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Community Calendar

Community Transmission - A look ahead at what’s coming in 2019



  • I'm glad for commandos and for spawning on point, but clone wars again until the end of the year? Well at least there's a Luke skin coming for ot at least.

    They had already mentioned felucia ages ago. What else did you expect to happen over the next couple months? A CW map drop with OT reinforcements? Haha
  • unit900000 wrote: »
    Lol clone commandos come with a team buff go figure this dev team sure knows how to make things look nice and pretty but lacks any ability to actually balance the game.

    I think the idea behind light side is to "help your friends" and dark side is very self centered gameplay.
  • A little disappointed there wasn’t any mention of Ashoka Tano. (Togruta is my favorite Star Wars species) I didn’t think Ashoka or Ventress would come till possibly November when the Clone Wars season comes out anyway, but just a little something that they were being worked on, or their current progress would’ve been great!

    Question about the new spawning system, @F8RGE are there possible plans to bring this to other modes besides CS? (i.e. GA, HvV, Blast etc.)
  • Lyc4n
    1660 posts Member
    For all those complaining about a lack of other eras, i highly doubt the extra reinforcements before december will be more clone wars. I reckon these will be ot era they just didnt soecify wat the reinforcements were
  • Lyc4n wrote: »
    For all those complaining about a lack of other eras, i highly doubt the extra reinforcements before december will be more clone wars. I reckon these will be ot era they just didnt soecify wat the reinforcements were

    Hahaha! Let's not guess eh?
  • Will vehicles be available to play in Instant Action? The CT mentions that they will be available in Co-Op, but only says that AI vehicles will be in Instant Action.
  • Decent, but sorry i expected more exciting stuff here. I'm also very dissapointed that everything is about clone wars again and nothing about the OT. Many peoples asking for Rogue One stuff for example too.
  • A) Prices for Battle Droid Cosmetics?
    B) There are still so many Heroes without any cosmetics. What about them? :open_mouth:
  • F8RGE wrote: »
    (mind blowing information regarding AI heroes, instant action that's OFFLINE)

    Thank you SO much, DICE! I have been waiting forever and I am so glad you guys finally fulfilled the dreams of the old school die-hard Battlefront fans like me. :) Thank you so much! I am still in shock.
  • iReiGNxx
    21 posts Member
    edited August 2019
    Co-op, two new planets, and CS changes sound really nice. Any chance that Instant Action can be done in 4 player split screen or online?
  • Versatti
    2201 posts Member
    edited August 2019
    Lyc4n wrote: »
    For all those complaining about a lack of other eras, i highly doubt the extra reinforcements before december will be more clone wars. I reckon these will be ot era they just didnt soecify wat the reinforcements were

    Hahaha! Let's not guess eh?

    Agreed, though it reads as though it’s referencing the film. Movie tie-in/contractual obligations would likely dictate that the entire update be Rise of Skywalker related, ergo the reinforcements will belong to that era.
  • I'm glad for commandos and for spawning on point, but clone wars again until the end of the year? Well at least there's a Luke skin coming for ot at least.

    They had already mentioned felucia ages ago. What else did you expect to happen over the next couple months? A CW map drop with OT reinforcements? Haha

    An actual surprise? Felucia is known for months now, commandos have been datamined in the beginning of the year, one skin for luke (cool but are other developpers than map ones), changes of cs ship are probably already used asets and spawn on command post (which should have been in the mod at the start) is code they already have for mmmhhh, fifteen years at dice?
    Oh I don't know, maybe the pve mod to not be clone wars only or a port of ga galactic civil war maps to cs? It's not like they have the isd insides ready from the campaign, mon cal ships textures and some interiors at the ready from campaign and some random crates to change the ground maps.
    The ability to speak does not make you intelligent. - Qui-Gon Jinn
    Never tell me the odds. - Han Solo
  • Instant Action:
    Please let us set the player and AI health as we can in Arcade. I like to set both to one-hit for realism.

    No heroes, please. This will just ruin it. Surely people wanting to kill AI as a Jedi can wait a couple of months for Fallen Order to release. If you must have heroes then at least turn on friendly fire so we can execute Order 66.
    Alone against all these droids....? Hmph... they don't stand a chance.
  • This sounds good, really good and I’m looking forward to it. Of course most of us would really appreciate new weapons and more maps but hey, if I get to run around as a new clone commando on Felicia then that’s ok with me!
  • Making02
    3 posts Member
    edited August 2019
    F8RGE wrote: »

    Incoming transmission!

    Back in June, we mentioned we would be sharing more about the future of Star Wars™ Battlefront™ II. Time doesn’t stand still and today we have a host of details for you. What’s coming this month and beyond.

    Let’s dive in, but before that…



    August kicks off with both the Separatist Dreadnought and Republic Venator becoming playable in Heroes vs Villains. Since the release of Capital Supremacy this addition has been highly requested, and we’re incredibly happy to be adding them to our rotation.

    We’ve taken areas within both capital ships and turned them into playable locations that we believe will be great for the small-scale Hero gameplay.


    After watching discussions around Capital Supremacy and, in particular, the Capital Ship phase. We’ve made some changes to the interiors of both Capital Ships.

    The assault on the Capital Ship will continue to have two sub-phases, but both are evolving.

    Once you're breached the enemy ship, you have five minutes to destroy it before the action returns to the ground. In order to destroy the ship, you must first capture one of two available Command Posts located on the ship. If you succeed in that, your team will gain an additional five minutes and be able to fire on the enemy target.

    Any damage caused to the enemy target will be persistent, meaning even if you fail in destroying the target fully, you can pick up right where you left off in subsequent Assault attempts.

    Next, we’re changing the Capital Ship phases to be based on a timer. This means that the attacking team will now have a five minute window to destroy the generators. Once the time runs out, the battle will return to the planetary phase.

    We are also implementing some new changes to the artwork within the ships themselves.

    We’re incredibly happy with the way Capital Supremacy is going and these changes will continue to be something we evaluate and monitor over time.


    Following the trend of making updates to Capital Supremacy, we’re bringing a much requested, and beloved, feature into the game, Through our new Contextual Spawning system you will be able to spawn on dynamic tactical assets on the battlefront, starting with Command Posts in Capital Supremacy and Instant Action.

    Once you have been defeated in battle you will be presented the Squad Spawn menu as normal. Alongside your Squad members, you will now be presented with a list of Command Posts to spawn onto as well.

    You will have the ability to spawn onto any Command Posts that your team has currently captured, even if it is being contested.

    You can spawn on any Command Posts:
    • That your team is in full control over
    • You will spawn close to the Command Post at one of the pre-set spawn locations.
    • That is contested but under your team’s control
    • You will spawn a little further away from the Command Post at one of the pre-set spawn locations.

    You will not be able to spawn on a Command Post if:
    • It’s under the enemy team’s control, even if your team is contesting it
    • It is a neutral Command Post that has yet to be captured


    Over the last few months we’ve released a number of appearances for Clone Troopers, across a variety of legions. So the Separatists don’t feel left out, we’re bringing three new appearances for the B1 Battle Droids this month. Each of the below appearances will be for all four Trooper classes: Assault, Heavy, Officer, and Specialist.


    Bridge crews serving aboard the Separatist flagships consist primarily of battle droids responsible for managing the fleet’s autonomous capital ships and starfighters.



    When fighting in jungles and dense forest environments, some tacticians apply camouflage to their detachments of battle droids in order to minimize the chances of detection.



    Inside the secret cloning facilities on Kamino, cadets spar against training droids in simulated battle scenarios.


    The Battle Droids will also have the default and Geonosis based appearances. Both of which will be free to everyone and selectable should you so wish.

    The August update is scheduled for deployment on August 28, and we’ll be back with the full release notes next week.

    That covers’ August. What about September?


    September is shaping up to be a great month. We have a new large scale map, two new ways to play, a new reinforcement, and a Community Challenge for one of the most requested appearances to date. We’re still a month away from release, but we’re currently targeting a deployment date of September 25.

    Here is what we have planned for September.


    The Separatists’ invasion of Felucia is nearing its end. With only a single, powerful vehicle left to cover the evacuation of a Felucian farming community, the clones struggle to maintain their last line of defense long enough for Republic transports to collect a large cache of valuable medicinal plants from the village.

    As the droids advance towards the clones’ position, the squad chooses to go on the offense, destroying the dreadnought responsible for the attack. However, the droids have a plan of their own: Ensure the Republic can’t escape with the plants by bringing down their Venator.

    Similar to other Capital Supremacy maps, Felucia is broken up into multiple areas with a set theme for each Command Post. Themes range from the traditional Felucian farm, a cave that used to be inhabited by an indigenous Rancor or the remnants of the mighty Sarlacc.

    Felucia has been built from the ground up with Capital Supremacy in mind and is shaping up to be one of the best-looking planets we’ve built to date (if we may say so ourselves), and while we’ve been having a ton of fun during our internal playtests on it, we’re eagerly awaiting your arrival.


    In September, four player online co-op is coming to Battlefront. For this experience, you will team up with three other players (old friends or new) for a large scale PvE adventure. You can choose to play as either the Galactic Republic or the Separatist Alliance and partake in massive battles on all five Clone Wars planets in Battlefront II. Depending on what faction you've selected, the experience on each planet will be different. For example, the Droid Army will be invading the planet of Naboo, while defending if the battle moves to Geonosis. If you decide to play as the Clone Army of the Republic, the roles will be reversed on each planet.

    In Co-op, all troopers, reinforcements, vehicles, heroes and villains will be available to play. However, the same is true for the AI, as the new AI system introduced in Capital Supremacy has been expanded upon to also feature vehicles, heroes and villains in co-op.

    Key info:
    • PvE Experience
    • Players take on both an attacking and defending role
    • AI play as attackers or defenders, including reinforcements, vehicles, and heroes(!)
    • Play as troopers, reinforcements, vehicles and Heroes
    • Available for all Clone Wars era planets to start
    We will be inviting some fan favorite YouTuber Creators to try out Co-Op directly from gamescom, so be sure to keep an eye on their channels.


    We’re happy to announce that Instant Action is making its return to the Battlefront franchise, and we think it’s something a number of you are really going to like. Each month, we’ve seen the comments about a large-scale game mode that can be enjoyed within a singleplayer environment. We know that solo players matter and can confirm it’s real and it’s arriving in September!

    In this mode, both teams are fighting over five Command Posts (similar to Capital Supremacy). Hold a majority of them until your team score reaches 100% to win the game.

    Key info
    • Single player large scale combat experience
    • Fight to control Command Posts
    • You fight alongside AI
    • You fight against a team of AI
    • The enemy team will be made up of regular troopers, reinforcements, heroes, and vehicles.
    • You can spawn on Command Posts using the Contextual Spawn system
    • Control a majority of the Command Posts until your team score reaches 100%
    • Able to choose to play as either light side or dark side
    • Can be played offline, without the need for an internet connection

    At release, you will have access to all the maps that are currently available within Capital Supremacy; Naboo, Kamino, Kashyyyk, Geonosis and Felucia.


    As one of the most elite forces within the Grand Army of the Republic, the Clone Commandos would come to be respected by allies and feared by enemies. With conflict raging across the galaxy, the Republic organized the Commandos into squads who quickly became a pivotal resource in the ongoing war effort against the Separatists.

    The ability to switch from blaster to grenade provide the Clone Commando with a great deal of versatility, allowing him to adapt to the situation ahead of him. We’ve been waiting for this moment for a while now and the arrival of the Clone Commando is almost upon us. We think you’re going to absolutely love playing as them.

    For added cool factor you’ll also see your Commando making the change from primary fire to grenade himself. In addition, we’ve added all the necessary animations to ensure we stay as close to the source material as possible.

    Primary Weapon: DC-17m Repeating Blaster Rifle

    Left Ability: Anti-Armor Attachment
    Reconfigures the DC-17m into a grenade launcher that fires up to three small grenades, with high efficiency against vehicles and shields.

    Right Ability: Repulsor Blast
    Discharges a short-range shockwave that temporarily disorients enemies and knocks them back.

    Middle Ability: Battle Focus
    Activates a damage protection aura for the Commando and nearby allies. Additionally, any damage the Commando deals to enemies replenishes his base health.


    During September we’re releasing a community challenge that grants you the ability to unlock a highly requested appearance.

    More details will follow closer to the challenge, but we have a sneaking suspicion that fans of Luke Skywalker and Star Wars: A New Hope will enjoy this one.

    We’ll be back in September with a number of transmissions dedicated to Co-Op, Instant Action, the Republic Commando and the full release notes themselves. Be sure to keep an eye out for all of them.

    So that’s August and September, what about later in the year?


    As we move through the remainder of the year, we will have new reinforcements, appearances, and a brand-new front menu system which allows you to play the era of your choosing.

    We will also be working toward the release of content inspired by Star Wars: The Rise of Skywalker.

    While we don’t want to go into the exact specifics (no spoilers!), we can confirm that we will be building a new planet and some new reinforcements based on the conclusion to the galaxy-spanning Skywalker Saga.

    We’ll be back with more details on each of the above as we get closer to their release.

    The next few months are an exciting time for the game and we’re incredibly grateful that you’ve chosen to come on this journey with us. We can’t wait to experience more of Star Wars Battlefront II with you!


    May the Force be with you.

    The Star Wars Battlefront II Team

    This roadmap may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible. For more information, please refer to EA’s Online Service Updates at

    Edited to put very long quote of the OP into spoiler tags ~Rtas
    Post edited by EA_Rtas on
  • BringBackCargoWhen?
  • I love all the content they are putting out but the other eras are going to need some love too. They should really expand capital supremacy to include all the other eras. Scarif, Hoth, Yavin IV and Tatooine, Starkiller base would be the best for Capital Supremacy.
  • Outstanding CT! Fantastic stuff on the way! I’m very excited, and impressed. Co-op CS, Contextual Spawning, revamped Capital Ship phases... These things and others will bring me back. Great job with this type of content. I’m looking forward to Felucia too, a true Conquest map that’s built for it from the ground up.

    And yet... A humble request...

    After Felucia, please issue Order 66,

    And end the Clone Wars.
  • AzorAhai
    1403 posts Member
    this all sounds awesome to me. I'm sure I will return to the game in the Fall when I start getting gripped by Star Wars mania.
  • K4152
    140 posts Member
    Should have put atleast 2 new heroes or more skins for DS
  • Great content!! Looking forward to clone commandoing i bought the game and it is really cool.

    Feluciais a beautifull planet from ep3 i bet they will bring us a new awesome map :)

    But i wanted new maps for ALL modes,some new hunt mode and other eras maps in offline.

    They didn t adress any bugs here but i hope that Grievous will have some.

    Some HUD option would be cool i really want to be able to remove the White outline on enemies while playing with the Kylo Ren and other villans for cinematic shots :/
  • OMG!!! new planet, new reinforcement, new offline mode and one more with co-op, new costume finally for our hero Luke Skywalker and more things are coming!...

    General Grievous...

  • Good luck if getting the Luke skin is by getting kills with his abilities.
  • I have a question. Is Co-op Capital Supremacy like too? Or is it like Galactic Assault?
  • Alexis_Bouvin
    14 posts Member
    edited August 2019
    I have picked a lot of voice lines in French of Anakin and Obi-Wan from ROTS (PS2) (which has the true voice actors),

    Will it be possible to add them in Battlefront 2 instead of the current ones ?
    Post edited by Alexis_Bouvin on
  • Ppong_Man12
    2951 posts Member
    edited August 2019
    So no plans for private matches, more extraction maps, added weapons, and infantry improvements. Still, great news for the offline guys, and the era selection is nice.
  • So first impressions was sadness. Only because no instant action for OT and ST. Then the damn date change of not August but September. That was a kick in the *****.... Hard.

    But then telling of the new map offline in Sept. Along with clone commando, with reinforcements and hero AI in instant action made me smile. Then ANH Luke skin, the sly sneaky way they said reinforcement skins made that smile a little bigger. With the b1 skins too.

    What I hope to come out ST and OT large scale offline is a must. If this does happen I can see ST first because the RoS stuff comes in November. Fare enough because OT large scale is in 2015 game so I get the logic behind it.

    But my big question is on the reinforcement skins, well a few questions.

    1. Will these reinforcement skins be just for clone wars or all eras?

    2. Will ARCs, Wookie, and commandos have different new skins like for example named character skins? ARC skin of 5s or just a random look a like ?

    3. How much credits/crystals will these be? Because I said you give me instant action I give you money. Deal is a deal.
    @F8RGE @EA_Rtas
This discussion has been closed.