Force abilities should suppress all directly-affected opponent weapons and abilities
Similar to last game where people were unable to use star cards or weapons when being choked by Vader, electrocuted by Palp (for a short duration), or being force pushed by Luke, this game shouldn't allow infantry or heroes/villains to continue to use their weapons or abilities when the Force is being enacted on them. There should be a period of suppression that occurs when someone's body is being moved or impaired. I saw in the pre-alpha and alpha where, for example, Darth Maul would choke infantry but infantry would be able to continue to shoot their weapon at Maul and they had a quick recovery time after they were thrown to the ground. I know there is still time to change this but I just wanted to shed light on the potential issue that this may cause. Thoughts?
Post edited by Landeaux on
It looks like you're new here. If you want to get involved, click one of these buttons!
- 36.3K General Discussion
- 4.1K Gameplay Discussion
- 7.5K Feedback & Suggestions
- 579 Community Events and Creations
- 1.5K Star Wars™ Battlefront II Recruitment
- 2.7K Off-topic