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When is Lando's Smoke Grenade getting some love? The BX Droid one is better!

This card seriously needs a rework. I've been doing my round of tests and got this footage to show the difference between a useful smoke grenade and a useless one:

giphy.gif

As in Arcade Splitscreen many of the visual effects are shared between players (BUG?), we can clearly see how the BX droid smoke grenade messes with your vision, while Lando's one does nothing. Both characters are really far away from each other, so there is no way one effect is affecting the other and vice-versa.

It's about time that Lando's Smoke Grenade gets some love.
Tired of BUGs?

Well, they'll still exist.
But visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)

Replies

  • I'm tempted to say that I don't want Lando's smoke to be like the commando droid because commando droid smoke makes it harder for me to fight when they are on my team.
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
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    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • ZephanUnbound
    3011 posts Member
    edited August 16
    It is trash for sure, basically useless. Badly needs a thicker cloud, and a small DoT effect against villains or a small HoT effect for allies.
    Post edited by ZephanUnbound on
  • Lando does have a card that make his smoke more T H I C C though
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Lando does have a card that make his smoke more T H I C C though

    Testing shows that it does barely anything sadly. It's just a waste of a card slot if you pick it. That card should be replaced with something useful after they buff smoke grenade at default imo.
  • MC_XIX
    1912 posts Member
    It is trash for sure, basically useless. Badly needs a thicker cloud, a small DoT effect against villains, and a small HoT effect for allies.

    So in other words make it completely superior to Bossk's Dioxis in every way? What...?
  • ZephanUnbound
    3011 posts Member
    edited August 16
    MC_XIX wrote: »
    It is trash for sure, basically useless. Badly needs a thicker cloud, a small DoT effect against villains, and a small HoT effect for allies.

    So in other words make it completely superior to Bossk's Dioxis in every way? What...?

    A. Boskk Dioxis could use a DPS buff against heroes honestly. It's good in GA/CS against troopers, but in HvV even if a hero stays inside the cloud for the entire 12 seconds with the duration star card currently they only take around 200 damage, and most people are only in the cloud for like 3 seconds at most, so you only get like 50 damage per enemy from the dioxis currently most of the time.

    B. I'm proposing even smaller DPS for Lando's smoke against villains, like 1/2 or 2/3 the current Bossk damage. As for the healing effect on teammates in HvV, I was thinking something like 10 health per second, boostable to 15 health per second with a new starcard. Lando definitely needs some smoke buffs to make it useful in HvV, currently it's not even worth the time it takes to toss it down. It's supposed to disable saber tracking within the cloud, but that rarely works in my experience, I still take damage within the cloud even while rolling away from saber mashers.
  • MC_XIX wrote: »
    It is trash for sure, basically useless. Badly needs a thicker cloud, a small DoT effect against villains, and a small HoT effect for allies.

    So in other words make it completely superior to Bossk's Dioxis in every way? What...?

    Yeah, lol.

    Buff it a bit, but overbuffing like that will make Bossk cry. I think it shouldn't simply get effects like those of Bossk's Dioxis. Something more original would be better I think

    giphy.gif
    BUGs? No, never heard of
  • It is trash for sure, basically useless. Badly needs a thicker cloud, a small DoT effect against villains, and a small HoT effect for allies.


    Dot effect? Hot effect?
  • ZephanUnbound
    3011 posts Member
    edited August 16
    It is trash for sure, basically useless. Badly needs a thicker cloud, a small DoT effect against villains, and a small HoT effect for allies.


    Dot effect? Hot effect?

    Damage over time and healing over time.
  • It is trash for sure, basically useless. Badly needs a thicker cloud, a small DoT effect against villains, and a small HoT effect for allies.

    Healing from smoke? Really? Damage from smoke??? Just make it thicker & things like chain lightning, idens droid, phasma's droid,& other powers can't affect him or allies while in the smoke. The heroes do not need any more healing abilities
  • ZephanUnbound
    3011 posts Member
    edited August 16
    It is trash for sure, basically useless. Badly needs a thicker cloud, a small DoT effect against villains, and a small HoT effect for allies.

    Healing from smoke? Really? Damage from smoke??? Just make it thicker & things like chain lightning, idens droid, phasma's droid,& other powers can't affect him or allies while in the smoke. The heroes do not need any more healing abilities

    It already disables tracking for Iden's droid and Phasma's droid as far as I can tell, I'm not 100% sure on Iden's droid but it definitely prevents the blaster on Phasma's droid from locking on. Disabling certain other ability effects like Palpatine chain lightning would be nice, but I still don't know if that would be enough to make smoke grenade viable in HvV. It is currently the most useless ability in the whole game in HvV afterall, would adding 1 or 2 more small effects to it really make it viable?

    You have a point about about more healing for the hero team not being the best idea, but I still think giving it some damage (though less than Boskk dioxis) is a good idea, afterall it only makes sense that you would take some damage, breathing large amounts of smoke chokes you and damages your lungs.

    Maybe instead of a damage effect it could slowly drain stamina from lightsaber villains who are within the cloud? All I know is DICE needs to do something, smoke grenade cannot remain useless in HvV any longer, I'm tired of Lando not being a viable character to play as, and having 1 of his 3 abilities be utterly useless is a big part of his lack of viability.
  • @ZephanUnbound
    It prevents Phasma's turret from shooting at you, as with the Officer turret, but it doesn't prevent it from shocking you. It has no effect on Iden's droid though.

    I like the idea of getting it thicker and removing any visuals that show enemies through the smoke like theit health bars or class icon when your pointer passes through them. I think this should be standard for any blinding/concussing effect. Leia's Grenade, Boba's Concussion Rocket, and Dooku's Expose Weakness could all benefit from this perk
    Tired of BUGs?

    Well, they'll still exist.
    But visit the Rogue Bros Channel, there we document many BUGs and possible workarounds for them. There's also gameplay and other videos related to EA's Star Wars Battlefront (I & II)
  • Empire_TW wrote: »
    I'm tempted to say that I don't want Lando's smoke to be like the commando droid because commando droid smoke makes it harder for me to fight when they are on my team.

    Honestly this is why I never use that ability. I HAVE to use my scanner in the smoke if I want to be aggressive at all. It crippled my teams ability to fight and the enemy doesn’t stop firing. Lando and the commando droid need a different ability. The smoke grenade would be great for an assault or specialist as a grenade with a long throw distance to blind enemies.
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