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August Community Calendar

Skirmish/Offline Content

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Replies

  • Lonnisity
    1946 posts Member
    doomster wrote: »
    Hey

    What happen to substantial-skirmish-mode-for-star-wars-battlefront-ii thread?

    Forum master closed it? I can't access that thread...

    there were a lot of people breaking NDA in that thread, it got trashed

    None of us ever signed an NDA. The forum guidelines say nothing about discussing leaks. I don't know who you think you're kidding.

    Smh. Trying to take down a tank with a slingshot, my friend. Just stop.
    "Yeah, I'm responsible these days. It's the price you pay for being successful."
  • Strogg1980
    2559 posts Member
    Lonnisity wrote: »
    doomster wrote: »
    Hey

    What happen to substantial-skirmish-mode-for-star-wars-battlefront-ii thread?

    Forum master closed it? I can't access that thread...

    there were a lot of people breaking NDA in that thread, it got trashed

    None of us ever signed an NDA. The forum guidelines say nothing about discussing leaks. I don't know who you think you're kidding.

    Smh. Trying to take down a tank with a slingshot, my friend. Just stop.

    Correction- trying to take down a star destroyer with a blaster pistol...please lets keep it Star Wars related here ;)
  • AlexM
    195 posts Member
    You all shouldn't believe leaks, everyone nose how easy it is for rumors to start on the Internet. Just because someone says it doesn't make it true. You all are gullible!
  • Jarrad
    2270 posts Member
    edited July 2017
    AlexM wrote: »
    You all shouldn't believe leaks, everyone nose how easy it is for rumors to start on the Internet. Just because someone says it doesn't make it true. You all are gullible!

    I don't know about all that.

    Any leaks from the Alpha seem pretty solid, unlike Joe Blow just saying whatever he likes.

    I think the leaks are pretty legit and it's good news for the Singleplayer/Skirmish Fanbase.

    EDIT: But, I'm mostly speaking in general terms, I'm not trying to discuss any leaks.
    Post edited by Jarrad on
  • Alex64
    7408 posts Member
    Jarrad wrote: »
    AlexM wrote: »
    You all shouldn't believe leaks, everyone nose how easy it is for rumors to start on the Internet. Just because someone says it doesn't make it true. You all are gullible!

    I don't know about all that.

    Any leaks from the Alpha seem pretty solid, unlike Joe Blow just saying whatever he likes.

    I think the leaks are pretty legit and it's good news for the Singleplayer/Skirmish Fanbase.

    We don't discuss anything about it.
    The kind mixed with the wicked, the will to fight until the end, I'm not your enemy or friend.
  • Jarrad
    2270 posts Member
    edited July 2017
    Alex64 wrote: »
    Jarrad wrote: »
    AlexM wrote: »
    You all shouldn't believe leaks, everyone nose how easy it is for rumors to start on the Internet. Just because someone says it doesn't make it true. You all are gullible!

    I don't know about all that.

    Any leaks from the Alpha seem pretty solid, unlike Joe Blow just saying whatever he likes.

    I think the leaks are pretty legit and it's good news for the Singleplayer/Skirmish Fanbase.

    We don't discuss anything about it.

    I'm not discussing, as that apparently violates Forum Rules.

    Just saying, in general terms, that all signs point to good things for the Skirmish of EA's Battlefront 2.
  • SAM4XE
    317 posts Member
    Hopefully EA will be significantly more transparent next month at GamesCom. Until then, us skirmish fans will have to have faith that the devs have addressed most of the criticism of the previous battlefront offline.
  • alexvisari
    14 posts Member
    edited July 2017
    Hopefully EA will be significantly more transparent next month at GamesCom. Until then, us skirmish fans will have to have faith that the devs have addressed most of the criticism of the previous battlefront offline.

    be cool if they release another gameplay in ea panel (if thats how you put it ?) for skirmishes in the next month that way it give us a little reassurance :), aside from campaign : my only hope is that we get classes, eras, all heroes, all maps (small & large) and also progressions and customizations for single player as well
  • Strogg1980
    2559 posts Member
    edited July 2017
    AlexM wrote: »
    You all shouldn't believe leaks, everyone nose how easy it is for rumors to start on the Internet. Just because someone says it doesn't make it true. You all are gullible!

    Its not a random person with no credibility just talking about it like "hey,you know what I heard?" it. It was a hacker who mined the files themselves, showing us the proof too. HUGE difference. And if you know anything about how these datamines work, from past experinces with them, you know we are not being gullible.

    If we were talking about a simple rumor, 2 threads wouldnt be closed and we wouldnt be avoiding specifics.
  • Beaver
    1735 posts Member
    edited July 2017
    Why do people think that fantasy battles are skirmish? Just curious, because all of the Star Wars universe, and all of the battles that take place with in, are technically all fantasy.
    Fantasy battles could be anything.
  • DOWNWARDZ
    1067 posts Member
    Some of you have already probably seen this past discussion with DICE on battlefrontupdates live stream Theed reveal. If not, the discussion about skirmish starts @ 27:40. It provided some insight into where they are heading with skirmish.





    The basic take away from discussion about skirmish not being a "mirror" of mp...is their capability of developing effective AI.

    Based on this discussion...my speculation on what we will see in skirmish is as follows:
    • Complexity of different classes, heroes and modes, is the driving factor on exactly what we will get for skirmish, in light of AI being able to handle it.
    • You can use the heroes. But the probability of going up against them in their full capacity as AI could be low.
    • The standard AI troops could be very limited on using battlepoint specials.
    • If the mp game mode involves a complex set of objectives, then it is unlikely to make it into skirmish.
    • Unless it is a scripted event...the ability to further develop AI continues to suffer unless otherwise shown.

    Now, of course I could be proven wrong on all of this, which would be great.






  • bfloo
    15522 posts Member
    DOWNWARDZ wrote: »
    Some of you have already probably seen this past discussion with DICE on battlefrontupdates live stream Theed reveal. If not, the discussion about skirmish starts @ 27:40. It provided some insight into where they are heading with skirmish.





    The basic take away from discussion about skirmish not being a "mirror" of mp...is their capability of developing effective AI.

    Based on this discussion...my speculation on what we will see in skirmish is as follows:
    • Complexity of different classes, heroes and modes, is the driving factor on exactly what we will get for skirmish, in light of AI being able to handle it.
    • You can use the heroes. But the probability of going up against them in their full capacity as AI could be low.
    • The standard AI troops could be very limited on using battlepoint specials.
    • If the mp game mode involves a complex set of objectives, then it is unlikely to make it into skirmish.
    • Unless it is a scripted event...the ability to further develop AI continues to suffer unless otherwise shown.

    Now, of course I could be proven wrong on all of this, which would be great.






    I'd rather see them focus on sp modes where the ai is useful rather than wadte their effort on a mode they end up worthless.
    The Knights of Gareth are Eternal

    Pirate of the Knights of Gareth

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  • DOWNWARDZ
    1067 posts Member
    bfloo wrote: »
    DOWNWARDZ wrote: »
    Some of you have already probably seen this past discussion with DICE on battlefrontupdates live stream Theed reveal. If not, the discussion about skirmish starts @ 27:40. It provided some insight into where they are heading with skirmish.





    The basic take away from discussion about skirmish not being a "mirror" of mp...is their capability of developing effective AI.

    Based on this discussion...my speculation on what we will see in skirmish is as follows:
    • Complexity of different classes, heroes and modes, is the driving factor on exactly what we will get for skirmish, in light of AI being able to handle it.
    • You can use the heroes. But the probability of going up against them in their full capacity as AI could be low.
    • The standard AI troops could be very limited on using battlepoint specials.
    • If the mp game mode involves a complex set of objectives, then it is unlikely to make it into skirmish.
    • Unless it is a scripted event...the ability to further develop AI continues to suffer unless otherwise shown.

    Now, of course I could be proven wrong on all of this, which would be great.






    I'd rather see them focus on sp modes where the ai is useful rather than wadte their effort on a mode they end up worthless.

    If it turns into a mini-missions and/or survival type modes. No thanks.
  • Strogg1980
    2559 posts Member
    edited July 2017
    Beaver wrote: »
    Why do people think that fantasy battles are skirmish? Just curious, because all of the Star Wars universe, and all of the battles that take place with in, are technically all fantasy.
    Fantasy battles could be anything.

    It wasnt found in the MP area of the files, so its nothing to do with MP, only one thing it can be then. Cant say much becausse the thread might get closed but the hacker talks about it on Reddit, just look up Fantasy Battles and read the OP and comments there
  • DOWNWARDZ wrote: »
    Some of you have already probably seen this past discussion with DICE on battlefrontupdates live stream Theed reveal. If not, the discussion about skirmish starts @ 27:40. It provided some insight into where they are heading with skirmish.





    The basic take away from discussion about skirmish not being a "mirror" of mp...is their capability of developing effective AI.

    Based on this discussion...my speculation on what we will see in skirmish is as follows:
    • Complexity of different classes, heroes and modes, is the driving factor on exactly what we will get for skirmish, in light of AI being able to handle it.
    • You can use the heroes. But the probability of going up against them in their full capacity as AI could be low.
    • The standard AI troops could be very limited on using battlepoint specials.
    • If the mp game mode involves a complex set of objectives, then it is unlikely to make it into skirmish.
    • Unless it is a scripted event...the ability to further develop AI continues to suffer unless otherwise shown.

    Now, of course I could be proven wrong on all of this, which would be great.






    The Ai in the original Battlefront 2 seemed pretty capable of completing objectives as well as using each classes' signature abilities, even auto turrets. Seeing as how that was 2005 or 6(I keep getting the release date wrong) and this is 2017, I don't see it being impossible for a officer class to use their buff and auto turrets(which the ai could do in the original) as well as anything else a player can do. What always brings me back to the original battlefront 2 is that I felt I was playing against fairly adequate ai who can still sometimes beat me without being stupidly accurate or focusing on me too much. When did the ai in the original battlefront ever NOT:

    1. Secure command posts
    2. Use jetpacks/jumpjets
    3. take sniping positions
    4. provide buffs and debuffs to teammates and or enemies respectively
    5. enter, exit when necessary, and effectively use vehicles
    6. take alternate routes to reach command posts effectively
    7. repair anything that could possibly be repaired in the game
    8. effectlively dodge enemy fire at close range with back and forth motions whether those motions were intended or not
    9. capture enemy flags, escort the person/AI carrying the flag( although flag capturing could be considered a very simple objective)
    10. Give health and ammo to others

    The list can go on, but for those who have played the original battlefront 2, surely you can see what I'm talking about. Yes, the AI CAN get a little stupid at times, like how the engineer class might switch to a fusion cutter while being shot rather than using their extremely effective shotguns(that they can use better than me), or how they don't know how to land in hangers or takeoff from them(don't even get me started on how many times bombers run into capital ships in the vast emptiness of SPACE), but surely those small details can be fixed to create a better AI. Plus, considering the news we are hearing, the AI won't even have the opportunity to land in an enemy hanger anyway. When you think about the last battlefront's skirmish and their AI, it can be easy to consider AI as incredibly dumb, but don't forget that skirmish was literally a half (bleep so this doesn't possibly get closed or covered up) job at implementing a highly requested feature, done by only TWO people(if I have my facts straight, please correct me if I'm wrong) with AI that weren't even made for the objectives, the scale of the map, or the lack of specific archetypes(shocktrooper, jumptrooper, etc.). Also, don't forget that the AI in the lacking Missions mode was incredibly bad as well. Has anyone ever played ring around the rosy with multiple stormtroopers in survival on the newer rebel depot map? When did AI become so forward-oriented and limited?

    Going off from my list about objectives, the new galactic assault mode in Thees seems pretty straightforward to me, with the AI needing only to pick up/ defend ion dusruptors,(the AI protect YOU in the original! Remember!?) shoot the MTT with it(while basically standing COMPLETELY still *that's real hard, right?*) activate a control panel+defend it, and swarm a control point. Even the original BF2's AI can do that, in my opinion. AI is only limited to what you can make it, so why not make it better? Better yet, get the OLD AI and copy that instead! How do you think all of these offline/singlplayer games released in the past got so many good reviews with their "limited" AI? Ever played legend of Zelda, where the shadow link kicks your (bleep*hey, I was going to say butt!*) by not just copying your ever move(which is obviously easy for an AI) but by counterattacking and stuff like that? Imagine the kind of AI in Battlefront EA's missions taking control of your beloved trooper class in the original BF2 and escorting your player incrementally? To clarify, I mean by waiting until you have passed a certain line where the AI will break their previously determined cover areas to finally attempt taking their previously determined cover areas where you were ten seconds ago. I would have enjoyed EA's BF missions if the AI was actually good, rather than EA( or maybe DICE? I don't know who to blame here and I like taking DICE's side) putting horrible offline AI in these horrible offline maps to fulfill a deadline to release on a time they knew previous BF fans would appreciate. I personally would have welcomed a break in BF tradition merely to give us more and better content, offline and otherwise. Let's face it, EA's new BF reboot already breaks MANY BF traditions that I don't need to go into( this post is aleady too long, sorry guys)

    To wrap this up, I merely want to state that I find no problem in AI limitations, and I believe that the skirmish could truly mirror multiplayer virtually perfectly. Of course, players typically do more than AI, and are overall way more unpredictable and obviously reliant on human senses rather than electronic pulse scans of the area, but all of that aside, the predictability of AI is in no part a sign that they are not capable for a offline/online mirror, and in fact may improve the star wars feel, because lets face it, with the squad play in this new BF2, the AI are going to be FAR better at staying with each other if you make them, and can make the battles feel more like real battles with real tactical, trained soldiers built on teamwork, rather than a bunch of geurilla troops jumping around like crazy around the map with absolutely no coordination because they cant communicate and only care about getting enough battle points to be Darth Maul. That isn't star wars.

    If I came off a little too harshly before, I apologize, I mean no disrespect to the quoted post's poster or DICE, or EA for that matter, especially for the purpose of this post( I include the DICE dev who inspired this post too, I come in peace). I am far too confident when it comes to my knowledge on video games and star wars to name a few things, so I would welcome somebody to debate with my topic friendlily of course if they know more than me. Again, sorry for the length of this post, I just really wanted to cover my bases(look at me, I've become an argumentative essay writer for posts). I really hope EA or DICE or something can see this.
  • Greyjedi_152
    62 posts Member
    edited July 2017
    sorry just to cover something I forgot, we also had AI playing heroes in the original BF2 and it was pretty good, and the classes were fairly balanced too. Just to provide a little backstory, I never played the original BF1 only the second, and the second is by far my most favorite game of ALL TIME, so don't be surprised at my aggression and bias in posts by me, I will try to keep that at a minimum though. I've said too much, don't want to be off topic
  • DOWNWARDZ wrote: »
    Some of you have already probably seen this past discussion with DICE on battlefrontupdates live stream Theed reveal. If not, the discussion about skirmish starts @ 27:40. It provided some insight into where they are heading with skirmish.





    The basic take away from discussion about skirmish not being a "mirror" of mp...is their capability of developing effective AI.

    Based on this discussion...my speculation on what we will see in skirmish is as follows:
    • Complexity of different classes, heroes and modes, is the driving factor on exactly what we will get for skirmish, in light of AI being able to handle it.
    • You can use the heroes. But the probability of going up against them in their full capacity as AI could be low.
    • The standard AI troops could be very limited on using battlepoint specials.
    • If the mp game mode involves a complex set of objectives, then it is unlikely to make it into skirmish.
    • Unless it is a scripted event...the ability to further develop AI continues to suffer unless otherwise shown.

    Now, of course I could be proven wrong on all of this, which would be great.






    The Ai in the original Battlefront 2 seemed pretty capable of completing objectives as well as using each classes' signature abilities, even auto turrets. Seeing as how that was 2005 or 6(I keep getting the release date wrong) and this is 2017, I don't see it being impossible for a officer class to use their buff and auto turrets(which the ai could do in the original) as well as anything else a player can do. What always brings me back to the original battlefront 2 is that I felt I was playing against fairly adequate ai who can still sometimes beat me without being **** accurate or focusing on me too much. When did the ai in the original battlefront ever NOT:

    1. Secure command posts
    2. Use jetpacks/jumpjets
    3. take sniping positions
    4. provide buffs and debuffs to teammates and or enemies respectively
    5. enter, exit when necessary, and effectively use vehicles
    6. take alternate routes to reach command posts effectively
    7. repair anything that could possibly be repaired in the game
    8. effectlively dodge enemy fire at close range with back and forth motions whether those motions were intended or not
    9. capture enemy flags, escort the person/AI carrying the flag( although flag capturing could be considered a very simple objective)
    10. Give health and ammo to others

    The list can go on, but for those who have played the original battlefront 2, surely you can see what I'm talking about. Yes, the AI CAN get a little **** at times, like how the engineer class might switch to a fusion cutter while being shot rather than using their extremely effective shotguns(that they can use better than me), or how they don't know how to land in hangers or takeoff from them(don't even get me started on how many times bombers run into capital ships in the vast emptiness of SPACE), but surely those small details can be fixed to create a better AI. Plus, considering the news we are hearing, the AI won't even have the opportunity to land in an enemy hanger anyway. When you think about the last battlefront's skirmish and their AI, it can be easy to consider AI as incredibly dumb, but don't forget that skirmish was literally a half (bleep so this doesn't possibly get closed or covered up) job at implementing a highly requested feature, done by only TWO people(if I have my facts straight, please correct me if I'm wrong) with AI that weren't even made for the objectives, the scale of the map, or the lack of specific archetypes(shocktrooper, jumptrooper, etc.). Also, don't forget that the AI in the lacking Missions mode was incredibly bad as well. Has anyone ever played ring around the rosy with multiple stormtroopers in survival on the newer rebel depot map? When did AI become so forward-oriented and limited?

    Going off from my list about objectives, the new galactic assault mode in Thees seems pretty straightforward to me, with the AI needing only to pick up/ defend ion dusruptors,(the AI protect YOU in the original! Remember!?) shoot the MTT with it(while basically standing COMPLETELY still *that's real hard, right?*) activate a control panel+defend it, and swarm a control point. Even the original BF2's AI can do that, in my opinion. AI is only limited to what you can make it, so why not make it better? Better yet, get the OLD AI and copy that instead! How do you think all of these offline/singlplayer games released in the past got so many good reviews with their "limited" AI? Ever played legend of Zelda, where the shadow link kicks your (bleep*hey, I was going to say butt!*) by not just copying your ever move(which is obviously easy for an AI) but by counterattacking and stuff like that? Imagine the kind of AI in Battlefront EA's missions taking control of your beloved trooper class in the original BF2 and escorting your player incrementally? To clarify, I mean by waiting until you have passed a certain line where the AI will break their previously determined cover areas to finally attempt taking their previously determined cover areas where you were ten seconds ago. I would have enjoyed EA's BF missions if the AI was actually good, rather than EA( or maybe DICE? I don't know who to blame here and I like taking DICE's side) putting horrible offline AI in these horrible offline maps to fulfill a deadline to release on a time they knew previous BF fans would appreciate. I personally would have welcomed a break in BF tradition merely to give us more and better content, offline and otherwise. Let's face it, EA's new BF reboot already breaks MANY BF traditions that I don't need to go into( this post is aleady too long, sorry guys)

    To wrap this up, I merely want to state that I find no problem in AI limitations, and I believe that the skirmish could truly mirror multiplayer virtually perfectly. Of course, players typically do more than AI, and are overall way more unpredictable and obviously reliant on human senses rather than electronic pulse scans of the area, but all of that aside, the predictability of AI is in no part a sign that they are not capable for a offline/online mirror, and in fact may improve the star wars feel, because lets face it, with the squad play in this new BF2, the AI are going to be FAR better at staying with each other if you make them, and can make the battles feel more like real battles with real tactical, trained soldiers built on teamwork, rather than a bunch of geurilla troops jumping around like crazy around the map with absolutely no coordination because they cant communicate and only care about getting enough battle points to be Darth Maul. That isn't star wars.

    If I came off a little too harshly before, I apologize, I mean no disrespect to the quoted post's poster or DICE, or EA for that matter, especially for the purpose of this post( I include the DICE dev who inspired this post too, I come in peace). I am far too confident when it comes to my knowledge on video games and star wars to name a few things, so I would welcome somebody to debate with my topic friendlily of course if they know more than me. Again, sorry for the length of this post, I just really wanted to cover my bases(look at me, I've become an argumentative essay writer for posts). I really hope EA or DICE or something can see this.

    i would've went through battle points to play darth maul myself but not in multiplayer bc i'm old school gamer and i will always go solo in gaming until the day i retire, but i would at least give the mp beta a try once its released hopefully that way i could get rewards from it and that it could pass over to single player's modes on the final built version just like with ubisofts games.
  • hello fellow late night poster I love your love for singleplayer. anyway, I agree that it would greatly increase the longevity of BF2's singleplayer alone if you could progress and use your new stuff in the offline modes, rather than being stuck with the same things every offline match. that would truly be wonderful, and it will likely keep players coming back even after the online service is over, like me with the original BF2
  • Jesbro
    597 posts Member
    @Greyjedi_152 I'm not going to quote for the sake of space.

    That was one of the best Walls of Text I have seen about the AI in Battlefront!

    I think you made some pretty good points about how the AI doesn't need to be exactly like human players in order to actually play the objectives in the MP modes if they do add Galactic Assault to Skirmish.

    However I do agree with Dennis that they don't need to mirror multiplayer exactly either. In fact I believe trying to copy the MP modes may actually hold the AI back.

    Imagine playing in a huge battle with more than 20 bots on each side of it! They may only be able to do 20 vs 20 matches for multiplayer but since putting the bots in the matches is different from connecting people to those matches it would allow us to have much larger battles with the AI than would ever be possible in multiplayer matches!
  • Jesbro wrote: »
    @Greyjedi_152 I'm not going to quote for the sake of space.

    That was one of the best Walls of Text I have seen about the AI in Battlefront!

    I think you made some pretty good points about how the AI doesn't need to be exactly like human players in order to actually play the objectives in the MP modes if they do add Galactic Assault to Skirmish.

    However I do agree with Dennis that they don't need to mirror multiplayer exactly either. In fact I believe trying to copy the MP modes may actually hold the AI back.

    Imagine playing in a huge battle with more than 20 bots on each side of it! They may only be able to do 20 vs 20 matches for multiplayer but since putting the bots in the matches is different from connecting people to those matches it would allow us to have much larger battles with the AI than would ever be possible in multiplayer matches!

    Wow I didn't think of that. It WOULD be pretty epic to have a large bot match with real squads and a true front line dynamic. I thank you for enlightening me, and you have also made my day by raising my hopes for what BF2 might actually be in the seemingly distant future...... I also wont blame you if I disappoint myself on that hope, its entirely my fault but thank you again.
  • SAM4XE
    317 posts Member
    My only concerns regarding bots are that they're notoriously CPU hungry and I've heard that the AI programming is extremely difficult on the frostbite engine. It's going to take some considerable amount of coding talent by the devs to achieve the same level of bot intelligence that the original BF2 had, imo!
  • My only concerns regarding bots are that they're notoriously CPU hungry and I've heard that the AI programming is extremely difficult on the frostbite engine. It's going to take some considerable amount of coding talent by the devs to achieve the same level of bot intelligence that the original BF2 had, imo!

    the one downside to incredible star wars graphics that are better than the movies........
  • alexvisari
    14 posts Member
    edited July 2017
    hello fellow late night poster I love your love for singleplayer. anyway, I agree that it would greatly increase the longevity of BF2's singleplayer alone if you could progress and use your new stuff in the offline modes, rather than being stuck with the same things every offline match. that would truly be wonderful, and it will likely keep players coming back even after the online service is over, like me with the original BF2

    thats what i have been writing about as well, as i said before my most feared concern is having no classes, progressions, customizations, eras, all heroes and even all maps in larger sizes, would not apply to single players skirmish and we would be back the way it was with battlefront with basic soldiers properly just rebs and storms and just a campaign on top, but of course i'm pretty much getting exaggerative about it but what can i say i'm anticipating the worst.
  • alexvisari wrote: »
    hello fellow late night poster I love your love for singleplayer. anyway, I agree that it would greatly increase the longevity of BF2's singleplayer alone if you could progress and use your new stuff in the offline modes, rather than being stuck with the same things every offline match. that would truly be wonderful, and it will likely keep players coming back even after the online service is over, like me with the original BF2

    thats what i have been writing about as well, as i said before my most feared concern is having no classes, progressions, customizations, eras, all heroes and even all maps in larger sizes, would not apply to single players skirmish and we would be back the way it was with battlefront with basic soldiers properly just rebs and storms and just a campaign on top, but of course i'm pretty much getting exaggerative about it but what can i say i'm anticipating the worst.

    if only we got battlefront 3...........*sigh*.........I wish DICE and EA could be more upfront and active in the community. it would be so simple just to say, "yes, you will actually get the offline experience you deserve" or even at least a ,"sorry, we cannot confirm or deny you question" instead we get radio silence until large events, and even then a lot of our questions are left unanswered. I might just turn into a full on multiplayer gamer at this rate if things keep getting worse for the singleplayer community.
  • Jesbro wrote: »
    @Greyjedi_152 I'm not going to quote for the sake of space.

    That was one of the best Walls of Text I have seen about the AI in Battlefront!

    I think you made some pretty good points about how the AI doesn't need to be exactly like human players in order to actually play the objectives in the MP modes if they do add Galactic Assault to Skirmish.

    However I do agree with Dennis that they don't need to mirror multiplayer exactly either. In fact I believe trying to copy the MP modes may actually hold the AI back.

    Imagine playing in a huge battle with more than 20 bots on each side of it! They may only be able to do 20 vs 20 matches for multiplayer but since putting the bots in the matches is different from connecting people to those matches it would allow us to have much larger battles with the AI than would ever be possible in multiplayer matches!

    My thoughts exactly. Only other thing I think needs be said regarding the AI is that they need to be able to control Heroes... the AI in the original games could do it, I'd find it hard to believe that after all this time they can't also get the AI in EA's Battlefront to control Hero characters.
    * * *

    Arcade mode needs 20v20 and starfighter battles for Battlefront II!!!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • SAM4XE
    317 posts Member
    edited July 2017


    My thoughts exactly. Only other thing I think needs be said regarding the AI is that they need to be able to control Heroes... the AI in the original games could do it, I'd find it hard to believe that after all this time they can't also get the AI in EA's Battlefront to control Hero characters.

    Strangely enough on the PC version of the original BF2, Heroes could not be controlled by the AI in most modes. As recall a mod had to be used for instant action. I assume you were talking about the console version, which did have AI hero support.

  • Beaver wrote: »
    Why do people think that fantasy battles are skirmish? Just curious, because all of the Star Wars universe, and all of the battles that take place with in, are technically all fantasy.
    Fantasy battles could be anything.

    yeah im thinking its unfortunately code for MP.
    Let's have that new large Conquest-style mode offline in Arcade!^^

    Objective modes for Custom Arcade

    Large maps and vehicles for Custom Arcade

    Pre-round skin selector for Custom Arcade

    Custom Playlists for Custom Arcade

    Remove the map boundaries for Custom Arcade

    AI Enforcers for Custom Arcade too!

    #SoloPlayersMatter

    Check out our extensive, ongoing Co-op Playthrough /Discussion of Arcade mode on my YouTube too!^^
  • All modes should be available offline.
  • Hell, a new thread for our cause ? All of our threads are getting destroyed :'(
    FULL Offline MP/Instant Action/"Skirmish" is asked for AND needed for BF2
    • #SoloPlayersMatter
  • Jesbro wrote: »
    @Greyjedi_152 I'm not going to quote for the sake of space.

    That was one of the best Walls of Text I have seen about the AI in Battlefront!

    I think you made some pretty good points about how the AI doesn't need to be exactly like human players in order to actually play the objectives in the MP modes if they do add Galactic Assault to Skirmish.

    However I do agree with Dennis that they don't need to mirror multiplayer exactly either. In fact I believe trying to copy the MP modes may actually hold the AI back.

    Imagine playing in a huge battle with more than 20 bots on each side of it! They may only be able to do 20 vs 20 matches for multiplayer but since putting the bots in the matches is different from connecting people to those matches it would allow us to have much larger battles with the AI than would ever be possible in multiplayer matches!

    it would be incredible to have all of the normal mp modes offline with good AI, as well as maybe more modes that are offline only. it would really make offline unique and replayable, and the battles can be huge since you don't have to worry about splitting the player base with both multiple modes and multiple different player counts for those modes. In the end, an offline skirmish mode is only limited by what the system you are playing on is capable of, if DICE can really pull through with these AI improvements for the frostbite engine. Considering we have an entire studio dedicated for singleplayer and the campaign especially, I'm sure they are doing good with the AI, because otherwise the campaign would suck without it. And unless only YOU can be the hero characters In the campaign, then it should be easy to copy that hero AI onto skirmish. I have high hopes that DICE is improving AI significantly, so an offline mode that is bigger than the mp modes would make this battlefront worthy of claiming the title of Battlefront 2. Again, in the end, I think that system performance would be the only thing limiting what DICE will do with offline modes. Again, since we have an entire studio working with singleplayer and therefore AI, the AI should be good enough to incorporate offline battles that seem more like the huge events we see in the movies, especially the clone wars.
  • Strogg1980
    2559 posts Member
    edited July 2017
    Beaver wrote: »
    Why do people think that fantasy battles are skirmish? Just curious, because all of the Star Wars universe, and all of the battles that take place with in, are technically all fantasy.
    Fantasy battles could be anything.

    yeah im thinking its unfortunately code for MP.

    Highly doubt it. Read the reddit. Ask the guy even, He said it was found seperately from the MP file. It was in the same file name missions were in last game. And if it was MP, it would be called MP, no need for a code word ot anything
  • Blazur
    4468 posts Member
    edited July 2017


    Pre-order now!
    (◔_◔)
    The greatest teacher, failure is.
  • Strogg1980
    2559 posts Member
    Blazur wrote: »


    Pre-order now!
    (◔_◔)

    Not when the files themselves prove you wrong. U were on reddit on the post and commented, you saw it duder. Unless Dice purposefully changed the locations this time and made an area seperate from MP for no reason at all, or for the purpose of confusing people sure, you are right...if you believe such a bizzare stretch of facts lol.

    I wouldnt be so confident anymore if I were you Ol Blaz
  • DOWNWARDZ
    1067 posts Member
    Blazur wrote: »


    Pre-order now!
    (◔_◔)

    Once I have full disclosure...shall I order.

    No more...no less

  • All modes should be available offline.

    THIS
  • Jesbro wrote: »
    @Greyjedi_152 I'm not going to quote for the sake of space.

    That was one of the best Walls of Text I have seen about the AI in Battlefront!

    I think you made some pretty good points about how the AI doesn't need to be exactly like human players in order to actually play the objectives in the MP modes if they do add Galactic Assault to Skirmish.

    However I do agree with Dennis that they don't need to mirror multiplayer exactly either. In fact I believe trying to copy the MP modes may actually hold the AI back.

    Imagine playing in a huge battle with more than 20 bots on each side of it! They may only be able to do 20 vs 20 matches for multiplayer but since putting the bots in the matches is different from connecting people to those matches it would allow us to have much larger battles with the AI than would ever be possible in multiplayer matches!

    My thoughts exactly. Only other thing I think needs be said regarding the AI is that they need to be able to control Heroes... the AI in the original games could do it, I'd find it hard to believe that after all this time they can't also get the AI in EA's Battlefront to control Hero characters.

    I really hope they got hero AI in Battlefront 2.
    I am the same user as Elimelech401, that account was not tied to the game. I am hoping for more Skirmish with split screen and hero AI.
  • Jesbro wrote: »
    @Greyjedi_152 I'm not going to quote for the sake of space.

    That was one of the best Walls of Text I have seen about the AI in Battlefront!

    I think you made some pretty good points about how the AI doesn't need to be exactly like human players in order to actually play the objectives in the MP modes if they do add Galactic Assault to Skirmish.

    However I do agree with Dennis that they don't need to mirror multiplayer exactly either. In fact I believe trying to copy the MP modes may actually hold the AI back.

    Imagine playing in a huge battle with more than 20 bots on each side of it! They may only be able to do 20 vs 20 matches for multiplayer but since putting the bots in the matches is different from connecting people to those matches it would allow us to have much larger battles with the AI than would ever be possible in multiplayer matches!

    My thoughts exactly. Only other thing I think needs be said regarding the AI is that they need to be able to control Heroes... the AI in the original games could do it, I'd find it hard to believe that after all this time they can't also get the AI in EA's Battlefront to control Hero characters.

    I really hope they got hero AI in Battlefront 2.

    Same. They had Hero AI in the original games. If Pandemic could do it back then with inferior technology, I don't see what would stop EA Motive from incorporating Hero AI with what they have now.
    * * *

    Arcade mode needs 20v20 and starfighter battles for Battlefront II!!!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • Strogg1980
    2559 posts Member
    Jesbro wrote: »
    @Greyjedi_152 I'm not going to quote for the sake of space.

    That was one of the best Walls of Text I have seen about the AI in Battlefront!

    I think you made some pretty good points about how the AI doesn't need to be exactly like human players in order to actually play the objectives in the MP modes if they do add Galactic Assault to Skirmish.

    However I do agree with Dennis that they don't need to mirror multiplayer exactly either. In fact I believe trying to copy the MP modes may actually hold the AI back.

    Imagine playing in a huge battle with more than 20 bots on each side of it! They may only be able to do 20 vs 20 matches for multiplayer but since putting the bots in the matches is different from connecting people to those matches it would allow us to have much larger battles with the AI than would ever be possible in multiplayer matches!

    My thoughts exactly. Only other thing I think needs be said regarding the AI is that they need to be able to control Heroes... the AI in the original games could do it, I'd find it hard to believe that after all this time they can't also get the AI in EA's Battlefront to control Hero characters.

    I really hope they got hero AI in Battlefront 2.

    Same. They had Hero AI in the original games. If Pandemic could do it back then with inferior technology, I don't see what would stop EA Motive from incorporating Hero AI with what they have now.

    Laziness. There is no excuse otherwise
  • Strogg1980 wrote: »
    Jesbro wrote: »
    @Greyjedi_152 I'm not going to quote for the sake of space.

    That was one of the best Walls of Text I have seen about the AI in Battlefront!

    I think you made some pretty good points about how the AI doesn't need to be exactly like human players in order to actually play the objectives in the MP modes if they do add Galactic Assault to Skirmish.

    However I do agree with Dennis that they don't need to mirror multiplayer exactly either. In fact I believe trying to copy the MP modes may actually hold the AI back.

    Imagine playing in a huge battle with more than 20 bots on each side of it! They may only be able to do 20 vs 20 matches for multiplayer but since putting the bots in the matches is different from connecting people to those matches it would allow us to have much larger battles with the AI than would ever be possible in multiplayer matches!

    My thoughts exactly. Only other thing I think needs be said regarding the AI is that they need to be able to control Heroes... the AI in the original games could do it, I'd find it hard to believe that after all this time they can't also get the AI in EA's Battlefront to control Hero characters.

    I really hope they got hero AI in Battlefront 2.

    Same. They had Hero AI in the original games. If Pandemic could do it back then with inferior technology, I don't see what would stop EA Motive from incorporating Hero AI with what they have now.

    Laziness. There is no excuse otherwise

    Maybe it might be too technically demanding

    but you know I just like to see multiple perspectives
    -A convoluted signature


  • ****, a new thread for our cause ? All of our threads are getting destroyed :'(

    Unlike the first Battlefront that offered next to nothing for singleplayer the demand was more popular. This newer Battlefront has already confirmed a campaign and skirmish so the general populace (Not the 10 same people on the same forum) are not all concerned like before.
    -A convoluted signature


  • Strogg1980
    2559 posts Member
    Strogg1980 wrote: »
    Jesbro wrote: »
    @Greyjedi_152 I'm not going to quote for the sake of space.

    That was one of the best Walls of Text I have seen about the AI in Battlefront!

    I think you made some pretty good points about how the AI doesn't need to be exactly like human players in order to actually play the objectives in the MP modes if they do add Galactic Assault to Skirmish.

    However I do agree with Dennis that they don't need to mirror multiplayer exactly either. In fact I believe trying to copy the MP modes may actually hold the AI back.

    Imagine playing in a huge battle with more than 20 bots on each side of it! They may only be able to do 20 vs 20 matches for multiplayer but since putting the bots in the matches is different from connecting people to those matches it would allow us to have much larger battles with the AI than would ever be possible in multiplayer matches!

    My thoughts exactly. Only other thing I think needs be said regarding the AI is that they need to be able to control Heroes... the AI in the original games could do it, I'd find it hard to believe that after all this time they can't also get the AI in EA's Battlefront to control Hero characters.

    I really hope they got hero AI in Battlefront 2.

    Same. They had Hero AI in the original games. If Pandemic could do it back then with inferior technology, I don't see what would stop EA Motive from incorporating Hero AI with what they have now.

    Laziness. There is no excuse otherwise

    Maybe it might be too technically demanding

    but you know I just like to see multiple perspectives

    I could see that possibly being a reason, except AI was programmed to be fairly decent in Battlefront 2 2005. And we have seen AI in this generation programmed well too (ala fighting games for example amoung many shooters). So basing it on that, Id say Laziness. Especially if you have 2 studios working on offline content for about 2 years on an already developed engine
  • Strogg1980 wrote: »
    Jesbro wrote: »
    @Greyjedi_152 I'm not going to quote for the sake of space.

    That was one of the best Walls of Text I have seen about the AI in Battlefront!

    I think you made some pretty good points about how the AI doesn't need to be exactly like human players in order to actually play the objectives in the MP modes if they do add Galactic Assault to Skirmish.

    However I do agree with Dennis that they don't need to mirror multiplayer exactly either. In fact I believe trying to copy the MP modes may actually hold the AI back.

    Imagine playing in a huge battle with more than 20 bots on each side of it! They may only be able to do 20 vs 20 matches for multiplayer but since putting the bots in the matches is different from connecting people to those matches it would allow us to have much larger battles with the AI than would ever be possible in multiplayer matches!

    My thoughts exactly. Only other thing I think needs be said regarding the AI is that they need to be able to control Heroes... the AI in the original games could do it, I'd find it hard to believe that after all this time they can't also get the AI in EA's Battlefront to control Hero characters.

    I really hope they got hero AI in Battlefront 2.

    Same. They had Hero AI in the original games. If Pandemic could do it back then with inferior technology, I don't see what would stop EA Motive from incorporating Hero AI with what they have now.

    Laziness. There is no excuse otherwise

    Maybe it might be too technically demanding

    but you know I just like to see multiple perspectives

    Considering Pandemic was able to make AI heroes without difficulty 12 years ago, I very much doubt that...
    * * *

    Arcade mode needs 20v20 and starfighter battles for Battlefront II!!!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • AlexM
    195 posts Member
    [/quote]Same. They had Hero AI in the original games. If Pandemic could do it back then with inferior technology, I don't see what would stop EA Motive from incorporating Hero AI with what they have now.[/quote]
    Maybe the programmers at dice think we want super advanced AI when in reality, we want bots equavalent to the old bf, which if you recall, were pretty basic. Another thing is that higher graphics = more cpu usage, and I bet they are pushing consoles to the limits of their CPU so it would likely be impossible to add AI alongside the level of graphics we are getting. On PC I'm sure it could be done.

  • AlexM wrote: »
    Same. They had Hero AI in the original games. If Pandemic could do it back then with inferior technology, I don't see what would stop EA Motive from incorporating Hero AI with what they have now.[/quote]
    Maybe the programmers at dice think we want super advanced AI when in reality, we want bots equavalent to the old bf, which if you recall, were pretty basic. Another thing is that higher graphics = more cpu usage, and I bet they are pushing consoles to the limits of their CPU so it would likely be impossible to add AI alongside the level of graphics we are getting. On PC I'm sure it could be done.

    [/quote]

    they are already doing that on space battles, so I don't see why they cant do it everywhere else
  • so what is the extent of everybody's wants for offline/skirmish? I just thought a summary would be good for EA, DICE, or the community or whatever, especially with so many people dedicated to furthering the offline experience. would a list go something like:

    1. all mp modes available offline
    2. progression available and usable offline, instead of only using your new stuff online
    3. bigger offline modes with more AI than players in mp modes(since that wont split the playerbase because its offline obviously)
    4. Tremendously better AI than the first EA BF, or to be more specific, AI like the original BF2
    5. Hero AI
    6. All mp maps available offline
    7. in my opinion, skirmishes that aren't JUST plain prepairing you for mp(needs to be good enough to be played alone, rather than just trying to tell you how much better mp will be)
    8. a online co-op available(like the first game, where a friend can join in on a survival mission or something)
    9. offline co-op being available for all offline skirmishes/gamemodes other than campaign(I said this because who knows, DICE might get lazy and not add co-op to all skirmish modes I don't know)
    10. what I should have put at the start of the list, GALACTIC CONQUEST
    11. even if the conquest mode is not ever available in mp, add it to offline at least for galactic conquest, or maybe galactic assault with respective factions attacking and defending(not where the clone fleet invades naboo, but the battle commences as clones defending it, which would be stupid)
    12. every gameplay element online, including squads, battle points, vehicles, heroes, everything, available on the offline variant of the mode, so skirmish or whatever is basically exactly the same but with bots rather than all players(of course unless there is more bots than the game mode online has players, which would be better in my opinion) I want to be able to spawn in with my bro on a squad with two other bots, rather than me and my bro spawning in different squads, spawning apart on our own without a squad, or spawning together with us two being the only members in the squad.
    13. if online doesn't have vehicles available that allow two or more people to spawn in that same vehicle, add that to offline anyway, so I can control the AAT's movement and lasers while my bro can shoot the cannon.
    14. This is again my opinion, as well as a wish that I doubt will be fulfilled. I want to see offline co-op with more than just two players. it would be nice for a lot of original BF2 fans to be able to invite friends and play together, four at once, since that is the amount of controllers that can connect to game systems nowadays, not two. I don't see the point in continuing to make game systems with this many ports if games only have two player splitscreen available. I might as well be playing on the NES or the PS2. yes, the original BF2 was on PS2, but Xbox as well that had four ports is the one I played, and I had a lot of fun playing together with three other people on the same system. Yes, it might be too much for my PS4 to handle 4 players at once on a game with such good graphics, but maybe the graphics could be reduced for splitscreen like older games, where the unnecessary particles such as grass is removed.
    15. this is partly about online, but the capability to add at least one other person on the same system into an online match has been requested by many people, and is a must have many people can agree to.

    That is all I can think of now, at any rate. you guys can fill n the blanks and I can add it to the list later, but of course you could make your own list with more of your opinions than just mine. I just think a thorough all at once post about what everyone wants in offline would be better than a bunch of small things scattered throughout the discussion, and therefore hard to find.
  • Aryck-The-One
    1611 posts Member
    edited July 2017
    so what is the extent of everybody's wants for offline/skirmish? I just thought a summary would be good for EA, DICE, or the community or whatever, especially with so many people dedicated to furthering the offline experience. would a list go something like:

    1. all mp modes available offline
    2. progression available and usable offline, instead of only using your new stuff online
    3. bigger offline modes with more AI than players in mp modes(since that wont split the playerbase because its offline obviously)
    4. Tremendously better AI than the first EA BF, or to be more specific, AI like the original BF2
    5. Hero AI
    6. All mp maps available offline
    7. in my opinion, skirmishes that aren't JUST plain prepairing you for mp(needs to be good enough to be played alone, rather than just trying to tell you how much better mp will be)
    8. a online co-op available(like the first game, where a friend can join in on a survival mission or something)
    9. offline co-op being available for all offline skirmishes/gamemodes other than campaign(I said this because who knows, DICE might get lazy and not add co-op to all skirmish modes I don't know)
    10. what I should have put at the start of the list, GALACTIC CONQUEST
    11. even if the conquest mode is not ever available in mp, add it to offline at least for galactic conquest, or maybe galactic assault with respective factions attacking and defending(not where the clone fleet invades naboo, but the battle commences as clones defending it, which would be ****)
    12. every gameplay element online, including squads, battle points, vehicles, heroes, everything, available on the offline variant of the mode, so skirmish or whatever is basically exactly the same but with bots rather than all players(of course unless there is more bots than the game mode online has players, which would be better in my opinion) I want to be able to spawn in with my bro on a squad with two other bots, rather than me and my bro spawning in different squads, spawning apart on our own without a squad, or spawning together with us two being the only members in the squad.
    13. if online doesn't have vehicles available that allow two or more people to spawn in that same vehicle, add that to offline anyway, so I can control the AAT's movement and lasers while my bro can shoot the cannon.
    14. This is again my opinion, as well as a wish that I doubt will be fulfilled. I want to see offline co-op with more than just two players. it would be nice for a lot of original BF2 fans to be able to invite friends and play together, four at once, since that is the amount of controllers that can connect to game systems nowadays, not two. I don't see the point in continuing to make game systems with this many ports if games only have two player splitscreen available. I might as well be playing on the NES or the PS2. yes, the original BF2 was on PS2, but Xbox as well that had four ports is the one I played, and I had a lot of fun playing together with three other people on the same system. Yes, it might be too much for my PS4 to handle 4 players at once on a game with such good graphics, but maybe the graphics could be reduced for splitscreen like older games, where the unnecessary particles such as grass is removed.
    15. this is partly about online, but the capability to add at least one other person on the same system into an online match has been requested by many people, and is a must have many people can agree to.

    That is all I can think of now, at any rate. you guys can fill n the blanks and I can add it to the list later, but of course you could make your own list with more of your opinions than just mine. I just think a thorough all at once post about what everyone wants in offline would be better than a bunch of small things scattered throughout the discussion, and therefore hard to find.

    That's about the size of it. Somehow I doubt #13 will be implemented either online or offline, but it would be nice to have for those who enjoy co-op play, although I'll most likely be playing single-player myself. I don't think we have to worry about #9 though.

    But Galactic Conquest seems like a stretch. Instant Action was the foundation on which Galactic Conquest was built, so maybe they can deliver Galactic Conquest post-launch provided we get a substantial Skirmish mode at launch, but Skirmish should take priority.

    Though Conquest mode itself I think we have a good chance of getting with Skirmish; the demand for it is very high.
    * * *

    Arcade mode needs 20v20 and starfighter battles for Battlefront II!!!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • https://m.youtube.com/#/watch?v=4MmiqWa-EMc

    Interesting video on why EA and DICE may purposely hold back on delivering Galactic Conquest at launch.
    #JustSayNoToReyLo
  • https://m.youtube.com/#/watch?v=4MmiqWa-EMc

    Interesting video on why EA and DICE may purposely hold back on delivering Galactic Conquest at launch.

    That link just takes me to the YouTube homepage...
    * * *

    Arcade mode needs 20v20 and starfighter battles for Battlefront II!!!


    #soloplayersmatter #singleplayersmatter #offlinegamersmatter
  • WarfareKiller41
    6779 posts Member
    edited July 2017
    https://m.youtube.com/#/watch?v=4MmiqWa-EMc

    Interesting video on why EA and DICE may purposely hold back on delivering Galactic Conquest at launch.

    That link just takes me to the YouTube homepage...
    Yeah, same. @Admiral_Petty, can you give us the right link?
    A thousand generations live in you now, but this is your fight.
    mbetxwnmm1qiioixt6xy.gif
  • https://m.youtube.com/#/watch?v=4MmiqWa-EMc

    Interesting video on why EA and DICE may purposely hold back on delivering Galactic Conquest at launch.

    That link just takes me to the YouTube homepage...
    Yeah, same. @Admiral_Petty, can you give us the right link?

    Sorry, apparently that link only works on mobile devices.

    Here's another one.

    #JustSayNoToReyLo
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