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This 100 times.
Damage should stay, range maybe slightly nerfed.
Briliant. So encourage the Dev Team to fix HvV..!! The scrubs, plebes, grunts, troopers - whatever you wish to label them - are suffering because of rampant, wanton escalation of heroic might in the latest releases of BF2. Kenobi ⇒ Dooku ⇒ and now Anakin. Each new wave of hero out-doing the previous version. This is a wayward trend in the Dev Team. Their focus is no longer balance. The boys and girls and bots you raised to become troopers. Gone they are. Consumed by the Dev Side of the Force they have become. Grunts no longer matter to this Dev Team at DICE. Which, again, is ~85 - 90% of the players on a battlefront in GA. The sad truth is, they do not appear the least bit concerned that having 3+ heroes a-side in a limited GA battlefront is a huge detriment to the remaining 85% trying to play grunts, trying to achieve the given objectives.
So many have complained that each of the current Clone Wars Era episodes end as soon as stage 2 is reached. Anakin is so powerful, he consumes any choke point of a battlefront---Juggernauts of Kashyyyk, Palace Entrance of Naboo, the Landing platforms of Kamino----that the game ends without ever proceeding on to the final stage. It's not because of the incompetence of the droid army troops..! It's just the nature of the game now when you have multiple heroes clogging up the choke points of Galactic Assaults. This is not a difficult concept to comprehend.
Who wouldn't?!?!?
Knowing full-well you're out-gunning, out-running, and out-stamina-ing the other 85% of the plebes out on the battlefront, AND, chances of you running in to an opposing enemy hero are slim-to-none until a choke point, who wouldn't enjoy being a hero/villain in GA?!?! I find nothing heroic about those instances of Bossk sitting WAY back on Kasshyyyk, near the beach, with his rifle picking off any grunt in white, shiny armor coming across his sights - one shot, one kill. He is untouchable, even by Clone snipers. Then, juggernaut stage - he just lobs in dioxis grenades, again from afar, no need to get involved in the scrum aboard those vessels. Yeah, how enjoyable that must be.
And, who's being condescending again?
Anyway, I refrain from blanket copy-paste quotes because there is little need to do that. Banal diatribe also takes up a bunch of space unnecessarily; no need to repeat it.
GA should be limited to grunts & vehicles only. Any Hero/Villain should be purely AI-only, directed against other, opposing AI heroes/villains, to add flavor to the battlefront. Not to detract from it.
A possible solution in the meantime would be that heroic might only affects targets that have (within a specific time period) or are currently attacking Anakin, or are standing within a certain radius. This would solve the issue of dark side heroes coming around a corner with no idea that Anakin is charging up very far away only to get one shotted.
I play with very good headphones and graphics settings are on max, and I have lost quite a few dark side heroes because I have no way of knowing that newbs are charging him up somewhere around a corner at some distance. I unfortunately round said corner and am luckily (for Anakin's sake) one shot at full HP. This is my only real issue with Anakin.
You’re not kidding!! He has literally broken the game!
There probably is some balancing to be done, but overall he is not as OP as this board has made him out to be.
Fix it please
Yeah - don't know why DICE Dev Team doesn't check for this in the code by now. Area effect needs to check boundaries where walls and stairs/rocks are concerned.
Instead, focus on bug fixing, I've had this at least twice:
The range and damage of Heroic Might probably needs some tweaking, it certainly shouldn't go through walls though.
If you haven't played Galactic Assault in a while I suggest you try it out now and tell us what you see Anakin is doing in that mode.
True. In HvV, he is only slightly overpowered, and thus brings balance to the mode. Heroic Might is blockable as well as his Pull. His Pull though is a great ability that completely ended the Boba Fett runners (thank you devs). His Passionate Strike is his best ability in HvV hands down.
In GA, the only thing that needs to be changed is a 400 max damage cap for Heroic Might and Retribution. Besides that, he is definitely more overpowered in this mode than in HvV, but a nice addition.
What the ROADMAP should look like for 2019/2020:
“Season” 4: Episode IX
“Season” 5: Rogue One
Block and dodge then chop chop his *****.
- Darth Maul needs to be able to block
- Kylo Ren needs more stamina
- Iden Versio needs a bit more health
- General Grievous now more than ever
needs thrust surge to be fixed !!
It's just my 2 cents, but I do feel the issue is not as much Anakin as it is some issues on the DS roster
MTFBWY
Exactly, might as well hand them all the objectives in GA.
Anakin is not OP in HvV. All you need to do is block his abilities and not stupidly spam your ligthsaber at him when he charges up his Heroic Might.
In GA on the other hand, his Heroic Might definitely needs a damage cap so that it doesn’t one shot heroes who aren’t even near him.
What the ROADMAP should look like for 2019/2020:
“Season” 4: Episode IX
“Season” 5: Rogue One
When it and the Emporer's chain lightning still goes through walls and solid rock, yes... it needs a good re-work.
Current GA episodes never go past the first choke-points, so playing the objective is now pointless. No need to lay yourself out for an Ion shot.
It’s a travesty!
Exactly. Stop the button mashing and have a strategy
You can be killed miles away from him just minding your own business, Heroic might is seriously op-broken and the sooner they sort it the better
It’s getting boring one shot killing full health villains
Correct: a complete joke. Ion shots and objectives no longer matter one iota. Kids are in charge of the development road map.
They are programmed to have knee-je-rk reactions to everything and call for nerfs or buffs.
I hate it now. I literally honestly hate it. I cannot tell you how many games I have played on Light Side where all the heroes are available except Anakin. No one will even take the others. Rey, Luke, Yoda.... all just sit there with no one grabbing them because they'd rather let the team collapse in hopes that Anakin dies and they can be the first to grab him.
Games are 20v20 in GA, but Light side only has 10 people playing because the other 10 are smashing "X" (PS4) over and over at main menu trying to get Anakin. And for some gawdawful ***** reason, every match 5 players from each side just start out with 300 battle points. Where the hell did that ***** move come from?
The 300 point start has been around since launch. It's very easy actually. You start as an Officer, get as many teammates in front of you as possible and buff them with Battle Command. Boom. Easy 200-700 BP's at the start of every round.
No that's not it because I start as officer and I play that way myself. I am saying 5 on each side start with 300 exactly on the dot....NOT officers giving a buff and getting 200-500. That's coming after. Only 5 on each side and it is both sides each with 300 exactly on the dot. It's not the officer buff because some are heavy and assault and starting with the 300. This is before the match even loads.
I saw the points being added when someone spawns on me. This is 300 before the match even starts and it is ONLY 5 on each side and it does not seem to have anything to do with how the previous round finished. It isn't officers giving a buff. This is a mixture of classes and it is 300 points exactly for 5 random people on each side.
I have tried to respond to you 3 times. It keeps crashing. No this is not the officer buff. This is 5 people that get 300 before the match ever begins and before any officer could buff. Plus it is random classes.
They seem intent on ruining franchises.
The ability allows him to one hit kill multiple villains, particularly those without block.
Because of the way the ability charges up and becomes more effective the more damage he takes from your team, it feels like a form of one hit kill friendly fire.
This might be maneageable if the game had solid team communication or in game chat but this game does not.
Please don't nerf the character into the ground but rather cap the damage of this particular ability, if not that then make him take more damage while charging it. High reward should mean high risk.