Force abilities should suppress all directly-affected opponent weapons and abilities
Similar to last game where people were unable to use star cards or weapons when being choked by Vader, electrocuted by Palp (for a short duration), or being force pushed by Luke, this game shouldn't allow infantry or heroes/villains to continue to use their weapons or abilities when the Force is being enacted on them. There should be a period of suppression that occurs when someone's body is being moved or impaired. I saw in the pre-alpha and alpha where, for example, Darth Maul would choke infantry but infantry would be able to continue to shoot their weapon at Maul and they had a quick recovery time after they were thrown to the ground. I know there is still time to change this but I just wanted to shed light on the potential issue that this may cause. Thoughts?
Post edited by Landeaux on
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