagodaki wrote: »
    Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    No definatly not, getting rid of era locks on the associated class would be better

    Maybe I’m not understanding, but doesn’t that only give us access to more useless default blasters?
    Better than nothing though lol

    I mean, I’ll take it, but people still wouldn’t use them over what’s available. We need somebody to step in and add mods to the default blasters so that they’re at least competitive with the others.
    PSN: BucksawBoushh
  • Lagodaki wrote: »
    Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    No definatly not, getting rid of era locks on the associated class would be better

    Maybe I’m not understanding, but doesn’t that only give us access to more useless default blasters?
    Better than nothing though lol

    I mean, I’ll take it, but people still wouldn’t use them over what’s available. We need somebody to step in and add mods to the default blasters so that they’re at least competitive with the others.
    Yeah adding mods would be a good idea, but there would probably be tons of nerf threads.
    zzwptdfip6uv.gif


    I'm the arbiter of consumer satisfaction
  • Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    Heavy with SE-44C combat shield would look terrible.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • GenxDarchi wrote: »
    Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    Heavy with SE-44C combat shield would look terrible.
    Heavy wouldn’t get that though
    zzwptdfip6uv.gif


    I'm the arbiter of consumer satisfaction
  • Lagodaki wrote: »
    GenxDarchi wrote: »
    Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    Heavy with SE-44C combat shield would look terrible.
    Heavy wouldn’t get that though

    He’s referring to cross era and cross class. AKA a weapon free for all.
    PSN: BucksawBoushh
  • Lagodaki wrote: »
    GenxDarchi wrote: »
    Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    Heavy with SE-44C combat shield would look terrible.
    Heavy wouldn’t get that though

    He’s referring to cross era and cross class. AKA a weapon free for all.
    Oh ok. I’m not for cross class FFA lol
    zzwptdfip6uv.gif


    I'm the arbiter of consumer satisfaction
  • Lagodaki wrote: »
    Lagodaki wrote: »
    GenxDarchi wrote: »
    Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    Heavy with SE-44C combat shield would look terrible.
    Heavy wouldn’t get that though

    He’s referring to cross era and cross class. AKA a weapon free for all.
    Oh ok. I’m not for cross class FFA lol

    Me either, there would be a meta of SE-44 and A280-CFE.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    No definatly not, getting rid of era locks on the associated class would be better

    Maybe I’m not understanding, but doesn’t that only give us access to more useless default blasters?

    They would have to adjust the stats of them to make them unique, i.e fire rate and damage, which surely wouldn't require too much effort
  • Jakeman wrote: »

    Can’t watch those at the moment but in my opinion the BEST and most realistic ways to get more blaster variety into BF2 are as follows..

    1. Add mods to default blasters. They just sit there. E11 and DH17 are way too iconic to be dust collectors.

    2. Tweak hero blasters (Defender, DL44, X8, Relby and EE3) and add to infantry classes.

    3. Tweak and bring over blasters from BF15 (Assault - EE3, Specialist - BF15 Relby, Officer - DT12, Heavy - T21). From what I gather some of these are already in the files and/or Campaign.

    Here’s the crazy twist.. all of these options require a weapons designer.

    I generally believe they're not adding new weapons because they don't have the devs to make them, which is probably why we only have new saber heroes. However getting rid of the era lock on weapons surely can't be to hard.

    All fair points. Although I feel like getting rid of era locks on blasters basically negates having classes. Getting dome sniped with an NT by an Officer would be weird.

    No definatly not, getting rid of era locks on the associated class would be better

    Maybe I’m not understanding, but doesn’t that only give us access to more useless default blasters?

    They would have to adjust the stats of them to make them unique, i.e fire rate and damage, which surely wouldn't require too much effort

    * add mods
    PSN: BucksawBoushh
  • "You don't get expected content because a good number of people disliked lootboxes and the p2w perception, so we invested most of our resources in to fixing the negative perception... now we're woefully short-staffed and can only promise a few heroes and a game mode that might come out soon(tm)."

    Hey, great job fixing that negative perception. Not only can you guys NOT shake the hate (warranted or not), you continue to let the remaining base down. This new mode needs to come out by next month or just save it for BF3. BF2 is a buggy joke and will only get worse with new, unoptimized builds. Cut your losses and concentrate on a new source of revenue for this IP. We deserve better.
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