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Credits Linked To Performance

Right now I feel like being afk is almost as useful as participating when it comes to building credits, is there any chance we can get more cash for performance?

I can see this getting old after a while, the standard payouts for an exceptional match just feel disappointing.

Replies

  • Right now I feel like being afk is almost as useful as participating when it comes to building credits, is there any chance we can get more cash for performance?

    I can see this getting old after a while, the standard payouts for an exceptional match just feel disappointing.

    Not unless they remove or fix the loot box issue. Allowing big money rollers to get more credits on top of steamrolling non spenders will not go over favorably. Why do you think they made this change in the first place? Should be pretty obvious.




  • ZeroAffex wrote: »
    Right now I feel like being afk is almost as useful as participating when it comes to building credits, is there any chance we can get more cash for performance?

    I can see this getting old after a while, the standard payouts for an exceptional match just feel disappointing.

    Not unless they remove or fix the loot box issue. Allowing big money rollers to get more credits on top of steamrolling non spenders will not go over favorably. Why do you think they made this change in the first place? Should be pretty obvious.

    When someone at work asks you if you could grab some coffee do you just scream ‘we wouldn’t have this problem if it wasn’t for all those gatdamn lootboxes!’ and then just out of nowhere drop kick Deborah from HR?

    There’s another thread for loot boxes mate.
  • I agree, a performance bonus would be nice. It doesn't need to be huge to make sure people are playing and trying to do well instead of slapping a rubberband on a controller to farm credits at the detriment of the team.
  • ZeroAffex wrote: »
    Right now I feel like being afk is almost as useful as participating when it comes to building credits, is there any chance we can get more cash for performance?

    I can see this getting old after a while, the standard payouts for an exceptional match just feel disappointing.

    Not unless they remove or fix the loot box issue. Allowing big money rollers to get more credits on top of steamrolling non spenders will not go over favorably. Why do you think they made this change in the first place? Should be pretty obvious.

    When someone at work asks you if you could grab some coffee do you just scream ‘we wouldn’t have this problem if it wasn’t for all those gatdamn lootboxes!’ and then just out of nowhere drop kick Deborah from HR?

    There’s another thread for loot boxes mate.

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  • They said that challenges will be the way to progress quicker than those who are bad at the game.
  • EvazanJr wrote: »
    They said that challenges will be the way to progress quicker than those who are bad at the game.

    Plus, whenever Season events occur (like in December) there'll be higher cash rewards. STRAIGHT CASH. PAID IN FULL.
    "DEW IT."
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    "I am the Senate."
  • EvazanJr wrote: »
    They said that challenges will be the way to progress quicker than those who are bad at the game.

    Challenges can dry up pretty quick though. Credit caps was one of the biggest concerns for most people after the beta. The MVP of the match should earn more credits than someone that is AFK. The idea that you now don’t even get rewarded for having a good match is ridiculous.
  • Cad_Bane wrote: »
    EvazanJr wrote: »
    They said that challenges will be the way to progress quicker than those who are bad at the game.

    Challenges can dry up pretty quick though. Credit caps was one of the biggest concerns for most people after the beta. The MVP of the match should earn more credits than someone that is AFK. The idea that you now don’t even get rewarded for having a good match is ridiculous.
    Not saying it’s the best solution but it works.

    What do you mean by dry up exactly? Get boring or run out?
  • Don't get me wrong, I love having old fashioned K/D ratios depicting end of match rewards. But with the current setup, people will get toxic/salty. They knew it and purposely made it the lame time based rewards. Come on, why else would they implement such a stupid way to get credits? A competitive multi player game should never, never reward time. They did it only to make it fair for those who don't buy loot boxes lol Pretty easy to see it. Not trying to flame war with you, just asking you to look at it logically from their standpoint. It's either this or they are **** and have no idea how competitive multiplayer games work. I'll go with the former.




  • Cad_Bane
    6252 posts Member
    edited November 2017
    EvazanJr wrote: »
    Cad_Bane wrote: »
    EvazanJr wrote: »
    They said that challenges will be the way to progress quicker than those who are bad at the game.

    Challenges can dry up pretty quick though. Credit caps was one of the biggest concerns for most people after the beta. The MVP of the match should earn more credits than someone that is AFK. The idea that you now don’t even get rewarded for having a good match is ridiculous.
    Not saying it’s the best solution but it works.

    What do you mean by dry up exactly? Get boring or run out?

    Once you complete your daily challenges the credits your earn from challenges won’t be as big as a boost as they once were.
    I wouldn’t say it works. Not being rewarded when you have a good game isn’t a good idea imo. I’m not sure why anyone would be okay with receiving the same amount of credits as someone who is AFK. What’s ironic about all this is that the ones that are saying there isn’t anything wrong with credit system, and whiners need to “Git Gud” contradict their own point because being good won’t help with credits since they are capped
  • #GITGUD
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • This game is going to blow call of duty out of the water
  • mastery0ta wrote: »
    This game is going to blow call of duty out of the water

    Call of what?
    "DEW IT."
    p1jlhhgtai3b.png
    "I am the Senate."
  • mastery0ta wrote: »
    This game is going to blow call of duty out of the water

    Call of what?

    You got that right
  • ZeroAffex wrote: »
    Don't get me wrong, I love having old fashioned K/D ratios depicting end of match rewards. But with the current setup, people will get toxic/salty. They knew it and purposely made it the lame time based rewards. Come on, why else would they implement such a **** way to get credits? A competitive multi player game should never, never reward time. They did it only to make it fair for those who don't buy loot boxes lol Pretty easy to see it. Not trying to flame war with you, just asking you to look at it logically from their standpoint. It's either this or they are **** and have no idea how competitive multiplayer games work. I'll go with the former.

    I know why it’s capped low, even though I don’t see star cards making a massive game changing difference I can clearly see what they’re doing.

    For me it could be solved with a performance based addition without too much fuss, completely independent of the ‘other issue for the other thread.’ An additional 10 credits per thousand points or so and we’ve got a system that rewards effort.
  • I haven't played it yet (PS4, RIP me), but it kinda seems like communism, where your performance in the match doesn't change the amount of credits you get at the end. However, I do believe that as some point, someone said you also get extra credits for getting on the MVP screen (whatever it's called). Still, that doesn't really feel enough to incentivize giving it your all vs just frolicking around for the whole match.

    Could be just me being used to obtaining a 10th of your score, like in BF1, but I just feel that would be better. Like, you get maybe ...
    An additional 10 credits per thousand points or so and we’ve got a system that rewards effort.
    That would be cool.

    Again, haven't played the game yet, but that's my opinion.
    We need a Tier System for the Heroes. It would justify the "op-ness" of Vader over Han and Chewbacca. It would cost much more to unlock Vader, and would require you to save a lot more than for other heroes and vehicles, but it would be rewarding in the end...

    "It would essentially ruin the eras and turn them into nothing much more than the same thing and same experience but with a different skin. Which is contrary to the point in having eras in the first place." - ZmanGames
  • EvazanJr wrote: »
    Cad_Bane wrote: »
    EvazanJr wrote: »
    They said that challenges will be the way to progress quicker than those who are bad at the game.

    Challenges can dry up pretty quick though. Credit caps was one of the biggest concerns for most people after the beta. The MVP of the match should earn more credits than someone that is AFK. The idea that you now don’t even get rewarded for having a good match is ridiculous.
    Not saying it’s the best solution but it works.

    What do you mean by dry up exactly? Get boring or run out?
    EvazanJr wrote: »
    Cad_Bane wrote: »
    EvazanJr wrote: »
    They said that challenges will be the way to progress quicker than those who are bad at the game.

    Challenges can dry up pretty quick though. Credit caps was one of the biggest concerns for most people after the beta. The MVP of the match should earn more credits than someone that is AFK. The idea that you now don’t even get rewarded for having a good match is ridiculous.
    Not saying it’s the best solution but it works.

    What do you mean by dry up exactly? Get boring or run out?

    Sure challenges will net you quick bucks. And I wager alot of people will blown it all on Vader and/or Luke (mobile games does this **** all the time) and come the time they have pumped the well dry, they are screwed come the DLC. You honestly think Finn and Phasma won't cost at least 40K? Hell, even the whales would quiver in rage if they had to get the credits to buy them through credits in loot boxes. My advice to everyone is save those credits.
  • EvazanJr wrote: »
    Cad_Bane wrote: »
    EvazanJr wrote: »
    They said that challenges will be the way to progress quicker than those who are bad at the game.

    Challenges can dry up pretty quick though. Credit caps was one of the biggest concerns for most people after the beta. The MVP of the match should earn more credits than someone that is AFK. The idea that you now don’t even get rewarded for having a good match is ridiculous.
    Not saying it’s the best solution but it works.

    What do you mean by dry up exactly? Get boring or run out?
    EvazanJr wrote: »
    Cad_Bane wrote: »
    EvazanJr wrote: »
    They said that challenges will be the way to progress quicker than those who are bad at the game.

    Challenges can dry up pretty quick though. Credit caps was one of the biggest concerns for most people after the beta. The MVP of the match should earn more credits than someone that is AFK. The idea that you now don’t even get rewarded for having a good match is ridiculous.
    Not saying it’s the best solution but it works.

    What do you mean by dry up exactly? Get boring or run out?

    Sure challenges will net you quick bucks. And I wager alot of people will blown it all on Vader and/or Luke (mobile games does this **** all the time) and come the time they have pumped the well dry, they are screwed come the DLC. You honestly think Finn and Phasma won't cost at least 40K? ****, even the whales would quiver in rage if they had to get the credits to buy them through credits in loot boxes. My advice to everyone is save those credits.

    Excellent advice d100. I plan to hoard credits myself
  • Blazur
    4453 posts Member
    As to the topic I agree. Although better performance helps you level up faster and push through challenges.

    I made the suggestion that leveling up should earn us a crate as a reward, since as far as we know the only reward we have from leveling is access to some gated content. Still, there's currently a level cap of 50. So I'd love it if we could still level up virtually beyond 50 to earn additional crates, with better match performance accelerating that. This way the progression doesn't stagnate later on in our careers.
    The greatest teacher, failure is.
  • It’s hard to argue against getting more credits for better in game performance. Better performance will help with the challenges yes but as has already been said that could dry up. Daily challenges right now don’t really offer much for a reward.

    As Blazur said a virtual level up would be nice or a crate/credit at level up. Destiny 2 will give you an engram at each virtual level after the cap, helps make it feel like your being rewarded for continued play besides all of the other weekly challenges.
    #infantrylivesmatter
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