How to balance Anakin (post your idea aswell)
It should be common sense that Anakin needs a fix by now. Every other thread is - rightfully so - about how OP he is. Let's discuss how to fix him in this one. Let's all post our ideas here, I'll start.
First of all I want to say that I think the one thing that really sets him apart and makes him so overpowered is the fact that he has 4 stuns, 2 AoE's with one of them having a very low cooldown and huge damage potential and a 4th ability that has a huge radius. With that being said, let's start with the ability discussion.
Deal 200 damage to heroes (instead of 180) and 250 to infantry. Break a heroes block and additinally either of those:
-lower their stamina by 50% its max
-lower their stamina by the remaining amount (100%)
-disable melee heroes block for 3 seconds (up for debate but keep in mind this could increase with star cards)
This would fix the OP infinite stun combo and make his ability actually fulfill its purpose: break someones block
Cap the damage at 150 max (with star cards, 140 without), taking damage should further increase its radius. The starting radius should be lowered by 1-3m. He should not one-hit kill any infantry, that is what he has Retribution for. But what do you think?
The cooldown should be 22 seconds not only 12.
In addition to that the knockback could be higher so that villains are not right in his face, ready to be slaughtered when he knocks them down. He can now use pull dominance to actually close the distance.
This ability is fine in my opinion. Does not need a change.
Radius should be lowered, the damage im my opinion is fine, especially considering it's huge timer.
After having balanced his abilities I don't think he will need a stat adjustment. Maybe you could lower his health by about 100.
These are all my ideas. What do you think? Feel free to post your own fix, because he does need one.
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