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Community Transmission
December CC

Community Transmission - Reinforcement Appearances, UI Updates & Release Notes

Prev134
F8RGE
955 posts EA Community Manager
edited December 2
am90etcb5ko3.png

INCOMING TRANSMISSION
It’s great to be back with another Community Transmission and this time around, we’re talking December updates.

There will be two updates arriving this month. The first, on December 5, will be focused on Reinforcement Appearances and some Quality of Life changes. The second, arriving mid-December, will debut content inspired by Star Wars™: The Rise of Skywalker™.

We’ll have more on the Star Wars: The Rise of Skywalker update (and more!) in a Community Transmission later this week.

But right now, let’s dive into the update for December 5:

f6jdr7ysgi5j.png

We provided the first of our Reinforcement Appearances for the B1 Droids a few updates ago and the reception was great. However, it was clear that players wanted more, especially for the ARC Trooper and Clone Commando.

The good news is that we have new appearances for both the ARC Trooper and Clone Commando coming this week. They’ll also be joined by new looks for the BX Commando Droid and the Droideka.

In total there are 10 appearances on the way, with the breakdown as follows:
  • x3 ARC Trooper
  • x4 BX Commando Droid
  • x2 Clone Commando
  • x1 Droideka

All of the appearances will be classed as rare and will be available for 20,000 Credits or 500 Crystals. The only exception is the Captain appearance for the BX Commando Droid, which will be common and available for 5,000 Credits or 150 Crystals.

wb9csx7dyt7n.png

The upcoming ARC Trooper appearances will be the black and green Lambent Seeker, the blue and grey Cobalt Hero and the fearsome looking black and yellow Umbra Operative.
88cmiwblitdl.gif

qalnrog9rd0z.png

Not to be outdone by their B1 counterparts, the BX Commando Droids will be getting a host of new appearances. First up is the Captain, who were deployed as part of any substantial Droid operation. The Citadel appearance is based off the BX Commandos who oversaw the prison on Lola Sayu.

Occasionally BX Commando Droids would also serve as bodyguards to Separatist dignitaries, which is where the inspiration for the Diplomat appearance comes from. The fourth appearance comes in the form of Training, where the look stems from the cloning facilities on Kamino.
2wt2rt2z76i6.gif

m5mz1pega9xc.png

New appearances for the Clone Commando have been frequently requested since their arrival and it’s great to be bringing two new appearances for them to the game.

The Urban Fighter Appearance contains a green and orange pattern whereas Clone Commandos wearing the Jungle Striker Appearance take covert operations to the next level.
zjd6fthr2n96.gif

ks2wfe75e895.png

Finishing up the Reinforcement Appearances for this update is the Droideka who will also be receiving a fresh new look based on the training droids on Kamino.

74o8v41zxbb4.png

We are continuing our messaging tweaks in this update. While the Damage Reduction Message has been positively met, we have also heard your feedback that it can be obstructive in certain situations. With this update, we have reduced the size of the Damage Reduction icon, and we are also scaling it automatically in size and opacity based on the distance to your target.

This means that you can engage targets at long range without having the Damage Reduction icon cover an area that is bigger than your target. This should hopefully alleviate most of the concerns raised regarding this messaging, but we have also included the option to turn this UI element off altogether. You will still be able to listen for the unique hit confirmation audio to determine that you are dealing damage to a target that has incoming damage reduction.

Damage Reduction Message
  • Reduced maximum size of Damage Reduction icon
  • Scaled Damage Reduction icon size and opacity with range
  • Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON)

Kill Message
  • To avoid over-messaging in the critical area above the crosshair, we have moved the Kill Message down below the crosshair.
  • Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)
  • Weapon Heat bar
  • With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar
  • This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area

Player Bar
  • Redesigned the player bar with new outline visuals.
  • Thinner player/vehicle health bars.
  • Thinner XP and Shield bars. The shield bar is now also light blue.

3eyd2t7l4a6n.png

To help give players context to the areas on the battlefront, all command posts in Capital Supremacy and Instant Action have been given names that will be shown during the contextual spawn screen and when the HUD icon is in focus.

djejrjov93k9.png


NEW CONTENT
FEATURES
  • New appearances for the ARC Trooper, the Clone Commando, the Commando Droid and the Droideka are now available to unlock for Credits or Crystals.

QUALITY OF LIFE
Damage Reduction Message
  • Reduced maximum size of Damage Reduction icon.
  • Scaled Damage Reduction icon size and opacity with range.
  • Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON).

Kill Message
  • Moved Kill Message down from the game mode text area to below the crosshair to avoid over-messaging in this critical area.
  • Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)
  • Weapon Heat bar.
  • With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar.
  • This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area.

Player Bar
  • Redesigned the player bar with new outline visuals.
  • Thinner player/vehicle health bars.
  • Thinner XP and Shield bars. The shield bar is now also light blue.

HERO CHANGES
DARTH MAUL
  • Fixed an issue where the deflected blaster bolts from the Spin Attack ability would not damage enemies.

KYLO REN
  • Added ability crosshair for Kylo Ren's Frenzy ability.

BOBA FETT
  • Reduced the active ability time and increased the fire rate for Boba Fett's Rocket Barrage ability.
  • Boba Fett's Concussion Rocket ability description has been updated for accuracy. "Boba Fett fires a single concussion shot, dazing enemies caught in the blast. Dazed heroes using lightsabers cannot follow their target while performing their lightsaber attacks."

DARTH VADER
  • Based on community feedback, we have added a 25% damage reduction during Choke.
  • Darth Vader's Choke is now able to be performed only when targeting an enemy. Players can now see the number of enemies targeted by the ability.

GENERAL GRIEVOUS
  • Changed the stamina reduction of the Sith Trained Star Card from 40% to 25%.

LUKE SKYWALKER
  • Changed Star Card values for Luke Skywalker's Intensify from 20-30-40-50 to 18-24-30-36.

EMPEROR PALPATINE
  • Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities.
  • Fixed an issue that would cause the blinded animation of enemies to be on a continuous loop, when affected by Palpatine's Dark Aura ability.
  • Added ability crosshair for Palpatine's Chain Lighting ability.

BOSSK
  • Fixed an issue that would cause Bossk to take damage by jumping and landing on the ground.

CAPTAIN PHASMA
  • Fixed an issue where Captain Phasma could detonate the First Order Sentry Droid while picking it up without a cooldown requirement.
  • Increased the gap between the second and third strike, allowing Phasma's Staff Strikes combo to be completed easier.
  • Fixed an issue where Captain Phasma's rifle zoom would occasionally not highlight enemies.
  • Fixed a visual clipping issue at the end of Captain Phasma's "Not Easy" Emote.

HAN SOLO
  • Han Solo can now dodge while the Sharpshooter ability is active.
  • Fixed an issue where Han Solo could occasionally throw more than one grenade.

OBI-WAN KENOBI
  • Fixes an issue where the All-out Push ability would not affect enemies, if the player was attacked while activating it.

LANDO CALRISSIAN
  • Lando can now dodge while the Sharp Shot ability is active.
  • Lando's Smoke Grenade ability description has been updated for accuracy. "Lando Calrissian throws a smoke grenade which obscures the view of his enemies, but not of his Night Sniper's thermal scope. Villains using lightsabers inside the smoke area cannot follow their target while performing their lightsaber attacks."
  • Fixed an issue where Lando's thermal scope would occasionally not highlight enemies.

LEIA ORGANA
  • Leia's Flash Grenade ability description has been updated for accuracy. "Leia Organa throws a flash grenade which detonates on impact, blinding and confusing enemies in the blast area. Blinded villains using lightsabers cannot follow their target while performing their lightsaber attacks."

IDEN VERSIO
  • Fixed an issue that would cause increased rifle recoil during Iden's Pulse Cannon while crouching.
  • Fixed an issue where Iden's weapon would still be overheating during super success cooling, when the Cooled Blaster Star Card was equipped.

COUNT DOOKU
  • Count Dooku's Expose Weakness ability will now remove any active extra health on the target.
  • Fixed a visual clipping issue in the way Count Dooku holds his Lightsaber.
  • Added UI elements to show when Count Dooku has a critical strike available, while the Initiative Star Card is equipped.

FINN
  • Fixed a visual asset clipping issue at the end of Finn's "I Can Do This" Emote.

GAME MODE AND MAP CHANGES
  • Added names to the Command Posts on Capital Supremacy and Instant Action.
  • Health information of friendly AI in Co-Op and Instant Action has been adjusted.
  • Prevented the blue icons of friendly AI from being visible through walls.
  • Fixed an issue where AI Officers would occasionally show up with inconsistent Faction appearances on Co-Op and Instant Action.

CO-OP
  • Implemented improved player spawn points for the Defend scenarios of Co-Op.
  • Placed the Co-Op main menu tile between Single Player and Multiplayer.
  • Fixed an issue that could cause occasional frame rate drops when enemy AI is spawning on Co-Op.
  • Made additional Milestones visible under the Challenges tab during the End-Of-Round screen on Co-Op.
  • Adjusted one of the Command Post capturable areas, so that it doesn't overlap with Out-of-Bounds areas on the mini-map.

INSTANT ACTION
  • Made several improvements to AI behavior on Instant Action. Fixed issues that caused the AI to not always play the objective.
  • AI characters can now spawn on Command Posts.
  • Fixed an issue with the difficulty setting on Instant Action not correctly applying in the game.
  • Fixed an issue with the selected number of AI on PC not correctly applying in the game.
  • Fixed an issue where the game could freeze if the user pressed "Quit Game", right after pressing "Play Again" during the End-Of-Round screen on Instant Action.
  • Fixed an issue where the phase of the Clone armor in the Spawn screen and in-game would be inconsistent.

CAPITAL SUPREMACY
  • The "Gaining / Losing Reinforcements" message is now shown only once per ground phase.

STARFIGHTER ASSAULT
  • Fixed an issue where the objective UI text would occasionally show up distorted.

CAMPAIGN
  • Pass on the Campaign's Explorer difficulty to address balancing issues
  • Fixed an issue that could cause color degradation during the end cinematic of the Discoveries mission on the campaign.

HEROES VS. VILLAINS
  • Fixed an issue that would cause the Star Card equip menu to remain on screen after respawning, if the player pressed the "Equip Cards" button while respawning.

STRIKE/EXTRACTION
  • Fixed an issue where the description on the loading screen for Kessel or Kamino would occasionally not show up.

ARCADE - TUTORIAL
  • Fixed a visual issue where an AI Trooper could be seen exiting the initial transport ship through a wall.

MAP CHANGES
  • Fixed an issue where the player would get spawned in Out-Of-Bounds area, when selecting to spawn on Objective B while being contested by the enemy team.
  • Fixed an issue where the Hailfire Droid on Geonosis - Galactic Assault would occasionally disappear when looking at it from a certain angle.
  • Fixed a collision issue that would allow players to capture Command Post D from an unintended area on Felucia - Capital Supremacy.
  • Fixed an issue that would allow players to reach an unintended area by exploiting the Out-of-Bounds zone on the Republic Attack Cruiser - Heroes Vs Villains.
  • Fixed various collision and visual bugs on Felucia and Jabba's Palace.

CHANGES TO CLASSES AND SPECIAL UNITS
  • Appearances options now show up for all Reinforcement characters of the same class.
  • Updated Main Menu animations for the Jet Trooper, Resistance Rocket-Jumper, First Order Flametrooper.
  • Fixed an issue where Troopers would get stuck in abnormal animation poses, if they were melee attacking or dodging while mounting a stationary weapon.
  • Fixed minor visual issues with the models of the B1 Battle Droid (Officer and Specialist) when inspecting them in the Spawn screen.
  • Fixed an issue where a Trooper's character model would occasionally start staggering after being affected by Ewok abilities or Flash Grenades.
  • Fixed a visual issue that would cause the scorch mark from the final blaster bolt on an enemy to show up inaccurately.

OFFICER
  • Fixed an issue where the Officer's Flash Grenade would not impact the Officer who cast it.

HEAVY
  • Fixed an issue where the where the Heavy´s Barrage micro-grenades would visibly disappear too soon.

SPECIALIST
  • Fixed an issue where the Specialist's Repulsor Cannon would not always knock an enemy down.

JET TROOPER
  • Fixed an asset clipping issue in the default pose.

DROIDEKA
  • Fixed an issue where the Droideka would automatically fire a shot upon being deployed on the map.

BOMBER
  • Fixed an issue where the damage multiplier of the Bomber Weapon Systems Star Card would not apply at all ranks.
  • Fixed a typo in the description of the Bomber Weapon Systems Star Card.

AT-ST
  • Reduced direct damage of the AT-ST Anti-Vehicle Missile and related Star Cards.

COMMANDO DROID
  • Improved enemy visibility for the Commando Droid's Thermal Vision ability.
  • Fixed an issue that allowed the Commando Droid to close up to their target by using their Vibrosword, even under the effect of Leia's Flash Grenade or Lando's Smoke Grenade.
  • Fixed a visual animation issue where the Commando Droid's leg would be seen sliding when standing up after crouching.

GENERAL CHANGES/MISC
  • Fixed an issue where the footstep sound would not always be consistent with the footstep animation of Troopers and Heroes.
  • Fixed an audio issue with the weapon zoom sound occasionally not being audible.
  • Tweaked the audio feedback when hitting an enemy that has reduced damage abilities activated.
  • Made improvements to the animation of characters when being Force pushed.
  • Fixed an issue that prevented text from properly showing up on main menu pop-up windows.
  • Multiple performance improvements in the Main Menu and Spawn screens.
  • The Ability Overlay screen now displays equipped Star Cards and Character names for Starfighters as well.
  • Made minor visual improvements to the Ability Overlay screen.
  • Fixed an issue that would cause players to get occasionally stuck on the End-Of-Round screen, when transitioning to a different map.
  • Fixed an issue where the VO lines would occasionally lag behind when being activated with the VO wheel.
  • Fixed an issue where the "Preview Emote" button was wrongly showing up when previewing the appearances of the Jet Trooper.
  • Fixed an issue where Lightsaber decals on objects would not fade.

KNOWN ISSUES
  • Fixed an issue where blaster heroes would be faster than intended while crouching forwards and backwards. The issue still remains when moving left or right.
Post edited by F8RGE on

Replies

  • Did Concussion and Flash get any buffs, or was it just their descriptions that were changed?
  • These new appearances look amazing! I can't wait to spend my saved-up credits on them all! The Citadel episodes have always been my favourites so getting the Commando Droid skin is a real dream come true!!
    Instant Action is on the horizon! Thank you DICE so much for this incredible addition to the game!
  • Is this the last clone wars era update? Also are any of these skins legion specific for clones? im having trouble seeing if they are
  • darkshadowspike
    59 posts Member
    edited December 2
    will we ever get a HUD option with just the health bar and crosshair

    They are only giving us 2 for the HUD , sigh...... i don't know why is so difficult let us disable , player names, radar, health, crosshair and other things when modders can do it....

    A good update but i hope that they could bring more skins to the OT and ST, i'm tired of clone wars content at this point (i know TROS update is close , but this update is a missed oportunity for more OT skins/content)


  • PlayersPurity
    651 posts Member
    edited December 2
    I didn't know Leia's Flash Grenade disables saber tracking...
    Current Topics:
    Leia Improvements
    Heroes vs Villains Improvements
    Staff Strikes Improvement

    m3s3leriptmd.png
    PSN / Twitter: PlayersPurity

    I will not stop complaining until DICE update Leia's Hoth skin's sideburns and add some for Rey!!




  • will the TROS content spoiler episode 9?
  • Yep @jordi1337


    Can we have instant action available to local 2 players pls
    Add me :)

    Steam id- Taskforce307

    Uplay - ArsenalBullet

    PS4 - Huscarl01 (Altair profile pic)
  • still no vehicles or droidekas to instant action. any updates on these like expected release date?
  • Although I like most of this, the skins for the Clone Commandos are underwhelming :(
  • Zyder
    455 posts Member
    The players want more... SPECIALLY ON MAUL, VADER AND PALPATINE
  • Good update
  • UnacceptablePain
    2069 posts Member
    edited December 4
    F8RGE wrote: »
    am90etcb5ko3.png
    INCOMING TRANSMISSION
    It’s great to be back with another Community Transmission and this time around, we’re talking December updates.

    There will be two updates arriving this month. The first, on December 5, will be focused on Reinforcement Appearances and some Quality of Life changes. The second, arriving mid-December, will debut content inspired by Star Wars™: The Rise of Skywalker™.

    We’ll have more on the Star Wars: The Rise of Skywalker update (and more!) in a Community Transmission later this week.

    But right now, let’s dive into the update for December 5:

    f6jdr7ysgi5j.png

    We provided the first of our Reinforcement Appearances for the B1 Droids a few updates ago and the reception was great. However, it was clear that players wanted more, especially for the ARC Trooper and Clone Commando.

    The good news is that we have new appearances for both the ARC Trooper and Clone Commando coming this week. They’ll also be joined by new looks for the BX Commando Droid and the Droideka.

    In total there are 10 appearances on the way, with the breakdown as follows:
    • x3 ARC Trooper
    • x4 BX Commando Droid
    • x2 Clone Commando
    • x1 Droideka

    All of the appearances will be classed as rare and will be available for 20,000 Credits or 500 Crystals. The only exception is the Captain appearance for the BX Commando Droid, which will be common and available for 5,000 Credits or 150 Crystals.

    wb9csx7dyt7n.png

    The upcoming ARC Trooper appearances will be the black and green Lambent Seeker, the blue and grey Cobalt Hero and the fearsome looking black and yellow Umbra Operative.
    88cmiwblitdl.gif

    qalnrog9rd0z.png

    Not to be outdone by their B1 counterparts, the BX Commando Droids will be getting a host of new appearances. First up is the Captain, who were deployed as part of any substantial Droid operation. The Citadel appearance is based off the BX Commandos who oversaw the prison on Lola Sayu.

    Occasionally BX Commando Droids would also serve as bodyguards to Separatist dignitaries, which is where the inspiration for the Diplomat appearance comes from. The fourth appearance comes in the form of Training, where the look stems from the cloning facilities on Kamino.
    2wt2rt2z76i6.gif

    m5mz1pega9xc.png

    New appearances for the Clone Commando have been frequently requested since their arrival and it’s great to be bringing two new appearances for them to the game.

    The Urban Fighter Appearance contains a green and orange pattern whereas Clone Commandos wearing the Jungle Striker Appearance take covert operations to the next level.
    zjd6fthr2n96.gif

    ks2wfe75e895.png

    Finishing up the Reinforcement Appearances for this update is the Droideka who will also be receiving a fresh new look based on the training droids on Kamino.

    74o8v41zxbb4.png

    We are continuing our messaging tweaks in this update. While the Damage Reduction Message has been positively met, we have also heard your feedback that it can be obstructive in certain situations. With this update, we have reduced the size of the Damage Reduction icon, and we are also scaling it automatically in size and opacity based on the distance to your target.

    This means that you can engage targets at long range without having the Damage Reduction icon cover an area that is bigger than your target. This should hopefully alleviate most of the concerns raised regarding this messaging, but we have also included the option to turn this UI element off altogether. You will still be able to listen for the unique hit confirmation audio to determine that you are dealing damage to a target that has incoming damage reduction.

    Damage Reduction Message
    • Reduced maximum size of Damage Reduction icon
    • Scaled Damage Reduction icon size and opacity with range
    • Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON)

    Kill Message
    • To avoid over-messaging in the critical area above the crosshair, we have moved the Kill Message down below the crosshair.
    • Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)
    • Weapon Heat bar
    • With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar
    • This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area

    Player Bar
    • Redesigned the player bar with new outline visuals.
    • Thinner player/vehicle health bars.
    • Thinner XP and Shield bars. The shield bar is now also light blue.

    3eyd2t7l4a6n.png

    To help give players context to the areas on the battlefront, all command posts in Capital Supremacy and Instant Action have been given names that will be shown during the contextual spawn screen and when the HUD icon is in focus.

    djejrjov93k9.png


    NEW CONTENT
    FEATURES
    • New appearances for the ARC Trooper, the Clone Commando, the Commando Droid and the Droideka are now available to unlock for Credits or Crystals.

    QUALITY OF LIFE
    Damage Reduction Message
    • Reduced maximum size of Damage Reduction icon.
    • Scaled Damage Reduction icon size and opacity with range.
    • Included ON/OFF toggle for Damage Reduction Message in options menu under GAMEPLAY & CAMERA (default ON).

    Kill Message
    • Moved Kill Message down from the game mode text area to below the crosshair to avoid over-messaging in this critical area.
    • Included ON/OFF toggle for Kill Message in options menu under GAMEPLAY & CAMERA (default ON)
    • Weapon Heat bar.
    • With the moving of the Kill Message as above, we needed to move the weapon heat bar UI to the same position as the stamina bar.
    • This creates consistency between weapon heat and stamina info, as they are now both displayed in the same area.

    Player Bar
    • Redesigned the player bar with new outline visuals.
    • Thinner player/vehicle health bars.
    • Thinner XP and Shield bars. The shield bar is now also light blue.

    HERO CHANGES
    DARTH MAUL
    • Fixed an issue where the deflected blaster bolts from the Spin Attack ability would not damage enemies.

    KYLO REN
    • Added ability crosshair for Kylo Ren's Frenzy ability.

    BOBA FETT
    • Reduced the active ability time and increased the fire rate for Boba Fett's Rocket Barrage ability.
    • Boba Fett's Concussion Rocket ability description has been updated for accuracy. "Boba Fett fires a single concussion shot, dazing enemies caught in the blast. Dazed heroes using lightsabers cannot follow their target while performing their lightsaber attacks."

    DARTH VADER
    • Based on community feedback, we have added a 25% damage reduction during Choke.
    • Darth Vader's Choke is now able to be performed only when targeting an enemy. Players can now see the number of enemies targeted by the ability.

    GENERAL GRIEVOUS
    • Changed the stamina reduction of the Sith Trained Star Card from 40% to 25%.

    LUKE SKYWALKER
    • Changed Star Card values for Luke Skywalker's Intensify from 20-30-40-50 to 18-24-30-36.

    EMPEROR PALPATINE
    • Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities.
    • Fixed an issue that would cause the blinded animation of enemies to be on a continuous loop, when affected by Palpatine's Dark Aura ability.
    • Added ability crosshair for Palpatine's Chain Lighting ability.

    BOSSK
    • Fixed an issue that would cause Bossk to take damage by jumping and landing on the ground.

    CAPTAIN PHASMA
    • Fixed an issue where Captain Phasma could detonate the First Order Sentry Droid while picking it up without a cooldown requirement.
    • Increased the gap between the second and third strike, allowing Phasma's Staff Strikes combo to be completed easier.
    • Fixed an issue where Captain Phasma's rifle zoom would occasionally not highlight enemies.
    • Fixed a visual clipping issue at the end of Captain Phasma's "Not Easy" Emote.

    HAN SOLO
    • Han Solo can now dodge while the Sharpshooter ability is active.
    • Fixed an issue where Han Solo could occasionally throw more than one grenade.

    OBI-WAN KENOBI
    • Fixes an issue where the All-out Push ability would not affect enemies, if the player was attacked while activating it.

    LANDO CALRISSIAN
    • Lando can now dodge while the Sharp Shot ability is active.
    • Lando's Smoke Grenade ability description has been updated for accuracy. "Lando Calrissian throws a smoke grenade which obscures the view of his enemies, but not of his Night Sniper's thermal scope. Villains using lightsabers inside the smoke area cannot follow their target while performing their lightsaber attacks."
    • Fixed an issue where Lando's thermal scope would occasionally not highlight enemies.

    LEIA ORGANA
    • Leia's Flash Grenade ability description has been updated for accuracy. "Leia Organa throws a flash grenade which detonates on impact, blinding and confusing enemies in the blast area. Blinded villains using lightsabers cannot follow their target while performing their lightsaber attacks."

    IDEN VERSIO
    • Fixed an issue that would cause increased rifle recoil during Iden's Pulse Cannon while crouching.
    • Fixed an issue where Iden's weapon would still be overheating during super success cooling, when the Cooled Blaster Star Card was equipped.

    COUNT DOOKU
    • Count Dooku's Expose Weakness ability will now remove any active extra health on the target.
    • Fixed a visual clipping issue in the way Count Dooku holds his Lightsaber.
    • Added UI elements to show when Count Dooku has a critical strike available, while the Initiative Star Card is equipped.

    FINN
    • Fixed a visual asset clipping issue at the end of Finn's "I Can Do This" Emote.

    GAME MODE AND MAP CHANGES
    • Added names to the Command Posts on Capital Supremacy and Instant Action.
    • Health information of friendly AI in Co-Op and Instant Action has been adjusted.
    • Prevented the blue icons of friendly AI from being visible through walls.
    • Fixed an issue where AI Officers would occasionally show up with inconsistent Faction appearances on Co-Op and Instant Action.

    CO-OP
    • Implemented improved player spawn points for the Defend scenarios of Co-Op.
    • Placed the Co-Op main menu tile between Single Player and Multiplayer.
    • Fixed an issue that could cause occasional frame rate drops when enemy AI is spawning on Co-Op.
    • Made additional Milestones visible under the Challenges tab during the End-Of-Round screen on Co-Op.
    • Adjusted one of the Command Post capturable areas, so that it doesn't overlap with Out-of-Bounds areas on the mini-map.

    INSTANT ACTION
    • Made several improvements to AI behavior on Instant Action. Fixed issues that caused the AI to not always play the objective.
    • AI characters can now spawn on Command Posts.
    • Fixed an issue with the difficulty setting on Instant Action not correctly applying in the game.
    • Fixed an issue with the selected number of AI on PC not correctly applying in the game.
    • Fixed an issue where the game could freeze if the user pressed "Quit Game", right after pressing "Play Again" during the End-Of-Round screen on Instant Action.
    • Fixed an issue where the phase of the Clone armor in the Spawn screen and in-game would be inconsistent.

    CAPITAL SUPREMACY
    • The "Gaining / Losing Reinforcements" message is now shown only once per ground phase.

    STARFIGHTER ASSAULT
    • Fixed an issue where the objective UI text would occasionally show up distorted.

    CAMPAIGN
    • Pass on the Campaign's Explorer difficulty to address balancing issues
    • Fixed an issue that could cause color degradation during the end cinematic of the Discoveries mission on the campaign.

    HEROES VS. VILLAINS
    • Fixed an issue that would cause the Star Card equip menu to remain on screen after respawning, if the player pressed the "Equip Cards" button while respawning.

    STRIKE/EXTRACTION
    • Fixed an issue where the description on the loading screen for Kessel or Kamino would occasionally not show up.

    ARCADE - TUTORIAL
    • Fixed a visual issue where an AI Trooper could be seen exiting the initial transport ship through a wall.

    MAP CHANGES
    • Fixed an issue where the player would get spawned in Out-Of-Bounds area, when selecting to spawn on Objective B while being contested by the enemy team.
    • Fixed an issue where the Hailfire Droid on Geonosis - Galactic Assault would occasionally disappear when looking at it from a certain angle.
    • Fixed a collision issue that would allow players to capture Command Post D from an unintended area on Felucia - Capital Supremacy.
    • Fixed an issue that would allow players to reach an unintended area by exploiting the Out-of-Bounds zone on the Republic Attack Cruiser - Heroes Vs Villains.
    • Fixed various collision and visual bugs on Felucia and Jabba's Palace.

    CHANGES TO CLASSES AND SPECIAL UNITS
    • Appearances options now show up for all Reinforcement characters of the same class.
    • Updated Main Menu animations for the Jet Trooper, Resistance Rocket-Jumper, First Order Flametrooper.
    • Fixed an issue where Troopers would get stuck in abnormal animation poses, if they were melee attacking or dodging while mounting a stationary weapon.
    • Fixed minor visual issues with the models of the B1 Battle Droid (Officer and Specialist) when inspecting them in the Spawn screen.
    • Fixed an issue where a Trooper's character model would occasionally start staggering after being affected by Ewok abilities or Flash Grenades.
    • Fixed a visual issue that would cause the scorch mark from the final blaster bolt on an enemy to show up inaccurately.

    OFFICER
    • Fixed an issue where the Officer's Flash Grenade would not impact the Officer who cast it.

    HEAVY
    • Fixed an issue where the where the Heavy´s Barrage micro-grenades would visibly disappear too soon.

    SPECIALIST
    • Fixed an issue where the Specialist's Repulsor Cannon would not always knock an enemy down.

    JET TROOPER
    • Fixed an asset clipping issue in the default pose.

    DROIDEKA
    • Fixed an issue where the Droideka would automatically fire a shot upon being deployed on the map.

    BOMBER
    • Fixed an issue where the damage multiplier of the Bomber Weapon Systems Star Card would not apply at all ranks.
    • Fixed a typo in the description of the Bomber Weapon Systems Star Card.

    AT-ST
    • Reduced direct damage of the AT-ST Anti-Vehicle Missile and related Star Cards.

    COMMANDO DROID
    • Improved enemy visibility for the Commando Droid's Thermal Vision ability.
    • Fixed an issue that allowed the Commando Droid to close up to their target by using their Vibrosword, even under the effect of Leia's Flash Grenade or Lando's Smoke Grenade.
    • Fixed a visual animation issue where the Commando Droid's leg would be seen sliding when standing up after crouching.

    GENERAL CHANGES/MISC
    • Fixed an issue where the footstep sound would not always be consistent with the footstep animation of Troopers and Heroes.
    • Fixed an audio issue with the weapon zoom sound occasionally not being audible.
    • Tweaked the audio feedback when hitting an enemy that has reduced damage abilities activated.
    • Made improvements to the animation of characters when being Force pushed.
    • Fixed an issue that prevented text from properly showing up on main menu pop-up windows.
    • Multiple performance improvements in the Main Menu and Spawn screens.
    • The Ability Overlay screen now displays equipped Star Cards and Character names for Starfighters as well.
    • Made minor visual improvements to the Ability Overlay screen.
    • Fixed an issue that would cause players to get occasionally stuck on the End-Of-Round screen, when transitioning to a different map.
    • Fixed an issue where the VO lines would occasionally lag behind when being activated with the VO wheel.
    • Fixed an issue where the "Preview Emote" button was wrongly showing up when previewing the appearances of the Jet Trooper.
    • Fixed an issue where Lightsaber decals on objects would not fade.

    KNOWN ISSUES
    • Fixed an issue where blaster heroes would be faster than intended while crouching forwards and backwards. The issue still remains when moving left or right.

    That's actually huge.
    Post edited by IIPrest0nII on
    SBMM is here to stay in all games so I'm not, gonna play till they stop support this game and Overwatch then i'm out.
    Here is proof showing how SBMM exists and how it's in ALL of our new games online. https://www.reddit.com/r/modernwarfare/comments/e6ybmj/the_design_proof_of_sbmm_and_how_its_even_worse/
  • @F8RGE out of interest, is that the mentioned "brand new frontend system" you teased in the gamescom transmission, or can we expect to get more in the second december update? Thanks in advance.
  • Hey Mr. Walke

    Can we with this new UI changes remove the White outline on enemies while playing with the Kylo Ren and other villans?
  • Wow, good balance changes that are neither massive nerfs nor huge buffs and a bunch of bug and quality of life fixing? It's almost like they've started listening to the community...here's hoping this update doesn't break lightsaber combat again. If it all goes off without a hitch I will be impressed. A surprise to be sure, but a welcome one.
  • I approve of this update!

    Now, what about the AT-ST still one-shotting heroes?
  • So this community update still neglects Yoda?! I’ve been asking BEN WALKE for the longest to fix yoda he’s literally broken since they added the block for him. The light side has so many bugs against them contrast the bugs that make the dark side OP. I’ve supported this game since the release paying 80 dollars.
  • Oh my god the cobalt hero
  • Will the AI in Co-Op and Instant Action use the new skins?
    Video games, music and movies for life!
  • @F8RGE

    This is a good update. The skins are very nice! But man, I sure wished that the B2 Super Battle Droid’s weren’t left out like this. With all these other droid skins coming out, the B2’s should have gotten at least one recolor too.

    Sorry, the B2 is my favorite reinforcement. 😞
  • grimmace2 wrote: »
    Can we get some info for the reason this release was delayed? IIRC, we were told (paraphrasing) when the November release was pushed in to December, that it would be "obvious" why it was delayed. I don't see anything here that would indicate an "obvious" reason for the delay.

    That being said, really appreciate the effort going in to getting some of these bugs fixed, and getting more QoL updates. Update looks good, thank you.

    I was thinking the exact same thing... What was the "obvious" reason for the delay?
  • The reinforcement apperances on Co-Op and Instant Action are still unaccurate
  • "fixed deflecting blaster saber on maul when using spin attack" whereas his spin is broken (he spins in the way he is looking and not where the player's camera is positionned)

    Nothing about cheaters on PC, no fix for joining friends already in game (it worked well before)

    previous patch removed vader 90% damage reduction, put it back to 25% won't change much, an assault with CR2 will still melt your face alone while using choke (obi wan can have 90% damage reduction using force push but it's okay)
  • Nice improvements. I like UI updates....as I'm tired of everything getting in the way of me shooting people and finding more enemies.

    Hero Changes:
    • Many of the blaster heroes still needed more major buffs.
    • Nerf to Luke was warranted
    • Nerf to Grievous stamina seems unwarranted
    • Boba rocket speed buff warranted
    • Buff to Dooku expose weakness was warranted
    • Interested to see what you have done to vader choke....description still isn't clear! It seems the same as it was before just it's going to tell you how many people might be affected.....if it works and isn't bugged......and they aren't blocking.....little skeptical that this is NOT going to cause problems.
    • Not sure what this means for the emperor really " Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities"
    • Not sure what this means for phasma"Increased the gap between the second and third strike, allowing Phasma's Staff Strikes combo to be completed easier." Does that mean she does it sooner between 2nd and last attack or she closes the gap between enemies on 2nd and 3rd attack only?

    Still haven't fixed the simultaneous block-attack issue you created in the last update or so! Not sure if this is a new bug or you intended for this to happen!
  • AccurateThings
    828 posts Member
    edited December 2
    This was delayed, why?
    People should stop complaining. We got 10 freaking skins. Great job devs. Can't wait to buy them

    10 re-coloured clown skins. Yippee! They’re too lazy to make OT and ST skins because they need to do more than simply change the colour.

    Shoretroopers : (
  • Lyc4n
    1496 posts Member
    More skins than expected and really like the look of them, hope to see these sort of updates with a bunch of skins with qol changes for smaller months.

    I would love to see more reinforcement skins when the clone wars season 7 comes out:

    Aqua b2 super battle droid for kamino, and then maybe some arc and commando skin with orange colours to pair up aesthetically with a 332nd battalion and ahsoka.
  • Nice improvements. I like UI updates....as I'm tired of everything getting in the way of me shooting people and finding more enemies.

    Hero Changes:
    • Many of the blaster heroes still needed more major buffs.
    • Nerf to Luke was warranted
    • Nerf to Grievous stamina seems unwarranted
    • Boba rocket speed buff warranted
    • Buff to Dooku expose weakness was warranted
    • Interested to see what you have done to vader choke....description still isn't clear! It seems the same as it was before just it's going to tell you how many people might be affected.....if it works and isn't bugged......and they aren't blocking.....little skeptical that this is NOT going to cause problems.
    • Not sure what this means for the emperor really " Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities"
    • Not sure what this means for phasma"Increased the gap between the second and third strike, allowing Phasma's Staff Strikes combo to be completed easier." Does that mean she does it sooner between 2nd and last attack or she closes the gap between enemies on 2nd and 3rd attack only?

    Still haven't fixed the simultaneous block-attack issue you created in the last update or so! Not sure if this is a new bug or you intended for this to happen!

    I didn't see anything about a stamina nerf for Grievous.
  • awakespace wrote: »
    grimmace2 wrote: »
    Can we get some info for the reason this release was delayed? IIRC, we were told (paraphrasing) when the November release was pushed in to December, that it would be "obvious" why it was delayed. I don't see anything here that would indicate an "obvious" reason for the delay.

    That being said, really appreciate the effort going in to getting some of these bugs fixed, and getting more QoL updates. Update looks good, thank you.

    I was thinking the exact same thing... What was the "obvious" reason for the delay?

    Probably because they didn’t want to steal any thunder from Fallen Order. That’s the best reason I can come up with. Don’t know why this would be kept from us until now.
  • JediPacoElFlaco
    1540 posts Member
    edited December 2
    Now i'm sure @F8RGE doesn't listen neither read our commentaries.

    latest?cb=20120401113653

    And when the buff for the speeder????

    1bfioawlu399.png
  • This was delayed, why?
    People should stop complaining. We got 10 freaking skins. Great job devs. Can't wait to buy them

    10 re-coloured clown skins. Yippee! They’re too lazy to make OT and ST skins because they need to do more than simply change the colour.

    I want to say it’s not about being lazy in this instance only because shoretroopers are already in the game and pauldron recolors are easy. I feel like most customization options are locked to planets to appease those who value immersion
  • Nice improvements. I like UI updates....as I'm tired of everything getting in the way of me shooting people and finding more enemies.

    Hero Changes:
    • Many of the blaster heroes still needed more major buffs.
    • Nerf to Luke was warranted
    • Nerf to Grievous stamina seems unwarranted
    • Boba rocket speed buff warranted
    • Buff to Dooku expose weakness was warranted
    • Interested to see what you have done to vader choke....description still isn't clear! It seems the same as it was before just it's going to tell you how many people might be affected.....if it works and isn't bugged......and they aren't blocking.....little skeptical that this is NOT going to cause problems.
    • Not sure what this means for the emperor really " Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities"
    • Not sure what this means for phasma"Increased the gap between the second and third strike, allowing Phasma's Staff Strikes combo to be completed easier." Does that mean she does it sooner between 2nd and last attack or she closes the gap between enemies on 2nd and 3rd attack only?

    Still haven't fixed the simultaneous block-attack issue you created in the last update or so! Not sure if this is a new bug or you intended for this to happen!

    It’s a buff to general grievous, his stamina depleted way too fast when you had sith trained equipped
  • Nice improvements. I like UI updates....as I'm tired of everything getting in the way of me shooting people and finding more enemies.

    Hero Changes:
    • Many of the blaster heroes still needed more major buffs.
    • Nerf to Luke was warranted
    • Nerf to Grievous stamina seems unwarranted
    • Boba rocket speed buff warranted
    • Buff to Dooku expose weakness was warranted
    • Interested to see what you have done to vader choke....description still isn't clear! It seems the same as it was before just it's going to tell you how many people might be affected.....if it works and isn't bugged......and they aren't blocking.....little skeptical that this is NOT going to cause problems.
    • Not sure what this means for the emperor really " Fixed an issue that would allow the Emperor to maintain the effect of a basic attack, while using any of his abilities"
    • Not sure what this means for phasma"Increased the gap between the second and third strike, allowing Phasma's Staff Strikes combo to be completed easier." Does that mean she does it sooner between 2nd and last attack or she closes the gap between enemies on 2nd and 3rd attack only?

    Still haven't fixed the simultaneous block-attack issue you created in the last update or so! Not sure if this is a new bug or you intended for this to happen!

    I didn't see anything about a stamina nerf for Grievous.

    He got a stamina buff lmao. The sith trained star card only takes 25% more stamina rather than 40%
    Baby Yoda is the absolute greatest character Disney has created.

    Baby Yoda is love, Baby Yoda is life.

    1gwwbvgwxm1r.gif
  • No news on Vehicle AI for IA and COOP? Do they know how empty Geonosis and Kashyyyk are without these? I've been eagerly awaiting for this update. Likely going to continue to be forgotten through the new year! Please at least give us an update on the state of them! @F8RGE
  • This was delayed, why?
    People should stop complaining. We got 10 freaking skins. Great job devs. Can't wait to buy them

    10 re-coloured clown skins. Yippee! They’re too lazy to make OT and ST skins because they need to do more than simply change the colour.

    Shoretroopers : (
    DarthJ wrote: »
    People should stop complaining. We got 10 freaking skins. Great job devs. Can't wait to buy them

    Probably because it focusses on 1 era only yet again. If IX wasnt coming out we would probably have more CW stuff instead of ST.

    All those (like me) who have complained other eras dont get attention for months now have just stopped playing and dont come on here anymore. This place has turned into mini-Reddit with CW voices only

    Understandable but the update also came out with a lot of good hero and UI changes! I feel OT is't getting anything until after March due to TCW Season 7 :/
    Baby Yoda is the absolute greatest character Disney has created.

    Baby Yoda is love, Baby Yoda is life.

    1gwwbvgwxm1r.gif
  • adamjbamford
    1449 posts Member
    edited December 2
    Darth Vader's Choke is now able to be performed only when targeting an enemy. Players can now see the number of enemies targeted by the ability.

    Facepalms
  • This was delayed, why?
    People should stop complaining. We got 10 freaking skins. Great job devs. Can't wait to buy them

    10 re-coloured clown skins. Yippee! They’re too lazy to make OT and ST skins because they need to do more than simply change the colour.

    I fully expect you to not purchase any of the new skins you hate so much, then.
    No one's ever really gone.

    jvnvlclqjj3h.gif
  • DarthJ wrote: »
    People should stop complaining. We got 10 freaking skins. Great job devs. Can't wait to buy them

    Probably because it focusses on 1 era only yet again. If IX wasnt coming out we would probably have more CW stuff instead of ST.

    All those (like me) who have complained other eras dont get attention for months now have just stopped playing and dont come on here anymore. This place has turned into mini-Reddit with CW voices only

    What OT and ST that isn't in the game did you want? That you've been asking for for months? Specifics. Please don't just say "new maps" and stuff. Like, what specifically did you want added?
    No one's ever really gone.

    jvnvlclqjj3h.gif
  • Good update! Can't wait for more improvements :#
    Star-Wars fan since 1999 & Member of the PC Master Race.
  • Batman20
    2209 posts Member
    edited December 2
    That first clone commandos skin is amazing but disappointed we still don't have all eras for Co op at least
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