Imperial starfighters need a huge everything buff
No matter what mode you are in, the only way for the Empire to win is if they have overwhelming numbers against the Rebels. The X-wings and A-wings still outclass both TIE models, and the fact that the X-wings have a shield that can only be disabled with an easily avoided torpedo, while the TIEs have a useless speed boost, which drastically lowers weapon damage, and the Interceptors get unlimited ammo for a short period, which is completely negated by the shields in the 1st place. Then bring in Luke's X-wing, which has a rapid cooldown shield and a massive self-heal that almost completely negates any damage done within the past few minutes. And while Darth Vader does have a shield, he still has no possible way to take down X-wing shields, making him just a heavier Interceptor. Infiltration mode's 1st phase is entirely worthless, as it's specifically tailored to allow the Rebels to win to get to the ground segments faster because of excessive complaints about the Death Star's abundant space modes. At this rate, the fighter balance might as well not happen if they continue to ignore space combat because people complained about a DLC about a space station having too much space missions.
It looks like you're new here. If you want to get involved, click one of these buttons!
- 32.8K General Discussion
- 3.9K Gameplay Discussion
- 6.8K Feedback & Suggestions
- 570 Community Events and Creations
- 1.4K Star Wars™ Battlefront II Recruitment
- 2.6K Off-topic