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November Community Calendar

Stinger Pistol was (stealth) nerfed into the ground

2

Replies

  • you just can't expect a troop that costs 0 battle points to do so much damage to a hero that costs 4000 of such an easy way, without even having skill, that's why infiltrators, executors and vehicles are there

    Wait, what? You could deal a lot of damage to hero player with it ONLY when hero player was clueless, newbie or the guy was just too cocky.

    That's why so many of us are saying they never died to it. Because being good hero player means you know how to play with them, you are mindful of your surroundings etc. I used heroes probably 100 times more often than stinger pistol and I was never complaining about it. This was the weapon that separated good hero players from bad hero players.

    Dealing a lot of damage to heroes wasn't easy. It was easy only when they had no idea what they were doing.
  • RainbowXii
    147 posts Member
    edited October 28
    Wolfman91 wrote: »
    Wasn’t the Stinger just changed so that it’s effects stop if the “caster” dies?

    Ie - if someone shoots me with a stinger, the HP drain will stop if I kill them?

    Good change, tbh. Hardly nerfed into the ground. Still an incredibly strong tool agaisnt heroes.

    If that would be the case, it wouldn't be bad but it looks like no matter how many times you hit your enemy, it no longer deals more damage. There is no more punishment (for your enemy) for landing more shots. They might as well just get rid of it at this point.

    The amount it stacked on heroes was pretty OP, especially when you consider blaster heroes could be knocked out very easy with them. Frankly, it's a welcome change. No more sitting back and getting cheap damage.
    Considering that that point is in defense of the nerf of an anti-hero-weapon, that's kinda ironic.

    An anti-hero weapon? Every gun here is one. That one though had zero damage fall off and was easy to deal massive damage.

    The guns ability to keep a heroes health from regenerating is what made it so useful [ & with the extra bonus of it being unblock-able] Those factors alone exceed all the other Star cards. It truly was worthy of the title: anti-hero weapon

  • Good was a pain
  • Kamykatz wrote: »
    Congrats on another needless nerf. At least own up to it, DICE, and stop these stealth nerfs.

    Yes, it was easy to take down bad hero players (especially puerile, overconfident Anakins) with it, whereas a good hero player was just tickled at best. This does not only apply to the Stinger pistol, of course. ToadHallMayhem said it perfectly.

    Agree. The constantly change stuff like this and make stuff that's mildly fun to use worthless. I mean, about the only reason I played the specialist class was to troll with the stinger. Now it's pretty lame.

    Kinda like when they killed the homing shot in the first game. Only it went from fun to even less than worthless.

    Crybabies take all the fun out of this game with the constant nerf cries.
  • Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.
  • Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Herolord and its trooper counterpart came into use because they’re useful/time-saving descriptors. Some wear the term with pride.
  • Relmets wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Then don't let stupid things get under your skin

    Sigh
    Werowe4 wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Herolord and its trooper counterpart came into use because they’re useful/time-saving descriptors. Some wear the term with pride.

    Yes, thank you for the crash course. That’s great.
  • Relmets wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Then don't let stupid things get under your skin

    Sigh
    Werowe4 wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Herolord and its trooper counterpart came into use because they’re useful/time-saving descriptors. Some wear the term with pride.

    Yes, thank you for the crash course. That’s great.

    You’re welcome. I think it added just as much to the discussion. :wink:
  • Relmets wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Then don't let stupid things get under your skin

    Sigh
    Werowe4 wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Herolord and its trooper counterpart came into use because they’re useful/time-saving descriptors. Some wear the term with pride.

    Yes, thank you for the crash course. That’s great.

    What's youe issue with the term, then ? And no "it's stupid" is not a valid argument.
  • Relmets wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Then don't let stupid things get under your skin

    Sigh
    Werowe4 wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Herolord and its trooper counterpart came into use because they’re useful/time-saving descriptors. Some wear the term with pride.

    Yes, thank you for the crash course. That’s great.

    What's youe issue with the term, then ? And no "it's stupid" is not a valid argument.

    Its stupid
  • freshseth83
    476 posts Member
    edited October 28
    But muh killstreaks

    But muh infantry!

    A coordinated team, or even just a semi-competent team will take out a hero in seconds. You don't even need a stinger pistol to do it. I don't know who you guys play against, or on what system, but my game experience is way different. I wouldn't say a majority of the games I play are anti-hero but a good portion are. Your hero is targeted. Encounter a team that knows what they're doing and there's always 3 or 4 specialists with the stinger pistol at the ready. You get hit with 3 of them when trying to push an objective and encounter a couple killstreak vanguards, your 4000bp hero is toast. Nerfing it does nothing imo. Keeping it as it was did nothing imo. Pointless changes made to various things when their time should be focused on making things actually work. Like their game.

    I have to say, when people say this game is leaning towards hero play I gotta laugh. Maybe the casuals want the heroes and youtubers look for the big streaks, but most of the regular players know that a hero most of the time is a glorified enforcer. Heroes for a LONG time didn't play like heroes, they played like glorified enforcers. Sometimes worse than their own counterparts (looking at you Chewie). It's a sad day when an enforcer Wookie Warrior is better than Chewbacca who has been in more films than Luke, Leia, Anakin, Obi-Wan, Kylo, Rey, Vader, Finn, Phasma... you get the point. These guys are HEROES, they aren't supposed to be easily-killable, fodder, weak-sauce chumps to a specialist camping with a loosely based on cannon weapon can take more than 50% of their life. The whole concept of this game's large modes leads to these hero streaks and campers and cheap abilities like a stinger. All it boils down to is choke-points for the action. The only maps where it's not cramped hallways to reach an objective are ones like Hoth which then turns into the same thing as the other smaller maps with choke-points for easy grenade spam and camping.
  • Relmets wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Then don't let stupid things get under your skin

    Sigh
    Werowe4 wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Herolord and its trooper counterpart came into use because they’re useful/time-saving descriptors. Some wear the term with pride.

    Yes, thank you for the crash course. That’s great.

    What's youe issue with the term, then ? And no "it's stupid" is not a valid argument.

    Its stupid

    Poorest attempt at a joke i've heard in a long time.
  • Relmets wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Then don't let stupid things get under your skin

    Sigh
    Werowe4 wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Herolord and its trooper counterpart came into use because they’re useful/time-saving descriptors. Some wear the term with pride.

    Yes, thank you for the crash course. That’s great.

    What's youe issue with the term, then ? And no "it's stupid" is not a valid argument.

    Its stupid

    Poorest attempt at a joke i've heard in a long time.

    I’m pretty sure it was a joke and, considering a lot the responses I see on this thread, I don’t really think it out of place.
  • Relmets wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Then don't let stupid things get under your skin

    Sigh
    Werowe4 wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Herolord and its trooper counterpart came into use because they’re useful/time-saving descriptors. Some wear the term with pride.

    Yes, thank you for the crash course. That’s great.

    What's youe issue with the term, then ? And no "it's stupid" is not a valid argument.

    Its stupid

    Poorest attempt at a joke i've heard in a long time.

    khtlc52kfqwa.gif
  • But muh killstreaks

    But muh infantry!

    A coordinated team, or even just a semi-competent team will take out a hero in seconds. You don't even need a stinger pistol to do it. I don't know who you guys play against, or on what system, but my game experience is way different. I wouldn't say a majority of the games I play are anti-hero but a good portion are. Your hero is targeted. Encounter a team that knows what they're doing and there's always 3 or 4 specialists with the stinger pistol at the ready. You get hit with 3 of them when trying to push an objective and encounter a couple killstreak vanguards, your 4000bp hero is toast. Nerfing it does nothing imo. Keeping it as it was did nothing imo. Pointless changes made to various things when their time should be focused on making things actually work. Like their game.

    I have to say, when people say this game is leaning towards hero play I gotta laugh. Maybe the casuals want the heroes and youtubers look for the big streaks, but most of the regular players know that a hero most of the time is a glorified enforcer. Heroes for a LONG time didn't play like heroes, they played like glorified enforcers. Sometimes worse than their own counterparts (looking at you Chewie). It's a sad day when an enforcer Wookie Warrior is better than Chewbacca who has been in more films than Luke, Leia, Anakin, Obi-Wan, Kylo, Rey, Vader, Finn, Phasma... you get the point. These guys are HEROES, they aren't supposed to be easily-killable, fodder, weak-sauce chumps to a specialist camping with a loosely based on cannon weapon can take more than 50% of their life. The whole concept of this game's large modes leads to these hero streaks and campers and cheap abilities like a stinger. All it boils down to is choke-points for the action. The only maps where it's not cramped hallways to reach an objective are ones like Hoth which then turns into the same thing as the other smaller maps with choke-points for easy grenade spam and camping.

    Okay, lets put this simply.....the Stinger Pistol is (...was...) a Hero deterrent, not a Hero killer. Players who use the Stinger aren’t using it because “it is the only way to kill a hero,” they are using it to stop a Hero from gaining killstreaks and putting them in the back foot on the side of caution or scream and run. And that role, it fit perfectly, now it is useless and fulfills no role

    I never said or implied stinger was a hero killer. But in my play, I've killed a few heroes with it, especially one's that get too pushy. You can pump multiple shots in on them and they used to stack. You get a few guys doing the same thing on a team and they can bring any hero down. Maybe not with the stinger alone, but it takes the heroes out of their range to regenerate their health back to full, at least. There's a LOT of hero deterrents in this game, stinger pistol isn't even the easiest one. I don't know what you even replied to me for. I'm not saying the nerf is good or bad, I get on with the changes regardless if I like them or not. I don't think it needed further nerfing, what I am saying is that yes, it can and it has killed heroes. I have done it, just not from full health. Imo, explosive sentry is just as bad, as is a couple vanguards that flank you. Even the specialist can flank you with their infiltration if you don't notice them. Heroes are on radar at all times unless it's insight-Rey and sometimes Finn. They're not hard to take out at all and stinger pistol being nerfed won't change that since there's easier ways to do it (AT-ST, AT-AT are the best).
  • Werowe4 wrote: »
    But muh killstreaks

    But muh infantry!

    A coordinated team, or even just a semi-competent team will take out a hero in seconds. You don't even need a stinger pistol to do it. I don't know who you guys play against, or on what system, but my game experience is way different. I wouldn't say a majority of the games I play are anti-hero but a good portion are. Your hero is targeted. Encounter a team that knows what they're doing and there's always 3 or 4 specialists with the stinger pistol at the ready. You get hit with 3 of them when trying to push an objective and encounter a couple killstreak vanguards, your 4000bp hero is toast. Nerfing it does nothing imo. Keeping it as it was did nothing imo. Pointless changes made to various things when their time should be focused on making things actually work. Like their game.

    I have to say, when people say this game is leaning towards hero play I gotta laugh. Maybe the casuals want the heroes and youtubers look for the big streaks, but most of the regular players know that a hero most of the time is a glorified enforcer. Heroes for a LONG time didn't play like heroes, they played like glorified enforcers. Sometimes worse than their own counterparts (looking at you Chewie). It's a sad day when an enforcer Wookie Warrior is better than Chewbacca who has been in more films than Luke, Leia, Anakin, Obi-Wan, Kylo, Rey, Vader, Finn, Phasma... you get the point. These guys are HEROES, they aren't supposed to be easily-killable, fodder, weak-sauce chumps to a specialist camping with a loosely based on cannon weapon can take more than 50% of their life. The whole concept of this game's large modes leads to these hero streaks and campers and cheap abilities like a stinger. All it boils down to is choke-points for the action. The only maps where it's not cramped hallways to reach an objective are ones like Hoth which then turns into the same thing as the other smaller maps with choke-points for easy grenade spam and camping.

    Since you took the time, I figure someone ought to respond, so my thoughts:

    1) On hero play style, BF2 is principally a multiplayer, themed-shooter game and this, by format, means that group/team play is a primary aspect of the game and, thus, generally, the modes with the largest player pools and available slots (CS/GA) will likewise be primary as well.

    2) Given #1, while I’m sure we’d all like to run around with pre-nerf Anakin every once in a while, heavily rewarding the actions of/skewing overall game results due to play by a single player is not in keeping with the game format. So heroes, even if the top tier characters in the game, must be balanced somehow in order to not diminish the group/team play central to the game.

    3) The way that DICE has chosen to accomplish #2 (setting aside whether or not they have been successful), is by having the heroes powerful enough to take on individual (regular) units with minimal effort and several (regular) units with relative ease. However, while technically possible, these heroes are generally unable to independently (without any support) push the enemy lines/objective, as even to a disorganized team, this kind of action will normally lead to a quick death/failure.

    4) Now, since the group/team play is a primary aspect of the game, successful team play is, by extension rewarded. An effective team of regular troopers will be able to take down a solitary hero with ease, just as they will be able to take objectives more effectively than disorganized teams, and generally win more games overall.

    5) Given #4 and assuming effective teams on both sides, then, yes, heroes are structured to play similarly to enforcers in the large game modes, except perhaps in that heroes should be even more prominent in pushing and shepherding the team than enforcers (thinking Anakin/Vader & 501st). Going it alone won’t be optimal, no matter how many things are nerfed/adjusted over time, given the format of the game itself.

    Given this and coming back to the stinger pistol, the actual topic of this thread, did it overly reward the play of individual players or did it serve as a counter to overextended game play, and to what extent? I think that’s the crux of the various threads on this nerf.

    No need for the long winded comment. If heroes over extend they can be taken out by any infantry, sometimes even just one. Nerfing a stinger pistol won't change that, like I said in my last comment. I don't care if it's nerfed or not honestly. If I use the specialist, it's not even in my hand most of the time, the shock grenade is better imo. There's only two heroes in most of the gameplay on the large modes. I don't see heroes last long at all when they play the objective. But that's a problem in itself, there's lots of random, casual players that don't know how to pto or don't care to. And then there's streakers who aren't looking to pto at all and just want to run around racking up kills.
  • GoodBoy
    6 posts Member
    edited October 29
    Please undo (most of) this unnecessary nerf.

    It should persist after the shooter dies.

    It should last on the target as long as it did pre-nerf.

    I don't mind that the effect no longer stacks (never knew it did), but repeated hits on the target should refresh the effect's timer.

    Battlefront Knight was saying it does 30 dot damage then stops... that's pretty ridiculous/worthless. The star card says "does more damage to heros". 30 damage is nothing. No idea what it does for its' initial hit, but it's not much. 50 vs troopers, 100 vs heros would be ok. But the dot needs to last awhile.

    Hero's are cheaper now, there's no reason to expect that the first person to grab Anakin should play him for the remainder of the match. Play for a couple minutes then they should be dead. Stinger pistol is hero-control. Whole point of the damn thing. Prevent healing so they gotta be smart, or just die if they suck. How it should be.

    Also, you could put it 100% back the way it was, save for it's heat buildup and it would still be good but not crazy. Give it say 4 or 5 shots, then overheat. Problem solved.
  • The a I in Co op are now using it
  • The a I in Co op are now using it

    I was under the impression the AI has been using the stinger in co-op for a while now.
  • JackTHorn wrote: »
    Bring back the Stinger!

    #downwithheros

    LOL
  • EA_Rtas
    1569 posts EA Moderator
    Alright let's cool it with the "herolord" comments and putting people down for liking to play the game a certain way. I've made this point clear in other threads on the same subject.

    Cool it down and keep it on topic or I'll be closing this thread.
  • SadderJoker
    770 posts Member
    edited October 29
    Relmets wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Then don't let stupid things get under your skin

    Sigh
    Werowe4 wrote: »
    Relmets wrote: »
    Can this “hero-lord” term stop?

    It’s stupid and adds nothing to the discussion.

    Don't be so dramatic

    Lol.

    Hardly dramatic. It’s just a stupid term.

    Herolord and its trooper counterpart came into use because they’re useful/time-saving descriptors. Some wear the term with pride.

    Yes, thank you for the crash course. That’s great.

    What's youe issue with the term, then ? And no "it's stupid" is not a valid argument.

    I think it’s a valid argument.
  • EA_Rtas wrote: »
    Alright let's cool it with the "herolord" comments and putting people down for liking to play the game a certain way. I've made this point clear in other threads on the same subject.

    Cool it down and keep it on topic or I'll be closing this thread.

    Thank you.
  • EA_Rtas wrote: »
    Alright let's cool it with the "herolord" comments and putting people down for liking to play the game a certain way. I've made this point clear in other threads on the same subject.

    Cool it down and keep it on topic or I'll be closing this thread.

    Thank you.

    I like your name
  • EA_Rtas wrote: »
    Alright let's cool it with the "herolord" comments and putting people down for liking to play the game a certain way. I've made this point clear in other threads on the same subject.

    Cool it down and keep it on topic or I'll be closing this thread.

    Thank you.

    I like your name

    I like you.
  • EA_Rtas wrote: »
    Alright let's cool it with the "herolord" comments and putting people down for liking to play the game a certain way. I've made this point clear in other threads on the same subject.

    Cool it down and keep it on topic or I'll be closing this thread.

    Thank you.

    I like your name

    I like you.

    I remember seeing the same name from a few days ago playing as Han Solo....must've been a coincidence 🤔
  • moistboii wrote: »
    EA_Rtas wrote: »
    Alright let's cool it with the "herolord" comments and putting people down for liking to play the game a certain way. I've made this point clear in other threads on the same subject.

    Cool it down and keep it on topic or I'll be closing this thread.

    Thank you.

    I like your name

    I like you.

    I remember seeing the same name from a few days ago playing as Han Solo....must've been a coincidence 🤔

    Possible.

    I play Han a decent amount.
  • I know the stinger pistol was nerfed, but you can still deal damage with it.
  • I know the stinger pistol was nerfed, but you can still deal damage with it.
    LOL - yeah like 1/20th of what it used to do. It's basically become a useless card.
  • Good. That thing is annoying af.
  • Wolfman91 wrote: »
    It looks like those guys who were losing to Stinger Pistol got what they asked for -

    Um, did anyone even mention wanting stinger pistol nerfs? or are you just saying that for effect

    And now he felt her, really felt her in the Force; He felt a bond, deeper and more intimate than he’d ever had before; and for a precious eternal instant he was her. . . 

    he was the beat of her heart and he was the motion of her lips. He was her soft words as though she spoke a prayer to the stars— I love you, Anakin. In life, and in death, we will always be one. I am yours


  • crssquared wrote: »
    Good. That thing is annoying af.
    Only to unrepentant hero-spammers.
  • DiamondxStyles
    1470 posts Member
    edited October 29
    JackTHorn wrote: »
    crssquared wrote: »
    Good. That thing is annoying af.
    Only to unrepentant hero-spammers.

    Agreed. Prevents me from killstreaking on all the little troopers for about 8 to 12 seconds. That's precious time that can be used to pad your killstreak stats. When stung many times in a match, a potential killstreak can go from ultra high to typical, potentially ruining it by costing time.

    This nerf is where the fun begins. No repentance here.

    And now he felt her, really felt her in the Force; He felt a bond, deeper and more intimate than he’d ever had before; and for a precious eternal instant he was her. . . 

    he was the beat of her heart and he was the motion of her lips. He was her soft words as though she spoke a prayer to the stars— I love you, Anakin. In life, and in death, we will always be one. I am yours


  • DiamondxStyles
    1470 posts Member
    edited October 29
    Wolfman91 wrote: »
    Now troopers can no longer 'scare away' heroes as they could before (not saying defeat, cause I as a hero player can't recall if I EVER died to it).

    Pandering to bad players once again.

    My my, on the contrary. The bad players are going to die anyway; nobody cares about them. I mean, you even said it yourself: "(not saying defeat, cause I as a hero player can't recall if I EVER died to it)." And I doubt anyone really has

    This nerf is a direct cater to the 10% of players at the top going for the highest killstreaks. Celebrate this momentous occasion

    And now he felt her, really felt her in the Force; He felt a bond, deeper and more intimate than he’d ever had before; and for a precious eternal instant he was her. . . 

    he was the beat of her heart and he was the motion of her lips. He was her soft words as though she spoke a prayer to the stars— I love you, Anakin. In life, and in death, we will always be one. I am yours


  • Wolfman91 wrote: »
    Now troopers can no longer 'scare away' heroes as they could before (not saying defeat, cause I as a hero player can't recall if I EVER died to it).

    Pandering to bad players once again.

    My my, on the contrary. The bad players are going to die anyway; nobody cares about them. This nerf is a direct cater to the 10% of players at the top going for the highest killstreaks. Celebrate this momentous occasion

    10% is hilariously generous, man.
  • Wolfman91 wrote: »
    Now troopers can no longer 'scare away' heroes as they could before (not saying defeat, cause I as a hero player can't recall if I EVER died to it).

    Pandering to bad players once again.

    My my, on the contrary. The bad players are going to die anyway; nobody cares about them. This nerf is a direct cater to the 10% of players at the top going for the highest killstreaks. Celebrate this momentous occasion

    10% is hilariously generous, man.

    What can I say. I lean towards being an optimist

    And now he felt her, really felt her in the Force; He felt a bond, deeper and more intimate than he’d ever had before; and for a precious eternal instant he was her. . . 

    he was the beat of her heart and he was the motion of her lips. He was her soft words as though she spoke a prayer to the stars— I love you, Anakin. In life, and in death, we will always be one. I am yours


  • Wolfman91 wrote: »
    Now troopers can no longer 'scare away' heroes as they could before (not saying defeat, cause I as a hero player can't recall if I EVER died to it).

    Pandering to bad players once again.

    My my, on the contrary. The bad players are going to die anyway; nobody cares about them. This nerf is a direct cater to the 10% of players at the top going for the highest killstreaks. Celebrate this momentous occasion

    10% is hilariously generous, man.

    I rarely see people go over 30 or 40 kills in GA, but you do get those exceptional times where they are usually on the attacking team and get something around 60+ against some bads. Usually my games don't last long enough to get to see those if there's one side that's really bad.
  • Wolfman91 wrote: »
    It looks like those guys who were losing to Stinger Pistol got what they asked for -

    Um, did anyone even mention wanting stinger pistol nerfs? or are you just saying that for effect

    Yes, there were people wanting stinger pistol nerf. There was this Anakin profile pic guy who even made a thread with video 'proving' how OP stinger pistol was xD

    And I've seen people crying about it many times while I was in game ;v
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