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The Lightsaber counter glitch HAS TO GO!!!

The lightsaber glitch in Star Wars Battlefront 2 has gone too far. It’s at the point where saber combat cannot be won unless you dodge spam to strike behind an opponent, or wait to attack WHILE STILL BLOCKING.

There was a time when brute force and strategic offensive swings could win your lightsaber battles; now we have counter happy players who abuse the saber glitch to win games.

EA pleeeaaasseeee fix saber combat. Blocking while attacking should be illegal

Replies

  • This was the most shocking thing I came back to after my nearly 6 months hiatus. It seems a bit broken to me that a saber user can just infinitely block and you can’t even drain their stamina by attacking yourself, or else you take counter attack damage.
  • Just learn how to do it and then you won’t complain.

    No. Once someone knows you know how to do it it's just 2 people blocking forever especially Obi-Wan
  • I learn about a new spam almost everyday thanks to this wonderful forum.
    Today's one is dodge spam.
  • I dunno how it currently is but blocking-stamina should be less than attacking-stamina. So the person attacking uses less stamina than the person blocking, which means the person blocking will start to take damage a short while after being hit. The stamina left on the attacker should be enough to seal the deal. Only dodging out could save the attacked person. So the person who started the attack is being rewarded and has to keep the momentum up to win the fight.
  • ROMG4 wrote: »
    SaiyanJ wrote: »
    There was a time when brute force and strategic offensive swings could win your lightsaber battles

    Pictured live footage of a vader main using "Brute force" and "Strategic attack swings" to win his "Lightsaber battles"
    giphy.gif

    The 90s were a magical time.
  • It should go tbh
    Baby Yoda is the absolute greatest character Disney has created.

    Baby Yoda is love, Baby Yoda is life.

    OOM-9 For Battlefront 2


  • Yes REMOVE IT!

    And Replace it with an actual parry system.
    You guys are gonna make me rich......
    Xbox G-tag
    XJO461
    That Specialist rework was disappointing.
    nceaq2h23fqj.png



  • awakespace
    1424 posts Member
    edited February 14
    Sath wrote: »
    I dunno how it currently is but blocking-stamina should be less than attacking-stamina. So the person attacking uses less stamina than the person blocking, which means the person blocking will start to take damage a short while after being hit. The stamina left on the attacker should be enough to seal the deal. Only dodging out could save the attacked person. So the person who started the attack is being rewarded and has to keep the momentum up to win the fight.

    I think this idea sounds too challenging - people will rarely be able to execute this "keep the momentum" technique
  • The game should have a proper parry system. And to be honest, how Fallen Order handled it is good enough. If your enemy blocks exactly at the moment you are attacking, you get staggered and he gets an opening on you. If you spam him while he holds block, there would be no stagger. So the turtling issue wouldn't be as big a when you got staggered for hitting a blocking saber.
  • anidriX wrote: »
    The game should have a proper parry system. And to be honest, how Fallen Order handled it is good enough. If your enemy blocks exactly at the moment you are attacking, you get staggered and he gets an opening on you. If you spam him while he holds block, there would be no stagger. So the turtling issue wouldn't be as big a when you got staggered for hitting a blocking saber.

    Yeah & then players would just hold block & that's rewarding Obi-Wan, & Vader.
  • NomiSunstrider
    3723 posts Member
    edited February 14
    Lightsaber combat in this game is just spam spam at this point. There is no skill involved its just mindless spam considering how the hitboxes are broken and you can just block attack at the same attack. This is just the aftermath of the back stagger removal when you would attack a block. The devs did nothing to improve saber combat when they removed the stagger on block, they just removed it without adding anything more complex to the saber combat mechanic other than just swing spam.
    ''The difference between a fall and a sacrifice is sometimes difficult, but I feel he understood that difference, more than anyone knew. The galaxy would have fallen if he had not gone to war. Perhaps he became the Dark Lord out of necessity to prevent a greater evil''
    9qkoakxcje0l.gif

  • anidriX wrote: »
    The game should have a proper parry system. And to be honest, how Fallen Order handled it is good enough. If your enemy blocks exactly at the moment you are attacking, you get staggered and he gets an opening on you. If you spam him while he holds block, there would be no stagger. So the turtling issue wouldn't be as big a when you got staggered for hitting a blocking saber.

    Yeah & then players would just hold block & that's rewarding Obi-Wan, & Vader.

    Having a stagger when an enemy attacked you while you are holding blocking really slowed down fights and made stamina much more meaningless for the attacker. It was awful. Spamming is just as awful though but I still prefer it to getting staggered all the time. A stagger on a timed block would be the perfect middle ground and would reward skill a lot more without slowing fights down and giving an official way to deal with spammers instead of the exploit we have now.
  • anidriX wrote: »
    The game should have a proper parry system. And to be honest, how Fallen Order handled it is good enough. If your enemy blocks exactly at the moment you are attacking, you get staggered and he gets an opening on you. If you spam him while he holds block, there would be no stagger. So the turtling issue wouldn't be as big a when you got staggered for hitting a blocking saber.

    0% chance a timed stagger would work with the cardboard servers we have.

    I would prefer this, but there’s no way it would work well.
    Confidence born of ignorance
  • A parry system would be ideal if put into the game correctly. That way there’s skill in setting up an attack and attacking on defense.

    HOWEVER, the currently system allows a block spammer and/or current players to “attack safely” while blocking. Attacking shouldn’t be so safe. Trading swings is also dead now because of the current mechanics. Putting in a party system would give players to ability to skillfully attack on defense, but how effect a parry system would be is up to EA/Dice.
  • SaiyanJ wrote: »
    There was a time when brute force and strategic offensive swings could win your lightsaber battles; now we have counter happy players who abuse the saber glitch to win games.

    This is the cutest way I have ever heard someone say brainless spamming lmao

    And now he felt her, really felt her in the Force; He felt a bond, deeper and more intimate than he’d ever had before; and for a precious eternal instant he was her. . . 

    he was the beat of her heart and he was the motion of her lips. He was her soft words as though she spoke a prayer to the stars— I love you, Anakin. In life, and in death, we will always be one. I am yours


  • anidriX wrote: »
    The game should have a proper parry system. And to be honest, how Fallen Order handled it is good enough. If your enemy blocks exactly at the moment you are attacking, you get staggered and he gets an opening on you. If you spam him while he holds block, there would be no stagger. So the turtling issue wouldn't be as big a when you got staggered for hitting a blocking saber.

    Problem with this is hit registration

    block detection must be initiated about .5 seconds before an attack is coming else you will take two hits lol.

    And now he felt her, really felt her in the Force; He felt a bond, deeper and more intimate than he’d ever had before; and for a precious eternal instant he was her. . . 

    he was the beat of her heart and he was the motion of her lips. He was her soft words as though she spoke a prayer to the stars— I love you, Anakin. In life, and in death, we will always be one. I am yours


  • llll_wAx_llll
    329 posts Member
    edited February 15
    I don’t mind the parry when it comes to lightsabers but you can do it to most abilities as well and that’s not cool

    Also it only works well on new/bad players and most characters aren’t very good at doing it. It’s a huge drain on your stamina.
  • The problem is the latency. Timing the perfect parry is extremely difficult. People from all over the world play against each other. By the time you realized someone swung at you the action is already 300 ms old and you will be hit. How often have you died without feeling the full amount of bullets from the assault's machine pistol thing. I often only feel the final shot that killed me which leads to many hackusations. That's why people rather block in advance than react to a swing. There isn't enough body language that indicates an imminent swing, the game is simply too fast.
  • anidriX wrote: »
    The game should have a proper parry system. And to be honest, how Fallen Order handled it is good enough. If your enemy blocks exactly at the moment you are attacking, you get staggered and he gets an opening on you. If you spam him while he holds block, there would be no stagger. So the turtling issue wouldn't be as big a when you got staggered for hitting a blocking saber.

    Problem with this is hit registration

    block detection must be initiated about .5 seconds before an attack is coming else you will take two hits lol.

    Precisely.
    People may not realize, but this is for the better.
    It isn't "fixable" anyway, is it ?
    Oden. The more he is boiled, the better he is
  • Another solution is to burn stamina as soon as you raise your arm for a block. That sounds like the weakest shoulder in the history of shoulders but it would certainly prevent people from perma blocking.
  • SaiyanJ wrote: »
    There was a time when brute force and strategic offensive swings could win your lightsaber battles;

    Oh you mean when you could spam to your heart's content and never be punished? I think that post is pretty indicative of your level and why I hope developers won't hear what you say about this topic.
    Just learn how to do it and then you won’t complain.

    No. Once someone knows you know how to do it it's just 2 people blocking forever especially Obi-Wan

    It has always been like this between two good players if the two players hold block the fight is no more, even when we could go through blocks with jump attack (which should have never been patched.

    If people look at what is done in fighting games they would understand how bad the situation has always been. In fighting games block beats attacks, grab beat blocks, attacks beat grabs. So we just need a mechanic that beats blocks and lose to attacks: heavy attacks that goes through blocks but are too slow against swings.
    The ability to speak does not make you intelligent. - Qui-Gon Jinn
    Never tell me the odds. - Han Solo
  • People moaning about sabres in a game thats supposed to be primarily a shooter...
  • DiamondxStyles
    2091 posts Member
    edited February 15
    SaiyanJ wrote: »
    There was a time when brute force and strategic offensive swings could win your lightsaber battles;

    Oh you mean when you could spam to your heart's content and never be punished? I think that post is pretty indicative of your level and why I hope developers won't hear what you say about this topic.
    Just learn how to do it and then you won’t complain.

    No. Once someone knows you know how to do it it's just 2 people blocking forever especially Obi-Wan

    It has always been like this between two good players if the two players hold block the fight is no more, even when we could go through blocks with jump attack (which should have never been patched.

    If people look at what is done in fighting games they would understand how bad the situation has always been. In fighting games block beats attacks, grab beat blocks, attacks beat grabs. So we just need a mechanic that beats blocks and lose to attacks: heavy attacks that goes through blocks but are too slow against swings.

    Exactly exactly exactly

    Long ago I suggested jump attacks going through blocks again (with the 3x stamina cost reinstituted)

    But ideally I'd want everyone to have a "passionate strike" as a heavy attack. Should deal at least about 250 - 280 damage

    And now he felt her, really felt her in the Force; He felt a bond, deeper and more intimate than he’d ever had before; and for a precious eternal instant he was her. . . 

    he was the beat of her heart and he was the motion of her lips. He was her soft words as though she spoke a prayer to the stars— I love you, Anakin. In life, and in death, we will always be one. I am yours


  • anidriX wrote: »
    The game should have a proper parry system. And to be honest, how Fallen Order handled it is good enough. If your enemy blocks exactly at the moment you are attacking, you get staggered and he gets an opening on you. If you spam him while he holds block, there would be no stagger. So the turtling issue wouldn't be as big a when you got staggered for hitting a blocking saber.

    Problem with this is hit registration

    block detection must be initiated about .5 seconds before an attack is coming else you will take two hits lol.

    Precisely.
    People may not realize, but this is for the better.
    It isn't "fixable" anyway, is it ?

    Yep

    The block detection for the staggers would be horrendous lol

    This is ideal and functions similarly, except its skipping the stagger part and simply rewarding a hit for good timing

    As the person above me said: what we need is for everyone to have a modified passionate strike

    And now he felt her, really felt her in the Force; He felt a bond, deeper and more intimate than he’d ever had before; and for a precious eternal instant he was her. . . 

    he was the beat of her heart and he was the motion of her lips. He was her soft words as though she spoke a prayer to the stars— I love you, Anakin. In life, and in death, we will always be one. I am yours


  • ROMG4
    4101 posts Member
    You cannot stop the insects they may be small

    But

    THEY ARE INFINITE!
  • MC_XIX
    2305 posts Member
    It's definitely a very cheap tactic, to hold the block button and strike simultaneously. It's a terrible feature which needs addressing asap.
  • Saber spamming/Block spamming... it's all the same. The saber mechanics are why I prefer blasters.
    q4xqc2j3hkbw.jpg
  • MC_XIX wrote: »
    It's definitely a very cheap tactic, to hold the block button and strike simultaneously. It's a terrible feature which needs addressing asap.

    This.
  • SaiyanJ
    4 posts Member
    edited February 16
    SaiyanJ wrote: »
    There was a time when brute force and strategic offensive swings could win your lightsaber battles;

    Oh you mean when you could spam to your heart's content and never be punished? I think that post is pretty indicative of your level and why I hope developers won't hear what you say about this topic.

    If the game had a true 1v1 mode, I’d gladly show you my “level” and I’m not talking about Hero Showdown and hoping to get a 1v1 fyi.

    Still you bring up a good point. The game needs a counter for defense just like other fighting games. There should be a way to go through blocks regardless of a characters ability setup. There are many different ideas that could work. I just hope EA makes the necessary changes.
  • SaiyanJ wrote: »
    SaiyanJ wrote: »
    There was a time when brute force and strategic offensive swings could win your lightsaber battles;

    Oh you mean when you could spam to your heart's content and never be punished? I think that post is pretty indicative of your level and why I hope developers won't hear what you say about this topic.

    If the game had a true 1v1 mode, I’d gladly show you my “level” and I’m not talking about Hero Showdown and hoping to get a 1v1 fyi.

    Still you bring up a good point. The game needs a counter for defense just like other fighting games. There should be a way to go through blocks regardless of a characters ability setup. There are many different ideas that could work. I just hope EA makes the necessary changes.

    We can use hero showdown if you have 2 friends willing to spectate a duel, a best of 5, the first with 3 game won (emphasis on games and not rounds). Preferably on pc if you have the game here. I also have PS4 but I would rather not, I'm a mouse & keyboard player, I have a slow connection to download the patches and my heroes are not 25 there.
    The ability to speak does not make you intelligent. - Qui-Gon Jinn
    Never tell me the odds. - Han Solo
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