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Does anyone else play CO-OP with Teammates that don't play the objective at all?

Everytime i play i get a squad where i'm the only player capturing the objective while my teammates won't even try to stay in the capture box so they can spawn kill the AI. A few times i've actually stood next to the box with over a min on the clock and ran the time out while the others are spawn killing. Its sad to say most don't ever come back to capture the box.
They need to change points system that capture time multiplies with kills so when you play with greedy teammates they do'nt get the most points.

Replies

  • Pretty sure people just play co-op to easy level heroes/classes by killing as much as possible, objectives don't matter much to them.
  • Neonred_90 wrote: »
    Pretty sure people just play co-op to easy level heroes/classes by killing as much as possible, objectives don't matter much to them.

    I play the objective and score more kills than the farmers. lol

    giphy.gif

  • bfloo
    16587 posts Member
    The majority of this playerbase has never gone by an objective, why would they in coop?
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • So tired of sweating for a win with people who don’t even get 30 kills let alone capture or defend
  • I sometimes feel that some players allow positions to fall so they can maximize points per match. Other times I feel that they spent too much time playing the offensive side that they just don't get that on defense they have to guard all points from falling. And it does get frustrating watching them all run off to rrarr kill instead of capturing a post.
    "I am one with the Force and the Force is with me. I am one with the Force, and the Force is with me, aaaand now I have a lightsaber!"
  • bfloo
    16587 posts Member
    Daijooky wrote: »
    I sometimes feel that some players allow positions to fall so they can maximize points per match. Other times I feel that they spent too much time playing the offensive side that they just don't get that on defense they have to guard all points from falling. And it does get frustrating watching them all run off to rrarr kill instead of capturing a post.

    Attacking is generally a lot more fun.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • ADUBIS wrote: »
    Everytime i play i get a squad where i'm the only player capturing the objective while my teammates won't even try to stay in the capture box so they can spawn kill the AI. A few times i've actually stood next to the box with over a min on the clock and ran the time out while the others are spawn killing. Its sad to say most don't ever come back to capture the box.
    They need to change points system that capture time multiplies with kills so when you play with greedy teammates they do'nt get the most points.

    You must be one hell of a player since you're the only one getting the objectives while the others go solo. I respect that.

    Way back I played Unreal Tournament (Assault). This was also a team based game. Our experience was clearly that if even a single player went solo we were sure to loose the match. If you want to win a team based game the logic says you have tactics and play together as a team. There's a reason why it's categorized as a team game.
  • bfloo
    16587 posts Member
    Mushashi7 wrote: »
    ADUBIS wrote: »
    Everytime i play i get a squad where i'm the only player capturing the objective while my teammates won't even try to stay in the capture box so they can spawn kill the AI. A few times i've actually stood next to the box with over a min on the clock and ran the time out while the others are spawn killing. Its sad to say most don't ever come back to capture the box.
    They need to change points system that capture time multiplies with kills so when you play with greedy teammates they do'nt get the most points.

    You must be one hell of a player since you're the only one getting the objectives while the others go solo. I respect that.

    Way back I played Unreal Tournament (Assault). This was also a team based game. Our experience was clearly that if even a single player went solo we were sure to loose the match. If you want to win a team based game the logic says you have tactics and play together as a team. There's a reason why it's categorized as a team game.

    You can't compare the player bases from the unreal tourney days to now. When I was 1st starting out, players would see me using the wrong weapon, run up, toss me a different one 'Try this, you'll do better!' and they were the ones on the other team massacring me.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • bfloo wrote: »
    Mushashi7 wrote: »
    ADUBIS wrote: »
    Everytime i play i get a squad where i'm the only player capturing the objective while my teammates won't even try to stay in the capture box so they can spawn kill the AI. A few times i've actually stood next to the box with over a min on the clock and ran the time out while the others are spawn killing. Its sad to say most don't ever come back to capture the box.
    They need to change points system that capture time multiplies with kills so when you play with greedy teammates they do'nt get the most points.

    You must be one hell of a player since you're the only one getting the objectives while the others go solo. I respect that.

    Way back I played Unreal Tournament (Assault). This was also a team based game. Our experience was clearly that if even a single player went solo we were sure to loose the match. If you want to win a team based game the logic says you have tactics and play together as a team. There's a reason why it's categorized as a team game.

    You can't compare the player bases from the unreal tourney days to now. When I was 1st starting out, players would see me using the wrong weapon, run up, toss me a different one 'Try this, you'll do better!' and they were the ones on the other team massacring me.

    Oh, I was not commenting on the long term experience (weapons/tips and tricks) but the idea of team play. The ability to work as a team was what I meant as being the central idea of this type of games.

    Solo players in a team usually ended up getting kicked pout of the clan after a while because they ultimately ruin the chances for winning.

    Just like in real life a squad of soldiers would never accept a person going solo as he/she would jeopardize the whole mission and probably get his squad mates killed. History shows us that team play - sticking together - is what makes a mission a success.
  • bfloo
    16587 posts Member
    Mushashi7 wrote: »
    bfloo wrote: »
    Mushashi7 wrote: »
    ADUBIS wrote: »
    Everytime i play i get a squad where i'm the only player capturing the objective while my teammates won't even try to stay in the capture box so they can spawn kill the AI. A few times i've actually stood next to the box with over a min on the clock and ran the time out while the others are spawn killing. Its sad to say most don't ever come back to capture the box.
    They need to change points system that capture time multiplies with kills so when you play with greedy teammates they do'nt get the most points.

    You must be one hell of a player since you're the only one getting the objectives while the others go solo. I respect that.

    Way back I played Unreal Tournament (Assault). This was also a team based game. Our experience was clearly that if even a single player went solo we were sure to loose the match. If you want to win a team based game the logic says you have tactics and play together as a team. There's a reason why it's categorized as a team game.

    You can't compare the player bases from the unreal tourney days to now. When I was 1st starting out, players would see me using the wrong weapon, run up, toss me a different one 'Try this, you'll do better!' and they were the ones on the other team massacring me.

    Oh, I was not commenting on the long term experience (weapons/tips and tricks) but the idea of team play. The ability to work as a team was what I meant as being the central idea of this type of games.

    Solo players in a team usually ended up getting kicked pout of the clan after a while because they ultimately ruin the chances for winning.

    Just like in real life a squad of soldiers would never accept a person going solo as he/she would jeopardize the whole mission and probably get his squad mates killed. History shows us that team play - sticking together - is what makes a mission a success.

    Now that there is health regen, it is a lot easier to lone wolf. It gave a big hit to team play.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • hosco33
    395 posts Member
    edited January 9
    Not even in the last command post?

    In my opinion, once you've won several matches, I start trying to make things harder to me, like protecting/attacking the objective no one else is protecting, not picking heroes, and so forth. But in the end of the match there is only one post, so you should see all of your teammates (and heroes might be taken into consideration at that point).
  • I use Co-Op to level up my characters but oftentimes that means following the objective.
  • Yeah its pretty ridiculous. Its hard to tell if they don't understand the win conditions or if they just don't care about anything but their kill score. If I get a good squad I do my best and push objectives. If I get a bunch of halfwits that just go for kills I stay off the points and practice sniping so the match will end quicker. MP is even worse though, seems like everyone is just out for themselves.

    There def needs to be some kind bonus/multiplier for kills made while playing the objective.
  • llll_wAx_llll
    311 posts Member
    edited January 11
    Jibba wrote: »
    Yeah its pretty ridiculous. Its hard to tell if they don't understand the win conditions or if they just don't care about anything but their kill score. If I get a good squad I do my best and push objectives. If I get a bunch of halfwits that just go for kills I stay off the points and practice sniping so the match will end quicker. MP is even worse though, seems like everyone is just out for themselves.

    There def needs to be some kind bonus/multiplier for kills made while playing the objective.

    I think there is a bonus for kills while playing the objectives but it’s so little its practically negligible. I’d rather see no points awarded for kills outside the objectives and you literally have to play the objective to score any points. I think this would force players to play less selfishly. Also this would slow how fast reinforcements and heroes enter the match and actually be played by players that deserve/earned them (I’m looking at you officers, you can take your buff at the spawn and stick it up your ***) I’d like to see this in GA and CS as well
  • Going solo in a team game appeals to some as they can use the heat of the battle where everyone else i struggling in to do what they want. Like hiding in a crowd?

    Just a shame when the majority have the same idea?
  • Yep, OP I see it all the time.

    Co-op is one of the places where using the Officer to support can mean the difference between a win and a lose; I resupply my enforcers as I defend or attack an Ob and we can annihilate (although I do get frustrated at the amount of times a Fiad-Jet-Trooper-Zinn will one-shot me :smile: ).

    I think it's a great place to level up but I think you can do both (objective and offence). My rage trigger is when we're on stage one with a few seconds left, I'm the only one in the zone as it's in Overtime, I get killed and none of the numpties go to any zone.

    Must admit though, I hate winning a match in the first defence zone.
  • Ajan Kloss > FO Attack > Last Phase
    I can't find a random teammate to push this obj with me. Total cowards, every last one. Have never won on this map :neutral:
  • My teammates are never that bad I can win pretty often in Co op or at least get to the final stage and get to overtime
  • With an influx of new players just trying to farm or conserve their precious time as a hero by doing little to nothing I can say confidently that almost every game I get on Xbox I have to go overkill with my reinforcement choices and get outright sweaty most rounds with 140-160 kills worth of pure dedicated objective playing effort. It’s even worse if they pick people like Finn or phasma or even worse tanks and just hide or be generally useless with them.
  • Played a round with someone who was in the game for all phases...they finished with 13 elims.

    Lots of games are like this. It's fun to do the heavy lifting for the first phases but the final scrum is always a guaranteed disaster with teammates like this 😃

    Idk how you can cower in a PvE mode. What do you have to lose? PTFO my people.
  • bfloo
    16587 posts Member
    Nugmragn wrote: »
    Played a round with someone who was in the game for all phases...they finished with 13 elims.

    Lots of games are like this. It's fun to do the heavy lifting for the first phases but the final scrum is always a guaranteed disaster with teammates like this 😃

    Idk how you can cower in a PvE mode. What do you have to lose? PTFO my people.

    13????? What were they doing the whole time?
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

    h846398gb27k.png


  • Why do people lave one post that is half taken to go and sit on another??
    Why do people sit back and snipe when others are trying to defend a base?

    Can we have a flashing neon arrow that says. "Defend/Take this base ya muppet"...

    giphy.gif

  • Exactly @kevlegs1971. People do the craziest stuff.

    I have post C on Ajan Kloss first phase 2/3 captured by myself...why the f don't you clowns spawn on *me*?

    Even when you hit the square button, and it actually works and the command post icon is highlighted, people still won't attack the indicated post.

    It's like we need the HvV announcer to get in people's ears in his droid voice and taunt them until they act like decent humans and PTFO.
  • I know, it's crazy, and you get so much for each captured zone.

    Luckily it's not something I've experienced very often.

    pH
  • I was defending on Starkiller Base, I was on the right one and the other 3 were on the turret side... We held until about the last 15 seconds and they lost their post... Really, 3 of them couldn't hold it.. smh

    giphy.gif

  • ^ Dear. Lord. That's really sad 😢 But a perfect example of atrocious and common game play in CO-OP.

    How can the obj that I am capturing alone be further along and gaining faster than the one that has my 3 teammates trying to take it? User error at its finest.
  • I think theres a few issues. For one thing, the coop mode feels fubar a little. It works and is playable for Clone Wars, but otherwise its kind of eh for the newer stuff. The other issue is the unlock system in the game. I primarily use coop to grind out my unlocks, which means I don't play for objectives unless I can do it while grinding.

    If I had my way, a coop mode I'd prefer would be something akin to how Payday 2's coop mode worked, or Left4Dead. Mini-adventure styled 4-player coop maps that tell a little story with various objectives and stuff. But eh, the current coop system is okay too.
  • I think theres a few issues. For one thing, the coop mode feels fubar a little. It works and is playable for Clone Wars, but otherwise its kind of eh for the newer stuff. The other issue is the unlock system in the game. I primarily use coop to grind out my unlocks, which means I don't play for objectives unless I can do it while grinding.

    If I had my way, a coop mode I'd prefer would be something akin to how Payday 2's coop mode worked, or Left4Dead. Mini-adventure styled 4-player coop maps that tell a little story with various objectives and stuff. But eh, the current coop system is okay too.

    This I never understood, as long as you get comfortable with close range shooting even the specialist class can play the objective and get massive amounts of points and kills in coop. Between it and officer it takes more concentration than heavy or assault with the wave spawns but it is doable. I got all my final class weapons unlocked even the NT by just waiting at the one place I knew I’d get plenty of kills. Unfortunately a lot of team mates I’ve had don’t seem to understand this but they are getting 20-30 elims per game so that’s the least of their trouble.
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