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Unpopular Opinions: Hero Balance

Odinnir
76 posts Member
edited January 9
I'll cut to the chase and be quick. I'd like to see these changes, buffs, nerfs, overall balances.

Darth Maul
  • Lightsaber Throw: Fix saber range drop. I'm sure I'm not the only one noticing his saber kinda tends to go down. It usually hits the feet when you aim at the chest.
  • Overall: All his abilities should do 100 damage. Star Cards for Throw and Push should give a 50 damage increase at max rarity to let the player customize his play style.
  • Spin Attack: Fix the direction. Sometimes Maul spins the wrong way, not where you are pointing.

Darth Vader
  • Saber Throw: Same. Why is it going down and not straight? Fix the range drop.
  • Choke: Allow Vader to block from the front. That's part of his core character: to be defensively aggressive.

Luke Skywalker
  • Saber Swing: He swings to fast. Way to fast, slow him down a bit.

Leia
  • Flashbang: For Force Sake. GIVE HER GRANADE SOME DAMAGE.
  • Shield: Allow her and allies to regenerate health faster while inside the shield. Enemies inside should move slower.
  • Rework Idea: Change shield for a Bacta Bomb, should work like Deoxis. A gas bomb that regenerates her health and allies, no overheal, just plain health regeneration.

Anakin
  • Swing: Fix that slow swing he has when coming out of a run. He does a like a little slow swirl animation with his saber that takes the time of 2 hits but only does the damage of one. Why is that happening? Fix swing speed.

Lando
  • Smoke Bomb: Should be impossible for enemies to look thru. Should also slow down enemies not allowing them to run similar to a specialist grenade.

Boba Fett
  • Aiming: Allow zooming. Use spacebar to jump/fly
  • Concussion Rocket: Should do the effect of the starcard without the starcard. Overheat blasters and prevent the lightsaber heroes from lunging or "locking down" onto an enemy. Star Card should only increase the duration effect. Against blasters it should work like Officer's Disruption card, jam the gun and then overheat.

Emperor
  • Animations: Stun and Aura should be animated faster. His stun animations lasts longer than the actual stun. That's dumb. Aura should not waste activation time until you can move. You lose a 1/4 of your active ability time by the time Palp can move. Timer should start the count after the animation is done.

Obi-Wan
  • Defensive Rush: When equipped with a star card at max rarity it should also kill heavies. Past common rarity all that extra damage is kinda pointless since it already kills common troops with one point spent.
  • Defensive Rush: Much like Maul's Spin Attack, sometimes Obi just wants to go crazy and run the other way, not where you are pointing at.
  • Mind Trick: Why are aerials immune to this? You trick them and fly away with no worries. Also, should cancel channeling abilities to prevent that activation window where enemies can still use an ability right away. Mind trick kinda activates like half a second after the animation is done. It's now a useless ability since enemies can dodge.

Chewie and Wookies
  • Charged bow: For some reason, when their blast bow is in overload mode the aiming becomes dumb and moves to fast, not according to my sensitivity settings. I dunno if it's just me or why is no one talking about this.

Aerials
  • Droid: It's crosshair is aiming way to low. WAY TO LOW. If you look right in front you are aiming at the ground, You have to tilt the camera down to shot straight ahead but you are now in an awkward position kinda aiming from the butt. Again, why is no one noticing this?

Post edited by Odinnir on

Replies

  • Out of all the ones you mentioned, the most urgent change needed is Luke's swinging speed. I have tested it out and he swings as fast a Dooku's duelist ability. Its ridiculous! A player can just go in a mash the attack button and win 90% of the time. That's why every bad player loves Luke so much.
  • I agree with you on most of the things, however, not so much on Luke's speed. His speed is incredibly helpful when it comes to defeating Emperor Palpatine. As for Leia, I just made a post on them giving Leia the ability to disable her Squad Shield. I have accidentally activated it, and I've come to realise — probably new players — activate it because they sadly think it's going to help keeping the lightsaber heroes at bay. For the most part, it's actually more of a nuisance than a help.
  • Sejanus_4 wrote: »
    Out of all the ones you mentioned, the most urgent change needed is Luke's swinging speed. I have tested it out and he swings as fast a Dooku's duelist ability. Its ridiculous! A player can just go in a mash the attack button and win 90% of the time. That's why every bad player loves Luke so much.

    Luke is my favorite hero...
  • Luke is now Launch-Anakin levels of broken. But as a Maul main I want his abilities to allow for a wider range of builds. It's kinda dumb to need 3 abilities to kill one heavy. This is an overheal meta, so giving all his abilities a damage boost/cap to 100 wouldn't hurt the gameplay but It would improve Maul's.

    Also, last addition.

    Vader's and Maul's Saber throw should apply double damage at max range.
  • Odinnir wrote: »
    Luke is now Launch-Anakin levels of broken. But as a Maul main I want his abilities to allow for a wider range of builds. It's kinda dumb to need 3 abilities to kill one heavy. This is an overheal meta, so giving all his abilities a damage boost/cap to 100 wouldn't hurt the gameplay but It would improve Maul's.

    Also, last addition.

    Vader's and Maul's Saber throw should apply double damage at max range.

    Maul absolutely should not get anything damage buffed to allow such insanity, especially a Choke Hold that can simply one shot 3/4 of the base classes so easily with card (I let it slide with Vader since he's slow with no dashes). He can kill heavies just fine; Accelerated Throw will kill on the return of Furious Throw and one Spin attack + melee or two spin attacks will do it, heavies don't stand a chance against Maul's speed and range already.

    If you wanna open more choices on Maul then you need to change the following cards:
    • Savage: Lower hit condition from 4 to 2, recharge lowered to 50% from 75%
    • Forceful Thrust: Add recharge reduction of 35% for 2 or more target's hit, would bring Choke Hold down to 12 seconds from 18 seconds.
    • Fool Me Once: Change to a Health Regen card, some people probably would want this, the recharge is garbage.
    • Lightsaber Defense: Add a small boost to blaster deflections.

    Maul already tears through troops with his speed, damage and range, let's not make it even worse. The ability to one shot base classes should not be handed out like candy.
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