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We Really Need this as a Improvement To Star Cards

You know I think we should be able to equip as many Star Cards for the players as possible as long as they have 12 skill points available in total to use the Star Card budget since 3 Star Cards equals 12 skills points in total, but having more than 3 means you deduct existing skill points from the 3 existing Star Cards you already have equipped in order to increase the number of Cards in your arsenal.

For example, this concept shows the player being able to use 4 Star cards equipped but at the cost of deducting existing star card skill points from one already equipped and then repurposing the points reducted from that one-star card to another new Star Card.

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I mention this because the mechanic of levels is very much underused after you increase the Star Card Level to Max (Level 4), which means the player can never use a lower tier level of the Star Card again which is a shame, which is why I think it would repurpose aspects of the Star Card that would give players more flexibility with their customizability options.

Replies

  • I like this idea.
  • Great idea actually!
  • Would be nice to see it live !
  • Cyro
    459 posts Member
    different idea:

    remove star cards and their stupid upgrading system
    replace with gadgets like in Battlefield. nobody cares if grievous does 5% more damage or recharges abilities 10% faster.... people just want to play grievous! -.- so much effort wasted by just tweaking stats! thats nothing worth being happy about once you unlocked it!
    Checklist to improve the Game:
    -End cross Era Heroes in Galactic Assault
    -41st Camo Scouts on Kashyyyk
    -More Blasters (SE-14, T-21 etc.)
    -Weapon Rework (attachments, scopes, iron sights, stocks)
    -Actual reload animations like on DC-17 Commando (magchange)
    -Option to disable other players skins clientside (no more Legion Mix)


  • Cyro wrote: »
    different idea:

    remove star cards and their stupid upgrading system
    replace with gadgets like in Battlefield. nobody cares if grievous does 5% more damage or recharges abilities 10% faster.... people just want to play grievous! -.- so much effort wasted by just tweaking stats! thats nothing worth being happy about once you unlocked it!

    Don't know bout that one chief. Maul kinda gets value from his Blaster resistant card. Obi's quick push and extra damage for rush, extra regen. Maul and Yoda's 3rd dash attack. Anakin's 50 extra damage in Heroic Might.
  • Cyro
    459 posts Member
    Dont tell me you go like "WOAH cool!! Now i can play Darth Maul with 15% more blaster resistance!" ^^....

    What people want is getting more content! not Getting content you can slightly improve in it's statistics. nobody cares about that. would you rather have a Launcher for the Assault Class that you can upgrade with 5%, 10%, 15% and 20% faster cooldown? or chose between Smoke, Explosive, Gas, Incendiary and Electric Shock?

    THATS the type of content this game needs! like in battlefield! Chose between gameplay-affecting content! Impact Grenade, Fire, Smoke, Gas, Ion, Shock, Acid, Scan, Thermal or Blast! Instead Dice gave us stats to get "exited" about...
    Checklist to improve the Game:
    -End cross Era Heroes in Galactic Assault
    -41st Camo Scouts on Kashyyyk
    -More Blasters (SE-14, T-21 etc.)
    -Weapon Rework (attachments, scopes, iron sights, stocks)
    -Actual reload animations like on DC-17 Commando (magchange)
    -Option to disable other players skins clientside (no more Legion Mix)


  • Cyro wrote: »
    Dont tell me you go like "WOAH cool!! Now i can play Darth Maul with 15% more blaster resistance!" ^^....

    What people want is getting more content! not Getting content you can slightly improve in it's statistics. nobody cares about that. would you rather have a Launcher for the Assault Class that you can upgrade with 5%, 10%, 15% and 20% faster cooldown? or chose between Smoke, Explosive, Gas, Incendiary and Electric Shock?

    THATS the type of content this game needs! like in battlefield! Chose between gameplay-affecting content! Impact Grenade, Fire, Smoke, Gas, Ion, Shock, Acid, Scan, Thermal or Blast! Instead Dice gave us stats to get "exited" about...

    I can see what you mean you don't have a choice to choose abilities in a very diverse sense I get it, they could have given players the ability to change abilities regardless of the orientation of the slot they belong in and shift it about. For Example, the over shield and binoculars share the same slot but what if you wanted both regardless of the slot number they belong in and had it in slot 1 and 2 rather than just being limited to a slot choosing either one in slot 3. I agree with that I never thought of it and its valid point considering you might want one from the same slots

    I don't necessarily agree with your statement in regards to the statistics of an effect since you may think it's pointless but sometimes other players don't want the extra 10% more of a specific effect of a star card and may want to put the 2 points elsewhere on another star card that may benefit the investment elsewhere. and to be honest with you having choice and preference over it gives the game a bit more player diversity and choice/preference.

    Even you don't like the choice that other players make you don't have to make that same choice to choose as they do, you can do exactly what you want with your star cards set up to have 3 fully upgraded star cards without having them partially upgraded, some may share the same ideals with you but at least they would be able to choose on it.

    Your Opinions subjective as well as mine and is one opinion out of many other people's opinions about customizability that are out there the same for me can be said.

    This mechanic would be there so you would have the ability to choose on it whether you want 3 fully upgraded star cards or extra star cards at the cost of lowering the level effect of an existing star card for more star card options. It's a win-win regardless if the mechanic was added since no one would have an issue with it since the customization gives the option for both opinions to choose on it.

    Even if it is a refinement or an upgrade to an existing mechanic it is just as important as new content because if you didn't refine old and new content the game would be plagued or bugs and bad old system mechanics unlike the great mechanics we have now because of gameplay refinement/improvements. (Bug Fixes, Tweaks, Overhauls, revamps)


  • If they remove star cards they'd still be making stat tweaks.

    In your example, they'd just be making stat changes directly to Grevious instead of through an outside source.

    I'd say, "Go for it."

    Convert Star Cards into equipment.
    Remove the card leveling.
    Make each equipment base stat the equivalent of its level 2 or 3. Either one i guess, but make it the same for all.
    Remove the unlimited usages (recharge). When it's out, you can't use it any more.
    Allow for equipment to replenish by running over a dead body of someone who also the same equipment equipped as you.
  • they should have just given us gadgets with ammo....like in ANY other shooter. why fixing a running system for the worse? it would have added so much to the game. ammo requires thinking and planning with your equipment. with a cooldown you can do whatever you want because it wont punish you for accidently throwing a grenade. in 10 seconds it's back.
    Checklist to improve the Game:
    -End cross Era Heroes in Galactic Assault
    -41st Camo Scouts on Kashyyyk
    -More Blasters (SE-14, T-21 etc.)
    -Weapon Rework (attachments, scopes, iron sights, stocks)
    -Actual reload animations like on DC-17 Commando (magchange)
    -Option to disable other players skins clientside (no more Legion Mix)


  • Cyro wrote: »
    they should have just given us gadgets with ammo....like in ANY other shooter. why fixing a running system for the worse? it would have added so much to the game. ammo requires thinking and planning with your equipment. with a cooldown you can do whatever you want because it wont punish you for accidently throwing a grenade. in 10 seconds it's back.

    And this my friend is just why I play this game.
  • DeviousLobster
    4 posts Member
    edited February 13
    Cyro wrote: »
    they should have just given us gadgets with ammo....like in ANY other shooter. why fixing a running system for the worse? it would have added so much to the game. ammo requires thinking and planning with your equipment. with a cooldown, you can do whatever you want because it won't punish you for accidentally throwing a grenade. in 10 seconds it's back.

    Really even if they were to add a gadget system into battlefront 2 to replace the star cards system they couldn't do it since so much of the game is already coded into the game and possibly hardcoded into the frostbite engine.

    Plus on top of that what you suggest "the gadget system" is designed for more analytical players and the cards simplify it for a younger demographic more easily since this game battlefront 2 is tailored towards 13 + and beyond while battlefield is designed for mature audiences (17+) who would have that mindset to set statistics for their gear and weapons they equip

    As I said they could just add what I suggested at the top which is something that refines improving the star card system slightly since that doesn't require a huge revamp or make any drastically large changes to possibly the games coding or the frostbite engine removing the entire star card system would be stupid at this point since so much of the games already been structured around it.

    It is unlikely the gadget system could come to next star wars battlefront 3 but in this instance, it's not feasible or reasonable to warrant such a change since that be a big revamp for the game developers to deal with and anyway the suggestion really is not realistic for them.

    And anyway this is a third-person game / first-person game so it's not gonna be made to be like a battlefield game as its a star wars game with its own lore, structure, physics, and character world development that reflects what star wars are.
  • ULTIMATEMurloc
    137 posts Member
    edited February 13
    DeviousLobster, your proposal at the top of the thread would add additional buffs to higher leveled heroes making them slightly harder to kill/increasing their survivability. I would also figure a new player/hero would start out as having 3 or so skill points. I don't think the heroes need any more additional buffs though.

    I do think the hero star cards can be removed all together. The heroes will function the same with or without them. The hero star cards look as if they are only buffs anyways.

    Solder Passive star cards could also be removed as they are also just a buff.

    I do understand that the soldier ability star cards are a little different. However, the way a user plays a soldier, I am positive, is not dependent on Star Cards being active. Such as, if you turn off star cards the whole game craps out. That would be poor design. Movement and shooting should be independent from Star Cards being active or not.

    This game isn't true to the "lore."

    Fisher-Price: My First Star Wars Game

  • DeviousLobster
    4 posts Member
    edited February 14
    I hardly call what I suggest at the top to be a buff considering you only making use of the available skill point budget you have. (12 skill points which are the same as equipping 3 fully upgraded star cards which are equal to 12 skill points in total you have a budget for)

    Even so, when you add bonus star cards the effects are smaller than 3 fully upgraded star cards so really it isn't imbalanced since your making improvements and sacrifices for effect increases and decreases elsewhere, this wouldn't be significant really at all if you do the math. (Look at the screenshot concept it's pretty clear in the illustration of its summarization)

    Anyway, it would apply to all infantry and vehicles in the game so no class would be any different from one another since it would apply to all of the classes, and at the end of the day, your star card choice dictates the type of playstyle you want to go with. Also, it is known that Dice has a counter for every class in a way to be counteracted and combated against from one type of class to another.

    I don't agree with removing the star card system entirely as very much of it is already programmed and integrated into the game which would require a huge revamp and a large amount of time to rewrite/remove the coding of the star card system already, as I said they may do this in battlefront 3 but at the moment it's not feasible and is impractical for the developers based on time, resources, limitations elsewhere.

    Yes, you have actually a valid point about the base infantry ability star cards since the equipment is more practical when selecting it yourself in a loadout like your weapon rather than being granted the specific equipment you want via the star card since you can't have both a specialist shield or binoculars for example since they share the same slot 3. However, the ability star cards should have been boost cards instead without the equipment being granted through it. Boost Cards are just like perks anyway with more customizability over the effects level range (from 1 to 4).

    My suggestion only alternates, tweaks, and refines the existing star cards system code by implementing a small new feature that will grant the players more choice with their Star Card customizability within a certain budget without breaking the balance.




  • DeviousLobster, your proposal at the top of the thread would add additional buffs to higher leveled heroes making them slightly harder to kill/increasing their survivability. I would also figure a new player/hero would start out as having 3 or so skill points. I don't think the heroes need any more additional buffs though.

    In fact, this adjustment would enable players to reach the full amount of buffs to their heroes with level 13, rather than level 25, as before, so this is actually a help to new players, not a penalty.
    I do think the hero star cards can be removed all together. The heroes will function the same with or without them. The hero star cards look as if they are only buffs anyways.

    I don't. This is the first Battlefront where heroes can be customized. And I love this, it gives us the ability to adjust our character towards our playstyle. On top of it, some heroes/villains have Star Cards that are very important to them. Like Bossk's Multi Trap, Phasma's Safety First, or Boba's former Rocket Barrage Star Cards. (The latter were replaced, which ended up being the heaviest "Boba nerf" in the history of this game). If you completely remove the Star Cards, you disturb the balancing of the hero characters heavily, and you make HvV a much more boring mode actually.


    And to DeviousLobster:
    I still totally agree with you, this is a great idea.
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