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Felucia Transmission
No Match for a Good Blaster

Give my boy Dooku some love!

DICE, fellow BF2 fans, it is time to honour the character played by THE most storied actor of the 20th century, COUNT DOOKU, by giving him some much needed gameplay attention, and a buff or two along the way.

I don’t think we will ever have Duelist performing as intended - the damage is fine, but the niiiiice CW homage animations are wasted, as when C Lee puts the hammer down, the animation is always that stupid lungey golf swing.

What I’m thinking - lightning stun needs a range increase, either by changing the star card that gives it an angle increase (seriously who thought that was a good idea) and changing it to distance, similar to Obi-Wan’s “give it all” star card. The ability as default has a good width, however I don’t think anyone would disagree with the sentiment that Dooku of all heroes, is the most situational hero in the game due to his complete lack of range available.

A minor re-work to lightning stun, either by making it chargeable, or increasing the vertical distance, makes Dooku suddenly become much more relevant as a hero. No damage buff is required, simply, some form of CC, damage or *anything* that goes longer than 8 feet.

Dooku is currently imo the worst lightsaber hero in the game by a fair stretch, and only achieves parity when in a one on one situation against other heroes (in which case I would still place him mid-tier)

Dooku mains have suffered long enough!

Discuss!

Replies

  • Agreed, he's my favorite villain of the game after Vader, sadly I can never play as him because he's trash
  • Yeah i agree with this. Dooku's lightning stun definitely needs increased range.
  • Fix hit registry, improve his dodge, remove the penalty on lightning stun for hitting multiple targets( why they did that I'll never know) and buff LS range. EW needs a complete rework. Make the animation faster and make it an AoE attack. Yes it recharges when you kill the target but then you have to do the slow animation all over again for the next one.
  • I agree, I love Dooku and Duelist is totally RUINED by that "Golf swing". God that is awful.
  • Grievous15 wrote: »
    Yeah i agree with this. Dooku's lightning stun definitely needs increased range.

    Having to rely on a Star Card to increase the distance for the lightining it doesn't allow Dooku to be played in his full Master of Makashi potential.
  • ROMG4
    2893 posts Member
    Also can we please rename Lightning Stun to a cooler name?
    OOM-9 FOR BATTLEFRONT 2
    OOM-9 Hero Concept by AzelfandQuilava
    https://i.redd.it/uleh1g22xrhz.png

    OOM-9 Canonical Material Check-List:

    Star Wars Episode 1: The Phantom Menace
    William Shakespeare's The Phantom of Menace: Star Wars Part the First
    Ultimate Star Wars (Reference Guide)
    Star Wars: On the Front Lines (Reference Guide)
    Darth Maul: "Who is supervising the search for the Gungan cities?" Nute Gunray: "Commander OOM-Nine." Darth Maul: "A droid. The predecessor of your inept B-Ones." Rune Haako: "A superior droid, Lord Maul. Viceroy Gunray's personal guard."
    The OOM-9 Thread
    https://battlefront-forums.ea.com/discussion/76756/the-oom-9-thread-9-9-the-phantom-droid/p1
  • ROMG4 wrote: »
    Also can we please rename Lightning Stun to a cooler name?

    Lightning zap
    41st.org Founder "Where the Game is Winnable."

    are-you-threatening-me-gif.gif
  • Just screwed around in arcade with him.

    Yikes
    41st.org Founder "Where the Game is Winnable."

    are-you-threatening-me-gif.gif
  • When he finally gets a buff......

    mesmdj77zzf6.gif
  • He is certainly high on the list of characters needing some attention.
  • Oooh, I like the idea of making lightning stun chargeable.
    Heroes are born on the battlefront... especially if you play the objective.
    kui7ctmgyzll.png
  • JadeRaptor64
    1800 posts Member
    edited September 11
    JediJulius wrote: »
    - Increase the consistency of his saber strikes and lunges.
    - Increase Lightning Stun's base range from 8 meters to 10 meters (Luke's push has a default range of 12 meters for comparison). Also increase it's base angle by 10 degrees.
    - Set Lightning Stun's damage at 150 for all targets, regardless of how many are hit.
    - Improve the consistency of Duelist's saber strikes (even if it means a slight reduction in swing speed, which is pretty absurdly fast right now).
    - Make Expose Weakness cancel any health buffs on the target.
    - Change Lightning Stun's wider angle star card to 1/2/3/4 meters of extra range.

    I'm not even sure the wider angle star card does anything... It should definitely be used to increase the range instead.

    I also fully support Expose Weakness becoming a debuff. Also, it should be able to affect multiple targets.
    Heroes are born on the battlefront... especially if you play the objective.
    kui7ctmgyzll.png
  • Buff his dodge
  • OcDoc wrote: »
    Dooku absolutely wrecks in HvV but can also get wrecked. Learn not to run into the middle of a bunch of spam swinging and you will find him to be much more effective than what I am reading on this thread.

    In HvV Dooku is one of the characters I can easily maintain a 10:1 K/D ratio or better. He is enormously good at controlling the effects of Yoda and Anakin even when going against good players and because of his lightening paired with fast strikes from duelist, he is quite excellent against shooters... just knock them down and 3-4 quick hits to kill.

    I am in favor of reworking dark aura and look into his animations a little. I think dark aura needs to be reworked to make him better in the large scale modes (GA/CS) but otherwise I do not feel he needs a major buff.

    - His saber lunges have difficulty hitting fast moving targets.
    - Duelist is so fast now that consecutive hits sometimes don't register (which is unfortunate because otherwise the ability would be awesome).
    - Lightning Stun has one of the lowest ability ranges in the game with no way to increase it and a pointless damage decrease on multiple targets.
    - Expose Weakness needs more utility and maybe a slight animation speed buff.

    When Dooku works, he works well and on paper he has some impressive benefits, but he needs some fixing and a bit of tweaking to achieve his full potential.
  • JediJulius wrote: »
    OcDoc wrote: »
    JediJulius wrote: »
    OcDoc wrote: »
    Dooku absolutely wrecks in HvV but can also get wrecked. Learn not to run into the middle of a bunch of spam swinging and you will find him to be much more effective than what I am reading on this thread.

    In HvV Dooku is one of the characters I can easily maintain a 10:1 K/D ratio or better. He is enormously good at controlling the effects of Yoda and Anakin even when going against good players and because of his lightening paired with fast strikes from duelist, he is quite excellent against shooters... just knock them down and 3-4 quick hits to kill.

    I am in favor of reworking dark aura and look into his animations a little. I think dark aura needs to be reworked to make him better in the large scale modes (GA/CS) but otherwise I do not feel he needs a major buff.

    - His saber lunges have difficulty hitting fast moving targets.
    - Duelist is so fast now that consecutive hits sometimes don't register (which is unfortunate because otherwise the ability would be awesome).
    - Lightning Stun has one of the lowest ability ranges in the game with no way to increase it and a pointless damage decrease on multiple targets.
    - Expose Weakness needs more utility and maybe a slight animation speed buff.

    When Dooku works, he works well and on paper he has some impressive benefits, but he needs some fixing and a bit of tweaking to achieve his full potential.

    I fully understand where you are coming from but I feel like just about all of that can be remedied with one simple concept (which I utilize)...

    Get closer.

    Get closer for lightening, get closer for saber swings, get closer before even activating duelist (but never while being engaged). Do these things and he is really really powerful. Try it.

    Don't talk down to me. I've played Dooku too and I know that you have to get close. That doesn't mean that Lightning has to have the lowest range in the game forever.

    Duelist doesn't register sometimes even at point blank range, and sometimes saber lunges within lock-in range don't register fully. Getting close =/= mean his abilities always work, hence why he needs some connectivity fixes.

    Actually I think dooku swings are connecting with duelist now. At least since the revert
  • OcDoc
    1828 posts Member
    JediJulius wrote: »
    OcDoc wrote: »
    JediJulius wrote: »
    OcDoc wrote: »
    Dooku absolutely wrecks in HvV but can also get wrecked. Learn not to run into the middle of a bunch of spam swinging and you will find him to be much more effective than what I am reading on this thread.

    In HvV Dooku is one of the characters I can easily maintain a 10:1 K/D ratio or better. He is enormously good at controlling the effects of Yoda and Anakin even when going against good players and because of his lightening paired with fast strikes from duelist, he is quite excellent against shooters... just knock them down and 3-4 quick hits to kill.

    I am in favor of reworking dark aura and look into his animations a little. I think dark aura needs to be reworked to make him better in the large scale modes (GA/CS) but otherwise I do not feel he needs a major buff.

    - His saber lunges have difficulty hitting fast moving targets.
    - Duelist is so fast now that consecutive hits sometimes don't register (which is unfortunate because otherwise the ability would be awesome).
    - Lightning Stun has one of the lowest ability ranges in the game with no way to increase it and a pointless damage decrease on multiple targets.
    - Expose Weakness needs more utility and maybe a slight animation speed buff.

    When Dooku works, he works well and on paper he has some impressive benefits, but he needs some fixing and a bit of tweaking to achieve his full potential.

    I fully understand where you are coming from but I feel like just about all of that can be remedied with one simple concept (which I utilize)...

    Get closer.

    Get closer for lightening, get closer for saber swings, get closer before even activating duelist (but never while being engaged). Do these things and he is really really powerful. Try it.

    Don't talk down to me. I've played Dooku too and I know that you have to get close. That doesn't mean that Lightning has to have the lowest range in the game forever.

    Duelist doesn't register sometimes even at point blank range, and sometimes saber lunges within lock-in range don't register fully. Learn to read.

    No need for offense, I promise I am not talking down to you. I was actually trying to say I understand where you are coming from. Really, I get it.

    But I also want to convey that Dooku (in HvV) can be really really powerful. In all fairness, I do have his extended lightening range card activated so I am in general pretty happy with how powerful a well timed lightening blast from him can be. And as it relates to hits not registering... I don’t have a problem landing hits with Dooku’s duelist.

    I guess I need to get better at doing videos to demonstrate my points. I am an older player and have never really gotten into that whole thing. But I promise that I feel confident that if I decide to play as Dooku I will fair quite well assuming the rest of my team of randoms isn’t complete trash, which can be said for any character. I tested this not long ago and obliterated the other team with Dooku. I had something like 25 kills and only died once. Next best on my team was at around 10 kills. The other team was doing all they could to avoid me. Just doesn’t seem like a situation that needs a major buff to me.

    I am done. Be well! Seriously, no hard feelings just stating my personal observations.

  • Dooku is still very good. Dooku only needs his abilities fixed and working, stuns just got nerfed awhile ago, only stun range should be buffed if something, no stun damage increase. Always some saber hero/villain is lowest tier, this game can't be completely balanced with all different abilities, give same abilities to all heroes then it could be possible.
  • Dooku is definitely built for HvV. Easy to do well with him there.

    He suffers in the large modes.
  • MC_XIX wrote: »
    MC_XIX wrote: »
    Dooku is too bugged to be viable right now.

    If you swing with Duelist as fast as possible, which should be the best method of dealing high damage, 50% of the strikes don't connect, which is laughable. The only way to get around this is to steadily press the attack button to slow his chain of attacks. So to actually get the hits to register, you have to deliberately lower his Duelist swing speed.

    Lightning stun has very poor range, and penalises the player for a well-timed use against multiple targets. It needs a 20% range increase and it should deal identical damage to all targets hit.

    His dodge is very weak. It doesn't travel as far as the other hero dodges, and it has a small hitch at the end. Therefore, Dooku having 3 dodges doesn't give him any dueling advantage whatsoever. It needs fixing to be comparable to Maul or Kylo's dodge.

    I would personally like to see an AoE for exposed weakness, because the LS has far too many team buffs for the DS to handle in many situations. Particularly in GA, the DS is in desperate need of either a team-buffing ability, or an ability which weakens multiple enemies. Exposed Weakness could easily be that ability.

    Who ever clicked 'LOL' to this, please explain why? What have I said that you disagree with? Join the discussion instead of just down-rating posts while hidden away.

    Do you think Dooku's Duelist works as intended? I have video evidence I can provide to prove that half of his attacks don't deal any damage.

    Do you think it's justified that Lightning Stun deals less damage the more targets it hits, thereby penalizing a good use of it rather than rewarding the player? Meanwhile, Luke's Push deals 150 damage to all infantry over much better range, and can also be used in the air?

    Do you think his dodge is among the best of hero dodge animations? It covers less distance, has a hitch at the end and prevents Dooku from escaping stun-locks, but you must think this is balanced I suppose?

    Would it not benefit the DS team if Dooku could be their much-needed counter to LS health buffs and damage reduction? Right now, Dooku is limited to a 1v1 specialist (in a game with no 1v1 modes); would it not make him more useful to have a de-buff ability to help him branch out as a small support villain?

    Do explain please :wink:

    Don't trip bro you're right
  • im still new to the game. was count dooku always like this?
  • quenaelin
    1007 posts Member
    edited September 12
    Remove stamina system then Dooku will be great again. He needs to be able to block those attack spammers.
  • dooku needs first that dice fixes his bugs related to his hit box and improve his dodge

    then I'm not against a LIGHT buff of the flash, I would be to augain the scope of his eclair

    then I have not seen any commantaire talk about this but dooku's main gameplay is the lightsaber gold no skill is related to his stamina,
    it would be nice to give dooku a reduction of 20% stamina when 'he activates' duelist' and a total regeneration of 50% of his stamina when he activates' weakness'
  • JediJulius wrote: »
    OcDoc wrote: »
    JediJulius wrote: »
    OcDoc wrote: »
    Dooku absolutely wrecks in HvV but can also get wrecked. Learn not to run into the middle of a bunch of spam swinging and you will find him to be much more effective than what I am reading on this thread.

    In HvV Dooku is one of the characters I can easily maintain a 10:1 K/D ratio or better. He is enormously good at controlling the effects of Yoda and Anakin even when going against good players and because of his lightening paired with fast strikes from duelist, he is quite excellent against shooters... just knock them down and 3-4 quick hits to kill.

    I am in favor of reworking dark aura and look into his animations a little. I think dark aura needs to be reworked to make him better in the large scale modes (GA/CS) but otherwise I do not feel he needs a major buff.

    - His saber lunges have difficulty hitting fast moving targets.
    - Duelist is so fast now that consecutive hits sometimes don't register (which is unfortunate because otherwise the ability would be awesome).
    - Lightning Stun has one of the lowest ability ranges in the game with no way to increase it and a pointless damage decrease on multiple targets.
    - Expose Weakness needs more utility and maybe a slight animation speed buff.

    When Dooku works, he works well and on paper he has some impressive benefits, but he needs some fixing and a bit of tweaking to achieve his full potential.

    I fully understand where you are coming from but I feel like just about all of that can be remedied with one simple concept (which I utilize)...

    Get closer.

    Get closer for lightening, get closer for saber swings, get closer before even activating duelist (but never while being engaged). Do these things and he is really really powerful. Try it.

    Don't talk down to me. I've played Dooku too and I know that you have to get close. That doesn't mean that Lightning has to have the lowest range in the game forever.

    Duelist doesn't register sometimes even at point blank range, and sometimes saber lunges within lock-in range don't register fully. Getting close =/= mean his abilities always work, hence why he needs some connectivity fixes.

    Actually I think dooku swings are connecting with duelist now. At least since the revert

    I haven't gotten to use Dooku in a couple of days, so if true then fastastic, that's a good step to making him more viable and reliable!
  • JediJulius wrote: »
    JediJulius wrote: »
    OcDoc wrote: »
    JediJulius wrote: »
    OcDoc wrote: »
    Dooku absolutely wrecks in HvV but can also get wrecked. Learn not to run into the middle of a bunch of spam swinging and you will find him to be much more effective than what I am reading on this thread.

    In HvV Dooku is one of the characters I can easily maintain a 10:1 K/D ratio or better. He is enormously good at controlling the effects of Yoda and Anakin even when going against good players and because of his lightening paired with fast strikes from duelist, he is quite excellent against shooters... just knock them down and 3-4 quick hits to kill.

    I am in favor of reworking dark aura and look into his animations a little. I think dark aura needs to be reworked to make him better in the large scale modes (GA/CS) but otherwise I do not feel he needs a major buff.

    - His saber lunges have difficulty hitting fast moving targets.
    - Duelist is so fast now that consecutive hits sometimes don't register (which is unfortunate because otherwise the ability would be awesome).
    - Lightning Stun has one of the lowest ability ranges in the game with no way to increase it and a pointless damage decrease on multiple targets.
    - Expose Weakness needs more utility and maybe a slight animation speed buff.

    When Dooku works, he works well and on paper he has some impressive benefits, but he needs some fixing and a bit of tweaking to achieve his full potential.

    I fully understand where you are coming from but I feel like just about all of that can be remedied with one simple concept (which I utilize)...

    Get closer.

    Get closer for lightening, get closer for saber swings, get closer before even activating duelist (but never while being engaged). Do these things and he is really really powerful. Try it.

    Don't talk down to me. I've played Dooku too and I know that you have to get close. That doesn't mean that Lightning has to have the lowest range in the game forever.

    Duelist doesn't register sometimes even at point blank range, and sometimes saber lunges within lock-in range don't register fully. Getting close =/= mean his abilities always work, hence why he needs some connectivity fixes.

    Actually I think dooku swings are connecting with duelist now. At least since the revert

    I haven't gotten to use Dooku in a couple of days, so if true then fastastic, that's a good step to making him more viable and reliable!

    Yeah they're connecting I've been on both ends & can confirm.
  • MC_XIX
    1914 posts Member
    edited September 12
    JediJulius wrote: »
    JediJulius wrote: »
    OcDoc wrote: »
    JediJulius wrote: »
    OcDoc wrote: »
    Dooku absolutely wrecks in HvV but can also get wrecked. Learn not to run into the middle of a bunch of spam swinging and you will find him to be much more effective than what I am reading on this thread.

    In HvV Dooku is one of the characters I can easily maintain a 10:1 K/D ratio or better. He is enormously good at controlling the effects of Yoda and Anakin even when going against good players and because of his lightening paired with fast strikes from duelist, he is quite excellent against shooters... just knock them down and 3-4 quick hits to kill.

    I am in favor of reworking dark aura and look into his animations a little. I think dark aura needs to be reworked to make him better in the large scale modes (GA/CS) but otherwise I do not feel he needs a major buff.

    - His saber lunges have difficulty hitting fast moving targets.
    - Duelist is so fast now that consecutive hits sometimes don't register (which is unfortunate because otherwise the ability would be awesome).
    - Lightning Stun has one of the lowest ability ranges in the game with no way to increase it and a pointless damage decrease on multiple targets.
    - Expose Weakness needs more utility and maybe a slight animation speed buff.

    When Dooku works, he works well and on paper he has some impressive benefits, but he needs some fixing and a bit of tweaking to achieve his full potential.

    I fully understand where you are coming from but I feel like just about all of that can be remedied with one simple concept (which I utilize)...

    Get closer.

    Get closer for lightening, get closer for saber swings, get closer before even activating duelist (but never while being engaged). Do these things and he is really really powerful. Try it.

    Don't talk down to me. I've played Dooku too and I know that you have to get close. That doesn't mean that Lightning has to have the lowest range in the game forever.

    Duelist doesn't register sometimes even at point blank range, and sometimes saber lunges within lock-in range don't register fully. Getting close =/= mean his abilities always work, hence why he needs some connectivity fixes.

    Actually I think dooku swings are connecting with duelist now. At least since the revert

    I haven't gotten to use Dooku in a couple of days, so if true then fastastic, that's a good step to making him more viable and reliable!

    Yeah they're connecting I've been on both ends & can confirm.

    *edit*
    I was pleasantly mistaken! You're right - it now appears to work absolutely fine. All strikes connect with targets in range.

    This just pushed Dooku up from D Tier to B Tier. He's a monster in a 1v1. Only thing he truly needs now is slightly more lightning range.
    Post edited by MC_XIX on
  • tankertoad wrote: »
    ROMG4 wrote: »
    Also can we please rename Lightning Stun to a cooler name?

    Lightning zap

    bzzzz zap
    Thats better.
    Open your eyes...
    ekn97qol2xso.gif

  • I will try and attach a video later,
    MC_XIX wrote: »
    JediJulius wrote: »
    JediJulius wrote: »
    OcDoc wrote: »
    JediJulius wrote: »
    OcDoc wrote: »
    Dooku absolutely wrecks in HvV but can also get wrecked. Learn not to run into the middle of a bunch of spam swinging and you will find him to be much more effective than what I am reading on this thread.

    In HvV Dooku is one of the characters I can easily maintain a 10:1 K/D ratio or better. He is enormously good at controlling the effects of Yoda and Anakin even when going against good players and because of his lightening paired with fast strikes from duelist, he is quite excellent against shooters... just knock them down and 3-4 quick hits to kill.

    I am in favor of reworking dark aura and look into his animations a little. I think dark aura needs to be reworked to make him better in the large scale modes (GA/CS) but otherwise I do not feel he needs a major buff.

    - His saber lunges have difficulty hitting fast moving targets.
    - Duelist is so fast now that consecutive hits sometimes don't register (which is unfortunate because otherwise the ability would be awesome).
    - Lightning Stun has one of the lowest ability ranges in the game with no way to increase it and a pointless damage decrease on multiple targets.
    - Expose Weakness needs more utility and maybe a slight animation speed buff.

    When Dooku works, he works well and on paper he has some impressive benefits, but he needs some fixing and a bit of tweaking to achieve his full potential.

    I fully understand where you are coming from but I feel like just about all of that can be remedied with one simple concept (which I utilize)...

    Get closer.

    Get closer for lightening, get closer for saber swings, get closer before even activating duelist (but never while being engaged). Do these things and he is really really powerful. Try it.

    Don't talk down to me. I've played Dooku too and I know that you have to get close. That doesn't mean that Lightning has to have the lowest range in the game forever.

    Duelist doesn't register sometimes even at point blank range, and sometimes saber lunges within lock-in range don't register fully. Getting close =/= mean his abilities always work, hence why he needs some connectivity fixes.

    Actually I think dooku swings are connecting with duelist now. At least since the revert

    I haven't gotten to use Dooku in a couple of days, so if true then fastastic, that's a good step to making him more viable and reliable!

    Yeah they're connecting I've been on both ends & can confirm.

    *edit*
    I was pleasantly mistaken! You're right - it now appears to work absolutely fine. All strikes connect with targets in range.

    This just pushed Dooku up from D Tier to B Tier. He's a monster in a 1v1. Only thing he truly needs now is slightly more lightning range.

    I will try and attach a video later - I’m not sure if this is perhaps an Xbox only issue, but last night I had a perfect example of duelist doing “the golf swing” lunge repetitively while defeating troopers in arcade. For all I know, this may be intended, however I have had intermittent problems with it while targeting heroes, too, and due to the delay between strikes, you simply get monstered - taking away Dooku’s 1 advantage randomly (being A tier 1v1)

    Glad to see most would agree he is in need of a slight buff, though.

    What star cards do most of you use with our boy?

    I run normally Sith Control, Finesse, and Balanced Duelist (though with Duelist recent performance I have been going Last Seconds)
  • Maybe make his base lightsaber swing speed less than Duelist but more than what it currently is, then maybe replace Duelist with something else?

  • So basically make your boy Dooku a man?
  • Dookus lightning stun needs to have 3x longer range and 5x more knock back, I find it a struggle shocking people off edges.
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