Star Wars Battlefront 2
January 13, 2016 8:00PM
edited January 2016
My Changes/Proposals for EA/Dices's Star Wars Battlefront 2 and content which should not be missed!!!
Legend:
SWBF2 = Star Wars Battlefront 2 (2005)
SWBF = EA's Star WArs Battlefront (2015)
- First of all, give customers who bought SWBF the opportunity to get their money back, if they played less then 5-10h.
- Remove the star card system completly
- Use SWBF2 as a role model. That's what the players want to play.
- Introduce a class system.
- Adjust/refit your engine in order to make space battles possible.
- Add a lot of more content. It's a really bad thing, that SWBF has the size of a demo version.
- Deliver less content with DLCs. Instead deliver a full version of a game.
- React on critics and accept it.
- An Apology for SWBF and misleading advertising.
- Test the maps, make them playable as well as balanced.
- Orientate on old maps from SWBF2
- More Content!
- Single Player with Bots
- Koop split screen mode for offline mode.
- More vehicles.
- The normal control point mode from SWBF2 not the new one from SWBF.
- Heroes should also be orientated on SWBF2.
- Game Designers especially level desingers should try harder to do their jobs.
- Don't create to many small mpas, almost no one wants to play it.
- Put the focus on the normal players and not on your main stream crowd "EA's father son experience".
- Take over the walker assault mode.
- Create a kind of the "gold rush mode" from Battlefield Bad Company 1.
- Galaxy conquest.
- Remove the pairwise spawning. Instead create larger squads with more players or remove it completly.
- Perhapse fire the responsible guy for SWBF at EA/Dice.
- Test the game completly before you puplish the BETA!
- Add a reasonable skin system like the one from League of Legends or a character editor from Eve Online.
- There should be at least all soundtracks from SWBF2 and not less, regardless the episodes!
- Increase the players per map.
- Integrate Eps. 1-7.
- Maybe a not loveless created campange.
- If you remove the star cards, let vehicles spawn again on the map like in SWBF2.
- Conquer the flag mode.
- AT-AT should be playable and not time limited. But make the AT-AT destroable (not walker assault modes).
- A lot of more weapons and species. Not less than in SWBF2.
- Maybe a small fun pod racer mode.
- All kinds of spaceships (frigate, B-Wing, E-Wing, Y-Wing, Tie Bomber, Transporters etc.)
- Server Browser for the PC.
- Rework the controls of all vehicles, espcially the speeder control.
- Remove seasonpasses.
- Take over the hero controls from SWBF2.
- Put the focus on the playability as well as the sound, not on the graphics!!!
- Trailers should show the gameplay material and what is in the game and not what could be in it, but it isn't in the game.
- Keep the contact alive with the community.
- Make the game modable.
- Harder penalties for cheaters!
- No spawn protection but a better locations for spawnpoints.
- Really I mean it. Orientate on SWBF2, so it won't be a betrayl/scam like SWBF 2015!
- Contact me privatly on the messagingfunction, if you need help for "your SWBF 2".
- Transfer the license if you are not able to create a good, tested game with content to another studio.
- In case of need: Rework SWBF2 with just better graphics.
A small comparision of SWBF2 (2005) vs SWBF (2015)
Number of maps: 33 total. 16 planets Plus 4 DLC maps (2005) | 8 total 5 planets (2015)
Number of players: Up to 32vs32 on all modes (2005) | Up to 20vs20 less on some modes (2015)
Space battles: Yes (2005) |No (2015)
Moddable : Yes (2005)|No(2015)
DLC: 1 pack with 4 maps and 2 new heros(2005)|5 Planned DLC packs(2015)
Campaign : Yes (2005)|No(2015)
Galactic conquest: Yes(2005)|No(2015)
Instant action?: Yes(2005) |No(2015)
Infantry types: 51playable infantry types consisting of 6 standard classes per faction (24 total) plus 8 unique faction classes plus 19 playable hero units (2005)|Loadouts only. 6 heroes only (2015) (ships don't count!)
Vehicle types: 37 controllable vehicles plus 15 controllable turrets(2005)|AT-AT not playable plus 7 playable vehicles (2015)
A.I. players?: Yes (2005)|Only in one game mode(2015)
Playable eras: Classic and prequel(2005)|Classic more or less(2015)
Release date: November 2005 November 2015
This list should clarify, why SWBF 2015 lags on content!
My rating for SWBF2015 with consideration of SWBF2, 20/100%.
My rating for SWBF2015 without consideration of SWBF2, 32/100%.
My opinion to SWBF2015: It's just an really really expensive addon for SWBF2.
These are just proposals which EA/Dice should consider for the next SWBF2 game!
At the end, I would like to get a statement from EA or Dice what went wrong on SWBF2015. I think a lot of people think that
EA/Dice are just gold diggers. Convince me that you are not.
Legend:
SWBF2 = Star Wars Battlefront 2 (2005)
SWBF = EA's Star WArs Battlefront (2015)
- First of all, give customers who bought SWBF the opportunity to get their money back, if they played less then 5-10h.
- Remove the star card system completly
- Use SWBF2 as a role model. That's what the players want to play.
- Introduce a class system.
- Adjust/refit your engine in order to make space battles possible.
- Add a lot of more content. It's a really bad thing, that SWBF has the size of a demo version.
- Deliver less content with DLCs. Instead deliver a full version of a game.
- React on critics and accept it.
- An Apology for SWBF and misleading advertising.
- Test the maps, make them playable as well as balanced.
- Orientate on old maps from SWBF2
- More Content!
- Single Player with Bots
- Koop split screen mode for offline mode.
- More vehicles.
- The normal control point mode from SWBF2 not the new one from SWBF.
- Heroes should also be orientated on SWBF2.
- Game Designers especially level desingers should try harder to do their jobs.
- Don't create to many small mpas, almost no one wants to play it.
- Put the focus on the normal players and not on your main stream crowd "EA's father son experience".
- Take over the walker assault mode.
- Create a kind of the "gold rush mode" from Battlefield Bad Company 1.
- Galaxy conquest.
- Remove the pairwise spawning. Instead create larger squads with more players or remove it completly.
- Perhapse fire the responsible guy for SWBF at EA/Dice.
- Test the game completly before you puplish the BETA!
- Add a reasonable skin system like the one from League of Legends or a character editor from Eve Online.
- There should be at least all soundtracks from SWBF2 and not less, regardless the episodes!
- Increase the players per map.
- Integrate Eps. 1-7.
- Maybe a not loveless created campange.
- If you remove the star cards, let vehicles spawn again on the map like in SWBF2.
- Conquer the flag mode.
- AT-AT should be playable and not time limited. But make the AT-AT destroable (not walker assault modes).
- A lot of more weapons and species. Not less than in SWBF2.
- Maybe a small fun pod racer mode.
- All kinds of spaceships (frigate, B-Wing, E-Wing, Y-Wing, Tie Bomber, Transporters etc.)
- Server Browser for the PC.
- Rework the controls of all vehicles, espcially the speeder control.
- Remove seasonpasses.
- Take over the hero controls from SWBF2.
- Put the focus on the playability as well as the sound, not on the graphics!!!
- Trailers should show the gameplay material and what is in the game and not what could be in it, but it isn't in the game.
- Keep the contact alive with the community.
- Make the game modable.
- Harder penalties for cheaters!
- No spawn protection but a better locations for spawnpoints.
- Really I mean it. Orientate on SWBF2, so it won't be a betrayl/scam like SWBF 2015!
- Contact me privatly on the messagingfunction, if you need help for "your SWBF 2".
- Transfer the license if you are not able to create a good, tested game with content to another studio.
- In case of need: Rework SWBF2 with just better graphics.
A small comparision of SWBF2 (2005) vs SWBF (2015)
Number of maps: 33 total. 16 planets Plus 4 DLC maps (2005) | 8 total 5 planets (2015)
Number of players: Up to 32vs32 on all modes (2005) | Up to 20vs20 less on some modes (2015)
Space battles: Yes (2005) |No (2015)
Moddable : Yes (2005)|No(2015)
DLC: 1 pack with 4 maps and 2 new heros(2005)|5 Planned DLC packs(2015)
Campaign : Yes (2005)|No(2015)
Galactic conquest: Yes(2005)|No(2015)
Instant action?: Yes(2005) |No(2015)
Infantry types: 51playable infantry types consisting of 6 standard classes per faction (24 total) plus 8 unique faction classes plus 19 playable hero units (2005)|Loadouts only. 6 heroes only (2015) (ships don't count!)
Vehicle types: 37 controllable vehicles plus 15 controllable turrets(2005)|AT-AT not playable plus 7 playable vehicles (2015)
A.I. players?: Yes (2005)|Only in one game mode(2015)
Playable eras: Classic and prequel(2005)|Classic more or less(2015)
Release date: November 2005 November 2015
This list should clarify, why SWBF 2015 lags on content!
My rating for SWBF2015 with consideration of SWBF2, 20/100%.
My rating for SWBF2015 without consideration of SWBF2, 32/100%.
My opinion to SWBF2015: It's just an really really expensive addon for SWBF2.
These are just proposals which EA/Dice should consider for the next SWBF2 game!
At the end, I would like to get a statement from EA or Dice what went wrong on SWBF2015. I think a lot of people think that
EA/Dice are just gold diggers. Convince me that you are not.

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Replies
This game is so bad that my buddy and I went out and bought an old PS2 and Battlefront 2 over Christmas. That game is a classic and is infinitely better than Battlefront EA.
But in the meantime I think EA/Dice's SWBF2015 is like this ET game (https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game)) from Atari, just without the commercial flop and the graveyard due to many people had the hope to get a really good SWBF like EA told us with their trailers and their advertising^^
- Bring back an ammo system. Maybe Health and Ammo Droids or pack what ever but not this endless ammo "fireaction".
- Integrate friendly fire. This would stop this grenade rushes, like in EA/Dice SWBF...
+1 and another +1 for the OP