Final Ion Disruptors need replacing
The locations for the final Ion Disruptors before the MTT reaches its target are horribly placed to guarantee tons of damage to the MTT, and are very close to the clone spawns, making it extremely difficult for the droids to have a meaningful offense when all the enemies killed just respawn as a wave and slaughter them right back. Not only is one of them in a building with windows so small that it's extremely difficult to kill the soldier inside, but they're at an awful angle meaning the droids have no line of sight unless they're out in the open, while the clone in question has a clear, wide open view of the transport, and is almost right next to it making the lock-on almost a second. The other side is not as bad, but has the same problem of terrible angles, leading to clones being hidden from any hostile forces, and a wide open shot at the MTT. Something has to be done to fix this 1 sided nonsense to make it easier to progress to the next phase, just like Battle Station from the Death Star DLC. Yes, don't guarantee it to give the clones some chance of winning if they work together properly, but don't allow the clones to pile on damage at the end just sitting literally on top of the Disruptor spawn the entire last checkpoint.
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