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Remove air recovery of Boba Fett

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Zyder
494 posts Member
edited January 9
How you can introduce such a dirty buff to him??
Post edited by EA_Tom on

Replies

  • Royox
    106 posts Member
    Zyder wrote: »
    How you can introduce such a dirty buff to him??

    They nerfed the roket barrage to oblivion and buffed him with air recovery after Anaking came to the game cause every Anakin pull was a guaranteed Bobba kill. Same reason why they gave Maul a block.
  • I agree. Lower his jetpack speed, as well.

    Then, hard buff Conc., FTH scan, his cards, and don’t allow troopers to knock him down.

    I would be game with this as long as Dice also gave fett a scope that improved accuracy of the weapon.
  • I agree. Lower his jetpack speed, as well.

    Then, hard buff Conc., FTH scan, his cards, and don’t allow troopers to knock him down.

    I would be game with this as long as Dice also gave fett a scope that improved accuracy of the weapon.

    A zoom would be fine, but he doesn’t need improved accuracy with it.

    EE3 is already quite strong. Boba doesn’t need a blaster that rivals Han and the best mobility in the game. You get one or the other.
  • MC_XIX
    2250 posts Member
    Zyder wrote: »
    How you can introduce such a dirty buff to him??

    Because he was (and often still is) the play thing of Anakin's abilities. Because there are heaps upon heaps of HvV abilities which disable his jetpack, and knock him out the sky, meaning that before air recovery was introduced he was constantly rag dolled. When Anakin was released, Boba was far too weak and it made no sense that he couldn't fly back to the map after being pushed off a ledge.

    Also, he needs air recovery for GA where almost anything can cause him to fall, especially explosive shot.
  • Give everyone mid air recovery.
  • I agree. Lower his jetpack speed, as well.

    Then, hard buff Conc., FTH scan, his cards, and don’t allow troopers to knock him down.

    I would be game with this as long as Dice also gave fett a scope that improved accuracy of the weapon.

    A zoom would be fine, but he doesn’t need improved accuracy with it.

    EE3 is already quite strong. Boba doesn’t need a blaster that rivals Han and the best mobility in the game. You get one or the other.

    Please they could easy remove movement penalty for rapid fire on Han to compensate him. Han would be close to OP if they just remove his rapid fire movement penalty.
  • MC_XIX
    2250 posts Member
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    Perfect post. +1
  • I agree. Lower his jetpack speed, as well.

    Then, hard buff Conc., FTH scan, his cards, and don’t allow troopers to knock him down.

    I would be game with this as long as Dice also gave fett a scope that improved accuracy of the weapon.

    A zoom would be fine, but he doesn’t need improved accuracy with it.

    EE3 is already quite strong. Boba doesn’t need a blaster that rivals Han and the best mobility in the game. You get one or the other.

    Please they could easy remove movement penalty for rapid fire on Han to compensate him. Han would be close to OP if they just remove his rapid fire movement penalty.

    Huh?

    When I say mobility, I’m talking about his jetpack. You know, that thing that allows him to move faster than everyone else, makes him immune to sabers, and what not.
  • awakespace
    1297 posts Member
    edited January 8
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield (R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.
  • awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield I(R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    Boba eats blaster heroes. In my ~800 hours played with Boba in HvV, I have come across maybe five players that I’ve had trouble with when they play blasters - two of them were using XIMs, so take that as you will. These players have all been from 4v4’s. I’ve yet to meet a player in random games
    that can contest my Boba.

    There’s a few reasons for this.

    1. Simply, it’s immensely easier to shoot grounded targets than it is to hit a mobile, aerial target. A side strafing flying Boba is incredibly difficult to hit, especially if they’re utilizing vertical movement, air dashes, and being unpredictable. I don’t care how good you think you are, it’s very difficult to hit those shots. All the while, Boba has a slow, near stationary target to hit.

    2. Blaster Disabler. This card, while tricky to use, gives Boba a free 300-400 damage against a blaster that’s hit by it. You’re not going to win the gun fight after you’ve lost over half your HP.

    3. Boba is immune to sabers. With the exception of Pull + Ret, Boba isn’t going to lose HP to sabers. He’s completely safe in the air and has CC immunity to keep him safe. Other blasters don’t have these luxuries. Good luck contesting Boba, as Han, while a Kylo is hitting you with Frenzy, a Vader is trying to Choke combo you, a GG us Claw Rushing at you, or whatever cheese the DS heroes decide to use. Even with a team protecting the Han, it’s not easy for the Han to solely focus on the Boba. Even more so if there’s also a Palp.

    4. (Map dependent) Boba gets to choose fights. Due to his mobility, gets to choose fights when and where he wants. If I’m low HP as Boba, I can simply choose to not engage a Han, then wait for a saber hero to dive him, and pop him while he’s distracted. I also get free high ground, which makes poking infinitely easier.

    Etc.

    I play this game a lot. Far more than I care to admit, and I can comfortably say Boba - a good one - will bully any LS blaster. At least for us console peasants. Perhaps it’s different on PC.
  • I agree. Lower his jetpack speed, as well.

    Then, hard buff Conc., FTH scan, his cards, and don’t allow troopers to knock him down.

    I would be game with this as long as Dice also gave fett a scope that improved accuracy of the weapon.

    A zoom would be fine, but he doesn’t need improved accuracy with it.

    EE3 is already quite strong. Boba doesn’t need a blaster that rivals Han and the best mobility in the game. You get one or the other.

    Please they could easy remove movement penalty for rapid fire on Han to compensate him. Han would be close to OP if they just remove his rapid fire movement penalty.

    Huh?

    When I say mobility, I’m talking about his jetpack. You know, that thing that allows him to move faster than everyone else, makes him immune to sabers, and what not.

    Yeah and I already agreed with you on that part. Boba should still then be allowed to have a scope to slightly improve his accuracy at mid range. Far range it should still spread when scoped in. Even at mid range he still has a lot of spread on his blaster shots.

    I'm saying that if you think a scope makes boba too much like Han.......then they could easily buff han to allow him to move around easier with rapid fire so that has still has advantages over boba with his blaster. And that hans blaster will still be more powerful. I think though that the EE3 needs to be more accurate. It's garbage compared to what the EE3 used to be in battlefront 1.

    Boba really needs the ability to hover in air when scoped in with ee3 to shoot people. Just like the new jet pack troopers.

    The real issue with boba has always been that his blaster was slightly on the weak side, so people over relied on his rockets which were super powerful after the original buff. They should have just buffed his blaster in certain ways to make him more of a BLASTER VILLIAN than an airforce F-22 Raptor. That's what Im trying to do here.
  • Really scoped aiming is an improvement most of blaster heroes need:
    • Boba needs it for better accuracy on mid range only......NOT FOR super far range shooting across the map. Should be able to scope in while flying and spend even less fuel.
    • Chewy could also use a scope or a focused powerful single explosive shot to hit people at distance.....this is where chewy fails in large scale game modes. (Even though the movies show that his weapon can do this already.)
    • Leia even needs bug fixes or a scope for her E-11 to hit people more accurately at mid range. She kind of has a slight zoom for the E-11, but it's way buggy or something. It doesn't always work.


  • awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield (R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    If it’s a good Boba, it’s extremely hard to beat him for a few reasons.
    1. He can move horizontally, vertically, and quickly all while still being able to fire. As a blaster hero on the ground, it’s impossible to have such a degree of mobility and still fire your weapon. You’ll be missing a few of your shots while he’s gonna be consistently landing his own.
    2. Blaster disabler: Means that he gets free damage just by shooting you with it and putting a few bursts into your head before taking off again.
    3. He picks engagements. He can choose when he wants to engage, and if someone starts winning the fight, or he’s low health, he can simply run and wait till you’ve had to engage in another target. You can’t chase as a Blaster hero because moving away from a saber is suicide.
    4. Team fights: Since HvV has become pretty much team fights, it’s hard to try to prioritize fighting Boba because if you look away, you just might get choked, pulled frozen, etc. and if you don’t prioritize Boba he’s just gonna shoot you to death, and while you’re the only one besides Ani well equipped to deal with him, he’s gonna be able to run rampant just like Palps.

    That’s how it is on console, any good Boba will be near untouchable by anything but a good Han, and that’s still tilted in Bobas favor. Maybe on PC it’s different, but at this point no LS blaster is a serious issue, especially when sitting near your team.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • Push him and then ground pound him with Luke.

    giphy.gif

  • willywonka7
    2174 posts Member
    edited January 8
    Its even easier with chewy......

    Chewy bowcaster with overheat demolishes boba and knocks him out the sky. Then stun him on the ground and finish him.

    (Watch @ 3:38, 4:28, & 7:12 )

    Apologies about the bad editing. I was quickly trying to get it loaded to youtube and off my PS4. It's from months ago.

    Actually you only have to get the majority of the shots on Boba without overheat activated to knock him out the sky too. I find going vertical with the aimer works well. Video above @7:12 shows this

    Here's another.
  • awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    Boba was never an easy kill until anakin came & even then air dodges would have been enough. His air recovery is a stupid get out of jail feature. Boba has always been untouchable then when anakin came he got grounded. All he needed was dodges mid air nothing else. He didn't recover when han hit him did he. His jet pack doesnt stop working when he's hit with a lightsaber from behind does it? All he needed was immunity from explosives shot like 2015.
  • Its even easier with chewy......

    Chewy bowcaster with overheat demolishes boba and knocks him out the sky. Then stun him on the ground and finish him.

    (Watch @ 3:38, 4:28, & 7:12 )

    Apologies about the bad editing. I was quickly trying to get it loaded to youtube and off my PS4. It's from months ago.

    Actually you only have to get the majority of the shots on Boba without overheat activated to knock him out the sky too. I find going vertical with the aimer works well. Video above @7:12 shows this

    Here's another.

    It's pretty obvious that boba was bad in the 1st video & the 2nd video the opposing team had 2 elims at the most. Upload when you aren't going against garbage
  • Its even easier with chewy......

    Chewy bowcaster with overheat demolishes boba and knocks him out the sky. Then stun him on the ground and finish him.

    (Watch @ 3:38, 4:28, & 7:12 )

    Apologies about the bad editing. I was quickly trying to get it loaded to youtube and off my PS4. It's from months ago.

    Actually you only have to get the majority of the shots on Boba without overheat activated to knock him out the sky too. I find going vertical with the aimer works well. Video above @7:12 shows this

    Here's another.

    Those aren’t good players, considering they struggled to break single digits. We said Air recoveries on good Bobas, not bots.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • I hate it with a passion and it's made boba even more annoying.

    It's his only chance to survive against heroes like anikan, because boba dies in about three hits from his saber swings.
  • I hate it with a passion and it's made boba even more annoying.

    It's his only chance to survive against heroes like anikan, because boba dies in about three hits from his saber swings.

    Uhm air dodges
  • awakespace
    1297 posts Member
    edited January 8
    It's his only chance to survive against heroes like anikan, because boba dies in about three hits from his saber swings.

    The problem lays with Anakin and overall saber tracking/detection there. The striking when you're in the air kind of out of reach needs fixing rather than buffing a hero to be able to counter it.

    This is a seemingly valid point, but is also not valid until saber tracking is fixed/changed (which I doubt will happen) and Anakin's come to my feet while I (and my team) decimate you ability is still functional (which I doubt will happen). I'd also add Chewy's explosive shots to this as a problem. And we have to admit that the game is quite different now than it was at launch - Obi and Anakin add so much more knockdown on top of Luke, Chewy, Yoda, Han's detonite - etc.

    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield I(R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    Boba eats blaster heroes. In my ~800 hours played with Boba in HvV, I have come across maybe five players that I’ve had trouble with when they play blasters - two of them were using XIMs, so take that as you will. These players have all been from 4v4’s. I’ve yet to meet a player in random games
    that can contest my Boba.

    There’s a few reasons for this.

    1. Simply, it’s immensely easier to shoot grounded targets than it is to hit a mobile, aerial target. A side strafing flying Boba is incredibly difficult to hit, especially if they’re utilizing vertical movement, air dashes, and being unpredictable. I don’t care how good you think you are, it’s very difficult to hit those shots. All the while, Boba has a slow, near stationary target to hit.

    2. Blaster Disabler. This card, while tricky to use, gives Boba a free 300-400 damage against a blaster that’s hit by it. You’re not going to win the gun fight after you’ve lost over half your HP.

    3. Boba is immune to sabers. With the exception of Pull + Ret, Boba isn’t going to lose HP to sabers. He’s completely safe in the air and has CC immunity to keep him safe. Other blasters don’t have these luxuries. Good luck contesting Boba, as Han, while a Kylo is hitting you with Frenzy, a Vader is trying to Choke combo you, a GG us Claw Rushing at you, or whatever cheese the DS heroes decide to use. Even with a team protecting the Han, it’s not easy for the Han to solely focus on the Boba. Even more so if there’s also a Palp.

    4. (Map dependent) Boba gets to choose fights. Due to his mobility, gets to choose fights when and where he wants. If I’m low HP as Boba, I can simply choose to not engage a Han, then wait for a saber hero to dive him, and pop him while he’s distracted. I also get free high ground, which makes poking infinitely easier.

    Etc.

    I play this game a lot. Far more than I care to admit, and I can comfortably say Boba - a good one - will bully any LS blaster. At least for us console peasants. Perhaps it’s different on PC.
    GenxDarchi wrote: »
    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield (R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    If it’s a good Boba, it’s extremely hard to beat him for a few reasons.
    1. He can move horizontally, vertically, and quickly all while still being able to fire. As a blaster hero on the ground, it’s impossible to have such a degree of mobility and still fire your weapon. You’ll be missing a few of your shots while he’s gonna be consistently landing his own.
    2. Blaster disabler: Means that he gets free damage just by shooting you with it and putting a few bursts into your head before taking off again.
    3. He picks engagements. He can choose when he wants to engage, and if someone starts winning the fight, or he’s low health, he can simply run and wait till you’ve had to engage in another target. You can’t chase as a Blaster hero because moving away from a saber is suicide.
    4. Team fights: Since HvV has become pretty much team fights, it’s hard to try to prioritize fighting Boba because if you look away, you just might get choked, pulled frozen, etc. and if you don’t prioritize Boba he’s just gonna shoot you to death, and while you’re the only one besides Ani well equipped to deal with him, he’s gonna be able to run rampant just like Palps.

    That’s how it is on console, any good Boba will be near untouchable by anything but a good Han, and that’s still tilted in Bobas favor. Maybe on PC it’s different, but at this point no LS blaster is a serious issue, especially when sitting near your team.

    You two have very similar posts! I hear you. It seems you are both on Xbox - I'm on PS4. I've played Boba and other blasters a ton too - I would say I'm a stellar boba and stellar with shooters in general - not quite as good as someone like Legolas (who Xboxers wouldn't have played against but he posts here), but up there with the top percentage. I don't share your experiences though... I would say a great Chewy, Finn, Lando, or Han vs a great Boba 1v1 should be won by the Lightside characters. In a game situation where there are multiple enemies moving around I agree that Boba's mobility brings him up to their levels and even a bit beyond. However this isn't really about air recovery anymore. And as I said above I do strongly think that the Lightside needs more mobility with their ranged characters; and I suggested ways to do this with Leia and Finn. And, I'd love the Mandalorian with a jetpack to be added to the Lightside. But this thread is about air recovery, which is mostly relevant to saber users.
  • awakespace wrote: »
    It's his only chance to survive against heroes like anikan, because boba dies in about three hits from his saber swings.

    The problem lays with Anakin and overall saber tracking/detection there. The striking when you're in the air kind of out of reach needs fixing rather than buffing a hero to be able to counter it.

    This is a seemingly valid point, but is also not valid until saber tracking is fixed/changed (which I doubt will happen) and Anakin's come to my feet while I (and my team) decimate you ability is still functional (which I doubt will happen). I'd also add Chewy's explosive shots to this as a problem. And we have to admit that the game is quite different now than it was at launch - Obi and Anakin add so much more knockdown on top of Luke, Chewy, Yoda, Han's detonite - etc.

    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield I(R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    Boba eats blaster heroes. In my ~800 hours played with Boba in HvV, I have come across maybe five players that I’ve had trouble with when they play blasters - two of them were using XIMs, so take that as you will. These players have all been from 4v4’s. I’ve yet to meet a player in random games
    that can contest my Boba.

    There’s a few reasons for this.

    1. Simply, it’s immensely easier to shoot grounded targets than it is to hit a mobile, aerial target. A side strafing flying Boba is incredibly difficult to hit, especially if they’re utilizing vertical movement, air dashes, and being unpredictable. I don’t care how good you think you are, it’s very difficult to hit those shots. All the while, Boba has a slow, near stationary target to hit.

    2. Blaster Disabler. This card, while tricky to use, gives Boba a free 300-400 damage against a blaster that’s hit by it. You’re not going to win the gun fight after you’ve lost over half your HP.

    3. Boba is immune to sabers. With the exception of Pull + Ret, Boba isn’t going to lose HP to sabers. He’s completely safe in the air and has CC immunity to keep him safe. Other blasters don’t have these luxuries. Good luck contesting Boba, as Han, while a Kylo is hitting you with Frenzy, a Vader is trying to Choke combo you, a GG us Claw Rushing at you, or whatever cheese the DS heroes decide to use. Even with a team protecting the Han, it’s not easy for the Han to solely focus on the Boba. Even more so if there’s also a Palp.

    4. (Map dependent) Boba gets to choose fights. Due to his mobility, gets to choose fights when and where he wants. If I’m low HP as Boba, I can simply choose to not engage a Han, then wait for a saber hero to dive him, and pop him while he’s distracted. I also get free high ground, which makes poking infinitely easier.

    Etc.

    I play this game a lot. Far more than I care to admit, and I can comfortably say Boba - a good one - will bully any LS blaster. At least for us console peasants. Perhaps it’s different on PC.
    GenxDarchi wrote: »
    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield (R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    If it’s a good Boba, it’s extremely hard to beat him for a few reasons.
    1. He can move horizontally, vertically, and quickly all while still being able to fire. As a blaster hero on the ground, it’s impossible to have such a degree of mobility and still fire your weapon. You’ll be missing a few of your shots while he’s gonna be consistently landing his own.
    2. Blaster disabler: Means that he gets free damage just by shooting you with it and putting a few bursts into your head before taking off again.
    3. He picks engagements. He can choose when he wants to engage, and if someone starts winning the fight, or he’s low health, he can simply run and wait till you’ve had to engage in another target. You can’t chase as a Blaster hero because moving away from a saber is suicide.
    4. Team fights: Since HvV has become pretty much team fights, it’s hard to try to prioritize fighting Boba because if you look away, you just might get choked, pulled frozen, etc. and if you don’t prioritize Boba he’s just gonna shoot you to death, and while you’re the only one besides Ani well equipped to deal with him, he’s gonna be able to run rampant just like Palps.

    That’s how it is on console, any good Boba will be near untouchable by anything but a good Han, and that’s still tilted in Bobas favor. Maybe on PC it’s different, but at this point no LS blaster is a serious issue, especially when sitting near your team.

    You two have very similar posts! I hear you. It seems you are both on Xbox - I'm on PS4. I've played Boba and other blasters a ton too - I would say I'm a stellar boba and stellar with shooters in general - not quite as good as someone like Legolas (who Xboxers wouldn't know but he posts here), but up there with the top percentage. I don't have share experience though. I would say a great Chewy, Finn, Lando, or Han vs a great Boba 1v1 should be won by the Lightside characters. In a game situation where there are multiple enemies moving around I agree that Boba's mobility brings him up to their levels and even a bit beyond. However this isn't really about air recovery anymore. And as I said above I do strongly think that the Lightside needs more mobility with their ranged characters; and I suggested ways to do this with Leia and Finn. And, I'd love the Mandalorian with a jetpack to be added to the Lightside. But this thread is about air recovery, which is mostly relevant to saber users.

    I know Legolas. I’ve played 4v4’s with him, lol.

    From the games we played, his Han struggled heavily against Boba. Primarily because Vader and GG exist, which was one of my points above.
  • awakespace wrote: »
    It's his only chance to survive against heroes like anikan, because boba dies in about three hits from his saber swings.

    The problem lays with Anakin and overall saber tracking/detection there. The striking when you're in the air kind of out of reach needs fixing rather than buffing a hero to be able to counter it.

    This is a seemingly valid point, but is also not valid until saber tracking is fixed/changed (which I doubt will happen) and Anakin's come to my feet while I (and my team) decimate you ability is still functional (which I doubt will happen). I'd also add Chewy's explosive shots to this as a problem. And we have to admit that the game is quite different now than it was at launch - Obi and Anakin add so much more knockdown on top of Luke, Chewy, Yoda, Han's detonite - etc.

    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield I(R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    Boba eats blaster heroes. In my ~800 hours played with Boba in HvV, I have come across maybe five players that I’ve had trouble with when they play blasters - two of them were using XIMs, so take that as you will. These players have all been from 4v4’s. I’ve yet to meet a player in random games
    that can contest my Boba.

    There’s a few reasons for this.

    1. Simply, it’s immensely easier to shoot grounded targets than it is to hit a mobile, aerial target. A side strafing flying Boba is incredibly difficult to hit, especially if they’re utilizing vertical movement, air dashes, and being unpredictable. I don’t care how good you think you are, it’s very difficult to hit those shots. All the while, Boba has a slow, near stationary target to hit.

    2. Blaster Disabler. This card, while tricky to use, gives Boba a free 300-400 damage against a blaster that’s hit by it. You’re not going to win the gun fight after you’ve lost over half your HP.

    3. Boba is immune to sabers. With the exception of Pull + Ret, Boba isn’t going to lose HP to sabers. He’s completely safe in the air and has CC immunity to keep him safe. Other blasters don’t have these luxuries. Good luck contesting Boba, as Han, while a Kylo is hitting you with Frenzy, a Vader is trying to Choke combo you, a GG us Claw Rushing at you, or whatever cheese the DS heroes decide to use. Even with a team protecting the Han, it’s not easy for the Han to solely focus on the Boba. Even more so if there’s also a Palp.

    4. (Map dependent) Boba gets to choose fights. Due to his mobility, gets to choose fights when and where he wants. If I’m low HP as Boba, I can simply choose to not engage a Han, then wait for a saber hero to dive him, and pop him while he’s distracted. I also get free high ground, which makes poking infinitely easier.

    Etc.

    I play this game a lot. Far more than I care to admit, and I can comfortably say Boba - a good one - will bully any LS blaster. At least for us console peasants. Perhaps it’s different on PC.
    GenxDarchi wrote: »
    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield (R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    If it’s a good Boba, it’s extremely hard to beat him for a few reasons.
    1. He can move horizontally, vertically, and quickly all while still being able to fire. As a blaster hero on the ground, it’s impossible to have such a degree of mobility and still fire your weapon. You’ll be missing a few of your shots while he’s gonna be consistently landing his own.
    2. Blaster disabler: Means that he gets free damage just by shooting you with it and putting a few bursts into your head before taking off again.
    3. He picks engagements. He can choose when he wants to engage, and if someone starts winning the fight, or he’s low health, he can simply run and wait till you’ve had to engage in another target. You can’t chase as a Blaster hero because moving away from a saber is suicide.
    4. Team fights: Since HvV has become pretty much team fights, it’s hard to try to prioritize fighting Boba because if you look away, you just might get choked, pulled frozen, etc. and if you don’t prioritize Boba he’s just gonna shoot you to death, and while you’re the only one besides Ani well equipped to deal with him, he’s gonna be able to run rampant just like Palps.

    That’s how it is on console, any good Boba will be near untouchable by anything but a good Han, and that’s still tilted in Bobas favor. Maybe on PC it’s different, but at this point no LS blaster is a serious issue, especially when sitting near your team.

    You two have very similar posts! I hear you. It seems you are both on Xbox - I'm on PS4. I've played Boba and other blasters a ton too - I would say I'm a stellar boba and stellar with shooters in general - not quite as good as someone like Legolas (who Xboxers wouldn't have played against but he posts here), but up there with the top percentage. I don't share your experiences though... I would say a great Chewy, Finn, Lando, or Han vs a great Boba 1v1 should be won by the Lightside characters. In a game situation where there are multiple enemies moving around I agree that Boba's mobility brings him up to their levels and even a bit beyond. However this isn't really about air recovery anymore. And as I said above I do strongly think that the Lightside needs more mobility with their ranged characters; and I suggested ways to do this with Leia and Finn. And, I'd love the Mandalorian with a jetpack to be added to the Lightside. But this thread is about air recovery, which is mostly relevant to saber users.

    Those blaster heroes get destroyed by sabers. Legolas heck a good boba beats any of those heroes with ease with han being the hardest.
  • awakespace
    1297 posts Member
    edited January 8
    awakespace wrote: »
    It's his only chance to survive against heroes like anikan, because boba dies in about three hits from his saber swings.

    The problem lays with Anakin and overall saber tracking/detection there. The striking when you're in the air kind of out of reach needs fixing rather than buffing a hero to be able to counter it.

    This is a seemingly valid point, but is also not valid until saber tracking is fixed/changed (which I doubt will happen) and Anakin's come to my feet while I (and my team) decimate you ability is still functional (which I doubt will happen). I'd also add Chewy's explosive shots to this as a problem. And we have to admit that the game is quite different now than it was at launch - Obi and Anakin add so much more knockdown on top of Luke, Chewy, Yoda, Han's detonite - etc.

    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield I(R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    Boba eats blaster heroes. In my ~800 hours played with Boba in HvV, I have come across maybe five players that I’ve had trouble with when they play blasters - two of them were using XIMs, so take that as you will. These players have all been from 4v4’s. I’ve yet to meet a player in random games
    that can contest my Boba.

    There’s a few reasons for this.

    1. Simply, it’s immensely easier to shoot grounded targets than it is to hit a mobile, aerial target. A side strafing flying Boba is incredibly difficult to hit, especially if they’re utilizing vertical movement, air dashes, and being unpredictable. I don’t care how good you think you are, it’s very difficult to hit those shots. All the while, Boba has a slow, near stationary target to hit.

    2. Blaster Disabler. This card, while tricky to use, gives Boba a free 300-400 damage against a blaster that’s hit by it. You’re not going to win the gun fight after you’ve lost over half your HP.

    3. Boba is immune to sabers. With the exception of Pull + Ret, Boba isn’t going to lose HP to sabers. He’s completely safe in the air and has CC immunity to keep him safe. Other blasters don’t have these luxuries. Good luck contesting Boba, as Han, while a Kylo is hitting you with Frenzy, a Vader is trying to Choke combo you, a GG us Claw Rushing at you, or whatever cheese the DS heroes decide to use. Even with a team protecting the Han, it’s not easy for the Han to solely focus on the Boba. Even more so if there’s also a Palp.

    4. (Map dependent) Boba gets to choose fights. Due to his mobility, gets to choose fights when and where he wants. If I’m low HP as Boba, I can simply choose to not engage a Han, then wait for a saber hero to dive him, and pop him while he’s distracted. I also get free high ground, which makes poking infinitely easier.

    Etc.

    I play this game a lot. Far more than I care to admit, and I can comfortably say Boba - a good one - will bully any LS blaster. At least for us console peasants. Perhaps it’s different on PC.
    GenxDarchi wrote: »
    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield (R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    If it’s a good Boba, it’s extremely hard to beat him for a few reasons.
    1. He can move horizontally, vertically, and quickly all while still being able to fire. As a blaster hero on the ground, it’s impossible to have such a degree of mobility and still fire your weapon. You’ll be missing a few of your shots while he’s gonna be consistently landing his own.
    2. Blaster disabler: Means that he gets free damage just by shooting you with it and putting a few bursts into your head before taking off again.
    3. He picks engagements. He can choose when he wants to engage, and if someone starts winning the fight, or he’s low health, he can simply run and wait till you’ve had to engage in another target. You can’t chase as a Blaster hero because moving away from a saber is suicide.
    4. Team fights: Since HvV has become pretty much team fights, it’s hard to try to prioritize fighting Boba because if you look away, you just might get choked, pulled frozen, etc. and if you don’t prioritize Boba he’s just gonna shoot you to death, and while you’re the only one besides Ani well equipped to deal with him, he’s gonna be able to run rampant just like Palps.

    That’s how it is on console, any good Boba will be near untouchable by anything but a good Han, and that’s still tilted in Bobas favor. Maybe on PC it’s different, but at this point no LS blaster is a serious issue, especially when sitting near your team.

    You two have very similar posts! I hear you. It seems you are both on Xbox - I'm on PS4. I've played Boba and other blasters a ton too - I would say I'm a stellar boba and stellar with shooters in general - not quite as good as someone like Legolas (who Xboxers wouldn't know but he posts here), but up there with the top percentage. I don't have share experience though. I would say a great Chewy, Finn, Lando, or Han vs a great Boba 1v1 should be won by the Lightside characters. In a game situation where there are multiple enemies moving around I agree that Boba's mobility brings him up to their levels and even a bit beyond. However this isn't really about air recovery anymore. And as I said above I do strongly think that the Lightside needs more mobility with their ranged characters; and I suggested ways to do this with Leia and Finn. And, I'd love the Mandalorian with a jetpack to be added to the Lightside. But this thread is about air recovery, which is mostly relevant to saber users.

    I know Legolas. I’ve played 4v4’s with him, lol.

    From the games we played, his Han struggled heavily against Boba. Primarily because Vader and GG exist, which was one of my points above.

    Oh cool - thought you were on Xbox.

    This conversation really doesn't have to do with Boba's air recovery anymore, it's more about dark and light side balance in HvV specifically... I fully agree that Han has a hard time if he has multiple sabers on him - one or even two is manageable but more gets to be an issue. To me Han's thing is causing so much damage that the makes up for the fact that he will die a bunch. But I think what you are talking about is more of a blaster hero survivability issue on the light side. A good team will always take out the blasters first if they can. The darks side's ranged villains have such better survivability. Palp, Boba, Bossk, and Phasma - have a much easier time surviving than any lightside ranged heroes. But I'd focus on improving the lightside's survivability - specifically against sabers - not finding ways to weaken the dark side's ranged villains.
  • awakespace wrote: »
    awakespace wrote: »
    It's his only chance to survive against heroes like anikan, because boba dies in about three hits from his saber swings.

    The problem lays with Anakin and overall saber tracking/detection there. The striking when you're in the air kind of out of reach needs fixing rather than buffing a hero to be able to counter it.

    This is a seemingly valid point, but is also not valid until saber tracking is fixed/changed (which I doubt will happen) and Anakin's come to my feet while I (and my team) decimate you ability is still functional (which I doubt will happen). I'd also add Chewy's explosive shots to this as a problem. And we have to admit that the game is quite different now than it was at launch - Obi and Anakin add so much more knockdown on top of Luke, Chewy, Yoda, Han's detonite - etc.

    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield I(R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    Boba eats blaster heroes. In my ~800 hours played with Boba in HvV, I have come across maybe five players that I’ve had trouble with when they play blasters - two of them were using XIMs, so take that as you will. These players have all been from 4v4’s. I’ve yet to meet a player in random games
    that can contest my Boba.

    There’s a few reasons for this.

    1. Simply, it’s immensely easier to shoot grounded targets than it is to hit a mobile, aerial target. A side strafing flying Boba is incredibly difficult to hit, especially if they’re utilizing vertical movement, air dashes, and being unpredictable. I don’t care how good you think you are, it’s very difficult to hit those shots. All the while, Boba has a slow, near stationary target to hit.

    2. Blaster Disabler. This card, while tricky to use, gives Boba a free 300-400 damage against a blaster that’s hit by it. You’re not going to win the gun fight after you’ve lost over half your HP.

    3. Boba is immune to sabers. With the exception of Pull + Ret, Boba isn’t going to lose HP to sabers. He’s completely safe in the air and has CC immunity to keep him safe. Other blasters don’t have these luxuries. Good luck contesting Boba, as Han, while a Kylo is hitting you with Frenzy, a Vader is trying to Choke combo you, a GG us Claw Rushing at you, or whatever cheese the DS heroes decide to use. Even with a team protecting the Han, it’s not easy for the Han to solely focus on the Boba. Even more so if there’s also a Palp.

    4. (Map dependent) Boba gets to choose fights. Due to his mobility, gets to choose fights when and where he wants. If I’m low HP as Boba, I can simply choose to not engage a Han, then wait for a saber hero to dive him, and pop him while he’s distracted. I also get free high ground, which makes poking infinitely easier.

    Etc.

    I play this game a lot. Far more than I care to admit, and I can comfortably say Boba - a good one - will bully any LS blaster. At least for us console peasants. Perhaps it’s different on PC.
    GenxDarchi wrote: »
    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield (R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    If it’s a good Boba, it’s extremely hard to beat him for a few reasons.
    1. He can move horizontally, vertically, and quickly all while still being able to fire. As a blaster hero on the ground, it’s impossible to have such a degree of mobility and still fire your weapon. You’ll be missing a few of your shots while he’s gonna be consistently landing his own.
    2. Blaster disabler: Means that he gets free damage just by shooting you with it and putting a few bursts into your head before taking off again.
    3. He picks engagements. He can choose when he wants to engage, and if someone starts winning the fight, or he’s low health, he can simply run and wait till you’ve had to engage in another target. You can’t chase as a Blaster hero because moving away from a saber is suicide.
    4. Team fights: Since HvV has become pretty much team fights, it’s hard to try to prioritize fighting Boba because if you look away, you just might get choked, pulled frozen, etc. and if you don’t prioritize Boba he’s just gonna shoot you to death, and while you’re the only one besides Ani well equipped to deal with him, he’s gonna be able to run rampant just like Palps.

    That’s how it is on console, any good Boba will be near untouchable by anything but a good Han, and that’s still tilted in Bobas favor. Maybe on PC it’s different, but at this point no LS blaster is a serious issue, especially when sitting near your team.

    You two have very similar posts! I hear you. It seems you are both on Xbox - I'm on PS4. I've played Boba and other blasters a ton too - I would say I'm a stellar boba and stellar with shooters in general - not quite as good as someone like Legolas (who Xboxers wouldn't know but he posts here), but up there with the top percentage. I don't have share experience though. I would say a great Chewy, Finn, Lando, or Han vs a great Boba 1v1 should be won by the Lightside characters. In a game situation where there are multiple enemies moving around I agree that Boba's mobility brings him up to their levels and even a bit beyond. However this isn't really about air recovery anymore. And as I said above I do strongly think that the Lightside needs more mobility with their ranged characters; and I suggested ways to do this with Leia and Finn. And, I'd love the Mandalorian with a jetpack to be added to the Lightside. But this thread is about air recovery, which is mostly relevant to saber users.

    I know Legolas. I’ve played 4v4’s with him, lol.

    From the games we played, his Han struggled heavily against Boba. Primarily because Vader and GG exist, which was one of my points above.

    Oh cool - thought you were on Xbox.

    This conversation really doesn't have to do with Boba's air recovery anymore, it's more about dark and light side balance in HvV specifically... I fully agree that Han has a hard time if he has multiple sabers on him - one or even two is manageable but more gets to be an issue. I think this is more of a blaster hero survivability issue on the light side. A good team will always take out the blasters first if they can. The darks side's ranged villains have such better survivability. Palp, Boba, Bossk, and Phasma - have a much easier time surviving than any lightside ranged heroes. But I'd focus on improving the lightside's survivability - not finding ways to weak the dark side's ranged villains .

    I play both.

    It has everything to do with recovery. If recovery didn’t exist, than Ani could actually counter Boba, which would help immensely.

    No recovery = Ani countering Boba = Boba has to actually play safer and isn’t free = Han being a slightly better answer to him

    Boba is the most free hero in the game, and that needs to end - removing recovery and lowering jetpack speed is how to do that. I’ve stated multiple times now, that Boba needs buffs, but only after he’s received nerfs to his mobility.
  • awakespace wrote: »
    awakespace wrote: »
    It's his only chance to survive against heroes like anikan, because boba dies in about three hits from his saber swings.

    The problem lays with Anakin and overall saber tracking/detection there. The striking when you're in the air kind of out of reach needs fixing rather than buffing a hero to be able to counter it.

    This is a seemingly valid point, but is also not valid until saber tracking is fixed/changed (which I doubt will happen) and Anakin's come to my feet while I (and my team) decimate you ability is still functional (which I doubt will happen). I'd also add Chewy's explosive shots to this as a problem. And we have to admit that the game is quite different now than it was at launch - Obi and Anakin add so much more knockdown on top of Luke, Chewy, Yoda, Han's detonite - etc.

    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield I(R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    Boba eats blaster heroes. In my ~800 hours played with Boba in HvV, I have come across maybe five players that I’ve had trouble with when they play blasters - two of them were using XIMs, so take that as you will. These players have all been from 4v4’s. I’ve yet to meet a player in random games
    that can contest my Boba.

    There’s a few reasons for this.

    1. Simply, it’s immensely easier to shoot grounded targets than it is to hit a mobile, aerial target. A side strafing flying Boba is incredibly difficult to hit, especially if they’re utilizing vertical movement, air dashes, and being unpredictable. I don’t care how good you think you are, it’s very difficult to hit those shots. All the while, Boba has a slow, near stationary target to hit.

    2. Blaster Disabler. This card, while tricky to use, gives Boba a free 300-400 damage against a blaster that’s hit by it. You’re not going to win the gun fight after you’ve lost over half your HP.

    3. Boba is immune to sabers. With the exception of Pull + Ret, Boba isn’t going to lose HP to sabers. He’s completely safe in the air and has CC immunity to keep him safe. Other blasters don’t have these luxuries. Good luck contesting Boba, as Han, while a Kylo is hitting you with Frenzy, a Vader is trying to Choke combo you, a GG us Claw Rushing at you, or whatever cheese the DS heroes decide to use. Even with a team protecting the Han, it’s not easy for the Han to solely focus on the Boba. Even more so if there’s also a Palp.

    4. (Map dependent) Boba gets to choose fights. Due to his mobility, gets to choose fights when and where he wants. If I’m low HP as Boba, I can simply choose to not engage a Han, then wait for a saber hero to dive him, and pop him while he’s distracted. I also get free high ground, which makes poking infinitely easier.

    Etc.

    I play this game a lot. Far more than I care to admit, and I can comfortably say Boba - a good one - will bully any LS blaster. At least for us console peasants. Perhaps it’s different on PC.
    GenxDarchi wrote: »
    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield (R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    If it’s a good Boba, it’s extremely hard to beat him for a few reasons.
    1. He can move horizontally, vertically, and quickly all while still being able to fire. As a blaster hero on the ground, it’s impossible to have such a degree of mobility and still fire your weapon. You’ll be missing a few of your shots while he’s gonna be consistently landing his own.
    2. Blaster disabler: Means that he gets free damage just by shooting you with it and putting a few bursts into your head before taking off again.
    3. He picks engagements. He can choose when he wants to engage, and if someone starts winning the fight, or he’s low health, he can simply run and wait till you’ve had to engage in another target. You can’t chase as a Blaster hero because moving away from a saber is suicide.
    4. Team fights: Since HvV has become pretty much team fights, it’s hard to try to prioritize fighting Boba because if you look away, you just might get choked, pulled frozen, etc. and if you don’t prioritize Boba he’s just gonna shoot you to death, and while you’re the only one besides Ani well equipped to deal with him, he’s gonna be able to run rampant just like Palps.

    That’s how it is on console, any good Boba will be near untouchable by anything but a good Han, and that’s still tilted in Bobas favor. Maybe on PC it’s different, but at this point no LS blaster is a serious issue, especially when sitting near your team.

    You two have very similar posts! I hear you. It seems you are both on Xbox - I'm on PS4. I've played Boba and other blasters a ton too - I would say I'm a stellar boba and stellar with shooters in general - not quite as good as someone like Legolas (who Xboxers wouldn't know but he posts here), but up there with the top percentage. I don't have share experience though. I would say a great Chewy, Finn, Lando, or Han vs a great Boba 1v1 should be won by the Lightside characters. In a game situation where there are multiple enemies moving around I agree that Boba's mobility brings him up to their levels and even a bit beyond. However this isn't really about air recovery anymore. And as I said above I do strongly think that the Lightside needs more mobility with their ranged characters; and I suggested ways to do this with Leia and Finn. And, I'd love the Mandalorian with a jetpack to be added to the Lightside. But this thread is about air recovery, which is mostly relevant to saber users.

    I know Legolas. I’ve played 4v4’s with him, lol.

    From the games we played, his Han struggled heavily against Boba. Primarily because Vader and GG exist, which was one of my points above.

    Oh cool - thought you were on Xbox.

    This conversation really doesn't have to do with Boba's air recovery anymore, it's more about dark and light side balance in HvV specifically... I fully agree that Han has a hard time if he has multiple sabers on him - one or even two is manageable but more gets to be an issue. I think this is more of a blaster hero survivability issue on the light side. A good team will always take out the blasters first if they can. The darks side's ranged villains have such better survivability. Palp, Boba, Bossk, and Phasma - have a much easier time surviving than any lightside ranged heroes. But I'd focus on improving the lightside's survivability - not finding ways to weak the dark side's ranged villains .

    I play both.

    It has everything to do with recovery. If recovery didn’t exist, than Ani could actually counter Boba, which would help immensely.

    No recovery = Ani countering Boba = Boba has to actually play safer and isn’t free = Han being a slightly better answer to him

    Boba is the most free hero in the game, and that needs to end - removing recovery and lowering jetpack speed is how to do that. I’ve stated multiple times now, that Boba needs buffs, but only after he’s received nerfs to his mobility.

    I guess we disagree on what is needed and what isn't - that's okay - good talking with you... ;)
  • Make it trigger on in air roll, have it instantly take half your jet pack out and it would be fine tbh
  • The ones asking for the air recovery nerfs are likely anakin users. lol it's already been said but boba was a joke when Anakin came to the game cause he could just yank him out of the sky and cc him to death. It was a promised kill every single time. I like the suggestion that was made earlier in this thread, take away Saber heroes ability to block if they want to take away his recovery. People asking for this nerf likely don't play boba or haven't played him before Anakin came to this game. Saber heroes already get broken hit detection and ridiculous saber tracking along with cc and the ability to block anything boba can do 1v1 missiles? Hit the jump button and block his blaster shots. Learn to aim with Han, learn to aim with Lando (even Chewie) and stop sitting around trying to chase boba with your anakin or Luke. People like to sit there and act like Han is completely helpless against boba when he's actually pretty damn good against him if people learn to aim with him and stick with your team go indoors if you have to, stop chasing him around in open maps hoping he'll run out of fuel. Form up and take yourselves indoors so he has to make a choice, switch or he has to take a risk by going indoor, also so you don't get ambushed by him as easily. Some boba's are just that good and you're going to get your butt kicked sometimes like you would with any hero in the hands of a good player. Asking for nerfs so you can spam R2 without consequence is not the way to balance this game though.
  • DoctachCJ wrote: »
    The ones asking for the air recovery nerfs are likely anakin users. lol it's already been said but boba was a joke when Anakin came to the game cause he could just yank him out of the sky and cc him to death. It was a promised kill every single time. I like the suggestion that was made earlier in this thread, take away Saber heroes ability to block if they want to take away his recovery. People asking for this nerf likely don't play boba or haven't played him before Anakin came to this game. Saber heroes already get broken hit detection and ridiculous saber tracking along with cc and the ability to block anything boba can do 1v1 missiles? Hit the jump button and block his blaster shots. Learn to aim with Han, learn to aim with Lando (even Chewie) and stop sitting around trying to chase boba with your anakin or Luke. People like to sit there and act like Han is completely helpless against boba when he's actually pretty damn good against him if people learn to aim with him and stick with your team go indoors if you have to, stop chasing him around in open maps hoping he'll run out of fuel. Form up and take yourselves indoors so he has to make a choice, switch or he has to take a risk by going indoor, also so you don't get ambushed by him as easily. Some boba's are just that good and you're going to get your butt kicked sometimes like you would with any hero in the hands of a good player. Asking for nerfs so you can spam R2 without consequence is not the way to balance this game though.

    I’m level 1000 with Boba and I want recovery removed.

    Don’t be so quick to assume.
  • DoctachCJ wrote: »
    The ones asking for the air recovery nerfs are likely anakin users. lol it's already been said but boba was a joke when Anakin came to the game cause he could just yank him out of the sky and cc him to death. It was a promised kill every single time. I like the suggestion that was made earlier in this thread, take away Saber heroes ability to block if they want to take away his recovery. People asking for this nerf likely don't play boba or haven't played him before Anakin came to this game. Saber heroes already get broken hit detection and ridiculous saber tracking along with cc and the ability to block anything boba can do 1v1 missiles? Hit the jump button and block his blaster shots. Learn to aim with Han, learn to aim with Lando (even Chewie) and stop sitting around trying to chase boba with your anakin or Luke. People like to sit there and act like Han is completely helpless against boba when he's actually pretty damn good against him if people learn to aim with him and stick with your team go indoors if you have to, stop chasing him around in open maps hoping he'll run out of fuel. Form up and take yourselves indoors so he has to make a choice, switch or he has to take a risk by going indoor, also so you don't get ambushed by him as easily. Some boba's are just that good and you're going to get your butt kicked sometimes like you would with any hero in the hands of a good player. Asking for nerfs so you can spam R2 without consequence is not the way to balance this game though.

    I’m level 1000 with Boba and I want recovery removed.

    Don’t be so quick to assume.

    That's nice that you're level 1000, congrats, don't be quick to assume you being 1000 is that big a deal. point still stands though, air recovery was put into the game for a reason. Anakin was the driving force behind that because needing the ability to recover wasn't a huge deal. only time I remember it being brought up before anakin was to avoid getting killed by map knockouts. Still stands that getting pulled by anakin without recovery is likely to end up in boba dying probably 9/10. Would rather see the devs put time into doing something about saber hit detection and saber tracking before looking at air recovery again.
  • DoctachCJ wrote: »
    DoctachCJ wrote: »
    The ones asking for the air recovery nerfs are likely anakin users. lol it's already been said but boba was a joke when Anakin came to the game cause he could just yank him out of the sky and cc him to death. It was a promised kill every single time. I like the suggestion that was made earlier in this thread, take away Saber heroes ability to block if they want to take away his recovery. People asking for this nerf likely don't play boba or haven't played him before Anakin came to this game. Saber heroes already get broken hit detection and ridiculous saber tracking along with cc and the ability to block anything boba can do 1v1 missiles? Hit the jump button and block his blaster shots. Learn to aim with Han, learn to aim with Lando (even Chewie) and stop sitting around trying to chase boba with your anakin or Luke. People like to sit there and act like Han is completely helpless against boba when he's actually pretty damn good against him if people learn to aim with him and stick with your team go indoors if you have to, stop chasing him around in open maps hoping he'll run out of fuel. Form up and take yourselves indoors so he has to make a choice, switch or he has to take a risk by going indoor, also so you don't get ambushed by him as easily. Some boba's are just that good and you're going to get your butt kicked sometimes like you would with any hero in the hands of a good player. Asking for nerfs so you can spam R2 without consequence is not the way to balance this game though.

    I’m level 1000 with Boba and I want recovery removed.

    Don’t be so quick to assume.

    That's nice that you're level 1000, congrats, don't be quick to assume you being 1000 is that big a deal. point still stands though, air recovery was put into the game for a reason. Anakin was the driving force behind that because needing the ability to recover wasn't a huge deal. only time I remember it being brought up before anakin was to avoid getting killed by map knockouts. Still stands that getting pulled by anakin without recovery is likely to end up in boba dying probably 9/10. Would rather see the devs put time into doing something about saber hit detection and saber tracking before looking at air recovery again.

    That's his fault learn to dodge in midair & bait it.
  • DoctachCJ wrote: »
    DoctachCJ wrote: »
    The ones asking for the air recovery nerfs are likely anakin users. lol it's already been said but boba was a joke when Anakin came to the game cause he could just yank him out of the sky and cc him to death. It was a promised kill every single time. I like the suggestion that was made earlier in this thread, take away Saber heroes ability to block if they want to take away his recovery. People asking for this nerf likely don't play boba or haven't played him before Anakin came to this game. Saber heroes already get broken hit detection and ridiculous saber tracking along with cc and the ability to block anything boba can do 1v1 missiles? Hit the jump button and block his blaster shots. Learn to aim with Han, learn to aim with Lando (even Chewie) and stop sitting around trying to chase boba with your anakin or Luke. People like to sit there and act like Han is completely helpless against boba when he's actually pretty damn good against him if people learn to aim with him and stick with your team go indoors if you have to, stop chasing him around in open maps hoping he'll run out of fuel. Form up and take yourselves indoors so he has to make a choice, switch or he has to take a risk by going indoor, also so you don't get ambushed by him as easily. Some boba's are just that good and you're going to get your butt kicked sometimes like you would with any hero in the hands of a good player. Asking for nerfs so you can spam R2 without consequence is not the way to balance this game though.

    I’m level 1000 with Boba and I want recovery removed.

    Don’t be so quick to assume.

    That's nice that you're level 1000, congrats, don't be quick to assume you being 1000 is that big a deal. point still stands though, air recovery was put into the game for a reason. Anakin was the driving force behind that because needing the ability to recover wasn't a huge deal. only time I remember it being brought up before anakin was to avoid getting killed by map knockouts. Still stands that getting pulled by anakin without recovery is likely to end up in boba dying probably 9/10. Would rather see the devs put time into doing something about saber hit detection and saber tracking before looking at air recovery again.

    It’s not a big deal. It means nothing - it’s just a number. I only say that because you assumed only Boba haters wanted it removed.

    Oh, he died to Pull? Almost like all other blaster heroes, you mean? Only, he has better mobility than all other blaster heroes (and better dodges), so it’s easy for him to play around it.

    I played fine against Ani without Recovery - never understood all the fuss. Just have to play around his Pull range. I liked when there was a proper counter to Boba.
  • DoctachCJ wrote: »
    DoctachCJ wrote: »
    The ones asking for the air recovery nerfs are likely anakin users. lol it's already been said but boba was a joke when Anakin came to the game cause he could just yank him out of the sky and cc him to death. It was a promised kill every single time. I like the suggestion that was made earlier in this thread, take away Saber heroes ability to block if they want to take away his recovery. People asking for this nerf likely don't play boba or haven't played him before Anakin came to this game. Saber heroes already get broken hit detection and ridiculous saber tracking along with cc and the ability to block anything boba can do 1v1 missiles? Hit the jump button and block his blaster shots. Learn to aim with Han, learn to aim with Lando (even Chewie) and stop sitting around trying to chase boba with your anakin or Luke. People like to sit there and act like Han is completely helpless against boba when he's actually pretty damn good against him if people learn to aim with him and stick with your team go indoors if you have to, stop chasing him around in open maps hoping he'll run out of fuel. Form up and take yourselves indoors so he has to make a choice, switch or he has to take a risk by going indoor, also so you don't get ambushed by him as easily. Some boba's are just that good and you're going to get your butt kicked sometimes like you would with any hero in the hands of a good player. Asking for nerfs so you can spam R2 without consequence is not the way to balance this game though.

    I’m level 1000 with Boba and I want recovery removed.

    Don’t be so quick to assume.

    That's nice that you're level 1000, congrats, don't be quick to assume you being 1000 is that big a deal. point still stands though, air recovery was put into the game for a reason. Anakin was the driving force behind that because needing the ability to recover wasn't a huge deal. only time I remember it being brought up before anakin was to avoid getting killed by map knockouts. Still stands that getting pulled by anakin without recovery is likely to end up in boba dying probably 9/10. Would rather see the devs put time into doing something about saber hit detection and saber tracking before looking at air recovery again.

    It’s not a big deal. It means nothing - it’s just a number. I only say that because you assumed only Boba haters wanted it removed.

    Oh, he died to Pull? Almost like all other blaster heroes, you mean? Only, he has better mobility than all other blaster heroes (and better dodges), so it’s easy for him to play around it.

    I played fine against Ani without Recovery - never understood all the fuss. Just have to play around his Pull range. I liked when there was a proper counter to Boba.

    If by counter you mean characters that should dominate Boba, there are already two proper counters to Boba - Chewy and Finn - a good Chewy will keep Boba grounded all game - and a good Finn will take him out every time he comes around. Lando and Han are good counters too but I wouldn't call them proper. Also Anakin still knocks Boba to the ground if you use his pull a little inside of it's base range (not with attraction) - the air recovery doesn't kick in fast enough, so just get a little closer as Anakin and he's still a huge counter. The issues with all of the mentioned light side characters is that they have a harder time staying alive than Boba, Palpatine, Phasma, and Bossk - unless the light side characters are all huddled together around Finn - the second you break them up - dark side just needs to take them out one by one.
  • Psy3d
    986 posts Member
    edited January 8
    I was against is the moment I saw in the CT patch notes back in the day. Someone important like Palp can't have it yet Boba does? And not so bright Luke/Obi/Yoda playets makes Boba more annoying by pushing him to safety.

    IMHO instead of completely removing it...give it a high recharge time and/or with more fuel drain when the recovery is performed.
  • awakespace wrote: »
    DoctachCJ wrote: »
    DoctachCJ wrote: »
    The ones asking for the air recovery nerfs are likely anakin users. lol it's already been said but boba was a joke when Anakin came to the game cause he could just yank him out of the sky and cc him to death. It was a promised kill every single time. I like the suggestion that was made earlier in this thread, take away Saber heroes ability to block if they want to take away his recovery. People asking for this nerf likely don't play boba or haven't played him before Anakin came to this game. Saber heroes already get broken hit detection and ridiculous saber tracking along with cc and the ability to block anything boba can do 1v1 missiles? Hit the jump button and block his blaster shots. Learn to aim with Han, learn to aim with Lando (even Chewie) and stop sitting around trying to chase boba with your anakin or Luke. People like to sit there and act like Han is completely helpless against boba when he's actually pretty damn good against him if people learn to aim with him and stick with your team go indoors if you have to, stop chasing him around in open maps hoping he'll run out of fuel. Form up and take yourselves indoors so he has to make a choice, switch or he has to take a risk by going indoor, also so you don't get ambushed by him as easily. Some boba's are just that good and you're going to get your butt kicked sometimes like you would with any hero in the hands of a good player. Asking for nerfs so you can spam R2 without consequence is not the way to balance this game though.

    I’m level 1000 with Boba and I want recovery removed.

    Don’t be so quick to assume.

    That's nice that you're level 1000, congrats, don't be quick to assume you being 1000 is that big a deal. point still stands though, air recovery was put into the game for a reason. Anakin was the driving force behind that because needing the ability to recover wasn't a huge deal. only time I remember it being brought up before anakin was to avoid getting killed by map knockouts. Still stands that getting pulled by anakin without recovery is likely to end up in boba dying probably 9/10. Would rather see the devs put time into doing something about saber hit detection and saber tracking before looking at air recovery again.

    It’s not a big deal. It means nothing - it’s just a number. I only say that because you assumed only Boba haters wanted it removed.

    Oh, he died to Pull? Almost like all other blaster heroes, you mean? Only, he has better mobility than all other blaster heroes (and better dodges), so it’s easy for him to play around it.

    I played fine against Ani without Recovery - never understood all the fuss. Just have to play around his Pull range. I liked when there was a proper counter to Boba.

    If by counter you mean characters that should dominate Boba, there are already two proper counters to Boba - Chewy and Finn - a good Chewy will keep Boba grounded all game - and a good Finn will take him out every time he comes around. Lando and Han are good counters too but I wouldn't call them proper. Also Anakin still knocks Boba to the ground if you use his pull a little inside of it's base range (not with attraction) - the air recovery doesn't kick in fast enough, so just get a little closer as Anakin and he's still a huge counter. The issues with all of the mentioned light side characters is that they have a harder time staying alive than Boba, Palpatine, Phasma, and Bossk - unless the light side characters are all huddled together around Finn - the second you break them up - dark side just needs to take them out one by one.

    I’m sorry, I stopped reading after you said Finn.

    Finn is free regen for Boba.
  • DoctachCJ wrote: »
    DoctachCJ wrote: »
    The ones asking for the air recovery nerfs are likely anakin users. lol it's already been said but boba was a joke when Anakin came to the game cause he could just yank him out of the sky and cc him to death. It was a promised kill every single time. I like the suggestion that was made earlier in this thread, take away Saber heroes ability to block if they want to take away his recovery. People asking for this nerf likely don't play boba or haven't played him before Anakin came to this game. Saber heroes already get broken hit detection and ridiculous saber tracking along with cc and the ability to block anything boba can do 1v1 missiles? Hit the jump button and block his blaster shots. Learn to aim with Han, learn to aim with Lando (even Chewie) and stop sitting around trying to chase boba with your anakin or Luke. People like to sit there and act like Han is completely helpless against boba when he's actually pretty damn good against him if people learn to aim with him and stick with your team go indoors if you have to, stop chasing him around in open maps hoping he'll run out of fuel. Form up and take yourselves indoors so he has to make a choice, switch or he has to take a risk by going indoor, also so you don't get ambushed by him as easily. Some boba's are just that good and you're going to get your butt kicked sometimes like you would with any hero in the hands of a good player. Asking for nerfs so you can spam R2 without consequence is not the way to balance this game though.

    I’m level 1000 with Boba and I want recovery removed.

    Don’t be so quick to assume.

    That's nice that you're level 1000, congrats, don't be quick to assume you being 1000 is that big a deal. point still stands though, air recovery was put into the game for a reason. Anakin was the driving force behind that because needing the ability to recover wasn't a huge deal. only time I remember it being brought up before anakin was to avoid getting killed by map knockouts. Still stands that getting pulled by anakin without recovery is likely to end up in boba dying probably 9/10. Would rather see the devs put time into doing something about saber hit detection and saber tracking before looking at air recovery again.

    It’s not a big deal. It means nothing - it’s just a number. I only say that because you assumed only Boba haters wanted it removed.

    Oh, he died to Pull? Almost like all other blaster heroes, you mean? Only, he has better mobility than all other blaster heroes (and better dodges), so it’s easy for him to play around it.

    I played fine against Ani without Recovery - never understood all the fuss. Just have to play around his Pull range. I liked when there was a proper counter to Boba.

    Yes, he died to a pull and unlike those blaster heroes, they have stuns, higher blaster damage and more health on average than boba. Iden has answer for saber heroes in the form of a stun, alt fire that goes through blocks. Lando, while I find his smokescreen to be pretty crappy, his blaster isn't bad, has a great stun that will usually end up in a kill for him and that isn't even hard to land. Han has two abilities that knockdown opposing saber heroes in the form of detonite charge (awesome ability) highest blaster damage and a shoulder charge that is great... when it works. I've already said though that I wouldn't mind han being buffed if it mean the buffs were going to shoulder charge or something else done to replace it (unlikely) Boba has no answer at all when he gets pulled and let's not act like force pull is the hardest to land, especially anakin's with pull dominance. and like I said, a proper Han can compete with boba, chewie can too. I'm glad you managed to find a way around his pull seemingly all the time judging by your confidence, but that was clearly not the case with most, seeing as it's in the game as a result. I'm for one glad it's in and hope it stays until problems around saber hit detection and tracking is somehow addressed.
  • awakespace wrote: »
    It's his only chance to survive against heroes like anikan, because boba dies in about three hits from his saber swings.

    The problem lays with Anakin and overall saber tracking/detection there. The striking when you're in the air kind of out of reach needs fixing rather than buffing a hero to be able to counter it.

    This is a seemingly valid point, but is also not valid until saber tracking is fixed/changed (which I doubt will happen) and Anakin's come to my feet while I (and my team) decimate you ability is still functional (which I doubt will happen). I'd also add Chewy's explosive shots to this as a problem. And we have to admit that the game is quite different now than it was at launch - Obi and Anakin add so much more knockdown on top of Luke, Chewy, Yoda, Han's detonite - etc.

    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield I(R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    Boba eats blaster heroes. In my ~800 hours played with Boba in HvV, I have come across maybe five players that I’ve had trouble with when they play blasters - two of them were using XIMs, so take that as you will. These players have all been from 4v4’s. I’ve yet to meet a player in random games
    that can contest my Boba.

    There’s a few reasons for this.

    1. Simply, it’s immensely easier to shoot grounded targets than it is to hit a mobile, aerial target. A side strafing flying Boba is incredibly difficult to hit, especially if they’re utilizing vertical movement, air dashes, and being unpredictable. I don’t care how good you think you are, it’s very difficult to hit those shots. All the while, Boba has a slow, near stationary target to hit.

    2. Blaster Disabler. This card, while tricky to use, gives Boba a free 300-400 damage against a blaster that’s hit by it. You’re not going to win the gun fight after you’ve lost over half your HP.

    3. Boba is immune to sabers. With the exception of Pull + Ret, Boba isn’t going to lose HP to sabers. He’s completely safe in the air and has CC immunity to keep him safe. Other blasters don’t have these luxuries. Good luck contesting Boba, as Han, while a Kylo is hitting you with Frenzy, a Vader is trying to Choke combo you, a GG us Claw Rushing at you, or whatever cheese the DS heroes decide to use. Even with a team protecting the Han, it’s not easy for the Han to solely focus on the Boba. Even more so if there’s also a Palp.

    4. (Map dependent) Boba gets to choose fights. Due to his mobility, gets to choose fights when and where he wants. If I’m low HP as Boba, I can simply choose to not engage a Han, then wait for a saber hero to dive him, and pop him while he’s distracted. I also get free high ground, which makes poking infinitely easier.

    Etc.

    I play this game a lot. Far more than I care to admit, and I can comfortably say Boba - a good one - will bully any LS blaster. At least for us console peasants. Perhaps it’s different on PC.
    GenxDarchi wrote: »
    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield (R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    If it’s a good Boba, it’s extremely hard to beat him for a few reasons.
    1. He can move horizontally, vertically, and quickly all while still being able to fire. As a blaster hero on the ground, it’s impossible to have such a degree of mobility and still fire your weapon. You’ll be missing a few of your shots while he’s gonna be consistently landing his own.
    2. Blaster disabler: Means that he gets free damage just by shooting you with it and putting a few bursts into your head before taking off again.
    3. He picks engagements. He can choose when he wants to engage, and if someone starts winning the fight, or he’s low health, he can simply run and wait till you’ve had to engage in another target. You can’t chase as a Blaster hero because moving away from a saber is suicide.
    4. Team fights: Since HvV has become pretty much team fights, it’s hard to try to prioritize fighting Boba because if you look away, you just might get choked, pulled frozen, etc. and if you don’t prioritize Boba he’s just gonna shoot you to death, and while you’re the only one besides Ani well equipped to deal with him, he’s gonna be able to run rampant just like Palps.

    That’s how it is on console, any good Boba will be near untouchable by anything but a good Han, and that’s still tilted in Bobas favor. Maybe on PC it’s different, but at this point no LS blaster is a serious issue, especially when sitting near your team.

    You two have very similar posts! I hear you. It seems you are both on Xbox - I'm on PS4. I've played Boba and other blasters a ton too - I would say I'm a stellar boba and stellar with shooters in general - not quite as good as someone like Legolas (who Xboxers wouldn't have played against but he posts here), but up there with the top percentage. I don't share your experiences though... I would say a great Chewy, Finn, Lando, or Han vs a great Boba 1v1 should be won by the Lightside characters. In a game situation where there are multiple enemies moving around I agree that Boba's mobility brings him up to their levels and even a bit beyond. However this isn't really about air recovery anymore. And as I said above I do strongly think that the Lightside needs more mobility with their ranged characters; and I suggested ways to do this with Leia and Finn. And, I'd love the Mandalorian with a jetpack to be added to the Lightside. But this thread is about air recovery, which is mostly relevant to saber users.

    Yeah you could have Finn try to contest Boba with deadeye and Big deal damage reduction, or Chews bow caster, but the problem lies again with the team fights, to extremely hard to fight Boba especially when you’ve also got to deal with Vader, Grievous, and Palps. Boba has some of the worst starcards to date, and after his intense barrage got nerfed, his star card usefulness is on Han level, with only two or three cards being actually usable. He’s carried through all that with the extreme degree of mobility he has, it allows him to basically ignore half of the heroes and just gives him freebies even when someone outplays him. Anakin would be a great counter if it wasn’t for air recovery, there’d be a chance to make him have to engage where you dictate it, but even if he makes a bad play, or does something stupid, he can just recover midair and keep flying. I’m not saying nerf Boba outright, but at this point he has way too high mobility, and is safe even if he messes up, which shouldn’t really be a thing. Air recovery needs to go, and then his cards need some buffs along with buffs to his abilities, and at that point there’d still be a skillful way to make sure you don’t get snatched without counter play, but not to the point where saber heroes can’t touch you even if they played perfectly. He needs buffs to cards and abilities, and some small nerfs to mobility, specifically air recovery, let him keep the dodges so he can time the dodge to avoid getting punished, but not just negate every knockdown they try while he has fuel.
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  • awakespace wrote: »
    DoctachCJ wrote: »
    DoctachCJ wrote: »
    The ones asking for the air recovery nerfs are likely anakin users. lol it's already been said but boba was a joke when Anakin came to the game cause he could just yank him out of the sky and cc him to death. It was a promised kill every single time. I like the suggestion that was made earlier in this thread, take away Saber heroes ability to block if they want to take away his recovery. People asking for this nerf likely don't play boba or haven't played him before Anakin came to this game. Saber heroes already get broken hit detection and ridiculous saber tracking along with cc and the ability to block anything boba can do 1v1 missiles? Hit the jump button and block his blaster shots. Learn to aim with Han, learn to aim with Lando (even Chewie) and stop sitting around trying to chase boba with your anakin or Luke. People like to sit there and act like Han is completely helpless against boba when he's actually pretty damn good against him if people learn to aim with him and stick with your team go indoors if you have to, stop chasing him around in open maps hoping he'll run out of fuel. Form up and take yourselves indoors so he has to make a choice, switch or he has to take a risk by going indoor, also so you don't get ambushed by him as easily. Some boba's are just that good and you're going to get your butt kicked sometimes like you would with any hero in the hands of a good player. Asking for nerfs so you can spam R2 without consequence is not the way to balance this game though.

    I’m level 1000 with Boba and I want recovery removed.

    Don’t be so quick to assume.

    That's nice that you're level 1000, congrats, don't be quick to assume you being 1000 is that big a deal. point still stands though, air recovery was put into the game for a reason. Anakin was the driving force behind that because needing the ability to recover wasn't a huge deal. only time I remember it being brought up before anakin was to avoid getting killed by map knockouts. Still stands that getting pulled by anakin without recovery is likely to end up in boba dying probably 9/10. Would rather see the devs put time into doing something about saber hit detection and saber tracking before looking at air recovery again.

    It’s not a big deal. It means nothing - it’s just a number. I only say that because you assumed only Boba haters wanted it removed.

    Oh, he died to Pull? Almost like all other blaster heroes, you mean? Only, he has better mobility than all other blaster heroes (and better dodges), so it’s easy for him to play around it.

    I played fine against Ani without Recovery - never understood all the fuss. Just have to play around his Pull range. I liked when there was a proper counter to Boba.

    If by counter you mean characters that should dominate Boba, there are already two proper counters to Boba - Chewy and Finn - a good Chewy will keep Boba grounded all game - and a good Finn will take him out every time he comes around. Lando and Han are good counters too but I wouldn't call them proper. Also Anakin still knocks Boba to the ground if you use his pull a little inside of it's base range (not with attraction) - the air recovery doesn't kick in fast enough, so just get a little closer as Anakin and he's still a huge counter. The issues with all of the mentioned light side characters is that they have a harder time staying alive than Boba, Palpatine, Phasma, and Bossk - unless the light side characters are all huddled together around Finn - the second you break them up - dark side just needs to take them out one by one.

    I’m sorry, I stopped reading after you said Finn.

    Finn is free regen for Boba.

    As you wish - have fun with your opinions


  • I'm not getting pulled by him left and right, it's about how easy it is to do. There isn't much skill involved in clicking pull then wait for him to be brought before you and R2 away. I'm sure you played anakin when he launched and killed several boba's this way. This is the time where I learned to play around his pull range and being out of it completely won't always be an option just due to the maps you'll be on at times. Kash, sometimes the fight going indoors on kamino, anakin's pull coupled with his card will make it so he's always in reach of you if the group fight goes indoors because they don't want to deal with a boba who's been going to work on them outdoors. Smart teams will do this. I've played boba long enough and won enough games with him to say that I at least play him effectively enough to win more games than i've lost with him. That's me playing 100% of my games solo too. I'm not completely against air recovery getting looked at eventually, but there are things that should be addressed currently so the balance changes can accommodate a change like that to Boba. Blaster heroes as a whole are tougher to play than any of the saber heroes, that's for sure and some of them can use some love for sure, but they aren't helpless as people make them out to be (Leia might be the exception lol) and that's really the point I wanted to get across more so than air recovery.
  • DoctachCJ wrote: »
    I'm not getting pulled by him left and right, it's about how easy it is to do. There isn't much skill involved in clicking pull then wait for him to be brought before you and R2 away. I'm sure you played anakin when he launched and killed several boba's this way. This is the time where I learned to play around his pull range and being out of it completely won't always be an option just due to the maps you'll be on at times. Kash, sometimes the fight going indoors on kamino, anakin's pull coupled with his card will make it so he's always in reach of you if the group fight goes indoors because they don't want to deal with a boba who's been going to work on them outdoors. Smart teams will do this. I've played boba long enough and won enough games with him to say that I at least play him effectively enough to win more games than i've lost with him. That's me playing 100% of my games solo too. I'm not completely against air recovery getting looked at eventually, but there are things that should be addressed currently so the balance changes can accommodate a change like that to Boba. Blaster heroes as a whole are tougher to play than any of the saber heroes, that's for sure and some of them can use some love for sure, but they aren't helpless as people make them out to be (Leia might be the exception lol) and that's really the point I wanted to get across more so than air recovery.
    Launch Anakin could also oneshot entire teams and singlehandedly destroyed the Darkside, but let’s just null that part. If you are playing inside a building as Boba, you still have air dodges, and those are a skillful play to avoid that. He doesn’t need free air recovery, any other blaster user would have to anticipate the pull, Boba doesn’t.
    I agree, Blaster heroes aren’t useless, but Boba is very far ahead of other Blasters, the closest one is Han. Roll needs to work, they need some kind of way to recover from getting tossed around, maybe like hitting the ground and being able to recover if you time the roll right, and (I wouldn’t mind Bobas recovery if it was like this either.)
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  • GenxDarchi wrote: »
    awakespace wrote: »
    It's his only chance to survive against heroes like anikan, because boba dies in about three hits from his saber swings.

    The problem lays with Anakin and overall saber tracking/detection there. The striking when you're in the air kind of out of reach needs fixing rather than buffing a hero to be able to counter it.

    This is a seemingly valid point, but is also not valid until saber tracking is fixed/changed (which I doubt will happen) and Anakin's come to my feet while I (and my team) decimate you ability is still functional (which I doubt will happen). I'd also add Chewy's explosive shots to this as a problem. And we have to admit that the game is quite different now than it was at launch - Obi and Anakin add so much more knockdown on top of Luke, Chewy, Yoda, Han's detonite - etc.

    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield I(R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    Boba eats blaster heroes. In my ~800 hours played with Boba in HvV, I have come across maybe five players that I’ve had trouble with when they play blasters - two of them were using XIMs, so take that as you will. These players have all been from 4v4’s. I’ve yet to meet a player in random games
    that can contest my Boba.

    There’s a few reasons for this.

    1. Simply, it’s immensely easier to shoot grounded targets than it is to hit a mobile, aerial target. A side strafing flying Boba is incredibly difficult to hit, especially if they’re utilizing vertical movement, air dashes, and being unpredictable. I don’t care how good you think you are, it’s very difficult to hit those shots. All the while, Boba has a slow, near stationary target to hit.

    2. Blaster Disabler. This card, while tricky to use, gives Boba a free 300-400 damage against a blaster that’s hit by it. You’re not going to win the gun fight after you’ve lost over half your HP.

    3. Boba is immune to sabers. With the exception of Pull + Ret, Boba isn’t going to lose HP to sabers. He’s completely safe in the air and has CC immunity to keep him safe. Other blasters don’t have these luxuries. Good luck contesting Boba, as Han, while a Kylo is hitting you with Frenzy, a Vader is trying to Choke combo you, a GG us Claw Rushing at you, or whatever cheese the DS heroes decide to use. Even with a team protecting the Han, it’s not easy for the Han to solely focus on the Boba. Even more so if there’s also a Palp.

    4. (Map dependent) Boba gets to choose fights. Due to his mobility, gets to choose fights when and where he wants. If I’m low HP as Boba, I can simply choose to not engage a Han, then wait for a saber hero to dive him, and pop him while he’s distracted. I also get free high ground, which makes poking infinitely easier.

    Etc.

    I play this game a lot. Far more than I care to admit, and I can comfortably say Boba - a good one - will bully any LS blaster. At least for us console peasants. Perhaps it’s different on PC.
    GenxDarchi wrote: »
    awakespace wrote: »
    GenxDarchi wrote: »
    awakespace wrote: »
    The fact that saber users can't run up and smash boba like every other character is not a problem. People think: "Why can't I R2 spam Boba to death! It's unfair!" In a 1v1 there is literally nothing boba can do to a lightsaber user either, unless the saber user is dumb and hell bent on saber smashing boba and chases him while getting shot. Why should saber users get to kill everyone easily if they aren't just as easy to kill? As a saber, just play defensively with Boba - be a Jedi, use patience, and wait for your moments. Or how about we take away Boba's air recovery and then also take away saber users block to be fair? Use a blaster and kill him quickly if he bothers you.

    Air recovery was asked for for over a year and finally came. It makes sense that he can recover since he has a jetpack. It's been here for about a year now. Get used to it ;)

    I agree Air recovery is cool and all, but the fact that he already outstrips regular blasters with the mobility and can simply be near untouchable is ridiculous, considering that near nobody can really force him to the Ground except Anakin, and that advantage is lost as he simply keeps flying around and draining the stamina of the sabers and demolishing blaster users.

    I hear you to some degree - I don't know why he is "demolishing" blaster heroes in your experience - blasters should be demolishing him just as much - there is no need to force him to the ground, just shoot him in the air

    But I do agree the lightside needs some ranged heroes that can cover ground faster and play with positioning more quickly - which is why I think Leia should have Jedi speed, dodging, and jumping, coupled with replacing her squad shield (R1) with lightsaber strikes; and have Finn also be able to dodge and run at Jedi speeds, and maybe even jump at Bossk's height.

    If it’s a good Boba, it’s extremely hard to beat him for a few reasons.
    1. He can move horizontally, vertically, and quickly all while still being able to fire. As a blaster hero on the ground, it’s impossible to have such a degree of mobility and still fire your weapon. You’ll be missing a few of your shots while he’s gonna be consistently landing his own.
    2. Blaster disabler: Means that he gets free damage just by shooting you with it and putting a few bursts into your head before taking off again.
    3. He picks engagements. He can choose when he wants to engage, and if someone starts winning the fight, or he’s low health, he can simply run and wait till you’ve had to engage in another target. You can’t chase as a Blaster hero because moving away from a saber is suicide.
    4. Team fights: Since HvV has become pretty much team fights, it’s hard to try to prioritize fighting Boba because if you look away, you just might get choked, pulled frozen, etc. and if you don’t prioritize Boba he’s just gonna shoot you to death, and while you’re the only one besides Ani well equipped to deal with him, he’s gonna be able to run rampant just like Palps.

    That’s how it is on console, any good Boba will be near untouchable by anything but a good Han, and that’s still tilted in Bobas favor. Maybe on PC it’s different, but at this point no LS blaster is a serious issue, especially when sitting near your team.

    You two have very similar posts! I hear you. It seems you are both on Xbox - I'm on PS4. I've played Boba and other blasters a ton too - I would say I'm a stellar boba and stellar with shooters in general - not quite as good as someone like Legolas (who Xboxers wouldn't have played against but he posts here), but up there with the top percentage. I don't share your experiences though... I would say a great Chewy, Finn, Lando, or Han vs a great Boba 1v1 should be won by the Lightside characters. In a game situation where there are multiple enemies moving around I agree that Boba's mobility brings him up to their levels and even a bit beyond. However this isn't really about air recovery anymore. And as I said above I do strongly think that the Lightside needs more mobility with their ranged characters; and I suggested ways to do this with Leia and Finn. And, I'd love the Mandalorian with a jetpack to be added to the Lightside. But this thread is about air recovery, which is mostly relevant to saber users.

    Yeah you could have Finn try to contest Boba with deadeye and Big deal damage reduction, or Chews bow caster, but the problem lies again with the team fights, to extremely hard to fight Boba especially when you’ve also got to deal with Vader, Grievous, and Palps. Boba has some of the worst starcards to date, and after his intense barrage got nerfed, his star card usefulness is on Han level, with only two or three cards being actually usable. He’s carried through all that with the extreme degree of mobility he has, it allows him to basically ignore half of the heroes and just gives him freebies even when someone outplays him. Anakin would be a great counter if it wasn’t for air recovery, there’d be a chance to make him have to engage where you dictate it, but even if he makes a bad play, or does something stupid, he can just recover midair and keep flying. I’m not saying nerf Boba outright, but at this point he has way too high mobility, and is safe even if he messes up, which shouldn’t really be a thing. Air recovery needs to go, and then his cards need some buffs along with buffs to his abilities, and at that point there’d still be a skillful way to make sure you don’t get snatched without counter play, but not to the point where saber heroes can’t touch you even if they played perfectly. He needs buffs to cards and abilities, and some small nerfs to mobility, specifically air recovery, let him keep the dodges so he can time the dodge to avoid getting punished, but not just negate every knockdown they try while he has fuel.

    I'd much rather leave him as is than go through trying to both nerf and buff him - but that's cool that you have another idea

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  • GenxDarchi wrote: »
    DoctachCJ wrote: »
    I'm not getting pulled by him left and right, it's about how easy it is to do. There isn't much skill involved in clicking pull then wait for him to be brought before you and R2 away. I'm sure you played anakin when he launched and killed several boba's this way. This is the time where I learned to play around his pull range and being out of it completely won't always be an option just due to the maps you'll be on at times. Kash, sometimes the fight going indoors on kamino, anakin's pull coupled with his card will make it so he's always in reach of you if the group fight goes indoors because they don't want to deal with a boba who's been going to work on them outdoors. Smart teams will do this. I've played boba long enough and won enough games with him to say that I at least play him effectively enough to win more games than i've lost with him. That's me playing 100% of my games solo too. I'm not completely against air recovery getting looked at eventually, but there are things that should be addressed currently so the balance changes can accommodate a change like that to Boba. Blaster heroes as a whole are tougher to play than any of the saber heroes, that's for sure and some of them can use some love for sure, but they aren't helpless as people make them out to be (Leia might be the exception lol) and that's really the point I wanted to get across more so than air recovery.
    Launch Anakin could also oneshot entire teams and singlehandedly destroyed the Darkside, but let’s just null that part. If you are playing inside a building as Boba, you still have air dodges, and those are a skillful play to avoid that. He doesn’t need free air recovery, any other blaster user would have to anticipate the pull, Boba doesn’t.
    I agree, Blaster heroes aren’t useless, but Boba is very far ahead of other Blasters, the closest one is Han. Roll needs to work, they need some kind of way to recover from getting tossed around, maybe like hitting the ground and being able to recover if you time the roll right, and (I wouldn’t mind Bobas recovery if it was like this either.)

    Maybe I shouldn't have said launch, since his pull is widely used the same way to this day anyway. It still wouldn't change that it would be an easy kill for Anakin. Not to mention pull being chained with other hero abilities and chewies bowcaster. There's just a lot that goes into why having the air recovery is nice, completely needed? I wouldn't say completely but quality of life has certainly been better with it imo, I've made use of the air dodge and it works nicely, you're still going to get pulled though. han's detonite indoors, luke's push indoors luke's repulse indoors, chewie's bowcaster indoors. All things that are easy to use and fully capable of keeping you grounded indoors. So we can agree to disagree on air recovery, we play boba differently and I'm good with that. Timing your air dodges is critical for sure though as it can save you from getting chained often if you're good with it, that I agree with.

    I completely agree that Boba is ahead of every other blaster hero because his mobility is completely unmatched. Roll in it's current state is what I would imagine to be impossible to completely get right because hit detection and saber tracking is really bad, which often directly effect rolling blaster heroes. which is why I think buffing rolls currently is pointless until those two things are addressed because it's trying to avoid a completely broken mechanic in the game. I would think it would be easier to properly balance the rolls once that's fixed and then find ways for blaster heroes to more effectively evade force powers while still being effective at their jobs. I would really love it if the light side got Sabine or the Mando just so they have a proper answer for boba. wouldn't fix the issue with other blaster heroes being at a disadvantage but it would at least give players on the light side something to work with till they work out the problems with everything that comes with playing a blaster hero not named boba.
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