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Clone Commando Community Transmission
September Community Calendar

Focused Feedback: Reinforcements

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F8RGE
830 posts EA Community Manager
edited September 12
Hello there,

Focused Feedback has returned and this time around we want your thoughts on Reinforcements.

It's been a while since we've done one of these threads and with us having added a number of new Reinforcements over the last few months, and more on the way we thought the timing was about right to hear what you're thinking.

One small disclaimer. While it's great to get excited and speculate about future content, can I please ask if we can focus this thread on the Reinforcements that we are already in the game.

So what do we want to hear?

We want to hear everything you think about each of the reinforcements. Think the BX Commando could use a slight buff to his primary weapon, tell us. Think the Droidekas could use some tweaks, here's the place to speak what's on your mind.

Reinforcements - what would you change, tweak or modify?


NOTE: Submitting your feedback to this thread may result in your comment being awarded the "Focused Feedback - September" badge.
Post edited by T0TALfps on

Replies

  • F8RGE wrote: »
    would the Commando be first person view to see that

    3rd person only

    why is that is it hard to code game for it
  • I do not know would there be other kind of wookies like from ep3
  • MetalDragoon
    1 posts Member
    edited September 16
    Hi @F8RGE

    I feel like the enforcers are in a really good spot right now. The aerials are annoying but I don’t think they need any tweaks. Droideka’s are the main problem, I agree completely with @adamjbamford ‘s points. Commando droids and ARC’s seem to be in a good spot right now.
    0i6gqg8dxn8e.png
    Post edited by T0TALfps on
  • Starwarsor66
    1471 posts Member
    edited September 16
    Please take the turning into roll function off of pressing the joystick button in. Roll should just be the left bumper and that's all. It's too easy to accidentally hit the run button and then turn into a ball and be killed.
    0i6gqg8dxn8e.png
    Post edited by T0TALfps on
  • Please take the turning into roll function off of pressing the joystick button in. Roll should just be the left bumper and that's all. It's too easy to accidentally hit the run button and then turn into a ball and be killed.

    Although I rarely ever play droideka's. So maybe that's not a big issue after playing them for a while.
  • Increase cost of reinforcements. They're already dirt cheap which makes the reinforcement event completely unnecessary.

    Arc troopers 3k
    Wookies & other enforcer 3k
    Aerials 2500

    & limit the number of reinforcements for both sides. 3 for all instead of 6. Leads to map like kamino 2nd phase being a pain.

    Way too expensive for things only a bit better than troopers. This will never happen lol

    A bit better?? Try a lot better & these are their original prices I believe. Also those reinforcements are better than most blaster heroes
  • zerodragon
    1 posts Member
    edited September 16
    Droidekas: needs star cards dedicated to them
    Like shield buffs
    increase range for each kill

    Arc troopers: need a damage buff or a increase rate of fire
    maybe even reduce the amount heat on the weapon
    Right now Arc troopers are not fun to play
    0i6gqg8dxn8e.png
    Post edited by T0TALfps on
  • Oh, great.

    While they are largely fun to use and provide at least some form of counter to the heroes - from an infantry point of view it doesn’t make sense to me that they are rewarded with extra hp AND additional firepower when comparing their guns to the infantry equivalents.
    (Some have better mobility on top of that as well)

    I’m not in favor of nerfs but I think reinforcement and infantry weapons should be more or less equal to another. Why are theirs so much more powerful?

    I feel like magnetic-saber-lock-tracking (I don’t know which does what) is also working for the commando droids vibrosword?
    If so, why?
    The smokegrenade could be a great tactical tool if it could be thrown at places instead of dropping in at your feet.

    The aerials view is still bugged after using R1 (I believe). It slides down so you have to look up the aerials behind to shoot straight. Using L1 I think resets the view (PS4).



  • I think that if we never have any more reinforcements then we will be just fine. Too powerful for troopers and combined can make you lose your Hero real quick. I think unless ROS introduces something fantastic that can be used as a reinforcement, then the devs should focus their creative talents on other content.
  • I think that if we never have any more reinforcements then we will be just fine. Too powerful for troopers and combined can make you lose your Hero real quick. I think unless ROS introduces something fantastic that can be used as a reinforcement, then the devs should focus their creative talents on other content.

    After Clone Commando, we just need Infiltrators for OT and ST, then it'll be enough.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • Nerf the clone jet troopers pistols. It hardly has any drop off damage & their pistol is better than every hero gun outside of maybe han. The damage is just too high for a 1k reinforcement.

    This.
    Also reduce the dmg drop off from Droideka's blaster, and give them dmg reduction during their roll.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • Please consider giving the Death Trooper the DLT 19-D blaster, is already in the game and it's the Rogue One blaster.
  • TitusMagnificus
    96 posts Member
    edited September 16
    As many people i think the droideka needs some love as well does the Wookie warrior both feel very weak. And not really impactfull.
    Maybe give the wookie the ability to charge his weapon into one heavy hitting bolt that consumes a third of the bowcasters heat?

    I personally think that the droidekas need star cards of their own. Since they are so unique i think that woule be appropriate.
    Im thinking of rolling a star card or two for rolling speed(one that increases rolling speed by X % and one that maybe gives the droideka dmg reduction while rolling but decreases the speed by X)
    One or two star cards for the shield(one for more shield power and one for less cd)
    Maybe one or 2 killstreak starcards (one that resets Heat a bit on kill and the other that heals his shield by a small margin)

    I feel the Clone Jet trooper needs a nerf overall since hes too strong.
    Anything else is fine in my book
    I am exited for clone boi commandos
    0i6gqg8dxn8e.png
    Post edited by T0TALfps on
  • Nerf the clone jet troopers pistols. It hardly has any drop off damage & their pistol is better than every hero gun outside of maybe han. The damage is just too high for a 1k reinforcement.

    This.
    Also reduce the dmg drop off from Droideka's blaster, and give them dmg reduction during their roll.

    Reduce? Their damage drop is already bad.
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • LoneShooter72
    2285 posts Member
    edited September 16
    The droidaka needs a buff to health. I want to fear them, not smirk at them. Clone ARCs need skins, and all jump classes too. Wookies need skins. oh the ARCs shooting feels clunky, and the assassin droid movement feels clunky.

    Other than that i think you guys are good.
    0i6gqg8dxn8e.png
    Post edited by T0TALfps on
  • perfectly_lost418
    1 posts Member
    edited September 12
    Hey so honestly I like a lot of what’s in already. I’d say maybe increase the dodge range of rocket/ jet troopers. If at all possible I’d love to see Arc troopers able to remain sprinting while firing to keep that gung-ho style of mobility for the guys and increase the drop range of droidekas as well as decrease their transformation speed a tad bit 👌That’s all I have to say thanks for listening!
  • F8RGE wrote: »
    Hello there,

    Focused Feedback has returned and this time around we want your thoughts on Reinforcements.

    It's been a while since we've done one of these threads and with us having added a number of new Reinforcements over the last few months, and more on the way we thought the timing was about right to hear what you're thinking.

    One small disclaimer. While it's great to get excited and speculate about future content, can I please ask if we can focus this thread on the Reinforcements that we are already in the game.

    So what do we want to hear?

    We want to hear everything you think about each of the reinforcements. Think the BX Commando could use a slight buff to his primary weapon, tell us. Think the Droidekas could use some tweaks, here's the place to speak what's on your mind.

    Reinforcements - what would you change, tweak or modify?

    - add a large map (both on the "M" button and the mini-map) as in 2005 or CSGO (As an example);
    - add traces of lightsabers (on players and on walls, objects);
    - add pure Skin clones 1 - phase;
    - add clone captains in the amount of 1 piece (such as Captain Rex, Cody);
        - Or add a view of "captain" and make him skins (this is even easier);
    - increase the damage from lightsabers for infantry (if you strive for realism, then this item is required);
    - make blows of swords more diverse (strokes and reflections from shots);
    - make control of SPIDER's like on an airplane (moving the sight in the radius of the turn) + control of the turns like Droideka's (left - right). An example is SPIDER V-4X-D;
    - make the management of such abilities as a “*****” controlled by the mouse, and not buttons (buttons are not convenient);
    - reduce or add the ability to destroy various sizes of icons, since they overlap the screen floor;
    - change the camera angle on the Droid's tank when aiming (as in a kill, the player’s name (completed stage) overlaps the scope;
    - add the ability to sit on the tank’s cannon to an ally with his consent (the Droid head appears in the place of the icon by pressing - consent to pass);
    - remove or add the ability to move the status bar of your killings to the upper right corner;
        - or remove the killings of rivals and allies (they give absolutely nothing) and move your statistics to the right corner;
    - change the type of cameras for flying fighters, the view is not very convenient; the fighter closes the screen floor;
    - reduce the damage of flying fighters to the level of an officer (they are very strong even against the Jedi);
    - add detailed "bump-map's" to the character that will do MOD's guys (they do some of the good work for you);
    - add the ability to reflect shots with a lightsaber while running and jumping (this is canonical);
    - remove non-selectable players (flying and those who are in transport) for rebirth in the team, they occupy slots for rebirth;
    - remove the timer for rebirth, because of the timer after death, a knock on the "space" starts and simultaneously on the mouse button for 3 seconds;
    - remove the regeneration of life, compensation of regeneration, there will be instant rebirth - without a timer;
    - remove the shields from the machine gunners (Heavy), this is not a canon. To all those who say that the Gungans had shields - remember what they were;
    - remove the shield from specialists, only Droideka's and Iden Versio had such shields;
    - add Droideka's damage, they are very weak over long distances (this is not logical);
    - make it possible to charge the central gun’s shot to the Droid's tank (like the clone tank);
    - make the volley shot longer for the Droid's tank (like a clone tank);
    - redo the creation of the lobby (it is broken);
    - to place stationary machine guns in "Full Excellence" in the correct and logical points, now it makes no sense to use machine guns (they look at the walls or towards the allies). And not only in Total Excellence;
    - add the ability to change the viewing angle and sight settings for fighters (all flying equipment);
    - increase the damage from falling from high altitudes for ordinary soldiers;
    - make it possible to change the type, color and thickness of the sight;
    - Add the ability to knock down 1 enemy for Droideka's;
    - add stamina to jumps (like rifts). For characters who jump fast and high, it's hard to hit;
    - prohibit BX-Droid's to constantly use the "sword - slip" (F - Alt);
    - give the opportunity to see enemies with the help of a soldier’s scanner, to such units as fighters and tanks;
    - give a sniper rifle to Republic Commando fighters.
  • BUFF Droidekas blaster damage, shield health a bit stronger, roll transforming faster. BX needs its thermal vision longer. Arc troopers stun grenades need to not knock heroes down. Super battle droids rocket needs to actually work. Wookie default blaster projectiles need to be closer together. Clone Jumptrooper needs a tad more health, slightly lower pistol damage and increase rocket launcher damage to troopers only.
  • Droidekas: shield strength should be increased a bit
    ARC Troopers: blaster damage should be slightly increased
    Aerials/Jet Troopers: rockets need a small damage reduction against other infantry
  • NomiSunstrider
    2859 posts Member
    edited September 12
    Nerf the clone jet troopers pistols. It hardly has any drop off damage & their pistol is better than every hero gun outside of maybe han. The damage is just too high for a 1k reinforcement.

    This.
    Also reduce the dmg drop off from Droideka's blaster, and give them dmg reduction during their roll.

    Reduce? Their damage drop is already bad.

    Lol haha i meant the other way around. Increase the dmg at range.

    And bring the ST Flametroopers to their previous glory.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • Jet pack troopers are extremley overpowered. Their pistol seems to do a abundance of dmg. Barely and sound indication of when someone has jet packed over to you as well. They need a huge nerf as well as i think every hero and trooper hero needs an increase in cost.
  • Jet pack troopers are extremley overpowered. Their pistol seems to do a abundance of dmg. Barely and sound indication of when someone has jet packed over to you as well. They need a huge nerf as well as i think every hero and trooper hero needs an increase in cost.

    I think Aerials and Enforcers should cost the same. Enforcers are sturdy but slow, Aerials are mobile but have less health.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • NomiSunstrider
    2859 posts Member
    edited September 12
    XAnakin93 wrote: »
    Who say the droidekas need a damage buff what game do they play? rofl

    Dmg buff at range. Their cqc dmg is fine.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • BlauGxto
    1 posts Member
    edited September 16
    Make the Droideka have "Damage Reduction" when he is in "Wheel" Mode, maybe he can have 90% DR like Obi.
    0i6gqg8dxn8e.png
    Post edited by T0TALfps on
  • Droideka needs a substantial buff to its ranged damage so it can actually be useful outside of close range, and a faster transformation. Clone Jet Troopers need a damage nerf to be equal to B2 jumps. Maybe make the arc trooper accuracy a tad better
  • Hello, I think that you should add more reinforcement vehicles to the Droid Army to counter the armored forces of the Republic. You could add vehicles like the Defoliator, the DSD1 dwarf spider droid, the OG-9 Homing Spider Droid, the IG-227 Hailfire droid, the NR-N99 Persuader-class droid and the LM-432 crab droid. Also I think you should add the option to customize some reinforcements like the ARC trooper, the Jet Trooper, the Commando droid, the B2 droid, and the B2-RP battle droid. Commando droids could have their diplomatic skin.
  • Lord_Tyrannus
    702 posts Member
    edited September 12
    Nerf the health of the b2 Rp droid
  • KotasMilitia
    391 posts Member
    edited September 16
    Droidekas should be stronger.
    • Increase shield health
    • increase damage drop off
    • increase BP cost to compensate

    I would also request that the Droidekas not roll up when the sprint is toggled. They should only roll up when the left ability is triggered. Too many times I have accidentally rolled up by pressing my controller a little too hard and immediately died as a result.
    0i6gqg8dxn8e.png
    Post edited by T0TALfps on

  • *Areal troopers

    Nerf primary weapon damage and increase battlepoint cost

    *ARC Trooper
    Slow down his fire rate and buff damage so we do have to spam so hard

    *Droideka
    Range buff
  • KinAster
    13 posts Member
    edited September 16
    Droideka: They need a buff. Lightsabers and Force Powers shouldn’t ignore the shield. The shield should be considered like a health buff in a way, making them a close range tank, only instead of health pool increase they have a shield. There’s a reason Obi-Wan and Qui-Gon fled when destroyers showed up. They aren’t really living up to their Jedi Killer/Destroyer Droid name at the moment. Damage at range should be increased slightly, drop off in damage is terrible.

    Arc Trooper: I feel like holding down the left and right trigger for their guns would be better than constant clicking, but that’s just me. Their pistols should be balanced with the Commando Droid, which I feel at the moment they do more damage than the Droid counterpart.

    Commando Droid: The smoke screen...it shouldn’t affect members on your team. This doesn’t help others on your team at all, it just blinds them as well and becomes really annoying. Would be nice if there was a way so the smoke affect didn’t affect team members. I didn’t add this to the Arc, but I think both Infiltrators need to be increased in cost up to 2500-3000.

    Jet Trooper: Pistol needs to have a drastic drop in damage. Should be doing on par with officer base pistol if anything. At the moment they do more damage than even some hero pistols. Great mobility for less damage, balance. Increase cost to 2k.

    Wookie Enforcer/Death Trooper: The Thermal/Ion Implode spam is the most annoying thing ever. Especially during the events when they are dirt cheap BP cost. Reduce the damage the farther away you are from it, maybe? Increase the cool down or decrease the damage a bit. Perhaps a debuff where they deal 30% less damage when other Thermal/Ion Imploder’s are in the same area? Increase their BP cost to 2500.

    Reinforcements in general: Remove them from Blast. Game mode should be a base infinity mode only, reinforcements ruin it.

    I am including vehicles in this as they are “Reinforcements” as well.

    Tanks: Cost needs to be drastically increased to 2k+ low dirt cheap class that can love tap someone and insta kill them is ridiculous. That’s another thing, remove the insta death if they hit someone, this isn’t Halo.

    Speeders: Again, cost needs to go up to at least 1500, way to cheap of a reinforcement that can easily melt anyone with their rapid fire ability. Controls need to be improved too, they are terrible.

    Overall I think the amount of reinforcements on the ground should be decreased across the board, 1-2 Tanks and 1-2 Speeders per side, 3 Enforcers/Ariels/Infiltrators at max per side.
    0i6gqg8dxn8e.png
    Post edited by T0TALfps on
  • Hi @F8RGE
    There is one thing that would be better. The jet troopers. They are too good i think. They can fly away too fast, leaving a very little chance to get them with a lightsaber hero. I know that then i should use the basic classes or reinforcments to get them, but i love playing with saber heroes. And his weapons... they do too much damage (pistols).
    If there is a chance, that they get a nerf to their jetpack and their pistols... i would be appreciate it.
  • UrbanGlitch
    3209 posts Member
    edited September 12
    - The reinforcements we have currently are great, would prefer the Wookiee Warrior to be a clone, but that isn’t necessary.
    - Would love all reinforcements to have a 1st Person Perspective.
    - Slight Flametrooper buff would be nice, maybe better DoT damage or range increase.
    - We need infiltrators for the other eras in the game (Empire, Rebels, Resistance and First Order)
    - Only thing I don’t like is that you are using reinforcements as the “new weapons” which they are not, weapons for the base 4 classes are weapons, reinforcements are reinforcements.
    - WE NEED SKINS FOR ALL OF THEM (I know some are on the way)
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