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Remove air recovery of Boba Fett

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Replies

  • Give everyone mid air recovery.

    This is still my answer. Don't remove Fett's air-recovery. Add more to the game.
  • polarition wrote: »
    Boba was getting knocked out of the air constantly by force users and Chewbacca. Either come up with an alternative method for him to survive or leave his air recovery alone.

    Dodge in midair
  • MC_XIX
    2247 posts Member
    Give everyone mid air recovery.

    This is still my answer. Don't remove Fett's air-recovery. Add more to the game.

    I don't get that. I can maybe understand it for the Jedi and Sith, but other blaster heroes having air recovery is senseless to me because they don't have a jetpack. How is Han going to recover mid-air?
  • MC_XIX
    2247 posts Member
    polarition wrote: »
    Boba was getting knocked out of the air constantly by force users and Chewbacca. Either come up with an alternative method for him to survive or leave his air recovery alone.

    Dodge in midair

    Yeah you always say that, but it's not possible to do that every time. If you don't see Anakin coming, and he pulls your Boba and you then can't recover, you are dead. That's not balanced.
  • What is unfair is the win button by force users. Rag doll to a combo.

    They nerfed electrical stuns of blasters and even made them dodgable.

    Force power stuns are way worse. They often stun, relocate and damage with a single button push. Need more damage? Just get close and saber auto aim will take care of the rest. Only button mashing needed.

    A blaster has to stun. If it isn't dodged, aim precisely at their target and shoot them for damage.

    Saber main and/or players just need to get good. One hero can evade them. One. This is not a travesty.

  • MC_XIX wrote: »
    polarition wrote: »
    Boba was getting knocked out of the air constantly by force users and Chewbacca. Either come up with an alternative method for him to survive or leave his air recovery alone.

    Dodge in midair

    Yeah you always say that, but it's not possible to do that every time. If you don't see Anakin coming, and he pulls your Boba and you then can't recover, you are dead. That's not balanced.

    That’s what happens to every other Blaster hero in the game, if you don’t dodge or aren’t aware of your surroundings, you get pulled and killed immediately. There’s no reason for Boba to simply have a ignore button while also having the highest range of mobility in the game. It’s nonsense.
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  • Also the third point is a little confusing and again nonsense as well because they could be using ability refresh in air card and activating for the hunt first not only extends the duration, but also allows you to refresh ability and other abilities quicker while being in the air.

    If you do what your saying generally bobas tend to start falling out of the sky, which can make them easier targets for falling into pits if you hit them with Chewy overheat at this point because the pack has to pick up speed again to get back to the same height to avoid stuff and getting hit with overheat stops them from activating for the hunt. Also while they are in the air the star card won't be refreshing the hunt ability just the other two.If they do it on the ground it takes a second which is your window as if you hit them before or after activating they go flying.

    But as you seem to be such a big skeptic of Chewy's power I already presumed you didn't know this.

    There’s a problem with the scenario presented. You’re assuming the Boba can’t simply land while Chewie has it up, regroup with his allies, and then wait for them to wreck Chews or grab his attention so Boba can destroy him. They can also just land and activate for the hunt, and then take to the sky again. And nobody is going to land near the guy shooting them, so that point is null.
    Chewie was a powerhouse before he got so many nerfs, at this point he’s just below average, he’s below Han at this point, being slightly above Lando and Leia is not a real achievement. He’s just underwhelming at this point.
    You guys are gonna make me rich......
    Xbox G-tag
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    That Specialist rework was disappointing.
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  • What is unfair is the win button by force users. Rag doll to a combo.

    They nerfed electrical stuns of blasters and even made them dodgable.

    Force power stuns are way worse. They often stun, relocate and damage with a single button push. Need more damage? Just get close and saber auto aim will take care of the rest. Only button mashing needed.

    A blaster has to stun. If it isn't dodged, aim precisely at their target and shoot them for damage.

    Saber main and/or players just need to get good. One hero can evade them. One. This is not a travesty.

    Shut up! Only people that have ragdoll combo's are Luke & Anakin. They nerfed electrical stun & even then iden can still 700 to zero you as well as all the other stun heroes. & the only hero who's stun was made dodgeable was lando. which was made like everyone else. It's not that hard to stun someone & get headshots on an immobile target.


    Boba is broken. Only the lesser players are okay with his saving grace
  • What is unfair is the win button by force users. Rag doll to a combo.

    They nerfed electrical stuns of blasters and even made them dodgable.

    Force power stuns are way worse. They often stun, relocate and damage with a single button push. Need more damage? Just get close and saber auto aim will take care of the rest. Only button mashing needed.

    A blaster has to stun. If it isn't dodged, aim precisely at their target and shoot them for damage.

    Saber main and/or players just need to get good. One hero can evade them. One. This is not a travesty.

    Shut up! Only people that have ragdoll combo's are Luke & Anakin. They nerfed electrical stun & even then iden can still 700 to zero you as well as all the other stun heroes. & the only hero who's stun was made dodgeable was lando. which was made like everyone else. It's not that hard to stun someone & get headshots on an immobile target.


    Boba is broken. Only the lesser players are okay with his saving grace

    Only lesser players think Boba is OP.
  • BucksawBoushh
    5833 posts Member
    edited January 13
    Could not agree more. It needs to go. His air dodge is a cool feature but the recovery is just way too much. Make his air dodge negate force abilities.
    PSN: BucksawBoushh
  • polarition wrote: »
    Boba was getting knocked out of the air constantly by force users and Chewbacca. Either come up with an alternative method for him to survive or leave his air recovery alone.

    Dodge in midair

    Dodges are slow. And, good lock midair dodging a force push.
    THIS has all been foreseen.
    j2p7umsm2f8x.jpg
  • polarition wrote: »
    polarition wrote: »
    Boba was getting knocked out of the air constantly by force users and Chewbacca. Either come up with an alternative method for him to survive or leave his air recovery alone.

    Dodge in midair

    Dodges are slow. And, good lock midair dodging a force push.

    Do it plenty of times.
  • polarition wrote: »
    polarition wrote: »
    Boba was getting knocked out of the air constantly by force users and Chewbacca. Either come up with an alternative method for him to survive or leave his air recovery alone.

    Dodge in midair

    Dodges are slow. And, good lock midair dodging a force push.

    Do it plenty of times.

    Same. Pretty easy to do.

    Only issue is when air dashes drain all my fuel. Another bug that will never be fixed.
  • JMaster
    2381 posts Member
    Not entirely related to the current topic, but I also think Saber heroes should probably have 1 knockdown/stun max, since Luke/Anakin/Obi-Wan/Yoda push and pull spam is pretty rough. It'd probably go hand-in-hand with an air recovery nerf since then an Anakin or Luke has to be careful when to use that ability to get some damage on Boba, but Sabers still have something they can do against Boba.
    "I felt there was a large amount of human chauvinism... also I felt very bad that at the end the Wookie didn't get a medal also... oh, all the people got medals but the Wookie who had been in there fighting all the time, didn't get any medal, and I thought that was an example of Anti-Wookie discrimination." - Carl Sagan on the subject of Star Wars
    He knew.
  • polarition wrote: »
    polarition wrote: »
    Boba was getting knocked out of the air constantly by force users and Chewbacca. Either come up with an alternative method for him to survive or leave his air recovery alone.

    Dodge in midair

    Dodges are slow. And, good lock midair dodging a force push.

    Do it plenty of times.

    Same. Pretty easy to do.

    Only issue is when air dashes drain all my fuel. Another bug that will never be fixed.

    I thought that was intended lol.
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  • You shouldn't be able to kill Boba by pushing him off a ledge. He has a JETPACK.


  • MikeDog5k wrote: »
    You shouldn't be able to kill Boba by pushing him off a ledge. He has a JETPACK.

    mhm, think it is fine if Boba hits the deathbox ... else he is really hart to kill with a saber...

    don't get me wrong, I often play as boba and really like him, but he is powerfull enough. Making him invincible against the ledges would be ridiculous
  • MikeDog5k wrote: »
    You shouldn't be able to kill Boba by pushing him off a ledge. He has a JETPACK.

    Yes you should & so. Lightsaber heroes shouldn't have their stamina drained from being shot at sooooooooo
  • Every sweaty player I know that plays 4v4’s agrees Boba is ridiculous in his current state.

    Are you guys saying Bob Fett is the most powerful Villain? This would make him the most powerful hero as the DS is considered more powerful than the LS.

    Does Fett get the most damage and eliminations?
  • MikeDog5k wrote: »
    You shouldn't be able to kill Boba by pushing him off a ledge. He has a JETPACK.

    Yes you should
    No, Boba got his air recovery for this very reason, because killing him with a simple force push was imbalanced and it didn't make sense.
    The community begged for an air recovery for Boba. Reverting it back after all his rocket nerfs makes even less sense.


  • MikeDog5k wrote: »
    MikeDog5k wrote: »
    You shouldn't be able to kill Boba by pushing him off a ledge. He has a JETPACK.

    Yes you should
    No, Boba got his air recovery for this very reason, because killing him with a simple force push was imbalanced and it didn't make sense.
    The community begged for an air recovery for Boba. Reverting it back after all his rocket nerfs makes even less sense.

    Please imbalanced lmao nice joke. The community wanted every little thing knocking him out the air in ga & air recovery didn't help him at all in ga. His rockets can do 500 damage & are far faster you talk like his rockets are garbage
  • MikeDog5k wrote: »
    MikeDog5k wrote: »
    You shouldn't be able to kill Boba by pushing him off a ledge. He has a JETPACK.

    Yes you should
    No, Boba got his air recovery for this very reason, because killing him with a simple force push was imbalanced and it didn't make sense.
    The community begged for an air recovery for Boba. Reverting it back after all his rocket nerfs makes even less sense.

    Please imbalanced lmao nice joke. The community wanted every little thing knocking him out the air in ga & air recovery didn't help him at all in ga. His rockets can do 500 damage & are far faster you talk like his rockets are garbage

    I’m glad you highlighted this.

    I’ve been asking for troopers to not knockdown Boba since day 1. Passive CC immunity is not what I wanted. I’m just tired of someone chasing me with Explosive Shot or a tank all game.
  • GenxDarchi wrote: »
    Also the third point is a little confusing and again nonsense as well because they could be using ability refresh in air card and activating for the hunt first not only extends the duration, but also allows you to refresh ability and other abilities quicker while being in the air.

    If you do what your saying generally bobas tend to start falling out of the sky, which can make them easier targets for falling into pits if you hit them with Chewy overheat at this point because the pack has to pick up speed again to get back to the same height to avoid stuff and getting hit with overheat stops them from activating for the hunt. Also while they are in the air the star card won't be refreshing the hunt ability just the other two.If they do it on the ground it takes a second which is your window as if you hit them before or after activating they go flying.

    But as you seem to be such a big skeptic of Chewy's power I already presumed you didn't know this.

    There’s a problem with the scenario presented. You’re assuming the Boba can’t simply land while Chewie has it up, regroup with his allies, and then wait for them to wreck Chews or grab his attention so Boba can destroy him. They can also just land and activate for the hunt, and then take to the sky again. And nobody is going to land near the guy shooting them, so that point is null.
    Chewie was a powerhouse before he got so many nerfs, at this point he’s just below average, he’s below Han at this point, being slightly above Lando and Leia is not a real achievement. He’s just underwhelming at this point.

    And your presuming that if chewy isn't already grouped with his teammates to cover him.......so what's your point.
  • Yes chewy needs buffs like most of the blaster heroes. I just think everyone is under estimating how powerful chewy is with an effective team.

    The ability to do damage through blocks and knock boba out the air with multiple attacks is under utilized.
  • Every sweaty player I know that plays 4v4’s agrees Boba is ridiculous in his current state.

    Are you guys saying Bob Fett is the most powerful Villain? This would make him the most powerful hero as the DS is considered more powerful than the LS.

    Does Fett get the most damage and eliminations?

    No, he’s not the best. The best would be Vader or GG, depending on the map. But, that’s only for HvV. He’s among the weakest in GA. And this is a problem. Buffing him for GA will likely break him in HvV. Because of this, I’ve always pushed for his mobility to be lowered and to remove recovery, while buffing other aspects of him; Star Cards, FTH scan, Conc, removing knockdown from troopers, and HP/regen. Slowing Boba down and making him more vulnerable will make him more fair in HvV, while also getting buffs to his weaker aspects to bring him up in GA.

    Boba is primarily a product of the meta; LS blasters just aren’t viable when going up against a competent DS team. They all will get farmed by Vader and GG, while Boba pokes their HP from complete safety. Even with a strong LS team guarding the blaster, it won’t be enough to keep the blaster alive, as DS burst damage and poke is too oppressive towards blasters.

    This is also why Palp has been made more free. LS blaster can’t contest a Palp while GG, Dooku, Vader, and Kylo can’t drop them with one or two abilities. Palp would not be as annoying as he is if Han didn’t die the second GG looked at him. The difference with Palp, is that he’s actually vulnerable to Pull (and other CC), unlike Boba.

    So, to summarize;

    - LS blasters can’t contest Boba due to DS sabers being oppressive
    - LS sabers can’t touch Boba because Recovery and jetpack
    - Boba is made free and allowed to roam free while poking HP with free positioning

    Bringing up blaster without jetpacks, nerfing some DS sabers in key areas, and removing recovery would place Boba in a fine spot, while also making more of the roster viable.

    And yes, Boba should be getting the most score/elims, unless it’s a CQC map like JP, Naboo, or Kessel.

    Since the DS is considered the superior side and Fett is the not the best DS, wouldn't it make sense to make other changes rather than nerfing Fett?

    Option 1:

    Since Vader and Grievous are best, nerf them. That way they can not protect Fett as well and/or take out LS blasters. Then you have Palpatine floating around zapping everyone as well which might need an adjustment. This might work and bring balance to the teams. However, Nerfing is not my preferred option.

    Option 2:

    Buff LS Blasters so that they can stand up to the DS and effectively counter Fett. LS blasters are generally considered weak. Buffing them would not only provide a counter the Fett, but also bring balance to the teams overall.

    I say that Fett is not the problem. The disparity of the teams is. The LS is weak enough that blasters can not counter Boba. This may allow him to be an annoyance. solution: Un Nerf Chewie and Lando. Buff Leia for closer combat. Give Finn his damage reduction back and make it 50% for him and only 25% for his team.
  • Every sweaty player I know that plays 4v4’s agrees Boba is ridiculous in his current state.

    Are you guys saying Bob Fett is the most powerful Villain? This would make him the most powerful hero as the DS is considered more powerful than the LS.

    Does Fett get the most damage and eliminations?

    No, he’s not the best. The best would be Vader or GG, depending on the map. But, that’s only for HvV. He’s among the weakest in GA. And this is a problem. Buffing him for GA will likely break him in HvV. Because of this, I’ve always pushed for his mobility to be lowered and to remove recovery, while buffing other aspects of him; Star Cards, FTH scan, Conc, removing knockdown from troopers, and HP/regen. Slowing Boba down and making him more vulnerable will make him more fair in HvV, while also getting buffs to his weaker aspects to bring him up in GA.

    Boba is primarily a product of the meta; LS blasters just aren’t viable when going up against a competent DS team. They all will get farmed by Vader and GG, while Boba pokes their HP from complete safety. Even with a strong LS team guarding the blaster, it won’t be enough to keep the blaster alive, as DS burst damage and poke is too oppressive towards blasters.

    This is also why Palp has been made more free. LS blaster can’t contest a Palp while GG, Dooku, Vader, and Kylo can’t drop them with one or two abilities. Palp would not be as annoying as he is if Han didn’t die the second GG looked at him. The difference with Palp, is that he’s actually vulnerable to Pull (and other CC), unlike Boba.

    So, to summarize;

    - LS blasters can’t contest Boba due to DS sabers being oppressive
    - LS sabers can’t touch Boba because Recovery and jetpack
    - Boba is made free and allowed to roam free while poking HP with free positioning

    Bringing up blaster without jetpacks, nerfing some DS sabers in key areas, and removing recovery would place Boba in a fine spot, while also making more of the roster viable.

    And yes, Boba should be getting the most score/elims, unless it’s a CQC map like JP, Naboo, or Kessel.

    Since the DS is considered the superior side and Fett is the not the best DS, wouldn't it make sense to make other changes rather than nerfing Fett?

    Option 1:

    Since Vader and Grievous are best, nerf them. That way they can not protect Fett as well and/or take out LS blasters. Then you have Palpatine floating around zapping everyone as well which might need an adjustment. This might work and bring balance to the teams. However, Nerfing is not my preferred option.

    Option 2:

    Buff LS Blasters so that they can stand up to the DS and effectively counter Fett. LS blasters are generally considered weak. Buffing them would not only provide a counter the Fett, but also bring balance to the teams overall.

    I say that Fett is not the problem. The disparity of the teams is. The LS is weak enough that blasters can not counter Boba. This may allow him to be an annoyance. solution: Un Nerf Chewie and Lando. Buff Leia for closer combat. Give Finn his damage reduction back and make it 50% for him and only 25% for his team.

    I just said Boba needs to nerfed and buffed, not solely nerfed. His mobility and recovery are too much.

    Either way, this doesn’t matter. DICE doesn’t care.
  • Just adjusting Fett does not address the overall team power disparity. Also many are only calling for a Fett nerf. Perhaps not you but others.
  • Just adjusting Fett does not address the overall team power disparity. Also many are only calling for a Fett nerf. Perhaps not you but others.

    Did you read what I said? Like, at all?

    I’ll copy over the key part for you;

    Bringing up blaster without jetpacks, nerfing some DS sabers in key areas, and removing recovery would place Boba in a fine spot, while also making more of the roster viable.

    This is a Boba post. Not an entire breakdown of the balance of the game. That would take much longer to explain, but again, not really worth it. Other heroes were only brought up because I needed to address how/why LS blasters can’t contest Boba.
  • ToadHallMayhem
    1274 posts Member
    edited January 13
    Oh I read it. It seems the basic concern is there is no effective counter to stop Fett from being an annoyance.

    The solution. Create a counter. You yourself spoke about how other heros.

    Create a counter it can be done. The LS needs the overall buff as well. I am not sure why you are being aurgementive.
  • MC_XIX
    2247 posts Member
    MC_XIX wrote: »
    polarition wrote: »
    Boba was getting knocked out of the air constantly by force users and Chewbacca. Either come up with an alternative method for him to survive or leave his air recovery alone.

    Dodge in midair

    Yeah you always say that, but it's not possible to do that every time. If you don't see Anakin coming, and he pulls your Boba and you then can't recover, you are dead. That's not balanced.

    Sounds like every other blaster hero to me. If you fail to dodge - you are pulled and punished.

    It’s unfair that Boba gets a free pass everytime he’s pulled, while every other blaster hero is pretty wel guaranteed to die. And not to mention, Boba has an easier time keeping distance than any other hero because jetpack.

    The other blaster heroes have far better survivability than Boba on the ground, and you know it. Or, you just conveniently forgot.

    If Iden gets pulled by Anakin, there is a chance she can stun him and deal some heavy damage. She also has 650hp and secondary fire, which can win her fights against LS sabers.

    Phasma has Survivor and 50% DR on top of 700hp, plus her droid at the ready to protect her. Staff strikes can also knock down sabers very easily these days. She has the tools to beat Anakin at his own game.

    Bossk is a little more fragile with just 600hp, but he has his mines, dioxis and super jump to make Anakin work hard to kill him. He also has damage reduction and all of his abilities ignore blocks. And if he survives, he can fully regenerate.

    Now we come to Boba. AKA the useless one once he's on the ground. The other DS blasters have more powerful primary weapons, more health, damage reduction, and Stun abilities. They can give Anakin a real fight at close range when they've been pulled. Boba can't. He's weak. He has a mere 150hp regen and 600hp. His rockets won't hit moving targets very easily, and one hit from Anakin breaks his regen threshold.

    So, do elaborate how Boba is as viable as the other DS blasters once he lands at Anakin's feet. He may be able to narrowly escape with his jetpack, but not after taking 3 saber hits and a heroic might. He'd have less than 100hp after every encounter. Again, that's not balanced and I should not have had to type this to explain to someone as experienced as you.
  • MC_XIX
    2247 posts Member
    GenxDarchi wrote: »
    MC_XIX wrote: »
    polarition wrote: »
    Boba was getting knocked out of the air constantly by force users and Chewbacca. Either come up with an alternative method for him to survive or leave his air recovery alone.

    Dodge in midair

    Yeah you always say that, but it's not possible to do that every time. If you don't see Anakin coming, and he pulls your Boba and you then can't recover, you are dead. That's not balanced.

    That’s what happens to every other Blaster hero in the game, if you don’t dodge or aren’t aware of your surroundings, you get pulled and killed immediately. There’s no reason for Boba to simply have a ignore button while also having the highest range of mobility in the game. It’s nonsense.

    Wrong. I'd take any blaster hero over Boba against Anakin once he's pulled you to him. Surely you don't think Boba is as good as Phasma or Iden against Anakin at close range? See my post above for full details. Can't believe I had to type it out tbh, it feels like I'm educating people who started playing last week.
  • MC_XIX wrote: »
    MC_XIX wrote: »
    polarition wrote: »
    Boba was getting knocked out of the air constantly by force users and Chewbacca. Either come up with an alternative method for him to survive or leave his air recovery alone.

    Dodge in midair

    Yeah you always say that, but it's not possible to do that every time. If you don't see Anakin coming, and he pulls your Boba and you then can't recover, you are dead. That's not balanced.

    Sounds like every other blaster hero to me. If you fail to dodge - you are pulled and punished.

    It’s unfair that Boba gets a free pass everytime he’s pulled, while every other blaster hero is pretty wel guaranteed to die. And not to mention, Boba has an easier time keeping distance than any other hero because jetpack.

    The other blaster heroes have far better survivability than Boba on the ground, and you know it. Or, you just conveniently forgot.

    If Iden gets pulled by Anakin, there is a chance she can stun him and deal some heavy damage. She also has 650hp and secondary fire, which can win her fights against LS sabers.

    Phasma has Survivor and 50% DR on top of 700hp, plus her droid at the ready to protect her. Staff strikes can also knock down sabers very easily these days. She has the tools to beat Anakin at his own game.

    Bossk is a little more fragile with just 600hp, but he has his mines, dioxis and super jump to make Anakin work hard to kill him. He also has damage reduction and all of his abilities ignore blocks. And if he survives, he can fully regenerate.

    Now we come to Boba. AKA the useless one once he's on the ground. The other DS blasters have more powerful primary weapons, more health, damage reduction, and Stun abilities. They can give Anakin a real fight at close range when they've been pulled. Boba can't. He's weak. He has a mere 150hp regen and 600hp. His rockets won't hit moving targets very easily, and one hit from Anakin breaks his regen threshold.

    So, do elaborate how Boba is as viable as the other DS blasters once he lands at Anakin's feet. He may be able to narrowly escape with his jetpack, but not after taking 3 saber hits and a heroic might. He'd have less than 100hp after every encounter. Again, that's not balanced and I should not have had to type this to explain to someone as experienced as you.

    I really don’t know what you’re doing wrong to even get pulled. It’s incredibly easy to stay out of his Pull range, dodge to Pull, or just rely on Recovery.

    I play Boba probably more than anyone here, and I die to Ani maybe once every 5 games, and it’s usually a result of Pull + Ret. The rest are me being a bot. I presume others are doing something incorrectly to get bullied by Ani.

    Even if I got pulled from close range, Boba has the best dashes of all blaster heroes, so it’s easier for him to actually survive. Dash twice, then freely fly away and continue to be invincible.

    Sure, other blaster have neat tricks, but they’re pretty unreliable, not always available, or easy to play around.

    Iden only has her stun, which works half the time and is incredibly easy to avoid. Bossk just straight up sucks. Phasma is ez pz once removed from her turret. The turret is annoying, but can be played around by jumping the stun every few seconds.

    It does suck that Boba only has 150 regen, I’ll give you that, but free mobility and recovery is better survival than literally anything the other blasters have.
  • This topic is a shining example of how poorly thought out the heroes/hero modes are. The best counters to Boba would be Kylo Ren and The Emperor. They made some characters with no mind to balance, only to make them unique. To me that why 2 characters made to hold positions and the 2 most mobile heroes are all on the same side. Plain and simple bad balancing.
  • MikeDog5k wrote: »
    You shouldn't be able to kill Boba by pushing him off a ledge. He has a JETPACK.

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  • Jedi_Kat wrote: »
    This topic is a shining example of how poorly thought out the heroes/hero modes are. The best counters to Boba would be Kylo Ren and The Emperor. They made some characters with no mind to balance, only to make them unique. To me that why 2 characters made to hold positions and the 2 most mobile heroes are all on the same side. Plain and simple bad balancing.

    When you add to that nonexisting matchmaking and no other objective that to KILL, it has to be a very abrasive mode for new players. Here to hoping for an actual balance pass at least when they launch the new droid heroes.
  • I keep saying that the most important part of this conversation is to buff Light Side ranged heroes survivability.

    Sabers have the best survivability, but Boba and Palp are quite survivable too. And Bossk and Phasma are also better at surviving than any Light Side blaster user. Iden is the most vulnerable dark side hero but I would say she is better at surviving than any Light Side blaster user - she still has a personal shield, an auto stun seeking droid, and is an offensive beast.

    This needs to be the focus. Increasing Han/Leia/Lando/Chewy/Finn's ability to stay alive.

    If the devs do change Boba, then make him unable to recover out of force effects, but untouched by explosive shots and able to recover from explosions. And also give him 200 health regen.
  • awakespace wrote: »
    I keep saying that the most important part of this conversation is to buff Light Side ranged heroes survivability.

    Sabers have the best survivability, but Boba and Palp are quite survivable too. And Bossk and Phasma are also better at surviving than any Light Side blaster user. Iden is the most vulnerable dark side hero but I would say she is better at surviving than any Light Side blaster user - she still has a personal shield, an auto stun seeking droid, and is an offensive beast.

    This needs to be the focus. Increasing Han/Leia/Lando/Chewy/Finn's ability to stay alive.

    If the devs do change Boba, then make him unable to recover out of force effects, but untouched by explosive shots and able to recover from explosions. And also give him 200 health regen.

    Making Roll work again and hard nerfing Vader, Palpatine, and Grievous would go a long way.
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
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    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • Yeah no. Pretty much every explosive knocks Boba out of the sky even if it barely hits him, air recovery is necessary.
    Your journey nears its end.
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  • -Make jetpack launch speed
    -Remove air-recovery
    -Stop explosive shot knocking Boba out of the sky
    -Buff other areas (conc, scan, etc)

    Done. It’s a simple as that.
  • CC_1010
    3084 posts Member
    Empire_TW wrote: »
    awakespace wrote: »
    I keep saying that the most important part of this conversation is to buff Light Side ranged heroes survivability.

    Sabers have the best survivability, but Boba and Palp are quite survivable too. And Bossk and Phasma are also better at surviving than any Light Side blaster user. Iden is the most vulnerable dark side hero but I would say she is better at surviving than any Light Side blaster user - she still has a personal shield, an auto stun seeking droid, and is an offensive beast.

    This needs to be the focus. Increasing Han/Leia/Lando/Chewy/Finn's ability to stay alive.

    If the devs do change Boba, then make him unable to recover out of force effects, but untouched by explosive shots and able to recover from explosions. And also give him 200 health regen.

    Making Roll work again and hard nerfing Vader, Palpatine, and Grievous would go a long way.

    This is the way
  • CC_1010 wrote: »
    Empire_TW wrote: »
    awakespace wrote: »
    I keep saying that the most important part of this conversation is to buff Light Side ranged heroes survivability.

    Sabers have the best survivability, but Boba and Palp are quite survivable too. And Bossk and Phasma are also better at surviving than any Light Side blaster user. Iden is the most vulnerable dark side hero but I would say she is better at surviving than any Light Side blaster user - she still has a personal shield, an auto stun seeking droid, and is an offensive beast.

    This needs to be the focus. Increasing Han/Leia/Lando/Chewy/Finn's ability to stay alive.

    If the devs do change Boba, then make him unable to recover out of force effects, but untouched by explosive shots and able to recover from explosions. And also give him 200 health regen.

    Making Roll work again and hard nerfing Vader, Palpatine, and Grievous would go a long way.

    This is the way

    No it ain't. Just look at obiwan being hard nerfed
  • CC_1010 wrote: »
    Empire_TW wrote: »
    awakespace wrote: »
    I keep saying that the most important part of this conversation is to buff Light Side ranged heroes survivability.

    Sabers have the best survivability, but Boba and Palp are quite survivable too. And Bossk and Phasma are also better at surviving than any Light Side blaster user. Iden is the most vulnerable dark side hero but I would say she is better at surviving than any Light Side blaster user - she still has a personal shield, an auto stun seeking droid, and is an offensive beast.

    This needs to be the focus. Increasing Han/Leia/Lando/Chewy/Finn's ability to stay alive.

    If the devs do change Boba, then make him unable to recover out of force effects, but untouched by explosive shots and able to recover from explosions. And also give him 200 health regen.

    Making Roll work again and hard nerfing Vader, Palpatine, and Grievous would go a long way.

    This is the way

    No it ain't. Just look at obiwan being hard nerfed

    Do either buff the LS hard for HvV or nerf the DS. Same to me.
  • IronSoldier
    3912 posts SWBF Senior Moderator
    Empire_TW wrote: »

    Making Roll work again and hard nerfing Vader, Palpatine, and Grievous would go a long way.

    I would have to agree.
  • Empire_TW wrote: »
    MikeDog5k wrote: »
    You shouldn't be able to kill Boba by pushing him off a ledge. He has a JETPACK.

    od5djf4q1iwj.gif
    I had a feeling this would rear it's head at some point.
    We're talking about balancing a video game. If we went by the movies, it would be ridiculous.


  • Nah I completely disagree. Plus Empire TW your comment makes no sense, if Dice nerfed the Dark side even more then GA balance would be ruined and its pretty good right now. People were crying for months that DS was too weak in GA and CS and Geonosis is still dang near unwinnable for the Seperatists so I disagree with just nerfing the DS or even buffing the LS. The current balance is fine, since you have to factor in all modes, not just HvV.

    Sadder Joker probably has the best idea for Boba Fett I have seen since he wants his jetpack nerfed but his concussion rocket and ability cards buffed but even then I kinda disagree

    The problem isn't Boba Fett, its the combat itself and the backwards design philosophy Dice goes by. Like others have said, air recovery is only a thing because Anakin can pull and Anakin can only pull because of how broken Boba Fett was in the target system in HVV since he could hide fly to unreachable spots. Plus its not fair that Boba Fett can recover from Anakin's pull yet LS blaster heroes can't recover from Kylo's pull. So if anything Boba fett jetpack does need to be nerfed but pulls need to be removed from the game. So the combat system itself needs an overhaul.
  • MikeDog5k wrote: »
    Empire_TW wrote: »
    MikeDog5k wrote: »
    You shouldn't be able to kill Boba by pushing him off a ledge. He has a JETPACK.

    od5djf4q1iwj.gif
    I had a feeling this would rear it's head at some point.
    We're talking about balancing a video game. If we went by the movies, it would be ridiculous.

    We are talking about balancing in a video game, someone having a jetpack shouldn't make them untouchable status
    Nah I completely disagree. Plus Empire TW your comment makes no sense, if Dice nerfed the Dark side even more then GA balance would be ruined and its pretty good right now. People were crying for months that DS was too weak in GA and CS and Geonosis is still dang near unwinnable for the Seperatists so I disagree with just nerfing the DS or even buffing the LS. The current balance is fine, since you have to factor in all modes, not just HvV.

    Sadder Joker probably has the best idea for Boba Fett I have seen since he wants his jetpack nerfed but his concussion rocket and ability cards buffed but even then I kinda disagree

    The problem isn't Boba Fett, its the combat itself and the backwards design philosophy Dice goes by. Like others have said, air recovery is only a thing because Anakin can pull and Anakin can only pull because of how broken Boba Fett was in the target system in HVV since he could hide fly to unreachable spots. Plus its not fair that Boba Fett can recover from Anakin's pull yet LS blaster heroes can't recover from Kylo's pull. So if anything Boba fett jetpack does need to be nerfed but pulls need to be removed from the game. So the combat system itself needs an overhaul.

    The current balance isn't fine, in GA the DS doesn't do well because of the map design, Finn's Big Deal, and the LS reinforcements being overpowered, nerfing DS specifically the villains I mentioned won't hurt the DS in GA as long as something is done about the LS reinforcements and Finn's big deal. Even in their current state Vader and Grievous don't help the DS in GA that much.

    LS Blasters can roll from Kylo Pull, Boba has air doges too and he could just do that instead of having air recovery.
    Janina Gavankar/Iden Versio Fan
    First Max Prestige Iden Versio
    hojevrxvarht.png
    PSN: Empire_TW. Twitter: Empire_TW. Youtube: Empire_TW.
  • NomiSunstrider
    3589 posts Member
    edited January 14
    Recovery should only kick after 3.5 seconds, so it can only be used in rare occasions where you can save yourself from being pushed off ledges.
    3.5 secs is not enough to recover from anything else the lightside throws at you.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
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