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November Community Calendar

Community Transmission: Roger Roger Update & Release Notes

Prev134
F8RGE
907 posts EA Community Manager
edited August 27
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Incoming transmission!

Last week was a big one for us, where we talked about what’s coming both in the near term and further down the road in 2019. If you missed any of the announcements then do check out the Transmission, which will bring you up to speed.

The first of that content is coming this week, on August 28th to be exact as it makes up the Roger Roger Update. Here’s what’s on the way.

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We’re bringing both the Separatist Dreadnought and Republic Attack Cruiser to Heroes vs Villains. Since the release of Capital Supremacy we’ve seen this addition be requested multiple times and we’re incredibly happy to be adding them to our rotation.

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We’re making some changes to the Capital Ship phase of Capital Supremacy.

Once you're breached the enemy ship, you have 5 minutes to destroy it before the action returns to the ground. In order to destroy the ship, you must first capture one of two available Command Posts located on the ship. If you succeed in that, your team will gain an additional 5 minutes and can now open fire on the enemy target.

Any damage caused to the enemy target will be persistent, meaning even if you fail in destroying the target fully, you can pick up right where you left off in subsequent Assault attempts.

Next, we’re changing the Capital Ship phases to be based on a timer. This means that the attacking team will now have a 5-minute window to destroy the generators. Once the time runs out, the battle will return to the planetary phase.

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Once you have been defeated in battle you will be presented the Squad Spawn menu as normal. Alongside your Squad members, you will now be presented a list of Command Posts to spawn onto as well.

You will have the ability to spawn onto any Command Posts that your team has currently captured, even if it is being contested.

You can spawn on any Command Posts:
  • That your team is in full control over
  • You will spawn close to the Command Post at one of the pre-set spawn locations.
  • That is contested but under your team’s control
  • You will spawn a little further away from the Command Post at one of the pre-set spawn locations.

You will not be able to spawn on a Command Post if:
  • It’s under the enemy team’s control, even if your team is contesting it
  • It is a neutral Command Post that has yet to be captured

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We’re bringing 3 new appearances for the B1 Battle Droids this month. Each of the below appearances will be for all 4 Trooper classes: Assault, Heavy, Officer, and Specialist.

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Pilot

Bridge crews serving aboard the Separatist flagships consisted primarily of battle droids responsible for managing the fleet’s autonomous capital ships and starfighters.

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Jungle

When fighting in jungles and dense forest environments, some tacticians applied camouflage to their detachments of battle droids in order to minimize the chances of detection.

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Training

Inside the secret cloning facilities on Kamino, cadets sparred against training droids in simulated battle scenarios.

The Battle Droids will also have the default and Geonosis based appearances. Both of which will be free to everyone and selectable should you so wish.

The Roger, Roger update is scheduled for deployment tomorrow, on August 28th.

Release Notes

NEW CONTENT
FEATURES
  • The Republic Attack Cruiser and the Separatist Dreadnought are now playable in Heroes vs Villains.
  • New appearances added for the B1 Battle Droid: Training, Jungle, and Pilot are now available to unlock via Credits or Crystals for all four trooper classes.

QUALITY OF LIFE
  • A timer has been added to the Capital Ship phase of Capital Supremacy, replacing the ticket counter, giving players a limited amount of time to destroy it before the action returns to the ground. Players will need to capture one of the first two objectives, before proceeding to destroying the enemy target.
  • A new contextual spawning system now allows players to spawn on the Command Posts in Capital Supremacy.

HERO CHANGES
  • Community Request: All Heroes, except for Bossk, now gain health upon defeat as a passive ability. Heroes will be receiving 20 health points for defeating Troopers and 100 health points for defeating Heroes.
  • Community Request: Jump gravity and speed has been improved for Bossk, General Grievous, and the BX Commando Droid.
  • Community Request: Audio from cancelled emotes will continue playing unless unless interrupted by an enemy's ability (i.e. Freeze, pull, etc.) or action.
  • Added a UI bar indicator of the enemy Hero's stamina.

LIGHTSABER HEROES
  • Community Request: Lightsabers will now not turn off on their own while Heroes are sprinting, only when toggled off.
  • Fixed an issue where lightsaber Heroes could lose their blocking stance when falling from small heights.
  • Fixed an issue where a lightsaber Hero would be unable to block when being shot from above by an enemy with a Blaster.
  • Fixed an issue that would cause a lightsaber Hero to deal damage to a blocking enemy who is standing behind them.
  • Fixed an issue where a lightsaber attack on a blocking Lightsaber Hero would occasionally not trigger VFX and SFX.
  • Fixed an issue where the lightsaber would occasionally not turn on when Hero goes into blocking or attacking mode after sprinting.

BOBA FETT
  • Health on kill Star Card has been replaced with "Born to Fly" . Boba Fett's abilities cooldown are faster while in air, but his health regeneration starts 1.5 second later.
  • Fixed an issue where Boba Fett would occasionally get stuck in flying position after dodging while in air.

DARTH VADER
  • Health on Kill Star Card has been replaced with "Surrounded by Fear". When killing an enemy, Darth Vader gains stamina back.

EMPEROR PALPATINE
  • Health on Kill Star Card has been replaced with "Show No Mercy". Each extra target hit by CHAIN LIGHTNING will reduce its cooldown by 0.25 seconds to a maximum. This effect resets when Emperor Palpatine is defeated.

IDEN VERSIO
  • Health on Kill Star Card has been replaced with "Shocking Weakness". Iden Versio’s STUN DROID also reveals enemies in a 25 meters radius to all allies for a short time.

KYLO REN
  • Health on Kill Star Card has been replaced with "Power of Darkness". After he used FRENZY, Kylo Ren’s lightsaber damage is increased for 6 seconds.
  • Fixed an issue where the "Berserking Tantrum" Star Card would occasionally provide the Hero with more stamina than stated on the card.

DARTH MAUL
  • Health on Kill Star Card has been replaced with "Savage". If Darth Maul hits four enemies with SPIN ATTACK within a short time, his SPIN ATTACK recharge will be 75% faster for 4 seconds.
  • FURIOUS THROW base damage increased from 75 to 85 points.
  • Fixed an issue where FURIOUS THROW could do double damage on its way back to player.
  • Fixed an issue where Darth Maul's CHOKE HOLD would occasionally do no damage when used at the same time as Kylo Ren's FREEZE.

GENERAL GRIEVOUS
  • Health on Kill Star Card has been replaced with "Flesh is Weak". For every 10% health missing, General Grievous gains damage reduction but his health regeneration speed is halved.
  • General Grievous is now immune to pushes and staggers during CLAW RUSH.
  • Fixed an issue where General Grievous would occasionally get stuck in CLAW RUSH animation when performing the ability against a moving or dying opponent.
  • Fixed a spelling mistake on the description of the DEADLY SLASHES Star Card

COUNT DOOKU
  • Health on Kill Star Card has been replaced with "Initiative". Every 15 seconds, Count Dooku’s basic attack will be a critical strike, dealing extra damage. This cooldown is reduced by 1 second for every successful lightsaber attack.
  • Fixed an issue with the speed of Count Dooku's animation while DUELIST is active.
  • Fixed an issue where Count Dooku's lightsaber could not be seen when the Effects Quality setting was set to Low.

CAPTAIN PHASMA
  • Health on Kill Star Card has been replaced with "Blaster Inspection". Every time she kills an enemy, Captain Phasma and friendly troopers around her gain a permanent 3% decrease to their blaster overheat per bolt to a maximum. This effect resets when Captain Phasma is defeated.

CHEWBACCA
  • Health on Kill Star Card has been replaced with "Impervious". Every time Chewbacca deals a threshold of 200 combined damage with any ability, he gains 2% damage reduction to a maximum. This effect resets after Chewbacca is defeated.

HAN SOLO
  • Health on Kill Star Card has been replaced with "Smuggler’s Wits". Han Solo gains an extra Dodge ability charge but all cooldowns are increased.

LEIA ORGANA
  • Health on Kill Star Card has been replaced with "Stay Together". If she is within 15 meters of two friendly units, Leia and her close allies will take reduced damage.

LANDO CALRISSIAN
  • Health on Kill Star Card has been replaced with "Buckle Up, Baby". Every enemy trooper defeated or 100 damage to villains reduces the heat per shot of Lando’s X-8 Night Sniper permanently by 2% to a maximum. This effect resets when Lando is defeated.

LUKE SKYWALKER
  • Health on Kill Star Card has been replaced with "Intensify". Every trooper defeated or 200 damage to heroes increases Luke Skywalker’s lightsaber damage by 2 to a maximum. This effect resets after Luke is defeated.
  • Fixed an issue where Luke Skywalker's REPULSE would occasionally not apply damage.

REY
  • Health on Kill Star Card has been replaced with "Balance". Rey gains an extra Dodge ability charge, but her stamina drains faster.

YODA
  • Health on Kill Star Card has been replaced with "Size Matters Not". When the bonus health of PRESENCE depletes, it heals for some of the damage it prevented but its cooldown is increased by 13 seconds.

OBI-WAN KENOBI
  • Health on Kill Star Card has been replaced with "Safeguard". After blocking 10 blaster shots, 2 abilities or lightsaber attacks with his block, Obi-Wan gains a permanent reduction of 2% to all his stamina costs to a maximum. This effect resets when Obi-Wan is defeated.
  • Fixed an issue where blocking would occasionally stop working after blocking Obi-Wan's DEFENSIVE RUSH ability.
  • Improved Obi-Wan's Dodge animation.

ANAKIN SKYWALKER
  • Health on Kill Star Card has been replaced with "Steamroll". Every enemy trooper defeat or 200 damage to villains decreases all of Anakin Skywalker's stamina costs by 2% to a maximum. This effect resets after Anakin is defeated.
  • Visual cues have been added to HEROIC MIGHT, so that enemies can now predict the area of effect.

FINN
  • Health on Kill Star Card has been replaced with "In Charge". During UNDERCOVER TEAM, Finn will grant a damage reduction of 2% for each trooper defeated or 100 damage to villains to a maximum, to all friendlies affected. This bonus stays for the next use of the ability but resets when Finn is defeated.

BOSSK
  • Fixed an issue where Bossk's PREDATOR INSTINCTS ability would not reveal and outline all enemy players.

GAME MODE AND MAP CHANGES
CAPITAL SUPREMACY - GROUND PHASE
  • Ground Phase progress is now measured by completion percentage instead of ticket number.

HEROES VS VILLAINS
  • Announcer VO audio has been added to Heroes Vs. Villains.

MAP CHANGES
  • Various Level Art, VFX, and Lighting improvements done on the Republic Attack Cruiser and the Separatist Dreadnought to allow for improved gameplay during the Capital Ship Phase on Capital Supremacy.
  • Various collision fixes done on: Republic Attack Cruiser, Separatist Dreadnought, Geonosis - Pipeline Junction West, Jakku - Starship Graveyard, Yavin 4 - Great Temple.
  • Collision fixed that prevents Boba Fett from flying outside map geometry on Endor - Research Station 9 and Hoth - Outpost Delta.
  • Exploding geysers have now been added to Geonosis - Pipeline Junction West.

CHANGES TO CLASSES AND SPECIAL UNITS
  • Fixed an issue where enemies would occasionally stop being highlighted by scanning abilities after using them for a period of time.
  • Various animation fixes for Trooper Victory Poses.
  • The Geonosis-based appearance for the B1 Battle Droid can now be equipped at will.

OFFICER
  • Fixed issue where Officer's Presence would gain unlimited points if an injured trooper leaves the circle, and there was no one left inside of it.

SPECIALIST
  • Fixed an issue where the THERMAL BINOCULARS would not highlight an enemy when the character is standing close to an object.

HEAVY
  • The Heavy Trooper's COMBAT SHIELD has been tweaked for easier visibility in bright environments.

TX-130
  • Fixed an issue where the "Charged and Ready" milestone would not track progress.
  • Fixed an issue where the TX-130 could get stuck when sitting idle under a LAAT landing position on Capital Supremacy.

DROIDEKA
  • Fixed an issue where the "On a Roll" milestone would not track progress when the Droideka is rolling at maximum speed.

GENERAL CHANGES/MISC
  • In-game objective icons have been redesigned to be less obtrusive.
  • Added Prestige rank animation in End-Of-Round screens.
  • Fixed an issue where the progression bar from a Milestone on the Front End menu would occasionally overlap with the text measuring progress.
  • The impact color on combat shields across Troopers and Heroes now match the color of the projectile that's hitting them.

KNOWN ISSUES
  • There can be occurrences where General Grievous is still affected by pushes or staggers during CLAW RUSH, if a related ability is used at the same time Grievous uses CLAW RUSH.
  • With the increase in hit detection registration for lightsaber swings at various elevations, dodging can result in still getting hit on occasion. We are working to further improve hit detection in future updates.

Roger, Roger
Post edited by T0TALfps on

Replies

  • Ppong_Man12
    2762 posts Member
    edited August 27
    What’s the estimated patch size @F8RGE, thanks.

  • LIGHTSABER HEROES
    • Community Request: Lightsabers will now not turn off on their own while Heroes are sprinting, only when toggled off.
    • Fixed an issue where lightsaber Heroes could lose their blocking stance when falling from small heights.
    • Fixed an issue where a lightsaber Hero would be unable to block when being shot from above by an enemy with a Blaster.
    • Fixed an issue that would cause a lightsaber Hero to deal damage to a blocking enemy who is standing behind them.
    • Fixed an issue where a lightsaber attack on a blocking Lightsaber Hero would occasionally not trigger VFX and SFX.
    • Fixed an issue where the lightsaber would occasionally not turn on when Hero goes into blocking or attacking mode after sprinting.
    This all sounds very promising for lightsaber combat.

    I did like having the window to shoot block spammers from directly above with Boba, but it's okay.
    DARTH MAUL
    • Health on Kill Star Card has been replaced with "Savage". If Darth Maul hits four enemies with SPIN ATTACK within a short time, his SPIN ATTACK recharge will be 75% faster for 4 seconds.
    • FURIOUS THROW base damage increased from 75 to 85 points.
    • Fixed an issue where FURIOUS THROW could do double damage on its way back to player.
    • Fixed an issue where Darth Maul's CHOKE HOLD would occasionally do no damage when used at the same time as Kylo Ren's FREEZE.

    I like the extra damage, now a double shot will kill a heavy too with the extra damage card
    COUNT DOOKU
    • Health on Kill Star Card has been replaced with "Initiative". Every 15 seconds, Count Dooku’s basic attack will be a critical strike, dealing extra damage. This cooldown is reduced by 1 second for every successful lightsaber attack.
    • Fixed an issue with the speed of Count Dooku's animation while DUELIST is active.
    • Fixed an issue where Count Dooku's lightsaber could not be seen when the Effects Quality setting was set to Low.

    I wish we got a lightning range buff, but the duelist fix should be a big improvement
    OBI-WAN KENOBI
    • Health on Kill Star Card has been replaced with "Safeguard". After blocking 10 blaster shots, 2 abilities or lightsaber attacks with his block, Obi-Wan gains a permanent reduction of 2% to all his stamina costs to a maximum. This effect resets when Obi-Wan is defeated.
    • Fixed an issue where blocking would occasionally stop working after blocking Obi-Wan's DEFENSIVE RUSH ability.
    • Improved Obi-Wan's Dodge animation.

    In the videos it looked like they changed the defensive rush animation too - interesting that they don't mention it
  • I expected more fixes tbh, at least some of the heroe's biggest one are fixed (or you said so at least) and the ground dropping the saber guard and officer's presence too.
    Also stamina indicated, nice because the lightsaber duels didn't already had low skill ceiling.
    We still don't get most values as usual in the patch notes and players have the surprise when the patch drops. :|
    Nice the spawn on command posts and the changes to cs, things are starting to move in the right direction at last.
    The ability to speak does not make you intelligent. - Qui-Gon Jinn
    Never tell me the odds. - Han Solo
  • Aa420 wrote: »
    Seems like a solid update, hopefully those known issues get fixed quick. Also really was hoping to get the red on the minimap showing on friendly vehicles. Really annoying

    I'm gonna second this one. Perhaps replace it with the "armor" icon or something, similar to the way Heroes show up on the mini-map.
    PSN: Agent_TSCX
    Join me, and together we will rule the Galaxy!
  • Hold up where’s Obi’s new rush that we’ve seen in the gameplay footage? If it’s not coming this update that’s terrible news and if you’ve forgotten to mention it you’re fools since it’s one of the most anticipated parts of the update.
  • Hahaha still not gonna fix bobas jetpack losing all his fuel when he dashes off of a ledge or mid air? Nor his 150hp regen which I supposed to be 200? GG looks like another month of not fixing that one then
  • So Obi-Wans new Defensive Rush comes with the September update? Or just missing?
  • DaiBenduMonk
    51 posts Member
    edited August 27
    Sounds like a great update! Lots of neat smaller changes, that should improve the gameplay experience quite a bit. #thxDICE
  • Nice

    Although I’m kind of disappointed the pilot skin doesn’t have a geonosis variant and the geonosis skins are selectable. Now the AI will have the normal tan instead of geonosis on arcade and capital supremacy.
  • "Roger Roger Update"... the title reminds me a bit of the BattlefrontUpdates April fools joke and the "Whoopsie Update"...
  • Clone201
    3966 posts Member
    Added a UI bar indicator of the enemy Hero's stamina.

    This is not welcomed at all...You are ruining saber combat with this.

    I can agree. It'll encourage more opportunities to saber spam against opposing saber users in many more situations then.

    Saber spam's already quite overpowered: magnetics, stun lock, exaggerated hit range/lunge, can block while attacking, stagger blocking saber heroes, etc
    Man! Could this game get any more broken?
  • Solid update. Nice to see community request in there. Aswell things being address.
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    "if You Only Knew The Power Of The Dark Side"~Darth Vader.
  • Can you add a option to remove all the HUD and White outline on enemies.

    Would be cool for cinematic shots:)
  • DogVan
    98 posts Member
    edited August 27
    Good to see some bug fixes like claw rush animation but there is still the issue of thrust surge causing Grievous to spin, and unrelenting advance causing him to be stuck in animation, very annoying.

    Also please fix the widely reported HvV problem where characters get locked out after deaths!

    Edit: also friendly players being highlighted as red during scan.
    Post edited by DogVan on
  • Looks great! I think the Droid skins will be the first things I ever spend crystals on! Thanks for making some brilliant Battle Droid skins! My only request for this update is to work on bring the Capital Ship interiors to Arcade as well, would be nice to experience them in splitscreen!
    Instant Action is on the horizon! Thank you DICE so much for this incredible addition to the game!
  • Added a UI bar indicator of the enemy Hero's stamina.

    This is not welcomed at all...You are ruining saber combat with this.

    would love to know how this is going to ruin saber combat for anyone other then a block spammer. this will actually improve saber combat allowing you to punish someone for being low on stamina this increases the skill of saber combat slightly mange your stamina well or get punished.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • Wow huge update. Seems like you guys are really trying to make combat right. This, I thank you for. I see some known issues that will cause frustration but this is the right step in a good direction 👍🏼
  • Nice community transmission name
  • unit900000 wrote: »
    Added a UI bar indicator of the enemy Hero's stamina.

    This is not welcomed at all...You are ruining saber combat with this.

    would love to know how this is going to ruin saber combat for anyone other then a block spammer. this will actually improve saber combat allowing you to punish someone for being low on stamina this increases the skill of saber combat slightly mange your stamina well or get punished.

    No it will not improve saber combat. You should use your awareness and insight to predict their stamina instead of just casualy knowing. They just made saber combat even more easy and casual.

    It should be entertaining, with Kenobi's new star card, his stamina bar will hardly move :D
    Seriously though, I was of the mindset that the stamina bar would help out blaster heroes know how much stamina the saber heroes have left and whether they'll be able to keep blocking shots or not. I'll wait and reserve judgement on how well it goes.
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  • OoiiHooked_22
    2879 posts Member
    edited August 27
    Hopefully these changes actually take effect and aren’t just ideas. If y’all can fix the stamina when falling, why can’t yall fix the blocking issue when walking around on uneven terrain?

    EDIT: hopefully this is fixed, I didn’t see the fix but looks like y’all tried to
    Post edited by OoiiHooked_22 on
  • Teridax941 wrote: »
    unit900000 wrote: »
    Added a UI bar indicator of the enemy Hero's stamina.

    This is not welcomed at all...You are ruining saber combat with this.

    would love to know how this is going to ruin saber combat for anyone other then a block spammer. this will actually improve saber combat allowing you to punish someone for being low on stamina this increases the skill of saber combat slightly mange your stamina well or get punished.

    No it will not improve saber combat. You should use your awareness and insight to predict their stamina instead of just casualy knowing. They just made saber combat even more easy and casual.

    It should be entertaining, with Kenobi's new star card, his stamina bar will hardly move :D
    Seriously though, I was of the mindset that the stamina bar would help out blaster heroes know how much stamina the saber heroes have left and whether they'll be able to keep blocking shots or not. I'll wait and reserve judgement on how well it goes.

    saber combat is a meme anyways dont know why I even took his post serious but hes right about awareness.

    I personally dont care either way about the new stamina bar dont think its that serious one way or another.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • Buy where are the numbers on some of these cards? For example Grievous how many % of damage reduction will get?
  • DarthCapa2 wrote: »
    Buy where are the numbers on some of these cards? For example Grievous how many % of damage reduction will get?

    this is what annoyed me I was expecting to get more info instead of copy and paste from last time the new cards were posted I should know by now to set my expectations low so its on me tbh.
    Dont act a fool and you wont get called out. PSN: DarthOdium- old PSN:unit900000
  • Hold on to your hats, Boba’s about to get a lot more annoying!
  • Fantastic! Really looking forward to this update. :)
    F8RGE wrote: »
    FEATURES
    • The Republic Attack Cruiser and the Separatist Dreadnought are now playable in Heroes vs Villains.
    This is terrific, but can you guys please add these to Arcade along with Geonosis: Pipeline Junction West in the future?
    F8RGE wrote: »
    QUALITY OF LIFE
    • A timer has been added to the Capital Ship phase of Capital Supremacy, replacing the ticket counter, giving players a limited amount of time to destroy it before the action returns to the ground. Players will need to capture one of the first two objectives, before proceeding to destroying the enemy target.
    Does this mean there will only be one critical target to destroy instead of two? I'm not sure I like the idea of there only being one.
    F8RGE wrote: »
    HERO CHANGES
    • Community Request: Audio from cancelled emotes will continue playing unless unless interrupted by an enemy's ability (i.e. Freeze, pull, etc.) or action.
    Honestly, I'm not happy about this change. Having the character stop speaking when the emote is cancelled added a sense of realism - as if the situation suddenly changed and the character now has to focus on combat, etc.

    Can we at least have the option for the dialogue to cease when the Emote is cancelled, please?
    F8RGE wrote: »
    LIGHTSABER HEROES
    • Community Request: Lightsabers will now not turn off on their own while Heroes are sprinting, only when toggled off.
    This is an awesome change, but can you guys please also make it so lightsabers do not automatically turn on when activating Abilities the do not require their use, as well as for all Emotes?

    You guys have been absolutely nailing it with BFII's updates. I can't wait for tomorrow's update, and I can't tell you how extremely excited I am for the September update. Keep up the amazing work!

    @F8RGE
    "All wings report in."
  • Hopefully the ship isn’t easy af for the attackers now.
  • PhilC
    39 posts Member
    Two years and counting and still no fix to the bug in Arcade Team battle where when playing 2vs2 or 4vs4 the friendly A.I. will only spawn and respawn as Assault Class Troopers.

    Also, no fix to the repulsor cannon for Specialist in Arcade where the first shot rarely causes damage.

    Why aren't we getting the two ship maps for offline arcade? I thought that was a promise from EA/Dice awhile back that any new map that was added to the game would be available offline as well?
  • Great update!

    I'm loving 'Lightsabers will now not turn off on their own while Heroes are sprinting, only when toggled off.' because I made a post about that a few months ago here. :)
  • Looks pretty good!
    PSN: DarthLando-
  • Clone201
    3966 posts Member
    DarthCapa2 wrote: »
    Buy where are the numbers on some of these cards? For example Grievous how many % of damage reduction will get?

    We may have to test these new cards in splitscreen arcade tomorrow and see what these values are plus the impact they'll have overall.
    Man! Could this game get any more broken?
  • Clone201 wrote: »
    DarthCapa2 wrote: »
    Buy where are the numbers on some of these cards? For example Grievous how many % of damage reduction will get?

    We may have to test these new cards in splitscreen arcade tomorrow and see what these values are plus the impact they'll have overall.

    I'm assuming the % amount will be shown as the increasing (or decreasing) values that you get when the card gets upgraded all the way up to purple.
    _______________________________________________________________________

    1onp8u5r9q65.gif
  • Loving the lightsaber changes, thanks for listening to me!

    Ps. Hopefully some Leia tweaks in next patch.
    Current Topics:
    Leia Improvements
    Heroes vs Villains Improvements
    Staff Strikes Improvement

    m3s3leriptmd.png
    PSN / Twitter: PlayersPurity

    I will not stop complaining until DICE update Leia's Hoth skin's sideburns and add some for Rey!!




  • Excited to try out the new maps for HvV and the new star cards and droid appearances. So stoked that the lightsaber combat is getting fixed some, now blocks won't get cut through (hopefully). Also excited to see other changes, like Grievous's Claw Rush immunity to Force powers and Dooku's swing animation being improved. Great update, guys! Also, @F8RGE, can you confirm if there's a Community Update video coming out tomorrow with the update? Thanks!
    In my book, experience outranks everything.
  • Clone201
    3966 posts Member
    Teridax941 wrote: »
    Clone201 wrote: »
    DarthCapa2 wrote: »
    Buy where are the numbers on some of these cards? For example Grievous how many % of damage reduction will get?

    We may have to test these new cards in splitscreen arcade tomorrow and see what these values are plus the impact they'll have overall.

    I'm assuming the % amount will be shown as the increasing (or decreasing) values that you get when the card gets upgraded all the way up to purple.

    Ah, I did not think of that, thanks for the heads up. Guess we gotta wait and see for sure.
    Man! Could this game get any more broken?
  • What are the costs of the droid skins?
  • Il just continue to wait for some news that might make me play again.
  • The battle droid pilot skin shown appears to be OOM-10 from TCW. Will we be getting the droid pilots from the movies at any point?

This discussion has been closed.