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Is the time to kill to slow or to fast?

Looking thru multiple threads I keep seeing time to kill come up with 2 different complaints.

1 It is to fast and feel like a hardcore shooter.

2 It is to slow and feel like bullet sponges.

How is it both to slow and to fast?
Youtube Channel https://www.youtube.com/user/TroopperFoFo/ .
Battlefront 2 , Battlefield and more.

Replies

  • It's slow when your killing someone.

    Hella-fast when they are shooting you.

    I'm being serious about it too.

    You can pump a lot of rounds into someone and before they die they can 1-2 shot you to death. Very annoying.
  • Frix
    626 posts Member
    I think its guns that take too long to kill but star cards kill really fast.
  • Landeaux
    3467 posts Member
    Fix hit detection and we’ll find out.
  • This is the issue, the ttk is not consistent.
  • SAmulticore
    3317 posts Member
    edited October 2017
    With regular weapons the TTK is a little too high, you can fire two/three rounds into someone and watch them scurry off around the corner, it’s infuriating.

    edit: I think the people saying ‘TTK is too low’ are either lagging or counting the times they get hit with special weapons or headshots.
  • TheOldZombie
    423 posts Member
    edited October 2017
    I'm on XBox One. Console is a foot away from router which in turn is a foot and a half from wall for internet. All wired. No wireless for the Xbox.

    Battlefield 1 doesn't give me these problems. Doom doesn't give me these problems. I have no lag in these games nor does Battlefront 1 or 2 Beta say anything about lag or bad connection.

    This was always the same even back in Battlefront. At close range you can pound someone with multiple shots and they don't go down but they turn on you shoot you a couple times and down you go.
  • It's slow when your killing someone.

    Hella-fast when they are shooting you.

    I'm being serious about it too.

    You can pump a lot of rounds into someone and before they die they can 1-2 shot you to death. Very annoying.


    Pretty much it!
  • It's slow when your killing someone.

    Hella-fast when they are shooting you.

    I'm being serious about it too.

    You can pump a lot of rounds into someone and before they die they can 1-2 shot you to death. Very annoying.

    Exactly, I'm feeling the same way.
  • And just so we are clear......

    I'm not talking long range shooting. I'm talking close range.

    In the Beta yesterday I got within arms distance of someone and shot them in the back several times and they were able to turn around and kill me while I was shooting them. We both died but come on, you can't tell me that's not a problem.
  • And just so we are clear......

    I'm not talking long range shooting. I'm talking close range.

    In the Beta yesterday I got within arms distance of someone and shot them in the back several times and they were able to turn around and kill me while I was shooting them. We both died but come on, you can't tell me that's not a problem.

    I’ve experienced this many times since day 1 (Oct 4th).

    Really annoying and hopefully it’ll be fixed.
  • And just so we are clear......

    I'm not talking long range shooting. I'm talking close range.

    In the Beta yesterday I got within arms distance of someone and shot them in the back several times and they were able to turn around and kill me while I was shooting them. We both died but come on, you can't tell me that's not a problem.
    Ditto that
    My Wookie went to Scarif and all I got was this lousy t-shirt...
  • NothingButSteel
    1593 posts Member
    edited October 2017
    And just so we are clear......

    I'm not talking long range shooting. I'm talking close range.

    In the Beta yesterday I got within arms distance of someone and shot them in the back several times and they were able to turn around and kill me while I was shooting them. We both died but come on, you can't tell me that's not a problem.

    Infiltration EE-4 wiped me out with 1 burst today at close range when I was playing assualt...not sure if this would also happen to a heavy, and yes I was full health
  • The problem is the Assault Trooper players. They are trying to play like a Specialist, but don't have the gun to and get killed long before them. So they die, don't kill, and say the TTK is low when they themselves get dropped like a giant sack of ****.
  • It's slow when your killing someone.

    Hella-fast when they are shooting you.

    I'm being serious about it too.

    You can pump a lot of rounds into someone and before they die they can 1-2 shot you to death. Very annoying.

    Fully agree!!!! even if you`re giving headshots - its not enough tho!!!
  • It's slow if you don't headshot. It's fast of you do.

    So...perfect
  • Old_fella_1963
    4548 posts Member
    edited October 2017
    The bottom line is tkk ( regardless of micro lag/ hit detection ) is 'never right' because you have 1 v 1 and 1 v multiples -at the moment it is too high for CQC with multiple players ( only heavies will come out of that one Lol :) ) but okayish for 1 v 1 Worst thing for me is the Laser bolt size and Radar being off ( does not register intermediate distances as well as last games and only goes wild when they are breathing down your neck but sound means you have not heard them Lol )

    PS the Stinger Pistol with this tkk is actually quite fun as a first long distance shot - people just do not register the effect of it then you just finish them off with a 2 shots :-)
  • It's slow when your killing someone.

    Hella-fast when they are shooting you.

    I'm being serious about it too.

    You can pump a lot of rounds into someone and before they die they can 1-2 shot you to death. Very annoying.

    Agree.
  • I think that it is a little too high, but I believe it is fine. I think the main problem is hit detection.
    442nd And 332nd are the BEST
  • It isn't too slow or too fast, just perfect
  • Frix
    626 posts Member
    So what I am getting from this thread is that people with primary weapons think time to kill is too slow. People using star cards think its too fast because they can use infiltrator or the slug thrower to get insta kills. So basically this issue is a balance of star cards vs primary weapons. Personally I think primary weapons should play a larger role because as the game is now its wait till your star card finishes cooling down then hop out from behind the corner that you've been third person corner camping.
  • I hate to be "that guy," but I don't really face this problem because I hit my target when I shoot. I think a big problem in a lot of shooters is that the players tend to think it's unbalanced when they aren't up to snuff yet. I used to think it took wayyyyyy too long to kill people in Battlefield 3, but after several hours playing, my aim was dialed in and it felt perfectly fine.
  • The time to kill is good, aiming is just very easy in this game.
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  • Looking thru multiple threads I keep seeing time to kill come up with 2 different complaints.

    1 It is to fast and feel like a hardcore shooter.

    2 It is to slow and feel like bullet sponges.

    How is it both to slow and to fast?

    Opinions vary from person to person.
  • I hate to be "that guy," but I don't really face this problem because I hit my target when I shoot. I think a big problem in a lot of shooters is that the players tend to think it's unbalanced when they aren't up to snuff yet. I used to think it took wayyyyyy too long to kill people in Battlefield 3, but after several hours playing, my aim was dialed in and it felt perfectly fine.

    This. When I first started the Beta I was like "what the heck is going on?" but after maybe an hour or so I had adjusted my aim and timeliness to be able to efficiently kill players. Every game's TTK is going to be a little different. It's just a matter of adjusting and playing consistently. The biggest problem is people just don't wanna adjust. With that said though, this game does seem to have a higher TTK than most games, for better or for worse - adjust and march on.
  • far too low for starfighters. It's like one second you're under attack, the next you die.
  • The problem is the Assault Trooper players. They are trying to play like a Specialist, but don't have the gun to and get killed long before them. So they die, don't kill, and say the TTK is low when they themselves get dropped like a giant sack of ****.

    Then how am I supposed to play the Assault class? If I shoot at long range I do 15 damage if the awful accuracy and spread lets me hit something. At closer ranged this is bumped up to about 36 or something but the guns fire so slowly and inaccurately that I still can't down anyone before the take cover.

    I have also noticed a lot of "Enemy Damaged 1" or just shots not dealing any damage at all which just seems like a bug.

    The Assault class feels incredibly broken because you just get shredded by every other class in every situation unless you use a Star Card. It is super inconsitent whenever I use it yet people can tear me apart in what feels like an instant.

    The feedback you get when taking or dealing damage is bad too. I can tell that I *hit* someone because their health bars are flashing like crazy but that also makes it so that I cannot actually tell how much health they actually have.
  • IFrike wrote: »
    The problem is the Assault Trooper players. They are trying to play like a Specialist, but don't have the gun to and get killed long before them. So they die, don't kill, and say the TTK is low when they themselves get dropped like a giant sack of ****.

    Then how am I supposed to play the Assault class? If I shoot at long range I do 15 damage if the awful accuracy and spread lets me hit something. At closer ranged this is bumped up to about 36 or something but the guns fire so slowly and inaccurately that I still can't down anyone before the take cover.

    I have also noticed a lot of "Enemy Damaged 1" or just shots not dealing any damage at all which just seems like a bug.

    The Assault class feels incredibly broken because you just get shredded by every other class in every situation unless you use a Star Card. It is super inconsitent whenever I use it yet people can tear me apart in what feels like an instant.

    The feedback you get when taking or dealing damage is bad too. I can tell that I *hit* someone because their health bars are flashing like crazy but that also makes it so that I cannot actually tell how much health they actually have.

    I play best with Assault and think it works just fine, yeah there’s are some moments where I’m like WTF, but all in all it’s fine
    442nd And 332nd are the BEST
  • Cydie
    29 posts Member
    And just so we are clear......

    I'm not talking long range shooting. I'm talking close range.

    In the Beta yesterday I got within arms distance of someone and shot them in the back several times and they were able to turn around and kill me while I was shooting them. We both died but come on, you can't tell me that's not a problem.

    Infiltration EE-4 wiped me out with 1 burst today at close range when I was playing assualt...not sure if this would also happen to a heavy, and yes I was full health

    And everybody can kill a specialist the same way he killed you because its health is low... If you are a team player you wont run around alon and a specialist has no chance to survive a face to face against 2 enemies targeting him.
  • ttk feels perfect to me, and the hit detection is fine for the most part. Just a few questionable instances here and there, nothing worse than battlefield. get better at rolling/dodging as soon as you're being shot and work harder to move behind cover.
  • Shellshock7734
    15 posts Member
    edited October 2017
    It's slow when your killing someone.

    Hella-fast when they are shooting you.

    I'm being serious about it too.

    You can pump a lot of rounds into someone and before they die they can 1-2 shot you to death. Very annoying.

    I feel the same, it's kinda strange to describe.

    My personal opinion: The game should be balanced around the WEAPONS and the star cards should only slightly help you enhance your playstyle. For example, the fact that the main weapon of the assault class requires four to five hits in order to kill someone is ridiculously high when you consider that the vanguard (the starcard) is almost always an insta-kill.
  • Frix
    626 posts Member
    It's slow when your killing someone.

    Hella-fast when they are shooting you.

    I'm being serious about it too.

    You can pump a lot of rounds into someone and before they die they can 1-2 shot you to death. Very annoying.

    I feel the same, it's kinda strange to describe.

    My personal opinion: The game should be balanced around the WEAPONS and the star cards should only slightly help you enhance your playstyle. For example, the fact that the main weapon of the assault class requires four to five hits in order to kill someone is ridiculously high when you consider that the vanguard (the starcard) is almost always an insta-kill.

    I could not agree more with this statement. This game is a shooter not a star carder. In the case on the specialist in particular it is ridiculous as it is meant to be a long range class but can function in close quarters better than assault. If they took assault out of the game this would make sense but its just weird right now.
  • It's slow when your killing someone.

    Hella-fast when they are shooting you.

    I'm being serious about it too.

    You can pump a lot of rounds into someone and before they die they can 1-2 shot you to death. Very annoying.

    I feel the same, it's kinda strange to describe.

    My personal opinion: The game should be balanced around the WEAPONS and the star cards should only slightly help you enhance your playstyle. For example, the fact that the main weapon of the assault class requires four to five hits in order to kill someone is ridiculously high when you consider that the vanguard (the starcard) is almost always an insta-kill.

    well vanguard has a short range and cooldown.

    But overall i kinda had to get used to this slow killing speed but somehow like it
  • It's slow when your killing someone.
    Hella-fast when they are shooting you.
    I'm being serious about it too.
    You can pump a lot of rounds into someone and before they die they can 1-2 shot you to death. Very annoying.

    This ^

    Sometimes it feels like when i shoot them in the head it aint no 1-2 shots but when they do it to me splat....
  • In the strike map I got up top in the castle to snipe at people. I ran into a First Order Trooper on the other side of the castle. He didn't know I was there.

    This is practically point blank range in terms of distance. I hit him solid in the head. It took five shots for him to go down. I didn't miss any shot and I was playing a specialist.

    Absurd.
  • I think its perfect personally, maybe they could look into a hardcore mode down the road but not as many people will play it guaranteed and it will also split player base which isnt a good thing
  • The problem is the Assault Trooper players. They are trying to play like a Specialist, but don't have the gun to and get killed long before them. So they die, don't kill, and say the TTK is low when they themselves get dropped like a giant sack of ****.

    You're right that it's Assault, but not in the reasoning. Heavy dumpsters assault in almost every way right now. It's hard to really pin down what Assault is supposed to be doing other than rushing with the vanguard star card. Why even give assault a primary weapon then?
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