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PSA: don't hit anakin while he's charging his heroic might!!!

Thechosen1_anakin
6758 posts Member
edited February 28
He's easy pickings when you just wait it out. It should stay as it is. That is all
Post edited by Thechosen1_anakin on

Replies

  • Expecting the playerbase to be competent is a fatal mistake.

    This, you can always count on some chump who whips a sentry out and unloads, killing everyone in the process. After fighting against it I can see Villains separately receiving a fixed amount of the damage from the skill. It should still one-shot all enforcers and infantry though. We need more room clearer heroes like palps and bossk.
    This is how you teach scrubs:
    xnvLDB.gif
  • bfloo
    15020 posts Member
    It is an issue in hvv more than ga
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Expecting the playerbase to be competent is a fatal mistake.

    This, you can always count on some chump who whips a sentry out and unloads, killing everyone in the process. After fighting against it I can see Villains separately receiving a fixed amount of the damage from the skill. It should still one-shot all enforcers and infantry though. We need more room clearer heroes like palps and bossk.

    I feel like his radius should increase as he charges, but the card increases the maximum radius while leaving the damage absorption to affect the damage given.
  • Yeah, it’s been fun watching the learning curve on this lol
    PSN: DarthLando-
  • DarthJ
    6455 posts Member
    Expecting the playerbase to be competent is a fatal mistake.

    This, you can always count on some chump who whips a sentry out and unloads, killing everyone in the process. After fighting against it I can see Villains separately receiving a fixed amount of the damage from the skill. It should still one-shot all enforcers and infantry though. We need more room clearer heroes like palps and bossk.

    Agreed. That video on Reddit where he clears the palace throne room in one hit, taking about 10 players out.....its all down to one Vader player who is wildly swinging at him the whole time - basically, he kills his own team mates.

    I keep saying - when Anakin looks like he is building up to a massive fart, stand well back
    PSN: ibrajoker59
  • In HvV, he's fine... most of those players will know to avoid to save themselves.

    HOWEVER, in GA:

    This playerbase will always attack him.... have you looked around at the players in this game? LOL

    So ONE wreckless player can get all team heroes in a nearby radius one-shot?

    Hell no. This needs nerfed ASAP.
  • DarthJ
    6455 posts Member
    Peepzilla wrote: »
    In HvV, he's fine... most of those players will know to avoid to save themselves.

    HOWEVER, in GA:

    This playerbase will always attack him.... have you looked around at the players in this game? LOL

    So ONE wreckless player can get all team heroes in a nearby radius one-shot?

    Hell no. This needs nerfed ASAP.

    Or, devils advocate.....they should surely learn after a couple of deaths to this when to avoid him or avoid damaging him? That's on them.

    Feels like the main unique trait to Anakin is going to get destroyed because people can't slaughter him single handedly like they can against Luke, Kylo, Boba, etc.
    PSN: ibrajoker59
  • Peepzilla
    931 posts Member
    edited February 28
    DarthJ wrote: »
    Peepzilla wrote: »
    In HvV, he's fine... most of those players will know to avoid to save themselves.

    HOWEVER, in GA:

    This playerbase will always attack him.... have you looked around at the players in this game? LOL

    So ONE wreckless player can get all team heroes in a nearby radius one-shot?

    Hell no. This needs nerfed ASAP.

    Or, devils advocate.....they should surely learn after a couple of deaths to this when to avoid him or avoid damaging him? That's on them.

    Feels like the main unique trait to Anakin is going to get destroyed because people can't slaughter him single handedly like they can against Luke, Kylo, Boba, etc.

    Feels like pathetic players who can't kill a hero in a legit battle need to have a one-button win, therefore will ask for this broken ability to stay in the game as is without a damage cap.

    It's just like the Lando glitch... people are going to be turned off completely from this game knowing they can work towards a hero and can lose it instantly without a say in the matter due to positioning, unaware or vindictive teammates (they want to grab a hero, too), etc.

    Not saying to take the ability away, but they can certainly look at capping the damage. Should never be an ability that can go over 400 dmg, and even that's a nuke.
  • DarthJ
    6455 posts Member
    Peepzilla wrote: »
    DarthJ wrote: »
    Peepzilla wrote: »
    In HvV, he's fine... most of those players will know to avoid to save themselves.

    HOWEVER, in GA:

    This playerbase will always attack him.... have you looked around at the players in this game? LOL

    So ONE wreckless player can get all team heroes in a nearby radius one-shot?

    Hell no. This needs nerfed ASAP.

    Or, devils advocate.....they should surely learn after a couple of deaths to this when to avoid him or avoid damaging him? That's on them.

    Feels like the main unique trait to Anakin is going to get destroyed because people can't slaughter him single handedly like they can against Luke, Kylo, Boba, etc.

    Feels like pathetic players who can't kill a hero in a legit battle need to have a one-button win, therefore will ask for this broken ability to stay in the game as is without a damage cap.

    It's just like the Lando glitch... people are going to be turned off completely from this game knowing they can work towards a hero and can lose it instantly without a say in the matter due to positioning, unaware or vindictive teammates (they want to grab a hero, too), etc.

    Not saying to take the ability away, but they can certainly look at capping the damage. Should never be an ability that can go over 400 dmg, and even that's a nuke.

    Actually, believe it or not, he can kill without it. And even more shockingly, he can be killed. I have taken him down with Dooku a fair amount, Dooku's dodges being key.

    I still think a damage cap isn't needed - once players learn to combat him, it won't do as much damage when people know to avoid him
    PSN: ibrajoker59
  • I just want it to be capped to 400 damage, like the CT said it would be.

    That said, be sure to absolutely pump him full of Stinger Pistol shots if you see him charging in GA. The blast will still happen, but when it's all said and done, the damage ramp up will just send him into the ground.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Peepzilla
    931 posts Member
    edited February 28
    Possibly good middle ground: Leave it infinite in HvV / cap it to 400 in GA.
  • Only problem with it is by the time you can see that he's charging vs say having been frozen by Ren, it's too late. But I can at least attest to being able to survive it point blank by ducking behind a wall or other large object.
    "I am one with the Force and the Force is with me. I am one with the Force, and the Force is with me, aaaand now I have a lightsaber!"
  • Peepzilla
    931 posts Member
    edited February 28
    Daijooky wrote: »
    Only problem with it is by the time you can see that he's charging vs say having been frozen by Ren, it's too late. But I can at least attest to being able to survive it point blank by ducking behind a wall or other large object.

    I had the opposite experience. The first time I was one-shot by him I was a full health Bossk on the other side of a door and in an angle I couldn't even see him. Shouldn't be able to happen. If I just took 400 damage I'd still be ****, but at least you can have a chance to possibly survive. And I can't believe it came to me saying "just 400 damage" ... but alas it's come to this.
  • Peepzilla
    931 posts Member
    edited February 28

    This is almost exactly what happened to me! It was also with full hp Bossk in the same room in DS. That's crazy. But not crazier than the fact this crap can happen.

    What the people saying "don't hit him" have to hear: I thought this way too at first!!! I only played HvV and me and my team successfully avoided him. It's what you see in THAT CLIP that is happening at rapid rates as players are learning how to time and position it to abuse further.
  • Peepzilla wrote: »

    This is almost exactly what happened to me! It was also with full hp Bossk in the same room in DS. That's crazy. But not crazier than the fact this crap can happen.

    What the people saying "don't hit him" have to hear: I thought this way too at first!!! I only played HvV and me and my team successfully avoided him. It's what you see in THAT CLIP that is happening at rapid rates as players are learning how to time and position it to abuse further.

    The issue is that it takes only 2-3 players to charge him up fully out of a team of 20. I have heard people say that it will catch on not to shoot at him, however many players still shoot at Yoda when he's blocking still, and it's been well over a year now.
  • Peepzilla wrote: »

    This is almost exactly what happened to me! It was also with full hp Bossk in the same room in DS. That's crazy. But not crazier than the fact this crap can happen.

    What the people saying "don't hit him" have to hear: I thought this way too at first!!! I only played HvV and me and my team successfully avoided him. It's what you see in THAT CLIP that is happening at rapid rates as players are learning how to time and position it to abuse further.

    The issue is that it takes only 2-3 players to charge him up fully out of a team of 20. I have heard people say that it will catch on not to shoot at him, however many players still shoot at Yoda when he's blocking still, and it's been well over a year now.

    Exactly. And for some reason it seems everyone overlooks the toxic community that will just be shooting him anyway in hopes that their own teammates will die. On top of new players or people just caught up in the moment spraying and praying. The damage will always be there. Then add in the range - including through walls and doors.

    This is part bug and part OP (infinite) damage.
  • KresusFIN wrote: »
    I just want it to be capped to 400 damage, like the CT said it would be.

    That said, be sure to absolutely pump him full of Stinger Pistol shots if you see him charging in GA. The blast will still happen, but when it's all said and done, the damage ramp up will just send him into the ground.

    Yeah, that is the proper way to take him out. Just wish people would quit shooting at him with blasters when he is in his stance. Here is a video I made of me taking him out in GA.
    https://1drv.ms/v/s!AjaTYeFR8yWVjUDxYGGNO-eSJyYV
  • Peepzilla wrote: »
    Peepzilla wrote: »

    This is almost exactly what happened to me! It was also with full hp Bossk in the same room in DS. That's crazy. But not crazier than the fact this crap can happen.

    What the people saying "don't hit him" have to hear: I thought this way too at first!!! I only played HvV and me and my team successfully avoided him. It's what you see in THAT CLIP that is happening at rapid rates as players are learning how to time and position it to abuse further.

    The issue is that it takes only 2-3 players to charge him up fully out of a team of 20. I have heard people say that it will catch on not to shoot at him, however many players still shoot at Yoda when he's blocking still, and it's been well over a year now.

    Exactly. And for some reason it seems everyone overlooks the toxic community that will just be shooting him anyway in hopes that their own teammates will die. On top of new players or people just caught up in the moment spraying and praying. The damage will always be there. Then add in the range - including through walls and doors.

    This is part bug and part OP (infinite) damage.

    It's no different to sticking on friendly fire as an option seeing as it's the team that will most likely get you killed. You shouldn't be punished for your teams lack of experience or players want you killed. I can see teammates shooting at Anakin just to kill the heroes on your own team so they can pick one. Happy days.
  • Another solution. It would work for me 1000%

    Ready? Here it goes...

    1.Era lock Heroes
    2.Don't Play prequel maps

    Everyone wins.
  • brienj wrote: »
    KresusFIN wrote: »
    I just want it to be capped to 400 damage, like the CT said it would be.

    That said, be sure to absolutely pump him full of Stinger Pistol shots if you see him charging in GA. The blast will still happen, but when it's all said and done, the damage ramp up will just send him into the ground.

    Yeah, that is the proper way to take him out. Just wish people would quit shooting at him with blasters when he is in his stance. Here is a video I made of me taking him out in GA.
    https://1drv.ms/v/s!AjaTYeFR8yWVjUDxYGGNO-eSJyYV

    Perfect. That's the way to do it.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Eddie7417
    168 posts Member
    edited February 28
    What damage is it capped at now? it's ridiculous, got 1 shot with Vader at full hp. While standing on the other side of the room on Naboo final stage. No way anyone in the game should be able to 1 shot roughly 1000hp.
  • MC_XIX
    1666 posts Member
    He's easy pickings when you just wait it out. It should stay as it is. That is all

    What about Retribution though? IIRC, it's unblockable, and it deals huge damage over a long period of time which gives Anakin's teammates the opportunity to wreck you.

    Retribution itself deals around 370 damage during the animation, during which you cannot attack Anakin, let alone block or escape. It's basically a better version of Vader's Force Choke.
  • DarthJ
    6455 posts Member
    Eddie7417 wrote: »
    What damage is it capped at now? it's ridiculous, got 1 shot with Vader at full hp. While standing on the other side of the room on Naboo final stage. No way anyone in the game should be able to 1 shot roughly 1000hp.

    It's not capped - the damage level increases as per what damage Anakin takes whilst in the animation of performing it.
    PSN: ibrajoker59
  • bfloo
    15020 posts Member
    DarthJ wrote: »
    Eddie7417 wrote: »
    What damage is it capped at now? it's ridiculous, got 1 shot with Vader at full hp. While standing on the other side of the room on Naboo final stage. No way anyone in the game should be able to 1 shot roughly 1000hp.

    It's not capped - the damage level increases as per what damage Anakin takes whilst in the animation of performing it.

    It needs the cap, ohking infantry with it is one thing, ohking another hero, where none of the others can come close (I don't count ledging) is an awful mechanic.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Don't tell me how to live my Star Wars fantasy, it's my $60!


    Buff Luke.
    PSN: Atreus-213
    Xbox One GT: Atreus215
  • DarthJ
    6455 posts Member
    bfloo wrote: »
    DarthJ wrote: »
    Eddie7417 wrote: »
    What damage is it capped at now? it's ridiculous, got 1 shot with Vader at full hp. While standing on the other side of the room on Naboo final stage. No way anyone in the game should be able to 1 shot roughly 1000hp.

    It's not capped - the damage level increases as per what damage Anakin takes whilst in the animation of performing it.

    It needs the cap, ohking infantry with it is one thing, ohking another hero, where none of the others can come close (I don't count ledging) is an awful mechanic.

    Someone was suggesting to cap it in GA but leave it infinite in HvV, which is a decent suggestion
    PSN: ibrajoker59
  • He's easy pickings when you just wait it out. It should stay as it is. That is all

    no, i think just nerf the "hero power" skill to have a good hero

    "retribution" is very stronger but you must undergo about 2000 damage to activate capacity which makes it balanced

    "hero power" it's really the kind of ability I hate when you just have to press a button to destroy an entire team


    "power hero" should have a max damage threshold, (350/400 damage would be very good) I got one shot with boba being a good distance from anakin. the damage inflicted rises too quickly in power. It would be more interesting if only the area of ​​effect could grow infinitely as a result of the damage, in view of the extremely fast reloading of the capacity, only this poses a problem with anakin
  • F8RGE wrote: »
    You should only make this mistake once.

    That's what I'm talking about, you've honestly restored some of my faith. Please tell me you've got more ultimates up your sleeves for the other Heroes? I noticed you made another empty slot for them as well.
    This is how you teach scrubs:
    xnvLDB.gif
  • CeymalRen wrote: »
    Another solution. It would work for me 1000%

    Ready? Here it goes...

    1.Era lock Heroes
    2.Don't Play prequel maps

    Everyone wins.

    He’s era accurate in the OT lol. No escaping that unless you want ST, which just turns into the wall of Finn and Rey.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • I hope they leave this skill as it is so it forces people to pay attention and think more
  • F8RGE wrote: »
    You should only make this mistake once.

    One would think, but sadly I've been in games where people kept doing it the whole game. It's super frustrating when you're playing a blaster villain that can't block force attacks and some saber spammer noob allows Anakin to build it up to max damage while you're in the attack radius fighting some other enemy, only to get blindsided by an instant death from out of nowhere while your health is still high.
  • Atreus213 wrote: »
    Don't tell me how to live my Star Wars fantasy, it's my $60!


    Buff Luke.

    "yOu dOn'T pAY mY sUB"

    :D

    https://i.redd.it/hiwddc2q2je21.png
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • F8RGE wrote: »
    You should only make this mistake once.

    What about the mistakes of stealth-nerfs or the CT otherwise completely misleading folks into thinking that the dev team may just have the TINIEST semblance of balance?

    One would think that would also be a one-time thing, yet....

    Well, the history speaks for itself.
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • Peepzilla wrote: »

    This is almost exactly what happened to me! It was also with full hp Bossk in the same room in DS. That's crazy. But not crazier than the fact this crap can happen.

    What the people saying "don't hit him" have to hear: I thought this way too at first!!! I only played HvV and me and my team successfully avoided him. It's what you see in THAT CLIP that is happening at rapid rates as players are learning how to time and position it to abuse further.

    The issue is that it takes only 2-3 players to charge him up fully out of a team of 20. I have heard people say that it will catch on not to shoot at him, however many players still shoot at Yoda when he's blocking still, and it's been well over a year now.

    ANd so, yet again, it's the playerbase that can't learn that's the big issue. Can't imagine how that's a thing still...........
  • I'm curious how many people play this game that don't come onto these forums or other social media sites to learn this though. And even then, they got the CT wrong. If I wasn't aware of this issue, it makes sense that I'm going to try and attack someone who is going through that animation. Maybe you learn the hard way in that manner, or maybe it's not even obvious that you're doing little damage because you'll be dying very quickly afterwards, so you keep doing that. Just playing Devil's advocate here...
  • F8RGE wrote: »
    You should only make this mistake once.

    "Translation, it's your own fault get used to it"
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