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Game Update
Forest of Endor

OT and ST trilogy Customizations (Part 2)

Prev1
  With the success of the upcoming Clone Wars era content (Felucia)...The time has come to add more content to the Original Trilogy and Sequel Trilogy weras which are lacking maps, customizations, weapons, vehicles and classes.      Below is a list of content for those eras starting with the Infiltrator classes:


  Starting with the Sith Trooper as either Infiltrator or a new unit for the Enforcer class that can be used by the First Order.


  The Dowutin hunter can be a good Enforcer unit for the Resistance. This unit can be a good choice as a get-away-enforcer since the wookie warriors are taking that place. Something new is never a bad idea.

  Moving on to the possible Infiltrator classes for the Empire and Rebels which has been discussed many times but such classes are nonexistent.

  The Shadow Trooper can be the perfect Infiltrator or enforcer class besides the Death Trooper.

  This unit is also considered a non-canon Infiltrator (Rebel Special Forces) that can be added to boost the Rebel Alliance infantry classes.

Additionally, the inclusion of new skins for this eras has always been asked to add not only immersion, but also variety in the field of battle. Below are a set of different unit outfits for all factions (including planetside exclusive skins) that need to make an appearance in the game.

  The Standard Shore Trooper uniform that can be (planet exclusive for Scarif) for Assault, Heavy, and Specialist classes.

  The Shore Trooper Squad leader which can be a skin for the Officer class.

Rebel Scarif attire that can be used by all classes in the field.


The Bespin Wing Guard is a good addition as a planet exclusive skin for all rebel units (both human and aliens).

  The Rebel Alliance has plenty of uniform sets that can be applied to their respective environment such as the Tatooine variant, the Sullust uniforms, fleet uniforms, cold weather gear, among other attires.








Imperial and First Order planet exclusive skins.







  Now, onto new vehicle classes for Empire, Rebels, First Order, and Resistance.


  This can be a new vehicle for the Empire.



  A Stolen AT-PT can be the rebel variant.


  Imperial Forces can have this variety of tank for an vehicle Extraction mode based in a system like Jedha.



  The AT-AP can be another vehicle either used in the CW era, GCW, or the Cold War era for Resistance vehicles.

  Overall, most of these assets can expand these eras a little bit more than the current content they have which lacks new vehicles, customizations, Infiltrators and new Enforcer units.

Replies

  • I have said this once and i will say it again. As my previous thread stated it before: https://battlefront-forums.ea.com/discussion/138788/rogue-one-at-ap-dwarf-spider-droids-rcs-enforcers-infiltrator-and-other-changes-and-additions#latest

    Imperial Infiltrator:
    Give the Death trooper his E-11D and move him to the Infiltrator class, give him skin variants one that has the pauldron and that thing which i forgot what it was on the side of their helmets and some ammo pouches and the other standard skin which has none of these just the standard black armor.

    Abilities: C-25 fragmentation grenade, Thermal vision and Blaster overcharge (dealing more damage) or Marksmanship (working similar to Finn's ability that makes you just have to aim at the general direction of an enemy).

    Imperial Enforcer: This one might raise some eyebrows.
    The Range/Ranger trooper, equipped with a E-22 this is a trooper that uses the armor of the range trooper, as shown in Solo in a cold weather variant (Link: https://starwars.fandom.com/wiki/Range_trooper ), with a planet locked skin being the Shore trooper.
    I like to associate these two together because the shore trooper being its only variant is really silly, and given that both the Shore trooper and the Range trooper use similar armor with some alterations given their area of operations they might as well be the same class.

    Abilities: Thermal imploder, Overload (fire from both barel therefore increases its rate of fire), Health boost. It doesnt deviates from other enforcers that much.

    And now the Rebels

    Rebel Infiltrator:
    They would be like the guys from rogue one that you mentioned, but without the helmets, just the caps. More rag tag looking than the current rebel troopers and described by Captain Cassian Andor as "Spies, saboteurs, assassins..." they would be a perfect fit as they would also be armed with the DH-17 Blaster rifle/carbine.

    Abilities:
    Explosive charges (throws explosive charges where aimed and is detonated on presssing the abilitiy button again)
    To make up for the lack of thermals they will be able to deploy at least 2 mines
    And for the last ability,  Infiltration, works similar to Finn's ability with his GLIE-44 where the rebel infiltrator uses a A280-CFE pistol configuration that deals heavy damage at low rate of fire an your positin is hidden on the radar and your speed is increased.


    Rebel Enforcer:
    They would be the Rebel Marines as shown in Rogue One as well, equipped with their ww2 US M1 style helmets as in the movies and armed with the A280-CFE in rifle mode or the A300/310.

    Abilities: HH-12 rocket launcher, Weapon overload, increases the damage dealt by their weapons, Health boost.
  • CeymalRen
    1136 posts Member
    Good post. Desperately needed. 
  • CeymalRen said:
    Good post. Desperately needed. 
    Hopefully they have this stored for the players...These customizations need to be in the game.
  • Cyro
    363 posts Member
    ...did you just say bespin WINGUARD???????????

    NEVER FORGET! BF2015.... Never forget!

    Nobody needs those units again!!! They! just! dont! Fit! Just like most of the rest! How about waiting for EP9 before making Sith Troopers a FO skin? they might actually not even be on the same side!!
  • Cyro said:
    ...did you just say bespin WINGUARD???????????

    NEVER FORGET! BF2015.... Never forget!

    Nobody needs those units again!!! They! just! dont! Fit! Just like most of the rest! How about waiting for EP9 before making Sith Troopers a FO skin? they might actually not even be on the same side!!
    Bad troll is bad. If Pijama Dooku is ok then I think we can enjoy the Bespin Police Department. 
  •   With the success of the upcoming Clone Wars era content (Felucia)...The time has come to add more content to the Original Trilogy and Sequel Trilogy weras which are lacking maps, customizations, weapons, vehicles and classes.      Below is a list of content for those eras starting with the Infiltrator classes:


      Starting with the Sith Trooper as either Infiltrator or a new unit for the Enforcer class that can be used by the First Order.


      The Dowutin hunter can be a good Enforcer unit for the Resistance. This unit can be a good choice as a get-away-enforcer since the wookie warriors are taking that place. Something new is never a bad idea.

      Moving on to the possible Infiltrator classes for the Empire and Rebels which has been discussed many times but such classes are nonexistent.

      The Shadow Trooper can be the perfect Infiltrator or enforcer class besides the Death Trooper.

      This unit is also considered a non-canon Infiltrator (Rebel Special Forces) that can be added to boost the Rebel Alliance infantry classes.

    Additionally, the inclusion of new skins for this eras has always been asked to add not only immersion, but also variety in the field of battle. Below are a set of different unit outfits for all factions (including planetside exclusive skins) that need to make an appearance in the game.

      The Standard Shore Trooper uniform that can be (planet exclusive for Scarif) for Assault, Heavy, and Specialist classes.

      The Shore Trooper Squad leader which can be a skin for the Officer class.

    Rebel Scarif attire that can be used by all classes in the field.


    The Bespin Wing Guard is a good addition as a planet exclusive skin for all rebel units (both human and aliens).

      The Rebel Alliance has plenty of uniform sets that can be applied to their respective environment such as the Tatooine variant, the Sullust uniforms, fleet uniforms, cold weather gear, among other attires.








    Imperial and First Order planet exclusive skins.







      Now, onto new vehicle classes for Empire, Rebels, First Order, and Resistance.


      This can be a new vehicle for the Empire.



      A Stolen AT-PT can be the rebel variant.


      Imperial Forces can have this variety of tank for an vehicle Extraction mode based in a system like Jedha.



      The AT-AP can be another vehicle either used in the CW era, GCW, or the Cold War era for Resistance vehicles.

      Overall, most of these assets can expand these eras a little bit more than the current content they have which lacks new vehicles, customizations, Infiltrators and new Enforcer units.
    Lovin' your idea about the Shadow Trooper a lot.
    “There is always hope.”
  • Cyro said:
    ...did you just say bespin WINGUARD???????????

    NEVER FORGET! BF2015.... Never forget!

    Nobody needs those units again!!! They! just! dont! Fit! Just like most of the rest! How about waiting for EP9 before making Sith Troopers a FO skin? they might actually not even be on the same side!!
    You missed the point...When I say planet exclusive skins means those skins will only be available to the systems they belong to. So they won't be like Battlefront 2015 where these guys were everywhere.
  • Cyro
    363 posts Member
    Cyro said:
    ...did you just say bespin WINGUARD???????????

    NEVER FORGET! BF2015.... Never forget!

    Nobody needs those units again!!! They! just! dont! Fit! Just like most of the rest! How about waiting for EP9 before making Sith Troopers a FO skin? they might actually not even be on the same side!!
    You missed the point...When I say planet exclusive skins means those skins will only be available to the systems they belong to. So they won't be like Battlefront 2015 where these guys were everywhere.
    okay thats a thing i can agree to. yet how do you control skins for planets? the players would need to change the skin every new round. it would have been better if the classes would just have a dictated skin for a certain map. wing guards could be officers.


  • Cyro said:
    Cyro said:
    ...did you just say bespin WINGUARD???????????

    NEVER FORGET! BF2015.... Never forget!

    Nobody needs those units again!!! They! just! dont! Fit! Just like most of the rest! How about waiting for EP9 before making Sith Troopers a FO skin? they might actually not even be on the same side!!
    You missed the point...When I say planet exclusive skins means those skins will only be available to the systems they belong to. So they won't be like Battlefront 2015 where these guys were everywhere.
    okay thats a thing i can agree to. yet how do you control skins for planets? the players would need to change the skin every new round. it would have been better if the classes would just have a dictated skin for a certain map. wing guards could be officers.


    That's why they are planet exclusive and can only be used in the system they belong to so there is no immersion breaking and no Battlefront 2015 Shore troopers on Hoth or Wing Guards on Tatooine.
  • Awesome ideas!
  • By the way where is part 1's thread at?
    “There is always hope.”
  • By the way where is part 1's thread at?
    Right here...It was posted a while back.

    https://battlefront-forums.ea.com/discussion/comment/1435305#Comment_1435305
  • Awesome ideas!

    Hopefully the dev team listens and delivers these so much needed skins.
  •   With the success of the upcoming Clone Wars era content (Felucia)...The time has come to add more content to the Original Trilogy and Sequel Trilogy weras which are lacking maps, customizations, weapons, vehicles and classes.      Below is a list of content for those eras starting with the Infiltrator classes:


      Starting with the Sith Trooper as either Infiltrator or a new unit for the Enforcer class that can be used by the First Order.


      The Dowutin hunter can be a good Enforcer unit for the Resistance. This unit can be a good choice as a get-away-enforcer since the wookie warriors are taking that place. Something new is never a bad idea.

      Moving on to the possible Infiltrator classes for the Empire and Rebels which has been discussed many times but such classes are nonexistent.

      The Shadow Trooper can be the perfect Infiltrator or enforcer class besides the Death Trooper.

      This unit is also considered a non-canon Infiltrator (Rebel Special Forces) that can be added to boost the Rebel Alliance infantry classes.

    Additionally, the inclusion of new skins for this eras has always been asked to add not only immersion, but also variety in the field of battle. Below are a set of different unit outfits for all factions (including planetside exclusive skins) that need to make an appearance in the game.

      The Standard Shore Trooper uniform that can be (planet exclusive for Scarif) for Assault, Heavy, and Specialist classes.

      The Shore Trooper Squad leader which can be a skin for the Officer class.

    Rebel Scarif attire that can be used by all classes in the field.


    The Bespin Wing Guard is a good addition as a planet exclusive skin for all rebel units (both human and aliens).

      The Rebel Alliance has plenty of uniform sets that can be applied to their respective environment such as the Tatooine variant, the Sullust uniforms, fleet uniforms, cold weather gear, among other attires.








    Imperial and First Order planet exclusive skins.







      Now, onto new vehicle classes for Empire, Rebels, First Order, and Resistance.


      This can be a new vehicle for the Empire.



      A Stolen AT-PT can be the rebel variant.


      Imperial Forces can have this variety of tank for an vehicle Extraction mode based in a system like Jedha.



      The AT-AP can be another vehicle either used in the CW era, GCW, or the Cold War era for Resistance vehicles.

      Overall, most of these assets can expand these eras a little bit more than the current content they have which lacks new vehicles, customizations, Infiltrators and new Enforcer units.
    I totally respect the time and effort you put into this my man, but realistically, how can we expect or ask for this stuff when the game is buggy and broken af and has frankly just gotten more so? I’m all for cosmetics and content, but the devs are giving us pointy lightsabers and barely moving animated poses (half of which don’t even get rewarded after the event is completed) while just letting the bugs accumulate.

    Anyway, my intent is not to ***** on your post. Really cool ideas, not being sarcastic. I’d love to see this stuff.
  • ClayCam said:
      With the success of the upcoming Clone Wars era content (Felucia)...The time has come to add more content to the Original Trilogy and Sequel Trilogy weras which are lacking maps, customizations, weapons, vehicles and classes.      Below is a list of content for those eras starting with the Infiltrator classes:


      Starting with the Sith Trooper as either Infiltrator or a new unit for the Enforcer class that can be used by the First Order.


      The Dowutin hunter can be a good Enforcer unit for the Resistance. This unit can be a good choice as a get-away-enforcer since the wookie warriors are taking that place. Something new is never a bad idea.

      Moving on to the possible Infiltrator classes for the Empire and Rebels which has been discussed many times but such classes are nonexistent.

      The Shadow Trooper can be the perfect Infiltrator or enforcer class besides the Death Trooper.

      This unit is also considered a non-canon Infiltrator (Rebel Special Forces) that can be added to boost the Rebel Alliance infantry classes.

    Additionally, the inclusion of new skins for this eras has always been asked to add not only immersion, but also variety in the field of battle. Below are a set of different unit outfits for all factions (including planetside exclusive skins) that need to make an appearance in the game.

      The Standard Shore Trooper uniform that can be (planet exclusive for Scarif) for Assault, Heavy, and Specialist classes.

      The Shore Trooper Squad leader which can be a skin for the Officer class.

    Rebel Scarif attire that can be used by all classes in the field.


    The Bespin Wing Guard is a good addition as a planet exclusive skin for all rebel units (both human and aliens).

      The Rebel Alliance has plenty of uniform sets that can be applied to their respective environment such as the Tatooine variant, the Sullust uniforms, fleet uniforms, cold weather gear, among other attires.








    Imperial and First Order planet exclusive skins.







      Now, onto new vehicle classes for Empire, Rebels, First Order, and Resistance.


      This can be a new vehicle for the Empire.



      A Stolen AT-PT can be the rebel variant.


      Imperial Forces can have this variety of tank for an vehicle Extraction mode based in a system like Jedha.



      The AT-AP can be another vehicle either used in the CW era, GCW, or the Cold War era for Resistance vehicles.

      Overall, most of these assets can expand these eras a little bit more than the current content they have which lacks new vehicles, customizations, Infiltrators and new Enforcer units.
    I totally respect the time and effort you put into this my man, but realistically, how can we expect or ask for this stuff when the game is buggy and broken af and has frankly just gotten more so? I’m all for cosmetics and content, but the devs are giving us pointy lightsabers and barely moving animated poses (half of which don’t even get rewarded after the event is completed) while just letting the bugs accumulate.

    Anyway, my intent is not to **** on your post. Really cool ideas, not being sarcastic. I’d love to see this stuff.
    I pretty much have the same issues you do. For example, look into GA mode right now. I can play other FPS games like Battlefield, and the game does not penalize me for playing the objective. Battlefront craps on the good players trying to do objectives before the more powerful units hit the match.

    I am sharing your disappointment as much as the next guy. I have been trying to push this idea for content since early this year, and nothing has arrived as of yet.
  • ClayCam said:
      With the success of the upcoming Clone Wars era content (Felucia)...The time has come to add more content to the Original Trilogy and Sequel Trilogy weras which are lacking maps, customizations, weapons, vehicles and classes.      Below is a list of content for those eras starting with the Infiltrator classes:


      Starting with the Sith Trooper as either Infiltrator or a new unit for the Enforcer class that can be used by the First Order.


      The Dowutin hunter can be a good Enforcer unit for the Resistance. This unit can be a good choice as a get-away-enforcer since the wookie warriors are taking that place. Something new is never a bad idea.

      Moving on to the possible Infiltrator classes for the Empire and Rebels which has been discussed many times but such classes are nonexistent.

      The Shadow Trooper can be the perfect Infiltrator or enforcer class besides the Death Trooper.

      This unit is also considered a non-canon Infiltrator (Rebel Special Forces) that can be added to boost the Rebel Alliance infantry classes.

    Additionally, the inclusion of new skins for this eras has always been asked to add not only immersion, but also variety in the field of battle. Below are a set of different unit outfits for all factions (including planetside exclusive skins) that need to make an appearance in the game.

      The Standard Shore Trooper uniform that can be (planet exclusive for Scarif) for Assault, Heavy, and Specialist classes.

      The Shore Trooper Squad leader which can be a skin for the Officer class.

    Rebel Scarif attire that can be used by all classes in the field.


    The Bespin Wing Guard is a good addition as a planet exclusive skin for all rebel units (both human and aliens).

      The Rebel Alliance has plenty of uniform sets that can be applied to their respective environment such as the Tatooine variant, the Sullust uniforms, fleet uniforms, cold weather gear, among other attires.








    Imperial and First Order planet exclusive skins.







      Now, onto new vehicle classes for Empire, Rebels, First Order, and Resistance.


      This can be a new vehicle for the Empire.



      A Stolen AT-PT can be the rebel variant.


      Imperial Forces can have this variety of tank for an vehicle Extraction mode based in a system like Jedha.



      The AT-AP can be another vehicle either used in the CW era, GCW, or the Cold War era for Resistance vehicles.

      Overall, most of these assets can expand these eras a little bit more than the current content they have which lacks new vehicles, customizations, Infiltrators and new Enforcer units.
    I totally respect the time and effort you put into this my man, but realistically, how can we expect or ask for this stuff when the game is buggy and broken af and has frankly just gotten more so? I’m all for cosmetics and content, but the devs are giving us pointy lightsabers and barely moving animated poses (half of which don’t even get rewarded after the event is completed) while just letting the bugs accumulate.

    Anyway, my intent is not to **** on your post. Really cool ideas, not being sarcastic. I’d love to see this stuff.
    I pretty much have the same issues you do. For example, look into GA mode right now. I can play other FPS games like Battlefield, and the game does not penalize me for playing the objective. Battlefront craps on the good players trying to do objectives before the more powerful units hit the match.

    I am sharing your disappointment as much as the next guy. I have been trying to push this idea for content since early this year, and nothing has arrived as of yet.
    Yah bud I hear ya. My criticism is even more basic: the game mechanics are broken in so very many fundamental ways, and all are well documented with video evidence. Anyway. It be what it be.
  • ClayCam said:
    ClayCam said:
      With the success of the upcoming Clone Wars era content (Felucia)...The time has come to add more content to the Original Trilogy and Sequel Trilogy weras which are lacking maps, customizations, weapons, vehicles and classes.      Below is a list of content for those eras starting with the Infiltrator classes:


      Starting with the Sith Trooper as either Infiltrator or a new unit for the Enforcer class that can be used by the First Order.


      The Dowutin hunter can be a good Enforcer unit for the Resistance. This unit can be a good choice as a get-away-enforcer since the wookie warriors are taking that place. Something new is never a bad idea.

      Moving on to the possible Infiltrator classes for the Empire and Rebels which has been discussed many times but such classes are nonexistent.

      The Shadow Trooper can be the perfect Infiltrator or enforcer class besides the Death Trooper.

      This unit is also considered a non-canon Infiltrator (Rebel Special Forces) that can be added to boost the Rebel Alliance infantry classes.

    Additionally, the inclusion of new skins for this eras has always been asked to add not only immersion, but also variety in the field of battle. Below are a set of different unit outfits for all factions (including planetside exclusive skins) that need to make an appearance in the game.

      The Standard Shore Trooper uniform that can be (planet exclusive for Scarif) for Assault, Heavy, and Specialist classes.

      The Shore Trooper Squad leader which can be a skin for the Officer class.

    Rebel Scarif attire that can be used by all classes in the field.


    The Bespin Wing Guard is a good addition as a planet exclusive skin for all rebel units (both human and aliens).

      The Rebel Alliance has plenty of uniform sets that can be applied to their respective environment such as the Tatooine variant, the Sullust uniforms, fleet uniforms, cold weather gear, among other attires.








    Imperial and First Order planet exclusive skins.







      Now, onto new vehicle classes for Empire, Rebels, First Order, and Resistance.


      This can be a new vehicle for the Empire.



      A Stolen AT-PT can be the rebel variant.


      Imperial Forces can have this variety of tank for an vehicle Extraction mode based in a system like Jedha.



      The AT-AP can be another vehicle either used in the CW era, GCW, or the Cold War era for Resistance vehicles.

      Overall, most of these assets can expand these eras a little bit more than the current content they have which lacks new vehicles, customizations, Infiltrators and new Enforcer units.
    I totally respect the time and effort you put into this my man, but realistically, how can we expect or ask for this stuff when the game is buggy and broken af and has frankly just gotten more so? I’m all for cosmetics and content, but the devs are giving us pointy lightsabers and barely moving animated poses (half of which don’t even get rewarded after the event is completed) while just letting the bugs accumulate.

    Anyway, my intent is not to **** on your post. Really cool ideas, not being sarcastic. I’d love to see this stuff.
    I pretty much have the same issues you do. For example, look into GA mode right now. I can play other FPS games like Battlefield, and the game does not penalize me for playing the objective. Battlefront craps on the good players trying to do objectives before the more powerful units hit the match.

    I am sharing your disappointment as much as the next guy. I have been trying to push this idea for content since early this year, and nothing has arrived as of yet.
    Yah bud I hear ya. My criticism is even more basic: the game mechanics are broken in so very many fundamental ways, and all are well documented with video evidence. Anyway. It be what it be.
    Do yoy believe the card system is a problem? Future Battlefronts should add cards as passive abilities, like the way the classes work in Battlefield (combat medic, field medic, vehicle bursters, etc.) Grenades should run out, and should be replenished via ammo crates, dispensers, and downed enemies. The health system should be the same as it is (no problems with it), but no buffing abilities.
  • ClayCam said:
    ClayCam said:
      With the success of the upcoming Clone Wars era content (Felucia)...The time has come to add more content to the Original Trilogy and Sequel Trilogy weras which are lacking maps, customizations, weapons, vehicles and classes.      Below is a list of content for those eras starting with the Infiltrator classes:


      Starting with the Sith Trooper as either Infiltrator or a new unit for the Enforcer class that can be used by the First Order.


      The Dowutin hunter can be a good Enforcer unit for the Resistance. This unit can be a good choice as a get-away-enforcer since the wookie warriors are taking that place. Something new is never a bad idea.

      Moving on to the possible Infiltrator classes for the Empire and Rebels which has been discussed many times but such classes are nonexistent.

      The Shadow Trooper can be the perfect Infiltrator or enforcer class besides the Death Trooper.

      This unit is also considered a non-canon Infiltrator (Rebel Special Forces) that can be added to boost the Rebel Alliance infantry classes.

    Additionally, the inclusion of new skins for this eras has always been asked to add not only immersion, but also variety in the field of battle. Below are a set of different unit outfits for all factions (including planetside exclusive skins) that need to make an appearance in the game.

      The Standard Shore Trooper uniform that can be (planet exclusive for Scarif) for Assault, Heavy, and Specialist classes.

      The Shore Trooper Squad leader which can be a skin for the Officer class.

    Rebel Scarif attire that can be used by all classes in the field.


    The Bespin Wing Guard is a good addition as a planet exclusive skin for all rebel units (both human and aliens).

      The Rebel Alliance has plenty of uniform sets that can be applied to their respective environment such as the Tatooine variant, the Sullust uniforms, fleet uniforms, cold weather gear, among other attires.








    Imperial and First Order planet exclusive skins.







      Now, onto new vehicle classes for Empire, Rebels, First Order, and Resistance.


      This can be a new vehicle for the Empire.



      A Stolen AT-PT can be the rebel variant.


      Imperial Forces can have this variety of tank for an vehicle Extraction mode based in a system like Jedha.



      The AT-AP can be another vehicle either used in the CW era, GCW, or the Cold War era for Resistance vehicles.

      Overall, most of these assets can expand these eras a little bit more than the current content they have which lacks new vehicles, customizations, Infiltrators and new Enforcer units.
    I totally respect the time and effort you put into this my man, but realistically, how can we expect or ask for this stuff when the game is buggy and broken af and has frankly just gotten more so? I’m all for cosmetics and content, but the devs are giving us pointy lightsabers and barely moving animated poses (half of which don’t even get rewarded after the event is completed) while just letting the bugs accumulate.

    Anyway, my intent is not to **** on your post. Really cool ideas, not being sarcastic. I’d love to see this stuff.
    I pretty much have the same issues you do. For example, look into GA mode right now. I can play other FPS games like Battlefield, and the game does not penalize me for playing the objective. Battlefront craps on the good players trying to do objectives before the more powerful units hit the match.

    I am sharing your disappointment as much as the next guy. I have been trying to push this idea for content since early this year, and nothing has arrived as of yet.
    Yah bud I hear ya. My criticism is even more basic: the game mechanics are broken in so very many fundamental ways, and all are well documented with video evidence. Anyway. It be what it be.
    Do yoy believe the card system is a problem? Future Battlefronts should add cards as passive abilities, like the way the classes work in Battlefield (combat medic, field medic, vehicle bursters, etc.) Grenades should run out, and should be replenished via ammo crates, dispensers, and downed enemies. The health system should be the same as it is (no problems with it), but no buffing abilities.
    I’m fairly neutral on this, frankly; the card system doesn’t bother me, nor am I in love with it. However, what you describe as basically “Star Wars Battlefield,” that I’ve made the very same argument for. Sure, I can see Dice wanting to make something different because Battlefield is Battlefield and Battlefront is Battlefront, but frankly, one works and one doesn’t (at least in this current version). If Dice can’t get the game to work with a different model of mechanics and options, maybe they should follow the proven Battlefield model until they can figure their ***** out.

    Last thought on that: If Battlefront 2 got even 10% of the weekly new content Battlefield 5 gets, Battlefront 2 would’ve been beloved far beyond what it is. For folks like me that preordered Bf2, and at this point have literally done and earned everything in the game a hundred or more times over, I look at the weekly challenges and constant new content for Battlefield 5 and shake my damn head.
  • Cyro
    363 posts Member

    "Battlefield is Battlefield and Battlefront is Battlefront"

    no. Battlefront always was Battlefield in Star Wars. Even the very first Battlefront from Pandemic was basically Battlefield. CPs to conquer and spawn, Vehicles to get in, Tickets and classes. No difference at all, except for the missing squad-system and Commander. Just like Terminator 3 - War of the Machines is Battlefield in Terminator. But now they thought they'd have to change this obviously working concept to create something "unique"...and they failed. it's unique, but its also shallow, not dynamic, lacking of content and by removing stuff like sidearms, ammo, CP-spawns, reloading, medics and MP-Vehicles they took away the most basic elements that made Battlefield so interesting and challenging.

    whats challenging about not having to care about ammo? not needing to think where to spawn and where to attack? what positions to take? not deciding if to reload or switch to sidearm? it's just maximum acarde....and i dont get why this had to be.

  •   With the success of the upcoming Clone Wars era content (Felucia)...The time has come to add more content to the Original Trilogy and Sequel Trilogy weras which are lacking maps, customizations, weapons, vehicles and classes.      Below is a list of content for those eras starting with the Infiltrator classes:


      Starting with the Sith Trooper as either Infiltrator or a new unit for the Enforcer class that can be used by the First Order.


      The Dowutin hunter can be a good Enforcer unit for the Resistance. This unit can be a good choice as a get-away-enforcer since the wookie warriors are taking that place. Something new is never a bad idea.

      Moving on to the possible Infiltrator classes for the Empire and Rebels which has been discussed many times but such classes are nonexistent.

      The Shadow Trooper can be the perfect Infiltrator or enforcer class besides the Death Trooper.

      This unit is also considered a non-canon Infiltrator (Rebel Special Forces) that can be added to boost the Rebel Alliance infantry classes.

    Additionally, the inclusion of new skins for this eras has always been asked to add not only immersion, but also variety in the field of battle. Below are a set of different unit outfits for all factions (including planetside exclusive skins) that need to make an appearance in the game.

      The Standard Shore Trooper uniform that can be (planet exclusive for Scarif) for Assault, Heavy, and Specialist classes.

      The Shore Trooper Squad leader which can be a skin for the Officer class.

    Rebel Scarif attire that can be used by all classes in the field.


    The Bespin Wing Guard is a good addition as a planet exclusive skin for all rebel units (both human and aliens).

      The Rebel Alliance has plenty of uniform sets that can be applied to their respective environment such as the Tatooine variant, the Sullust uniforms, fleet uniforms, cold weather gear, among other attires.








    Imperial and First Order planet exclusive skins.







      Now, onto new vehicle classes for Empire, Rebels, First Order, and Resistance.


      This can be a new vehicle for the Empire.



      A Stolen AT-PT can be the rebel variant.


      Imperial Forces can have this variety of tank for an vehicle Extraction mode based in a system like Jedha.



      The AT-AP can be another vehicle either used in the CW era, GCW, or the Cold War era for Resistance vehicles.

      Overall, most of these assets can expand these eras a little bit more than the current content they have which lacks new vehicles, customizations, Infiltrators and new Enforcer units.
    Agree, the sith troopers aren't part of the FO forces though, they shouldn't be available for the FO faction ingame.
  • Cyro wrote: »
    @ClayCam

    "Battlefield is Battlefield and Battlefront is Battlefront"
    no. Battlefront always was Battlefield in Star Wars. Even the very first Battlefront from Pandemic was basically Battlefield. CPs to conquer and spawn, Vehicles to get in, Tickets and classes. No difference at all, except for the missing squad-system and Commander. Just like Terminator 3 - War of the Machines is Battlefield in Terminator. But now they thought they'd have to change this obviously working concept to create something "unique"...and they failed. it's unique, but its also shallow, not dynamic, lacking of content and by removing stuff like sidearms, ammo, CP-spawns, reloading, medics and MP-Vehicles they took away the most basic elements that made Battlefield so interesting and challenging.

    whats challenging about not having to care about ammo? not needing to think where to spawn and where to attack? what positions to take? not deciding if to reload or switch to sidearm? it's just maximum acarde....and i dont get why this had to be.

    I could be wrong bud, but I think you missed my point. I’m advocating Battlefront be even closer to Battlefield than it already is.
  • Cyro
    363 posts Member
    ClayCam wrote: »
    Cyro wrote: »
    @ClayCam

    "Battlefield is Battlefield and Battlefront is Battlefront"
    no. Battlefront always was Battlefield in Star Wars. Even the very first Battlefront from Pandemic was basically Battlefield. CPs to conquer and spawn, Vehicles to get in, Tickets and classes. No difference at all, except for the missing squad-system and Commander. Just like Terminator 3 - War of the Machines is Battlefield in Terminator. But now they thought they'd have to change this obviously working concept to create something "unique"...and they failed. it's unique, but its also shallow, not dynamic, lacking of content and by removing stuff like sidearms, ammo, CP-spawns, reloading, medics and MP-Vehicles they took away the most basic elements that made Battlefield so interesting and challenging.

    whats challenging about not having to care about ammo? not needing to think where to spawn and where to attack? what positions to take? not deciding if to reload or switch to sidearm? it's just maximum acarde....and i dont get why this had to be.

    I could be wrong bud, but I think you missed my point. I’m advocating Battlefront be even closer to Battlefield than it already is.

    i know what your point is. i would love the same thing. but you said you think "Bfield is Bfield and Bfront is Bfront" and that thats what the Devs thought as well. but thats the problem: the Devs never realized that both was almost the same thing, just a different setting. just like its meant to be.
  • Lovely collection that many of us have pined for, for nearly two years, but these devs are PT fanboys, so don't hold your breath, you'll die...
    5gyfxhxo6249.jpg
  • Zinjo2017 wrote: »
    Lovely collection that many of us have pined for, for nearly two years, but these devs are PT fanboys, so don't hold your breath, you'll die...

    Agreed...That's going to be the nail in the coffin for this game. Hopefully, they'll rotate these devs out next time they make a Battlefront, if they get to make it. Kind of hoping CW is not a priority next game.
  • Cyro wrote: »
    ClayCam wrote: »
    Cyro wrote: »
    @ClayCam

    "Battlefield is Battlefield and Battlefront is Battlefront"
    no. Battlefront always was Battlefield in Star Wars. Even the very first Battlefront from Pandemic was basically Battlefield. CPs to conquer and spawn, Vehicles to get in, Tickets and classes. No difference at all, except for the missing squad-system and Commander. Just like Terminator 3 - War of the Machines is Battlefield in Terminator. But now they thought they'd have to change this obviously working concept to create something "unique"...and they failed. it's unique, but its also shallow, not dynamic, lacking of content and by removing stuff like sidearms, ammo, CP-spawns, reloading, medics and MP-Vehicles they took away the most basic elements that made Battlefield so interesting and challenging.

    whats challenging about not having to care about ammo? not needing to think where to spawn and where to attack? what positions to take? not deciding if to reload or switch to sidearm? it's just maximum acarde....and i dont get why this had to be.

    I could be wrong bud, but I think you missed my point. I’m advocating Battlefront be even closer to Battlefield than it already is.

    i know what your point is. i would love the same thing. but you said you think "Bfield is Bfield and Bfront is Bfront" and that thats what the Devs thought as well. but thats the problem: the Devs never realized that both was almost the same thing, just a different setting. just like its meant to be.

    Battlefield just released another set of customizations like they always do on a weekly basis. If they do this to Battlefront...we should had this customizations a long time ago or simply lock them to the level 1000 progression system.
  • Cyro wrote: »
    ClayCam wrote: »
    Cyro wrote: »
    @ClayCam

    "Battlefield is Battlefield and Battlefront is Battlefront"
    no. Battlefront always was Battlefield in Star Wars. Even the very first Battlefront from Pandemic was basically Battlefield. CPs to conquer and spawn, Vehicles to get in, Tickets and classes. No difference at all, except for the missing squad-system and Commander. Just like Terminator 3 - War of the Machines is Battlefield in Terminator. But now they thought they'd have to change this obviously working concept to create something "unique"...and they failed. it's unique, but its also shallow, not dynamic, lacking of content and by removing stuff like sidearms, ammo, CP-spawns, reloading, medics and MP-Vehicles they took away the most basic elements that made Battlefield so interesting and challenging.

    whats challenging about not having to care about ammo? not needing to think where to spawn and where to attack? what positions to take? not deciding if to reload or switch to sidearm? it's just maximum acarde....and i dont get why this had to be.

    I could be wrong bud, but I think you missed my point. I’m advocating Battlefront be even closer to Battlefield than it already is.

    i know what your point is. i would love the same thing. but you said you think "Bfield is Bfield and Bfront is Bfront" and that thats what the Devs thought as well. but thats the problem: the Devs never realized that both was almost the same thing, just a different setting. just like its meant to be.

    Battlefield just released another set of customizations like they always do on a weekly basis. If they do this to Battlefront...we should had this customizations a long time ago or simply lock them to the level 1000 progression system.

    Yep, this. Agreed, as I posted earlier. The comparison between the two just makes the lack of content Battlefront receives glaringly bad.

    I wish I’d never bought BF5 and put more money in Dice’s pockets. The new MW is going to kick BF5’s *****.
  • ClayCam wrote: »
    Cyro wrote: »
    ClayCam wrote: »
    Cyro wrote: »
    @ClayCam

    "Battlefield is Battlefield and Battlefront is Battlefront"
    no. Battlefront always was Battlefield in Star Wars. Even the very first Battlefront from Pandemic was basically Battlefield. CPs to conquer and spawn, Vehicles to get in, Tickets and classes. No difference at all, except for the missing squad-system and Commander. Just like Terminator 3 - War of the Machines is Battlefield in Terminator. But now they thought they'd have to change this obviously working concept to create something "unique"...and they failed. it's unique, but its also shallow, not dynamic, lacking of content and by removing stuff like sidearms, ammo, CP-spawns, reloading, medics and MP-Vehicles they took away the most basic elements that made Battlefield so interesting and challenging.

    whats challenging about not having to care about ammo? not needing to think where to spawn and where to attack? what positions to take? not deciding if to reload or switch to sidearm? it's just maximum acarde....and i dont get why this had to be.

    I could be wrong bud, but I think you missed my point. I’m advocating Battlefront be even closer to Battlefield than it already is.

    i know what your point is. i would love the same thing. but you said you think "Bfield is Bfield and Bfront is Bfront" and that thats what the Devs thought as well. but thats the problem: the Devs never realized that both was almost the same thing, just a different setting. just like its meant to be.

    Battlefield just released another set of customizations like they always do on a weekly basis. If they do this to Battlefront...we should had this customizations a long time ago or simply lock them to the level 1000 progression system.

    Yep, this. Agreed, as I posted earlier. The comparison between the two just makes the lack of content Battlefront receives glaringly bad.

    I wish I’d never bought BF5 and put more money in Dice’s pockets. The new MW is going to kick BF5’s ****.

    Definitely going for CoD this time...They deserve to be redeemed after so many bad games. At this point, I barely play Battlefront 2 for many reasons (the lack of content and care for the OT and ST) is one of those. Not to mention the constant broken weekend events they like 75% off heroes vehicles and reinforcements 3 weekends in a row or one after the other, which is more game breaking than anything. I think DICE loves it's game being broken at this point. Releasing content and not caring about the QoL is something that leaves a lot to be desired.
  • RetroIsland
    137 posts Member
    edited August 9
    Dice can we get something other than clon-
    Dice:
    wbjghtwmm0gw.jpeg
  • Dice can we get something other than clon-
    Dice:
    wbjghtwmm0gw.jpeg

    Hahaha.

    So true,.
  • What about these bad boys as a reinforcement?

    5a427c9c027808e28ceb27419dca0e540566adc5_hq.jpg

  • CeymalRen wrote: »
    What about these bad boys as a reinforcement?

    5a427c9c027808e28ceb27419dca0e540566adc5_hq.jpg

    You guys can expand this list with your ideas for content.
  • CeymalRen wrote: »
    Dice can we get something other than clon-
    Dice:
    wbjghtwmm0gw.jpeg

    Hahaha.

    So true,.

    7shk7odfjw0w.jpg
  • Laser921
    2110 posts Member
    I would love to see Infiltrators made canon again. On heck yes make the Rebel Marine skin from Rogue One an appearance for all rebel classes
    Emotion yet Peace, Ignorance yet Knowledge, Passion yet Serenity, Chaos yet Harmony, Death yet the Force
  • Laser921 wrote: »
    I would love to see Infiltrators made canon again. On heck yes make the Rebel Marine skin from Rogue One an appearance for all rebel classes

    True this!
  • Laser921
    2110 posts Member
    Anyone notice the Starhawk battleship now has an official image? Im not keen on starfighter assault but I wouldnt mind seeing this ship on a Rebel/New Republic maps.
    Emotion yet Peace, Ignorance yet Knowledge, Passion yet Serenity, Chaos yet Harmony, Death yet the Force
  • Laser921 wrote: »
    Anyone notice the Starhawk battleship now has an official image? Im not keen on starfighter assault but I wouldnt mind seeing this ship on a Rebel/New Republic maps.

    Official image where?
  • Laser921
    2110 posts Member
    @CeymalRen Wookiepedia and some ships figure game

    ygohnb4c4hhz.png
    Emotion yet Peace, Ignorance yet Knowledge, Passion yet Serenity, Chaos yet Harmony, Death yet the Force
  • @CeymalRen I like to keep up to date on the ships since @WodiQuix and I made a fanfiction story set in between ROTJ and TFA and centers on the New Republic
    Emotion yet Peace, Ignorance yet Knowledge, Passion yet Serenity, Chaos yet Harmony, Death yet the Force
  • CeymalRen wrote: »
    What about these bad boys as a reinforcement?

    5a427c9c027808e28ceb27419dca0e540566adc5_hq.jpg
    A class that counters saber wielders, hmmmmmm cool. Except what do you do for the Resistance side to balance it?
    “There is always hope.”
  • CeymalRen wrote: »
    What about these bad boys as a reinforcement?

    5a427c9c027808e28ceb27419dca0e540566adc5_hq.jpg
    A class that counters saber wielders, hmmmmmm cool. Except what do you do for the Resistance side to balance it?

    They can have an alien or human new enforcer...Anakin and Yoda are such problems that it seems Rebels of Resistance need new units.
  • Laser921 wrote: »
    @CeymalRen Wookiepedia and some ships figure game

    ygohnb4c4hhz.png

    Where is this ship from?
  • Laser921 wrote: »
    @CeymalRen Wookiepedia and some ships figure game

    ygohnb4c4hhz.png

    Nice. THX
  •   With the success of the upcoming Clone Wars era content (Felucia)...The time has come to add more content to the Original Trilogy and Sequel Trilogy weras which are lacking maps, customizations, weapons, vehicles and classes.      Below is a list of content for those eras starting with the Infiltrator classes:


      Starting with the Sith Trooper as either Infiltrator or a new unit for the Enforcer class that can be used by the First Order.


      The Dowutin hunter can be a good Enforcer unit for the Resistance. This unit can be a good choice as a get-away-enforcer since the wookie warriors are taking that place. Something new is never a bad idea.

      Moving on to the possible Infiltrator classes for the Empire and Rebels which has been discussed many times but such classes are nonexistent.

      The Shadow Trooper can be the perfect Infiltrator or enforcer class besides the Death Trooper.

      This unit is also considered a non-canon Infiltrator (Rebel Special Forces) that can be added to boost the Rebel Alliance infantry classes.

    Additionally, the inclusion of new skins for this eras has always been asked to add not only immersion, but also variety in the field of battle. Below are a set of different unit outfits for all factions (including planetside exclusive skins) that need to make an appearance in the game.

      The Standard Shore Trooper uniform that can be (planet exclusive for Scarif) for Assault, Heavy, and Specialist classes.

      The Shore Trooper Squad leader which can be a skin for the Officer class.

    Rebel Scarif attire that can be used by all classes in the field.


    The Bespin Wing Guard is a good addition as a planet exclusive skin for all rebel units (both human and aliens).

      The Rebel Alliance has plenty of uniform sets that can be applied to their respective environment such as the Tatooine variant, the Sullust uniforms, fleet uniforms, cold weather gear, among other attires.








    Imperial and First Order planet exclusive skins.







      Now, onto new vehicle classes for Empire, Rebels, First Order, and Resistance.


      This can be a new vehicle for the Empire.



      A Stolen AT-PT can be the rebel variant.


      Imperial Forces can have this variety of tank for an vehicle Extraction mode based in a system like Jedha.



      The AT-AP can be another vehicle either used in the CW era, GCW, or the Cold War era for Resistance vehicles.

      Overall, most of these assets can expand these eras a little bit more than the current content they have which lacks new vehicles, customizations, Infiltrators and new Enforcer units.

    would be very cool to see.
  • masontcarr wrote: »
      With the success of the upcoming Clone Wars era content (Felucia)...The time has come to add more content to the Original Trilogy and Sequel Trilogy weras which are lacking maps, customizations, weapons, vehicles and classes.      Below is a list of content for those eras starting with the Infiltrator classes:


      Starting with the Sith Trooper as either Infiltrator or a new unit for the Enforcer class that can be used by the First Order.


      The Dowutin hunter can be a good Enforcer unit for the Resistance. This unit can be a good choice as a get-away-enforcer since the wookie warriors are taking that place. Something new is never a bad idea.

      Moving on to the possible Infiltrator classes for the Empire and Rebels which has been discussed many times but such classes are nonexistent.

      The Shadow Trooper can be the perfect Infiltrator or enforcer class besides the Death Trooper.

      This unit is also considered a non-canon Infiltrator (Rebel Special Forces) that can be added to boost the Rebel Alliance infantry classes.

    Additionally, the inclusion of new skins for this eras has always been asked to add not only immersion, but also variety in the field of battle. Below are a set of different unit outfits for all factions (including planetside exclusive skins) that need to make an appearance in the game.

      The Standard Shore Trooper uniform that can be (planet exclusive for Scarif) for Assault, Heavy, and Specialist classes.

      The Shore Trooper Squad leader which can be a skin for the Officer class.

    Rebel Scarif attire that can be used by all classes in the field.


    The Bespin Wing Guard is a good addition as a planet exclusive skin for all rebel units (both human and aliens).

      The Rebel Alliance has plenty of uniform sets that can be applied to their respective environment such as the Tatooine variant, the Sullust uniforms, fleet uniforms, cold weather gear, among other attires.








    Imperial and First Order planet exclusive skins.







      Now, onto new vehicle classes for Empire, Rebels, First Order, and Resistance.


      This can be a new vehicle for the Empire.



      A Stolen AT-PT can be the rebel variant.


      Imperial Forces can have this variety of tank for an vehicle Extraction mode based in a system like Jedha.



      The AT-AP can be another vehicle either used in the CW era, GCW, or the Cold War era for Resistance vehicles.

      Overall, most of these assets can expand these eras a little bit more than the current content they have which lacks new vehicles, customizations, Infiltrators and new Enforcer units.

    would be very cool to see.

    I hope they announce that after the Felucia DLC.
  • Laser921
    2110 posts Member
    Laser921 wrote: »
    @CeymalRen Wookiepedia and some ships figure game

    ygohnb4c4hhz.png

    Where is this ship from?

    The image itself is from Wookieepedia, its mentioned in Aftermath as one of the first military ships created by the new republic and I think the image is from Star Wars: On The Front Lines
    Emotion yet Peace, Ignorance yet Knowledge, Passion yet Serenity, Chaos yet Harmony, Death yet the Force
  • I would just like to mention that the clones now have like what? 30+ skins? I would expect the same number for the OT and ST era troops.
  • And by I would expect, I mean I HOPE. XD
  • Edairman1985
    166 posts Member
    edited August 14
    CeymalRen wrote: »
    I would just like to mention that the clones now have like what? 30+ skins? I would expect the same number for the OT and ST era troops.

    Clones have like 90+ customizations separated into all 4 classes and uniform phases including default skins.
  • Give me my rebel marine skin (Scarif troopers)
    Emotion yet Peace, Ignorance yet Knowledge, Passion yet Serenity, Chaos yet Harmony, Death yet the Force
  • Laser921 wrote: »
    Give me my rebel marine skin (Scarif troopers)

    Hell to the yeah!
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