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Community Transmission — Star Card Changes

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  • I'm confused with Emperor Palpatines new card @F8RGE , does that mean the maximum reduced cool down Palpatine can have is .25 seconds, or is the maximum reduced cool down he can get per 1 chain lightning .25 seconds? Basically, if you hit a ton of people all round could you potentially have a very short recharge for chain lightning?
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    "Never doubt what you have done, All your decisions brought you to that point."
    -Kreia / KOTOR 2

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  • awakespace wrote: »
    Luke is going to be a killstreak beast in GA =)
    At 10 kills he will one shot all but heavys
    At 35 kills he will one shot heavys (200 damage per swing!)
    At 60 kills he will do 250 damage per swing!
    And basically every time he strikes a villain he will also gain damage per swing!
    Endor is going to be crazy
    Luke Skywalker
    • New Card: Intensify
    • New Description: Every trooper defeated or 200 damage to heroes increases Luke Skywalker’s lightsaber damage by 2 to a maximum. This effect resets after Luke is defeated..

    There will be a maximum value his swings can reach, so no. He won’t be doing 300 damage per swing (hopefully). Though 150 would be pretty sweet.

    Right, I read that and then forgot =)

    Even capped at 150 it will be pretty crazy since Luke is already amazing - but I like it
  • Will we be seeing new star cards for infantry and starfighters? Otherwise that will be another nail in the coffin, and I am running out of nails
  • Billkwando wrote: »
    Luke will become even more overpowered.

    Overpowered? Before the swing speed buff, he was underpowered...and now he's maybe just "powered". Whether he'll become "overpowered" remains to be seen, but I doubt it. Plus the damage on his force moves still sucks.

    Luke has gone from being a joke, to being just barely viable for the average player. I find it strange that anyone would call him OP, unless that person happened to be standing near a ledge. ;)

    Lmao what luke was already one of the best lightside heroes already what are you on. Lol the hit & run hero doing insane damage. Overpowered for his supposed roll
  • iReiGNxx
    19 posts Member
    edited August 9
    If only you guys could do this type of addition regularly. New star cards were something that could keep the game feeling fresh.
  • So, will all the heroes and villains acquire 20HP when killing a trooper and 100HP when killing a hero/villain or is it something else?
  • While I wanted star card and HOK changes as much as the next person......there are going to be HUGE problems in GA because of these three star card combos!

    1. Finn.....(THIS IS GOING TO BE THE BIGGEST PROBLEM IN GA & HVV).......additional damage reduction on top of current damage reduction that is permanent for all troopers and himself up to a maximum. Then he has big deal and can refresh ability to gain damage reduction back faster. He and teammates are going to have a constant damage reduction the entire game.
    2. leia.......damage reduction as well for all units within 15meters up to a max
    3. Yoda getting additional health back on top of potential damage reductions from all the previous ones and its not clear if it affects friendlies too.
    4. Chewy damage reductions on top of previous damage reductions.

    I guess I'm glad to see buffs to blaster heroes in this way so we see them more and saber heroes less, but man I think this is going to be OVERKILL for the LS!

    DS cards suck in comparison to these lightside cards.
  • Please stop buffing heroes after this. They already take almost no skill, cost far too little bp, gain health on kill, and now almost all of them have damage reduction or three dodges.

    I’m not saying “I can’t counter, so Nerf” but rather increase the skill ceiling for these units. It would make the game, in my opinion, more fun and challenging.

    Completely agree......teams in CS typically start failing because some new person got the hero and has no idea what they are doing. Then because there isn't an effective hero anymore to support the team the rest of the team starts to suffer and often gets pushed into one command post, then the team starts to quit, then you get people camping the spawn screen waiting for hero to open up, or even sometimes to the point that the can't even control one command post. happens a lot on Naboo and Kamino.

    With these star card changes the heroes are going to have to be played by the more effective people on the team or the games are going to go way DOWNHILL quick because as we all know MATCHMAKING IN THIS GAME SUCKS!

    I would agree with raising the cost to get a hero and possibly adding a countdown to kick you from hero if you haven't done anything, in terms of getting points in past 5 minutes or so. Seen some people get the hero and then AFK or camp in the back of the map so often.....especially Bossk players Obviously if it kicks you you would get all or a portion of the cost back.
  • iReiGNxx wrote: »
    If only you guys could do this type of addition regularly. New star cards were something that could keep the game feeling fresh.

    They would have to constantly replace star cards because the game isn't capable of having new cards added.....failure on dices part because they thought it was going to take a while for people to gain the current star cards we had from loot box system that use to be implemented and they thought they were going to be making money of the cards and not the skins and voicelines.
  • ZephanUnbound
    3054 posts Member
    edited August 9
    My thoughts on these cards as a primarily HvV player:

    -Giving Boba Fett faster cooldowns on his rockets, the most powerful ability in the game? Not a fan, though at least it does come with a tradeoff.

    -Vader's biggest problem is his stamina, so this will help him alot in GA, but not quite so much in HvV I feel between kill stealing and the fact that he has to use more stamina to kill an enemy in HvV since heroes have high health.

    -Nice for GA, but this card does nothing to address Palpatine's current HvV issues (vulnerability to ragdoll powers, poor health regen since his health regen is HoK based and his tick damage lightning is bad for getting kills due to kill stealing by teammates)

    -Nice for GA, but not very useful for HvV. The minimap blips are already revealing where enemies are, so revealing powers aren't that useful. Thankfully Iden is already a beast in HvV.

    -Now this is going to make Kylo alot better in HvV, and considering he's already very good in that mode this will make him even better. Hopefully it doesn't make him OP.

    -This Maul card will be great for GA/CS, but not so good in HvV since most of his Spin Attacks get blocked by saber heroes, might actually be difficult to get 4 damage dealing hits with it within the allotted time. Will need to test it in-game to be sure though,

    -This Grievous card has some potential for HvV, and might be worth using, but double health regen speed is a pretty steep tradeoff, especially since Grievous' blocking is so weak to blasters.

    -Much like Maul's, this Dooku card has some potential, but block spamming will greatly prevent him from reducing the number of hits before the critical hit. Dooku is going to need some fixes for his bugs to have any chance of this being useful.

    -This Phasma card will be good for GA, but meh for HvV, as the chances of getting an all blaster team in random matchmaking are pretty much nil.

    -This Chewie card has some potential, but I wish he got it for every 200 damage in general rather than every 200 ability damage.

    -An extra roll really isn't going to help all that much against saber spammers in my eyes, so I don't think this will be worth using, especially since it's going to make your ability cooldowns longer.

    -Now this Leia card has definite HvV potential since most people stick together. If this damage reduction also stacks with Finn's team damage reduction from his Big Deal, the Finn, Leia, Yoda combo is going to be huge, team buffs galore.

    -This Lando card has HvV potential for sure and should help address one of his greatest weaknesses, having the fastest heat build-up of any hero/villain blaster.

    -I don't even know what to say about this Luke card. Luke is already top tier in HvV after his recent saber swing speed buff and ability cooldown reductions, and now he's going to be dealing even more saber damage as well. This is going to make his saber DPS even higher than Anakin's since Luke is the most survivable hero in HvV it will be very easy to live long enough to build up to the maximum damage value.

    -Same as the Han card, I'm not sure that the benefit is worth the drawback here. An extra dodge isn't that useful, it barely helps Dooku at all. Rey's excellent stamina stats are her greatest attribute, I don't see lowering her stamina in exchange for an extra dodge as worth it.

    -Eh, not sure how I feel about that Yoda card. On the one hand Yoda has major survivability issues in HvV since he doesn't have proper HoK, so a card that gives him health back sounds tempting, but on the other hand an extra 13 seconds on his presence is a huge drawback, as it not only hurts Yoda's ability to free himself from Choke's and Freeze's, but it also hurts his teammates since they rely on that bonus health.

    -This Obi-Wan card seems mostly useless to me. Obi-Wan already has fantastic defensive stamina and it does nothing to help him due to all of the block breaking bugs and effects in this game (uneven terrain block breaking, multiple attacker block breaking, Palpatine chain lightning block breaking, Kylo Frenzy block breaking, etc). Sure this will help his offensive stamina some, which is a bit of a weakness for him, but I'm still not sure that it's worth the card slot.

    -Kind of the same as the Obi-Wan card above, I'm not sure this is worth the card slot, especially since Anakin has survivability issues in HvV that will keep him from being able to have the maximum effect for long.

    -Giving Finn even more damage reduction than he already has, this dude is going to be a tank now if he can stack big deal and Undercover team damage reduction at the same time. Saber mashers will stand no chance again st him, though smart saber users will just block until both are over, which is why Finn's Glie needs an explosive shot mod, which is what I've been saying for months.
  • Darth_Vapor3
    4224 posts Member
    edited August 9
    Gotta say Darth Vaders card is pretty useless. More stamina after a kill? Once anyone gets put in the choke combo blender they require 1 or 2 hits. Especially with both choke cards. Out of all the new cards this will see the least amount of use.


    Missed opp to make dooku the support hero in GA. Right there & you guys blew it.

    No, no... Vader’s card is a buff for the large modes without pushing further OP in HvV. This looks like some solid innovation here.
  • Cumulative bonuses(DR, cool downs, overheating, etc.)... This is very interesting and admittedly unexpected.

    @F8RGE Very well done here. The actual numbers will tell the tale, but I tip my hat to you and your team for this new bonus progression concept.

    Very well done indeed.
  • So how come Bossk is the only one without a new star card? But otherwise really interesting cards.
  • Thank you.

    I have been waiting for this.

    Cards are very balanced, so no hero or villain will be overpowered.
  • So how come Bossk is the only one without a new star card? But otherwise really interesting cards.

    Because he doesn't have a HoK card since he can regen full health by default. They were replacing HoK cards with new cards in order to make these. Not sure why Boskk can't just have an extra card compared to the others, but it's whatever.
  • ANauj_skers
    29 posts Member
    edited August 10
    The new star cards seem awesome! Also, random question @F8RGE @EA_Charlemagne do you know if the MTTs on Kashyyyk do or destroy anything when they reach the end of the path or if Kashyyyk is the one map the artillery does'nt do or destroy anything?
    Post edited by ANauj_skers on
  • Nice update, but will the broken milestones charged and ready and ,on a roll will be fixed too? Well for me there not counting.
  • Lord_Tyrannus
    825 posts Member
    edited August 9
    Finally yoda will have the health on kill card
  • Just a quick question @F8RGE does Yoda get normal health on kill like everyone else now, or is it still tied to Unleash?
  • Just a quick question @F8RGE does Yoda get normal health on kill like everyone else now, or is it still tied to Unleash?

    Thats what I want to know.
  • So how come Bossk is the only one without a new star card? But otherwise really interesting cards.

    Because he doesn't have a HoK card since he can regen full health by default. They were replacing HoK cards with new cards in order to make these. Not sure why Boskk can't just have an extra card compared to the others, but it's whatever.

    Oh this if for implementing passive HoK, thanks for clearing that up.
  • This all sounds fantastic, but I'm still hoping for a few changes to Trooper Star Cards. I really want a "Scout Pistol" Star Card for the Specialist - it would work almost the same as the Assault's Flash Pistol Star Card, but the fash bolt functionality would be replaced with a functional scope (like it did in Battlefront 2015).

    Then there's the matter of updating all appropriate Star Card artwork to reflect the changes to the Clone Trooper default Appearances, and correcting the B2 Super Battle Droid's right arm in the Enforcer's Battle Hardened Star Card artwork.

    Would love for these to be implemented. :smiley:
    "All wings report in."
  • Equinox wrote: »
    Just a quick question @F8RGE does Yoda get normal health on kill like everyone else now, or is it still tied to Unleash?

    Thats what I want to know.

    Never mind, Elliot (BattlefrontUpdates) has the answer in his latest vid. Yoda IS getting normal health on kill. I’m kinda worried, as he is already super hard to kill and this new star card will make him gain health from Presence as well, but we shall see
  • So when are those jump changes coming for Bossk, Grievous and the BXdroid that was talked about 2 months ago

    And Vader's Focused Rage OHK. :unamused:
    Current Topics:
    Leia Improvements
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    I will not stop complaining until DICE update Leia's Hoth skin's sideburns and add some for Rey!!




  • Freaking Awesome. But What Would be 10x more awesome is making them passive traits for all the heroes.
    PSN: this_old_mouse
  • Why is REY's card called "Balance"? This seems inappropriate, given her super-powered nature.

    Should Triple B not have this card?
    21 years in the making... the wait is over. Buy RESIDENT EVIL 2 now!
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  • II_JumPeR_II
    288 posts Member
    edited August 10
    bfloo wrote: »
    So are the base classes getting buffs, or are we just trying to make heroes God-tier?

    This isnt a Battlefront game anymore at this point, hell it isnt one since release
    Post edited by II_JumPeR_II on
  • bfloo
    15821 posts Member
    bfloo wrote: »
    So are the base classes getting buffs, or are we just trying to make heroes God-tier?

    This isnt a Battlefront game anymore at this, hell it isnt one since release

    Closest it came was during the beta.
    The Knights of Gareth are Eternal

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  • These are good, Leia and Finn are the most concerning but I think you guys got Vader’s wrong. It literally says “Surrounded by Fear.” I don’t take away gaining stamina from that, my first impression is damage reduction or damage boost. Honestly with his Focused Rage, it seems kinda pointless to make that a card. I suggest maybe tweaking it to something similar like Leia or Luke’s or something in between.
  • Billkwando wrote: »
    Luke will become even more overpowered.

    Overpowered? Before the swing speed buff, he was underpowered...and now he's maybe just "powered". Whether he'll become "overpowered" remains to be seen, but I doubt it. Plus the damage on his force moves still sucks.

    Luke has gone from being a joke, to being just barely viable for the average player. I find it strange that anyone would call him OP, unless that person happened to be standing near a ledge. ;)

    Lmao what luke was already one of the best lightside heroes already what are you on. Lol the hit & run hero doing insane damage. Overpowered for his supposed roll

    I agree. I think what they should’ve done, same with maul, is for every kill or damage inflicted both Luke and maul receive a speed increase to their running. That would’ve made the most sense
  • Defbored
    1548 posts Member
    Some of those are pretty cool. Dooku’s is interesting. I feel it reinforces his already crazy damage possibilities.

    For the “to a maximum” ones, are those maximum values still be determined? Anything to make chewie feel more like a tank is a move in the right direction. For his speed and size, he should have way more health or take less damage.
  • when heros will can crouch?
  • Defbored
    1548 posts Member
    Gizmonica wrote: »
    Kylo’s new star card being tied to his frenzy ability is a problem because his frenzy ability fails consistently when properly triggered, in HvV against blaster heroes who can’t block it and even in arcade against lowly troopers. I’ve triggered the ability multiple times this past week, and poor Kylo just stands there and gets melted.

    I hear people say that his frenzy doesn’t function properly, but I don’t have trouble with it. I actually feel like he is one of the most all-around consistent heroes.

    I wonder what would cause me to have a lot of success with him and others to not have success.

    Related to the card... he is a beast when facing a group. That card is going to beef him up so much. I’ll definitely be equipping that one.
  • Laser921
    2094 posts Member
    I like the Luke card idea
    Emotion yet Peace, Ignorance yet Knowledge, Passion yet Serenity, Chaos yet Harmony, Death yet the Force
  • These cards all have interesting effects that differ greatly from previous ones, I'm impressed, can't wait to come back from holiday and try them out.
  • I find grievous's to be a bit depressing, however the other abilities seem absolutely sick.
  • If I’m being completely honest, most of these seem to be convoluted garbage. Support abilities and damage reduction, passive buffs for teammates etc, is going to completely destroy the balance and inevitably result in (more) months and months of tweaks and balance patches. Temporary buffs with ability durations all sound fine, however permanent damage/stam cost reductions (until the hero is defeated) will be game-breaking.

    “defeating x amount of enemies results in 2% more damage per chicken dinner consumed within 4 seconds of using this ability but resets when enemy is defeated with a 13 second cooldown reduction added per 10% of damage gained per enemy near you” :o

    Buff the hero, by all means. But imagine a Leia, Yoda, Anakin/Luke and Finn HVV team after these cards are implemented. All they’d have to do is have 3 of them stand there, Anakin or Luke Saber spamming and there is the win button.
  • just came here to say dont take Dookus new card lightly hes still going to be bad in GA but HvV is another story crits are extremely powerful and not something to be underestimated.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • I don't get it. If everyone get health on kill (except Bossk) then no one gets it. The only thing accomplished is making Bossk weaker. And troopers in GA and CS. Is that the purpose?

    I don't understand why making Heroes stronger is such a priority in this game. They are strong enough and the modes that actually has some kind of competitive aspect to them (HvV and HS) don't need longer lasting heroes. The purpose is winning by superior tactics - not drawn out battle for the sake of battle. Counter Strike does not have health on kill and it is a great game. Why can't this game also be great?

    Agree, now heroes will have even more separation from infantry. As CS goes, that’s in another stratosphere, it’s actually skillbased, all about aim and positioning.
  • I like these changes personally. Makes having a hero more fun, even though the hero will just be stolen from me when capital ship phase starts lol.
  • Jesbro
    630 posts Member
    With the update coming on the 28th this is the time we need a real answer before Gamescon.

    Besides downloading the updates.

    Will the new PVE modes be playable offline like the Campaign and Arcade (NO Internet Required) ?
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