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Lootbox fix and setup for creation of new revenue to continue supporting the game.

I'm tired of hearing because of lootbox removal they couldn't make money off the game, there's always another way.
Fighting bots is cool, but the reality is that it will get stale quickly even after all era's have been added. You need more of a reason to play than just an easier way to level up. This is one idea for a fix.

Step 1 - Remove background hero from start screen and replace it with a ship interior environment that you can walk around in. Make all menus accessible from in game consoles. It looks slick, feels slick and if the default interior was something like the millennium falcon it would be slick.

Now that you have a ship of your own to walk around in, you have the chance to inject ship decorations. They can be bought from the store or earned in CO-OP missions as RNG loot. Now you have a reason to take a break from PVP and play to some PVE. Plenty of unused assets between BF1&2 and the sp game mode.

Now your on your way to creating a layered system to make money off of.

step 2 - node based co-op missions (RNG loot based) No bot AI just single player AI in thicker groups/constant respawning.

Now that we have a ship to decorate we need a fair system for letting players try and loot decorations for their ship.
Every mission has different reward tables.
missions like CP can be tiered based endless missions with 3 loot table rotation's. A,B,C.

CP - endless tiered game mode loot rotations on A,B,C every rotation allows players opt to stay in, or quit
onslaught - endless tiered mode loot rotations on A,B,C every rotation allows players opt to stay in, or quit

GA - start at point A kill to point B and extract
Assassination - Start at point A kill to point B then fight boss
Extraction - complete mission and extract
Strike - complete mission and extract

Step 3 - Select player model(class) from your ships inventory of available characters. So all of them including troopers.
Step 4 - select weapon load outs
step 5 - select planet and mission type.

AI - has to be single player AI so you can increase the amount you fight w/o taxing your system. Have the ground feed your location to the AI and let the player feel powerful taking on hordes of easy to defeat AI, mixed with common sense harder AI destroyer droids for example. It's key to having the AI not be bot AI.

pref's for joining games could be select era and if your open to cross era players showing in game or having the game swap models to be era appropriate client side.

Now rewards can be sold in the game store or earned in up to 4 player co-op missions. There's a stockpile of weapons, and unused assets from BF1 that could be added as rewards to loot tables along with emotes and skins so no new art assets need to be created.

post your ideas on new ways they can change the game to begin to make money w/o loot boxes to continue supporting the game.

Replies

  • Agreed with step 1, since I mentioned it also a few years ago already :D
  • yeah you could also start selling people droids to pimp out their interior with. Add that as a loot reward
  • Or just bring back the lootboxes, they didn't offer anything that couldnt be earned in game and even the bought rewards werent game changing
  • yeah but they can't cause Disney and things like this are adding too much heat on them over it. So plan B above.
    https://wired.com/story/ea-loot-boxes/
  • I don’t want many major changes to the game.
    #JoinTheBuzz
    8fqc6br4b0gm.jpeg
    Never forget
  • Games have to change in order for them to be modern and relevant, and be fun. Every great game has had to go through great renovation in order to survive. Destiny 2 is in it's new stages for example and it's getting stronger.
  • lowell
    1581 posts Member
    edited October 13
    I was thinking about Dok-Ondar's Den of Antiquities from Galaxy's Edge and thinking it could work as a "Hutt Contract"-like experience in this game.

    All the skins, locked weapons, weapon mods, etc. would be in the Den of Antiquities under Dok-Ondar's control. He would also offer holocrons (force-sensitives) and smuggler's crates (non-force sensitives) that provide heroes and villains either 4th abilities or alternate abilities that they could switch one of the three main abilities for (basically like star cards).

    Except the distinct thing is players would have two choices to get the item they want: unlock using milestone achievements or because players have too many unused credits, unlock them using credits.

    Those who use the milestones to earn the particular item will have no impact on credit loss so basically they earned them for free.

    This was what I was inspired from for Dok-Ondar being the manager of an in-game item unlock center:

    d0u8fbmszx231.jpg

    Screen-Shot-2019-05-29-at-11.04.00-PM-1200x587.png

    Post edited by lowell on
  • Janglesworthy
    165 posts Member
    edited October 13
    They could make it a cool little destination place to travel to. To make your holocron suggestion more fun, borrow warframe system of opening relics. You take them into missions with 4 other people and have the choice of either your reward or take someone else's.

    Make it interesting and put him in Jabbas palace and have that as a social hub.
  • lowell
    1581 posts Member
    edited October 13
    They could make it a cool little destination place to travel to. To make your holocron suggestion more fun, borrow warframe system of opening relics. You take them into missions with 4 other people and have the choice of either your reward or take someone else's.

    Make it interesting and put him in Jabbas palace and have that as a social hub.

    I'd rather use Dok-Ondar's Den on Batuu because it's an actual in-universe store that you can barter for things with (choose what to pay Dok-Ondar with credits or completing a milestone for the item) instead of Jabba's Palace since that's more of just taking assignments from the Hutt clan (Like Han or Boba being employees of him).

    Plus, Dok-Ondar's already mentioned in Solo when Qi'ra talked about him on Dryden's yacht early in the film. This would fit easier than Jabba and it's an nice easter egg nod for those who are already aware of him in the canon.
  • Janglesworthy
    165 posts Member
    edited October 13
    BF1 has an ithorian model right? Looking at all the props on the wall, BF1&2 has already made more than half of that.
  • Not entirely relevant but, as before with similar threads regarding revenue, I just wanted to repost my comment dispelling the myth that EA doesn’t currently earn revenue on the battlefront 2 game. Copied and pasted below:

    “ I just want to quickly chime in here to address the misconception that I’ve often seen that EA isn’t earning money on BF2. I’ve copied and pasted a comment I made on a previous thread that sums it up and provides corresponding links:

    “EA still lists Battlefront 2 in their “top franchises” in their most recent proxy statement (and it’s used as a positive achievement comment in the bios of two of the execs). It’s also (in a grouping) noted in EA’s 10-K as having generated a $144M revenue increase during 2019, offsetting decreases in other games. Combined with the other references I see, I don’t think EA is losing money on the game at this point; rather, it seems to generate a comfortably reliable revenue stream for the company.”

    Proxy: https://s22.q4cdn.com/894350492/files/doc_financials/annual/2018/2018_Proxy_Statement_-_Annual_Report_Book_-_FINAL.pdf

    10-K:
    https://www.sec.gov/Archives/edgar/data/712515/000071251519000019/ea3312019-q410kdoc.htm
  • lowell
    1581 posts Member
    edited October 13
    BF1 has an ithorian model right? Looking at all the props on the wall, BF1&2 has already made more than half of that.

    No, those are just props to fill out the walls of the shops (basically easter eggs from the films and shows for visitors) but the stuff he actually sells in the store are legacy lightsabers, holocrons, statues, and other Jedi and Sith-related relics.

    This is the view of his store from outside at the parks:

    latest?cb=20190604135249

    Haven't found Battlefront 2015 concept art for Ithorians but Battlefront II concept art exists for the species:

    lauren-kelly-swbfii-laurenkelly-05.jpg?1520518132

    lauren-kelly-swbfii-laurenkelly-04.jpg?1520518135



  • Janglesworthy
    165 posts Member
    edited October 13
    DICE could bust that out pretty quickly, as far as modeling goes that's super easy

    .
    Werowe4 wrote: »
    Not entirely relevant but, as before with similar threads regarding revenue, I just wanted to repost my comment dispelling the myth that EA doesn’t currently earn revenue on the battlefront 2 game. Copied and pasted below:

    “ I just want to quickly chime in here to address the misconception that I’ve often seen that EA isn’t earning money on BF2. I’ve copied and pasted a comment I made on a previous thread that sums it up and provides corresponding links:

    “EA still lists Battlefront 2 in their “top franchises” in their most recent proxy statement (and it’s used as a positive achievement comment in the bios of two of the execs). It’s also (in a grouping) noted in EA’s 10-K as having generated a $144M revenue increase during 2019, offsetting decreases in other games. Combined with the other references I see, I don’t think EA is losing money on the game at this point; rather, it seems to generate a comfortably reliable revenue stream for the company.”

    Proxy: https://s22.q4cdn.com/894350492/files/doc_financials/annual/2018/2018_Proxy_Statement_-_Annual_Report_Book_-_FINAL.pdf

    10-K:
    https://www.sec.gov/Archives/edgar/data/712515/000071251519000019/ea3312019-q410kdoc.htm

    Don't they make money off people buying crystals right now? Wouldn't that be where they are comfortably generating reliable revenue?
  • lowell
    1581 posts Member
    DICE could bust that out pretty quickly, as far as modeling goes that's super easy.

    I'm guessing the devs' trip to the park for Galaxy's Edge during EA Play must've also had some research and photogrammetry for the game alongside leisure and getting a physical visit into the Star Wars universe.

    Heard Batuu might appear in TROS so it's a bonus if that happens and the TROS map ends up being Batuu.
  • I'm sure you can find drone scans of the park if you look around. Maybe sketchfab has something
  • lowell
    1581 posts Member
    I'm sure you can find drone scans of the park if you look around. Maybe sketchfab has something

    They did go to the sets of the recent films and scanned them for the maps so them scanning Galaxy's Edge is not out of the question if that did happen in June.
  • Now that i'm thinking about it would be a good opportunity to add syndicate missions into the game that require syndicate xp to purchase rewards. There's plenty of choices there. Has to be PVE only missions to be fair to players and remove any chance of people not being able to find available games to complete.
  • lowell
    1581 posts Member
    edited October 13
    Now that i'm thinking about it would be a good opportunity to add syndicate missions into the game that require syndicate xp to purchase rewards. There's plenty of choices there. Has to be PVE only missions to be fair to players and remove any chance of people not being able to find available games to complete.

    They could do that but making that general store with Dok-Ondar to use might be easier for players to use since some have too much unused credits. When you talk about syndicates, I'm actually thinking if multi-faction battles in the game are possible like Republic and Mandalorian Resistance vs. Shadow Collective or Crimson Dawn vs. Hutts vs. Pykes vs. Black Sun vs. the Crymorah vs the Empire outside of the 2 main factions for each era.

    The milestones for that store could just be achievable in both single-player and multiplayer if it makes it more accessible for players to earn them in matches.
  • If they can create procedural maps(smaller tile sets broken up and randomly snapped together) for planets, you just change the ai/player models to match the faction/era. Keep era specific props out of the maps so any time frame is possible.


    Syndicate battles could also be used to tie in PVE co-op space battles. You have space, you have ships, make some cool pirate battles.
  • lowell
    1581 posts Member
    If they can create procedural maps(smaller tile sets broken up and randomly snapped together) for planets, you just change the ai/player models to match the faction/era. Keep era specific props out of the maps so any time frame is possible.


    Syndicate battles could also be used to tie in PVE co-op space battles. You have space, you have ships, make some cool pirate battles.

    I could see that since Resistance Season 1 had pirates being hired by the First Order to attack the Colossus on Castilon so the people at the station would easily welcome First Order protection and ultimately occupation that was foiled later.
  • 4 player capital ship take down missions.
  • lowell
    1581 posts Member
    4 player capital ship take down missions.

    This was done in Rebels sometimes and then a lot more by the Alliance and the New Republic post-ROTJ all the way to Jakku.
  • Theres a lot of variety in 4p coop ship missions they could do...
    capture
    escort
    destroy
    raid
    capital take down
    capital defense
    the list goes on...maybe not that many missions actually....
  • I'm not the first one saying this, but they could make money by selling troopers/heroes skins, but they refuse to do it it seems, lol.
  • I don't know if it's a refusal or mandate. I think if they offered a way to get them in game using PVE mechanics, then they have validation for selling them also. As long as there is always a fair way to earn them in game, should be no problem selling it. Digital Extremes perfected this model.
  • Is this a thread? Supporting the reimplementation of lootboxes because I highly Disagree!!

    And if it isn’t I am confused by the title and your post

    My brother once got the ELFE-6 whatever it was called, and the NT242 from lootboxes when they were little tumors back then and you could get fabulous game breaking prizes like the best guns first as drops in the game before anyone else!
    I was extremely salty about that news when he texted me because he had pre-ordered and I hadn’t. So my brother gets pre-order bonuses and stupid lucky loot box drops for the game and I didn’t get any guns from the 16 boxes I opened.

    I hate exclusives because it just reminds me of all the things I can’t get.

  • I'm not talking about bringing back lootboxs, I'm talking about not using that as an excuse to not make money to support continuation of content creation. That's why I posted a mock up idea of how they could do that, to show you can make money other ways that leave the player happy.

    EA has it's blinders on and only see's one way and one way only, and in the end it costs them more grief than it was worth.
  • Right, and I posted a spitball idea on how they could and asked others to do the same, then solutions become present.
    There are other game companies who have had this problem and found a solution to it, look at them and copy it.
  • lowell
    1581 posts Member
    Theres a lot of variety in 4p coop ship missions they could do...
    capture
    escort
    destroy
    raid
    capital take down
    capital defense
    the list goes on...maybe not that many missions actually....

    Today's Resistance Season 2 episode, which takes place on D'Qar post-evacuation in the TLJ timeline, could be a good ship mission map.
    Really cool dogfight between the Aces and the TIEs in space to defend the Colossus while Kaz, Synara, Neeku, and Kragan's Warbird pirates salvage the coaxium in the Fulminatrix wreckage to fuel the station.
  • The thing about building space missions is, that it's space. Not much needed in the prop department of landscaping of it. It's something they could trickle out as ready between monthly patches.
  • The thing about building space missions is, that it's space. Not much needed in the prop department of landscaping of it. It's something they could trickle out as ready between monthly patches.

    totally agree on this
  • lowell
    1581 posts Member
    The thing about building space missions is, that it's space. Not much needed in the prop department of landscaping of it. It's something they could trickle out as ready between monthly patches.

    Well, lots of us wanted to see that evacuation battle from TLJ to be a map but with this episode, it still has remains of that so it might be something people might enjoy more than the SA map we currently have of D'Qar.

    It's also similar to the SA Endor map but in the ST era.

  • They could make daily missions that are tierd and have random modifiers to the ai (larger health, or more shields) to make them a challenge.
    mission 1 - starts on the ground
    mission 2 - space battle
    mission 3 - cs blow up the ship style segment
    you complete them in order as you want. Mission 1 completion unlocks mission 2 and so on. That could be a pve supplement to their daily pvp quests
  • lowell
    1581 posts Member
    They could make daily missions that are tierd and have random modifiers to the ai (larger health, or more shields) to make them a challenge.
    mission 1 - starts on the ground
    mission 2 - space battle
    mission 3 - cs blow up the ship style segment
    you complete them in order as you want. Mission 1 completion unlocks mission 2 and so on. That could be a pve supplement to their daily pvp quests

    That would suit the evacuation battle in TLJ more than the Resistance episode that takes place post-evacuation (if you eventually watch it).

    Kind of a mixture of CS and Battle Station.
  • RyanK388 wrote: »
    Is this a thread? Supporting the reimplementation of lootboxes because I highly Disagree!!

    And if it isn’t I am confused by the title and your post

    My brother once got the ELFE-6 whatever it was called, and the NT242 from lootboxes when they were little tumors back then and you could get fabulous game breaking prizes like the best guns first as drops in the game before anyone else!
    I was extremely salty about that news when he texted me because he had pre-ordered and I hadn’t. So my brother gets pre-order bonuses and stupid lucky loot box drops for the game and I didn’t get any guns from the 16 boxes I opened.

    I hate exclusives because it just reminds me of all the things I can’t get.

    Oh no, your brother got two guns that are easily unlockable through playtime, how did you ever manage to overcome that travesty

    Honestly the uproar about minor things being available through both lootboxes and playtime was absurd, a lot of people that get stuff from lootboxes end up not good enough to use them because they never learn how to play with worse weapons

    Id gladly see the lootboxes back if it meant more free stuff like maps and gamemodes being released
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