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August Community Calendar
Battle Point Event Heroes Unleashed

For a CloneWars Battlefront, if we'll ever get one

CS2107
1961 posts Member
Battlefront: Knightfall
The game is focused on Star Wars Episode I, II and III. The war is ruling the galaxy. While the Jedi try to bring back peace to the galaxy, they have to fight on the Battlefront alongside the brave Clonetroopers against the giant droid army oft he CIS.
Gameplay features added or changed:
- Combat roll will now disable your shooting while performing it.
- Combat roll fix in general
- Climbing feature (basicly like in battlefield, to climb some small things in the way, you don’t get stuck on the inviroment anymore
- Crawl feature, for cover or sniping, the soldier lays down on the ground
- Instead of a Powerup system, there will be a weapon cabinet at each objective, which the controlling team will have access to. Press E next to it, to get a random powerup.
- Some Vehicles will have multiple seats
- Heroes will be called in by pickups like in this game (pickups more randomised)
- Moving, jumping etc. while shooting will affect your accuraccy
Maps for this Battlefront:
- Naboo City (big map)
- Naboo Swamp (big map)
- Naboo Palace (medium sized map)
- Naboo Hangar (medium sized map)
- Tatooine Jundland wastes (big map)
- Tatooine Mos Esba (big map)
- Tatooine Jabbas Palace (medium sized map, combines Palace garage and Jabbas palace)
- Coruscant City (big map)
- Coruscant Underground (big map)
- Coruscant Jedi-temple (big map)
- Coruscant Senate-interior (medium sized map)
- Kamino Tipoca City (big map)
- Kamino Clone chambers (medium sized map)
- Geonosis Badlands (big map)
- Geonosis Catacombs/droid factory (medium sized map)
- Geonosis Arena (medium sized map)
- Utapau (big map)
- Kashyyyk Beach (big map)
- Kashyyyk Treetops (medium sized map)
- Mygeeto (Big map)
- Mustafar (Big map)
- Cato Neimodia (Big map)
- Space above Kamino
- Space above Coruscant
- Space above Geonosis
Modes for big maps:
- Walker Assault: The clonetroopers attack retreating Battledroid army with AT-TE walkers in ordert o destroy their escaping ship, 32vs32, 1 Hero each team
- Conquest: Republic and CIS fighting for controlpoints in order to take over the map control, 32vs32, 1 Hero each team
- Turningpoint: The droids try to overrun the republic army in a big offensive, trying to capture all controlpoints, 32vs32, no Heroes
- Spacebattle: Pilots oft he republic fighting droid pilots in the cockpit of their ships, trying to destroy the capitalship, by bomarding or entering it, 32vs32, 1 Heroship each team
Modes for medium sized maps:
- Extraction: A Battaillon of clonetroopers trying to extract warturning informations with a cargocar to their ships. The droids have to stop them, 12vs12, up to 2 heroes
- Heroes vs Villains: The light side stands against the dark side, take out all enemie heroes, while keeping your own heroes alive, 12vs12, 6 Heroes each team
- Blast: A team-deathmatch, who kills the most enemies wins, 12vs12, no heroes
- Droid run: The CIS and Republic army trying to capture energy droids, capture all droids to win, 12vs12, no heroes
- Cargo: Classic capture the flag mode, with cargo boxes instead of flags, 12vs12, no heroes
- Infiltration: Clone Troopers try to steal datatapes and bring them to their ships. Escort the carriers, 12vs12, Republic gets 1 hero
Singleplayer:
- Skirmish/Instant action
- Maybe some sort of „Star Wars stories“, where you follow a few clone troopers through there time in the clone war
Classes:
These are the troopers every player has access to at the start of a round. You can choose your class and play it. Some gadgets and weapons you have to unlock before you can use them, but there is some standart equipment for each class
- Clonetrooper/Battledroid: The standart assault classes on the Battlefront, ideal to attack in groups and capture objectives, carries Assaultrifle of choice, pistol of choice, detonator of choice (Ion, EMP, thermal, dioxis etc.), Gadget of choice for Assault
- Cloneengineer/Droidengineer: The supporters on the Battlefront, providing allies with ammunition and suppresive fire, carries heavy blaster of choice, pistol of choice, Ammunitionpacks/Ammunitionbox, Gadget for Supporter like fusion cutter
- Clonefieldmedic/Repairdroid: The medicunit for healing and reviving teammates, carries assaultrifles of choice, pistol of choice, medic pack/placeable medic droid, reviving tools/Grenademode for primary
- Clonesniper/Killerdroid: The snipers, designed for long ranged combat, Sniper/targetting rifle of choice, pistol of choice, grenade of choice, Snipergadget like Ionshot/EMPshot
- Clonescout/Scoutdroid: Unit perfect for scouting enemielines and trapping vehicles, assaultrifle or lightgun of choice, pistol of choice, Scouttool like binoculars with heatvision/smokevision, trap like shocktrap or tankmine
- Clonepilot/Droidpilot: Unit specefied on flying starfighters, carries a advanced pistol, a fusion cutter, timebombs
Eliteclasses:
These classes can only be used when a player achives enough points in a round, than these classes will appear in his selection screen after his death or when he wants to change classes on a controlpoint.
- Jettrooper: A Trooper perfect for getting the high ground and flanking objectives, carries a shotgun or assaultrifle of choice, a advanced pistol, grenades of choice, gadget of choice
- Heavytrooper: The heavy trooper is equipped with a Z-6 rotationcannon and perfect for crowd control he also has more health than normal troopers, Z-6 rotationcannon, assault rifle of choice, grenades of choice, ammunition kits
- Cloneflametrooper: A unit to melt droids with high armor, Flamethrower, pistol of choice, flamegrenades, healthkits
- Clonecommander: A supportive unit, which shouldn’t be underestimanted in gunfights, Advanced assault rifle, advanced pistol, orbital strike, grenades of choice, boosts the damage and armor of all allies around him a bit
- Superbattledroid: A heavy amored droid with massive damage output but slow firerate, Heavy wrist blaster, light wrist blaster, wrist rocket, lethal melee
- Droideka: A deadly droid with shields and deadlyblasters, Heavy blasters, shield, can roll fast over the battlefront
- Commanderdroid: A droid which can give supportive fire and orders, advanced blaster, advanced pistol, Orbital strike, grenades of choice, boosts the speed and armor of all allies around him a bit
- Commandodroid: A deadly elite droidforce, advanced heavy rilfe, advanced pistol, grenades of choice, ability to hide on the radar for a short period of time, lethal melee
Equipment:
- Thermaldetonator: A normal grenade with light destructive influenz on the inviroment
- EMP-grenade: A grenade that causes less damage, but flashes clones and stuns droids, also it deactivates tanks for a few seconds
- Ion-Grenade: A grenade with less damage to infantry, but massive damage to vehicles
- Diosxis-grenade: A grenade which releases a gas cloud and damages all enemies in it
- Smoke-grenade: A grenade which releases smoke, clouding everyones vision
- Ion-Launcher: Fires a Ion-torpedo dealing damage to infantry and vehicles, can be charged for a lock on to vehicles
- Lasertripmine: A mine with a laser sensor, which explode if someone steps into it
- Healthpacks: A pack that heals one person overtime, also while moving
- Medical droid: placeable droid, heals all teammembers around
- Ammunitionpacks: gives back 1 magazine of ammunition and all gadgets
- Ammunitionbox: gives ammunition to all teammembers around
- Fusioncutter: repairs turrets, tanks etc.
- Reviving tools: revives fallen teammates
- Grenadelauncher: Will be put on your primary to fire grenades, has more range than a throw
- Ionshot: Sniperrifle upgrade, which allows to deal critical damage to vehicles
- EMPshot: Sniperrifle upgrade allows to deactivate vehicles for a short period of time
- Flamegrenade: A grenade, which causes a devastating fireblow, which burns enemies
- Timebomb: a magnetical bomb, which detonates after a few seconds
- Maybe some other things, you can give ideas
Weapons:
For weapons Disney should allow DICE and the other studios tob e more free in creating weapons or different versions of one weapon. Of course we would have the DC-15A and DC-15S blasterrifles as Assault rifles, than the E-5 droidblaster and some others which are canon, but i think they should even create some new weapons we‘ve never seen before.

Replies

  • Wow. That all sounds really cool, I would combine the scout and sniper, add a few more CW types of Gamemodes, but other than that, really good!
  • CS2107
    1961 posts Member
    Wow. That all sounds really cool, I would combine the scout and sniper, add a few more CW types of Gamemodes, but other than that, really good!

    Yes sure that could be done, but to explain my thoughts on that scout class: I thought about what is the role of the sniper. He tries to attack from afar, so why would they equip him with traps for tanks. It would be more useful for someone who is in the area before the battle even starts. So someone who scouts and tries to support his team by taking care of enemies before they get too close.
    Also from a gameplay perspective, I think the maps should be very cqc and have parts with larger areas to make them fit for Walker Assault, so the sniper would be there in his place. On some maps like Geonosis Badlands or Kamino the sniper will be very powerful, as you have a lot of long range combat. And I think snipers are annoying enough, so they don't need to set a mine field around them. That would be how most snipers would be played, sniping somewhere and having mines all around them, so nobody gets close or attack them from behind. Thats why I think the scout is better for the balance, as he needs to be close and personal for his main weapon
  • CS2107 wrote: »
    Wow. That all sounds really cool, I would combine the scout and sniper, add a few more CW types of Gamemodes, but other than that, really good!

    Yes sure that could be done, but to explain my thoughts on that scout class: I thought about what is the role of the sniper. He tries to attack from afar, so why would they equip him with traps for tanks. It would be more useful for someone who is in the area before the battle even starts. So someone who scouts and tries to support his team by taking care of enemies before they get too close.
    Also from a gameplay perspective, I think the maps should be very cqc and have parts with larger areas to make them fit for Walker Assault, so the sniper would be there in his place. On some maps like Geonosis Badlands or Kamino the sniper will be very powerful, as you have a lot of long range combat. And I think snipers are annoying enough, so they don't need to set a mine field around them. That would be how most snipers would be played, sniping somewhere and having mines all around them, so nobody gets close or attack them from behind. Thats why I think the scout is better for the balance, as he needs to be close and personal for his main weapon

    Ah, I see
  • CS2107 wrote: »
    Wow. That all sounds really cool, I would combine the scout and sniper, add a few more CW types of Gamemodes, but other than that, really good!

    Yes sure that could be done, but to explain my thoughts on that scout class: I thought about what is the role of the sniper. He tries to attack from afar, so why would they equip him with traps for tanks. It would be more useful for someone who is in the area before the battle even starts. So someone who scouts and tries to support his team by taking care of enemies before they get too close.
    Also from a gameplay perspective, I think the maps should be very cqc and have parts with larger areas to make them fit for Walker Assault, so the sniper would be there in his place. On some maps like Geonosis Badlands or Kamino the sniper will be very powerful, as you have a lot of long range combat. And I think snipers are annoying enough, so they don't need to set a mine field around them. That would be how most snipers would be played, sniping somewhere and having mines all around them, so nobody gets close or attack them from behind. Thats why I think the scout is better for the balance, as he needs to be close and personal for his main weapon

    Ah, ok.
  • Lonnisity
    1946 posts Member
    TL;DR but I'm sure it has some good ideas in it. I saw like four Naboo map ideas while skimming so that's pretty cool
    "Yeah, I'm responsible these days. It's the price you pay for being successful."
  • CS2107
    1961 posts Member
    Lonnisity wrote: »
    TL;DR but I'm sure it has some good ideas in it. I saw like four Naboo map ideas while skimming so that's pretty cool

    Yeah I should have just put the maps into this here. Would've been better
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