Does anyone actually like BF2017's class system?
Be honest, who actually likes this system? Give me some reasons why you think it's good if you do.
3
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Also, skins being locked to classes is weak. Having a couple of skins exclusive to each class would be pretty cool, like Shocktrooper for Heavy or Mon Calamari for Officer. So much potential.
KOG
I think that specialist with an A280 and infiltration is a best asault class. And sometimes, Assault with the 4th gun can be a better sniper in some maps
It feels like a knock off Battlefield game.
If they had went the full way with it, it could have been an amazing experience. I doubt even the large mode will in anyway rectify this, way too late in games life cycle.
The standard blasters for each class should have been modifiable and some weapons/starcards should have been usable by multiple classes.
You can still see the entire thing was built around the loot crate system.
Heavy Class Guide
Galactic Assault Guide
Initially I was totally against classes as I enjoyed mix and matching as well, but once the previous game devolved in to 90% of players running Bacta + Jumppack + Pulse Cannon, it got real old real quick.
1). Limit everything to 4 per team except for the Assault class - Or limit it to 1 per squad. Certain maps are dominated by 1 class Crait for example is dominated by snipers, same too with Hoth. And there are far too many officers in each game, why would you send an army of Officers into battle?
2). Add more classes such as Commando, Engineer, Medic etc. - I need to explain why?
3). Expand on the Enforcer class, there needs to be some maps without Wookies ffs. - they should also be customisable, as in being able to change their abilities and weapons.
4). Increase the number of weapons per class - This would add more replayability and give people something else to work towards.
5). Increase the number of usable star cards from 3 to 4 - I personally think this would be good, as it could give your class a potent or useful unique ability to that class.
This is a false argument. Everyone would run the strongest of everything right now if they could, the reason that they don't is because the four classes are well balanced so that none is particularly stronger than another (once playstyle preference is taken into account).
If everyone used jetpacks and bacta, it was because jetpacks and bacta were OP compared to other cards. It's nothing to do with the class system. If assault troopers could use the jetpacks from BF2015, then everyone would be playing assaults. If it was specialists who had jetpacks, everyone would be playing specialists.
Pray tell, if the current cards and weapons weren't tied to particular classes, what is the loadout that EVERYONE would be using? There isn't one, because this time round there are no standout massively OP cards.
So once again, no arguments in favour of the class system.
Xbox G-tag
That Specialist rework was disappointing.
What I wish for this game is:
Unlock base weapons to all eras and factions. Add a couple of mods for them once you've unlocked all weapons for that class. I actually enjoy using some of the base weapons and would use them more if I could.
Skins were opened up to classes and era but still restricted to faction. I would like to run the Twilek skin but don't play Specialist enough to enjoy it.
What the ROADMAP should look like for 2019:
“Season” 4: Rogue One
“Season” 5: Clone Wars Revival
“Season” 6: Episode IX
But lack the enginer class and the medic class
Battlefront was a mod for Battlefield in the first place before it got its own game. Let us not forget that the original 2 ALSO had classes. This just allows you to play with different weapons and gear.
A Class system is much better it terms of making a game more focused on teamplay. Usually with a create a class system you end up with one or 2 really good builds. newer Call of Duty games , and Battlefront 2015 are good examples.
But the class system in battlefront 2 is flawed because the game is flawed. While we have effectively 6 classes assault, heavy, officer , specialist, Aerial , Enforcer.
I am not counting heroes because they are more of killstreak/pointstreak rewards than classes compared to the reinforcement classes.
There is no medic class. While some classes might have an ability to buff health or heal is certain situations there is no dedicated class. Look at some other games with class systems. Battlefield , Og battlefronts , Command and conquer renegade even call of duty 3. Each have classes that the ones that heal. Because a simple gadget lets them to do that. Plus most classes just have a way to heal themselves that provide no benefit to the team.
Assault Toughen up - Heals only self not team
Heavy - Mobile sentry - Heals self I think? It does have a radius but I don't think it heals others.
Officer - Has no heal only a health buff not a heal.
Specialist - Hardened infiltration , personal shield -No healing only damage reduction abilities.
Aerial - Jump pack -Damage avoidance no heal at all.
Enforcer- Health buff for self.
I know their is another enforcer class that hasn't been released but if they do release it the class needs to have some type of heal.
I could go on more about how the games lacks X. But I feel that people get it. The game either needs to be more like Battlefield or add more reinforcement classes that fill more roles.
Like Command and conquer renegade.
Battlefront 2 , Battlefield and more.
None of the classes feel specialized, they can all fill every role.
Pirate of the Knights of Gareth
Some corrections:
Officer- Officer’s Presence decreases the time it takes for players around you to regain their health (team heal)
Assault, Heavy, Specialist- Survivalist decrease health regen time individually
What the ROADMAP should look like for 2019:
“Season” 4: Rogue One
“Season” 5: Clone Wars Revival
“Season” 6: Episode IX
I do really miss the technician. Slicing in to vehicles was epic.
pH
Ironic. You just defended the class system by explaining how it regulates one class or a set of cards being too overpowered.
______
But there aren't pros, only cons. Without a class system, you could still use all the exact same loadouts that each class can use now, PLUS your own combinations.
No, try to read what it actually says. The class system doesn't regulate that, the cards themselves regulate that. Didn't you bother reading the bit about how if one class had jetpacks, everyone would be using that class? My point is that the cards are well balanced across the board, whereas in BF2015, they were not, which is why certain cards got used overwhelmingly more often.
Or at least the good cards (jetpacks for example) are tied to a reinforcement class not a standard trooper class. To be honest, I am surprised I don’t see more people playing as Officers in GA.
What the ROADMAP should look like for 2019:
“Season” 4: Rogue One
“Season” 5: Clone Wars Revival
“Season” 6: Episode IX
Pro: I don’t get bored when going up against enemy soldiers who have the same loadout each time (jetpacks and bacta bombs anyone?).
What the ROADMAP should look like for 2019:
“Season” 4: Rogue One
“Season” 5: Clone Wars Revival
“Season” 6: Episode IX
I think the class system induces players to play as a team, 'cause the classes' abilities, when combined, make the team stronger.
SWBF 2015 customisation freedom makes it easy to play as a "Rambo" farming kills.
This. It's been over a year so most players all ready know their setup.
Each class provide different benefits to teams during different phases etc.
In the last game, everything just funneled down to the 3-5 best cards to use, and if you weren't running a jetpack and Bacta then you were just putting yourself out of competition. Got super boring super fast, and didn't really feel like Star Wars or like Battlefront.
Each class needs some new cards, some new blasters, some Trooper skins for each faction, and an increase to the class level cap. Maybe a Legendary tier added to each card. Even just two or three of those would help a lot.
I agree..but not too much. Unlock all skins for all classes though and that would be fun
I actually think it's fine as it is . Binocs are fine. Bubble is easy to counter if you think a bit. Defense droid totally unnecessary. They have stinger pistol which is awesome against hero's. Maybe a slight point increase if anything.