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Community Transmission - Another Night on Endor Update & Release Notes

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F8RGE
914 posts EA Community Manager
edited October 22
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INCOMING TRANSMISSION

We’re back with all the details on another update coming to Star Wars™ Battlefront II. This month’s update, titled Another Night on Endor, arrives on October 23, with a focus on new appearances, reinforcements tweaks, Co-Op is being expanded and, of course, our return to Endor where Stormtroopers are once again being lost to the forest.

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Feedback around Felucia has been nothing short of fantastic. As the response has been so great, we wanted to give you a bit more of the planet. As part of the next update we’ll be enabling Felucia for Heroes Vs Villains.

We’re bringing an area that surrounds the Village and the Sarlacc Pit for you fight within. What this means is that you will have access to the laser fence, including the panel that can turn it on and off. What you do with this information is entirely up to you…

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Two new appearances arrive this month, starting with the heroic duo of Luke Skywalker and Han Solo. Both of these heroes will receive Battle of Yavin themed appearances, and yes - this means that Luke will have his iconic yellow jacket.
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The new appearance for Luke will be connected to a special in-game event, while Yavin Ceremony Han will be classified as Epic and will be available for 40,000 in-game credits or 1,000 crystals. Once the special in-game event has ended, Yavin Luke will also be available for 40,000 in-game credits or 1,000 crystals.
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Venture forth into the forest moon of Endor as Ewok Hunt returns with a revamped Endor map. The ambush begins as the Ewoks attack the unsuspecting stormtroopers. Each defeated stormtrooper spawns as another Ewok, multiplying until the Empire’s forces have been completely eliminated, and the Ewok celebration can begin.

Imperial forces will need all their training to survive until their evacuation arrives. Do so, and they’ll make it off Endor and claim the win.

You can read more about the return of Ewok Hunt in this Transmission.

Don’t get lost to the forest.

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We’re expanding Co-Op this month and with it will come the ability to defend on each of the planets. Whereas previously you’ve only been able to play as the attacking team, this time around you’ll be tasked to dig your heels in deep and defend your command posts.

Stop attacking forces from capturing all of your command posts and you’ll be crowned victorious.

When you select Co-Op from the main menu, you’ll now be given the choice between which side to play on. The server will then place you in the most suitable game possible.

A breakdown of who (Republic or Separatist) defends on which planet is below.
  • Kamino: Republic Defend
  • Geonosis: Separatist Defend
  • Naboo: Republic Defend
  • Kashyyyk: Republic Defend
  • Felucia: Separatist Defend

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Moving on to troopers and some changes to the Officer flash grenade. It has been tweaked slightly to make it less obstructive. It will still cause a flash, but won’t be as strong as staring into a Death Star exploding.

Within Capital Supremacy we are adding a destructible objective on the final stage of the Dreadnaught, similar to the one which can be found on the Venator as of the October 9 patch. We’ll be monitoring your feedback on this one especially close, so please do let us know what you think.

We’re also bringing a new default appearance to the Republic Jet Trooper. The new default appearance will match that of the 501st legion. We’ll be moving the already existing default appearance as an unlock which everyone will own. Should you wish to use it, simply head to the collection menu.

The Republic Jet Trooper will also be receiving an updated portrait icon.
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As we move forward we’ll be applying more tweaks and improvements through the rest of 2019.

RELEASE NOTES

FEATURES
  • Felucia is now available on Heroes Vs. Villains.
  • New Endor map added to Ewok Hunt mode.
  • Faction selection and Defend scenarios added to CO-OP.
  • New appearances for Luke Skywalker and Han Solo will become available to unlock with Credits or Crystals, or through a special challenge.

QUALITY OF LIFE
  • Redesigned the Abilities Overlay screen, which now shows your equipped Star Cards. For relevant Hero characters, added an icon and information about the passive ability that lets them regain health when they defeat an enemy.

Tweaked the logic and timing of stagger animations to allow players to move easier after attacks.
  • All characters are now immune to staggers for 0.7 seconds after having been staggered. This is applicable to staggering abilities, melee and Lightsaber attacks.
  • Players will be able to move and use abilities out of a stagger 0.15 seconds earlier for all characters.
  • Reduced the time length of staggers when hit from behind by 0.15 seconds.

Health on Kill/Health on Damage Messaging
  • All Heroes except Bossk gain an amount of health when they defeat an enemy. This is now shown with a health icon and health bar animation as it takes effect.
  • -The same messaging is implemented for the Clone Commando when he gains health (when dealing damage while Battle Focus ability is active.)
  • -The same messaging is implemented for non-Heroes that get health on kill via the following Star Cards: Assault Training, Brawler, Stalker, Aerial Training, Enforcer Training.

Nameplate and Health Bar Readability Tweaks
  • -Above Head: Added dark background to improve readability
  • -Stamina Bar: Tweaked color for improved readability
  • -Player Health Bar: Introduced visuals to more clearly define the amount of incoming damage you just took

Game Mode Messaging
  • -Tweaked visuals to improve readability and align with overall style.

HERO CHANGES
  • Hero abilities will not get cancelled, when Heroes are hit with melee attacks. A melee attack right after a Lightsaber attack should not stagger the player.
  • Pass on all Hero abilities, letting players use them during or after being staggered, depending on the ability.

Count Dooku
  • Count Dooku - Duelist: Letting players use their abilities 0.3 seconds earlier and evade 0.15 seconds earlier
  • Count Dooku - Expose Weakness: Letting players use their abilities 0.15 seconds earlier and evade 0.15 seconds earlier
  • Count Dooku - Lightning Stun: Letting players move 0.15 seconds earlier

General Grievous
  • General Grievous - Thrust Surge: Letting players evade 0.3 seconds earlier. move and use their abilities 0.15 seconds earlier after hitting a target
  • General Grievous - Thrust Surge: Letting players evade 1 seconds earlier and use their abilities 0.4 seconds earlier after not hitting a target

Kylo Ren
  • Kylo Ren - Force Pull: Letting players move 0.1 seconds earlier

Anakin Skywalker
  • Anakin Skywalker - Passionate Strike: Letting players evade. move and use their abilities 0.1 seconds earlier
  • Anakin Skywalker - Retribution: Letting players their abilities 0.1 seconds earlier

Obi-Wan Kenobi
  • Obi-Wan Kenobi - All-Out Push: Letting players evade, move and use their abilities 0.1 seconds earlier
  • Obi-Wan Kenobi - Defensive Rush: Letting players evade and move 0.15 seconds earlier. Players can use their abilities 0.1 seconds earlier

Emperor Palpatine
  • Emperor Palpatine - Electrocute: Letting players evade and use their abilities 0.05 seconds earlier. Players can move 0.1 seconds earlier
  • Emperor Palpatine - Chain Lightning: Letting players move and use their abilities 0.15 seconds earlier

Captain Phasma
  • Captain Phasma - Staff Strikes: Letting players move 0.6 seconds earlier and evade 0.4 seconds earlier

Darth Vader
  • Darth Vader - Focused Rage: Letting players move 0.4 seconds earlier

Fixed an issue that would cause several Hero abilities to cancel when performed at the same time as a dash / roll. Abilities affected:
  • Han Solo - Shoulder Charge
  • Emperor Palpatine - Dark Aura, Chain Lightning
  • Count Dooku - Duelist, Lightning Stun, Expose Weakness
  • Fixed an issue where Health-On-Kill would occasionally award the wrong amount of health when killing Troopers.

LIGHTSABER HEROES
  • Abilities are not staggering front-facing Heroes who are blocking. If a player blocks an ability coming from the front, the Hero will only perform a blocking animation, but will not get staggered by it. If a player blocks an ability coming from behind them, the Hero will be fully affected by the ability (blocking animation and staggering).
  • Blaster shots now drain stamina of blocking Heroes based on weapon damage, instead of a fixed value.
  • Fixed an issue where Lightsaber sound would keep playing, when dodging with the Lightsaber turned off.
  • Fixed an issue where deflected blaster shots were not shown properly as the cause of death.
  • Fixed an issue that would cause the wrong sound and UI effects to appear, when players are hurt or defeated by deflected blaster shots.
  • Fixed an issue where Lightsaber Heroes would still take damage after completing a dash.

KYLO REN
  • Resilience Star Card now states that it has damage reduction.
  • Damage reduction for the Resilience Star Card is now reduced 10-13-16-20 to 4-6-8-10%.
  • Added UI elements for increased Lightsaber damage when Kylo Ren had the Power of Darkness Star Card equipped and uses Frenzy.

LUKE SKYWALKER
  • Fixed an issue where Luke Skywalker's Push ability could sometimes be refunded, despite hitting enemies.

GENERAL GRIEVOUS
  • Fixed an issue where the Thrust Surge ability could sometimes be refunded, despite hitting enemies.
  • Fixed an issue where using Thrust Surge on a moving target, would occasionally cause General Grievous to spin.
  • Fixed an issue that would cause General Grievous to get stuck after using Unrelenting Advance.
  • Fixed an issue where the Claw Rush ability could be reset when activating it when falling from certain heights.
  • Fixed an issue where General Grievous' Unrelenting Advance ability would get cancelled by melee attacks.

EMPEROR PALPATINE
  • The Chain Lighting ability now shows the target number when available against opponents. Players cannot trigger it without having a target.
  • The staggering effect of Emperor Palpatine's double-hand lightning attack has been removed. The stamina cost of the attack has been reduced from 20 to 16 points, increasing the sustain time from 5.5 to 6.5 seconds.

BOSSK
  • Increased the speed of the Predator Instincts animation, reducing its duration by 0.5 seconds.
  • Reduced the active time of the Proximity Mines from 0.3 to 0.1 seconds, allowing players to act earlier.
  • Reduced the active time of the Dioxis Grenade from 0.4 to 0 seconds, allowing players to act earlier.

CHEWBACCA
  • Fixed an issue where Chewbacca's Charge Slam ability would occasionally affect enemies through walls.

YODA
  • Fixed an issue that would prevent Yoda's Presence ability to work as intended and remove detrimental effects, when affected by an enemy's immobilizing ability.

OBI-WAN KENOBI
  • Fixed an issue where Obi-Wan Kenobi would get damage reduction and immunity to enemy Force abilities, when trying to use All-Out Push at the same time as attacking with his Lightsaber or using another ability.
  • Fixed an issue where All-Out Push would get activated, but not trigger any animation or push if used at the same time as a Lightsaber strike.

ANAKIN SKYWALKER
  • Fixed an issue where Anakin's Passionate Strike ability would not properly reset if the player was interrupted by an opponent.
  • Fixed an issue where Heroic Might was refunded when Anakin successfully triggered it, while no enemies are in range

IDEN VERSIO
  • Fixed an issue where Iden's character model would occasionally change color while performing a combat roll.

COUNT DOOKU
  • Fixed an issue where count Dooku's Expose Weakness would not be refunded if he killed his target.

GAME MODE AND MAP CHANGES
  • Enabled background ambience VFX on several Co-Op and Instant Action maps.

CO-OP
  • Co-Op is now accessible from the Frontend menu, through a special tile next to Single Player and Multiplayer. Players can then select the faction they want to play as.
  • Redesigned the Co-Op in-game scoreboard to focus only on the playing team.
  • Fixed an issue with lack of accurate objective messaging during phase shifts on Co-Op.
  • Fixed an issue where players would occasionally not show up correctly during the End-Of-Round Scoreboard screen on Co-Op.
  • Fixed an issue where 2 players would occasionally spawn in Out-Of-Bounds areas when playing Co-Op on Naboo.
  • Balancing and tweaking of several Co-Op maps, such as changing the amount of Command Posts in certain maps and phases.

INSTANT ACTION
  • All Star Cards, weapons and mods are now unlocked and fully upgraded on Instant Action.
  • Fixed an issue with text overlapping during End-Of-Round screens, when the player goes online right before the match ends.
  • Fixed an issue where the announcer would refer to Command Post D, when the player plays as a Separatist and loses command post C.
  • Fixed an issue where the VO audio for a new phase VO would occasionally not play.
  • Added option for setting number of AI players per team in Instant Action on PC.

EWOK HUNT
  • The Ewok's Hunter's Instincts ability now highlights enemies with full health in a different color than enemies with reduced health. It also highlights friendly Ewoks.
  • Ewoks can now move while activating their Valiant Horn.
  • Fixed a visual issue with the weapon issue occasionally not showing up, when opening the pick-up crate on Ewok Hunt.
  • Various collision fixed on the Endor map on Ewok Hunt.
  • Audio and visual improvements related to the arrival of the extraction shuttle on Ewok Hunt.

CAPITAL SUPREMACY
  • Added the cooling vents as the destruction objective during the last phase of the Separatist Dreadnought. Players are now required to shoot at the vents to reduce their health.
  • Fixed an issue where the End-Of-Round screen would appear during the final cinematic, when playing Capital Supremacy on Felucia.

HERO SHOWDOWN
  • Fixed an issue where players would be kicked out of a game as being inactive, while spectating another player.

HEROES VS. VILLAINS
  • Fixed an issue where players would occasionally not be able to clear their selection or pick another Hero, while in the Heroes Vs. Villains spawn screen.

MAP CHANGES
  • Various minor visual and VFX improvements on Felucia.

CHANGES TO CLASSES AND SPECIAL UNITS
CLONE COMMANDO
  • Fixed an issue where the Clone Commando's Repulsor Blast ability could not defeat enemy AI on Arcade.
  • Audio adjustments to the Clone Commando's abilities.

JET TROOPER
  • Added a new default appearance for the Clone Jet Trooper.

DROIDEKA
  • Fixed an issue where the Droideka's shield effect would cancel out any distortion screen effects caused by the Officer's Flash Grenade.

GENERAL CHANGES/MISC
  • Distortion effects are now enabled when Post Process Quality is set to Low.
  • Fixed an issue that would cause Voice Over interruptions when the End-Of-Round screens show up.
  • Minor issues fixed on Single Player and Instant Action Front-End menus.

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Post edited by T0TALfps on

Replies

  • Werowe4
    393 posts Member
    edited October 22
    “ Blaster shots now drain stamina of blocking Heroes based on weapon damage, instead of a fixed value.”
    Does this mean the blocking stamina for saber heroes has changed/the mechanics have been altered? Could the devs elaborate a bit on this, please? @F8RGE
  • Werowe4 wrote: »
    “ Blaster shots now drain stamina of blocking Heroes based on weapon damage, instead of a fixed value.”
    Does this mean the blocking stamina for saber heroes has changed/the mechanics have been altered? Could the devs elaborate a bit on this, please? @F8RGE

    This means that a blocked NT-242 blaster bolt will drain more stamina than a DC-15 will.
    ezkfs3399nkr.jpg This isn't mine, Just thought it was cool

    Rule 39: Never say no to Bacta

    When you have been playing since launch Cool kid 8)

    I want to make a squad of 4 Commandos and then scream "FORM UP DELTA SQUAD"

    We need Delta Squad Commando skins.
  • Werowe4 wrote: »
    “ Blaster shots now drain stamina of blocking Heroes based on weapon damage, instead of a fixed value.”
    Does this mean the blocking stamina for saber heroes has changed/the mechanics have been altered? Could the devs elaborate a bit on this, please? @F8RGE

    This means that a blocked NT-242 blaster bolt will drain more stamina than a DC-15 will.

    Ok - so then I assume all the old blaster defensive stamina values have changed/been converted to a damage basis. It’d be nice to get an updated listing for the new values then from DICE.
  • “Blaster shots now drain stamina of blocking Heroes based on weapon damage, instead of a fixed value.“
    Good change, the blocking against blasters felt weak since two patches ago.

    “Abilities are not staggering front-facing Heroes who are blocking. If a player blocks an ability coming from the front, the Hero will only perform a blocking animation, but will not get staggered by it. If a player blocks an ability coming from behind them, the Hero will be fully affected by the ability (blocking animation and staggering).”
    Like the change, but I’m a bit confused about this: if I get pushed from behind do I go flying or do I just do a stagger animation?

    “Resilience Star Card now states that it has damage reduction.
    Damage reduction for the Resilience Star Card is now reduced 10-13-16-20 to 4-6-8-10%.”
    So this card now only gives damage reduction or both damage reduction and increased lightsaber damage?
  • @F8RGE

    Is the Rank Up icon that's obstructing the middle of the screen resolved? Not sure if that was pointed out or if I missed something.

    It's painstaking as a Trooper, Hero or Starfighter shooting the enemy for a period of time then you receive the huge Rank Up icon w/ distracting light flashes in the middle of your screen, pretty much the same area your target is and it obstructs your view. I can say from experience on Kashyyyk flying in a TRI-Fighter evading ARC's through the trees and get blind sided by the Rank Up icon and flash, next thing I know, I'm one with a tree branch :/

    Suggest creating the same icon smaller and moving it up towards the top of the screen without distracting flashing lights and or audio would be ideal. Thanks!
    PC Specs: i7-9600k / RTX 2060 6G / GIGABYTE Z390 UD MOBO / EVGA 650BQ 650w PSU / MSI Oculux 24" G-SYNC Monitor / Corsair Vengeance 16G DDR4 RAM / 500G SATA III SSD / Logitech G502 Mouse / Logitech G710+ Keyboard / Razer Kraken 7.1 v2 Headset / Windows 10 Home.

  • “Resilience Star Card now states that it has damage reduction.
    Damage reduction for the Resilience Star Card is now reduced 10-13-16-20 to 4-6-8-10%.”
    So this card now only gives damage reduction or both damage reduction and increased lightsaber damage?

    It gives both the increased damage and the damage reduction. It always gave damage reduction but it wasn’t explicitly shown on the card in the past.
  • Naah.
  • IronSoldier
    3797 posts SWBF Senior Moderator
    Nice set of changes. Look forward to the more responsive heroes.
  • how is han solos skin worth 40k?
  • nice update overall but still no info on when you will change the problem that heroes are grayed out in the select screen even when you have enough credits and when no one else plays a hero..
  • @F8RGE the offensive formation milestone for the clone commando has been bugged since release for alot of players and cant be redeemed even tho its completed. Are the devs aware?
  • Thanks you guys! All great changes, and like the gifs embedded in the Transmission showing the skin details!
  • Werowe4 wrote: »
    “ Blaster shots now drain stamina of blocking Heroes based on weapon damage, instead of a fixed value.”
    Does this mean the blocking stamina for saber heroes has changed/the mechanics have been altered? Could the devs elaborate a bit on this, please? @F8RGE

    Yeah good question.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • It's just basically Smuggler Han Solo appearance with red stripes and no beard. Granted, his collard shirt is slightly altered and recolored white, while his pants are a brighter blue color. If you search for Han Solo Yavin 4 ceremony, 99% of the pics will depict Han Solo's pants are brighter, it's very distinctive and noticeable. In this skin appearance, his pants are darker.
    PC Specs: i7-9600k / RTX 2060 6G / GIGABYTE Z390 UD MOBO / EVGA 650BQ 650w PSU / MSI Oculux 24" G-SYNC Monitor / Corsair Vengeance 16G DDR4 RAM / 500G SATA III SSD / Logitech G502 Mouse / Logitech G710+ Keyboard / Razer Kraken 7.1 v2 Headset / Windows 10 Home.
  • Wow. Really? It took how long for the change that 1 shot from a nt242 and cr2 should drain less stamina? Fingers crossed for the bug fixes.
  • Vehicles enabled for Co-Op and Instant Action? I do not see this listed in the notes.
  • Seems a good patch. Hope for all the best.
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    "if You Only Knew The Power Of The Dark Side"~Darth Vader.
  • just waiting for vehicles, commandos and droidekas for instant action. and of course other eras.
  • Werowe4 wrote: »
    “ Blaster shots now drain stamina of blocking Heroes based on weapon damage, instead of a fixed value.”
    Does this mean the blocking stamina for saber heroes has changed/the mechanics have been altered? Could the devs elaborate a bit on this, please? @F8RGE

    My last comment on this (I promise).

    @F8RGE, given the change to how blaster fire impacts saber stamina, are you (or someone else at DICE) able perhaps to provide a listing of the converted values per character for their blaster deflection staminas or alternatively provide a conversion formula we can use to arrive at the new values ourselves? I think it’s an interesting change, for sure, but if DICE could provide this info up front, it’d save the community time in having to go through testing to (re)calculate these values (while prob. in the minority, I know that I’m not the only player interested in this kind of data).

    Just in case, as an example of what I mean, under existing system the base blaster defensive stamina for Obi-Wan is 46 (bolt) deflections. Since this stamina type will now be based upon damage rather than bolts, what will Obi-Wan’s blaster def. stamina be in terms of how much damage he’s able to block (and so on)?

    I’m assuming (hoping) it’s something simple and constant along the lines of 1 deflectable bolt in old system equals 50 damage deflectable in new system. Even so, I’d just appreciate if I (we) could have that/this info confirmed. Thank you!

    P.S. Great update overall!
  • So no heads up on what the skin challenges will be? Okay.....
  • So no heads up on what the skin challenges will be? Okay.....

    @ArcTrooperBen maybe this will help: https://battlefront-forums.ea.com/discussion/148208/yavin-ceremony-luke-challenge#latest ?
  • Nice update, hopefully the reduced staggering on heroes will make the fight more fun.
    Unfortunately you didn’t go backward to extraction and strike...
  • @F8RGE, when are the AI vehicles coming to the game?
    Video games, music and movies for life!
  • A revamped Ewok Hunt? Is this why Extraction has been thrown under a bus??
    Jesus.
  • Psy3d
    883 posts Member
    I see a lot of CLAIMS of stuff being fixed...I hope they are all REAL :D

    I can't wait to destroy the Obi glitching plebs. Hoping to get back to using Dooku and Gen G
  • End of round que system ??
    Anything ??
  • MC_XIX
    2090 posts Member
    Why is Kylo's Resilience card being nerfed for the damage reduction it gives? Big Deal grants teammates 50% damage reduction, 140 extra health, faster health regen and faster cool downs courtesy of Finn, yet you decide to nerf Kylo's damage reduction from 20% to 10%?

    I just don't get it anymore. I really don't. Kylo doesn't need any nerfs, Finn and Luke do!
  • Where is Crait for HvV ? It's been almost two years now that we're waiting for that map.
  • MC_XIX wrote: »
    Why is Kylo's Resilience card being nerfed for the damage reduction it gives? Big Deal grants teammates 50% damage reduction, 140 extra health, faster health regen and faster cool downs courtesy of Finn, yet you decide to nerf Kylo's damage reduction from 20% to 10%?

    I just don't get it anymore. I really don't. Kylo doesn't need any nerfs, Finn and Luke do!

    It gives troop 20% damage reduction not 50% and gives troops 115 extra health not 140, and yes Kylo didn't need a nerf but neither do Finn and Luke
  • Great update- the Luke yavin ceremony will be the only Luke skin I will use
  • Will vehicles and Additional AI reinforcements (clone commandos and droidekas) be added to CO-OP in this upate?
  • This update looks good. Here are some gripes I have with it though:

    - No new AI reinforcements and vehicles?

    - Why can’t you just have 32v32 AI for PC but then 20v20 or even just 16v16 for consoles? I’m not a game developer but because it’s offline, I don’t think it would cause too big of performance issues.

    - I would have liked the 501st jet trooper appearance to have the green visor like in the old game.

    - Could you please change the AI difficulty in IA! It feels impossible for me. Even on Rookie!
  • What about the unavailible spawn glitch huh!!!
  • Pretty decent update. Just one question, what clone unit will the old jet trooper default be apart of?
  • I'm so tired that all new updates are based only in upgrades and buff for the heroes.

    Today other nerf more for the officer class. Already is near useless.

    When an update for troopers? When true corrections for the knowed errors of this game ? When new weapons? When new star cards? When Felucia for Galactic Assault mode?

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  • Awesome patch! Thanks Dice, keep up the good work. The future is looking great!
  • this is cool and all, but how about fix the bugs caused by the felucia update.

    just about everyone on PC has seen about a 40% hit on FPS across the game on top of constant crashes and glitches in the reflective portions of the screens.

    it's seriously out of control.
  • @F8RGE could we see a CO-OP playlist with both attacking and defending? Or could we see the ability to choose sides at the beginning of the game?
  • Not to sound ungrateful, but are we ever getting THE ANH Han skin? Like Greedo Killer Han or Docking Bay 94 Han?
  • I hope what ever changes you guys make for Boba Fett, I really hope it's more than just reverting the rockets.

    How about making his blaster fire more accurately.

    And can we PLEASE GET NEW BLASTERS FOR TROOPS!
    CAN IT! WHEN GOD GIVES YOU LEMONS YOU FIND A NEW GOD! B)
  • Seem a good patch, but would be so hard re Add the damage reduction on Vader choke? It is in the plans of the devs why don't re Add it already? I don't think it is a difficult change to apply
  • clubprivat
    118 posts Member
    edited October 22
    Vehicles enabled for Co-Op and Instant Action? I do not see this listed in the notes.
    Video games, music and movies for life!
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