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Forest of Endor

Forum game: create your reinforcement for the st.

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Lyc4n
1392 posts Member
Rules: must be believable in the star wars universe therefore there must be some lore as an intro
2: the equipment and weaponry must also make sense with the lore
3: there must be a playstyle for the class
4:must fit into enforcer, arial or infiltrator (no new classes)
5: must be balanced or as close to as possible

Lets see how creative everyone can get.

Replies

  • AccurateThings
    694 posts Member
    edited August 11
    SWAT Trooper:

    Weapon: E-11 or SE-14r and riot shield

    Faction: Empire

    Health: 280

    Class: Infiltrator

    First ability: Riot gas: makes a cloud that harms players a little when they touch it

    Second ability: Night vision: SWAT Trooper uses night vision from his visor similar to cody’s to see in the dark and mark enemies

    Third ability: Baton: SWAT Trooper uses his baton at close range to damage players and knocks them down at the third hit

    Right trigger/Left click: Fires primary weapon

    Left trigger/Right click: Uses shield to block blaster fire for a short amount of time until it runs out of stamina
  • Lyc4n
    1392 posts Member
    SWAT Trooper:

    Weapon: E-11 or SE-14r and riot shield

    Faction: Empire

    Health: 280

    Class: Infiltrator

    First ability: Riot gas: makes a cloud that harms players a little when they touch it

    Second ability: Night vision: SWAT Trooper uses night vision from his visor similar to cody’s to see in the dark and mark enemies

    Third ability: Baton: SWAT Trooper uses his baton at close range to damage players and knocks them down at the third hit

    Right trigger/Left click: Fires primary weapon

    Left trigger/Right click: Uses shield to block blaster fire for a short amount of time until it runs out of stamina

    I mean it was meant to be for st but this is quite cool. So the wouldnt be able to ads? I think mayb with the design would it not be better to be an enforcer because it seams more like a frontline trooper than one that sneaks around? What would be the troopers strength and weakness?
  • Lyc4n wrote: »
    SWAT Trooper:

    Weapon: E-11 or SE-14r and riot shield

    Faction: Empire

    Health: 280

    Class: Infiltrator

    First ability: Riot gas: makes a cloud that harms players a little when they touch it

    Second ability: Night vision: SWAT Trooper uses night vision from his visor similar to cody’s to see in the dark and mark enemies

    Third ability: Baton: SWAT Trooper uses his baton at close range to damage players and knocks them down at the third hit

    Right trigger/Left click: Fires primary weapon

    Left trigger/Right click: Uses shield to block blaster fire for a short amount of time until it runs out of stamina

    I mean it was meant to be for st but this is quite cool. So the wouldnt be able to ads? I think mayb with the design would it not be better to be an enforcer because it seams more like a frontline trooper than one that sneaks around? What would be the troopers strength and weakness?

    SWAT troopers fit more as an infiltrator because they worked on squads and guarded government buildings on coruscant. They infiltrated and raided drug lords and stopped bank heists. Essentially they are a replacement of the republic shock trooper.

    Strength: Great at close range, SE-14r or E-11 makes them effective at medium range, works better with a squad of them.

    Weakness: Vulnerable from the back, not effective at long ranges
  • Lyc4n
    1392 posts Member
    Lyc4n wrote: »
    SWAT Trooper:

    Weapon: E-11 or SE-14r and riot shield

    Faction: Empire

    Health: 280

    Class: Infiltrator

    First ability: Riot gas: makes a cloud that harms players a little when they touch it

    Second ability: Night vision: SWAT Trooper uses night vision from his visor similar to cody’s to see in the dark and mark enemies

    Third ability: Baton: SWAT Trooper uses his baton at close range to damage players and knocks them down at the third hit

    Right trigger/Left click: Fires primary weapon

    Left trigger/Right click: Uses shield to block blaster fire for a short amount of time until it runs out of stamina

    I mean it was meant to be for st but this is quite cool. So the wouldnt be able to ads? I think mayb with the design would it not be better to be an enforcer because it seams more like a frontline trooper than one that sneaks around? What would be the troopers strength and weakness?

    SWAT troopers fit more as an infiltrator because they worked on squads and guarded government buildings on coruscant. They infiltrated and raided drug lords and stopped bank heists. Essentially they are a replacement of the republic shock trooper.

    Strength: Great at close range, SE-14r or E-11 makes them effective at medium range, works better with a squad of them.

    Weakness: Vulnerable from the back, not effective at long ranges

    A very nice i like it. We have a good start
  • ABEDNEDO Trooper:

    Faction: Resistance.

    Health: 300

    Class: infiltrator

    Description: So this would be a paratrooper that drops in to the front line to back the team that already there. He can spawn on any team player and has the animation of him falling into map onto the team mate instead of just appearing; this adds to the paratrooper feel of him falling from his starship. For his blaster he would have an assault rifle with a very high rate of fire but small damage, with less recoil so can be used for long ranges.

    First ability:
    So this will be a very small area and High damage air strike but can’t be used indoors.

    Second ability:
    Can use a UAV to overlook the map from a starship and can spot people on the map for a very short time (maybe 10 seconds).

    Third ability:
    A very small jet pack to get across the map, would be very quick more like a dash but can go high.


  • Lyc4n
    1392 posts Member
    ABEDNEDO Trooper:

    Faction: Resistance.

    Health: 300

    Class: infiltrator

    Description: So this would be a paratrooper that drops in to the front line to back the team that already there. He can spawn on any team player and has the animation of him falling into map onto the team mate instead of just appearing; this adds to the paratrooper feel of him falling from his starship. For his blaster he would have an assault rifle with a very high rate of fire but small damage, with less recoil so can be used for long ranges.

    First ability:
    So this will be a very small area and High damage air strike but can’t be used indoors.

    Second ability:
    Can use a UAV to overlook the map from a starship and can spot people on the map for a very short time (maybe 10 seconds).

    Third ability:
    A very small jet pack to get across the map, would be very quick more like a dash but can go high.


    This is cool as well. Why a uav? And why such a focus on arial things?
  • Lyc4n wrote: »
    ABEDNEDO Trooper:

    Faction: Resistance.

    Health: 300

    Class: infiltrator

    Description: So this would be a paratrooper that drops in to the front line to back the team that already there. He can spawn on any team player and has the animation of him falling into map onto the team mate instead of just appearing; this adds to the paratrooper feel of him falling from his starship. For his blaster he would have an assault rifle with a very high rate of fire but small damage, with less recoil so can be used for long ranges.

    First ability:
    So this will be a very small area and High damage air strike but can’t be used indoors.

    Second ability:
    Can use a UAV to overlook the map from a starship and can spot people on the map for a very short time (maybe 10 seconds).

    Third ability:
    A very small jet pack to get across the map, would be very quick more like a dash but can go high.


    This is cool as well. Why a uav? And why such a focus on arial things?


    So in the sequel trilogy they are a alien race that are in the force awakens or one of them is anyways:

    iy5jslwpcqdw.png

    This is the photo of him his name is C'ai Threnalli. They fly the X Wings fighting for the resistance in force awakens. This is why I say a paratrooper class. We don’t really have an Arial class as such that comes down and can put down a uav and work with his friends in the sky’s.
  • Lyc4n
    1392 posts Member
    Lyc4n wrote: »
    ABEDNEDO Trooper:

    Faction: Resistance.

    Health: 300

    Class: infiltrator

    Description: So this would be a paratrooper that drops in to the front line to back the team that already there. He can spawn on any team player and has the animation of him falling into map onto the team mate instead of just appearing; this adds to the paratrooper feel of him falling from his starship. For his blaster he would have an assault rifle with a very high rate of fire but small damage, with less recoil so can be used for long ranges.

    First ability:
    So this will be a very small area and High damage air strike but can’t be used indoors.

    Second ability:
    Can use a UAV to overlook the map from a starship and can spot people on the map for a very short time (maybe 10 seconds).

    Third ability:
    A very small jet pack to get across the map, would be very quick more like a dash but can go high.


    This is cool as well. Why a uav? And why such a focus on arial things?


    So in the sequel trilogy they are a alien race that are in the force awakens or one of them is anyways:

    iy5jslwpcqdw.png

    This is the photo of him his name is C'ai Threnalli. They fly the X Wings fighting for the resistance in force awakens. This is why I say a paratrooper class. We don’t really have an Arial class as such that comes down and can put down a uav and work with his friends in the sky’s.

    This would be interesting to have. A unit with a lot of arial support on them would be very different to what we have and thats a cool species to play as aswell. Two great ideas so far, hopefully we get alot more
  • AccurateThings
    694 posts Member
    edited August 11
    But because you are talking about the sequel trilogy, I have some ideas.

    Mortar Trooper

    Weapon: FWBM-10k

    Faction: First Order

    Health: 320

    Class: Enforcer

    First ability: Mortar: Mortar Trooper uses his mortar from the back and has a bionocular style vision which lets him decide where does the mortar want to go

    Second ability: Overload: Makes the FWBM-10k have a slower fire rate and higher damage output.

    Third ability: Fortify: You know how it works
    Post edited by AccurateThings on
  • Also love that @Lyc4n and @TheRoamer98 have the same profile banner but the profile pictures are different
  • Lyc4n
    1392 posts Member
    Also love that @Lyc4n and @TheRoamer98 have the same profile banner but the profile pictures are different

    Hahaha i love the fact you noticed, looks so cool doesnt it do you want to join us, theres another 2 spots going;)
  • Lyc4n
    1392 posts Member
    But because you are talking about the sequel trilogy, I have some ideas.

    Mortar Trooper

    Weapon: FWBM-10k

    Faction: First Order

    Health: 320

    Class: Enforcer

    First ability: Mortar: Mortar Trooper uses his mortar from the back and has a bionocular style vision which lets him decide where does the mortar want to go.

    Second ability: Overload: Makes the FWBM-10k have a slower fire rate and higher damage output.

    Third ability: Fortify: You know how it works

    I actually quite like this would work as a complete opposite to @TheRoamer98 idea. Both reinforcements that are mostly used outside but one used for frontlines and the other used for the back. Both would offer really unique gameplay. Lets keep this going guys really good so far
  • Another idea

    Bothan Spy

    Weapon: Suppressed pistol

    Faction: Resistance/Rebels

    Health: 300

    Class: Infiltrator

    First ability: Toxic gas: Different from bossk’s dioxis grenade, the color is brown and deals a bit less damage

    Second ability: Predator vision: Bothan Spy uses his thermal eyes to detect enemies

    Third ability: Advanced disrupter: damages the enemies radar and GUI
  • Lyc4n
    1392 posts Member
    Another idea

    Bothan Spy

    Weapon: Suppressed pistol

    Faction: Resistance/Rebels

    Health: 300

    Class: Infiltrator

    First ability: Toxic gas: Different from bossk’s dioxis grenade, the color is brown and deals a bit less damage

    Second ability: Predator vision: Bothan Spy uses his thermal eyes to detect enemies

    Third ability: Advanced disrupter: damages the enemies radar and GUI

    O im loving it. So what are the strengths and weakneses of this class? How would they be played? Cq? Flanking? High dps or low dps?
  • AccurateThings
    694 posts Member
    edited August 11
    Lyc4n wrote: »
    Another idea

    Bothan Spy

    Weapon: Suppressed pistol

    Faction: Resistance/Rebels

    Health: 300

    Class: Infiltrator

    First ability: Toxic gas: Different from bossk’s dioxis grenade, the color is brown and deals a bit less damage

    Second ability: Predator vision: Bothan Spy uses his thermal eyes to detect enemies

    Third ability: Advanced disrupter: damages the enemies radar and GUI

    O im loving it. So what are the strengths and weakneses of this class? How would they be played? Cq? Flanking? High dps or low dps?

    Strength: Suppressed pistol and advanced disrupter makes it great for flanking. His pistol deals plenty of damage from both close and medium range. Predator eyes allow him to see enemies hiding

    Weakness: Pistol is not useful at long range and he is not good at head-on combat
  • bfloo
    15847 posts Member
    Sad part is your ideas will prob be better than what we get in ep 9
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Lyc4n
    1392 posts Member
    Lyc4n wrote: »
    Another idea

    Bothan Spy

    Weapon: Suppressed pistol

    Faction: Resistance/Rebels

    Health: 300

    Class: Infiltrator

    First ability: Toxic gas: Different from bossk’s dioxis grenade, the color is brown and deals a bit less damage

    Second ability: Predator vision: Bothan Spy uses his thermal eyes to detect enemies

    Third ability: Advanced disrupter: damages the enemies radar and GUI

    O im loving it. So what are the strengths and weakneses of this class? How would they be played? Cq? Flanking? High dps or low dps?

    Strength: Suppressed pistol and advanced disrupter makes it great for flanking. His pistol deals plenty of damage from both close and medium range. Predator eyes allow him to see enemies hiding

    Weakness: Pistol is not useful at long range and he is not good at head-on combat

    So pretty easy to kill off? I love it, need tockeep these going
  • Lyc4n
    1392 posts Member
    bfloo wrote: »
    Sad part is your ideas will prob be better than what we get in ep 9


    Hahahha imagine if they come and use some of these ideas im liking some of these at the moment
  • bfloo wrote: »
    Sad part is your ideas will prob be better than what we get in ep 9

    Facts 😂😂
  • It would be awesome if all of these were put into BF3. I would love to see the FO gaurd that has the weapon designed to be able to fight lightsaber wielders. Could also be used in OT, but if somebody else likes the idea I would love to see the abilities you would attach to them.
  • Lyc4n
    1392 posts Member
    It would be awesome if all of these were put into BF3. I would love to see the FO gaurd that has the weapon designed to be able to fight lightsaber wielders. Could also be used in OT, but if somebody else likes the idea I would love to see the abilities you would attach to them.

    This could be implemented into the first reinforcement idea
  • Lyc4n wrote: »
    It would be awesome if all of these were put into BF3. I would love to see the FO gaurd that has the weapon designed to be able to fight lightsaber wielders. Could also be used in OT, but if somebody else likes the idea I would love to see the abilities you would attach to them.

    This could be implemented into the first reinforcement idea

    Fair point, but instead of the baton being used maybe as the same style as the infiltrator droid, maybe it turns into a temporary weapon to use sort of like how the specialist can temporarily switch to another gun.
  • Lyc4n
    1392 posts Member
    Lyc4n wrote: »
    It would be awesome if all of these were put into BF3. I would love to see the FO gaurd that has the weapon designed to be able to fight lightsaber wielders. Could also be used in OT, but if somebody else likes the idea I would love to see the abilities you would attach to them.

    This could be implemented into the first reinforcement idea

    Fair point, but instead of the baton being used maybe as the same style as the infiltrator droid, maybe it turns into a temporary weapon to use sort of like how the specialist can temporarily switch to another gun.

    Tbh i feel like with this unit it should just always have the baton out. And then just have the overload as a sort of frenxy like kyle
  • Lyc4n wrote: »
    Lyc4n wrote: »
    It would be awesome if all of these were put into BF3. I would love to see the FO gaurd that has the weapon designed to be able to fight lightsaber wielders. Could also be used in OT, but if somebody else likes the idea I would love to see the abilities you would attach to them.

    This could be implemented into the first reinforcement idea

    Fair point, but instead of the baton being used maybe as the same style as the infiltrator droid, maybe it turns into a temporary weapon to use sort of like how the specialist can temporarily switch to another gun.

    Tbh i feel like with this unit it should just always have the baton out. And then just have the overload as a sort of frenxy like kyle

    I agree
  • Lyc4n
    1392 posts Member
    Lyc4n wrote: »
    Lyc4n wrote: »
    It would be awesome if all of these were put into BF3. I would love to see the FO gaurd that has the weapon designed to be able to fight lightsaber wielders. Could also be used in OT, but if somebody else likes the idea I would love to see the abilities you would attach to them.

    This could be implemented into the first reinforcement idea

    Fair point, but instead of the baton being used maybe as the same style as the infiltrator droid, maybe it turns into a temporary weapon to use sort of like how the specialist can temporarily switch to another gun.

    Tbh i feel like with this unit it should just always have the baton out. And then just have the overload as a sort of frenxy like kyle

    I agree

    Any other imaginative reinforcements
  • (Writing from airplane wifi)

    Dark trooper:

    Weapon: Shock blaster

    Faction: Empire

    Class: Arial

    Health: 300

    First ability: Jetpack foward

    Second ability: Anti vehicle rocket

    Third: Jetpack sideways
  • Lyc4n
    1392 posts Member
    (Writing from airplane wifi)

    Dark trooper:

    Weapon: Shock blaster

    Faction: Empire

    Class: Arial

    Health: 300

    First ability: Jetpack foward

    Second ability: Anti vehicle rocket

    Third: Jetpack sideways

    So essentially an arial but anti vehicle rather than average rpg?? How would this work, would it only be able to fire on vehicles and not infantry?
  • (Writing from airplane wifi)

    Dark trooper:

    Weapon: Shock blaster

    Faction: Empire

    Class: Arial

    Health: 300

    First ability: Jetpack foward

    Second ability: Anti vehicle rocket

    Third: Jetpack sideways

    By shock blaster do you mean like the OGs where electricity was shot out of it?
  • (Writing from airplane wifi)

    Dark trooper:

    Weapon: Shock blaster

    Faction: Empire

    Class: Arial

    Health: 300

    First ability: Jetpack foward

    Second ability: Anti vehicle rocket

    Third: Jetpack sideways

    By shock blaster do you mean like the OGs where electricity was shot out of it?

    Yes
  • Lyc4n wrote: »
    (Writing from airplane wifi)

    Dark trooper:

    Weapon: Shock blaster

    Faction: Empire

    Class: Arial

    Health: 300

    First ability: Jetpack foward

    Second ability: Anti vehicle rocket

    Third: Jetpack sideways

    So essentially an arial but anti vehicle rather than average rpg?? How would this work, would it only be able to fire on vehicles and not infantry?

    Unlike the other arials the anti vehicle rocket still deals damage to troopers, but it deals way more damage to vehicles
  • Lyc4n
    1392 posts Member
    Lyc4n wrote: »
    (Writing from airplane wifi)

    Dark trooper:

    Weapon: Shock blaster

    Faction: Empire

    Class: Arial

    Health: 300

    First ability: Jetpack foward

    Second ability: Anti vehicle rocket

    Third: Jetpack sideways

    So essentially an arial but anti vehicle rather than average rpg?? How would this work, would it only be able to fire on vehicles and not infantry?

    Unlike the other arials the anti vehicle rocket still deals damage to troopers, but it deals way more damage to vehicles

    O okay this could be really awesome to be fair. How would the shock gun work?
  • Lyc4n wrote: »
    Lyc4n wrote: »
    (Writing from airplane wifi)

    Dark trooper:

    Weapon: Shock blaster

    Faction: Empire

    Class: Arial

    Health: 300

    First ability: Jetpack foward

    Second ability: Anti vehicle rocket

    Third: Jetpack sideways

    So essentially an arial but anti vehicle rather than average rpg?? How would this work, would it only be able to fire on vehicles and not infantry?

    Unlike the other arials the anti vehicle rocket still deals damage to troopers, but it deals way more damage to vehicles

    O okay this could be really awesome to be fair. How would the shock gun work?

    It works like palpatine’s lightning although the EE-3 is a better replacement
  • Lyc4n
    1392 posts Member
    I would love to see the resistance gain a special unit, like an elite group through aliens because of their biology letting them do something specific, similar to the bothan spies or wookies being slow but strong. Maybe they could be another form of enforcer, a warrior like race. Not in the sense of brute strength but in the form of highly skilled combat in melee and firearms due to natural quick reflexes because of their species.
    Instead of overloading their gun, imagine they have a very unique ability which has to be timed perfectly. If someone comes to use a melee attack on you, and you pull off this ability within a certain time of them hitting you, you counterattack which means that the attack doesnt damage you but you deal a critical blow in their weakspot which causes 50% damage of total health and leaves them stunned temporarily, they can still move but they are in shock and cant attack dodge or use any ability. They can block or run. Only for about 2 seconds. Like the sudden shock of such a surprising hit to a weak spot. This also mean that against normal infantry it doesnt do much but to a hero, it could be crippling. It can also only be used of targets attacking you with melee. They would obviously have a fortify ability and just a random grenade.

    Any species jump to mind, suitable grenades? Maybe concept art for a species if you have any, what would we name them etc, what would you change about them.
  • Lyc4n
    1392 posts Member
    Lyc4n wrote: »
    Lyc4n wrote: »
    (Writing from airplane wifi)

    Dark trooper:

    Weapon: Shock blaster

    Faction: Empire

    Class: Arial

    Health: 300

    First ability: Jetpack foward

    Second ability: Anti vehicle rocket

    Third: Jetpack sideways

    So essentially an arial but anti vehicle rather than average rpg?? How would this work, would it only be able to fire on vehicles and not infantry?

    Unlike the other arials the anti vehicle rocket still deals damage to troopers, but it deals way more damage to vehicles

    O okay this could be really awesome to be fair. How would the shock gun work?

    It works like palpatine’s lightning although the EE-3 is a better replacement

    Now this would be very different, so short range aoe and sort of staggers people it hits?
  • Lyc4n wrote: »
    Lyc4n wrote: »
    Lyc4n wrote: »
    (Writing from airplane wifi)

    Dark trooper:

    Weapon: Shock blaster

    Faction: Empire

    Class: Arial

    Health: 300

    First ability: Jetpack foward

    Second ability: Anti vehicle rocket

    Third: Jetpack sideways

    So essentially an arial but anti vehicle rather than average rpg?? How would this work, would it only be able to fire on vehicles and not infantry?

    Unlike the other arials the anti vehicle rocket still deals damage to troopers, but it deals way more damage to vehicles

    O okay this could be really awesome to be fair. How would the shock gun work?

    It works like palpatine’s lightning although the EE-3 is a better replacement

    Now this would be very different, so short range aoe and sort of staggers people it hits?

    The shock gun does not stagger but it does have a similar tracking system similar to palpatine although it will deal less damage for obvious reasons. It works more for close/medium and does not work for long range.
  • KZ_Toxic
    332 posts Member
    edited August 12
    Magnaguard

    Weapon: Electrostaff

    Faction: CIS

    Class: Enforcer

    Health: 450

    Ability 1: RPS-6 rocket launcher.
    Fires a projectile with a sizable splash damage area.

    Ability 2: Precision laser dart. (Vilmarh's Revenge)
    Timed pistol use that operates similar to Leias EE. Tho the harder you squeeze the trigger the more rapid the fire.

    Ability 3: Aggressive Sweep
    A decent lunge forward sweeping the electostaff with a cone striking area. (Knocks down targets hit including heros)

    The high health would be due to not having a fortify buff ability and melee fighting mechanics. Also since the electrostaff would be the main weapon they'd need the ability to block. Ideally they'd operate like a hero/troop hybrid.

    I'm not sure they'd consider it canon tho. Admittedly some of this is taken from legends.
  • KZ_Toxic wrote: »
    Magnaguard

    Weapon: Electrostaff

    Faction: CIS

    Class: Enforcer

    Health: 450

    Ability 1: RPS-6 rocket launcher.
    Fires a projectile with a sizable splash damage area.

    Ability 2: Precision laser dart. (Vilmarh's Revenge)
    Timed pistol use that operates similar to Leias EE. Tho the harder you squeeze the trigger the more rapid the fire.

    Ability 3: Aggressive Sweep
    A decent lunge forward sweeping the electostaff with a cone striking area. (Knocks down targets hit including heros)

    The high health would be due to not having a fortify buff ability and melee fighting mechanics. Also since the electrostaff would be the main weapon they'd need the ability to block. Ideally they'd operate like a hero/troop hybrid.

    This unit I would very much like to see in the game, a counter to it could be a regular jedi.
  • Yeah Jedi consular would be easy.

    Weapon: Saber

    Faction: Galactic Republic

    Class: Enforcer

    Health: 350

    Ability 1: Lunge Attack.
    Similar to mentioned before.

    Ability 2: Saber Throw.
    Simple enough.

    Ability 3: Force Fortified
    Health buff on self.
  • Lyc4n
    1392 posts Member
    KZ_Toxic wrote: »
    Yeah Jedi consular would be easy.

    Weapon: Saber

    Faction: Galactic Republic

    Class: Enforcer

    Health: 350

    Ability 1: Lunge Attack.
    Similar to mentioned before.

    Ability 2: Saber Throw.
    Simple enough.

    Ability 3: Force Fortified
    Health buff on self.

    I think both of these ideas are great, however to a melee reinforcement class, not enforcer or infiltrator.
  • But because you are talking about the sequel trilogy, I have some ideas.

    Mortar Trooper

    Weapon: FWBM-10k

    Faction: First Order

    Health: 320

    Class: Enforcer

    First ability: Mortar: Mortar Trooper uses his mortar from the back and has a bionocular style vision which lets him decide where does the mortar want to go

    Second ability: Overload: Makes the FWBM-10k have a slower fire rate and higher damage output.

    Third ability: Fortify: You know how it works

    Uuu. I like this one.
  • SQJACKIE
    824 posts Member
    edited August 12
    Resistance farmer boi. Enforcer.iq59xrurh7y6.jpeg
    350HP.
    Weapon: broom (100dmg per hit)
    Left ability: Force pull (+10dmg if there's a broom close to him)
    Middle ability: Cool ring punch.
    Right ability: overload (broom wont overheat)
    9wexqoicrpnu.png
  • Lyc4n
    1392 posts Member
    SQJACKIE wrote: »
    Resistance farmer boi. Enforcer.iq59xrurh7y6.jpeg
    350HP.
    Weapon: broom (100dmg per hit)
    Left ability: Force pull (+10dmg if there's a broom close to him)
    Middle ability: Cool ring punch.
    Right ability: overload (broom wont overheat)

    Perfectly balanced😂
  • The porg.

    Ability 1: flappy-flaps around and flys a few feet before falling fave first to the ground.

    Ability 2: charred porg- cooks itself and gives health to any ally that eats it.

    Ability 3- battle cry. Unleashes the porg battle cry which does pre nerf retribution to all allies and enemies on the battlefield.
  • More creativity on here than Hollywood has had with the sequels. Nice
  • Lyc4n
    1392 posts Member
    mastery0ta wrote: »
    More creativity on here than Hollywood has had with the sequels. Nice

    Some of these could be used by dice and be pitched to disney. Not an exact same but they can take core ideas like the mortar or a paratrooper with a focus in arial support abilities. Also theres been enough people asking for melee class reinforcement so they can take this into account.
  • AccurateThings
    694 posts Member
    edited August 28
    Necro bump

    y8vmp28nbub8.png

    B2 Rocket Trooper

    Weapon: Quadruple wrist blaster

    Faction: CIS

    Class: Arial

    Health: 350

    First Abilty: Jetpack forward (lasts longer)

    Middle Abilty: Shoulder mounted rocket barrage (effective against vehicles)

    Right Abilty: Jetpack sideways
  • Lyc4n
    1392 posts Member
    Necro bump

    y8vmp28nbub8.png

    B2 Rocket Trooper

    Weapon: Quadruple wrist blaster

    Faction: CIS

    Class: Arial

    Health: 350

    First Abilty: Jetpack forward (lasts longer)

    Middle Abilty: Shoulder mounted rocket barrage (effective against vehicles)

    Right Abilty: Jetpack sideways

    What if we had arials that functioned more like boba and then had an extra ability or two to use for equipment rather than jets
  • Lyc4n wrote: »
    Necro bump

    y8vmp28nbub8.png

    B2 Rocket Trooper

    Weapon: Quadruple wrist blaster

    Faction: CIS

    Class: Arial

    Health: 350

    First Abilty: Jetpack forward (lasts longer)

    Middle Abilty: Shoulder mounted rocket barrage (effective against vehicles)

    Right Abilty: Jetpack sideways

    What if we had arials that functioned more like boba and then had an extra ability or two to use for equipment rather than jets

    Controversial but I like it.
  • Lyc4n
    1392 posts Member
    Lyc4n wrote: »
    Necro bump

    y8vmp28nbub8.png

    B2 Rocket Trooper

    Weapon: Quadruple wrist blaster

    Faction: CIS

    Class: Arial

    Health: 350

    First Abilty: Jetpack forward (lasts longer)

    Middle Abilty: Shoulder mounted rocket barrage (effective against vehicles)

    Right Abilty: Jetpack sideways

    What if we had arials that functioned more like boba and then had an extra ability or two to use for equipment rather than jets

    Controversial but I like it.

    I just feel like the same way the new enforcers feel very different why not make arials feel different
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