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Instant Action & PvE Feedback

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  • odd... I just Saw a Wookie named DEWCHIT In IA!
    Instant Action Saved The Offline Community!!

    FRIENDLY FIRE -> ON/Off in IA
  • Starmasui73146
    1393 posts Member
    edited 4:57AM
    odd... I just Saw a Wookie named DEWCHIT In IA!

    Lol, hmmmm well the names were researched so it must be the name of a Wookiee in some book or comic somewhere.


    Wednesday October 9th, 2019

    Learning A.I. very impressive note worthy comments:

    (1.) Kashyyyk Co-Op - Phase Two Command Post A - So I was absolutely stunned to find the Learning A.I. had adapted and made there way up the ramps in the hut to the second level and 3rd level even on the inside lining of the 2nd level. Wow, just wow.

    (2.) Naboo Co-Op - I've watched this A.I run circles around me (face to face) when I tried to melee them, missed all three times (in this particular instance), lol. Really funny to watch and very impressive.

    (3.) Kashyyyk Co-Op - I've watched an A.I officer run circles around me (face to face) when I was the Destroyer Droid (droideka). I could not get a lock-on. Other A.I. were firing at me as well and my shield dropped, a second A.I. officer shot me dead and the first A.I. officer in my face got away, lol. Truly stunning.

    (4.) Felucia Co-Op - Phase One Command Post B
    Three A.I. seen going up the rock arch.

    (5.) Geonosis Co-Op - Bossk was dropping all kinds of micro-mines. Very cool.


    Heads up.

    The Current Map Rotation Order for Online Co-Op is:
    1.) Kamino
    2.) Geonosis
    3.) Felucia
    4.) Felucia (yes Felucia twice)
    5.) Naboo
    6.) Kashyyyk

    I can't wait for OT maps for Online "Co-Op" and Offline "Instant Action".
    Post edited by Starmasui73146 at
    “There is always hope.”
  • odd... I just Saw a Wookie named DEWCHIT In IA!

    :D
    4fz6lxbwomjg.jpg

    I saw an ARC Trooper called "DICE" a few days ago and killed him (i'm sorry devs, nothing against you guys).
  • odd... I just Saw a Wookie named DEWCHIT In IA!

    :D
    4fz6lxbwomjg.jpg

    I saw an ARC Trooper called "DICE" a few days ago and killed him (i'm sorry devs, nothing against you guys).

    That's what I thought! :D I've seen The Arc Trooper named DICE a lot I feel bad when I kill him though! XD
    Instant Action Saved The Offline Community!!

    FRIENDLY FIRE -> ON/Off in IA
  • The arc troopers named justice dice and I believe freedom are the ones I keep getting killed by over and over again its like were nemesis, its hilarious
  • Kowalski53 wrote: »
    The arc troopers named justice dice and I believe freedom are the ones I keep getting killed by over and over again its like were nemesis, its hilarious

    My nemesis is every Assault trooper, who uses Vanguard, so basically half the enemy team.
  • Some goofy highlights from our Instant Action playthrough so far! 🙃

    ITS HAPPENIIIING!!! ^^

    Instant Action confirmed!!! ^^

    #SoloPlayers

    Check out our extensive, ongoing Co-op Playthrough /Discussion of Arcade / Instant Action mode on my YouTube too!^^


  • @Gothic_Mando thank you for these videos! They are great, especially for people like me that can't play the game for a week!
    I miss IA and Co-Op!
    Instant Action - Thank you Dice!
  • @Gothic_Mando thank you for these videos! They are great, especially for people like me that can't play the game for a week!
    I miss IA and Co-Op!

    Thank you very much for watching them!

    This isn't my paid job, so I technically don't "need" any views, but it's always gratifying to receive them nonetheless!^^

    Wish I had more to upload, but for now that's it until either this weekend or next one, unsure if I should hold off doing the other planets and final thoughts until after we get that juicy patch!
    ITS HAPPENIIIING!!! ^^

    Instant Action confirmed!!! ^^

    #SoloPlayers

    Check out our extensive, ongoing Co-op Playthrough /Discussion of Arcade / Instant Action mode on my YouTube too!^^


  • ELIMELECH0401
    1390 posts Member
    edited October 9
    Well unless the devs create a miracle it doesn't look like we will be getting Split Screen for "Instant Action" any time soon.

    Here's what the devs said on another thread.
    August 23rd, 2019:
    F8RGE wrote: »
    Considered it yes. Technically it's nothing short of a nightmare to achieve, as it comes with some serious technical barriers that need to be broken through.

    September 26th, 2019:
    F8RGE wrote: »
    As for split screen, it's a huge technical hurdle. We're melting hardware already and factor in you have to tender the game twice on the same screen it adds to the melty-ness.
    gl8nhaspzwt2.jpg

    September 25th, 2019:
    F8RGE wrote: »
    We know you want split-screen, but the point remains - it's a massive technical hurdle to overcome.

    Doubling up the game, running twice on the same screen is a major problem.
    If your a computer programmer and you know how the devs can create Split Screen for X-Box One and the PS4 (without FPS drops please), go to this thread and post your knowledge. They are asking for help. They want to solve the issue and they need your help:
    https://www.reddit.com/r/StarWarsBattlefront/comments/d8ov7q/so_we_need_a_good_list_of_modifiers_to_show/

    If you wish to fight for and give your desired support for Split Screen, please go to this official thread:
    https://battlefront-forums.ea.com/discussion/143711/instant-action-split-screen-disappointment

    They could tone down the graphics or AI numbers or logic for when the game runs in split screen.
    Post edited by ELIMELECH0401 on
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • @Gothic_Mando thank you for these videos! They are great, especially for people like me that can't play the game for a week!
    I miss IA and Co-Op!

    Thank you very much for watching them!

    This isn't my paid job, so I technically don't "need" any views, but it's always gratifying to receive them nonetheless!^^

    Wish I had more to upload, but for now that's it until either this weekend or next one, unsure if I should hold off doing the other planets and final thoughts until after we get that juicy patch!

    What a game with the Republic Tank. 20 kills is impressive, i'm honest i'd love to master it but i'm very weak right now.
    I'm confident that i will improve a lot with it soon just like i did with the Specialist. I always wanted to be a top sniper but i always sucked with it. Now i'm doing great thanks to Co-Op and IA.

    That's the reason why i want to thank Dice for Cooperation Update....because they gave us the chance to play with every trooper, reinforcement, tank and hero that we want and improve without stress.
    Instant Action - Thank you Dice!
  • @Gothic_Mando thank you for these videos! They are great, especially for people like me that can't play the game for a week!
    I miss IA and Co-Op!

    Thank you very much for watching them!

    This isn't my paid job, so I technically don't "need" any views, but it's always gratifying to receive them nonetheless!^^

    Wish I had more to upload, but for now that's it until either this weekend or next one, unsure if I should hold off doing the other planets and final thoughts until after we get that juicy patch!

    What a game with the Republic Tank. 20 kills is impressive, i'm honest i'd love to master it but i'm very weak right now.
    I'm confident that i will improve a lot with it soon just like i did with the Specialist. I always wanted to be a top sniper but i always sucked with it. Now i'm doing great thanks to Co-Op and IA.

    That's the reason why i want to thank Dice for Cooperation Update....because they gave us the chance to play with every trooper, reinforcement, tank and hero that we want and improve without stress.

    It really is an invaluable update. Can't put a price on the longevity given here!
    ITS HAPPENIIIING!!! ^^

    Instant Action confirmed!!! ^^

    #SoloPlayers

    Check out our extensive, ongoing Co-op Playthrough /Discussion of Arcade / Instant Action mode on my YouTube too!^^


  • This AI is most impressive you guys. I'm seriously just stuck in Instant action lol playing the battles I want how I want. In my opinion this is the best thing ever added to the game. It has replaced OGBF2 for my star wars game fix. Imagine if they added galactic conquest?! Loving it hope you all are too! More to come soon I hope?
  • andytheavs wrote: »
    Our Geonosis Instant Action gameplay is up!^^

    #SoloPlayers


    Enjoying your videos! A couple of comments about the gameplay.
    - Did you see a friendly trooper the entire time you were at command post D?... didn't think so. Or like 90% of the time you were at A? As I have said multiple times before, I hope the teammate AI gets tweaked so they are more inclined to try to take or defend some of the more out of the way command posts, as well as just generally not clump up so much I guess. Because that forces me to go deal with those command posts and then I'm always fighting by myself.
    - Also a problem I've seen is that teammate AI will literally run past a CP held by the enemy (but there are no enemies there defending it). So if just one of my teammate AI would stop and sit there for 30 seconds we'd have another CP under our control, but no, they just run past.

    Thanks man! Yeah that's a fair point! I wonder if it has anything to do with the navmeshing issue F8RGE mentions in the notes for the upcoming patch, where AI stop moving once they reach the end of their navigable path?

    Hope that gets improved!

    A reason why I'd like two Troopers to accompany you through every map, all the time.

    Hmm, interesting, I guess we'll see what the next patch brings with respect to the AI. It's already pretty good, but there's always room for improvement. And yes, larger team sizes and ability to command a few troopers in various ways would go a long way to making Instant Action feel that much more alive and like a truly epic battle.
  • KaiokenGirlx2
    40 posts Member
    edited October 11
    Co-Op Online, some easy spots I've been using, can help you out if you're having a rough match.



    NABOO:

    Phase 2: You CAN get the AAT to Command Post A, there's a careful method to doing so. Makes capturing that spot a heck of alot easier/& that entire phase simple if you're having teammate issues with getting things done.



    FELUCIA:

    Phase 1: You can camp on top of the natural arch directly above Command Post B, & actively capture it. Using the Officer with a turret placed up there works wonders. AI don't come up there (they won't come to the top) & there are several spots where you can completely avoid attacks while working on the position.

    Phase 2: Wookie your butt up to the little building/with stairs at Command Post B. You can sit up in there to capture the command post, tossing a thermal imploder down whenever a big batch of droids respond. Droids RARELY venture up the stairs, however if they do you can easily dispatch them with the Wookie. The only time I've seen one run up the stairs, if when provoked with blaster fire.

    Phase 4: There's a big blue flower right next to the rear-end of the crashed gunship. Climb up there & you'll see one of those giant plant sprouts hugging the far corner of it. Stick to that corner/behind the plant & you'll be with-in the capture area. Continuing to use the Wookie to lob thermal imploders now & then, or using the Officer & placing a turret up on the flower with you gets the job done.



    KASHYYYK:

    Phase 2: Command Post B is easy to hold on your own.

    Phase 3: One person using an AAT to watch the front entry point to one of the juggernaut capture points.



    Post edited by KaiokenGirlx2 on
  • Starmasui73146
    1393 posts Member
    edited October 10
    Co-Op Online, some easy spots I've been using, can help you out if you're having a rough match.



    NABOO:

    Phase 2: You CAN get the AAT to Command Post A, there's a careful method to doing so. Makes capturing that spot a heck of alot easier/& that entire phase simple if you're having teammate issues with getting things done.



    FELUCIA:

    Phase 1: You can camp on top of the natural arch directly above Command Post A, & actively capture it. Using the Officer with a turret placed up there works wonders. AI don't come up there (they won't come to the top) & there are several spots where you can completely avoid attacks while working on the position.

    Phase 2: Wookie your butt up to the little building/with stairs at Command Post B. You can sit up in there to capture the command post, tossing a thermal imploder down whenever a big batch of droids respond. Droids RARELY venture up the stairs, however if they do you can easily dispatch them with the Wookie. The only time I've seen one run up the stairs, if when provoked with blaster fire.

    Phase 3: There's a big blue flower right next to the rear-end of the crashed gunship. Climb up there & you'll see one of those giant plant sprouts hugging the far corner of it. Stick to that corner/behind the plant & you'll be with-in the capture area. Continuing to use the Wookie to lob thermal imploders now & then, or using the Officer & placing a turret up on the flower with you gets the job done.



    KASHYYYK:

    Phase 2: Command Post B is easy to hold on your own.

    Phase 3: One person using an AAT to watch the front entry point to one of the juggernaut capture points.



    Good advice thank you.

    Naboo phase two: Trying to get the AAT useful beyond phase one was a pain, due to getting stuck. I'm eager to know the route you took.

    Felucia phase one: The natural arch, yeah they lately have been going up the first half of it 1 or 3 at a time, but the Learning A.I. just can't seem to figure out that they need to jump a small section at the top to reach us up there. It's a good thing I suppose, it gives us an edge.
    Especially to people struggling. Good tips.

    Felucia phase two: Stay in the house throw thermal imploders as a wookiee. My word this is creepy that is exactly the method I came up with.

    Felucia phase three: Lol, love the giant flower idea, I totally need to try this out now. 👍🏼


    Kashyyyk phase two: CP B? Lets see is that the downed armored vehicle?

    Kashyyyk phase three: One person in an AAT to watch the entry points to one of the juggernauts? Good or just two inside like Grevious and Bossk that would more then work, one for each door entrance. Besides it's more dramatic, lol.

    mastery0ta wrote: »
    This AI is most impressive you guys. I'm seriously just stuck in Instant action lol playing the battles I want how I want. In my opinion this is the best thing ever added to the game. It has replaced OGBF2 for my star wars game fix. Imagine if they added galactic conquest?! Loving it hope you all are too! More to come soon I hope?

    Yeah I've been day dream about Galactic Conquest mode, they could call it Galactic Supremacy or something. Once we get those Original Trilogy maps and Sequel trilogy maps it will be very possible. We'd have more then enough locations and planets for such a mode. It really should be an Offline mode though, it is very time consuming to play.

    The classic used two maps for every planet so in order to conquest the planet you needed to take both locations on that world. Then you fought battles in the in between (in space), between planets, such fun.
    “There is always hope.”
  • slarlac249
    187 posts Member
    edited October 10
    any news regarding split screen for IA? i see there's an awful lot of players that want it on here and on reddit...

    https://www.reddit.com/r/StarWarsBattlefront/search/?q=split screen&restrict_sr=1
    creator of the All-In-One Modular @ Nexusmods
    "for a less annoying immersive experience, dl it today!"
  • slarlac249 wrote: »
    any news regarding split screen for IA? i see there's an awful lot of players that want it on here and on reddit...

    https://www.reddit.com/r/StarWarsBattlefront/search/?q=split screen&restrict_sr=1

    No news.

    They know it's requested, but it doesn't change the fact that it's "a massive technical hurdle to overcome."

    Ben's words.
    ITS HAPPENIIIING!!! ^^

    Instant Action confirmed!!! ^^

    #SoloPlayers

    Check out our extensive, ongoing Co-op Playthrough /Discussion of Arcade / Instant Action mode on my YouTube too!^^


  • slarlac249
    187 posts Member
    edited October 10
    skirmish had split screen on the 2015 game and that ran smoothly.
    creator of the All-In-One Modular @ Nexusmods
    "for a less annoying immersive experience, dl it today!"
  • slarlac249 wrote: »
    skirmish had split screen on the 2015 game and that ran smoothly.

    That's true, but the bots in Skirmish are much worse and act a lot more simple than they do in IA. I think, there are less bots actively fighting as well, when you play WA in splitscreen.
    I assume the advanced bots in IA and the fact, that they created them to work like they do on a server, makes them much more performance intensive than the Skirmish bots.
  • Co-Op Online, some easy spots I've been using, can help you out if you're having a rough match.



    NABOO:

    Phase 2: You CAN get the AAT to Command Post A, there's a careful method to doing so. Makes capturing that spot a heck of alot easier/& that entire phase simple if you're having teammate issues with getting things done.



    FELUCIA:

    Phase 1: You can camp on top of the natural arch directly above Command Post A, & actively capture it. Using the Officer with a turret placed up there works wonders. AI don't come up there (they won't come to the top) & there are several spots where you can completely avoid attacks while working on the position.

    Phase 2: Wookie your butt up to the little building/with stairs at Command Post B. You can sit up in there to capture the command post, tossing a thermal imploder down whenever a big batch of droids respond. Droids RARELY venture up the stairs, however if they do you can easily dispatch them with the Wookie. The only time I've seen one run up the stairs, if when provoked with blaster fire.

    Phase 3: There's a big blue flower right next to the rear-end of the crashed gunship. Climb up there & you'll see one of those giant plant sprouts hugging the far corner of it. Stick to that corner/behind the plant & you'll be with-in the capture area. Continuing to use the Wookie to lob thermal imploders now & then, or using the Officer & placing a turret up on the flower with you gets the job done.



    KASHYYYK:

    Phase 2: Command Post B is easy to hold on your own.

    Phase 3: One person using an AAT to watch the front entry point to one of the juggernaut capture points.



    In the second phase on Kashyyyk you can go to the left CP (is it A?) as well. The CP is in a little hut. You can just go upstairs, where the AI can't follow/shoot/grenade spam you. You'll be able to capture/contest the CP while being there.
  • slarlac249
    187 posts Member
    edited October 10
    slarlac249 wrote: »
    skirmish had split screen on the 2015 game and that ran smoothly.

    That's true, but the bots in Skirmish are much worse and act a lot more simple than they do in IA. I think, there are less bots actively fighting as well, when you play WA in splitscreen.
    I assume the advanced bots in IA and the fact, that they created them to work like they do on a server, makes them much more performance intensive than the Skirmish bots.

    I just hope they don't abandon the idea of IA split screen just because of console hardware, i play on pc with the split screen unlocked mod and it runs great, we have loads of bots on screen :) unofficially of course...but if they add it on consoles, it should be doable on pc.
    creator of the All-In-One Modular @ Nexusmods
    "for a less annoying immersive experience, dl it today!"
  • KaiokenGirlx2
    40 posts Member
    edited October 10


    Good advice thank you.

    Naboo phase two: Trying to get the AAT useful beyond phase one was a pain, due to getting stuck. I'm eager to know the route you took.

    Felucia phase one: The natural arch, yeah they lately have been going up the first half of it 1 or 3 at a time, but the Learning A.I. just can't seem to figure out that they need to jump a small section at the top to reach us up there. It's a good thing I suppose, it gives us an edge.
    Especially to people struggling. Good tips.

    Felucia phase two: Stay in the house throw thermal imploders as a wookiee. My word this is creepy that is exactly the method I came up with.

    Felucia phase three: Lol, love the giant flower idea, I totally need to try this out now. 👍🏼


    Kashyyyk phase two: CP B? Lets see is that the downed armored vehicle?

    Kashyyyk phase three: One person in an AAT to watch the entry points to one of the juggernauts? Good or just two inside like Grevious and Bossk that would more then work, one for each door entrance. Besides it's more dramatic, lol.



    - I'll get a quick gif up of how it's done, it's pretty easy, takes about 30 seconds to do.

    - There is a spot at the top you can fall down into on the arch, & you can't do anything from there other than drop back down to ground level. So while that small crevice completely hides you from danger, you can't attack npcs from there/still are within the capture zone though.

    - lol that's awesome though! Originally I used an officer with the Recharge Command & flash grenades, placing a turret at the entrance. With Inspiring Presence & Recharge Command, I could safely boost teammates & allied npcs whom were fighting within the capture zone. However it was a pain sometimes to bolt up to the building without getting mowed down, & on those rare occasions a hostile npc would come up the stairs, it'd usually be an assault class using the shotgun ability....which is an instant kill at close quarters. The wookiee has enough health to handle that though, & any random explosions that may vent into the building.

    ^* One of my friends teamed up with me doing that once, but he was the wookiee & I was an officer again/spawned on him once he got up inside the building. I chilled back by the green fireplace with Recharge Command & Resourceful, literally spamming him with recharges every 10 seconds, & he kept tossing thermal imploders out at a rather impressive pace. That turned out to be the quickest capture of that phase that I've ever experienced. lol

    - SORRY! I mean't Phase 4/the last one with only one command post. Phase 3 is rather easy.

    - No, unless I got my command posts mixed up. I'm talking about the small little hut on the right side.

    - True that, however sometimes yoda with some assault trooper backup can be overwhelming when they all rush in. With an AAT camped outside at long range, they can smack off any troopers from one side entirely, which is a huge help, especially with less than skilled teammates inside.
  • KaiokenGirlx2
    40 posts Member
    edited October 11
    ***Ok, so to get an AAT to phase 2/Command Post A on Naboo:


    Step 1: Hook the right side of the base of the AAT behind the tree & turn inwards, until you are wedged between the building & the hollowed out container. Once in the wedged angle as shown in the first gif, start pushing against the empty container until the left side of the base of the AAT slides up on top of it. From there, simply keep pushing left & forward as you drive over the container. Fair warning you can wedge too far & go past the container, which means you have to back up & try again. But as I said, it's very easy once you get the hang of it.
    GIF OF PART 1:
    rmw8xcz1hi3u.gif

    Step 2: Go up the stairs & again "hook" the right side of the base of the AAT around the stair post, same as the tree in the first step. However this is alot easier & once you hook it, push towards that direction & the tank will move up onto the higher area. Really easy actually, then from there simply drive over the stacked small crates.
    GIF OF PART 2:
    4eqdzliujuqr.gif

    The whole process may sound complicated & time consuming, but it's actually quite simple & should take you no longer than 30 seconds/on average about 10 for me, to reach the command post. Bonus is in fact you can use the "hook" technique once again to get past the podium/small building, & get into the actual capture area with the AAT. So you can either chill nearby & offer efficient support, or brave the intense close quarter fighting by taking the tank right into the capture area. & sorry about it being 2 gifs; my little sister actually took the video during a match she was in & she isn't too experienced with the trimming options on the consoles applications, so she just sent me the video & I split up the raw video directly into gifs.
  • She was still playing when I made the last post, & went ahead & did a run for me to show the "Flower Location" on Felucia Phase 4. Who says lil siblings can't be helpful sometimes! :smiley:

    GIF of How To:
    v4sa6dfxvt4b.gif




    You have to hang near the very edge where the plant sprout embeds with the flower. In that location you'll be within the capture zone. Teammates can spawn on you up there/they'll mostly spawn to your left in the middle of the flower, & you can use the Officer's Turret or deploy-able Shield while up there. In addition you can kinda climb the plant sprout to a degree, but it has unpredictable results/you can easily slip off & not all of it is a solid object.
  • She was still playing when I made the last post, & went ahead & did a run for me to show the "Flower Location" on Felucia Phase 4. Who says lil siblings can't be helpful sometimes! :smiley:

    GIF of How To:
    v4sa6dfxvt4b.gif




    You have to hang near the very edge where the plant sprout embeds with the flower. In that location you'll be within the capture zone. Teammates can spawn on you up there/they'll mostly spawn to your left in the middle of the flower, & you can use the Officer's Turret or deploy-able Shield while up there. In addition you can kinda climb the plant sprout to a degree, but it has unpredictable results/you can easily slip off & not all of it is a solid object.

    honestly though I'm liking these tips and gifs you're showing us they're nice and helpful
    Instant Action Saved The Offline Community!!

    FRIENDLY FIRE -> ON/Off in IA
  • KaiokenGirlx2
    40 posts Member
    edited October 11
    She was still playing when I made the last post, & went ahead & did a run for me to show the "Flower Location" on Felucia Phase 4. Who says lil siblings can't be helpful sometimes! :smiley:

    GIF of How To:
    v4sa6dfxvt4b.gif




    You have to hang near the very edge where the plant sprout embeds with the flower. In that location you'll be within the capture zone. Teammates can spawn on you up there/they'll mostly spawn to your left in the middle of the flower, & you can use the Officer's Turret or deploy-able Shield while up there. In addition you can kinda climb the plant sprout to a degree, but it has unpredictable results/you can easily slip off & not all of it is a solid object.

    honestly though I'm liking these tips and gifs you're showing us they're nice and helpful

    No prob!

    I figure most players/especially here don't usually have a hard time on these co-op missions. However we all have our bad games, whether it's just personal of being "off" a little in rhythm of play-style now & then, or paired with a group of rather ineffective randoms. Plus nothing is more aggravating than joining a match in progress, in a phase with 1 minute remaining & the other already active 3 players are having trouble.
    One last little goody for the time being, on Kamino/Phase 2. I assume plenty of people know of this location already since it's right in the open, but for those that don't know, here ya go!

    Now normally this phase isn't hard at all, taking Command Post B is rather straight forward. However if you are having issues during a match/like the AI fortify the position heavily with yoda & wookiees, you can snatch up (or at least contest) Command Point A in an easy fashion. Like Felucia, the gunships provide a high elevation to access other locations. This one is simply a sprint jump over on top of the higher structure of the platform. As an officer you can line up a turret to cover the main entry route of hostile npcs, & approximately a full third of the way up (from the edge of that higher structure) is within the capture zone. Think of it as an alternative to camping on top of the gunships themselves, except there's only one direction in which npcs can engage you from. Plus you have plenty of room to move around in, & can back up enough higher up (granted out of the capture zone though) to hide from enemy fire. Like the flower location on Felucia phase 4 (shown in a gif in a previous post), you can certainly use a shield to add insurance about random grenades, however I haven't had that issue on this Kamino spot. Also like the Felucia phase 2 spot which I mentioned in a previous post, you can just "wookiee" this high location.


    GIF on How To:
    e5ljvrix118o.gif
    Keep in mind only part of this location is within the capture zone, the lower third portion of it.




  • Dem Sugar Puffs doe👇
    ITS HAPPENIIIING!!! ^^

    Instant Action confirmed!!! ^^

    #SoloPlayers

    Check out our extensive, ongoing Co-op Playthrough /Discussion of Arcade / Instant Action mode on my YouTube too!^^


  • slarlac249 wrote: »
    slarlac249 wrote: »
    skirmish had split screen on the 2015 game and that ran smoothly.

    That's true, but the bots in Skirmish are much worse and act a lot more simple than they do in IA. I think, there are less bots actively fighting as well, when you play WA in splitscreen.
    I assume the advanced bots in IA and the fact, that they created them to work like they do on a server, makes them much more performance intensive than the Skirmish bots.

    I just hope they don't abandon the idea of IA split screen just because of console hardware, i play on pc with the split screen unlocked mod and it runs great, we have loads of bots on screen :) unofficially of course...but if they add it on consoles, it should be doable on pc.

    I think the same way. I'm a console player and i really wish, we had splitscreen. But i also want IA the best it can be, so i wouldn't mind, if we would get some more bots for the existing mode (lets say around 24vs24 if possible), a new Strike style mode (small-scale, objective-based but including AI heroes) playable in splitscreen and perhaps splitscreen for the Co-op mode.
  • slarlac249 wrote: »
    slarlac249 wrote: »
    skirmish had split screen on the 2015 game and that ran smoothly.

    That's true, but the bots in Skirmish are much worse and act a lot more simple than they do in IA. I think, there are less bots actively fighting as well, when you play WA in splitscreen.
    I assume the advanced bots in IA and the fact, that they created them to work like they do on a server, makes them much more performance intensive than the Skirmish bots.

    I just hope they don't abandon the idea of IA split screen just because of console hardware, i play on pc with the split screen unlocked mod and it runs great, we have loads of bots on screen :) unofficially of course...but if they add it on consoles, it should be doable on pc.

    I think the same way. I'm a console player and i really wish, we had splitscreen. But i also want IA the best it can be, so i wouldn't mind, if we would get some more bots for the existing mode (lets say around 24vs24 if possible), a new Strike style mode (small-scale, objective-based but including AI heroes) playable in splitscreen and perhaps splitscreen for the Co-op mode.

    Would toning down the graphics or AI numbers or logic or frame rate while the game runs in split screen help? I would be fine if the graphics looked like the OG battlefronts. The hero combat in this game is superb. I know polygon count, particle effects, different rendering options and styles, draw distance and resolution affect performance. I have seen others say AI does as well. Some posters say vertical is less intensive than horizontal split screen. The devs might have already tried this; however, I question if all the complaining about bad graphics in other games have made the devs reluctant to tone down graphics. IMO, split screen is FAR more important than graphics.
    I am thinking the stuff that is taxing the resources might not be that important to those who want split screen. I also think the split screen audience is different than the single player one so the two options do not need parity.
    For me, the magic of IA would be being able to play in split screen co-op against all the AI heroes, vehicles, reinforcements, and troops. I don't care what it looks like, how smart the AI is or how many there are. I wonder if turning off all the abilities (except maybe one for saber users to use at range) would fix this. If it would, I think it would be a good trade off.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • slarlac249 wrote: »
    skirmish had split screen on the 2015 game and that ran smoothly.

    That is true.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • slarlac249 wrote: »
    any news regarding split screen for IA? i see there's an awful lot of players that want it on here and on reddit...

    https://www.reddit.com/r/StarWarsBattlefront/search/?q=split screen&restrict_sr=1

    No news.

    They know it's requested, but it doesn't change the fact that it's "a massive technical hurdle to overcome."

    Ben's words.

    I wish Ben would share with the community what is causing the struggles.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • We should get some crafting parts after playing Instant Action. Crafting parts can be a good alternative to online progression system. This reward allows to upgrade star cards and at the same time creates a limit.
  • Starmasui73146
    1393 posts Member
    edited October 12
    They could tone down the graphics or AI numbers or logic for when the game runs in Split Screen.

    See now that's what I'm talking about, inventive thinking. Please go to that Reddit link and put your two cents in, anything right now that can help the devs solve this problem is wonderful, thank you. 🙂👍🏼

    Here's the link again: https://battlefront-forums.ea.com/discussion/143711/instant-action-split-screen-disappointment

    Post edited by Starmasui73146 on
    “There is always hope.”
  • Starmasui73146
    1393 posts Member
    edited October 12
    slarlac249 wrote: »
    Any news regarding Split Screen for IA? I see there's an awful lot of players that want it on here and on Reddit.
    https://www.reddit.com/r/StarWarsBattlefront/search/?

    Yep, that's an awful lot of Split Screen request threads on Reddit there.


    Here's even more from this forums Split Screen search engine (as you said).

    https://battlefront-forums.ea.com/search?Search=Split+Screen

    Still havin' fun playing "Co-Op" and "Instant Action", can't wait for new maps and A.I. vehicles, A.I. Destroyer Droids, A.I. Commando Droids and A.I. Star Fighters and the like. 😎👍🏼🤗
    “There is always hope.”
  • Hi Offline community:-) long no see😀 im in love with the new instant action mode for offline, its great. And hoping there is stuff comming also for OT. But im just wondering, is there no loot boxes for playing ons a day??
  • Hi Offline community:-) long no see😀 im in love with the new instant action mode for offline, its great. And hoping there is stuff comming also for OT. But im just wondering, is there no loot boxes for playing ons a day??

    No, it has been replaced by a fourth daily challenge and a higher credit pay-out per offline game.
  • I played Co-op for the first time today! So here are some thoughts:

    I really like how Co-op is a "low-pressure" version of Galactic Assault. Similar to how Instant Action is Capital Supremacy's counterpart. After the excitement of GA, it is relaxing to jump into the non-narrative mode to cool down for a bit. It functions almost like a sandbox version of GA where you can try out whatever you want! The AI are fun to go to battle with and I've had some great moments as troopers and a droideka taking them on in huge numbers.

    Good work putting this together DICE!
    Instant Action is on the horizon! Thank you DICE so much for this incredible addition to the game!
  • They could tone down the graphics or AI numbers or logic for when the game runs in Split Screen.

    See now that's what I'm talking about, inventive thinking. Please go to that Reddit link and put your two cents in, anything right now that can help the devs solve this problem is wonderful, thank you. 🙂👍🏼

    Here's the link again: https://battlefront-forums.ea.com/discussion/143711/instant-action-split-screen-disappointment

    Thanks for the encouragement and link.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • Hi Offline community:-) long no see😀 im in love with the new instant action mode for offline, its great. And hoping there is stuff comming also for OT. But im just wondering, is there no loot boxes for playing ons a day??

    Hey man welcome back!👋

    Glad you're having fun! Just so you know, the fourth challenge that was added to replace the daily crate is always the same challenge;

    Play any gamemode for 10 minutes.

    Nice, easy one to get 👍 just so you know though, it doesn't count Instant Action or other offline modes, but you can achieve it in online Co-op!
    ITS HAPPENIIIING!!! ^^

    Instant Action confirmed!!! ^^

    #SoloPlayers

    Check out our extensive, ongoing Co-op Playthrough /Discussion of Arcade / Instant Action mode on my YouTube too!^^


  • Starmasui73146
    1393 posts Member
    edited October 13
    They could tone down the graphics or AI numbers or logic for when the game runs in Split Screen.

    See now that's what I'm talking about, inventive thinking. Please go to that Reddit link and put your two cents in, anything right now that can help the devs solve this problem is wonderful, thank you. 🙂👍🏼

    Here's the link again: https://battlefront-forums.ea.com/discussion/143711/instant-action-split-screen-disappointment

    Thanks for the encouragement and link.

    You bet. Here's hoping they'll be some kind of technical computer break through so we can get Split Screen for "Instant Action". I think crunching the data (via zipped files like Subnautica does) is the answer. The trade off is to begin you have to wait 7 minutes to load it, but once started you can play as many matches as you like.

    slarlac249 wrote: »
    slarlac249 wrote: »
    skirmish had split screen on the 2015 game and that ran smoothly.

    That's true, but the bots in Skirmish are much worse and act a lot more simple than they do in IA. I think, there are less bots actively fighting as well, when you play WA in splitscreen.
    I assume the advanced bots in IA and the fact, that they created them to work like they do on a server, makes them much more performance intensive than the Skirmish bots.

    I just hope they don't abandon the idea of IA split screen just because of console hardware, i play on pc with the split screen unlocked mod and it runs great, we have loads of bots on screen :) unofficially of course...but if they add it on consoles, it should be doable on pc.

    I think the same way. I'm a console player and i really wish, we had splitscreen. But i also want IA the best it can be, so i wouldn't mind, if we would get some more bots for the existing mode (lets say around 24vs24 if possible), a new Strike style mode (small-scale, objective-based but including AI heroes) playable in splitscreen and perhaps splitscreen for the Co-op mode.

    Would toning down the graphics or AI numbers or logic or frame rate while the game runs in split screen help? I would be fine if the graphics looked like the OG battlefronts. The hero combat in this game is superb. I know polygon count, particle effects, different rendering options and styles, draw distance and resolution affect performance. I have seen others say AI does as well. Some posters say vertical is less intensive than horizontal split screen. The devs might have already tried this; however, I question if all the complaining about bad graphics in other games have made the devs reluctant to tone down graphics. IMO, split screen is FAR more important than graphics.
    I am thinking the stuff that is taxing the resources might not be that important to those who want split screen. I also think the split screen audience is different than the single player one so the two options do not need parity.
    For me, the magic of IA would be being able to play in split screen co-op against all the AI heroes, vehicles, reinforcements, and troops. I don't care what it looks like, how smart the AI is or how many there are. I wonder if turning off all the abilities (except maybe one for saber users to use at range) would fix this. If it would, I think it would be a good trade off.

    For me I feel that all that background battles is un-necessary wasted memory. Memory that can be utilized for more A.I.... Also can't they just shut down systems that are running for other game modes? If we aren't playing it, we don't need it on. I'm no programmer so I do not know how it all works but I am just trying to logically figure out a way to make this happen.
    “There is always hope.”
  • odd... I just Saw a Wookie named DEWCHIT In IA!

    I kid you not, I saw a wookie named Geyycukk... which sounds like...
  • Starmasui73146
    1393 posts Member
    edited October 13
    I took the effort to place on this thread all the up in coming Patch Notes for DICE's October patch (not live yet), that relates to this thread. Since some are adjustments to heroes and villains that effect game play, I included them as well. I found this Online under Star Wars news...

    DICE Star Wars Battlefront 2 October Up in Coming Patch Notes

    Co-op
    (1.) Made various balancing changes on various CO-OP maps (Kamino, Felucia, Geonosis). Changes include tweaking AI and human player spawn points, adding props for coverage, adjusting number of Command Posts per phase, adjusting the areas of effect around Command Posts etc.

    (2.) Adjusted the spawning rate of enemy Hero AI on CO-OP, by increasing the cooldown in-between spawning.

    (3.) Added scoring when completing a phase on CO-OP.

    (4.) Fixed an issue that would remove the timer when the player would go in an Out-Of-Bounds area, when playing a CO-OP map.

    (5.) Fixed an issue where the intro camera on Naboo and Kamino would occasionally make a jarring movement.

    (6.) Fixed an issue where you could get Separatist Announcer VO at the end of a CO-OP game, if you played as a Wookiee Warrior.


    AI
    (1.) Fixed an issue where not all Hero AI would spawn on games of Instant Action.

    (2.) Fixed an issue that would cause AI players to occasionally stand still when standing on the end of a navigable path.

    (3.) Several improvements to the behavior of Hero AI carrying Lightsabers. Lightsaber-carrying Hero AI should now be able to get closer to targets and play more offensive.


    Different AI default Appearances have been set up for the AI on CO-OP and Instant Action

    (1.) 212th Attack Battalion Phase 1 for Galactic Republic AI players on Geonosis – CO-OP

    (2.) 212th Attack Battalion Phase 2 for Galactic Republic AI players on Geonosis – Instant Action

    (3.) Default Phase 1 for Galactic Republic AI players on Kamino – CO-OP
    104th Wolfpack Co. Phase 2 for Galactic Republic AI players on Kamino – Instant Action

    (4.) 41st Elite Corps Phase 2 for Galactic Republic AI players on Kashyyyk – CO-OP and Instant Action

    (5.) 327th Star Corps Phase 2 for Galactic Republic AI players on Felucia – CO-OP and Instant Action

    (6.) 501st Legion Phase 2 for Galactic Republic AI players on Naboo – CO-OP and Instant Action

    (7.) B1 Droid Geonosis appearance for Separatist AI players on Geonosis – CO-OP and Instant Action.

    (8.) B1 Droid Jungle appearance for Separatist AI players on Kashyyyk – CO-OP and Instant Action.


    Heroes and Villains
    (1.) Leia and Londo
    Dodging will not be canceling grenade-throwing for Leia Organa and Lando Calrissian.

    (2.) Blaster Hero Running Speed
    Fixed an issue where Blaster-carrying Heroes would run at the same speed as regular Troopers.

    (3.) Chewy
    Chewbacca’s Furious Bowcaster animation has been tweaked: Animation was sped up by half a second. Chewbacca now goes out of the animation state half a second earlier.

    Removed the additional camera movement during activation.

    (4.) Finn:
    Fixed an issue where Finn’s Undercover Team would not grant increased speed to Troopers.

    (5.) Kylo Ren:
    Reduced the damage caused by the “Power of Darkness” Star Card to 14-11-8-5.

    (6.) Darth Vader:
    Removed Darth Vader’s damage reduction during the Force Choke ability.

    Changed the description of the “Fueling the Rage” Star Card to “FOCUSED RAGE has an active duration extended by 6 seconds but its bonus damage is reduced.”

    (7.) Boba Fett:
    Changed the description of the “Anti-Hero Rockets” Star Card to “ROCKET BARRAGE rockets do increased damage at the center of the explosion in a 1 meter radius.”

    Changed the description of the “Intense Barrage” Star Card to “If ROCKET BARRAGE deals more than 500 damage to enemies for one activation, its cooldown time is reduced for the next usage.”

    Reduced the active time of Boba Fett’s Concussion Rocket from 1 to 0, allowing the player to act right after the grenade is fired.


    Troopers, Reinforcements and Vehicles

    Troopers
    Fixed an issue with increased damage reduction for Clone Commando’s Battle Focus damage reduction. The damage reduction is set to 25%.

    Reinforcements
    Fixed an issue that would cause various gameplay issues for players who are under the impact of the Officer’s flash grenade. These issues would include Force abilities not having an impact on affected players, as well as Lightsaber blocking and immunity while dodging not working correctly.

    Vehicles
    (1.) Improved the aiming when playing on a Speeder.

    (2.) Added a radar icon for the AT-TE on Felucia.


    P.S.- Here's the link where I got it from if you wish to read the full patch notes not related to Offline "Instant Action" PVE and Online "Co-Op".

    https://www.vg247.com/2019/10/11/star-wars-battlefront-2-update-delayed-next-week/

    or you can go to the official thread and read the official full notes here:

    https://battlefront-forums.ea.com/discussion/147263/october-patch-2019-release-notes#latest

    People are really freakin' out about the changes to Darth Vader, I'm kind of numb to it all at this point. The whiners get things changed so much it's like a game of musical chairs or cake walk, I just never know when I sit down what is up. 🙄

    I'm stayin' out of it.

    I'm just so happy for all the A.I. work done for us and the appearances for "Instant Action". This is a great day for Off-liners. 😎👍🏼🤗
    Post edited by Starmasui73146 on
    “There is always hope.”
  • The co op mode is a true Gem, I love it since it's a more relaxed way to play the game just how I like it. I would love to be able to fight as clones on Kamino and Kashyyyk but I read somewhere that there is also a defense mode underway. But what about some OT maps with the Empire and Rebellion??? That would make the whole co op 10/10. Anyway great job devs and thank you for this mode!!!!
  • Hi Offline community:-) long no see😀 im in love with the new instant action mode for offline, its great. And hoping there is stuff comming also for OT. But im just wondering, is there no loot boxes for playing ons a day??

    Hey man welcome back!👋

    Glad you're having fun! Just so you know, the fourth challenge that was added to replace the daily crate is always the same challenge;

    Play any gamemode for 10 minutes.

    Nice, easy one to get 👍 just so you know though, it doesn't count Instant Action or other offline modes, but you can achieve it in online Co-op!

    Thank you 😀👍
  • SAM4XE
    350 posts Member
    edited October 13
    Noticing a few concerns about the hero and villain bots only being limited to the enemy team, even though the community manager Ben Walke originally said hero bots would be on both teams. I believe because of the low amount of bots per team, the devs won't add hero bots for both sides because they may feel it would make it unfairly balanced in favour of the players team.

    On another note, do bots respawn at Command posts? Because it doesn't feel like they do to me. If they don't, they should.
  • They could tone down the graphics or AI numbers or logic for when the game runs in Split Screen.

    See now that's what I'm talking about, inventive thinking. Please go to that Reddit link and put your two cents in, anything right now that can help the devs solve this problem is wonderful, thank you. 🙂👍🏼

    Here's the link again: https://battlefront-forums.ea.com/discussion/143711/instant-action-split-screen-disappointment

    Thanks for the encouragement and link.

    You bet. Here's hoping they'll be some kind of technical computer break through so we can get Split Screen for "Instant Action". I think crunching the data (via zipped files like Subnautica does) is the answer. The trade off is to begin you have to wait 7 minutes to load it, but once started you can play as many matches as you like.

    slarlac249 wrote: »
    slarlac249 wrote: »
    skirmish had split screen on the 2015 game and that ran smoothly.

    That's true, but the bots in Skirmish are much worse and act a lot more simple than they do in IA. I think, there are less bots actively fighting as well, when you play WA in splitscreen.
    I assume the advanced bots in IA and the fact, that they created them to work like they do on a server, makes them much more performance intensive than the Skirmish bots.

    I just hope they don't abandon the idea of IA split screen just because of console hardware, i play on pc with the split screen unlocked mod and it runs great, we have loads of bots on screen :) unofficially of course...but if they add it on consoles, it should be doable on pc.

    I think the same way. I'm a console player and i really wish, we had splitscreen. But i also want IA the best it can be, so i wouldn't mind, if we would get some more bots for the existing mode (lets say around 24vs24 if possible), a new Strike style mode (small-scale, objective-based but including AI heroes) playable in splitscreen and perhaps splitscreen for the Co-op mode.

    Would toning down the graphics or AI numbers or logic or frame rate while the game runs in split screen help? I would be fine if the graphics looked like the OG battlefronts. The hero combat in this game is superb. I know polygon count, particle effects, different rendering options and styles, draw distance and resolution affect performance. I have seen others say AI does as well. Some posters say vertical is less intensive than horizontal split screen. The devs might have already tried this; however, I question if all the complaining about bad graphics in other games have made the devs reluctant to tone down graphics. IMO, split screen is FAR more important than graphics.
    I am thinking the stuff that is taxing the resources might not be that important to those who want split screen. I also think the split screen audience is different than the single player one so the two options do not need parity.
    For me, the magic of IA would be being able to play in split screen co-op against all the AI heroes, vehicles, reinforcements, and troops. I don't care what it looks like, how smart the AI is or how many there are. I wonder if turning off all the abilities (except maybe one for saber users to use at range) would fix this. If it would, I think it would be a good trade off.

    For me I feel that all that background battles is un-necessary wasted memory. Memory that can be utilized for more A.I.... Also can't they just shut down systems that are running for other game modes? If we aren't playing it, we don't need it on. I'm no programmer so I do not know how it all works but I am just trying to logically figure out a way to make this happen.

    I'd gladly wait 7 minutes and lose background battles for some awesome split screen. If the game is running unnecessary systems in the background that would hinder it. I know very little about programming as well; however, I know basic IT and a good amount about animation.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • SAM4XE wrote: »
    Noticing a few concerns about the hero and villain bots only being limited to the enemy team, even though the community manager Ben Walke originally said hero bots would be on both teams. I believe because of the low amount of bots per team, the devs won't add hero bots for both sides because they may feel it would make it unfairly balanced in favour of the players team.

    On another note, do bots respawn at Command posts? Because it doesn't feel like they do to me. If they don't, they should.

    I'd like to see new/changed options concerning this. They could change "Enemy Heroes (on/off)" to "Enemy Heroes (0/1/2/3/4)" and add "Friendly AI Heroes (0/1/2/3)". In this case the player could decide, if he wants some friendly AI heroes.

    I never saw any bots spawning on CPs. It would be quite nice, if you could use the Squad Spawn system as well (why would they implement it, if there is no intention to make it work?).
  • Gothic_Mando
    1933 posts Member
    edited October 13
    Hi Offline community:-) long no see😀 im in love with the new instant action mode for offline, its great. And hoping there is stuff comming also for OT. But im just wondering, is there no loot boxes for playing ons a day??

    Hey man welcome back!👋

    Glad you're having fun! Just so you know, the fourth challenge that was added to replace the daily crate is always the same challenge;

    Play any gamemode for 10 minutes.

    Nice, easy one to get 👍 just so you know though, it doesn't count Instant Action or other offline modes, but you can achieve it in online Co-op!

    Thank you 😀👍

    No problem 😊

    And thanks @Starmasui73146 for posting all those changes here too! Your attention to detail knows no bounds, but I'm still waiting to hear when you last took a dump.
    ITS HAPPENIIIING!!! ^^

    Instant Action confirmed!!! ^^

    #SoloPlayers

    Check out our extensive, ongoing Co-op Playthrough /Discussion of Arcade / Instant Action mode on my YouTube too!^^


  • Starmasui73146
    1393 posts Member
    edited October 14
    I was confused at first but I believe I have it now. I took all your advice Kaioken and arranged it by category for easy access. I hope you don't mind.

    Tips for playing Co-Op:
    Co-Op Online, some easy spots I've been using, can help you out if you're having a rough match.

    NABOO:

    Phase 2: You CAN get the AAT to Command Post A, there's a careful method to doing so. Makes capturing that spot a heck of alot easier/& that entire phase simple if you're having teammate issues with getting things done.

    -I'll get a quick gif up of how it's done, it's pretty easy, takes about 30 seconds to do.

    Ok, so to get an AAT to phase 2/Command Post A on Naboo:

    Step 1: Hook the right side of the base of the AAT behind the tree & turn inwards, until you are wedged between the building & the hollowed out container. Once in the wedged angle as shown in the first gif, start pushing against the empty container until the left side of the base of the AAT slides up on top of it. From there, simply keep pushing left & forward as you drive over the container. Fair warning you can wedge too far & go past the container, which means you have to back up & try again. But as I said, it's very easy once you get the hang of it.
    GIF OF PART 1:
    rmw8xcz1hi3u.gif

    Step 2: Go up the stairs & again "hook" the right side of the base of the AAT around the stair post, same as the tree in the first step. However this is alot easier & once you hook it, push towards that direction & the tank will move up onto the higher area. Really easy actually, then from there simply drive over the stacked small crates.
    GIF OF PART 2:
    4eqdzliujuqr.gif


    The whole process may sound complicated & time consuming, but it's actually quite simple & should take you no longer than 30 seconds/on average about 10 for me, to reach the command post. Bonus is in fact you can use the "hook" technique once again to get past the podium/small building, & get into the actual capture area with the AAT. So you can either chill nearby & offer efficient support, or brave the intense close quarter fighting by taking the tank right into the capture area. & sorry about it being 2 gifs; my little sister actually took the video during a match she was in & she isn't too experienced with the trimming options on the consoles applications, so she just sent me the video & I split up the raw video directly into gifs.


    FELUCIA:

    Phase 1: You can camp on top of the natural arch directly above Command Post B, & actively capture it. Using the Officer with a turret placed up there works wonders. AI don't come up there (they won't come to the top) & there are several spots where you can completely avoid attacks while working on the position.

    - There is a spot at the top you can fall down into on the arch, & you can't do anything from there other than drop back down to ground level. So while that small crevice completely hides you from danger, you can't attack npcs from there/still are within the capture zone though.
    Felucia phase one: The natural arch, yeah they lately have been going up the first half of it 1 or 3 at a time, but the Learning A.I. just can't seem to figure out that they need to jump a small section at the top to reach us up there. It's a good thing I suppose, it gives us an edge.
    Especially to people struggling.

    Felucia continued:
    Phase 2: Wookie your butt up to the little building/with stairs at Command Post B. You can sit up in there to capture the command post, tossing a thermal imploder down whenever a big batch of droids respond. Droids RARELY venture up the stairs, however if they do you can easily dispatch them with the Wookie. The only time I've seen one run up the stairs, if when provoked with blaster fire.
    Felucia phase two: Stay in the house throw thermal imploders as a wookiee. My word this is creepy that is exactly the method I came up with.
    - Lol that's awesome though!

    Originally I used an officer with the Recharge Command & flash grenades, placing a turret at the entrance. With Inspiring Presence & Recharge Command, I could safely boost teammates & allied npcs whom were fighting within the capture zone. However it was a pain sometimes to bolt up to the building without getting mowed down, & on those rare occasions a hostile npc would come up the stairs, it'd usually be an assault class using the shotgun ability....which is an instant kill at close quarters. The wookiee has enough health to handle that though, & any random explosions that may vent into the building.

    -Phase 3 is rather easy.

    -Phase 4 the last one with only one command post. There's a big blue flower right next to the rear-end of the crashed gunship. Climb up there & you'll see one of those giant plant sprouts hugging the far corner of it. Stick to that corner/behind the plant & you'll be with-in the capture area. Continuing to use the Wookie to lob thermal imploders now & then, or using the Officer & placing a turret up on the flower with you gets the job done.

    She was still playing when I made the last post, & went ahead & did a run for me to show the "Flower Location" on Felucia Phase 4. Who says lil siblings can't be helpful sometimes! :smiley:

    GIF of How To:
    v4sa6dfxvt4b.gif

    You have to hang near the very edge where the plant sprout embeds with the flower. In that location you'll be within the capture zone. Teammates can spawn on you up there/they'll mostly spawn to your left in the middle of the flower, & you can use the Officer's Turret or deploy-able Shield while up there. In addition you can kinda climb the plant sprout to a degree, but it has unpredictable results/you can easily slip off & not all of it is a solid object.

    ^* One of my friends teamed up with me doing that once, but he was the wookiee & I was an officer again/spawned on him once he got up inside the building. I chilled back by the green fireplace with Recharge Command & Resourceful, literally spamming him with recharges every 10 seconds, & he kept tossing thermal imploders out at a rather impressive pace. That turned out to be the quickest capture of that phase that I've ever experienced. lol.


    KASHYYYK:

    Phase 2: Command Post B is easy to hold on your own.
    Kashyyyk phase two: CP B? Lets see is that the downed armored vehicle?
    -K- No, unless I got my command posts mixed up. I'm talking about the small little hut on the right side.

    -sometimes yoda with some assault trooper backup can be overwhelming when they all rush in. With an AAT camped outside at long range, they can smack off any troopers from one side entirely, which is a huge help, especially with less than skilled teammates inside.

    -Phase 3: One person using an AAT to watch the front entry point to one of the juggernaut capture points.
    Kashyyyk phase three: One person in an AAT to watch the entry points to one of the juggernauts? Good or just two inside like Grevious and Bossk that would more then work, one for each door entrance. Besides it's more dramatic, lol.

    KAMINO:

    One last little goody for the time being, on Kamino/Phase 2. I assume plenty of people know of this location already since it's right in the open, but for those that don't know, here ya go!

    Now normally this phase isn't hard at all, taking Command Post B is rather straight forward. However if you are having issues during a match/like the AI fortify the position heavily with yoda & wookiees, you can snatch up (or at least contest) Command Point A in an easy fashion. Like Felucia, the gunships provide a high elevation to access other locations. This one is simply a sprint jump over on top of the higher structure of the platform. As an officer you can line up a turret to cover the main entry route of hostile npcs, & approximately a full third of the way up (from the edge of that higher structure) is within the capture zone. Think of it as an alternative to camping on top of the gunships themselves, except there's only one direction in which npcs can engage you from. Plus you have plenty of room to move around in, & can back up enough higher up (granted out of the capture zone though) to hide from enemy fire. Like the flower location on Felucia phase 4 (shown in a gif in a previous post), you can certainly use a shield to add insurance about random grenades, however I haven't had that issue on this Kamino spot. Also like the Felucia phase 2 spot which I mentioned in a previous post, you can just "wookiee" this high location.


    GIF on How To:
    e5ljvrix118o.gif
    Keep in mind only part of this location is within the capture zone, the lower third portion of it.


    Honestly though I'm liking these tips and gifs you're showing us they're nice and helpful
    No prob!

    I figure most players/especially here don't usually have a hard time on these co-op missions. However we all have our bad games, whether it's just personal of being "off" a little in rhythm of play-style now & then, or paired with a group of rather ineffective randoms. Plus nothing is more aggravating than joining a match in progress, in a phase with 1 minute remaining & the other already active 3 players are having trouble.


    Hope you enjoyed the compilation. You soooo ROCK. The gifs are very helpful, thanks ever so much for going to all of this trouble Kaioken.😎👍🏼
    “There is always hope.”
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