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November Community Calendar

Galactic Assault: The blast door on Endor

Imperials: Open it, because it will allow your team to watch all of the points AND be able to get inside to the computer point excessively easily to overwhelm the Rebels with a wave of troops instead of funneling in the tiny doorways.

Rebels: Don't let that happen.

Replies

  • Focus on holding the Fuel Station. 1 - 2 Specialists with Disruptor NT-242 is all it takes to keep the Walker bay safe. Squad shields melt like butter, and anyone trying to claim it gets shot within seconds.

    But if the Fuel Station is lost, so is that crucial vantage point, and you have to deal with the annoying walker :(
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Too busy running up the log to vanguard/bubble grill all the bad rebel snipers on the cliffs
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  • I keep the blast door closed. It's a easy entry for to come in a kill everybody in the computer room. After its open its hard to secure the location again.
    If your game play is different than open it.
    pija5nbcgaah.jpg
    "This is a mission of peace. I put my faith in diplomacy. We can't solve all of our problems by throwing troops at them."
    -Padmé Amidala
  • Which ever one is detrimental to my team is the one I'll choose
  • I keep the blast door closed. It's a easy entry for to come in a kill everybody in the computer room. After its open its hard to secure the location again.
    If your game play is different than open it.

    If you're an imperial, that's a terrible decision. As a Rebel, it makes holding the room ridiculously easy due to very small funneling points. If the Rebels take the room and the door stays closed, the Empire now is in the situation the Rebellion started in.
  • Agree OP. Theres a few things like this on various maps.

    Death Star II springs to mind in phase 1 - can't work out for the life of me why my empire teammates decide its a good idea to activate the bridge by the laser control. May as well invite the rebels to flank you
    PSN: ibrajoker59
  • DarthJ wrote: »
    Agree OP. Theres a few things like this on various maps.

    Death Star II springs to mind in phase 1 - can't work out for the life of me why my empire teammates decide its a good idea to activate the bridge by the laser control. May as well invite the rebels to flank you

    And for some reason you can blow up the control panel like Luke does in A New Hope, but can still activate it like nothing happened. I mean, what's the point if it literally does nothing but waste time?
  • ooo... good post
    ***Other Point: let them walk the Walker - Endor is a fun map to play after the bombs are set***
    actually the best vantage point is at the Fuel station with Heavy's & Snipers targeting the hilltop and Walker bay (IMO). If you can spawn Boba then bonus with flight or Aerials shooting rockets
    The blast door could hurt your team if Rebels make it down the hill side (which I totally recommend - instead of those ridiculous choke points inside the building)
  • DarthJ
    6757 posts Member
    DarthJ wrote: »
    Agree OP. Theres a few things like this on various maps.

    Death Star II springs to mind in phase 1 - can't work out for the life of me why my empire teammates decide its a good idea to activate the bridge by the laser control. May as well invite the rebels to flank you

    And for some reason you can blow up the control panel like Luke does in A New Hope, but can still activate it like nothing happened. I mean, what's the point if it literally does nothing but waste time?

    Haha yeah, I remember doing that on one of the first GA games I played on that map, thinking that I had stopped the enemy flanking single handedly. Went to head off and could then hear a teammate activating the bridge again...
    PSN: ibrajoker59
  • It could help or not help both sides honestly. Depends on whos the better team. That huge door is not like a game changer
  • All objectives on Endor phase 1: Imperials, use Assaults equipped with acid launchers. Fill the area with acid, nobody can stand there for more than a couple of seconds.
  • Darth_Cerebus
    2165 posts Member
    edited February 24
    It could help or not help both sides honestly. Depends on whos the better team. That huge door is not like a game changer

    When grenades and AoE denial can be lobbed in there without a blocking door, it's definitely better for the imperials. You ever tried to capture it as a rebel when it's open? Almost literally impossible.
  • Unfortunately pointless because blueberries don't care if it's closed or open, they just see the button prompt and go for it
    [+3748 posts]
  • Relmets wrote: »
    Unfortunately pointless because blueberries don't care if it's closed or open, they just see the button prompt and go for it

    Exactly why I put this here. G%$#@$ annoying.
  • Agreed.

    However, as already stated above, Rebels should forget about the Computer Room.
    ALWAYS take the Fuel Station first, it gives you a huge vantage point to the Walker Bay. After that, the Rebels can just swarm the the Computer Room through multiple entry point, the Imperials simply cannot hold it after that.
  • Imperials can also snipe rebels taking the computers from the slopes around their spawn if the doors are open, so there is that.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
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