criterion-sm dice-lg ea-starwars-lg instagram lucasfilm-lg motive-lg twitch you-tube
Clone Commando Community Transmission
September Community Calendar

A very easy way to add 5 new weapons to each class

this_old_mouse
683 posts Member
edited May 27
Many of us have been begging for DICE to unlock the era restrictions on the default weapons and I agree with that, but what if we take that a step further? I propose that each version of the default weapons are separated into slightly different weapons, each excelling in a certain stat. For example: the A280C could excel in cooling power, while the E-11 excels in damage. Repeat this process for every weapon on every class, and suddenly you have more than double the amount of weapons, each one a fun and viable option.
Post edited by this_old_mouse on

Replies

  • Relmets
    2222 posts Member
    bumping this glorious weapons thread
    [+3748 posts]
  • vVrathh
    489 posts Member
    edited May 25
    This has been suggested pretty much since launch. Dice doesn’t care about BF2. It [removed] me royally off that the same damned company releases a new weapon in BFV almost every single week. Almost feels like they’re [removed] on us.
    Post edited by IIPrest0nII on
  • Shinjuku
    1760 posts Member
    I was literally going to ask if they've added in new weapons for infantry, I guess not. However I'm happy that the devs gave Maul & Yoda a ACTUAL block. I'll just be waiting on the new weapons & new maps for capital supremacy then I'll return.
    MLtmeEi.png
    " If you're not with me, then you're my enemy."
  • Bump for more weapons
  • Bumping again. This idea is too great to go unnoticed
  • this_old_mouse
    683 posts Member
    edited June 2
    Full Concept
    Assault
    DC-15A(Clone) - Excels in cooling power. Deals the same 36 dmg per shot and has the exact same recoil and spread as the current default weapons. However, it can fire 38 shots instead of 25, a ~50% increase.
    E-5(Droid) - Excels in rate of fire. Deals slightly lower damage than the current default weapons at 33 dmg per shot and has the exact same recoil and spread. However, it fires about 30% faster than the current default weapon.
    A280C(Rebels) - Functions exactly like the current default weapon, except for very slight increases in every category, as the default weapon could use a slight buff anyway.
    E-11(Empire) - Excels in damage per shot. Deals higher damage than the current default weapons at 42 dmg per shot, but has much more spread and recoil, as Stormtroopers are notorious for their terrible aim. It also fires about 10% slower than the current default weapons.
    EL-16(Resistance) - Excels in recoil. Deals the same 36 dmg per shot, but has a drastically lowered amount of spread and recoil, so much so that crouching and ADS will have perfect accuracy for most of its magazine. It fires at the same rate as the current default weapon.
    F-11D(First Order) - Excels in long range. Deals the same 36 dmg per shot, but deals 30 dmg at long range instead of the current 18 dmg. It has a slightly lowered amount of spread and recoil to make it more effective at ranges. It fires at a slightly slower rate than the current default weapons.
    Heavy
    DC-15(Clone) - Excels in damage per shot. Deals higher damage than the current default weapons at 23 dmg per shot instead of 16, but has drastically increased recoil and spread than the current default weapons.
    E-5C(Droid) - Excels in long range. Deals the same 16 dmg per shot, but deals 14 dmg per shot at long range instead of 10. It has slightly less recoil and spread to make it more effective at ranges. It fires slightly slower than the current default weapons.
    RT-97C(Rebels) - Excels in rate of fire. It deals slightly less dmg per shot at 14 instead of 16 and has a fair amount more recoil and spread. However, it fires about 40% faster than the current default weapons.
    DLT-19(Empire) - Functions the exact same as the current default weapons except for slight increases in every category, as the default weapon could use a buff anyway.
    M-45(Resistance) - Excels in recoil. Deals the same 16 dmg per shot, but has a drastically lowered amount of recoil and spread, so much so that crouching and ADS will have near-perfect accuracy. It fires at the same rate as the current default weapons.
    FWMB-10(First order) - Excels in cooling power. It deals the same 16 dmg per shot and has the same spread and recoil as the current default weapons. However, it can fire 84 shots instead of 56, a ~50% increase.
    Officer
    DC-17(Clone) - Excels in damage per shot. Deals higher damage than the current default weapons at 40 dmg per shot instead of 34, but has drastically increased recoil and spread than the current default weapons.
    RG-4D(Droid) - Excels in long range. Deals the same 34 dmg per shot, but deals 28 dmg per shot at long range instead of the current 17 dmg. It has slightly less recoil and spread to make it more effective at ranges. It fires slightly slower than the current default weapons.
    DH-17(Rebels) - Excels in rate of fire. It deals slightly less dmg per shot at 28 instead of 34 and has a fair amount more recoil and spread. However, it fires about 40% faster.
    RK-3(Empire) - Functions the exact same as the current default weapons except for slight increases in every category, as the default weapon could use a buff anyway.
    GLIE-44(Resistance) - Excels in recoil. Deals the same 34 dmg per shot, but has a drastically lowered amount of recoil and spread, so much so that crouching and ADS will have near-perfect accuracy. It fires at the same rate as the current default weapons.
    SE-44(First Order) - Excels in cooling power. It deals the same 34 dmg per shot and has the same spread and recoil as the current default weapons. However, it can 30 shots instead of 20, a ~50% increase.
    Specialist
    VALKEN-38X(Clone) - Excels in cooling power. It deals the same 45 dmg per shot and has the same spread and recoil as the current default weapons. However, it can fire 20 shots instead of 10, a ~100% increase.
    E-5S(Droid) - A slight change in weapon function. It fires 2-round bursts, each shot dealing 35 damage. It has a short-range scope and has slight damage drop off.
    DLT-20A(Rebels) - A slight change in weapon function. It requires a short charge-up, similar to the pulse cannon. (The DLT-20A was the frame used for pulse cannons anyway). The weapon does not have damage drop off, but instead gains damage the further the shot travels. At close range, a fully charged shot will deal 75 damage, and at 100 meters or further, it will deal a whopping 150 damage.
    DLT-19X(Empire) - A slight change in weapon function. It can only fire one shot before instantly overheating, like in the last game. It deals 127 dmg per shot, enough to one-shot an aerial (with the health card) in the head.
    A180-Sniper Configuration(Resistance) - Functions the exact same as the current default weapons except for slight increases in every category, as the default weapon could use a buff anyway.
    DLT-19D(First Order) - It has a much faster fire rate and a larger magazine than the current default weapons. It fires 40% faster and can fire 14 shots before overheating instead of 10.

  • Full Concept
    Assault
    DC-15A(Clone) - Excels in cooling power. Deals the same 36 dmg per shot and has the exact same recoil and spread as the current default weapons. However, it can fire 38 shots instead of 25, a ~50% increase.
    E-5(Droid) - Excels in rate of fire. Deals slightly lower damage than the current default weapons at 33 dmg per shot and has the exact same recoil and spread. However, it fires about 30% faster than the current default weapon.
    A280C(Rebels) - Functions exactly like the current default weapon, except for very slight increases in every category, as the default weapon could use a slight buff anyway.
    E-11(Empire) - Excels in damage per shot. Deals higher damage than the current default weapons at 42 dmg per shot, but has much more spread and recoil, as Stormtroopers are notorious for their terrible aim. It also fires about 10% slower than the current default weapons.
    EL-16(Resistance) - Excels in recoil. Deals the same 36 dmg per shot, but has a drastically lowered amount of spread and recoil, so much so that crouching and ADS will have perfect accuracy for most of its magazine. It fires at the same rate as the current default weapon.
    F-11D(First Order) - Excels in long range. Deals the same 36 dmg per shot, but deals 30 dmg at long range instead of the current 18 dmg. It has a slightly lowered amount of spread and recoil to make it more effective at ranges. It fires at a slightly slower rate than the current default weapons.
    Heavy
    DC-15(Clone) - Excels in damage per shot. Deals higher damage than the current default weapons at 23 dmg per shot instead of 16, but has drastically increased recoil and spread than the current default weapons.
    E-5C(Droid) - Excels in long range. Deals the same 16 dmg per shot, but deals 14 dmg per shot at long range instead of 10. It has slightly less recoil and spread to make it more effective at ranges. It fires slightly slower than the current default weapons.
    RT-97C(Rebels) - Excels in rate of fire. It deals slightly less dmg per shot at 14 instead of 16 and has a fair amount more recoil and spread. However, it fires about 40% faster than the current default weapons.
    DLT-19(Empire) - Functions the exact same as the current default weapons except for slight increases in every category, as the default weapon could use a buff anyway.
    M-45(Resistance) - Excels in recoil. Deals the same 16 dmg per shot, but has a drastically lowered amount of recoil and spread, so much so that crouching and ADS will have near-perfect accuracy. It fires at the same rate as the current default weapons.
    FWMB-10(First order) - Excels in cooling power. It deals the same 16 dmg per shot and has the same spread and recoil as the current default weapons. However, it can fire 84 shots instead of 56, a ~50% increase.
    Officer
    DC-17(Clone) - Excels in damage per shot. Deals higher damage than the current default weapons at 40 dmg per shot instead of 34, but has drastically increased recoil and spread than the current default weapons.
    RG-4D(Droid) - Excels in long range. Deals the same 34 dmg per shot, but deals 28 dmg per shot at long range instead of the current 17 dmg. It has slightly less recoil and spread to make it more effective at ranges. It fires slightly slower than the current default weapons.
    DH-17(Rebels) - Excels in rate of fire. It deals slightly less dmg per shot at 28 instead of 34 and has a fair amount more recoil and spread. However, it fires about 40% faster.
    RK-3(Empire) - Functions the exact same as the current default weapons except for slight increases in every category, as the default weapon could use a buff anyway.
    GLIE-44(Resistance) - Excels in recoil. Deals the same 34 dmg per shot, but has a drastically lowered amount of recoil and spread, so much so that crouching and ADS will have near-perfect accuracy. It fires at the same rate as the current default weapons.
    SE-44(First Order) - Excels in cooling power. It deals the same 34 dmg per shot and has the same spread and recoil as the current default weapons. However, it can 30 shots instead of 20, a ~50% increase.
    Specialist
    VALKEN-38X(Clone) - Excels in cooling power. It deals the same 45 dmg per shot and has the same spread and recoil as the current default weapons. However, it can fire 20 shots instead of 10, a ~100% increase.
    E-5S(Droid) - A slight change in weapon function. It fires 2-round bursts, each shot dealing 35 damage. It has a short-range scope and has slight damage drop off.
    DLT-20A(Rebels) - A slight change in weapon function. It requires a short charge-up, similar to the pulse cannon. (The DLT-20A was the frame used for pulse cannons anyway). The weapon does not have damage drop off, but instead gains damage the further the shot travels. At close range, a fully charged shot will deal 75 damage, and at 100 meters or further, it will deal a whopping 150 damage.
    DLT-19X(Empire) - A slight change in weapon function. It can only fire one shot before instantly overheating, like in the last game. It deals 127 dmg per shot, enough to one-shot an aerial (with the health card) in the head.
    A180-Sniper Configuration(Resistance) - Functions the exact same as the current default weapons except for slight increases in every category, as the default weapon could use a buff anyway.
    DLT-19D(First Order) - It has a much faster fire rate and a larger magazine than the current default weapons. It fires 40% faster and can fire 14 shots before overheating instead of 10.

    Great idea! But i want the T-21, the Pulse Cannon or the cycler rifle too.

    1bfioawlu399.png
  • Any new gun would be sooo welcomed... I don’t dare to nurture any hopes for the next announcement 😔
Sign In or Register to comment.

Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!