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Stinger Pistol was (stealth) nerfed into the ground

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Wolfman91
604 posts Member
edited October 26
It looks like those guys who were losing to Stinger Pistol got what they asked for - it was nerfed into the ground with recent update. This Battlefront Knight guy talks about it in his recent video on youtube and it matches the impression I've got playing specialist recently.

It is completaly useless now. Thanks to people who complained that it's OP (LOL). Now troopers can no longer 'scare away' heroes as they could before (not saying defeat, cause I as a hero player can't recall if I EVER died to it).

Pandering to bad players once again.

Replies

  • Wasn’t the Stinger just changed so that it’s effects stop if the “caster” dies?

    Ie - if someone shoots me with a stinger, the HP drain will stop if I kill them?

    Good change, tbh. Hardly nerfed into the ground. Still an incredibly strong tool agaisnt heroes.
  • Wasn’t the Stinger just changed so that it’s effects stop if the “caster” dies?

    Ie - if someone shoots me with a stinger, the HP drain will stop if I kill them?

    Good change, tbh. Hardly nerfed into the ground. Still an incredibly strong tool agaisnt heroes.

    If that would be the case, it wouldn't be bad but it looks like no matter how many times you hit your enemy, it no longer deals more damage. There is no more punishment (for your enemy) for landing more shots. They might as well just get rid of it at this point.
  • Wolfman91 wrote: »
    Wasn’t the Stinger just changed so that it’s effects stop if the “caster” dies?

    Ie - if someone shoots me with a stinger, the HP drain will stop if I kill them?

    Good change, tbh. Hardly nerfed into the ground. Still an incredibly strong tool agaisnt heroes.

    If that would be the case, it wouldn't be bad but it looks like no matter how many times you hit your enemy, it no longer deals more damage. There is no more punishment (for your enemy) for landing more shots. They might as well just get rid of it at this point.

    The amount it stacked on heroes was pretty OP, especially when you consider blaster heroes could be knocked out very easy with them. Frankly, it's a welcome change. No more sitting back and getting cheap damage.
    Considering that that point is in defense of the nerf of an anti-hero-weapon, that's kinda ironic.
  • Wolfman91 wrote: »
    0Skywalker wrote: »
    To be honest the card was a bad idea to have in the game in the first place.
    If you have to use a stinger pistol to be effective against heroes then you probably shouldn't play the game, because there are much better means for each class to handle heroes anyway.


    Dude, I play heroes all the time, getting them first almost every round and it was never a problem to me. Those guys who asked for the nerf were just bad. It was never OP, I never died to it (maybe when I was a newbie, but can't recall). It was just a good tool to stop a hero player for few seconds, that's it. If you couldn't handle it, you shouldn't play the game lol.

    The thing is not even good as a 'scare' tactic. Before this so called nerf, one shot would barely take any of your health away as a hero. Literally all it does is give an illusion that you are taking damage lmao.
    The card should just be removed from the game and replaced because its a trash card.
  • I actually like when people use stinger pistols against me as a hero. Less of a threat than a sentry or vanguard spammer, although all of them are easy to handle.
  • moistboii wrote: »
    I actually like when people use stinger pistols against me as a hero. Less of a threat than a sentry or vanguard spammer, although all of them are easy to handle.

    As if anything was actually a real threat for a hero - at least most saber users don't ever face much of one, unless their opponents outmatch them by a mile in terms of skill. Every other time a saberhero is in any real danger is usually THEM screwing up, not their opponent being better.
  • Good.

    Your journey nears its end.
    fg4b6t2kcplam2qmfrnt.gif
  • moistboii wrote: »
    I actually like when people use stinger pistols against me as a hero. Less of a threat than a sentry or vanguard spammer, although all of them are easy to handle.

    As if anything was actually a real threat for a hero - at least most saber users don't ever face much of one, unless their opponents outmatch them by a mile in terms of skill. Every other time a saberhero is in any real danger is usually THEM screwing up, not their opponent being better.

    When my team is severely outmatched and are struggling advancing or defending upon an objective it can be a challenge. Especially when other saber heroes are helping on the objective.

    Also, when i face a large group of infantry/reinforcements and they keep rolling everywhere it can be annoying to deal with and sometimes need to fall back if they manage to take enough health away or i'm not able to just clear them all out. In that case I likely misused one or two of my abilities, which goes back to what you mentioned of a mental mistake by the hero.

    The last obstacle that many seem to overlook is the stick drift. Really can be a massive problem especially when you're in a sticky situation like a 1 v 2 against enemy heroes. If your stick drift happens at an inopportune time it can be the difference between escaping or getting killed.
  • There are simply a lot of mediocre hero players that think they are good. They cry for nerfs non-stop on anything that they can't figure out how to deal with.

  • Wolfman91 wrote: »
    Wasn’t the Stinger just changed so that it’s effects stop if the “caster” dies?

    Ie - if someone shoots me with a stinger, the HP drain will stop if I kill them?

    Good change, tbh. Hardly nerfed into the ground. Still an incredibly strong tool agaisnt heroes.

    If that would be the case, it wouldn't be bad but it looks like no matter how many times you hit your enemy, it no longer deals more damage. There is no more punishment (for your enemy) for landing more shots. They might as well just get rid of it at this point.

    The amount it stacked on heroes was pretty OP, especially when you consider blaster heroes could be knocked out very easy with them. Frankly, it's a welcome change. No more sitting back and getting cheap damage.
    Considering that that point is in defense of the nerf of an anti-hero-weapon, that's kinda ironic.

    An anti-hero weapon? Every gun here is one. That one though had zero damage fall off and was easy to deal massive damage.
  • Congrats on another needless nerf. At least own up to it, DICE, and stop these stealth nerfs.

    Yes, it was easy to take down bad hero players (especially puerile, overconfident Anakins) with it, whereas a good hero player was just tickled at best. This does not only apply to the Stinger pistol, of course. ToadHallMayhem said it perfectly.
  • Stinger pistol used to send heroes running away because of the damage drain, The drain stops when the shooter “specialist“ dies the stinger pistol has lost its useful quirk

    You also will never get the last laugh against the Enforcer unit that mowed down your buddies and then killed you, will not die from the accrued stinger pistol damage
  • Why do people even use stinger pistols to go after heroes lol
  • I'm in the group of players that never had a problem against stinger pistols as a hero, and have better ways of dealing with hero's when against them

    It does the beg the question though... Why reduce the effect of something and not tell us in the patch notes?

    🤔
  • skincarver wrote: »
    A company that’s so clearly in favor of one group of players over the other is not deserving to create a multiplayer game, particularly when it carries the name Battlefront.

    Two years in and still not finished with the hero fiddling and infantry nerfs. Even when they ask for feedback they do the opposite of what the players want.

    I don’t understand what they intend to achieve by this.

    It beggars belief that this is the same DICE that made Battlefield 2142, one of my favorite team multiplayer shooters and one of the best balanced class-based, objective-oriented shooters ever released.

    Then again, given EA's typical reorganization efforts (less charitably, "purges") when acquiring new assets, it's far more likely that this isn't the same DICE.
  • If you're nothing with the Stinger pistol- You don't deserve it
  • Hero's now regain a little health after every kill so I guess because of this, they make it to where effects will go away. This is now a passive for most heroes. Not sure if all heroes have it though.
  • Good.

    Haha...you got stingered to death alot. Poor Ani..

    So you think I'm an Ani player just by my profile pic? Typical
  • Wolfman91 wrote: »
    It looks like those guys who were losing to Stinger Pistol got what they asked for - it was nerfed into the ground with recent update. This Battlefront Knight guy talks about it in his recent video on youtube and it matches the impression I've got playing specialist recently.

    It is completaly useless now. Thanks to people who complained that it's OP (LOL). Now troopers can no longer 'scare away' heroes as they could before (not saying defeat, cause I as a hero player can't recall if I EVER died to it).

    Pandering to bad players once again.

    yeah idk why ***** ever thought it was good to begin with, NEVER died to it since open beta not even once but bads said its op so ya know
    Tactical, competitive 4v4 saber wielding, block holding,dashing only;God!
    When I'm not competition asf in PUGS then i'm being a trooper only gamer; because non-troopers are for fluoride toothpaste using, vaccinated neeewwwbs! I only drink the coldest of non-regular Mountain dew. Someone pass me a cold code red.
  • I can see Dice reverting this back (once they come back from a well chosen 3 days off). Because it makes zero sense for the stinger to stop its affect upon your own death. Let's not forget the DC17 with exploding shot change was not intentional and was a strange glitch that they reverted.
  • Those nerfs are huge, it's not worth using anymore. It's for sure intentional, since it was nerfed in a 3 different ways.
  • moistboii wrote: »
    Versatti wrote: »
    moistboii wrote: »
    Versatti wrote: »
    moistboii wrote: »
    Why do people even use stinger pistols to go after heroes lol

    Because it’s an uneven playing field.

    Most heroes get killed very easily due to 90% of the player base being hero hunters and getting tunnel vision whenever they see one. So I have to disagree that it's an uneven playing field.

    The entire enemy team knows where the heroes are and there is almost always 2 heroes on the team to keep them in check. Just because some people are able to do well with them I don't think that makes it unfair.

    Heroes are meant to be dominant when in the right hands. But when they're in the hands of an inexperienced player they die within minutes.

    As for stinger pistols, there are better ways to go about killing a hero. Vanguards, sentries, and even basic officer blasters are much better.

    “90% of the player base being hero hunters.”

    “Some people are able to do well.”

    “Heroes are meant to be dominant in the right hands.”

    All I will say is that as a trooper main most of what you’re saying here are simply baseless broad sweeping statements to justify the imbalance.

    The fact is (regardless of player skill), heroes are more powerful tools and do not present a fair hero v trooper fight. Also, how many times have you played a match where ally heroes have played a support role and not ran off to do their thing?

    A hero versus trooper fight is supposed to favor the hero. They cost 4000 BP and a regular trooper has no cost. There are many different reinforcements. There are tanks and aircraft (which are extremely effective against heroes). Many ways to counter heroes.

    I just dont see how it makes sense that a regular trooper should be able to 1v 1 a hero. That would be the epitome of unfairness if heroes were on the same level as basic infantry.

    As for the broad statements I made those are from my experiences. We can agree to disagree. Instead of 90% I should say most players I have encountered develop severe tunnel vision and dedicate their soul to killing me when I'm a hero. It's pretty amusing seeing vanguard pros run around the whole map to try and sneak up on me or seeing every heavy in existence pull out his sentry the instant he sees me.

    At the end of the day you are saying regular troopers should be more powerful to combat heroes but I'm saying everything is actually pretty balanced as it is and toopers have an adequate means of defending themselves given they are the default classes costing zero BP.

    I think, a mode like GA felt better around a year ago. It may be true, what you're are saying about tunnel vision but in my point of view this is the result of the changes, DICE did in the last 12-13 months. Let's take a look:

    Changes to heroes:
    - Health-on-Defeat cards for every hero in the game
    - Health-on-Defeat cards becoming passive
    - Decrease of BP costs from 6000/8000 to 4000
    - Increase from heroes in the last phase of GA from 2 or 3 to 4
    - Increase of saber damage, when the new stamina system came out
    - block for Darth Maul
    - block against melee for Yoda
    - more reliable Saber Throw for Darth Maul
    - passive damage reduction for certain abilities
    - Anakin was a few months in a state, where 3 of 4 abilities could oneshot every trooper class
    - Finn's, Phasma's and i believe Lando's blaster have been buffed
    - did not happen yet, but a future Leia buff has already been confirmed

    Changes to troopers, reinforcements and vehicles:
    - Nerf of the officer weapons
    - double nerf of the Officer's Flash Grenade
    - nerf of the Ion Turret, so i can't shoot on infantry (including heroes) anymore
    - nerf of the Speeder's primary weapon
    - nerf of the Speeder's middle ability
    - nerf of the Stinger Pistol from situational to completely useless

    Bad for the normal infantry (Assault, Heavy, Officer, Specialist), that the BP costs for reinforcements have been decreased as well.

    In addition to that, the only content, infantry classes received, were skins, while broken abilities (Repulsor Cannon), useless abilities (Flash Pistol for example) and useless weapons (Heavy and Specialist default weapon f.e.) left completely untouched.

    Looking at all these changes, it's completely understandable, that some players are getting tunnel vision and hunt down heroes at all costs. A bad move though and i don't like it, but i can understand that.

    Edit: things, i forgot to mention:
    - nerf to the Heavy's supercharged Sentry
    - nerf to the explosive shot attachments
    - nerf of Vanguard against blocking heroes (decrease of the stamina drain)

    "ThErE iS nO hErO bIaS. tHiS iS sTiLl A bAtTlEfRoNt GaMe."

    Do we have an ETA on when these people will admit just how out of touch they are yet?
    Heart of darkness beateth, Ultima
    Iron enigma treateth, Ultima
    Shielding light retreateth, Ultima
    Hydaelyn defeated. Ah, Ultima


    The fact is that if you're running it's because you suck, and the game shouldn't pander to players who suck.

    y6qvidach2x9.png

    "I have never died to a Finn"
  • I can see Dice reverting this back (once they come back from a well chosen 3 days off). Because it makes zero sense for the stinger to stop its affect upon your own death. Let's not forget the DC17 with exploding shot change was not intentional and was a strange glitch that they reverted.

    Call it a bug and revert/fix it. Problem solved.
  • As long as little kids can keep steam rolling, who cares about balance?
  • you just can't expect a troop that costs 0 battle points to do so much damage to a hero that costs 4000 of such an easy way, without even having skill, that's why infiltrators, executors and vehicles are there
  • moistboii wrote: »
    Versatti wrote: »
    moistboii wrote: »
    Versatti wrote: »
    moistboii wrote: »
    Why do people even use stinger pistols to go after heroes lol

    Because it’s an uneven playing field.

    Most heroes get killed very easily due to 90% of the player base being hero hunters and getting tunnel vision whenever they see one. So I have to disagree that it's an uneven playing field.

    The entire enemy team knows where the heroes are and there is almost always 2 heroes on the team to keep them in check. Just because some people are able to do well with them I don't think that makes it unfair.

    Heroes are meant to be dominant when in the right hands. But when they're in the hands of an inexperienced player they die within minutes.

    As for stinger pistols, there are better ways to go about killing a hero. Vanguards, sentries, and even basic officer blasters are much better.

    “90% of the player base being hero hunters.”

    “Some people are able to do well.”

    “Heroes are meant to be dominant in the right hands.”

    All I will say is that as a trooper main most of what you’re saying here are simply baseless broad sweeping statements to justify the imbalance.

    The fact is (regardless of player skill), heroes are more powerful tools and do not present a fair hero v trooper fight. Also, how many times have you played a match where ally heroes have played a support role and not ran off to do their thing?

    A hero versus trooper fight is supposed to favor the hero. They cost 4000 BP and a regular trooper has no cost. There are many different reinforcements. There are tanks and aircraft (which are extremely effective against heroes). Many ways to counter heroes.

    I just dont see how it makes sense that a regular trooper should be able to 1v 1 a hero. That would be the epitome of unfairness if heroes were on the same level as basic infantry.

    As for the broad statements I made those are from my experiences. We can agree to disagree. Instead of 90% I should say most players I have encountered develop severe tunnel vision and dedicate their soul to killing me when I'm a hero. It's pretty amusing seeing vanguard pros run around the whole map to try and sneak up on me or seeing every heavy in existence pull out his sentry the instant he sees me.

    At the end of the day you are saying regular troopers should be more powerful to combat heroes but I'm saying everything is actually pretty balanced as it is and toopers have an adequate means of defending themselves given they are the default classes costing zero BP.

    And yet despite those advantages Troopers have been continually nerfed to make gameplay easier for heroes. It’s a far cry from what was proposed pre-launch.

    https://www.ea.com/games/starwars/battlefront/star-wars-battlefront-2/news/star-wars-battlefront-ii-2017-classes-eaplay
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