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New HvV Review!!!

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FightingLions14
244 posts Member
edited May 22
New HvV Review
Before I start, have to say one thing. Not sure if precise mini-map was a glitch or if the developers intended on doing this. Personally, I kinda liked the old mini-map where you could not see clearly where the enemies were.

Now for the review! My personal opinion is that HvV is more fun and tolerable again. However this does not mean it is perfect or close to that.

My complaints beside the mini-map are that matches r too short (bump kills target to 30 or 35) and out of bounds glitches need to be removed (although exploring the walls of Hoth is fun 🙃). If you play it smart you can dominate with some blaster heroes, like Han or Boba, thou saber heroes do perform better.

Many of you the gameplay is boring. Maybe the maps are too big and which can lead to boring, spread out gameplay. EA should consider shrinking them to lead to tight contested gameplay, keeping the action close.

Another idea could be to have random heroes be worth double kills every so often. This way there is almost a “target system” but there also wouldn’t be. This could be appealing to the current split in the community and give an “objective to target,” adding some strategy to consider, and pushing your team stay close together to win!!

Overall, great step in the right direction, but the mode will need to be continuously improved. Not completely terrible though. Great start!

Grade: 7.0/10

What did you think? Would love to hear your feedback and grades (out of 10) down below.

Another Happy Reading!


-FightingLions14 aka Snipeman 27 on Discord
Post edited by FightingLions14 on

Replies

  • Would love to hear your feedback below down here!!
  • Best part about it is that there is no need to quit out now cause you don't have to be target to lose points. Just jump off the map to end it sooner, collect credits, and then quit.

    Less quitters and less runners..... a win for all.
  • OcDoc
    1281 posts Member
    So far it is meh.

    Quitting was a bit of an issue early on but some matches didn’t have too much trouble.

    Just seems a little aimless is my biggest problem so far.
  • enigmatic1606
    326 posts Member
    edited May 22
    Forgot something - if they somehow managed to include an at least somewhat working skill/merrit-based matchmaking system, HvV in its current form might actually be enjoyable.
  • FightingLions14
    244 posts Member
    edited May 22
    All I’m gonna say is this, hero ability combos seem to be even worse in this game mode than they were before... @enigmatic1606 that was very passionate rant but well needed. Time for DICE to open their eyes to how the community feels, lol 😅
  • OcDoc
    1281 posts Member
    I will also say that after the first 5 kills there hasn’t really been any sense of a comeback scenario unless the ahead team had a quitter.

    Almost always, as it starts it goes.

    But again, it’s early. Maybe 10-12 games so far.
  • At lest they got unrelenting advance to do decent damage and actually kill people. Not completely useless anymore...
  • From what I've played the real problem for people is they make way less xp per match in general. You could milk the old system for longer matches and higher xp overall.

    The amount of time to get in game vs playtime makes it not worth it. You have 5 second count down once a server is found, 45 seconds after that plus another 10-15 seconds of cutscenes at the start of each match. This isn't including another 45 second or more for loading the level.

    repeat this entire thing over for each match. Then go scream at your reflection in the mirror.

    I'm not going to spend 5 minutes loading and watching cutscenes for 10 minutes of gameplay and walk out with 4-8k xp for the average player.

    Shrink the maps spawn points, increase hero count to at least 8 and drop in a new mode like ctf, or escort the vip.
  • enigmatic1606
    326 posts Member
    edited May 22
    At lest they got unrelenting advance to do decent damage and actually kill people. Not completely useless anymore...
    Unrelenting advance was beastly even before that in HvV, at least with the Star Cards. Great against spammers.

    And honestly, rather then buffs and nerfs, i'd prefer fixes to ... well, anything, really ?
  • OcDoc
    1281 posts Member
    Match length has been pretty similar so far for me.
  • At lest they got unrelenting advance to do decent damage and actually kill people. Not completely useless anymore...
    Unrelenting advance was beastly even before that in HvV, at least with the Star Cards. Great against spammers.

    And honestly, rather then buffs and nerfs, i's prefer fixes to ... well, anything, really ?

    I was talking in general about Unrelenting Advance, I found it pitiful in GA and CS and okay in HvV. My problem was the damage was inconsistent and never registered. One change at a time boys...
  • From what I've played the real problem for people is they make way less xp per match in general. You could milk the old system for longer matches and higher xp overall.

    The amount of time to get in game vs playtime makes it not worth it. You have 5 second count down once a server is found, 45 seconds after that plus another 10-15 seconds of cutscenes at the start of each match. This isn't including another 45 second or more for loading the level.

    repeat this entire thing over for each match. Then go scream at your reflection in the mirror.

    I'm not going to spend 5 minutes loading and watching cutscenes for 10 minutes of gameplay and walk out with 4-8k xp for the average player.

    Shrink the maps spawn points, increase hero count to at least 8 and drop in a new mode like ctf, or escort the vip.

    I agree, double xp or triple xp is gonna be a joke unless we have more kill targets on both teams.
  • FightingLions14
    244 posts Member
    edited May 22
    Yea, @Suicide_289 radar for heroes should exist at all in HvV. The strategy element is gone. Even in GA and CS heroes on radar can ruin strategy as you, the hero become the target over the objective by the enemy team.
  • mathxlrose
    276 posts Member
    edited May 23
    No objective. Worst than ever. 100% Sucks.


    Edited for all caps. ~Rtas
    Post edited by EA_Rtas on
  • I think it is better. Maybe a little longer, yes. But the target system had issues. Last night I had a game with the old system on Hoth where 2 of the opponents, including the target, hid in the walls somehow, so my team had to just hang out and slowly get whittled away by the 1 guy on the other team still doing anything. Now that was completely boring. Now that tactic doesn't work anymore.
    PSN: riffraff169
    PC: lsd4568
  • I think it is better. Maybe a little longer, yes. But the target system had issues. Last night I had a game with the old system on Hoth where 2 of the opponents, including the target, hid in the walls somehow, so my team had to just hang out and slowly get whittled away by the 1 guy on the other team still doing anything. Now that was completely boring. Now that tactic doesn't work anymore.

    Was that on PS4 @riffraff169 Cuz I thing I might know who that was 😂
  • First Impressions

    my Feelings : its generally Less Fun, more Repetitive and a Slash Spam Fest

    my Observations : No U-Turns for Teams that are being Steamrolled, more than half the time you know how the match will probably end after the first 5+ kills or so. Unlike the Target system which allowed Teams of 'Lesser Skill' (no disrespect here) some Epic Comebacks
  • The ranting is done, for now....
  • I like both modes and would like to see the old target system return in an era specific mode with more interactive elements!
  • Unwarycoin
    5451 posts Member
    I like both modes and would like to see the old target system return in an era specific mode with more interactive elements!

    If it comes back, I don’t want any fundamental changes.

    #JoinTheBuzz
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    Never forget
  • bfloo
    14754 posts Member
    I like both modes and would like to see the old target system return in an era specific mode with more interactive elements!

    Era specific kind of defeats the purpose, plus the st maps would be 4v2
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • Liz4rD
    966 posts Member
    I like both modes and would like to see the old target system return in an era specific mode with more interactive elements!

    Fair enough.

    Tell about this to the part of the community that wanted to shove this mode into all of us; instead of a pretty happy player base with access to both modes we have now the same as before, a community divided with a great number of players playing what they dont wanted to.
  • Empire_TW
    5927 posts Member
    Much better though the radar should work like HS or something similar and the kill amount needs to be raised, 25 is too low.
    Janina Gavankar/Iden Versio Fan
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    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Precise minimap is an embarrassing fail. It should be reverted to the standard radar immediately. This mode is flawed until that happens.

    After that it is what it is. It’s TDM with tiered units of varying strength. Without objectives, it’s only going to go so far.

    That's a fail but I did a private match earlier & the better teams usually wins. That & a little bit of positioning. Go back to the regular radar & heavily nerf obiwans mind trick & bobas air recovery & bump the kills to 50 or 70 & I'll love the mode.
  • Precise minimap is an embarrassing fail. It should be reverted to the standard radar immediately. This mode is flawed until that happens.

    After that it is what it is. It’s TDM with tiered units of varying strength. Without objectives, it’s only going to go so far.

    That's a fail but I did a private match earlier & the better teams usually wins. That & a little bit of positioning. Go back to the regular radar & heavily nerf obiwans mind trick & bobas air recovery & bump the kills to 50 or 70 & I'll love the mode.

    I’m not so worried about Obi-Wan. He takes a backseat to Retribution and the new Vader. Boba is an issue though.

    The radar is the first tweak no question.
  • Precise minimap is an embarrassing fail. It should be reverted to the standard radar immediately. This mode is flawed until that happens.

    After that it is what it is. It’s TDM with tiered units of varying strength. Without objectives, it’s only going to go so far.

    That's a fail but I did a private match earlier & the better teams usually wins. That & a little bit of positioning. Go back to the regular radar & heavily nerf obiwans mind trick & bobas air recovery & bump the kills to 50 or 70 & I'll love the mode.

    I’m not so worried about Obi-Wan. He takes a backseat to Retribution and the new Vader. Boba is an issue though.

    The radar is the first tweak no question.

    Trust me it's a problem. At least you can be knocked out of retribution obiwans mind trick is the biggest I win in the game
  • Liz4rD
    966 posts Member
    Precise minimap is an embarrassing fail. It should be reverted to the standard radar immediately. This mode is flawed until that happens.

    After that it is what it is. It’s TDM with tiered units of varying strength. Without objectives, it’s only going to go so far.

    That's a fail but I did a private match earlier & the better teams usually wins. That & a little bit of positioning. Go back to the regular radar & heavily nerf obiwans mind trick & bobas air recovery & bump the kills to 50 or 70 & I'll love the mode.

    But the vast majority of the players CANT DO PRIVATE MATCHES. And If a mode is build for just an elitist way of playing it is no worth the effort and deserves to die as fast a as possible.
  • Liz4rD wrote: »
    Precise minimap is an embarrassing fail. It should be reverted to the standard radar immediately. This mode is flawed until that happens.

    After that it is what it is. It’s TDM with tiered units of varying strength. Without objectives, it’s only going to go so far.

    That's a fail but I did a private match earlier & the better teams usually wins. That & a little bit of positioning. Go back to the regular radar & heavily nerf obiwans mind trick & bobas air recovery & bump the kills to 50 or 70 & I'll love the mode.

    But the vast majority of the players CANT DO PRIVATE MATCHES. And If a mode is build for just an elitist way of playing it is no worth the effort and deserves to die as fast a as possible.

    That's true but that's not what I'm saying. The mode is wayyyyy better than the target system but due to things like enemies constantly being on the radar & the mode being over in 5 minutes it's being held back. Theses private matches showed me the smarter team wins & once they get rid of the aforementioned things it'll be a lot better
  • What’s this new mini map I’m reading about?
    PSN: BucksawBoushh
  • What’s this new mini map I’m reading about?

    Precise minimap. You know where everyone is at at all times
  • I can see the positive and negative side of this new system mode for HvV while thinking about it

    as I listed before of the negatives of my previous post, the positive I can see, it can weight out a lot of those cowards that hide behind the hidden spots or walls in Hoth, Naboo, and Bespin and don't fight when they are the target. I hunt down those cowards that use the same path, surprising them that I know how to get in there and do the same thing to them in order to get the win back and even out the play.
    Yes, the map has to go back the way it was before, the points should go up to 50-60 so at least can still enjoy playing it.
  • What’s this new mini map I’m reading about?

    Yea with a precise mini-map you know where all heroes and villains are at all times. There is no strategy to it as your whole team can travel as a pack and overwhelm one opponent at at time. Running away does you no good either!!
  • OcDoc
    1281 posts Member
    I can see the positive and negative side of this new system mode for HvV while thinking about it

    as I listed before of the negatives of my previous post, the positive I can see, it can weight out a lot of those cowards that hide behind the hidden spots or walls in Hoth, Naboo, and Bespin and don't fight when they are the target. I hunt down those cowards that use the same path, surprising them that I know how to get in there and do the same thing to them in order to get the win back and even out the play.
    Yes, the map has to go back the way it was before, the points should go up to 50-60 so at least can still enjoy playing it.

    Someone else made the point that quitting might be a bigger problem with a higher kill total.

    I think there may be some merit to this and it needs to be considered.

  • After playing HvV today I have to say the new version is a lot of more fun. It's the first time I've had fun in the mode in months. With that said, these are the main two things that I believe need to be changed:

    1) Radar should be like Hero Showdown and not show enemies at all times.
    2) Spawns are still messed up like with the target system. If my entire team is killed, why do all spawn at opposite corners of the map? Give a squad spawn system.
  • Maliainu
    1107 posts Member
    I feel like this is a good step in the right direction. No reason for a person to just run and hide from what I can see from matches I played earlier today. My roommate also agrees and thinks that this new mode is significantly better because we noticed that fewer players were running.

    But players quitting did happen. A lot too. Though in every instance, it was because they were clearly not doing well and were being killed the most. I can overlook this because quitters will always exist.

    My only last comment is I wish they would really fix some of the bugs with the characters. I specifically had the problem again with abilities not responding when they’re supposed to, and I wouldn’t be in the presence of an Obi-Wan where he could use mind trick. Gets annoying at times and the only fix is to be killed or respawn. I would prefer neither of these things and would rather have a real fix.

    Other than that, I can’t complain about it too much. The radar issue that most are talking about is something I can overlook at the moment. I have a feeling that it wasn’t a purposeful design and could’ve been an error since it is new.
  • Liz4rD
    966 posts Member

    Liz4rD wrote: »
    Precise minimap is an embarrassing fail. It should be reverted to the standard radar immediately. This mode is flawed until that happens.

    After that it is what it is. It’s TDM with tiered units of varying strength. Without objectives, it’s only going to go so far.

    That's a fail but I did a private match earlier & the better teams usually wins. That & a little bit of positioning. Go back to the regular radar & heavily nerf obiwans mind trick & bobas air recovery & bump the kills to 50 or 70 & I'll love the mode.

    But the vast majority of the players CANT DO PRIVATE MATCHES. And If a mode is build for just an elitist way of playing it is no worth the effort and deserves to die as fast a as possible.

    That's true but that's not what I'm saying. The mode is wayyyyy better than the target system but due to things like enemies constantly being on the radar & the mode being over in 5 minutes it's being held back. Theses private matches showed me the smarter team wins & once they get rid of the aforementioned things it'll be a lot better

    The only thing you experienced is that the PREMADE experience is way different from entering a lobby to play with ransoms.

    Something we already concluded, we already foresaw, and that now is a fact. That does not make the mode good. In fact it does the mode bad because is not "friendly" and it seems it only can be fun if you get a premade. Which is in no way the path to ensure que survival of a game mode.

  • Liz4rD wrote: »
    Liz4rD wrote: »
    Precise minimap is an embarrassing fail. It should be reverted to the standard radar immediately. This mode is flawed until that happens.

    After that it is what it is. It’s TDM with tiered units of varying strength. Without objectives, it’s only going to go so far.

    That's a fail but I did a private match earlier & the better teams usually wins. That & a little bit of positioning. Go back to the regular radar & heavily nerf obiwans mind trick & bobas air recovery & bump the kills to 50 or 70 & I'll love the mode.

    But the vast majority of the players CANT DO PRIVATE MATCHES. And If a mode is build for just an elitist way of playing it is no worth the effort and deserves to die as fast a as possible.

    That's true but that's not what I'm saying. The mode is wayyyyy better than the target system but due to things like enemies constantly being on the radar & the mode being over in 5 minutes it's being held back. Theses private matches showed me the smarter team wins & once they get rid of the aforementioned things it'll be a lot better

    The only thing you experienced is that the PREMADE experience is way different from entering a lobby to play with ransoms.

    Something we already concluded, we already foresaw, and that now is a fact. That does not make the mode good. In fact it does the mode bad because is not "friendly" and it seems it only can be fun if you get a premade. Which is in no way the path to ensure que survival of a game mode.

    The mode is just to short & the radar has to go. Do I like it as it is right now no no no & no it's a garbage little mode. That was only enjoyable when doing premade things. Those premade matches did show me the positive though. Which is no more running around the map.
  • Liz4rD
    966 posts Member
    edited May 23
    Liz4rD wrote: »
    Liz4rD wrote: »
    Precise minimap is an embarrassing fail. It should be reverted to the standard radar immediately. This mode is flawed until that happens.

    After that it is what it is. It’s TDM with tiered units of varying strength. Without objectives, it’s only going to go so far.

    That's a fail but I did a private match earlier & the better teams usually wins. That & a little bit of positioning. Go back to the regular radar & heavily nerf obiwans mind trick & bobas air recovery & bump the kills to 50 or 70 & I'll love the mode.

    But the vast majority of the players CANT DO PRIVATE MATCHES. And If a mode is build for just an elitist way of playing it is no worth the effort and deserves to die as fast a as possible.

    That's true but that's not what I'm saying. The mode is wayyyyy better than the target system but due to things like enemies constantly being on the radar & the mode being over in 5 minutes it's being held back. Theses private matches showed me the smarter team wins & once they get rid of the aforementioned things it'll be a lot better

    The only thing you experienced is that the PREMADE experience is way different from entering a lobby to play with ransoms.

    Something we already concluded, we already foresaw, and that now is a fact. That does not make the mode good. In fact it does the mode bad because is not "friendly" and it seems it only can be fun if you get a premade. Which is in no way the path to ensure que survival of a game mode.

    The mode is just to short & the radar has to go. Do I like it as it is right now no no no & no it's a garbage little mode. That was only enjoyable when doing premade things. Those premade matches did show me the positive though. Which is no more running around the map.

    As Ive said I never had serious issues playing on Pc with runners or exploiters. I can swear Ive just seen half a dozen exploiters since Im playing and a handful of runners. Plenty of noobs and ppl who "made their own way playing solo because they were JEDIS yaknow" but after dying 7 times in a row finally got to the main pack when someone (like me) said in capitals on the team chat: "stay together". And unfortunately players that were simply trolls. But overall the experience was pretty good or I wouldn't spent 1000 hours of my life playing the mode.

    Something similar when ppl claim having seen tons of cheaters. Well. Not true. I've been playing even on ESL competitive matches on CS and DODs back in the day and I have a pretty good nose for cheaters and I swear to god I've not seen even ten since the beta. Good luck? German and London servers housed pretty honest players? I don't really know. But Ive posted my 2200 playtime hours in this game and Ive seen a lot of ppl and met a lot of players for sure in that time.



    Removed some inappropriate comments ~Rtas
    Post edited by EA_Rtas on
  • Maliainu
    1107 posts Member
    Liz4rD wrote: »
    As Ive said I never had serious issues playing on Pc with runners or exploiters. I can swear Ive just seen half a dozen exploiters since Im playing and a handful of runners.

    On console, exploitation is an issue. Maybe I should switch over to PC if what you’re saying is true
  • Alex64
    6490 posts Member
    If i don't see any problem then the problem had never existed
  • Spiito
    1808 posts Member
    Today, on Hoth, the radar pointed out to me that there was an invisible Kylo player.

    On Kessel, Luke's (cone) force push didn't effect an entire team of enemies that were just running away from gangkilling Anakin. (They were heading my way and I unsuspectingly popped out in front of them to push them, but they were unaffected and I was quickly chopped and shot down. I only remember seeing one of them block. )

    So it seems as though some bugs remain unchanged. . .

    There were some matches where 1v1 occurred between all people on map. ((It was cool. ))

    People were helping each other. (I liked to see and be a part of it.)

    I still occasionally ended up suicide-ing in order to get a mob push/pull death. (1 death for 3 deaths seemed like a fair trade.)

    I've seen quitters on winning/stronger sides, and quitters more prevalent on the losing side. It seems doubtful that anything will ever truly stop quitting, so I'm not too concerned with that.

    Top placement seems harder to achieve now. (Which I enjoy.)

    My mate joined me in the evening for a few rounds. They said they really enjoyed it. (I hope they'll be joining me more often in the future.)

    All in all HvV is a lot more enjoyable as it is now. ((But I can't condone the fact that others had to lose their favorite mode in order for this new version to exist. </3 ))

    tumblr_poqsxs8dIq1qzc7jao2_540.gif
  • New HvV mode is terrible, return the old mode.
  • It needs the old mini-map and shifting "hills," for a "King of The Hill" experience.

    Similar to Call of Duty's Hardpoint mode; the longer the team holds the hardpoint or hill, the more points they gain, bringing them closer to the winning limit.

    It's worth trying.

  • jonci
    980 posts Member
    1st time i have ever quit during a match and i wont be returning to it, i said it would be a group hunt and it was, the radar doesn't help and 4 v 1 pick offs were the norm. Weakest characters slaughtered.
    More runners than i have ever seen before.
    Garbage at its best.
  • Unwarycoin
    5451 posts Member
    I quit before I could play it, so I can’t give an honest review.

    #JoinTheBuzz
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    Never forget
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