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top ten feautures

1: weapon attachments
2: 4 player squads
3:classes/support roles
4:conquest
5: better single player
6: more vehicles and co-op/ pilots and gunners
7:space battles
8:ground to space combat
9:more maps and locatiotions
10: more heroes!!!!!! phasma rey ren

Replies

  • Agreed.
  • I agree with everything except maybe weapon attachments. Different/removable scopes might be cool, but I wouldn't want them to get carried away.
    "Yeah, I'm responsible these days. It's the price you pay for being successful."
  • 1: weapon attachments This is not Call of Duty
    2: 4 player squads (Yes but there should be an option to turn them off)
    3:classes/support roles
    4:conquest
    5: better single player
    6: more vehicles and co-op/ pilots and gunners
    7:space battles
    8:ground to space combat
    9:more maps and locatiotions
    10: more heroes!!!!!! phasma rey ren
    11: Focus on gameplay and non-linear large maps and large battles

    For General Ahsoka Tano!
    h3d5nuo8y0jq.png

  • Pretty much, plus's improvements.
  • 1. Objective gameplay. No capture the point stuff, more blow up their ship so we can get through this blockade then escort the supplies or shield generator to our base before the Imperials can blow it up.

    2. Customizable Classes with sideways loadout upgrades and progression.

    3. Better lore accuracy, AT-AT's were hard for the hoth defenders to kill because they had thick armor not shields. Y-wings were not at Hoth... they would just use an anti-capital ship proton torpedo if they wanted to blow up the AT-AT's. Make matches and missions based around the objective not simple control a transmitter then shoot the bullet sponge, that's not immersive and it's stupid and lazy.

    4. Space to ground battles with vehicle spawns. No pick-ups please, make health bacta tanks and ammo something we fight over strategically and give more depth to maps.

    5. Squad experience bonuses for sticking together and playing objectives. Lower rewards for just getting kills but increase them for killing at an objective point or defended point especially if your squad leader has marked it.

    6. Co-op campaign with enemy side played by players. Why not? It'd definitely be a great way to introduce more objective game-play.

    7. Character customization. This is our chance to represent ourselves in the star wars universe since no one is doing a star wars mmo ;-;

    8. Good tutorials emphasizing the fun aspects of the games design. Casuals will stick around if you can explain why something is great and worth learning and make it learn-able. Have the tutorials joinable by friends or players who can queue up to teach new players for unique officer based cosmetics.

    9. Remove KDR, team games are ultimately more fun and have greater longevity, casuals leave for the next hyped game if there is nothing fulfilling about the game they are playing and people always find playing together more furfilling.

    10. DO NOT MAKE LIGHTSABER BATTLES AN UNIMMERSIVE JOKE. Stunlock competitions are lazy and unacceptable. Find inspiration from Jedi Knight Jedi Academy which still has better lightsaber content above any game that followed it.
  • Celevynne wrote: »
    1. Objective gameplay. No capture the point stuff, more blow up their ship so we can get through this blockade then escort the supplies or shield generator to our base before the Imperials can blow it up.

    2. Customizable Classes with sideways loadout upgrades and progression.

    3. Better lore accuracy, AT-AT's were hard for the hoth defenders to kill because they had thick armor not shields. Y-wings were not at Hoth... they would just use an anti-capital ship proton torpedo if they wanted to blow up the AT-AT's. Make matches and missions based around the objective not simple control a transmitter then shoot the bullet sponge, that's not immersive and it's **** and lazy.

    4. Space to ground battles with vehicle spawns. No pick-ups please, make health bacta tanks and ammo something we fight over strategically and give more depth to maps.

    5. Squad experience bonuses for sticking together and playing objectives. Lower rewards for just getting kills but increase them for killing at an objective point or defended point especially if your squad leader has marked it.

    6. Co-op campaign with enemy side played by players. Why not? It'd definitely be a great way to introduce more objective game-play.

    7. Character customization. This is our chance to represent ourselves in the star wars universe since no one is doing a star wars mmo ;-;

    8. Good tutorials emphasizing the fun aspects of the games design. Casuals will stick around if you can explain why something is great and worth learning and make it learn-able. Have the tutorials joinable by friends or players who can queue up to teach new players for unique officer based cosmetics.

    9. Remove KDR, team games are ultimately more fun and have greater longevity, casuals leave for the next hyped game if there is nothing fulfilling about the game they are playing and people always find playing together more furfilling.

    10. DO NOT MAKE LIGHTSABER BATTLES AN UNIMMERSIVE JOKE. Stunlock competitions are lazy and unacceptable. Find inspiration from Jedi Knight Jedi Academy which still has better lightsaber content above any game that followed it.

    1. I don't mind capture points. I do like blowing things up.
    2. There must be limits.
    3. Y-Wings were at Hoth. They were more focused on getting the transports out than taking out the AT-ATs. I agree on more lore-friendliness though.
    4. Hoth should have starfighter hangars for the rebels.
    5. Agreed.
    6. As long as there's a singleplayer option.
    7. There must be limits for the Empire/First Order/CIS.
    8. Agreed.
    9. Agreed.
    10. Agreed.
    "In my book, experience outranks everything."
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