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Next assault weapons

IMHO the next new assault weapons should be these:
  1. A-300 rifle
  2. DH-17 rifle
  3. CJ-9 Bo rifle




A-300 blaster rifle
The A-300 blaster rifle was a blaster rifle manufactured by BlasTech Industries, similar in appearance to the A280 blaster rifle and almost identical to the A280-CFE. It was notably used by many Alliance Special Forces members of Rogue One during the Battle of Scarif.
6eybyu2tc3p7.png

Type: Fully-automatic
Damage: 40-30
Rate of fire: 250 RPM
Overheat: 20 shots

Mods:
  • Stock (reduces recoil of the weapon)
    0bozbzsxsz8p.png
  • Improved Range
    suf7xeq6y8rh.png
  • Air-cooling (rapid fire = improved rate of fire: 300 RPM)
    5rgjqgmg7k1h.png






DH-17 blaster rifle
DH-17 blaster rifles were a type of blaster rifle manufactured by BlasTech Industries and originally employed by the Rebel Alliance. Some of the surviving ground forces of the Resistance used refurbished DH-17 blaster rifles while fighting in the trenches against the First Order during the Battle of Crait. The refurbished rifles had hand-calibrated macroscopes and were black and silver in color.[
0kjeijdu3gqf.png

Type: Semi-automatic
Damage: 29-19
Rate of fire: 450 RPM
Overheat: 35 shots


Mods:
  • Stock (reduces recoil of the weapon)
    hgsysewb7rq1.png
  • Repeating Mode
    Change the weapon to Fully-automatic mode but reduce of damage: 25-15

  • Spotting laser (laser Sight)
    fa2iofmdiwym.png






CJ-9 electrified bo-rifle
The CJ-9 electrified bo-rifle, also known simply as the CJ-9 bo-rifle, was a model of bo-rifle, a unique combination of an electrostaff and a blaster rifle. Alongside its decent blaster fire output, the CJ-9 was capable of deliveringmelee strikes.
ljbsodtftkso.png


Type: Fully-automatic
Damage: 42-25
Rate of fire: 250 RPM
Overheat: 15 shots


With this weapon the trooper increase the melee attack range, stun the enemies during one second but is the current regular melee damage.
bhg13yc5ts2e.png


Mods:
  • Improved Zoom
    63a12vrlmaer.png

  • Lethal melee strike
    With this upgrade the melee strike kills regula troopers with an only hit. And the stun time also is increased.
    fdxdfeleaqej.png

  • Improved Overheat
    The new overheat would be: 20 shots



Enjoy it!

@F8RGE
@EA_Tom
@EA_Rtas

Replies

  • I will also try to found 3 new weapons for the other 3 classes.

  • lowell
    2397 posts Member
    Kallus' and Zeb's Bo-Rifles are different models:

    AB-75 (Zeb)

    latest?cb=20140827185647

    J-19 (Kallus)

    f47807dbdad60b66beef50c95ce4cd23.jpg

    The thing that stands out these from the CJ-9 are that they can extend to quarterstaff length to melee.

    15371972528_9f435dc47c_b.jpg

    If it were up to me, I'd have these two models over the CJ-9 because they have that full melee capability and their blaster fire rate in Rebels is likely higher than the CJ-9 itself.
  • Yes! We need more weapons!
  • I myself made a thread about additional weapons a while ago. It seems it largely got ignored, probably because of the title:
    https://battlefront-forums.ea.com/discussion/157224/some-further-systematic-blaster-ideas#latest
    The point I make there is mostly thematic variety. So I'd advice completely avoiding OT guns, since every class already got 2 of those and go for the side not yet used for the class. That would leave us with dark side prequel and sequel weapons for the assault. For concrete ideas (with images) check out the thread.

    On your suggestions:
    A-300: Both the shoulder stock and cooling shroud are actual attachments, which obviously is great. The longer barrel in age 3 however is just the collapsible barrel in it's extended form. You can pull it out or put it back in to swap between the carbine and rifle configurations. It's what makes this gun special. Thus I think it is better suited for a pathfinder reinforcement (probably enforcer by now), where it can be handled as a toggle ability.

    DH-17: Most of these images actually show (modified versions of) the DH-17 pistol, the first gun we see in the entire saga. Only the image with the stock shows the rifle version. We never saw any DH-17 without the stock, presumably because that's the main difference between the two. Actually I feel like it should just be used to replace the EL-16 (resistance standard) in name and model, due to the EL-16HFE looking exactly the same.

    Bo-Rifle: These things are really cool, especially the way BF2015 handled them, actually respecting the lore behind it. If you don't know: Almost only the Lasat honor guard is allowed to carry Bo-Rifles. The only way to earn the the right to carry it for someone else is defeating the previous owner in a honorable fight. So in Battlefront you acquired it by killing someone carrying it. The first to do so were DICE employees IIRC.
    This exactly is why DICE should be careful with Bo-Rifles. Bayonets can also be found on Kanji club (and others using the same props in the Disney era movies) blasters. I think especially the blaster and staff (plays like a saber but cannot block blaster bolts, only melee attacks) configurations would make it great for a Lasat Honor Guard reinforcement (again) or Garazeb Orelios (spelled wrong I'm sure) hero.

  • DH-17: Most of these images actually show (modified versions of) the DH-17 pistol, the first gun we see in the entire saga. Only the image with the stock shows the rifle version. We never saw any DH-17 without the stock, presumably because that's the main difference between the two. Actually I feel like it should just be used to replace the EL-16 (resistance standard) in name and model, due to the EL-16HFE looking exactly the same.

    You are wrong. There is a DH-17 blaster rifle without stock. It isn't the DH-17 pistol. Look the differences:

    7rih23w7xl1a.png




  • DH-17: Most of these images actually show (modified versions of) the DH-17 pistol, the first gun we see in the entire saga. Only the image with the stock shows the rifle version. We never saw any DH-17 without the stock, presumably because that's the main difference between the two. Actually I feel like it should just be used to replace the EL-16 (resistance standard) in name and model, due to the EL-16HFE looking exactly the same.

    You are wrong. There is a DH-17 blaster rifle without stock. It isn't the DH-17 pistol. Look the differences:

    7rih23w7xl1a.png


    Interesting, you seem to be right. The thing is, that the R1 visual dictionary calls it a DH-17, which in itself doesn't denote the subtype. However the concept of the DH-17 rifle was first introduced in TLJ, one year later (btw new canon seems to draw the distinction between rifl and carbine/pistol at the shoulder stock). I asume what really is going on here is that the DH-17 prop made for R1 is just different than the OT one (bound to happen with a 33 year gap). Later in the last Jedi they slapped a shoulder stock and light on it whilst repainting it a bit (already appears on the raddus before crait btw) and called it rifle. So originally (R!) it wasn't meant to be a different thing but later they changed that for some reason. Isn't the first time that happened. In the films and dictionaries the only difference between El-16 and EL-16HFE is the shoulder stock. It seemed that this was the defining characteristic until Battlefront introduced an EL-16HFE which was called that w/o that stock implying another (internal?) difference (huge mistake imho, same as giving Jyn's blaster the properties of Casian's in BF2015 R1-Scarif). The identification/differentiation is so iffy that Wookieepedia even only claims the rifle to appear in TLJ, Solo and RoS.
    Anyway from a game point of view it might make sense to use your approach or just sidestep the issue by making the stock default and using some other tech-thingy for the same gameplay effect.
  • The difference between El-16 and EL-16HFE isn't true. But the difference between DH-17 pistol and DH-17 rifle yes!

  • Up up up

  • Relmets
    2662 posts Member
    whether new weapons come or not they need to rework the defaults
    [+3748 posts]
  • Relmets wrote: »
    whether new weapons come or not they need to rework the defaults

    So many unused assets...
  • Relmets
    2662 posts Member
    skincarver wrote: »
    Relmets wrote: »
    whether new weapons come or not they need to rework the defaults

    So many unused assets...

    so many iconic assets too :disappointed:

    latest?cb=20160907053523
    [+3748 posts]
  • I'd like to see a fully automatic specialist rifle. Even if it's only the default with an automatic attachment, that would be fun

    Assault needs another ion shot weapon, with a better range. Probably just a semi auto. The class already has great guns so an unusual weapon would be cool, but ranged ion shot should be the priority

    Heavy... not sure. The TL50 and T21 are amongst the best blasters in the game and cover short and longer ranges, so again maybe something unusual. Perhaps based on the never used alt fire of the TL50

    Officers aren't taken to get kills anyway but to stand around picking up enough points to get a hero, they didn't need a blaster to begin with
  • CT_1242
    579 posts Member
    I'd like to see a fully automatic specialist rifle. Even if it's only the default with an automatic attachment, that would be fun

    Assault needs another ion shot weapon, with a better range. Probably just a semi auto. The class already has great guns so an unusual weapon would be cool, but ranged ion shot should be the priority

    Heavy... not sure. The TL50 and T21 are amongst the best blasters in the game and cover short and longer ranges, so again maybe something unusual. Perhaps based on the never used alt fire of the TL50

    Officers aren't taken to get kills anyway but to stand around picking up enough points to get a hero, they didn't need a blaster to begin with

    Like this?
    ozz6bsazlp3u.gif
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  • I just want my DLT-19 back...

    wbkhbz9nnk8x.jpeg

  • CT_1242 wrote: »
    I'd like to see a fully automatic specialist rifle. Even if it's only the default with an automatic attachment, that would be fun

    Assault needs another ion shot weapon, with a better range. Probably just a semi auto. The class already has great guns so an unusual weapon would be cool, but ranged ion shot should be the priority

    Heavy... not sure. The TL50 and T21 are amongst the best blasters in the game and cover short and longer ranges, so again maybe something unusual. Perhaps based on the never used alt fire of the TL50

    Officers aren't taken to get kills anyway but to stand around picking up enough points to get a hero, they didn't need a blaster to begin with

    Like this?
    ozz6bsazlp3u.gif

    Fully-automatic with thermal vision.
    Very interesting!

  • CT_1242 wrote: »
    I'd like to see a fully automatic specialist rifle. Even if it's only the default with an automatic attachment, that would be fun

    Assault needs another ion shot weapon, with a better range. Probably just a semi auto. The class already has great guns so an unusual weapon would be cool, but ranged ion shot should be the priority

    Heavy... not sure. The TL50 and T21 are amongst the best blasters in the game and cover short and longer ranges, so again maybe something unusual. Perhaps based on the never used alt fire of the TL50

    Officers aren't taken to get kills anyway but to stand around picking up enough points to get a hero, they didn't need a blaster to begin with

    Like this?
    ozz6bsazlp3u.gif

    Fully-automatic with thermal vision.
    Very interesting!

    I feel like the default weapons should play unique from the unlockable and be the most flexible/least specialized option in slot anyway. So why not just make the default specialist gun a full auto dmr?
  • Personally, I think the BO Rifle would work better as a sniper rifle. It does seem more like an Assault Rifle, yes, but I think with the semi automatic fire rate and the scope, it would work better for long ranges rather than medium-to-close. Also, the melee function would be great given that the specialists suck at close ranges
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