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Revising Capital Supremacy

Capital Supremacy a large scale nonlinear sandbox mode that aims to be a conquest style mode that let's you to play the game however you want. Where you can enjoy the all out warfare inside the Star Wars universe any way you want; if it is playing as a trooper, a reinforcement, a vehicle and even playing as one of the most iconic characters of the Star Wars universe like General Grievous to live out the epic Star Wars battle fantasies any way you want. Any way you want! I wish that's what the mode was; but it's really not because it feels very linear to the point where it can get very tedious; when you go back and forth from ship to ground over and over again that can get very boring to the point that you just want it too end. But Capital Supremacy does have some good like spawning on command posts and even capturing CP that we all like myself adore about the original battlefront games. But I have some ideas to completely revising CS that will make it a true large scale sandbox mode to let you live out your Star Wars battles anyway you want. If it is changing how the mode works, how to win, and even adding starfighters to the mode also.

How I would change how the mode works is changing the way on the ground phase your team would be able to gain reinforcement points. You will still be able to gain reinforcement points by capturing command posts; but also by killing enemy troopers, reinforcements, vehicles, starfighters, heroes and enemy AI to gain points. This will in my opinion allow players to play the game however they want. If your an objective player that likes to capture command posts you can still benefit by capturing CP to gain reinforcement points. But also, if your a player who likes to go on killstreaks with troopers, reinforcements, vehicles, starfighters and heroes you can now do that and still be beneficial to your team.

But changing how the mode works also means changing how to win a game of Capital Supremacy. My idea is to have two ways to win. One of those ways is for one team reaching 1000 reinforcement points to win (by capturing command posts, killing enemy troopers, vehicles, starfighters, heroes & enemy AI) or also destroying the capital ship to win. But in order to trigger the invasion phase there must be a complete shutout on the ground by your team holding all command posts on the surface. And once your factions holds all CP you will than hear an audio queue from your commander saying "The enemy capital ship shields have been temporarily disabled. We're dispatching a transport ship to board the enemies ship; protect that ship and make sure it gets to its destination." This is where you must protect your ai controlled transport ship and think of fighter squadron from battlefront 2015; where you had to escort your ship but this time your defending it to make sure it boards the enemy capital ship.

This is where adding starfighters to the mode can work because the players who already spent there battle points to hop into a fighter, interceptor or bomber will have to escort the ai transport in order for it to land in the enemy hangar. But the players on the ground can also help out by taking control of defensive AA turrets that are scattered all around the battlefield and they can use it to protect the transport ship or to also destroy it. But if your not that player, you can still capture command posts and keep killing troopers, reinforcements, heroes, vehicles and starfighters or AI to keep gaining points for your team to win the game. If your team does manage to successfully escort your transport ship to the main hangar, it will than serve as a command post inside the enemy hangar for your teammates to board the enemy ship and destroy its reactor core to win the battle. But once again, it's now optional you can either spawn in the enemy hangar or remain on the surface and keep gaining reinforcement points to win; or also still flying around in a starfighter dogfighting enemy fighters or strafe running players on the ground to gain points for your team. But in order, for the team who has enemy transport ship in there capital ship will now have to destroy it (by shooting at it in there hangar) to stop the enemy team from boarding their ship.

But all in all, I believe these changes that I talked about will make CS even better and allow you to play the game however you want.

Replies

  • Genin
    352 posts Member
    God, I really want starfighters in capital supremacy!
  • Genin wrote: »
    God, I really want starfighters in capital supremacy!

    I agree completely.
  • I mostly play CS over GA cause I hate getting nuked from above by gunships and orbital strikes.
  • TheYoungCentrist
    14 posts Member
    edited January 17
    Valnas wrote: »
    I mostly play CS over GA cause I hate getting nuked from above by gunships and orbital strikes.

    If you hate it than try something new and get into a starfighter and take them out in the skies; boom problem solved. It's only common sense for players to hop into a starfighter to compete against other fighters in the air for absolute dominance in the skies. That's what I do when playing GA, if someone is strafe running me or killing me with a LAAT I spend my points on a starfighter to take them out and than provide close air support for my team. Besides, adding starfighters will make CS more a conquest style mode and players can play the game however they want.
    Post edited by TheYoungCentrist on
  • With enough Starfighter AI and plenty of capital ship objectives to destroy / defend. Successfully destroying objectives will advance the team’s score towards boarding just like capturing a ground objective does. Wouldn’t it just make more sense for why the other team can infiltrate the ship?

    So instead of the announcer simply saying ‘objective E has been taken’, you see your team’s capital ship bridge / other ship objectives blow up as craziness ensues in the skies above.

    Starfighters strafe infantry in Galactic assault because there are no real objectives for them. Just a couple AI and sometimes an enemy player.

    This would complete capital supremacy as the ultimate large scale game mode where every type of player can show their glory all in one game.
  • TheYoungCentrist
    14 posts Member
    edited January 30
    With enough Starfighter AI and plenty of capital ship objectives to destroy / defend. Successfully destroying objectives will advance the team’s score towards boarding just like capturing a ground objective does. Wouldn’t it just make more sense for why the other team can infiltrate the ship?

    So instead of the announcer simply saying ‘objective E has been taken’, you see your team’s capital ship bridge / other ship objectives blow up as craziness ensues in the skies above.

    Starfighters strafe infantry in Galactic assault because there are no real objectives for them. Just a couple AI and sometimes an enemy player.

    This would complete capital supremacy as the ultimate large scale game mode where every type of player can show their glory all in one game.

    You just gave me another idea to revising Capital Supremacy and that is completely getting rid of the invasion phase in general and make it ground phase or conquest style mode only. But this time, like I said before the first teams who reaches a 1000 reinforcement points by capturing command posts, killing enemy troopers, reinforcements, heroes, auto players, and destroying enemy starfighters will advance your team on the score board to reach 1000 points to win the game. But when starfighters are in the air, they also have targets like destroying critical systems of the enemy capital ship from the outside to destroy it; and once you do destroy the enemy ship instead of winning the game it will give your team a massive point bonus on the score board. There can also be other targets for starfighters in the air like enemy support ships, fighter ai to take down to help advance there team to victory by reaching a 1000 reinforcement points. But to win you have explore all layers of the battlefront, being in a starfighter to take out the targets from the air, being as a foot soliders, a tank, a reinforcement or a hero on the ground to capture command post and kill enemy players or ai to gain reinforcement points.

    This would make CS reach it's goal of letting all players to play the game however they want.
  • ship phase for OT should be there
  • ship phase for OT should be there
    I disagree and I am happy that the original trilogy won't have any ship phases to Supremacy. Like what I said before, the invasion phase can get very tedious when constantly going back and forth over and over again that you just want it to end. I'd rather Supremacy just be a conquest style mode where all players can play and immerse themselves in a Star Wars battle any way they want.

    What I talked about in this post, is to allow all players to play Supremacy any way they want is change the way how you gain reinforcement points. It would still be by capturing and holding a majority of command posts; but this time you can also kill enemy troopers, ai, reinforcements, heroes and destroy enemy vehicles/starfighters. This will allow all players to play the game however they want; if you like going on killstreaks you can do that & still be beneficial to the team and if your an objective player you will always be beneficial because your assaulting/defending command posts for your team to win the game.

    This is how you should be able to gain reinforcements like what I just said and how to win is reaching a fixed reinforcement points to win (which would be a 1000 reinforement points).

    If Supremacy plays like this for all three eras with starfighters being apart of the conquest battle; than I would love the mode way more to even get me to stop playing Galactic Assault. And now since they renamed the mode to just Supremacy there is no need to have the ship phases in the mode anymore and they can make that true conquest/large scale sandbox mode that we all desire. The ship phases can easily be a galactic assault map and I wouldn't mind that because the ship phases go well with GA since there both linear.

    But all in all, changing the way how you win, gain reinforcement points and removing the ship phases will make Supremacy a better mode for everyone.
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