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A better way to add more new troopers without having them be part of a class necessarily. FIXED!

Lionbite
302 posts Member
edited June 6
UPDATED
@F8RGE @DICE_FireWall

I saw your tweet on StarWarsHQ late video, the solution is simple and is what I keep making topics about it after each content updates.

We need a Deeper Trooper Customization Menu for all factions!

Think Star Wars Battlefront Renegade Squadron and Star Wars Battlefront III Elite Squadron both on the PSP... and your Battlefront from 2015 but better because it is you today with your tech who are making it :smiley:
<3 Basically, the trooper appearance isn't tided anymore to its class... or the elements making its appearance.
Only the class special abilities make the difference, meaning the blasters too are free for all class.
<3

- It will make all cosmetics options available for each class (maybe aside some outfits like the non-armored/navy officers').

- Will provide a full set of complete outfits and garments/attachments to unlock through playing the game, completing challenges, etc...

YOU STILL HAVE TO BUY THE SKINS/OUTFITS WITH CREDITS OR CRYSTALS IN ORDER TO UNLOCK THEIR ELEMENTS IN THE CHARACTER CREATION MENU.

All factions start with their shinies for each class

ex:

And then you rank up your troopers per classes, at each step you have a set of outfit, textures/skins/patterns/emblems patches, and garments/attachments to unlock, the higher the rank the more special the outfits get.

ex:
The Empire> standard issue stormtrooper armor for all 4 imperial classes aside from the officer with default navy uniform, will unlock from bottom to top: mudtrooper armor set > patrol trooper armor set> Shore trooper armor set... Death trooper, shore trooper captain upgrade, tank craw armor set, range trooper, etc

or make an achievement tied to each reinforcement trooper classes (death trooper, Arc trooper, B-X commando droid...) to use their appearance for the default trooper class?

example for the Republic:
lvl 5: Sargeant phase 1 and 2 armor pattern.
lvl 8: helmet microbinoculars down.
lvl 10: lieutenant phase 1 and 2 armor pattern.
lvl 12: microbinoculars Up.
lvl 15: pauldron righthand side.
lvl 19: ARF trooper armor set.
lvl 20: Geonosis camo pattern texture layer.
lvl 25: holstered dc-17 blaster lefthand side.
lvl 28: Shocktrooper skin with pattern layer and with chroma set.
lvl 30: Captain phase 1 and 2 armor pattern.
Lvl 49: ARC trooper kama.
lvl 50: Commander phase 1 and 2 armor pattern.
...
this model isn't just for the Republic faction, it is for all factions.

You get the idea...

- Each outfit parts unlocked can be Mixed and matched (head, torso, legs) at will whatever the class, each set will be composed of 3 parts with garments/attachments and skin/textures slots.

Any grown-up Numa's from Rebels style for your rebel trooper? with some scavenge clone trooper /stormtrooper armor pieces here and there? You can do it, it is lore friendly and officially canonically doable because twilekks did it first! Ah!
Same for the resistance.

-Gender for each races/species available selection depending on the faction (Empire, Rebellion, Resistance, First Order). with or without a helmet) helmet attachments like goggles, microbinoculars, scarf, headset mic audio, etc...

-Voice style selection for all factions and genders (clones will have different "personality types" of voices).


OR get rid of the class system and build up your own loadout and own made appearances?? So you can play as the marksman death trooper? Heavy weapons clone commando? Guerilla rebel trooper? Anything you want, but still doable according to canon lore?

Q&A:

-Do you have a favorite custom outfit that you want to use on all classes of this faction?
You can! There is an "Apply to all classes" button at your disposal!

-I am dead scared we can't recognize each class on the battlefront, it will be game breaking!
Hum... no, it won't, the game provides HUD icons floating above each players showing their classes and names settings that can change in the hud options.

And if you dare to tell me "And what if I play with no HUD?! AH!"
Well, I tell you the weapons are locked per classes as for now so you can recognize them this way...

and the real way to play this game is
- "Look, Sir! Droids/Clones/Imperials/Rebels Scum/ Resistance terrorists/First Order stormtroopers!"
- "BLAST THEM!"
You don't care about their class, you don't care about their weapon, you don't care about their rank! You Blast them on sight!

-I am dead scared of the rainbow faction... pink Darth Vader and so on...
Oooh, poor little thing... have you seen any of these in canon materials? No, so be reassured Dice's devs in charge of this will make sure everything is fitting right based on the canon lore.

Thanks for reading.


PS. Please see the following topics:

https://battlefront-forums.ea.com/discussion/131134/f8rge-the-game-needs-a-factions-classes-customization-menu-similar-to-bfv#latest

https://battlefront-forums.ea.com/discussion/116545/devs-teams-blasters-and-weapons-update#latest

https://battlefront-forums.ea.com/discussion/122892/f8rge-helmet-point-of-view#latest

https://battlefront-forums.ea.com/discussion/123773/f8rge-new-reinforcement-troopers-all-factions#latest

https://battlefront-forums.ea.com/discussion/123930/f8rge-rework-cooling-flush-reloading-rate-of-fire-mode#latest

https://battlefront-forums.ea.com/discussion/121246/stamina-barre-blaster-accuracy-and-movement-interractions#latest

https://battlefront-forums.ea.com/discussion/128364/f8rge-squad-roles-update#latest

https://battlefront-forums.ea.com/discussion/133173/f8rge-clones-update-and-fixes#latest

https://battlefront-forums.ea.com/discussion/131636/f8rge-simple-way-to-fix-the-phase-1-and-2-ranger-platoon-appearances#latest
Post edited by Lionbite on

Replies

  • Nice idea!
    Heroes are born on the battlefront... especially if you play the objective.
    kui7ctmgyzll.png
  • I'd like a ranking system in the game - this isn't to replace the numbered levels, it's to encourage people to continue to play the game. The less you play (along with playing with poor kill/death stat ratios and other factors), the lower your rank becomes. And the more you play (along with playing with good statistics such as kill/death ratios), the higher your rank.
  • Lionbite
    302 posts Member
    I'd like a ranking system in the game - this isn't to replace the numbered levels, it's to encourage people to continue to play the game. The less you play (along with playing with poor kill/death stat ratios and other factors), the lower your rank becomes. And the more you play (along with playing with good statistics such as kill/death ratios), the higher your rank.

    Well rather than kill/death ratios, I'd rather prefer Objective score points ratios, that's what makes you a good player and a good Team player, PTFO is what matters.

    K/D ratios is too simplistic and encourage campers, run and gun, avoid the objectives for kills farming: noob playstyle in short.
  • You another guy that played Elite Squadron?!?! I think the game is fine as it is now HOWEVER, I really want to see customize-able Helmets and Shoulder pads for Clone troopers and maybe other factions as well
  • Lionbite
    302 posts Member
    morgymomo wrote: »
    You another guy that played Elite Squadron?!?! I think the game is fine as it is now HOWEVER, I really want to see customize-able Helmets and Shoulder pads for Clone troopers and maybe other factions as well

    Not maybe, it as to be ;)

    Battlefront took steps backward in 2015, all this looked better thanks to the Frostbite engine but has generic skins as all the other games did before it, even dev teams with less money and software of the same qualities do it better.

    In 2017 it's the same game with gameplay tweaks and more eras, ok good that's a step forward, but the cosmetics still haven't reached the level of renegade and elite squadron and these games were on PSP and were older.

    When you make a sequel or a remake you are supposed to keep what makes the predecessors awesome, get rid of what downgraded them, and add some new features (not obligatory to follow the fashions of the day) that make the sequel/remake evolve the franchise and make it greater.

    That's how they are supposed to make games.
  • Lionbite
    302 posts Member
    Cyro wrote: »
    yeah...because we *really* need Shoretroopers and Patrol Troopers on Hoth....... an Mud Troopers on Tatooine.

    Will you guys just STOP begging for more violation of the games canon???

    Who are you to say it couldn't happen it can it is all canon content, what do you don't get in the words "customization " and "personalization".

    You seemed to be poorly educated in terms of star wars lore, mud troopers were in the Empires rule, low-class troopers, yes their units are made to fight in swampish environments but nothing prevents them to be deployed on Hoth with an adapted gear, and I am pretty sure their gear is already somewhat coldproof to some extent as they are waterproof.

    As the Range trooper can be deployed on Tatooine, they are security guards, the gear will be adapted to hot weather and won't even change that much, they will drop the furry kamas and coats for standard protective fabrics or even a poncho like the hawkbat battalion, and be appearance the specialist because they are Range troopers...

    It is not because you don't agree to others ideas and suggestions, and don't agree with the dev teams work that you have to behave like a frustrated spoiled kid.

    I know how you feel, the first battlefront 2 disappointed me on numerous point back then and (I did send a mail to Pandemic and LucasFilm full of ideas I had already at the age of 12, and most of them where appearances customization and ground to space, all this prior to renegade squadron and Elite squadron come out)
    just has this one did, but it is getting into shape closer to what I dreamed of closer and closer.

    So just be patient towards DICE, have hope at some point, don't be all meanie toward people who don't agree with you, stop raging, flag the troll ones, flag the unpolite ones.

    But keep calm and be constructive.

    Thank You.
  • Cyro
    390 posts Member
    just because it's all canonic content doesnt mean trowing it all together is still canon....

    poorly educated in star wars lore...me.... fan since i'm 5yo....

    let me educate YOU a bit: Mud Troopers are a wrong term. They are "Imperial Infantry" or Imperial Army Troopers (Expended Universe, Legends), and they dont fit everywhere. Especially not in the Mimban-Loadout with Cape and Resp. The Cape was to prevent mud from getting in their clothes and the resp was to keep off the infectious diseases on mimban. this skin would make no sense on Tatooine. and Dice wont invent new versions of the army troopers for Tatooine or Hoth. On Hoth they wouldn't make much sense either because there it's so cold that the empire would need specialized units like the Snowtroopers. As they did. Plus: The Army Troopers were slowly replaced with Stormtroopers. They just made the backbone of the imperial army in the early days.

    Range Troopers are no security guards, they are special forces for challenging terrain to be deployed for many days without support. they just were used to protect the Conveyex because it was very valuable cargo.


    the complaints about BF2 2005 i have would be more like NOT customizing units. but having the 212th on Utapau, the 501st on coruscant, the Marines on Mygeeto, the 327th on Felucia, the P1 Whites on Geonosis etc....

    other question: why dont you want to play the battles like in the movies for ALL costs?? many people want, but cant! because of people demmanding 500 skins until you wont find 2 identical clones in one match ever again!
  • Lionbite
    302 posts Member
    Cyro wrote: »
    just because it's all canonic content doesnt mean trowing it all together is still canon....

    poorly educated in star wars lore...me.... fan since i'm 5yo....

    let me educate YOU a bit: Mud Troopers are a wrong term. They are "Imperial Infantry" or Imperial Army Troopers (Expended Universe, Legends), and they dont fit everywhere. Especially not in the Mimban-Loadout with Cape and Resp. The Cape was to prevent mud from getting in their clothes and the resp was to keep off the infectious diseases on mimban. this skin would make no sense on Tatooine. and Dice wont invent new versions of the army troopers for Tatooine or Hoth. On Hoth they wouldn't make much sense either because there it's so cold that the empire would need specialized units like the Snowtroopers. As they did. Plus: The Army Troopers were slowly replaced with Stormtroopers. They just made the backbone of the imperial army in the early days.

    Range Troopers are no security guards, they are special forces for challenging terrain to be deployed for many days without support. they just were used to protect the Conveyex because it was very valuable cargo.


    the complaints about BF2 2005 i have would be more like NOT customizing units. but having the 212th on Utapau, the 501st on coruscant, the Marines on Mygeeto, the 327th on Felucia, the P1 Whites on Geonosis etc....

    other question: why dont you want to play the battles like in the movies for ALL costs?? many people want, but cant! because of people demmanding 500 skins until you wont find 2 identical clones in one match ever again!

    As I told you, and you seemed totally sealed to innovation and other's ideas that do not satisfy your little ego,

    Armor elements aren't locked to any specific corps in either the republic or the empire, you can see the scout troopers on Kashyyyk wearing the same boots and knee pieces as the galactic marines wearing full hazardous gear.

    Meaning it won't be non-canon or illogical/undoable to see troopers of the 327th lead by Cmdr Deviss Wearing a BARC trooper helmet with the default phase 2 upper body and the scout pants and boots lower body... as seen in the now legend comics Dark Times drawn by Doug Wheatley.

    Again common sized gear and suits (except death trooper have gear only made for them as seen their size) are not locked and made only for one unit only, they are all available for all so they can suit the terrain where they are deployed.

    You have taught nothing to me I'm afraid, the fact that you are a fan since 5 yo makes no difference and gives you no legitimacy on your knowledge being better compared to others, by the way, your stiffness of mind will make your doom, you are a typical sith xD

    AGAIN:

    The client sided cosmetic option you mentioned in your topic was I good idea that I and others agreed with, even if you are not the first to hint at it.

    Now stop bothering me and the others to impose you pov on things, the feedback forums are made for sharing to the devs and improve the game with innovativeness, not retro-conservative *****, you made your point to everyone now move on another idea to share and evolve.

    stop acting like a "since I'm five years old spoiled fan so I know better and deserve what I claim to be made for me "
  • SQJACKIE
    1141 posts Member
    THIS IS EXACTLY WHAT WE NEED. Imagine how different every player would look if this were this way
  • Lionbite
    302 posts Member
    SQJACKIE said:
    THIS IS EXACTLY WHAT WE NEED. Imagine how different every player would look if this were this way
    IKR, because that's true that Rebels were all dressed the same in Rogue One! right?
  • Cyro
    390 posts Member
    SQJACKIE said:
    THIS IS EXACTLY WHAT WE NEED. Imagine how different every player would look if this were this way
    this is a WAR game. Soldiers arent supposed to look different! rebels okay, but not Stormtroopers, Clones or First Order! we need to get rid of this skin-madness and this urge to make every player look unique because it ruins the immersive feeling of a clone legion on the battlefield!
  • I would love if they made it to where skins matched the scenery and canon of the maps. I would be all for that, however there are ways to accomplish this. Clans. If you want to be in a group where clone troopers match the legion, join a clan that represents them in that manner.
  • Cyro
    390 posts Member
    I would love if they made it to where skins matched the scenery and canon of the maps. I would be all for that, however there are ways to accomplish this. Clans. If you want to be in a group where clone troopers match the legion, join a clan that represents them in that manner.

    and then? only play when they play? 20 players at once? wouldnt work.
  • SQJACKIE
    1141 posts Member
    Cyro wrote: »
    SQJACKIE said:
    THIS IS EXACTLY WHAT WE NEED. Imagine how different every player would look if this were this way

    this is a WAR game. Soldiers arent supposed to look different! rebels okay, but not Stormtroopers, Clones or First Order! we need to get rid of this skin-madness and this urge to make every player look unique because it ruins the immersive feeling of a clone legion on the battlefield!

    But you could choose your legion and attachments, like skirts and those things, you would still be a clone and using things that already are in the game
  • How old are, you How mu documentation and repports have read about battlefield condition? When soldiers are stranded on the front for month without backup and support they all, whatever the faaction, the time and the land get dirty, pickup and use enemy weapons even if they are prohibited, engrave their riflestock with dassh marks, even if their are prohibited from doing it, and customize their outfits EVEN IF ITIS PROHIBITED by their hierarchy.

    Soldiers set themselves appart from each other, because unity doesn't stand by the uniform, but by their actions.

    Just take a look at Umbara (joint operation, rainbow platoons )and the Vietnam war.

    As I told you before stop nagging here to crap around like and incontinent grandma.

  • Cyro
    390 posts Member

    @Lionbite i dont want MY player to look realistic, i want my TEAM to look realistic!

  • Lionbite
    302 posts Member


    Hence the topic you made in which you made your point on having a switch on/off default planet sided textures for troopers, on player's own machines. it is Okay we all agree at some point with this.

    People also want more creativity and play as how they imagine and how would their trooper look.

    Many have created their OC clone legions and others factions, they may like to redo them ingame without using mods with third party software that make the game crashes every games...

    And even use their own loadout and apply it to all players thanks to that feature you are demanding and that we all agree with.

    Both can work together, so stop being a son of a Sith please.

    I arleady told you to drop this topic, you got your own, go elsewhere you nagging grandma.

  • SQJACKIE
    1141 posts Member
    @Cyro and I want my team to play better but here I am
  • The main problem I see with this idea is then everybody gets to play as an ARC for example fully loaded. 

    My very humble opinion is like the M.A.G. ps3 game where a commander is designated amongst the players beforehand. Or like the old BF games where you got promoted as you play. The better you are the better reinforcements you can have to deploy as. 

    I don't want 20 Commander Cody running around. 
    Then this statement brings another issue. Why everyone goes with random appearances confusing everyone on the battlefield? 

    Let's either have a voting system while the round countdown takes place where people can choose a standart clone legion/battalion to be applied to everyone based on the majority votes. 

    Or similar idea with a complex application; I should choose which legion I shall see throughout the game, so I don't have to bother with other players ruining, Kassshyk 41st, or Geonosis 212th Recon etc. They can pick their own battalion, I can pick mine. 

    The commanders and/or better players will be awarded to use their customized appearances on phase 2-3-4 etc. Just like Battlefront 2005 hero system. Best points got the hero. Instead best point gots the customization. 

    Another similar idea is the commander getting a ping system! Directing, leading, organizing their troops around himself. These ideas are based applied on Planetside 2 and M.A.G.   
    How? Well, they awarded players doing objectives and they awarded players doing commanders' objectives more. So more BP, xp and credits gain based on how well you comply your commander's orders.  

  • RadecGV said:
    The main problem I see with this idea is then everybody gets to play as an ARC for example fully loaded. 

    My very humble opinion is like the M.A.G. ps3 game where a commander is designated amongst the players beforehand. Or like the old BF games where you got promoted as you play. The better you are the better reinforcements you can have to deploy as. 

    I don't want 20 Commander Cody running around. 
    Then this statement brings another issue. Why everyone goes with random appearances confusing everyone on the battlefield? 

    Let's either have a voting system while the round countdown takes place where people can choose a standart clone legion/battalion to be applied to everyone based on the majority votes. 

    Or similar idea with a complex application; I should choose which legion I shall see throughout the game, so I don't have to bother with other players ruining, Kassshyk 41st, or Geonosis 212th Recon etc. They can pick their own battalion, I can pick mine. 

    The commanders and/or better players will be awarded to use their customized appearances on phase 2-3-4 etc. Just like Battlefront 2005 hero system. Best points got the hero. Instead best point gots the customization. 

    Another similar idea is the commander getting a ping system! Directing, leading, organizing their troops around himself. These ideas are based applied on Planetside 2 and M.A.G.   
    How? Well, they awarded players doing objectives and they awarded players doing commanders' objectives more. So more BP, xp and credits gain based on how well you comply your commander's orders.  

    All this will require a completely new game mode I guess, called Battlefront, I invite you to check it out in the feedback and suggestions section.

    Cool ideas, you must make your topic about the gameplay mechanic you brought up here.
    The Commander system could be great.

    Cyro and others already brought up the selection of the client-side appearance for maps, which still deserves to be reworked and put into a new thread as you brought up your own ideas which are innovative too.

    Well about the 20 commanders Cody running around, well I think the chances are pretty thin that it will happen If someday we do get legendary appearances of these characters, and honestly I think they would be attributed to a specific new class of reinforcement.

    And about everybody playing as an ARC...

    looking like an ARC trooper isn't the issue here, mind you remember that Bly awarded all of his men to wear ARC gear and add-ons even if they didn't train as ARC troopers after a successful high risks mission?

    Legions seen in EpIII aren't the regulars, they are special forces,
    this is why they sport custom paint job (Legion color and markings, or personalized markings with the legion color) and gear,
    this is why Rex even being a regular captain trained as an ARC trooper (just as all the other main commanders from EpIII) customized his phase two helmet by welding his phase 1 visor on it for example.

    The 4 default classes aren't specifically made to be representative of standard infantry roles, weapons, star cards, and abilities, all can be sported by ARC troopers, Death troopers, Droid commandoes, etc... the class is more representative of personality types than rank roles.

    The game sure does lacks a serious class role identity.
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